作者 主题: 【FA】魔法精通 MAGIC MASTERY,p.30-42  (阅读 177 次)

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【FA】魔法精通 MAGIC MASTERY,p.30-42
« 于: 2018-01-22, 周一 22:51:29 »
魔法精通 MAGIC MASTERY

山外有山,人外有人。但凡一个自负立于魔法之巅的法师,只消看一眼巨龙或者画着恼人浓妆的不朽精灵,就能认清自己的渺小。然而,大多数的泛人没有足够长的寿命将那些已经延续了几个世纪的研究全面掌握。有些魔法师和修士已经意识到,样样通则样样不精,专注于一物才能臻至化境。
劇透 -   :
There is always a next step. Any mage who thinks they have reached the pinnacle of what magic can do need only look at a great dragon, or an annoying face-painted immortal elf, and see just how much there is to learn. Unfortunately for most metahumans, they don’t have long enough lifespans to gain the full range of mastery as those who have sprawled their education over centuries. Some spellcasters and adepts have realized that ascending to the ranks of greatness may require focus, choosing an area in which to concentrate their talents so that they may emerge as true masters of a particular type of magic.

这里介绍的魔法精通选项让法师们有机会找到他们的独特职业,选择一个他们可以精进的领域,并使自己变成魔法界真正的传奇。列在这里大部分选项都是特质,与普通的特质类似,但有如下规则:
劇透 -   :
The Magical Mastery options presented here give mages a chance to find their particular calling, selecting an area where they can excel and make themselves into a true legend of magic. Most of the options here are qualities that work in a fashion similar to regular qualities, though the following rules govern their use:

• 除非明确规定,本节中所有精通特质都需要魔法等级。绝大多数要求角色是法师、修士、专精法师或秘法修士。
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• Unless otherwise specified, all of the mastery qualities in this section require a Magic rating. Most also require characters to be a Magician, Adept, Aspected Magician, or Mystic Adept.

• 角色可以在角色创建阶段购买不需要启蒙的精通特质,但是在角色完成创建时满足购买的精通特质的要求。
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• Characters may purchase mastery qualities that don’t require initiation during character creation, but they must also purchase all of the requirements for their Mastery qualities before leaving character creation.

• 精通特质的花费是在角色创建前后是不变的;它们不会像特质一样在创建后变为双倍的业力。
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• The cost for mastery qualities is always the same, even after character generation; they don’t experience the same Karma cost increase that other qualities do.

• 一些精通特质有多个要求。一些精通特质的要求也可由其他要求替代。“和”意味着多个要求需要同时满足,而“或”之后列出的是可以替代的要求。(译者注:这不是废话吗)
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• Some qualities have more than one requirement. Some qualities also have alternative requirements that can be met instead. Qualities with more than one requirement will list the requirements separated by the word “and,” while alternative requirements will be listed after the word “or.”

• 角色创建时,精通特质花费的业力数将会计入角色可用在正面特质上的最大业力数。
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• Mastery qualities count toward the maximum amount of Karma a character may spend on positive qualities at character generation.

• 一个角色可以将他在魔法/共鸣优先权表中获得的每个法术换为5点业力用于购买精通特质,但是这些业力不能用于购买其他特质,也不能在角色创建之后保留下来。
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• A character may exchange spells they receive from their selection on the Magic/Resonance priority chart for 5 Karma to spend on mastery qualities, but any Karma that is leftover from purchasing these qualities cannot be spent on other things or kept after character generation.

• 具有专精要求的精通特质可以在没有专精的情况下购买,前提是角色拥有的技能等级比所需技能等级高两级以上。
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• Mastery qualities that require a skill specialization may be purchased without the specialization if the character possesses the required skill at a level that is two ranks higher than the listed requirement.

• 列出魔法流派的精通特质,对于这个流派的角色,要求全部降低2个等级。这包括获得精通特质的下一个等级(如果有)的要求。
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• Mastery qualities that have a magical tradition listed next to them have all of their skill requirements lowered by 2 ranks for individuals of this particular tradition. This includes the skill ranks that may be required to gain the next level of a mastery quality.

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Re: 【FA】魔法精通 MAGIC MASTERY,p.30-42
« 回帖 #1 于: 2018-01-23, 周二 23:30:43 »
修士医者 ADEPT HEALER
10业力
最低要求:修士异能:共情疗法(p.171 街头魔典)
一个具有此特质的修士使用共情疗法从他人身上转移伤害时,每一个成功都能治愈更多的伤害。另外,他们对自己的损伤值的损耗会降低。当使用共情疗法时,每个净成功都会从受伤的角色身上移除3格伤害,并对修士造成2格伤害。
劇透 -   :
10 KARMA
Minimum Requirements: Adept Power: Empathic Healing (p. 171, Street Grimoire)
An adept with this quality heals significantly more damage per hit when transferring damage from another person with the Empathic Healing power. Additionally, they suffer a slightly lower cost to their own health. When using the Empathic Healing power, each net hit removes 3 boxes of damage from the wounded character and inflicts 2 boxes of damage on the adept.

空手修士【佛教】 BAREHANDED ADEPT [BUDDHISM]
10业力
最低要求:必须是修士,并且有徒手格斗6级
这个特性允许修士的施放一些接触法术,数量等同于他们的(魔法属性/2)。在获得这个特质之后,只要角色的魔法属性升得足够高,就能得到新的接触法术。有这个特质的修士实际上并不一定要用手施放法术,但是他们必须用裸露的皮肤与法术的目标(或者目标的衣服)接触。一名空手修士使用徒手格斗技能代替施法技能,使用普通徒手攻击释放接触法术。耗竭是普通施法的两倍,使用肉体+意志抵抗耗竭。 使用此能力施放法术的最大强度是(魔法/3),向上取整。
劇透 -   :
10 KARMA
Minimum Requirements: Must be an Adept and have Unarmed Combat 6
This quality allows an adept to cast a number of touch spells equal to their (Magic attribute / 2); a new touch spell is granted as the character’s Magic attribute rises high enough after acquiring this quality. An adept with this quality does not actually have to use their hands to cast a spell, but their bare skin must make contact with the target of the spell (or the target’s clothing). A barehanded adept uses their Unarmed Combat skill in place of the Spellcasting skill and must still make the normal unarmed attack required to target a touch spell. Drain is double what it normally would be and is resisted with Body + Willpower. The maximum Force of any spell cast with this ability is (Magic / 3), rounded up.

经脉阻断者 CHAKRA INTERRUPTER
10 业力
最低要求:修士异能:穴位打击和灵视4级(阅读灵光专精)
或徒手格斗6级(武术专精)、点穴和灵视4级(阅读灵光专精)
当打击神经、动脉和压迫点时,角色不仅仅废掉肢体; 还能阻止控制和引导法力的能力。攻击者必须事先用灵视解析目标并获得至少2个净成功才能使用此能力。除了穴位打击或者对胳膊或腿部进行要害攻击的正常效果之外,具有这种特质的角色的近战攻击中,每两个净成功就会暂时降低1点目标的魔法属性。目标魔法属性减少持续的战斗轮数等于攻击角色的近战技能等级。在没有穴位打击的情况下使用此能力,需要以手臂或腿部为目标进行要害打击(特定位置)。
劇透 -   :
10 KARMA
Minimum Requirements: Nerve Strike adept power and Assensing 4 (with Aura Reading specialization) OR Unarmed Combat 6 (with Martial Art specialization), Dim Mak Technique, and Assensing 4 (with Aura Reading specialization)
When striking nerves, arteries, and pressure points, the character doesn’t just disable limbs; they block the ability to control and channel mana. The attacker must have previously assensed the target and gotten at least 2 net hits to use this ability. Along with the normal effects of Nerve Strike or called shots to an arm or leg, a character with this quality may temporarily reduce the Magic attribute of a target by 1 for every two net hits on her melee attack. The defending character’s Magic attribute is reduced for a number of Combat Turns equal to the melee skill rank of the attacking character. Using this ability without the Nerve Strike power requires a Called Shot (Specific Location) targeting either an arm or a leg.

斗转星移 MISSILE DEFLECTOR
10 业力
最低要求:修士异能:灵犀一指(1)和修士异能:反击
具有这种特质的修士可以使用修士异能反击作为打断行动并立即扔出他使用灵犀一指接住的一个物品。修士可以瞄准正常投掷范围内的任何人或任何区域。
劇透 -   :
10 KARMA
Minimum Requirements: Adept Power: Missile Parry (1) and Adept Power: Counterstrike
Adepts with this quality may use the Counterstrike adept power as an interrupt action to immediately throw an object that they have successfully caught using the Missile Parry power. The adept can target anyone or any area within their normal throwing range.

和平修士 PACIFIST ADEPT
5 业力
最低要求:和平主义者特质(10或15业力),修士异能:冷酷决意,恶名小于2点
有这种特质的修士,多年来一直利用气的力量,孜孜不倦的追求和平解决冲突。这种特质为具有任何级别和平主义者特质的修士提供了特殊的增益,但是也需要他们更严格地奉行非暴力的誓言。
和平主义者(10 业力):在修士(魔法等级)x1米的范围内,对任何人或由任何人造成的物理伤害,其相关界限减少2点。缺乏精华属性者的攻击也计算在内,但不包括对缺乏精华属性者的攻击。毕竟,没有真正的生命(当然什么算生命也是很有争议的)的东西也没法被真正的杀死。角色在进行避免暴力的社交技能检定和知识技能检定时还会额外获得+1的骰池和界限。任何攻击和平修士或者由和平修士发动的攻击,造成失误所需的1的数量减1。
和平主义者(15业力):在修士(魔法等级)x2米的范围内,由任何人或由任何活物造成的伤害(物理和眩晕都算),其相关界限减少4点。缺乏精华属性者的攻击也计算在内,但不包括对缺乏精华属性者的攻击。角色在进行避免暴力的社交技能检定和知识技能检定时还会额外获得+3的骰池和界限。任何攻击和平修士或者由和平修士发动的攻击,造成失误所需的1的数量减3。
劇透 -   :
5 KARMA
Minimum Requirements: Pacifist quality (10 or 15 Karma), Cool Resolve adept power, Notoriety less than 2
Adepts with this quality have dedicated years of training to using the powers granted by their qi to further their pursuit of peaceful conflict resolution. This quality offers special benefits for each level of the Pacifist quality that the adept possesses, but also requires a deeper dedication to their vow of non-violence.
• 10 Karma: Any attacks that would cause Physical damage made by anyone, or at anyone, within a number of meters equal the adept’s Magic Rating has its associated limit reduced by 2. This includes attacks made by anything that lacks an Essence attribute, but not attacks against them. After all, you can’t really kill something if it’s not (debatably) alive. The character also receives an additional +1 to their dice pool and limit for any opposed social skill checks or Knowledge skill checks they make to avoid using violence. Any attacks against the Pacifist Adept or made by the Pacifist reduce the number of 1s needed to glitch by one.
• 15 Karma: Any attempts to cause harm (Physical or Stun damage) performed by anyone, or at any living being, within a number of meters equal the adept’s (Magic Rating x 2) have their limit reduced by 4. This includes attacks made by anything that lacks an Essence attribute, but not attacks against them. The character also receives an additional +3 to their dice pool and limit for any opposed social skill checks or Knowledge skill checks they make to avoid using violence. Any attacks against the Pacifist Adept or made by the Pacifist reduce the number of 1s needed to glitch by three.

回春修士 REVENANT ADEPT
5 业力
最低要求:修士异能:快速愈合
拥有这种特质的修士每年可以使用四次再生异能。激活后,这种异能会治愈所有受到的伤害。然后,修士必须等到下一个春分/夏至/秋分/冬至(或三十天,以较长者为准)后,才能再次使用再生异能。
劇透 -   :
5 KARMA
Minimum Requirements: Adept Power: Rapid Healing adept power
An adept with this quality may use the Regeneration power up to four times a year. When activated, the power functions until all injuries are healed. The adept must then wait until the next equinox/solstice event (or thirty days, whichever is longer) before they may use the Regeneration power again.

精魂猎手 SPIRIT HUNTER
每等级20业力(最大3级)
最低要求:驱逐4级或星界战斗4级(精魂专精)或者修士异能:杀戮之手;
见说明
具有这种特质的角色能够阻止精魂在短时间内使用他们的力量。 任何时候一个具有这种特质的角色使用驱逐技能移除一个精魂所欠的服务,或者用星界战斗或杀戮之手对一个精魂造成伤害时,这个精魂在(特质等级x2)个战斗轮内就不能使用任何力量。角色可以在技能等级8和技能等级12以上时购买这个特质的更高等级。则具有杀戮之手异能的修士可以再星界战斗技能提高到6级和8级时购买此特质的更高等级。
劇透 -   :
20 KARMA PER LEVEL
(MAXIMUM 3)
Minimum Requirements: Banishing 4 or Astral Combat 4 (Spirits) or Killing Hands adept power;
see description
A character with this quality has the ability to prevent spirits from using their powers for a short period of time. Any time a character with this quality successfully uses the Banishing skill to remove a favor that a spirit owes, damages a spirit in astral combat, or damages a spirit with the Killing Hands power, that spirit cannot use any of its powers for two Combat Turns per level of the quality. Characters may purchase another level of this quality at skill rank 8 and skill rank 12. Adepts with the Killing Hands power may receive the higher levels of this quality if they raise their Astral Combat skill to skill rank 6 and then skill rank 8.


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