作者 主题: 【HoHC】吟游诗人变体-朝廷弄臣(Court Fool)  (阅读 4058 次)

副标题: 不得不说,实际玩起来感觉画面效果十足?但是吃视野限制有点大。

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【HoHC】吟游诗人变体-朝廷弄臣(Court Fool)
« 于: 2017-03-02, 周四 15:14:31 »
引述:皇庭英豪《Heroes of The High Court》

吟游诗人变体-朝廷弄臣(Court Fool)

『陆沈于俗,避世金马门。宫殿中可以避世全身,何必深山之中,蒿庐之下』
                                                                                                      ——东方朔,《史记·滑稽列传》


弄臣毋庸置疑是最为古老而且广泛的宫廷娱乐角色,又称小丑或俳优。其起源于缓解由敏感,严峻而又致命的内廷事务所带来的紧绷感的需要。朝廷弄臣为被贵族事务搞得压力重重的生活平添一丝轻快,并善于以幽默感缓解紧张。五颜六色的穿着打扮就是这类弄臣的标志,他们表演的无声喜剧往往让让宾客们开怀大笑,抖擞精神。而在其他内廷里,朝廷弄臣时而高唱下流粗俗的歌曲,或者口吐尖酸刻薄的讥讽以嘲讽社会保守现象,时而戏仿出彬彬有礼的滑稽样子,甚至愚弄个别人士,并借此传播欢乐的气氛。朝廷弄臣在当权者面前有时候就是一面令人不快的镜子,因为他们在人人自身难保的时候仍敢于口吐真言。

打诨插科(Buffoonery,Ex):朝廷弄臣在特技,唬骗,攀爬和易容检定上得到等同于其1/2职业等级的加值(至少为1)。这项能力替代了逸闻知识。

吟游诗人表演(Bardic Performance:):朝廷弄臣获得以下的吟游表演:

七彩夺目(Distracting Motley,Su):1级时,朝廷弄臣可以通过失衡滑稽的蹦跳或者扬起双臂拍翼般抖动身上五颜六色的衣服让盟友们回过神来。每一轮,他都可以尝试一次特技检定。所有30尺内的盟友们,包括弄臣自己都能以上述检定结果替代对抗困惑和迷魂效果。已经受到困惑或迷魂状态影响的盟友也可以每轮以弄臣的特技检定结果进行一次新的检定。而身穿戏服的弄臣在进行这类特技检定时得到+2加值。七彩夺目对于那些无法进行豁免的效果无能为力。这是一个依赖视觉成分的影响心灵效果。这项表演替代破咒曲。

缓解压力(Defuse Tension,Su):3级时,朝廷弄臣能通过让人啼笑皆非的表演安慰一个身陷困境的盟友。那位盟友距离弄臣的距离不得超过30尺以上,而且必须能看见朝廷弄臣才能得到此好处。只要此盟友还能看见吟游诗人的表演,则他忽略疲乏和战栗的负面效果,但无法忽略在此之上的状态效果,比如力竭或者惊惧等。而在7级及之后每4个职业等级,该表演都能额外多影响一个生物。弄臣的缓解压力能力无法对自己生效。这是一个依赖视觉成分的效果。这项表演替代提振技能。

滑稽闹剧(Caper and Jeer,Ex):5级时,朝廷弄臣即使在身处危险或者分心的状态下也能在特技和唬骗检定上取10。并且能像隐匿技能那样,以一个迅捷动作使用唬骗技能分散对方注意力并进行躲藏。此外,弄臣每天还可以在处于危险或者分心的状态下让一次特技或唬骗检定直接取20,这个能力在5级后的每6级每天能额外多使用1次。这项能力替代了博学。


剧透 -  原文:
Court Fool(Bard Archetype )
Arguably the oldest and most widespread role for a court entertainer is that of the court jester or fool. This role arose from the need to offset the intense, even deadly, seriousness of court business. The court fool serves as an outlet for the constant pressure of aristocratic dealings, relieving tensions through humor. The motley clad acrobat is a good example of this style of court fool, using physical comedy to generate belly laughs and raise spirits. In other courts, the court fool might ridicule social conventions with bawdy songs or engage in biting satire, parodying manners or even mocking individuals to spread good cheer. The court fool holds up an unflattering mirror to those in charge or speaks truths, however veiled, that no one else can safely utter.

Buffoonery (Ex): A court fool gains a bonus equal to 1/2 his bard level on Acrobatics, Bluff, Climb, and Disguise checks (minimum +1). This replaces bardic knowledge.

Bardic Performance: A court fool gains the following types of bardic performance.

Distracting Motley (Su): At 1st level, a court fool can startle his allies back to their senses with erratic capering or by fluttering multicolored clothing. Each round, he attempts an Acrobatics check. Any ally (including the court fool) within 30 feet can use this check in place of her own saving throw against confusion and fascination effects. Those already under a confusion or fascination effect can attempt a new save each round using the court fool’s Acrobatics check. A court fool wearing an entertainer’s outfit gains a +2 bonus on these Acrobatics checks. Distracting motley doesn’t work on effects that don’t allow saves. This is a mind-affecting effect that uses visual components. This performance replaces countersong.

Defuse Tension (Su): At 3rd level, a court fool can use a silly performance to comfort a beleaguered ally. That ally must be within 30 feet and be able to see the court fool. The ally ignores the fatigued and shaken conditions (but not more extreme conditions, such as exhausted or frightened) as long as she continues to see the court fool’s performance. This performance affects one additional creature at 7th level and every 4 bard levels thereafter. A court fool can’t use defuse tension on himself. Defuse tension relies on visual components. This performance replaces inspire competence.

Caper and Jeer (Ex): At 5th level, a court fool can take 10 on Acrobatics and Bluff checks, even when in danger or distracted, and can use Bluff to create a diversion to hide (as per the Stealth skill) as a swift action. He can take 20 on an Acrobatics or Bluff check once per day, plus one time per 6 levels beyond 5th, even when in danger or distracted. This ability replaces lore master.