作者 主题: 【SG】扩充魔典 EXPANDED GRIMOIR p102~119  (阅读 1587 次)

副标题: 施工完毕,译者:appletea,校对:失语,妖猫

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【SG】扩充魔典 EXPANDED GRIMOIR p102~119
« 于: 2018-01-13, 周六 14:14:00 »

郑重声明:该贴是基于果园ID:appletea“扩充魔典”帖子重新编排、部分校对和补充填坑的产物,已经过本人授权
原贴传送门:http://www.goddessfantasy.net/bbs/index.php?topic=94571.0



扩充魔典
EXPANDED GRIMOIRE



那句古老的谚语——“知识就是力量”对施法者来说可谓是真实无比。一个简单的咒语就可以改变一场危险狂奔的局势。来自核心书的咒语(核心规则书283页)代表着任何施法者以适当的价格取得并广泛流传的常识性法术。相比之下,而这里的法术是某种更加深奥而罕见的知识收藏。这些公式可能难以取得,因为施法者众所皆知地嫉妒他们的秘密武器,许多人不愿意分享他们——至少不是在没有高昂的开价下。毕竟,当你在暗影下狂奔时,任何东西都有一个价格。
劇透 -   :
The old adage knowledge is power is literally true for a spellcaster. A single spell can turn the tide on a dangerous run. The spells found in the core book (p. 283, SR5) represent the body of common-knowledge workhorse spells that are most widely accessible to any spellcaster for the right price. The spells here, by contrast, dive into more esoteric and rare collections of knowledge. These formulae may be tough to come by, as spellcasters are notoriously jealous of their secret weapons and many will not share them—at least, not without a costly price tag attached. After all, when running the shadows, everything’s for sale.

在GM的衡量下,本章中的法术可能会在法师和神秘修士的角色创作中使用,或者可能会在游戏中学到。这些法术遵循所有相同的规则,详见核心规则书281页。
劇透 -   :
At the gamemaster’s discretion, the spells in this chapter may be available to magicians and mystic adepts at character creation or may be learned later in game. These spells follow all the same rules for spellcasting as detailed on p. 281, SR5.


引用
边栏:对的时间做对的事THE RIGHT SPELL AT THE RIGHT TIME

想要成为一个王牌,而不是只是一个人在街上做纸牌把戏?那么你需要知道什么时候施放一个法术才能发挥最大的效果。施放“伪装混淆”(Camouflage )在丛林中可以是一个伟大的策略;但在办公室里效果可能就不会那么好。同样的,如果你把“鸦片巢穴”(Opium Den)投给不知名的汽车旅馆的住客,大多数的人只会乐意沉浸在这朦胧的狂欢中。在高级会议室中施放相同的咒语,有人会看破这种感觉的存在,从而感到并知道有人在干些可疑的事情。
劇透 -   :
Want to be an ace spellslinger instead of just some guy doing card tricks on the street? Then you need to know when to cast a spell for maximum effect. Casting Camouflage can be a great strategy in the jungle; casting it in an office setting is less effective. Similarly, if you cast Opium Den on the denizens of a no-tell motel, most of the denizens will be only too happy to sink into a bleary haze of pleasure. Cast the same spell in an executive boardroom, and there’s a better chance that someone will see through the sensation they’re feeling and know that something suspicious is going on.

GM应该注意到玩家在特别不协调的地方施放法术,并为目标提供额外的骰子以抵抗这些法术,或者至少注意到他们受到魔法的影响。相反,如果施法者以完全适当的方式使用咒语,例如在屠宰场对下风方向释放恶臭术(Stench),则GM可能希望使目标对其的抵抗更具难度。
劇透 -   :
Gamemasters should note when players cast spells in a particularly incongruous way and provide extra dice to targets to resist those spells, or at least to notice that they are under the effects of magic. Conversely, if a spellcaster uses a spell in a perfectly appropriate way, such as employing a Stench spell downwind from an abattoir, the gamemaster may want to make it a little tougher for the targets to resist.
« 上次编辑: 2018-01-19, 周五 16:33:44 由 失语 »

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Re: 【SG】扩充魔典 EXPANDED GRIMOIR p102~119
« 回帖 #1 于: 2018-01-13, 周六 14:37:32 »
战斗法术
COMBAT SPELLS

施法者利用法力来施放战斗法术以直接或间接伤害敌人。战斗法术的完整规则可以在核心规则书283页找到。
劇透 -   :
Spellcasters leverage mana to cast combat spells to directly or indirectly harm their enemies. The complete rules for casting and utilizing combat spells may be found on p. 283, SR5.



引用
腐蚀术[物品]CORRODE[OBJECT]
(间接,接触,元素)
种类:P      距离:T      伤害:P
持续:I       耗竭:F-3

溶解术[物品]MELT[OBJECT]
(间接,元素)
种类:P      距离:LOS    伤害:P
持续:I       耗竭:F-2

泥蚀术[物品]SLUDGE[OBJECT]
(间接,范围,元素)
种类:P       距离:LOS(A)   伤害:P
持续:I       耗竭:F-1

这些法术会变出一道嘶嘶作响的腐蚀性喷雾,对目标造成酸性伤害(核心规则书第283页)类似腐蚀流和剧毒波(核心规则书第170页)。 这些发出刺耳声音的腐蚀物质只会影响法术指定的特定物体,所有其他物体都不受伤害。不同的物体需要单独的法术(需要单独学),如腐蚀牆壁,溶解电器,泥蚀护甲等等。
劇透 -   :
These spells conjure a sizzling blast of corrosive spray that inflicts Acid damage (p. 170, SR5) upon their targets similar to Acid Stream and Toxic Wave (p. 283, SR5). The corrosive nature of these blasts only affects the specified object for which the spell was created to harm. All other objects remain unharmed. Different objects require separate spells, such as Corrode Wall, Melt Electronics, Sludge Armor, and so on.

引用
断连术[法器]DISRUPT [FOCUS]
(直接)
种类:P      距离:LOS      伤害:特殊
持续:I       耗竭:F-2

破坏指定【强度】法器通道,并对其绑定者的星界形体造成等同于其强度的伤害。绑定该法器的法师在重新激活之前不能获得骰子加成或任何其他优势。在下一次战斗回合开始时,一些等同于法器强度的临时伤害会被“治愈”。 当所有的伤害被治愈时法器的可以会花费一个简单动作来重新激活。破坏储法法器也会破坏其持续的法术。星界投影法师的法器被断连的话,在他们从星界形态回到物质界身体之前无法重新激活它们。
劇透 -   :
Disrupt [Focus] channels and then diverts mana into disrupting a specific active magical focus dealing temporary damage to its astral form. A focus that receives damage equal to its Force from this spell is disrupted and becomes inactive. The magician bonded to the focus can’t gain dice bonuses or any other benefit from the focus until it’s reactivated. A number of boxes of temporary damage equal to the Force of the focus are “healed” at the beginning of the next Combat Turn. The owner may spend a Simple Action to reactivate the focus when all damage is healed. Disrupting a sustaining focus also disrupts the spell it is sustaining. Astrally projecting magicians whose foci become disrupted cannot reactivate them until their astral form gets back into their physical body.

引用
沸火术FIREWATER
 (间接,元素)
种类:P      距离:LOS   伤害:P
持续:I      耗竭:F-2

烧夷术NAPALM
 (间接,范围,元素)
种类:P      距离:LOS(A)   伤害:P
持续:I       耗竭:F

这些法术的所做远远超过了清除植被(校注:Napalm原意是凝固汽油,在战争时期有时会被用来清除植被)。它们结合了火和水两个元素,造成了可怕的毁灭性影响。沸火术同时引导既是火焰(核心规则书第171页)又是水(见元素伤害边栏第105页)的物理伤害。具有特定改造的护甲(如防火,化学密封和化学防护)可以保护目标免受伤害(见核心规则书第437页5)。沸火术是一个单一目标的法术,而烧夷术是一个范围法术。
劇透 -   :
These spells do a hell of a lot more than defoliate. They combine two elements, fire and water, to create a terrifying and devastating effect. Flaming Water causes Physical damage that is considered to be both Fire damage (p.171, SR5) and Water damage (see Elemental Damage sidebar, p. 105). Armor with specific modifications, such as Fire resistance, Chemical Seal, and Chemical protection) may protect target from the damage (see p.437, SR5). Firewater is a single-target spell, while Napalm is an area spell.

引用
冰矛术ICE SPEAR
(间接,元素)
种类:P       距离:LOS    伤害:P
持续:I       耗竭:F-3

冰风暴ICE STORM
(间接,元素,范围)
种类:P       距离:LOS(A)    伤害:P
持续:I       耗竭:F+1

熟知这套法术的施法者可以引导具有可怕寒冷伤害(第170页,SR5)的冰块碎片来攻击他们的敌人。这可能会对某些生物造成特定的伤害并破坏护甲或装备。 具有特别改造的护甲(如隔热,化学密封和化学防护)可以保护目标免受伤害(见核心规则书第437页)。
冰矛术是一个单一目标的法术,而冰风暴是一个范围法术。
冰风暴会对环境造成等同冰面术的效果(见核心规则书第293页)。
劇透 -   :
Spellcasters that weld this set of spells can attack their enemies with shards of ice of frightening potency that cause Cold Damage (p.170, SR5). This may cause unusual damage to certain critters and damage armor or gear. Armor with specific modifications, such as Cold resistance, Chemical Seal, and Chemical protection) may protect target from the damage (see p. 437, SR5). Ice Spear is a single-target spell, while Ice Storm is an area spell. Ice Storm also acts as an Ice Sheet (p. 293, SR5) spell over the affected area.

引用
触杀术[泛人类/种族]ONE LESS[METATYPE/SPECIES]
(直接,接触)
种类:M    距离:T       伤害:P
持续:I       耗竭:F-6

屠戮术[泛人类/种族]SLAY[METATYPE/SPECIES]
(直接)
种类:P       距离:LOS    伤害:P
持续:I       耗竭:F-4

诛灭术[泛人类/种族]SLAUGHTER[METATYPE/SPECIES]
(直接,范围)
种类:P       距离:LOS(A) 伤害:P
持续:I       耗竭:F-1

这些是死亡之触,法力箭和法力球的变体(核心规则书第284页)。 他们是特化的,旨在针对特定的物种或泛人类型:纳迦触杀术, 兽人诛灭术,矮人屠戮术等等。 每个法术的目标由法术公式指定。这些法术只会基于生物物种分辨,而不是社会地位或任何其他条件。触杀术需要施法者触摸目标。屠戮术影响单个目标。诛灭术是一个范围法术。
劇透 -   :
These are variations of the Death Touch, Manabolt, and Manaball spells (p. 284, SR5). They’re specialized, designed to target a particular species or metaType: One Less Naga, Slay Ork, Slaughter Dwarfs, and so on. The target of each spell is designated by the spell formula. These spells only discriminate based on biological species, not social status or any other quality. One Less requires the caster to touch the target. Slay affects a single target. Slaughter is an area effect spell.


毁灭术[自由精魂]DESTROY [FREE SPIRIT]
(直接)
种类:M(校注:根据errata改成“P”)    距离:LOS    伤害:P
持续:I       耗竭:F-3
毁灭术【自由精魂】是屠戮术(Slay,第104页)的一种特化变体,旨在解决特定的自由精魂。每个特定种类的精魂需要这个法术的不同版本,包含目标的召唤公式。这个法术不会影响其他精魂,甚至是与自由精魂相同的种类。其公式等同于驱逐精魂公式的副本。
劇透 -   :
Destroy [Free Spirit] is a very specialized variant of Slay (p. 104) designed to take out a specific free spirit. Each unique spirit requires a different version of this spell, which must incorporate the target’s spirit formula. This spell doesn’t affect other spirits, even one of same type as the free spirit. The spell formula counts as a copy of the spirit formula for all purposes.


毁灭术[载具]DESTROY[VEHICLE]
(直接)
种类:M      距离:LOS   伤害:P
持续:I       耗竭:F-3
如果你想想统治波涛,道路还是天空?那么这个非常适合你。毁灭【载具】是用于载具(或无人机)的屠戮术(Slay,第104页)的特化变体。每种类型的载具(例如,飞机,船只,陆用载具)需要该法术的不同版本,例如毁灭[空中载具]。这个法术对其他载具没有影响。
劇透 -   :
Want to rule the waves, roads, or skies? This one’s for you. Destroy [Vehicle] is a variant of Slay (p. 104) designed to target a type of vehicle (or drone). Each type of vehicle (e.g., aircraft, watercraft, groundcraft)  requires a different version of this spell, such as Destroy Aircraft. This spell has no effect on other vehicles.


灭虫术[虫精魂] INSECTICIDE[INSECT SPIRIT]
(间接,范围)
种类:P(校注:根据errata改成“M”)    距离:LOS    伤害:P
持续:I       耗竭:F+1

虫精魂对法师来说是非常危险的。在芝加哥沦陷之后,随著“昆虫威胁”(Bug Menace,校注:代指虫精魂肆虐)的重要性日益增加,这个法术开始变得颇受欢迎。灭虫术是专门针对特定类型的昆虫精魂的屠戮术(Slay,第104页)的特化变种。每种独特类型的虫精魂需要不同版本的这种法术,如蚁精魂(Ant)或蠊精魂(Roach )。
劇透 -   :
nsect spirits are exceptionally dangerous to magicians. After the fall of Chicago, this spell started to become quite popular as the “Bug Menace” grew in importance. Insecticide is a specialized variant of Slay (p. 104) designed to target a specific type of insect spirit. Each unique type of insect spirit requires different version of this spell, such as Insecticide Ant Spirits or Insecticide Roach Spirits.

引用
猛击[物品]RAM[OBJECT]
(直接,碰触)
类型:P      范围:T     伤害:P 
持续:I      耗竭:F - 5

毁坏[物品]WRECK[OBJECT]
(直接)
类型:P      范围:LOS   伤害:P 
持续:I      耗竭:F - 3

摧毁[物品]DEMOLISH[OBJECT]
(直接,区域)
类型:P     范围:LOS(A) 伤害:P 
持续:I     耗竭:F – 1

这套是粉碎术/热能箭/ 热能球(核心规则书第284页)的一种变体,只会影响特定类型的无生命物体。不同种物体则需要不同的法术才可作用,像是猛击门,毁坏家具,摧毁枪等等。这法术不可作用在交通工具上,物体以它们拥有的屏障等级(门或墙壁之类的情况)抵抗此施法检定;其他东西则是以它们的物品抗性检定(核心规则书295页)。物体一部分的毁坏会使此物体抵抗的效果减低,其类似于伤害对于泛人类的影响。会使所有使用该物品的检定获得-1骰池调整。毁坏只影响单一目标,而摧毁是范围法术。猛击则需要施法者碰触到物体。
劇透 -   :
This set of spells is a variant of Shatter/Powerbolt/ Powerball (p. 284, SR5) that only affect a specific type of inanimate object. Different types of objects require a separate spell such as Ram Door, Wreck Furniture, Demolish Gun, and so on. This spell cannot be used against vehicles. Objects resist this spell with their Barrier Rating (in the case of doors and walls); other items resist with their object resistance (p. 295, SR5). Partial damage reduces the effectiveness of the item similar to the way damage affects a metahumans. For every three points of damage the item suffers, there is a –1 modifier to any tests using the item. Body Wreck affects only a single target while Demolish is an area spell. Ram requires the caster to touch the target.

引用
辐射束Radiation Beam
(直接,区域)(校注:根据errata改成“间接,元素”)
类型:P      范围:LOS      伤害:P 
持续:I      耗竭:F - 3

辐射爆裂Radiation Burst
(间接,元素)(校注:根据errata改成“间接,范围,元素”)
类型:P      范围:LOS(A)      伤害:P 
持续:I      耗竭:F-1

此法术会将辐射的恶性和不可视的能量引导并作用至目标上,造成辐射伤害(见元素伤害的边栏第.105页)。辐射束是单体法术,辐射爆裂是范围法术。这些法术只能被拥有毒流派帐篷的法师学习。
劇透 -   :
These spells channel and unleash the vicious and invisible power of radiation on their target, causing Radiation damage (see Elemental Damage sidebar, p. 105). Radiation Beam is a single target spell. Radiation Burst is an area spell. These spells can only be learned by a magician with a lodge made for the Toxic tradition.

引用
污染流Pollutant Stream
(间接,元素)
类型:P      范围:LOS      伤害:P 
持续:I      耗竭:F-3

污染潮Pollutant Wave
(间接,元素)(校对:根据errata改为“间接,范围,元素”)
类型:P      范围:LOS(A)      伤害:P 
持续:I      耗竭:F-1

像是渗漏的绿色化学药剂、亚硫酸的褐色烟雾等等,这些法术会释放一种纯粹的会被人出自本能厌恶的化学药剂,它会引导对目标造成污染的伤害(见元素伤害侧栏第105章)。污染流是单体技能,污染潮则是范围技能,这些法术只能被拥有毒流派帐篷的法师学习。
劇透 -   :
Oozing green chemicals, sulfurous brown smoke, and more—these spells release a pure form of nature-abhorring chemicals, causing Pollutant damage to their target (see Elemental Damage sidebar, p. 105). Pollutant Stream is a single target spell. Pollutant Wave is an area spell. These spells can only be learned by a magician with a lodge made for the Toxic tradition.

引用
破魔术Shattershield
(直接,接触)
类型:M      范围:T      伤害:P 
持续:I      耗竭:F-3

破魔术是法术“死亡之触”(核心规则书第315页)的一个变体,可以轻松地破坏魔法屏障(核心规则书第284页)。施法者必须触碰到法术屏障的物理成分或星界形体。屏障抵抗力(其结构等级)+反制法术(如果有人正在保护它)。
劇透 -   :
Shattershield is a variant of Death Touch (p. 284, SR5) designed to splinter manna barriers (see p. 315, SR5) in a very satisfying way. The caster must touch the mana barrier’s physical component or astral form. The barrier resists with Force (its Structure rating) + Counterspelling (if anyone happens to be protecting it).




引用
边栏:元素伤害ELEMENTAL DAMAGE



污染POLLUTANT

污染攻击制造浓缩的化学毒素和其他引起严重反应的侵入性物质。效果取决于攻击的强度和目标的抵抗能力,范围从温和的不适到目标身体机能完全崩溃。将任何污染攻击视为具有以下特征的毒素:
劇透 -   :
Pollutant attacks deliver a concentrated burst of chemicals and other invasive elements that cause a severe reaction. Effects depend on the strength of the attack and the target’s ability to resist, but can range from mild discomfort to complete and debilitating shutdown of the target’s body. Treat any Pollutant attack as a toxin with the following characteristics:

媒介方式:吸入      
Vector: Inhalation
起效时间:即时      
Speed: Immediate
穿透:0            
Penetration: 0
强度:(DV攻击)
Power: (DV of attack)
效果:物理伤害,过敏性休克(见下文)
Effect: Physical damage, anaphylactic shock (see below)

护甲不提供骰子以抵抗污染攻击。护甲经过化学密封升级(核心规则书第437页)可提高对伤害和毒性效果的免疫力。
劇透 -   :
Armor provides no dice to resist a Pollutant attack. Armor upgraded with a Chemical seal (p. 437, SR5) provides immunity to the damage and toxic effects.

过敏性休克:如果没有完全抵抗具有该效果的攻击伤害,受害者就会进入过敏性休克,如果不及时治疗就会导致肌肉痉挛和自主神经系统衰竭。受害者每一战斗阶段受到不能抵抗的物理伤害1格直到死亡,或直到受害者被伤势稳定(见核心规则书第209页“伤势稳定”)。
劇透 -   :
Anaphylactic Shock: If the damage from the attack with this effect is not completely resisted, the victim enters anaphylactic shock, resulting in muscle spasms and autonomic system failure if left untreated. The victim continues to take 1 box of unresisted Physical damage each Combat Turn until death, or until the victim is treated as per Stabilization (see Stabilization, p. 209, SR5).



辐射RADIATION
   
毒精魂,毒法师,和毒修士使用的辐射能量和法术对目标施加高度浓缩的辐射。即时效应类似于暴露在极端高温下的烧伤。然而,持续的效果是更具破坏性,导致身体在细胞层面上开始分解。
劇透 -   :
Radiation powers and spells used by toxic spirits, magicians, and adepts cause highly concentrated bursts of radiation to be inflicted upon the target(s). Immediate effects are burns similar to being exposed to extreme heat. The ongoing effects, however, are much more damaging, causing the body to begin to break down at the cellular level.

辐射攻击造成物理伤害。护甲不提供任何骰子来抵抗辐射伤害,除非有升级提供抗辐射能力,它提供等于在毒素抵抗检定后伤害抵抗检定等级的骰子。视每次辐射攻击为一种会引起恶心的毒素(参见核心规则书第408页“毒素”),其DV等于攻击时获得的净成功(在伤害抗性对抗之前)。
劇透 -   :
Radiation attacks cause Physical damage. Armor provides no dice to resist Radiation damage, unless it has an upgrade to provide Radiation resistance, which provides dice equal to its rating for the Damage Resistance Test and the following Toxin Resistance Test. Treat every Radiation attack that hits as a toxin causing Nausea (see Toxins, p. 408, SR5) with a DV equal to net hits of the attack (before the Damage Resistance roll).



液态WATER

液态伤害以施加压力的方式来造成伤害,液态伤害不直接影响任何CM;相反,它有击倒对方的可能。基础的液态伤害为法术强度,目标投敏捷以作对抗,成功数减少造成的液态伤害,如果对抗后的伤害高于目标的物理界限则该目标被击倒,就好像他们被迫进行了一个免费的趴下动作。此外,半径为(强度/ 2)米的目标区域内,在接下来的十分钟内会变得湿滑。任何在该范围内进行动作,包括防御检定,将受到-2骰池罚值。在同一区域的明火会减少D等同于法术强度。此外,任何暴露的和未密封的电子元件都可能被损坏。对于任何此类设备,请进行设备等级(3)检定;失败意味着液体冲击装置的敏感内部并将其砖化(见核心规则书第228页“砖化”)。
劇透 -   :
Water damage comes into play when water is delivered with sufficient force and pressure to cause injury. Water damage does not directly affect any Condition Monitors; instead, it has a chance to knock characters down. The base Water damage for knockdown purposes is the Force of the spell. The targeted character rolls Agility, reducing the  Water damage by the number of hits. If the remaining damage is higher than the character’s Physical limit, the Water damage knocks them down, as if they had been forcibly taken a free Drop Prone action. Additionally, the area around the target with a radius of (Force / 2) meters is slippery for the next ten minutes. Any action involving movement in this area, including Defense Tests, take a –2 dice pool penalty. Active fires in that same area have their DV reduced by the spell’s Force. Also, any exposed and unsealed electronics may be damaged. For any such devices, make a Device Rating (3) Test; failure means water hit the sensitive innards of the device and bricked it (see Bricking, p. 228, SR5).
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Re: 【SG】扩充魔典 EXPANDED GRIMOIR p102~119
« 回帖 #2 于: 2018-01-14, 周日 14:36:48 »
侦测法术
DETECTION SPELLS


施法者清楚凡物五感之薄弱,甚至第六感也是有限的。他们喜欢尽可能多地掌握自己的感官——于是侦测法术出现了。他们赋予受术者一种全新感官,或者提高一个已有感官的性能,只要它们是持续的。关于处理侦测法术的完整规则,见核心规则书285页。
劇透 -   :
Spellcasters know that five senses are far too few, and even a sixth sense is somewhat limiting. They like to have as many senses at their disposal as possible—that’s where Detection spells come in. They grant the subject a new sense or improve a sense the subject already has, for as long as they are sustained. For complete rules on handling Detection spells, see p. 285, SR5.



引用
星界信息ASTRAL MESSAGE
(被动,指向性)
类型:M      范围:T 
持续:S      耗竭:F-3
(校注:根据errata,这里的持续改为“I”而非“S”)

星界信息是星界投影(核心规则书313页)的一个变体,可以在以星界为媒介发送简短的口头信息(一百个字以内)而无需召唤监视灵。(校注:根据errata修改——“星界信息使用星界投影规则,通过星界发送简短的口头信息(一百个字以内)而无需召唤监视灵”)
施法者必须对对方的星界形体有一定了解或者拥有在物质上的链接(核心规则书296页)。信息将找到目标并等待当目标登录星界时传达给他,或者目标监视灵接收信息(核心规则书313页)。该消息只持续一段时间。最短持续时间为二十四小时;施法检定中每个成功都可以额外延长另外二十四小时。
劇透 -   :
Astral Message is a variant of the Astral Projection spell (p. 313, SR5) designed to send short verbal messages (one hundred words or less) through the astral plane without summoning a watcher. The spellcaster must have personal experience with the target’s astral form or possess a material link (p. 296, SR5). The message will seek out the target and be delivered to her the next time she is present in the astral plane or if she summons a watcher (p. 313, SR5). The message only lasts for a limited time. The minimum duration is twenty-four hours; this is extended by an extra twenty-four hours for each hit on the Spellcasting Test.


星界千里眼Astral Clairvoyance
(被动,指向性)
类型:M     范围:T 
持续:S     耗竭:F-3

星界千里眼是千里眼(核心规则书第286页)可以在星界上工作的变体。受术者可以使用灵视就彷彿他站在此法术的星界感知范围内任意一个的位置上。该“视点”可以随意地移动到该法术的感知范围内任意位置。法术期间,施法者天生的灵视感官会被该法术所获得的洞察力所覆盖,这是阻碍身体感觉的不幸副作用。施法者不能使用星界千里眼来用法术瞄准他人。巫师不能使用星界千里眼来获取法术瞄准的视觉线。
劇透 -   :
Astral Clairvoyance is a variant of the Clairvoyance spell (p. 286, SR5) designed to work in the astral plane. The subject may project her assensing ability as though she were astrally present at a chosen point within the sensory range of the spell. This “visual point” may be moved to any other location within the sensory range of the spell at will. During the spell, the subject’s normal assensing is overlaid with the insight gained from this spell. This has the unfortunate side effect of blocking out her natural physical senses. Magicians cannot use Astral Clairvoyance to target others with spells.

引用
感知借用Borrow Sense
(主动,指向性)
类型:M     范围:T 
持续:S     耗竭:F-3

动物感知Animal Sense
(主动,方向)
类型:M     范围:T 
持续:S     耗竭:F-5

共享之眼Eyes of the Pack
(主动,方向)
类型:M     范围:T 
持续:S     耗竭:F-1

这系列的法术,使施法者能获得深入了解目标的感知能力。
“感知分享”可使施法者在法术范围内从选定的目标中借用单一的感知,如果目标无法抵抗咒语,施法者会感受到目标的感知就像是自己的一样。施法者使用目标的感知能力做任何侦查检定,以施法者在施法检定时的净成功为上限。请注意,目标所感知到的任何东西都不会进行法术抗性检定,且施法者在施放法术时必须触及物体。被“感知分享”的目标仍然控制着自己的行为和感知能力;施法者仅仅是搭顺风车而已。施法者无法与目标进行通话,或指示他将精力专注在任何特定的东西上,主体也不能透过利用目标的感知来契机增强自己的感知能力(包括星界视觉),施法者无法透过目标的感知来定位法术。只要施法者维持着法术,他可以使用一个简单动作从其中一个目标的感知切换到另一个目标。施法者并非天生拥有的感知能力也能够被分享(如蝙蝠声呐)。注意施法目标的星界视觉,因为这个法术的结果被认定是个独立的感知(即,施法者可以借用侦察或星界侦察,但是不能同时一起)。
“动物感知”是一种限制版本的“感知分享”,只能从非智能、非超自然的动物上借取感知。
“共享之眼”是“感知分享”的一种变体,只适用于自愿目标,且只能够分享视觉。从“成员”其中一人的视线切换到另一个人需要一个简单动作。
劇透 -   :
This collection of spells allows the spellcaster to tap into the senses of her target. Borrow Sense enables the subject to borrow a single sense from a chosen target within range of the spell. If the target fails to resist the spell, the subject perceives with the target’s sense as if it were his own. Any Perception Tests made by the subject using the target’s sense use the caster’s net hits on the Spellcasting Test as the limit. Note that anything sensed by the target does not make a Spell Resistance Test. The caster must touch the subject while casting the spell. The target of Borrow Sense remains in control of his own actions and senses; the subject is merely along for the ride. The subject cannot communicate with the target or direct her to focus on anything specific. Nor may the subject leverage his own augmented senses (including astral sight) through the target’s senses. The subject cannot target spells through the target’s senses. As long as the caster sustains the spell, the subject can switch from one of the target’s senses to another with a Simple Action. Senses that the subject does not normally have can be borrowed (such as bat sonar). Note that a target’s astral sight is considered a separate sense for purposes of this spell (i.e., the subject can borrow sight or astral sight, but not both at the same time). Animal Sense is a restricted version of Borrow Sense that can only be used to borrow a sense from a non-sapient, non-paranormal animal. Eyes of the Pack is a variant of Borrow Sense that only works with voluntary targets and only allows the sense of sight to be borrowed. Switching from the sight of one member of “the pack” to another requires a Simple Action.

引用
汇整Catalog
(主动,范围技能)
类型:P     范围:T 
持续:S     耗竭:F-3

通过施放“汇整”,施法者能够神秘地赋予自己力量,可以详尽地将该施法领域内的所有非生命物品以条列式汇集整理。只要施法者的施法强度超过此物品的抗性阈值(核心规则书295页),他就可以写下或口述施法范围内的所有物品的数量列表。施法时所得到的净成功,表示物品列表所提供之细节和描述的程度。物品如果在施法者无法看见的区域中,则被列为“未知”。施法者必须接近到此法术范围可以接触物品的区域。
劇透 -   :
By casting Catalog, the spellcaster mystically empowers the subject to compile a comprehensive, itemized list of all the non-living items within the area of the spell. The subject can write or dictate a list of the quantity of all items in range of the spell as long as the caster beats an item’s Object Resistance threshold (p. 295, SR5). Net hits obtained in the spellcasting indicate the level of detail and description the list provides. Items in the area that the subject would not recognize by sight are listed as “unknown.” The caster must touch the area targeted by the spell.

引用
诊断Diagnose
(主动,指向性)
类型:M     范围:T 
持续:I     耗竭:F-3

诊断会提供施法者关于目标整体健康程度的资讯,及任何可能罹患之疾病、伤害、或其他现存的医学病症。净成功决定所提供讯息的详细程度,如“侦查法术结果”表(核心规则书286页)。此法术在同等的净成功下,可提供比“感知分享”还要更多的资讯。施法者必须触碰目标才能触发该法术。
劇透 -   :
Diagnose grants the subject information on the target’s general health and any illnesses, injuries, or other mundane medical problems the target might possesses. The net hits determine the detailed level of the information provided, as noted on the Detection Spell Results table (p. 286, SR5). It provide more details than Assensing would at comparable hit levels. The caster must touch the subject to trigger the spell.

引用
龙星印记Dragon Astral Signature
(主动,心灵,范围)
类型:M      范围:LOS(A) 
持续:S      耗竭:F+5

有种说法指称此法术是由S-K首要组织所开发,用于监控在欧洲和亚洲活动的猎龙团体,且此法术已经透露至地下社会,以检定龙如何应对这个新威胁。
施法者获得可以从他的星界位置环境去感应星界印记的能力,这能够确定龙是否存在于该地区,或者此地区的某个东西上是否有残存细微的龙魔法(假设魔力因时间流逝而尚未消褪)。
劇透 -   :
Rumors suggest that this spell was developed by an S-K Prime operation monitoring dragon-hunter groups operating in Europe and Asia, and it has been leaked into the underground to test how the dragons will respond to this new threat. The caster gains the ability to assense the astral signatures of her local astral environment to determine if a dragon is present or if there is a touch of dragon magic on anything in the area (assuming the aura has not yet faded due to the passage of time).

引用
瞄准强化Enhance Aim
(被动,方向)
类型:P     范围:T 
持续:S     耗竭:F-1

“瞄准强化”通过降低对射击目标的射程调整值(类似于使用“视觉放大”,见核心规则书178页),奇迹地提高一个自愿目标的天生瞄准能力。每个净成功施法者能够降低有效射程的设成调整至10米。与视觉放大不同,受术者不需要瞄准动作来锁定目标,法术会奇迹地自动完成。“瞄准强化”的效果能和其他辅助瞄准装置、殖装和能力(激光瞄准器,瞄具,智能链(校注:我TM怀疑这是智能枪),“提升技能”修士异能等等)相叠加。施法者必须触碰目标才能施展该法术。
劇透 -   :
Enhance Aim magically improves a voluntary target’s natural ability to aim by reducing range modifiers against targets (similar to using image magnification; see p. 178, SR5). Each hit scored by the caster reduces the effective range for the shooter for the purpose of calculating Range modifiers by 10 meters. Unlike image magnification, the target does not need a Take Aim action to lock onto a target, as the spell does that auto-magically. The effect of Enhance Aim is cumulative with other targeting devices, implants, and abilities (laser sights, scopes, smartlinks, Improved Ability adept power, etc.). The caster must touch the subject to trigger the spell.

隼眼Hawkeye
(被动,方向)
类型:P     范围:T 
持续:S     耗竭:F-1

鹰眼可提高自愿目标的视觉敏锐度。施法者的每个净成功可在侦查检定上获得+1骰池调整。此法术能够和其他辅助侦查器、殖装和能力(视觉锐化,修士异能等)相叠加。施法者必须触碰目标才能施展该法术。
劇透 -   :
Hawkeye improves a voluntary subject’s visual acuity. Each hit scored by the caster provides a +1 dice pool modifier for visual Perception Tests. This effect is cumulative with other perception aids, implants, and abilities (vision enhancement, adept powers, etc.). The caster must touch the subject to trigger the spell.

引用
魔力窥口Mana Window
(主动,方向)
类型:M     范围:T 
持续:S     耗竭:F-3

星界窥口Astral Window
(主动,方向)
类型:M     范围:T 
持续:S     耗竭:F-3

这些法术是“千里眼”(见核心规则书286页)和“星界千里眼”(106页)的进阶版,能使施法者赋予目标目视和灵视透过法力屏障(通常会阻挡“千里眼”,且在星界中是不透明的)。如果屏障无法抵抗法术强度,受术者可以目视/灵视透过屏障看到较远的景象,就如同肉体或星体已经在法术可以感知的范围内。巫师不能使用此法术为视觉线施放法术。透视法力屏障并不会警示屏障的施法者。
“魔力窥口”是用千里眼在物理层面上绕过法力屏障,“星界窥口”利用灵视在星界层面上绕过法力屏障。施法者必须触摸施法目标,至于“星界窥口”目标必须是能够在星界活跃。
劇透 -   :
These spells are advanced versions of Clairvoyance (p. 286, SR5) and Astral Clairvoyance (p. 106) that allow the caster to grant a subject the ability to see or assense through mana barriers (which normally stop Clairvoyance and are opaque on the astral). If the barrier does not resist the spell with its Force, the subject can see/assense distant scenes through the barrier as if physically or astrally present within the sensory range of the spell. Magicians cannot cast spells at targets they see using these spells. Casting these spells does not alert the creator of the mana barrier. Mana Window bypasses mana barriers on the physical plane with its clairvoyant physical sight. Astral Window bypasses astral mana barriers with its clairvoyant assensing. The caster must touch the subject of the spell, and for Astral Window the subject must be astrally active.

引用
心灵网络Mindnet
(主动、心灵、范围)
类型:M     范围:T(A)
持续:S     耗竭:F

大范围心灵网络Mindnet Extended
(主动、心灵、大范围)
类型:M     范围:T(A)
持续:S     耗竭:F+1

“心灵网络”是“心灵链接”(核心规则书287页)的一个变体,旨在将一群自愿受术者联结用心灵感应交流。该群体中每位都可以自由地交谈、交换影像,并且只要他们保持在法术范围内(施法时所接触的人)就能自由交谈。这个群体(不包括施法的目标)的人数会作为施法检定的阈值。一旦任何一个参与者离开此法术的范围,此人的法术效果就会失效,尽管只要其他参与者仍然保持在法术范围内,那么法术则仍有效,他们依然能在剩下的几人中继续心灵交流。
“心灵网络”是个范围法术,而“大范围心灵网络”是个广域法术。
劇透 -   :
Mindnet is a variation of the Mindlink spell (p. 287, SR5) designed to allow telepathic communication between a group of voluntary people. Everyone in the group can freely talk, exchange images, and emote as long as they remain within range of the target of the spell (the person touched when the spell is cast). The number of people participating in the group (excluding the target) serves as the threshold for the Spellcasting Test. Once any participants have left the range of the spell, it must be recast for them to once again to gain the benefits of Mindnet, though the other participants may continue to participate in the link as long as they remain in range and the spell is sustained. Mindnet is an area spell, while Mindlink Extended is an extended area spell.

引用
夜视术Night Vision
(被动,方向)
类型:P     范围:T 
持续:S     耗竭:F-3

夜视术可赋予自愿目标在缺乏光线下的如常目视,如同在赛博眼中加装弱光视觉一样 (核心规则书444页)。
劇透 -   :
Night Vision grants a voluntary subject low-light vision like that provided by the low-light vision cybernetic eyeware enhancement (p. 444, SR5).

引用
感知潜觉Sense Cryptesthesia
(被动,方向)
类型:M     范围:T 
持续:S     耗竭:F-3

“感知潜觉”(“超自然感知”)是千里眼(核心规则书286页)以及顺风耳(核心规则书286页)的进阶版法术。每个感知潜觉咒语允许受术者利用不同的增强感知,如弱光视觉,红外视觉,热感视觉,或在法术范围内选定一点作为超声波中心。这种感知模拟赛博改造强化(核心规则书451页)所带来的效果。施法者施法时不需要拥有相应的感知能力。然而,每种感知能力都需要不同的法术。(例如,声呐(???)潜觉或视觉锐化潜觉)。巫师不能使用感知潜觉来获取法术瞄准的视觉线。施法者必须触碰目标才能施展此法术。
劇透 -   :
Sense Cryptesthesia (“paranormal perception”) is an advanced form of Clairvoyance (p. 286, SR5) and Clairaudience (p. 286, SR5). Each Cryptesthesia spell allows the subject to utilize a different augmented sense such as low-light vision, thermographic vision, enhanced smell, or ultrasound at a chosen point within the spell’s range. These senses mimic the effects of headware cybernetic enhancements (p.451, SR5). The subject need not possess the sense to utilize it while the spell is powered. However, each sense requires a different spell (for example, Sonar Cryptesthesia or Enhanced Vision Cryptesthesia).
Magicians cannot use senses granted by Cryptesthesia to target others with spells. The caster must touch the subject to trigger the spell.

引用
空间感知Spatial Sense
(被动,范围)
类型:P     范围:T 
持续:S     耗竭:F-3

大范围空间感知Spatial Sense Extended
(被动,大范围)
类型:P     范围:T 
持续:S     耗竭:F-1

在此法术范围内,“空间感知”赋予受术者使用先天意识和知识以了解自身周遭环境的能力,包括景观,地形和建筑。此效果只有在此法术持续施放时间内才会生效,法术结束时不会保留(尽管在结束法术之前,受术者可以画出地图或将方向背诵下来)。获得的净成功对照“侦测魔法结果表”(核心规则书286页)以决定此法术能提供多少细节:从大概的推断什么在哪里,到该地区的粗略地图,再到标记每个出口和它们的安全度如何。该法术在全方位(三维)上皆可应用,这可能会发现一些隐藏布局特征,如通风井,秘密房间和下水道隧道。它不会检测到安保特征或生物。受法力屏障阻挡的地区被视为“空白处”。
劇透 -   :
Spatial Sense grants the subject an innate awareness and knowledge of his physical surroundings within range of the spell in terms of landscape, geography, and architecture. The layout knowledge lasts as only long as the spell is sustained and is not retained when the spell ends (though the subject can make a map or recite directions before ending the spell). The net hits scored on the Detection Spell Results table (p. 286, SR5) determine how much detail the spell provides, progressing from a general idea of what’s where, to a rough map of the area, to knowing each exit and how secure they are. The spell works in all directions (three-dimensional) and may uncover hidden layout features such as ventilation shafts, secret rooms, and sewer tunnels. It will not detect security features or living things. Areas that are protected by a mana barrier are experienced as “blank spots.”

引用
思想认知Thought Recognition
(主动,心灵,方向)
类型:M     范围:T 
持续:S     耗竭:F

范围思想认知Area Thought Recognition
(主动,精神系,范围技能)
类型:M     范围:LOS(A) 
持续:S       耗竭:F+2

这套法术像是一种侵入性较低的“心灵探针”(核心规则书287页))。施法者赋予受术者探知对方的表面思想, 在施法扫描对方表层思想时,选择一个特定的单词、短语、声音或影像。该法术无法深入目标大脑以获取信息;它只能验证目标大脑是否有积极地想到一个特定的人、地点、事件或事物。调查人员常用此法术来确定目标是否具有某些东西(如谋杀用的武器),否则他们就不能确定目标是否涉嫌犯罪。间谍使用此法术以确认是否有人在尾随或寻找他们。
“思想认知”使用于单一特定目标,而“范围思想认知”识别能扫描该区域内每个人的一瞬想法。
劇透 -   :
This set of spells is a less intrusive form of Mind Probe (p. 287, SR5). The caster grants the subject the ability to scan the target’s surface thoughts for a particular word, phrase, sound, or image chosen when the spell is cast. This spell does not dig through the target’s brain for information; it merely verifies if a target is actively thinking about a particular person, place, event, or thing. Investigators use this spell to determine if a target has knowledge of something (such as a murder weapon) that they otherwise wouldn’t to determine if they are involved with a crime. Spies use this spell to determine if someone is tailing or looking for them.
Thought Recognition is used on one particular target, while Area Thought Recognition scans the minds of everyone within the area.

引用
翻译术Translate
(主动,心灵/方向)
类型:M     范围:T 
持续:S     耗竭:F-4
“翻译术”在感知范围内(在施法时选择)受术者和特定目标之间建立一个低等的心灵感应连接。这使受术者和目标能够理解对方的言语,就像受术者讲著目标的母语一样。该法术所能做到的翻译程度是表达大概的意思而不是精确的措辞。这对简单的对话而言非常有用,但对于那些需要成为熟练翻译者的人来说,这并不是一个高超的外交手段。这个法术经常用于跨国公司对话和政治对话。“翻译术”可用于与任何使用语言(例如兽人或美人鱼)的智慧物种沟通,但不能用于与非智慧动物交流。施法检定的成功值决定了翻译结果的可靠性。施法者必须触碰目标才能施展此法术。
劇透 -   :
Translate creates a low-level telepathic connection between the subject and a specific target within range of the sense (chosen when the spell is cast). This allows the subject and target to understand each other’s speech as if the subject spoke the target’s native language. The spell translates general intent rather than exact phrasing. This is useful for simple conversations, but not delicate diplomacy where the tact of a skilled translator is needed. This spell is often used for international corporate and government conversations. Translate may be used to communicate with any sapient species that uses language (such as sasquatch or merrow), but may not be used to communicate with non-sapient animals. The hits from the Spellcasting Test determine the quality of the translation. The caster must touch the subject to trigger the spell.
« 上次编辑: 2018-04-08, 周日 12:06:59 由 失语 »

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Re: 【SG】扩充魔典 EXPANDED GRIMOIR p102~119
« 回帖 #3 于: 2018-01-17, 周三 10:25:03 »
生命法术
HEALTH SPELLS

生命法术需要施法者接触目标,利用神秘力量医治对方身体上的创伤,治疗疾病(或导致症状),解除毒药或药物(或模仿其效果),并修改属性。所有生命法术要求施法者触及目标以激活魔法。目前已知的魔法技术中没有可以消除晕眩伤害或治愈心理状况的法术。所有的生命法术都需要施法者亲自物理触摸法术目标。
劇透 -   :
Health spells enable a spellcaster to lay hands upon a subject to mystically heal physical injuries, cure diseases (or inflict symptoms), detoxify poisons or drugs (or mimic their effects), and modify attributes. All Health spells require the caster to touch the target to activate the spell. No techniques currently known to magic can erase Stun damage or cure psychological conditions. All health spells require the magician to physically touch the subject of the spell.

在核心规则书的287页上可以找到处理生命法术的完整规则。
劇透 -   :
The complete rules for handling Health spells can be found on p. 287, SR5.



引用
双巧手Ambidexterity
(精华)
类型:P     范围:T 
持续:S(校对:根据errata改为“I”)     耗竭:F-3

“双巧手”允许施法者暂时地赋予一位自愿目标“双巧手”的特质(核心规则书175页)。
施法者每成功值都增加此法术一回合的持续时间,若不重复施法则只有两回合的最小持续时间。(校注:根据errata——“施法者每成功持续效果1轮。”)
施法者必须触碰目标才能启动法术。
劇透 -   :
Ambidexterity allows the spellcaster to temporarily grant the Ambidextrous quality (p. 172, SR5) onto a willing subject. Every hit scored by the caster increases the duration of this spell by 1 Combat Turn for a minimum of 2 Combat Turns. The spellcaster must touch the subject to activate the spell.

引用
成瘾缓解Alleviate Addiction
(精华)
类型:M     范围:T 
持续:S     耗竭:F-6

“成瘾缓解”暂时降低成瘾对目标身心的影响(核心规则书77页)。每净成功都降低1级的成瘾程度(例如从重度到中度)。该法术不能消除成瘾,它只能缓解其影响,且一次只能解决一种成瘾所带来的影响。这种治愈效果只有在法术持续施放时才能生效,解除法术会使成瘾回到原本的程度。请注意,该法术对“法器成瘾”的影响不起作用(核心规则书319页)。
劇透 -   :
Alleviate Addiction temporarily reduces the effects of addiction on the subject’s body and mind (p. 77, SR5). Every net hit reduces the addiction level by one (from Severe to Moderate, for example). This spell does not remove the addiction; it only alleviates its effects, and it can only address the effects of one addiction at a time. This cure only last while the spell is powered and then the Addiction returns at full force. Note that this spell does not work against the effects of Focus Addiction (p. 319, SR5).

引用
缓解[过敏]Alleviate[Allergy]
(精华)
类型:M     范围:T 
持续:S     耗竭:F-6

“缓解过敏”暂时阻止或减轻过敏对目标身心的影响(核心规则书78页)。每净成功都会降低1级的过敏程度(例如从中度到轻度)。该法术不能消除过敏,只能减轻其过敏反应,且一次只能缓解一种过敏带来的影响。一旦法术解除,过敏就会回到原本的程度。
劇透 -   :
Alleviate Allergy temporarily blocks or reduces the effects of an allergy on the target’s body and mind (p. 78, SR5). Every net hit reduces the allergy level by one (from Moderate to Mild, for example). This spell does not remove the allergy, only alleviates its effects, and it only alleviates the effects of one allergy at a time. The Allergy returns at full force once the spell ends.

引用
唤醒Awaken
(精华)
类型:M     范围:T 
持续:S     耗竭:F-3
“唤醒”允许施法者立即唤醒无意识的目标,立即使他们完全清醒,暂时缓解晕眩伤害带来的影响,其中包括伤害调整值。此法术只能对由于外部原因(如伤害,药物或化学物质)而失去意识的目标使用。施法者的阈值必须达到目标目前遭受的晕眩伤害调整值(或1,代表目标只是睡著了)。

只要法术维持施放,目标就会保持清醒,在施法时间结束时,角色重新倒地失去意识。之后,受术者必须承受持续时间两倍的晕眩伤害(这包括在醒来时再积累的任何新的晕眩伤害)。这种效果持续到所有的晕眩伤害都治愈为止。不幸的是,施法者不能对自己施放这个法术。
劇透 -   :
Awaken allows the spellcaster to immediately wake an unconscious target and instantly bring them to full alertness, temporarily alleviating the effects of Stun, including modifiers from damage. This spells works on a subject that is unconscious due to an external cause such as injury, medication, or chemicals. The caster must achieve a threshold equal to the Stun modifiers (or 1 for targets simply asleep) the subject currently experiences. The subject remains conscious as long as the spell is sustained. At the end of that period, the character relapses into unconsciousness. Afterwards, the subject must endure all the Stun damage (this includes any new Stun damage accumulated while awake) at twice the typical duration. This effect lasts until all Stun damage is healed. Sadly, the caster may not cast this spell on herself.

引用
精神亢化CRANK
(精华)
类型:P  范围:T 
持续时间:S  耗竭:F-3

“精神亢化”缓解一名自愿目标对睡眠的生理需求。每成功值都可以减少接近一个小时的睡眠以抵抗疲劳(核心规则书172页)。即使“精神亢化”在实习施法者中受到重视,但它有个显著的缺点。由GM自由判定,滥用“精神亢化”而长时间未实际进入睡眠的人可能会被强制剥夺行动能力而陷入睡眠(核心规则书172页)。
劇透 -   :
Crank alleviates a voluntary subject’s physical need for sleep. Every hit scored approximates one hour of sleep for purposes of resisting Fatigue (p. 172, SR5). Popular among student magicians, Crank has a significant downside. At the gamemaster’s discretion, a character who abuses Crank to avoid actual sleep for long periods may find themselves addicted to magically aided sleep deprivation (p. 172, SR5).

引用
反应减免DECREASE REFLEXES
(负面)(校注:根据errata改成“精华”)
类型:P     范围:T 
持续:P     耗竭:F-2
“反应减免”使施法者减少目标的反应(以主动性值为代表)。目标抵抗反应+法术反制。此法术的强度必须等于或超过目标的反应属性。每净成功都降低目标主动性值1点。
劇透 -   :
Decrease Reflexes allows the spellcaster to decrease the reflexes (as represented by Initiative Score) of a target. The target resists with Reaction + Counterspelling. The Force of the spell must equal or exceed the target’s Reaction. Every net hit achieved reduces the target’s Initiative Score by 1.

引用
促成术ENABLER
(负面)(校注:根据errata改成“精华”)
类型:M     范围:T 
持续:S     耗竭:F-3
“促成术”与法术“解毒术”(核心规则书288页)相反。此法术会增加目标对药物或毒素的易受性。能帮助自己和其他瘾君子提供更好体验的“促成术”对于那些帮派巫师而言自然是更受欢迎了。目标需以体质+法术反制抵抗。每净成功目标毒素抗性检定-1骰池。“促成术”必须维持到毒素效果开始生效,否则不影响抵抗检定。
劇透 -   :
Enabler is the opposite of the spell Antidote (p. 288, SR5). This spell increases the target’s susceptibility to drugs or toxins. Naturally, Enabler is popular with wiz-gangers to help themselves and other druggies get a better high. The target resists with Body + Counterspelling. Each net hit scored reduces the target’s dice pool by 1 for the Toxin Resistance Test. Enabler must be sustained until the toxin effect kicks in, otherwise it does not affect the Resistance Test.

引用
空气餐Fast
(精华)
类型:M     范围:T 
持续:S     耗竭:F-3
“空气餐”使一名自愿目标在法术维持下消除饥饿或口渴。每成功值使目标忽视一次少吃一餐所出现的症状。“空气餐”不会缓解生物对食物或水的需求。一旦法术结束,目标立即要承受任何脱水或饥饿的影响。有钱人有时会使用“空气餐”作为轻松的“节食法术”。饥饿感和不吃不喝导致的影响会立即在目标身上出现。被此法术影响超过七十二小时的目标可能须冒着承受永久性伤害的风险。GM应对任何过度使用“空气餐”的目标进行疲劳伤害和迷惑效果(核心规则书409页)检定。
劇透 -   :
Fast grants a voluntary subject the ability to supplant feelings of hunger or thirst for as long as the spell is sustained. Each hit allows the target to ignore the symptoms of one skipped meal. Fast does not alleviate the biological need for food or water. Once the spell ends, the subject immediately suffers any effects of from dehydration or starvation. The wealthy sometimes use Fast as a painless “diet spell.” Hunger pangs and the effects of not eating and drinking immediately return to the subject. Subjects under the effects of this spell for more than seventy-two hours risk permanent damage. The gamemaster should apply Fatigue damage and the Disorientation effect (p. 409, SR5) as appropriate to any subject that uses Fast excessively.

引用
强制防御FORCED DEFENSE
(精华)
类型:M     范围:T 
持续:I       耗竭:F-1
训练有素的狂奔者学会控制并掌握他的生存本能以计算风险。“强制防御触发了这种不惜一切代价求生的原始冲动。施法者必须以魔法+施法检定,目标以体质对抗(+法术反制)。被施法的目标迫中断她目前进行的动作去全防御动作(核心规则书第191页)。施法者的成功值决定目标被迫于进行全防御几个战斗轮。该法术并不会强迫目标停留在该区域或战斗中。有关“主动防御”的更多信息请参见核心规则书190页。
劇透 -   :
A trained runner learns to control and master her survival instincts to take calculated risks. Forced Defense triggers these primal urges to survive at all costs. The spellcaster must succeed in a Magic + Spellcasting Test opposed by the target’s Body (+ Counterspelling). The target of this spell is forced to interrupt her current action to go on Full Defense (p. 191, SR5). The number of hits scored by the caster determines the number of Combat Turns that the target is forced to remain at Full Defense. This spell does not force the target to remain in the area or the combat. For more information on Active Defenses, see p. 190, SR5.

引用
提高天生界限Increase Inherent Limits
(精华)
类型:P  范围:T 
持续:S  耗竭:F-1

降低天生界限Decrease Inherent Limits
(负面)(校注:根据errata改成“精华”)
类型:P  范围:T 
持续:S  耗竭:F-1

每个角色都有三个天生的固有界限(物理、精神和社交),用于确定你确认检定结果时,你实际能运用多少成功值(核心规则书47页)。这套法术使施法者暂时帮助一名目标使他在法术持续时间内能克服这些固有界限。施法者必须触碰目标以启动法术,然后选择一个要被此法术影响的固有界限。一次只能改变一个固有界限。对同一个目标重复施法会抹去之前的施法效果。每净成功可以增加或减少目标选定的固有界限1点,至少为1。我们再弄清楚一点:“提高天生界限”提高目标界限;“降低天生界限”则反之。
劇透 -   :
Every character has three inherent limits (Physical, Mental, and Social) that determine how many of the hits from your initial roll you can actually use to determine the result of the test (p. 47, SR5). This set of spells allows a spellcaster to temporarily help a subject overcome these limits for the duration of the spell. The spellcaster must touch the subject to activate the spell and then select a single inherent limit to affect with this spell. Only one inherent limit may be altered at a time. Recasting the spell on a subject wipes away the previous alteration. Each net hit achieved increases or reduces the target’s selected inherent limit by 1, to a minimum of 1. Just so we’re clear: Increase Inherent Limits increases the limit of a subject while Decrease Inherent Limits decreases the limits of a target.
« 上次编辑: 2018-06-23, 周六 18:42:29 由 失语 »

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Re: 【SG】扩充魔典 EXPANDED GRIMOIR p102~119
« 回帖 #4 于: 2018-01-17, 周三 15:06:18 »
幻象法术
ILLUSION SPELLS

幻术是一种狡猾的艺术,允许施法者欺骗、迷惑方向和混淆感官。施放和使用幻术的完整规则可以在核心规则书289页上找到。
劇透 -   :
The subtle art of Illusion spells allows spellcasters to deceive, disorientate, and confuse the senses. The complete rules for casting and utilizing Illusion spells can be found on p. 289, SR5.



引用
伪装术Camouflage Check
(真实,单感官)
类型:M     范围:LOS 
持续:S     耗竭:F-2

物理伪装Physical Camouflage
(真实,单感官)
类型:M(校注:根据errata改为“P”)     范围:LOS 
持续:S     耗竭:F

这套法术能够使目标身上出现和周围环境相匹配的迷彩花纹,每成功提供1点骰池减值在任何尝试发现他本身的动作上。“伪装术”仅能对是生命体的观察者产生效用,而“物理伪装”则能够成功躲避生命体的观测及传感器侦查。
劇透 -   :
This set of spells colors the subject in a camouflage pattern that matches her surroundings and provides 1 die per hit to resist attempts to spot their physical body. Camouflage works only against living viewers, while Physical Camouflage works against living viewers and technological sensors.

引用
诱饵术Decoy
(真实,多感官)
类型:P     范围:LOS 
持续:S     耗竭:F-3

迷惑术Chaff
(真实,多感官,范围)
类型:P     范围:LOS 
持续:S     耗竭:F-1

“诱饵术”是法术“混乱术”(核心规则书290页)的变体,只能影响非生命体的传感器。被施法的传感器会受到一连串的讯息轰炸,藉以混淆其锁定程序。对施法于超过物品抗性阈值的每个成功值,侦测器的侦测等级就会降低1。“诱饵术”影响单一个目标;“迷惑术”则是个范围法术。
劇透 -   :
Decoy is a variant of the spell Chaos (p. 290, SR5) that only affects non-living sensor devices. The sensor is bombarded with a storm of input that confuses its targeting program. For each hit scored over the Object Resistance threshold, the sensor’s rating is reduced by 1. Decoy affects a single target; Chaff is an area spell.

引用
镜像Double Image
(真实,多感官)
类型:P     范围:T 
持续:S        耗竭:F -1

“镜像”能让施法者创造出目标的幻术复制影像,此影像不仅和目标一模一样,还会模仿目标所做的一切。施法者对此复制体的控制有所限制,但仍可以调整它的移动(以防止它穿过墙壁等等),尽管在狭小之处可能有其困难度。使复制体做出一个不同的行动需要施法者进行一个简单行动。施法者必须触到受术者才能启动咒语,且只要法术维持施放,镜像就会一直存在。施法者一次只能施放出一个目标的一个镜像,尽管施法者可能会多次施放法术以复制更多人。
无法抵抗法术的目标将无法判别本尊以及复制出的镜像,因为镜像的声音、气息、长相都和本尊极为相似。制造出的镜像是非实质的;子弹和近战攻击都可以直接穿过它,它既不能攻击也不能施放法术。“镜像”能够混淆自然生物和传感器。
劇透 -   :
Double Image allows the spellcaster to create an illusionary doppelganger of the subject that is an identical image of the subject and mimics everything he does. He has limited control of the duplicate and can adjust its movement (to keep it from walking through walls and so forth), though in tight quarters this may be difficult. Making the duplicate take a distinct action requires a Simple Action by the caster. The spellcaster must touch the subject to activate the spell, and the duplicate exists as long as the spell is sustained. Casters may only have one duplicate of a single individual at a time, though they may cast the spell multiple times to duplicate multiple people.
Targets who fail to resist the spell cannot tell the original and double image apart as the double sounds, smells, and looks like the original. The double is insubstantial; bullets and melee attacks go right through it. It can neither make attacks nor cast spells. Double Image affects both physical beings and technological sensors.

引用
梦境Dream
(真实,多感官)
类型:M     范围:LOS 
持续:S     耗竭:F-3

“梦境”能使施法者制造出连续的梦境片段(包括视觉,声音,情绪等)并将其输进一位正处于睡眠的目标。制造出的梦境不能对目标造成实质伤害。然而,如果施法者十分的狡猾,制造出的梦境可能安抚或吓唬目标,以改变他醒来回到现实世界后的作为。
施法者的净成功决定了“梦境”的生动性和复杂性。正经历极严峻噩梦(需要至少5个净成功)的目标,无法在承受压力的情况恢复昏迷伤害,而在法术期间的任何休息都是没有作用的。当他们醒来后,目标将清晰地记住梦境内容,但不一定会知道梦境是被神秘地更改过的。“梦境”法术通常与仪式施法一起使用(核心规则书295页),作为向敌人发出警告、威胁或折磨的方法。它也能用于涉及梦境解析的现代心理咨询和诊疗咨询。
劇透 -   :
Dream allows a spellcaster to craft a dream sequence(including visuals, sounds, emotions, etc.) and transmit it to a sleeping target. Manufactured dreams cannot cause actual harm to the target. However, if the spellcaster is wily, the manufactured dreams may soothe or frighten the target and alter his actions in the waking world.
The spellcaster’s net hits determine the dream’s vividness and complexity. Targets who have severe nightmares(requires at least 5 net hits) do not recover Stun damage while they persist, and any rest during that time is lost. The target will vividly remember the dream when they wake up but will not necessarily know that the dream was mystically altered. The Dream spell is often cast using ritual spellcasting (p. 295, SR5) as a means of sending warnings, threats, or torment to an enemy. It is also used in modern psychological and therapeutic counseling involving directed dreaming.

引用
极乐术Euphoria
(真实,单感官)
类型:M     范围:LOS 
持续:S       耗竭:F-3

鸦片窟Opium Den
(真实,单感官,范围技能)
类型:M     范围:LOS(A) 
持续:S     耗竭:F-1

这套法术为施法者提供一套不寻常的非致命工具,可以透过强迫使敌人心情高度愉悦以使他们分心。“极乐术”使目标垄罩在模拟出来的高度兴奋状态,相当于可以达到高度兴奋的药物或性高潮。许多巫师在私生活中利用此法术,使自愿目标进入高度狂喜的状态。然而,在许多管辖区中对非自愿目标使用此法术会被执法人员认定为犯罪行为。被认定为过度施放这套法术的施法者,可能会获得极负面的名声。
施法者施法得到的每一个净成功,都会因为目标的感知变得涣散而让目标的所有动作获得-1骰池减值。在GM的自由裁定下,一个目标承受的骰池调整值如果超过他的“意志”的话,目标会完全失去行为能力且被剥夺感知。“极乐术”影响单一目标;“鸦片窟”是范围法术。
劇透 -   :
This set of spells provides the spellcaster with an unusual set of non-lethal tools to distract his enemies by forcing great pleasure upon them. Euphoria envelops the target in the stimulating throes of a great high comparable to an empathogenic drug high or sexual climax. Many magicians utilize this spell in their private lives, granting willing targets a thrilling ecstasy. However, using this spell on unwilling subjects is considered a criminal act by law enforcement officers in many jurisdiction. Spellcasters known to excessively cast this set of spells may gain an unsavory reputation.
Each net hit scored by the spellcaster applies a –1 dice pool modifier to all of the targets’ actions as they are distracted by the sensation. At the gamemaster’s discretion, a character who suffers a dice pool modifier higher than his Willpower is completely incapacitated and preoccupied. Euphoria affects a single target; Opium Den is an area spell.

引用
恐慌预兆Foreboding
(真实,单感官)
类型:M     范围:LOS(A) 
持续:S     耗竭:F-3

“恐慌预兆”是一个范围法术,可以奇迹般地对进入法术范围的任何生命体散播出迫在眉梢的危险、恐惧和不安感。目标同时感到战栗和紧张。他们会提高警觉(动物会竖起鬃毛),且感到轻微的恐慌。不能抵抗法术的人物对于施法者施放法术的每个净成功,都会在所有行动上承受-1骰池罚值,同时只要他们持续待在法术有效区域,他们就会表现出颤抖、恐惧和紧张感。依照GM的自由裁定,受法术影响的人物承受的骰池调整值超过他的“意志”时,可能须被迫逃离该区域,或者他们可能会蜷缩成一颗惊恐的球状物体。这个法术的缺点是,施法者不能限制或控制这个法术的施法目标,它会同样影响敌人和盟友。
劇透 -   :
Foreboding is an area spell that mystically broadcasts feelings of imminent danger, fear, and unease to any living being who enters the spell’s range. Targets simultaneously feel chilled and nervous. Their hackles rise, and they feel slightly panicked. Characters that fail to resist the spell suffer a –1 dice pool modifier to all actions for each net hit scored by the spellcaster, representing their shaking, fear, and nervousness for as long as they remain in the area of effect. At the gamemaster’s discretion, characters who suffer a dice pool modifier greater than their Willpower may be compelled to flee the area, or they may simply curl up into a gibbering ball. The drawback to this spell is that the spellcaster can not limit or control who is targeted by this spell, and it effects enemies and allies alike.

引用
烙铁术Hot Potato
(真实,单感官)
类型:M     范围:LOS(A) 
持续时:S     耗竭:F-3

“烙铁术”是一个范围影响的法术,使施法者创造出一个让人感觉在该范围内所有金属都烫到无法接触的假象。不能抵抗法术的人物会感觉到他们正接触着的任何金属(武器,盔甲,殖装,穿环等)都在灼伤他们。如果受影响的人物不丢弃、移除或以其他方式脱离与金属的接触,则他们的所有动作会因为被灼烧感分心,其骰池获得与施法净成功值相等的减值。一旦他们不再接触到任何金属,分心的效果就消失了。这个法术的缺点是,施法者不能限制或控制这个法术的施法目标,它会同样影响敌人和盟友。
劇透 -   :
Hot Potato is an area-effect spell that allows the spellcaster to create the illusion that all metal within the range is extremely hot to the touch. Characters who fail to resist feel as though any metal they are in contact with (weapons, armor, implants, piercings, etc.) is burning them. If the character does not drop, remove, or otherwise disengage contact from the metal, they will a dice pool modifier equal to the caster’s net hits to all actions as they are distracted by the burning sensation. Once they lose contact with any metal, the distraction is over. The drawback to this spell is that the spellcaster cannot limit or control who is targeted by this spell, as it effects enemies and allies alike.

引用
[感知]消感术[Sense]Removal
(真实,单感官)
类型:P     范围:LOS 
持续:S     耗竭:F-3

[感知]灭感术Mass [Sense] Removal
(真实,单感官,范围)
类型:P     范围:LOS(a) 
持续:S     耗竭:F-1

这套法术允许施法者奇迹般地剥夺指定目标的一种感知能力(视觉、听觉、味觉等)。每个感官都需要一个单独的法术。施法者施展法术的每各净成功,都会使目标在所有涉及到侦查检定的动作中-1的骰池调整。殖装和其他科技传感器使用这种感官的话也会受到影响。这个法术的缺点是,施法者不能限制或控制这个法术的施法目标,它会同样影响敌人和盟友。“消感术”影响单一个目标,而“灭感术”是一个范围法术。
劇透 -   :
This set of spells allow the spellcaster to mystically strip the target of a specified sense (sight, hearing, taste, etc.) Each sense requires a separate spell. The target suffers a –1 dice pool modifier to all Perception Tests involving that sense for every net hit scored by the caster. Implants and other technological sensors that use that sense are also affected. The drawback to this spell is that the spellcaster cannot limit or control who is targeted by this spell—it affects enemies and allies alike. [Sense] Removal affects a single target, while Mass [Sense] Removal is an area spell.

引用
腥臭术Stink
(真实,单感官)
类型:M     范围:LOS 
持续:S     耗竭:F-3

恶臭术Stench
(真实,单感官,范围)
类型:M     范围:LOS(A) 
持续:S     耗竭:F-1

这套法术为施法者提供了一个通过创造一种令人恶心难受的恶臭幻觉的工具,使敌人的注意力无法集中。目标陷入恶心干呕的状态,施法者施法的每一个净成功对目标的所有动作附加-1骰池调整。在GM自由裁定下,受法术影响的人物承受的骰池调整值超过他的“意志”的话,会完全失去行动能力,且会强迫进行呕吐。幸运的是,施法者本身这个此法术的效果免疫。
 “腥臭术”会影响单一个目标,“恶臭术”是一个范围法术。
劇透 -   :
This set of spells provides the spellcaster an obnoxious tool to distract her enemies by creating an illusion of a sickening, gut-wrenching stench. Every net hit scored by the caster applies a –1 dice pool modifier to all of the target’s actions as they gag and retch. At the gamemaster’s discretion, a character who suffers a dice pool modifier higher than his Willpower is completely incapacitated and pre-occupied with throwing up. Thankfully, the spellcaster is immune to the effects of this spell.
Stink affects a single target, Stench is an area spell.

引用
阻音屏障Sound Barrier
(真实,单感官,范围)
类型:P     范围:LOS(A) 
持续:S     耗竭:F-3

“阻音屏障”是“沉默术”(核心规则书291页)的一个变体,能使施法者在影响范围的周围创造一个阻音屏障(而不是创造一个沉默区域)。在“阻音屏障”内部的人听不到外界的声音,但可以听到球状屏障内的声音,反之亦然。只有需要越过屏障的声波才会受到法术影响,这和“沉默术”的作用方式相同。“阻音屏障”也影响技术设备、次声波和超声波。
劇透 -   :
Sound Barrier is a variant of the Silence spell (p. 291, SR5) that allows the spellcaster to create a perimeter of silence around the area of effect (rather than creating a mass area of silence). Those inside the sound barrier cannot hear outside noises but can hear sounds within the globe and vice versa. Only sounds crossing the border are affected, in the same manners as the Silence spell. Sound Barrier also affects technological devices, infrasound, and ultrasound.

引用
车辆讯号转换Switch Vehicle Signature
(真实,多感官)
类型:P      范围:T 
持续:特殊   耗竭:F + 1

“车辆讯号转换”是“物理假面”(核心规则书291页)的一个变体,用来在一段有限的时间内将车辆(或无人机)电子信号切换到同一大小的另一辆车(或无人机)上。电子传感器(如其他车辆或无人机)将读取受影响车辆的车辆特征,就好像它是另一辆目标车辆一样。该法术无法赋予车辆额外的验证码所以难以骗过高端的安全系统或潜入机密区域,但这将有助于潜入常规的安全监控系统。两辆施法目标的车辆距离相隔必须在五公里内,这个欺骗法术才能有效。一旦目标车辆超出该范围,车辆的信号将中断并恢复正常。此突发的信号变更,将触发大多数安全系统寻找异常的讯号。另外,如果其中一辆车被销毁,这个法术的效果也会自动取消。
法术的持续时间为十分钟,且每个施法者施法的净成功会额外延长十分钟。
劇透 -   :
Switch Vehicle Signature is a variant of Physical Mask (p. 291, SR5) designed to switch the electronic signal unique to a vehicle (or a drone) with another vehicle of roughly the same size for a limited time. Electronic sensors (such as those from other vehicles or drones) will read the vehicle signature of one of the affected vehicles as though it were the other targeted vehicle. This spell does not grant additional verification codes that paranoid security systems might require to grant access to secure areas, but it will help a vehicle sneak past casual security monitoring. This deception is only effective as long as the two targeted vehicles are within a five kilometers of each other. Once the targeted vehicles exceed the range, the vehicle signatures snap back to normal. This sudden switch will trigger an alert by most security systems looking for abnormalities. In addition, should one of the vehicles be destroyed, the effects of this spell are automatically canceled.
The spell’s duration is ten minutes plus an additional ten minutes for each net hit scored by the caster.

车辆假象VEHICLE MASK
(真实,多感官)
类型:P     范围:T 
持续:S     耗竭:F-3

“车辆假象”是“物理假面”(核心规则书291页)的一个变体,旨在隐蔽车辆和无人机的身份。施法者透过触碰目标车辆创造一种幻觉假象,将它假扮成像一辆只有大小约略相同但和原本完全不同的车辆。除了视觉假象外,这个法术还会影响车辆的声音、味道和其他足以辨别的特征。“车辆假象”也可以修改车辆特征(核心规则书184页);施法者施展法术的每个净成功可以升高或降低1点车辆的特征调整值,施法者必须积极接触被假扮的车辆以维持法术。
劇透 -   :
Vehicle Mask is a variant of Physical Mask (p. 291, SR5) designed to mask the identities of vehicles and drones. By touching the targeted vehicle, the spellcaster creates an illusion that masks it to appear to be a completely different vehicle of roughly the same size. In addition to the visual mask, this spell affects the vehicle’s sound, smell, and other identifiable characteristics. Vehicle Mask can also modify a vehicle’s Signature (p.184, SR5); each net hit scored by the caster can be used to raise or lower the vehicle’s Signature modifier by 1. The caster must be actively touching the vehicle being masked to sustain the spell.
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Re: 【SG】扩充魔典 EXPANDED GRIMOIR p102~119
« 回帖 #5 于: 2018-01-19, 周五 16:28:13 »
操纵法术
MANIPULATION SPELLS

施法者经常梦想着塑造世界以适应他们,而操纵法术帮助他们如何做到这一点。操纵法术根据施法者的想法来控制或转化物质和能量。施放和使用操纵法术的完整规则可以在核心规则书292页上找到。
劇透 -   :
Spellcasters often dream of shaping the world to suit them, and Manipulaiton spells are how they pull this off. Manipulation spells involve controlling or transforming matter and energy according to the whims of the spellcaster. The complete rules for casting and utilizing Manipulation spells can be found on p. 292, SR5.



引用
束缚术
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-2

网缚术NET BIND
(校注:根据errata,这里名字改成了“结网术NET”而非“网缚术NET BIND”)
(物理,范围)
类型:P      范围:LOS(A)
持续:S      耗竭:F-1

魔缚术MANA BIND
(法力)
类型:M      范围:LOS
持续:S      耗竭:F-2

魔网术MANA NET
(法力,范围)
类型:M      距离:LOS(A)
持续:S      耗竭:F-1

这套法术的施法者运用魔法能量塑成无形绳索来拘束目标妨碍行动。
每成功目标的敏捷就会降低1点。如果敏捷降低到0,目标被束缚并且不能移动他的四肢。受到束缚术法术时,目标可能尝试爬行或短距离跳跃(以正常移动速度的四分之一)。

被束缚的目标仍然可以防御和躲避攻击,但是他们会遭受等同于施法者净成功数的骰池减值。被束缚的目标可以通过对抗检定来破坏束缚,以力量+体质检定对抗法术强度x2。束缚术对单个目标起作用,而网缚术是范围法术。这些法术可以用来对付无生命的物体,如无人机,以限制移动或旋转的部件,尽管这可能不能阻止一些无人机和车辆,取决于它们的推进方式。魔缚术和魔网术对抗星界形体或双重性质的实体,对抗检定为意志+魅力VS法术强度x 2。魔缚术只能作用在一个活物或魔法目标,而魔网术是一个范围对抗生命/魔法目标的法术。
劇透 -   :
This set of spells is used by the spellcaster to bind a target with invisible bands of magical energy that impede movement. Every net hit reduces the target’s Agility by 1. If Agility is reduced to 0, the target is bound and unable to move his limbs. While bound by the spell, the target may attempt to crawl or hop short distances (at one-quarter their normal movement rate). Bound targets may still defend and dodge against attacks, but they suffer a dice-pool modifier equal to the caster’s net hits. A bound target may attempt to break free of the bindings by making an Opposed Test, pitting Strength + Body against the spell’s Force x 2. Bind works on single targets, while Net Bind is an area spell. These spells may be used against inanimate objects such as drones to restrict moving or rotating parts, though this may not stop some drones and vehicles, depending on their method of propulsion. Mana Bind and Mana Net work against astral or dual-natured entities, and the Opposed Test to break free is Willpower + Charisma vs. spell’s Force x 2.Mana Bind only works on a single living or magical target, while Mana Net is an area spell that works against living/magical targets.

引用
防虫屏障BUG ZAPPER
(环境,范围)
类型:P      射程:LOS(A)
持续:S      耗竭:F + 1

防虫屏障是对虫精魂和虫精魂能力起作用的法力屏障(294,SR5)的变种版本。 在芝加哥陷落之后,因为“昆虫威胁”越来越严重,这个法术开始变得相当受欢迎。 当在物理界上施放时,防虫屏障会阻止具象化的虫精魂,制造出一种基于法力的物体从而“杀死”接触到它的任何虫精魂。物理伤害等于其强度。其他的的功能与法力屏障相同。请注意,此法术不会伤害任何其他类型的精魂或星界形体。
劇透 -   :
Bug Zapper is a modified version of the Mana Barrier spell (p. 294, SR5) designed to work against insect spirits and insect spirit powers. After the fall of Chicago, this spell started to become quite popular as the “Bug Menace” grew in importance. When cast on the physical plane, Spirit Zapper impedes materialized spirits, creating a mana-based object that “zaps” any insect spirits that come into contact with it. The barrier inflicts Physical damage equal to its Force. Otherwise, Bug Zapper functions the same as Mana Barrier. Note that this spell does not damage any other types of spirits or astral forms.

引用
安抚动物CALM ANIMAL
(精神)
类型:M      射程:LOS
持续:S      耗竭:F-3

安抚群体CALM PACK
(精神,范围)
类型:M      射程:LOS(A)
持续:S      耗竭:F-1

安抚动物允许施法者安抚任何非智慧生物(正常或超自然),使其在法术持续时不具有威胁性。安抚动物影响单个生物,而安抚群体是一个范围法术。如果受到攻击,受影响的动物仍然会保卫自己。
劇透 -   :
Calm Animal allows a spellcaster to calm any non-sapient creature (normal or paranormal), making it non-aggressive while the spell is sustained. Calm Animal affects a single creature, while Calm Pack is an area spell. Affected animals still defend themselves if attacked.

引用
猫落术CATFALL
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-3

施法者可以利用猫落术减缓目标的下坠速度,帮助他安全无痛苦地坠落到地面(核心规则书第172页)。GM可以将施法者的成功值与法术强度相乘确定目标可以不受伤掉落的最大距离(以米为单位)。如果目标坠落的距离更远,则在计算伤害之前减去法术的最大距离。
劇透 -   :
A spellcaster may utilize Catfall to slow a target’s fall to help him land safely without suffering falling damage (p. 172, SR5). Gamemasters can determine the maximum distance (in meters) the target may fall without danger of injury by multiplying the spellcaster’s hits by the spell’s Force. If the target falls a greater distance, subtract the maximum distance of the spell before calculating damage.

引用
清洁术[元素]CLEAN [ELEMENT]
(环境,范围)
类型:P      范围:LOS(A)
持续:P      耗竭:F-3

清洁术[元素]是一个范围法术,用于清除范围内特定元素的所有杂质。 每个元素需要不同的法术(清洁空气,清洁水等)。例如,清洁空气可以用来净化有毒烟雾的房间,或者清洁水可以净化饮用水。 施法者的成功值决定了元素的清洁程度。 微浑浊的水只需要一个成功就能清理,而受污染的径流水可能需要四个成功才能饮用。元素的清理范围等于施法者的魔法等级×10立方米。
劇透 -   :
Clean [Element] is an area spell that clears all impurities out of the volume of a particular element within range. Each element requires a different spell (Clean Air, Clean Water, etc.). For example, Clean Air could be used to cleanse a room of toxic fumes, or Clean Water could purify a drinking supply. The caster’s hits determine how thoroughly the element is cleaned; slightly muddy water would require only 1 hit to clean, while contaminated runoff water could require four hits to make it drinkable. The amount of an element cleaned equals the caster’s Magic Rating x 10 in cubic meters.

引用
吐真术COMPEL TRUTH
(精神)
类型:M      射程:LOS
持续:特殊   耗竭:F - 1

吐真术是一种强迫目标只能说出真相的法术。目标可以说他或她认为是真实的东西,即使它不是。目标可以选择不发言或不发表信息,但不能直接说谎。一些司法管辖区(如UCAS)认为,执法机关使用这个法术是违反嫌疑人反对自证的权利。已知他人使用这个法术(其中包括)在法律案件中了解真相。该法术的持续时间等于施法检定的成功数/分钟。
劇透 -   :
Compel Truth is a spell that forces the target to speak only the truth as she knows it. The target can say something he or she believes to be true, even if it is not. The subject may choose not to speak or to withhold information but cannot directly lie. Some jurisdictions (like the UCAS) consider the use of this spell by law enforcement authorities to be a violation of a suspect’s right against self-incrimination. Others have been known to use this spell (among others) to get to the truth in legal cases. The spell lasts for a number of minutes equal to the hits on the Spellcasting Test.

引用
控制动物CONTROL ANIMAL
(精神)
类型:M      范围:LOS
持续:S      耗竭:F-3

控制群体动物CONTROL PACK
(精神,范围)
类型:M      范围:LOS
持续:S      耗竭:F-1
这套法术是控制思维和群体控制思维(核心规则书293页)用于非智能动物(正常和超自然)的一个变种。施法者首先不会动物思想和行动控制,然后以简单行动发出一个必须执行的口头命令。GM应该在确定目标动物的效果时,考虑目标动物的智力和命令的复杂性。 控制动物影响单个生物; 控制群体是一个范围法术。
劇透 -   :
This set of spells is a variant of Control Thoughts and Mob Mind (p. 293, SR5) designed to work on non-sapient animals (both normal and paranormal). The spellcaster first seizes control of the animals’ minds and actions and then may issue verbal commands that must be obeyed with a Simple Action. Gamemasters should consider the intelligence of the targeted animal and the complexity of the command when determining how effectively the targeted animal obeys. Control Animal affects a single creature; Control Pack is an area spell.

引用
偏斜术DEFLECTION
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-1
偏斜术赋予施法者对自愿目标施放保护法术的能力。每一个净成功都可以给予目标一个+1骰池奖励来防范远程物理攻击。这个法术的效果非常微妙,可以视为一次错失良机的瞄准或射击。
劇透 -   :
Deflection grants the spellcaster the ability to cast a spell of protection over a willing target. Every hit scored grants the target a +1 dice pool modifier for defending against ranged physical attacks. The effects of this spell are subtle enough to be discounted as a missed shot or poor aim (at least at first).

引用
[ELEMENT] AURA [元素]光环
(环境)
类型:P      范围:LOS
持续:S      耗竭:F+1

[元素]光环在自愿目标的身体周围创造出元素能量的波纹光环,赋予她元素的一些特性。每个元素需要不同的法术,如火焰光环,雷电光环,寒冰光环等等。元素光环根据元素的性质,增加任何近战攻击{施法者的成功}点DV。攻击也被视为寒,电,火或其他元素伤害(第105页和核心规则书第170页),并具有适合每次攻击的护甲穿透。任何对施法目标成功的近战攻击意味着攻击者需要抵抗来自光环的类似伤害。
劇透 -   :
[Element] Aura  creates a rippling aura of elemental energies around a willing subject’s body, granting her some of the properties of said element. Each element requires a different spell such as Flame Aura, Electrical Aura, Cold Aura, and so on. Said auras increase the Damage Value of any melee attacks by the caster’s hits depending upon the nature of the element. Attacks are also treated as Cold, Electricity, Fire, or some other elemental damage (p. 105 and p. 170, SR5), and have the armor penetration appropriate to each attack. Any successful physical melee attack against the subject also means that the attacker must resist similar damage from the aura.


[ELEMENT]WALL [元素]墙
(环境,范围)
类型:P      范围:LOS(A)
持续:S      耗竭:F+2

[元素]墙允许施法者创造一个由法术指定元素组成的墙。每个元素需要不同的法术,如火墙,冰墙,烟幕墙等。元素墙的高度和长度可以达到法术的强度(米)。或者,施法者可以制造一个半径和高度等于法术强度一半(米)的穹顶。墙的宽度可以达到一米。
另外,施法者可以调整影响区域半径(见核心规则书第282页)。(校注:根据errata,这里应该是“如果施法者具有塑形超魔,那么可以调整影响区域大小”)
任何与墙壁接触的人都会受到元素造成特殊伤害(核心规则书第170页),其法术的衰竭(校注:根据errata改为“DV”)等同于该法术强度。
请注意,某些元素墙(火焰,烟雾等)并非固定,不会阻挡攻击,尽管它们可能会造成GM判定的“能见度”的改变。坚实的墙壁(土,冰等)的护甲和结构等级等同于施法者的施法成功值。
劇透 -   :
[Element] Wall allows the spellcaster to create a wall composed of the specified element named in the spell. Each element requires a different spell, such as Fire Wall, Ice Wall, Smoke Wall, and so on. The elemental wall may have a height and length up to the spell’s Force in meters. Alternatively, the caster may craft a dome with a radius and height equal to half the Force in meters.  The width of the wall can be up to one meter.  In addition, the caster may adjust this size as he would adjust any area effect radius (see p. 282, SR5). Anyone coming into contact with the wall suffers special damage as appropriate to the element (p. 170, SR5), with a Drain equal to the spell’s Force. Note that some elemental walls (fire, smoke, etc.) are not solid and do not block attacks, though they may inflict Visibility modifiers as determined by the gamemaster. Solid walls (earth, ice, etc.) have an Armor and Structure rating equal to the caster’s Spellcasting hits.

引用
时尚术FASHION
(环境,范围)
类型:P      范围:T(A)
持续:P      耗竭:F-1

此法术即时调整衣服,将服装转化为施法者所希望的任何款式。与服装的物品抗性作对抗(服装的对抗骰池可以在6到9之间,取决于材料的复杂性以及它是否将电子装置织入其中)中获得的净成功决定裁剪结果的风格程度。该法术不能改变服装的护甲值,只能改变其剪裁、颜色、图案和合身程度。衣服的重量不会改变,并且必须覆盖大致相同的面积(例如,连身衣不能转换成比基尼)。施法者必须接触衣服。
劇透 -   :
This spell instantly tailors clothing, transforming garments into any fashion the caster wishes. The net hits over the clothing’s object resistance (defense pool for the clothing can be between 6 and 9, depending on the complexity of the material and whether it interweaves electronics into the threads) measure the degree of style in the tailoring. The spell cannot change clothing’s protective value, only its cut, color, pattern, and fit. The weight of the clothing does not change, and it must cover approximately the same amount of area (for example, a jumpsuit can’t be converted into a bikini). The caster must touch the clothing.
引用
时尚术       命中结果
1    
色泽可以改变(例如,深蓝色到淡蓝色,但不是蓝色到绿色);也可以进行小的修补,例如修补弹孔
劇透 -   :
The tint of the color can change (e.g., dark blue to light blue, but not blue to green); minor adjustments such as mending bullet holes can also be performed

2    
可以调整衣服的适合度,但对衣服的性质没有影响(例如,裤子仍然是裤子)。颜色可以稍微改变(例如,蓝色到绿色或紫色,但不是红色)。
劇透 -   :
Adjustments to the fit of the clothing can be made, but nothing drastic about the nature of the clothes (for example, pants are still pants). Color can change slightly (e.g., blue to green or purple, but not red).

3    
能够在全色谱之间改变。可以添加简单的几何图案和设计,但不能是像公司商标或名称标签那样精细的东西。如添加或裁掉裤子或裙子口袋的修改也可以做。还可以对衣物进行修整和清洁。
劇透 -   :
Full spectrum of color can be manipulated. Simple geometric patterns and designs can be added, but nothing as elaborate as corporate logos or name tags. Modifications such as the addition or removal of pockets or pants to a skirt can be done. Repairs and cleaning of the clothing can also be performed.

4+         
在有足够材料的条件下,只要有足够的具体性就能用来模仿制服。颜色的变化可以帮助模拟不存在的配件,如按钮,标签,徽章,丝带等。但是,物理饰品不存在的情况下,这些变化只有在较远的距离才能令人信服。目标越接近服装,他们就越有可能注意到配件实际不存在(GM将进行侦查检定,以判定是否注意到)。服装的图案和设计可以像施法者所期望的那样复杂。
劇透 -   :
Clothing can be changed with enough specificity to mimic a uniform, provided enough material is available. Color changes can help mimic missing accessories such as buttons, labels, badges, ribbons, etc. These changes, however, are only convincing at a distance if the physical accessories are not present. The closer a target gets to the subject, the more likely they will notice the actual accessories are missing (a gamemaster would call for a Perception Test to see if the per- son notices). Patterns and designs on clothing can be as intricate as the magician desires.

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修理术FIX
(物理)
类型:P      范围:T
持续:P      耗竭:F

大部分施法者都致力于学习法术而不是机械学。这可能使魔法师在狂奔中需要紧急修理时陷入困境。修理术可以让施法者修复对非生命物质的伤害,包括无人机和车辆。施法者必须先触摸物体,然后对抗物品抗性阈值(核心规则书第295页)获得足够的净成功。修复术可以修复任何重量小于等于{强度×施法者获得的成功}公斤的物品。该法术只能在集齐碎片的情况下才能修复破碎的物品。重量限制适用于损坏的部分,不一定是整台车辆。例如,如果你有一个破车轮,你会把这个重量算在内,而不是整个车的重量。每净成功修复1点结构等级或1格伤害。一个物体只能受到一次修理术的影响,此后不能再被这个法术修复。
劇透 -   :
Most spellcasters have devoted their efforts towards learning spells rather than mechanics. This can leave a magician in a bad situation when there is a need for an emergency repair during a run. Fix allows the spellcaster to repair damage to non-living materials, including drones and vehicles. The caster must first touch the object and then achieve enough hits to beat the item’s Object Resistance threshold (p. 295, SR5). Fix can repair any item with a weight equal to the Force x the spellcaster’s hits in kilograms or less. This spell can only repair broken items when all the pieces are present. The weight limit applies to the damaged part, not necessarily the entire vehicle. For example, if you have a busted wheel, you would count that weight not the weight of the entire vehicle. Each hit scored repairs 1 point of Structure rating or 1 box of damage.   An object may only be affected by Fix once and thereafter may not be repaired again by this spell.

引用
壁虎爬行术GECKO CRAWL
(物理)
类型:P   范围:T
持续:S      耗竭:F-3

壁虎爬行术允许施法者赋予一个自愿目标可以沿着垂直或者顶部表面行走的能力,其每回合的移动速度等于强度x净成功数。虽然该个体在法术维持期间有惊人的攀爬能力,但是他仍然受到重力的影响,所以如果他的手或脚与表面分离,他仍然会摔落下来。当目标爬上特别光滑的表面时,GM可以选择要求进行攀爬检定。
劇透 -   :
Gecko Crawl spell allows the caster to grant a willing subject the ability to walk along vertical or overhead surfaces at a movement rate equal to Force x hits in meters per turn. Although the subject has amazing climbing abilities for the duration of the spell, he is still affected by gravity and will fall if his hands or feet are physically separated from the surface. The gamemaster may elect to require Climbing Tests in order for the subject to climb especially slick surfaces.

引用
黏着术GLUE
(物理)
类型:P      范围:LOS
持续:P      耗竭:F-3

黏合术GLUE STRIP
(物理,范围)
类型:P      范围:LOS(A)
持续:P      耗竭:F-1

黏着术允许施法者将目标黏连到当前接触的任何一个表面。目标必须在施法者施法时触摸着表面。施法者必须抵抗接触表面的物品抗性(核心规则书第295页),以创造神秘的黏连区。将两个表面拉开需要进行力量+体质 v. 法术强度x 2的对抗检定。 如果一个目标或表面有一个体质或结构等级低于法术强度时,皮肤/表面在被分离的过程中将被撕裂(遭受等于差值的物理伤害)。黏着术影响单个目标,黏合术是一个范围法术。
劇透 -   :
Glue allows the spellcaster to bond a target to any one surface to which it is currently in contact. The target must be touching the surface at the time of the spellcasting. The caster must beat the surface’s Object Resistance threshold (p. 295, SR5) in order to create the mystical bond. Pulling the two surfaces apart requires an Opposed Test between the spell’s Force x 2 and the separator’s Strength + Body. If a target or surface has a Body or Structure rating lower than the spell’s Force, the skin/ surface will be torn apart in the process of being separated (suffering Physial damage equal to the difference). Glue affects a single target, Glue Strip is an area spell.

引用
增噪术INCREASE NOISE
(环境)
类型:P      范围:LOS(A)
持续:S      耗竭:F-3

降噪术DECREASE NOISE
(环境)
类型:P      范围:LOS(A)
持续:S      耗竭:F-1

杂讯是无线矩阵上的静电干扰,会使你的信号丢失并降低你的访问速度(核心规则书第230页)。法师可以利用这套法术人为地增加或减少法术范围内的杂讯。施法者也不能幸免遭受杂讯的干扰,并且如果她在增加了杂讯之后试图使用矩阵,她也的确可能会被自己吃瘪。
施法者必须获得足够的成功来对抗物品的物品抗性(核心规则书第295页)。(校注:根据errata——“施法者必须获得足够的成功,阈值如下:公共网域(2),地方网域(4)、全球网域(6)。”)
在法术范围内,每净成功都会使矩阵杂讯增加或降低1。有关杂讯和矩阵影响的更多信息,请参阅核心规则书第231页的图表。特定区域的杂讯异常变化可能会引起不必要的关注,并增加“监视指数”(核心规则书第231页)。
该法术的每一点强度都会增加该区域内黑客的监视指数,每分钟3点。(校注:根据errata——“施法检定超过4以上的每一成功,在所受影响区域范围内每分钟所有黑客的OS提高1D6”)
劇透 -   :
Noise is the static on the wireless Matrix that saps your signal and slows down your access (p. 230, SR5). Spellcasters can leverage this set of spells to artificially increase or decrease the noise within the range of the spell. The spellcaster is not immune to her alternations of the noise and may indeed be hoisted on her own petard should she attempt to use the Matrix after she has increased the noise. The spellcaster must achieve enough hits to beat the item’s Object Resistance threshold (p. 295, SR5). Each net hit achieved increases or reduces the noise of the Matrix by 1 within the boundaries of the spell. For more information about the effects of noise and the Matrix, refer to the chart on p. 231, SR5. Unusual changes in the noise of a specific area may attract undue attention and increase the Overwatch Score (p. 231, SR5). Every point of Force of this spell above 3 adds one to a hacker’s Overwatch Score each minute.

引用
提高装备界限INCREASE GEAR LIMITS
(物理)
类型:P      范围:T
持续:S      耗竭:F-1

降低装备界限DECREASE GEAR LIMITS
(物理)
类型:P      范围:T
持续:S      耗竭:F-1

优质装备并不总是容易在紧张时刻获得。有时狂奔者不得不把自己能做的事情做好。这套法术允许施法者选择一个限制类别,如武器精度(核心规则书第417页),暂时提升或降低目标装备的界限。聪明的施法者偷偷使用“降低装备界限”来扰乱对手,而他们从不会怀疑使他们败落的原因在设备上。施法者必须首先触摸物体,选择一项需要影响的限制,然后达到足够的成功值对抗物品的物品抗性(核心规则书第295页)。任何特定装备一次只能改变一个界限。每净成功数将目标选定的固有界限提高或降低1,最小为1。“提高装备界限”增加物品的界限;另一个则反之。
劇透 -   :
Quality gear isn’t always easy to come by in a tight spot. Sometimes a runner has to make do with what she can scrounge. This set of spells allows a spellcaster to temporarily upgrade or downgrade targeted gear by increasing a single limitation category, such as Accuracy (p. 417, SR5). Wily spellcasters secretly use Decrease Gear Limits to sabotage rivals and enemies without them ever suspecting the true the instrument of their downfall. The caster must first touch the object, select a single limit to affect, and then achieve enough hits to beat the item’s Object Resistance threshold (p. 295, SR5). Only one limit may be altered at a time for any particular piece of gear. Each net hit achieved increases or reduces the target’s selected inherent limit by 1, to a minimum of 1. Increase Gear Limits increases the limit of a subject while Decrease Gear Limits decreases the limits of a target

引用
杂讯术INTERFERENCE
(环境,范围)(校注:根据errata改成“物理,范围”)
 类型:P   范围:LOS(A)
持续:S      耗竭:F-1

杂讯术会以电磁频谱产生静电来干扰无线电和无线信号。该法术在信号等级低于施法者成功的范围内堵住了所有的信号,就像一个干扰器(核心规则书248页)。 不幸的是,施法者自己的装备也不能幸免这个法术的影响。
(校注:毫无疑问“信号等级Signal rating”这种东西是不存在的,根据论坛errata——“每一点施法成功值会增加法术范围内的杂讯等级”)
劇透 -   :
Interference creates a barrage of static in the electromagnetic spectrum jamming radio and wireless signals.  This spell jams all signals in the area of effect with a Signal rating less than the hits scored by the spellcaster, just like a jammer (p. 248, SR5). Sadly, the spellcaster’s personal equipment is not immune to this spell.

引用
闭锁术LOCK
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-1

闭锁术允许施法者以念力关住门(或入口,舱口,封闭物或类似的障碍物),念力拥有相当于法术强度的力量。施法者必须成功对抗物品的物品抗性(核心规则书第295页)才能完全锁定到位。打开这扇门需要进行力量 v. 法术强度的对抗检定。
劇透 -   :
Lock allows the spellcaster to telekinetically hold a door (or portal, hatch, closure, or similar blockage) closed with a Strength equal to the Force. The caster must beat the item’s Object Resistance threshold (p. 295, SR5) to hold the blockade into place. Opening the portal requires an Opposed Test between Strength and the spell’s Force.

引用
法力干扰MANA STATIC
(环境,范围)
类型:M      范围:LOS(A)
持续:P      耗竭:F-1

法力干扰允许施法者创建一个妨碍魔法运动的背景辐射值。施法者每获得一净成功,背景辐射值就增加1。一旦法术永久化,此法术的背景辐射值以每小时1点的速度衰退着。法力干扰影响在区域内的所有人,包括施法者本身。
劇透 -   :
Mana Static allows the spellcaster to create a background count that impedes magical activities. For every hit scored by the caster, the background count is increased by 1. Once the spell is made permanent, the background count from this spell recedes at a rate of 1 point per hour. Mana Static affects everyone in the affected area, including the caster.

引用
妆扮术MAKEOVER
(物理)
类型:P      范围:T
持续:P      耗竭:F-3
装扮术允许施法者对自愿目标进行“改造”,奇迹地改变妆容,发型发色,指甲等。这些变化本质上是魔法的,并不取决于施法者对仪容时尚的了解。美容的效果与在美容院进行改造的效果一样。施法者的每成功都会衡量风格程度和装扮技巧。
劇透 -   :
Makeover allows the spellcaster to grant a “makeover” to voluntary subject that mystically alters cosmetics, hair color and style, and nails. These changes are magical in nature and do not depend upon the caster’s knowledge of grooming or fashion. The effects of the makeover are as permanent as those made physically in a beauty salon. Each hit scored by the caster measures the degree of style and skill in the makeover.

引用
迷雾术MIST
(环境,范围)
类型:P      范围:LOS(A)
持续:I      耗竭:F-3

迷雾术创造浓雾覆盖整个区域。雾密集而难以透视,提高等同于施法者成功值的能见度调整值。基于周围的温度和风速,迷雾会迅速消散。一般来说,这意味着能见度调整值在每个战斗轮减少1,尽管GM可能会在温度低,潮湿的地区降低减少速度,在炎热干燥的地区加快速度。
劇透 -   :
Mist creates a thick fog that blankets the entire area of effect. The mist is dense and difficult to see through, imposing a visibility modifier equal to the hits scored by the caster. The mist dissipates quickly based on the surrounding temperature and winds. Generally speaking, this means the vision modifier is reduced by 1 per Combat Turn, though gamemasters may make this reduction slower in cool, damp areas and faster in hot, dry areas.

引用
攻击型法力屏障OFFENSIVE MANA BARRIER
(环境,范围)
类型:M      范围:LOS(A)
持续:S      耗竭:F+3

攻击型法力屏障是法力屏障法术的加强版(核心规则书第294页)。它可以让施法者创造一个可以“打击”任何接触到它的精魂、双重性质生物或星体的法力屏障。造成等同于法术强度的物理伤害。此外,攻击型法力屏障的功能与法力屏障相同。
劇透 -   :
Offensive Mana Barrier is an amped-up version of the Mana Barrier spell (p. 294, SR5). It allows the spellcaster create a mana barrier that “zaps” any spirits, dual beings, or astral forms that come into contact with it. The barrier inflicts Physical damage equal to its Force. Otherwise, Offensive Mana Barrier functions the same as Mana Barrier.

引用
防腐术PRESERVE
(物理,范围)
类型:P      范围:T
持续:I      耗竭:F-3

防腐术允许施法者防止惰性有机物质燥化,分解或腐败。它可以用在食物和饮料等世俗的东西上,但它往往是由司法者用来保护尸体尸检之前腐烂所用,或保存从犯罪现场取来小的有机样本(头发,皮肤)作为物质链接(核心规则书第296页)。材料保持新鲜程度和保存时间由施法成功值决定;以物质通常会保持新鲜的时间乘以成功值+ 1以确定其持续时间。例如,4次成功将保持物质的时间长达5倍。
劇透 -   :
Preserve allows the spellcaster to keep inert organic matter from drying out, decaying, or putrefying. It can be used on such mundane things as food and drink, but it is most often used by forensic spellcasters to protect cadavers from decay before autopsy, or to preserve small organic samples (hair, skin) taken from a crime scene for use as a material link (p. 296, SR5). The amount of time the material stays fresh and preserved is determined by the Spellcasting hits; multiply the number of hits + 1 by the time matter would normally stay fresh to determine how long it lasts. For example, 4 hits would preserve a substance for 5 times as long as it would normally last.

引用
保护载具PROTECT VEHICLE
(物理,范围)(校对:根据errata改为“物理”)
类型:P      范围:T
持续:S      耗竭:F-1

一个狡猾的魔法师知道如何保护她的逃生载具免受敌方施法者的伤害。保护载具在目标载具上施放防护屏障。施法者必须成功对抗目标的物体抗性(核心规则书第295页),以便在施法者和车辆之间建立神秘联系。
施法者每获得一个净成功,目标车辆的物品抗性阈值将提高1点。(校注:根据errata——“施法者每获得的净成功为目标车辆的物品抗性检定提供1骰池。”)
此外,施法者在法术持续时间内可以与整辆车及其乘员分享她的法术防御。请注意,只有车辆内的一个目标,或车辆本身,可以在单次战斗轮中使用所述的法术防御。
劇透 -   :
A wily magician knows how to protect her getaway vehicle from rival spellcasters. Protect Vehicle casts a protective barrier over a targeted vehicle. The caster must beat the surface’s Object Resistance threshold (p. 295, SR5) in order to create the mystical bond between the caster and the vehicle. Each net hit scored by the caster then increases the vehicle’s Object Resistance threshold by 1. In addition, for the duration of the spell, the caster may share her Spell Defense with the entire vehicle and its occupants. Note that only one target within the vehicle, or the vehicle itself, may utilize said Spell Defense during a single Combat Turn.

引用
脉冲术PULSE
(环境,范围)
类型:P      范围:LOS(A)
持续:I      耗竭:F+1

脉冲术以施法者发出短暂的高电荷电磁能量,对电气系统造成严重破坏。此法术擦除标准的RFID标签,并可能影响法术范围内的其他非光学和非硬化电子电路系统。大多数现代电子学都是基于光学的,但是他们仍然有一些该法术可以影响的电子元件。它也会影响一些老旧的设备和电力系统。法术范围内的所有设备,无论是谁拥有,都会受到影响。施法者必须成功对抗物品的物品抗性(核心规则书第295页)。受影响的系统可能会遭受数据丢失,断电或完全由GM自行决定。施法者的净成功数决定了脉冲范围内系统的中断程度。此外,脉冲术还会在短时间内中断无线接收和无线电通信。
劇透 -   :
Pulse sends out a brief, highly charged burst of electromagnetic energy, emanating from the spellcaster, that plays havoc with electrical systems. This spell erases standard RFID tags and may affect other non-optical and non-hardened electronic circuit systems within the range of the spell. Most modern electronics are optical-based, but they still have some electronic components that this spell can effect. It also can affect some archaic devices and power systems. All such devices within the spell’s range, no matter who owns them, are affected. The caster must beat the item’s Object Resistance threshold (p. 295, SR5) to affect it with Pulse. Affected systems may suffer data loss, power outages, or burn out entirely at the gamemaster’s discretion. The number of hits scored by the caster determines the level of disruption of the systems within the range of the Pulse. In addition, Pulse also disrupts wireless reception and radio communication for a brief instant.

引用
加固术REINFORCE
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-1
加固术允许施法者提高一个物体的结构完整性,不超过施法者的魔法(平方米)。 只要法术持续,施法者每一个成功就会使护甲和结构等级提高1。
劇透 -   :
Reinforce allows the spellcaster to increase the structural integrity of an object no larger than caster’s Magic in square meters. Each hit scored by the caster increases both the Armor and Structure rating by 1 as long as the spell is sustained.

引用
拖延载具SLOW VEHICLE
(物理)
类型:P      范围:LOS
持续:S      耗竭:F+1

拖延载具是一种危险的法术,是在敌人逃跑且无法阻止他们时,作为魔法师的最后通牒。如果施法者成功对抗载具的物品抗性(核心规则书第295页),她就可以物理吸收过剩的动能从而降低相对速度。
这会导致大量的额外耗竭,但施法者可以降低目标车辆的速度属性每净成功1点。(校注:errata想了想把前半句给删了——“施法者可以降低目标车辆的速度属性每净成功1点。”)
这个法术可以有效地在追捕过程中减慢目标的速度。如果司机不熟悉这个法术的效果,GM可能要求一个特技动作来保持车辆稳定(核心规则书第204页)。
劇透 -   :
Slow Vehicle is a dangerous spell that magicians use as a last report when an enemy is getting away and there isn’t any way to stop them. Should the caster achieve enough hits to beat the vehicle’s Object Resistance threshold (p. 295, SR5), she may physically absorb excess kinetic energy causing a decrease in relative speed. This causes a good deal of extra Drain, but for every hit scored, the caster may decrease the Speed Attribute by one for the targeted vehicle. This spell can be quite effective in slowing a target down during a chase. If the driver is unfamiliar with the effects of this spell, the gamemaster may require a Stunt action to keep the vehicle steady (p. 204, SR5).

引用
塑形术[物质] SHAPE [MATERIAL]
(物理,范围)
类型:P      范围:LOS(A)
持续:S      耗竭:F-2

塑形术[物质]允许施法者移动和塑造一定体积的无机元素或物质(空气, 土,水,火,泥,熔岩,石膏,混凝土,焦油等)。首先,施法者必须成功对抗目标的物品抗性检定(核心规则书第295页),然后以他的意志命令。材料可以以任何方式移动并且改变方向,移动最大速度为施法者(每米)。松散的材料可以很容易地移动和重构,但是联结或加固的材料(例如墙壁或者结构的其他材料部分)必须通过每战斗轮减少法术强度的结构等级来分解。这个法术可以让施法者迅速地挖掘洞穴,重定溪水流向,填充气球,在火焰中开辟路径,构建路障,或创建一个以前不存在的通道。每个元素/材质都需要一个单独的法术,例如沙塑型术,冰塑型术,木塑型术,混泥土塑型术等等。当法术结束时,施法者重塑的元素或材料将保持凝固状态。如果这种形式不能得到物质的支持,就会崩溃。材料/元素也可以发散,熄灭或蒸发。例如,以每回合施法者的施法成功值可以减少火焰的能量直到扑灭。
劇透 -   :
Shape [Material] allows the spellcaster to move and shape a volume of a specified inorganic element or material (air, earth, water, fire, mud, lava, plasteel, concrete, tar, etc.) within range of the spell. First, the caster must beat the material’s Object Resistance threshold (p. 295, SR5) and then mentally command it to his whims. The material can be moved and reshaped in any way the caster desires at a maximum Movement Rate of (net hits) meters per turn. Loose material can be moved and re-shaped easily, but material that is connected or reinforced (such as walls or other material part of a structure) must be broken apart by reducing its Structure Rating by Force points per Combat Turn.  This spell allows the caster to rapidly dig holes, redirect streams, fill balloons, create a path through a fire, construct a barricade, or create a doorway where one didn’t exist before. Each element/material requires a separate spell such as Shape Sand, Shape Ice, Shape Wood, Shape Concrete, and so on. Elements or materials reshaped by the caster remain frozen in that form when the spell ends. If that form cannot be supported by the material, it will collapse into rumble. The material/element can also be spread out, extinguished, or evaporated. For example, a fire could be extinguished by reducing the Power by the caster’s Spellcasting hits each turn.

引用
变形术SHAPECHANGE
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-3

[动物]形体(CRITTER) FORM
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-5

变形术将一个自愿目标转化为一个正常的(非超自然的)生物,但是目标保留了人类的意识。这个目标只能承受基本体质属性比自己大2以下或小2以上的动物形态。关于变形生物目标的物理属性(核心规则书第392页)。
施法者施法的每成功值为生物的任一基本属性添加1。(校注:根据errata——“施法者施法的每成功值为生物的任一物理属性提高1点。”)
他的精神属性保持不变。这个法术不会改变服装和装备。以动物形式的魔法师仍然可以施放法术,但不能执行任何需要语言的任务。这个目标不可能变成一个群体。(也就是说不能把目标变成一群老鼠之类的)
[动物]形体就像变形术,但只允许目标变成一个特定的非超自然动物。每个动物形态都是不同的法术(地狱猎犬形态,魔鬼鼠形态等等)。(校注:根据errata,范例改为“狗,鲨鱼等等”)
劇透 -   :
Shapechange transforms a voluntary subject into a normal (non-paranormal) critter, though the subject retains human consciousness. The subject can only assume the form of a critter whose base Body Rating is 2 points greater or less than her own. Consult the Critters section, (p. 392, SR5) for the subject’s Physical attributes while in critter form. Add 1 to the critter’s Base attribute Ratings for every hit the caster generates. Her Mental attributes remain unchanged. This spell does not transform clothing and equipment. Magicians in critter form can still cast spells but cannot perform tasks requiring speech. The subject may not turn into a swarm.
Critter form works like the Shapechange spell but only allows the subject to change into a specific non-paranormal animal. Each critter form is a different spell (Hellhound Form, Devil Rat Form, and so on

引用
防精魂屏障SPIRIT BARRIER
(环境,范围)
类型:P      范围:LOS(A)
持续:S      耗竭:F-1

锢魂术SPIRIT ZAPPER
(环境,范围)
类型:P      范围:LOS(A)
持续:S      耗竭:F+1

这是法力屏障法术(核心规则书第294页)的修改版本,旨在对抗精魂和精魂能力。锢魂术可以在物理层面上阻碍具象化的精魂。它对法术,法器,或非双重性质精魂,和星界形体没有影响。
劇透 -   :
This is modified version of the Mana Barrier spell (p. 294, SR5) designed to work again spirits and spirit powers. When cast on the physical plane, Spirit Zapper impedes materialized spirits. It has no effect on spells, foci, or non-spirit dual beings and astral forms.

引用
灭菌术STERILIZE
(物理,范围)(校注:根据errata改为“环境,范围”)
类型:P      范围:LOS(A)
持续:I      耗竭:F-3

这个法术允许施法者杀死所有的细菌(或其它微生物),且破坏所有有机材料,如脱落的皮屑,头发,血液等。受此法术影响的材料不能用作物质链接。因为此法术不影响附着在生物上的生物材料,所以它不会杀死生物中各种有益的或有害的微生物。施法者每取得一个成功,进行任何收集和使用灭菌生物材料进行取证的或以物质链接为目的的技能检定都造成-1骰池调整。狂奔者经常会使用这个法术消除犯罪痕迹物证,尤其是洒出来的鲜血。灭菌术范围等于施法者的魔法等级(立方米)。
劇透 -   :
This spell allows a spellcaster to kill all bacteria (and other microorganisms) and destroy organic material such as skin flakes, stray hairs, and spilled blood. Material affected by this spell cannot be used as a material link. Because the spell does not affect biomaterial attached to a living being, it does not kill the various helpful and harmful microorganisms living inside a creature. Each hit scored by the caster inflicts a –1 dice pool modifier to any skill tests made to collect and use sterilized biomaterial for forensics or material link purposes. Shadowrunners often employ this spell to eliminate incriminating trace evidence, especially if blood has been spilled. The area sterilized equals the caster’s Magic Rating in cubic meters

引用
胶化术TURN TO GOO
(物理)
类型:P      范围:LOS
持续:S      耗竭:F+3

胶化术允许施法者将活体组织转化为黏稠的胶状物质。施法者必须以魔法+施法技能对抗目标的体质(+法术反制)。此外,法术的强度必须等于或超过目标的体质。非生命物质(包括服装,装备和殖装)不受影响。目标在这个法术的效果下陷入昏迷,而且对这个胶状物的伤害通常会影响到他本身。胶状物的护甲等级等于体质+净成功数(见屏障,核心规则书第364页)。殖装仍然保持不动,彷彿被冻结在琥珀里。如果被移除,目标可能受到由GM判定的巨大物理伤害(取决于被移除的内容)。
劇透 -   :
Turn to Goo allows a spellcaster to transform living tissue into a sticky, glue-like substance. The caster must win an Opposed Test pitting her Magic + Spellcasting against the target’s Body (+ Counterspelling). Additionally, the spell’s Force must equal or exceed the target’s Body. Non-living material—including clothing, gear, and cyberware—are not affected. The target is not conscious while under the effects of this spell, and any damage suffered by the gooey form affects the target normally. The goo has a barrier Armor Rating equal to the Body + net hits (see Barriers, p. 364, SR5). Cyberware remains still, as though frozen in amber. If removed, the target may suffer significant physical damage (depending on what is removed) as determined by the gamemaster.
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