作者 主题: 【CF】摄入物新规则与BTL,p190-192  (阅读 681 次)

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【CF】摄入物新规则与BTL,p190-192
« 于: 2018-01-09, 周二 10:10:22 »
摄入物品级 GRADE OF DRUGS
街头调制(Street Cooked):这些是一个本地混混在一个地下室或者仓库制的那些摄入物。调制过程分割了纯的摄入物,来获得更多可售卖的产品并维持高利润。街头调制的摄入物价格是标准摄入物的一半,但后劲持续时间(药力消退后的负面影响持续时间)双倍。任何的药物相互作用(见下文)检定结果都+1;如果使用了多剂街头调制药物,这一调整值叠加。
标准(Standard):除非特别声明,这是默认的摄入物品级。效果与价格无变化。
药剂级(Pharmaceutical):应用高端控制来最小化杂质含量并标准化效果。价格双倍。任何后劲的持续时间都减半。成瘾阈值降低1点。药剂级是定制摄入物的最低品级。
设计师级(Designer):特别为某个人制造的摄入物,进一步地降低了副作用并优化其益处。价格是对应的药剂级摄入物的三倍(也就是标准价格的六倍),并且调制者必须留档一份使用者的DNA样本。由于它是为使用者量身定制的,因此后劲不那么严重,其持续时间为原来的四分之一。如果所有的摄入物都是设计师级的,那么药物相互作用检定结果-1。
如果某人使用了为其他人而非他本人定制的设计师级摄入物,那么这份摄入物被视为街头调制级。
劇透 -   :
Street cooked: These are the drugs a local ganger makes in a basement or warehouse. The cook cuts the pure drugs to get more product to sell and keep profits up. Street-cooked drugs are half the cost of standard drugs, but crash times (meaning the duration of negative effects after drugs wear of) are doubled. Any drug interaction rolls are at +1 to the roll; if multiple street-cooked drugs are used, this modifier is cumulative.
Standard: The default drug grade unless otherwise stated. No changes in effect or cost.
Pharmaceutical: High-end controls used to minimize impurities and standardize effects. Costs are doubled. Any crash effects are halved in time duration. The Addiction Threshold is reduced by 1. Pharmaceutical grade is the minimum grade for customized drugs.
Designer: A drug made specifically for one person, further reducing side effects and optimizing benefits. Cost is triple that of a pharmaceutical grade of the same drug (making it six times the Standard cost), and the cook making the drug must keep a sample of the user’s DNA on file. The crash isn’t as severe since it is tailored for the individual, so the duration is quartered. If all the drugs used are designer grade, then drug interaction rolls are at –1.
If someone uses a Designer drug intended for someone other than themselves, treat it as Street Cooked.



定制摄入物 CUSTOMIZING DRUGS
劇透 -   :
忠告:我在此把这一节的内容折叠起来,并且以个人的经验建议各位直接跳过“定制摄入物”这个章节,因为不论写作者的本意如何,它1)内容错漏百出,2)系统支离破碎,3)没有errata(也不会有),4)效果上看没有任何的实用意义,而且5)事实上根本不能用。同时在任何能合理地通过修改(或者说,重写核心规则)本节规则来挽救它的房规出台之前,任何人都不应该(或者说,实际上不能够)使用它,否则1)你自己想用,那你脑子有问题,或2)你想让别人用,那你良心有问题。友情提示:SRM对于本节规则的处理方法是“放弃治疗,直接砍掉”(虽然他们的说法还很委婉)。我从未如此地对不负责任地写出这种水平的规则的freelancer作者以及更加不负责任地闭着眼睛校对排版并把它拿出来卖的催化剂编辑部如此出离愤怒过,但事实上这一节的规则确是一坨乍一看卖相很好,吃到嘴里嚼了一嚼才发现是屎的东西。
最后一次警告:不要点开本节,并且像我一样感到无谓地愤怒和可笑。

劇透 -   :
定制摄入物 CUSTOMIZING DRUGS
可能你已经浏览过可用摄入物目录,并认为它们数量太有限了。你对摄入物有自己的理想,而且你想让它变成现实。好吧,这就是为你准备的章节。定制一剂摄入物包括两个步骤:选择一个基底,然后加一个或多个模块上去。
劇透 -   :
Perhaps you have perused the catalog of available drugs and found them lacking. You have a vision for a drug, and you want to make it happen. Well, this is the section for you. Customizing a drug involves two steps: choosing a foundation and then adding one or more blocks to it.
基底 FOUNDATIONS
基底是定制特种摄入物的起点。调制者选择一种基底并把它完善起来。每种基底都有一个特定的主题,能帮助你决定它是否符合你的用意。
劇透 -   :
Foundations are the starting point for a customized designer drug. A cook chooses one foundation and builds off it. Each foundation has a specific theme that can help you decide if it’s right for your purposes.
基底1:坦克 FOUNDATION 1(TANK)
体质+2,意志+1,疼痛抗力(Pain Resistance,修士异能)等级3,魅力-2
基底2:防御者 FOUNDATION 2 (DEFENDER)
敏捷+1,反应+1,直觉+1,力量–1,逻辑–1
基底3:天才FOUNDATION 3 (GENIUS)
逻辑+2,直觉+2,意志–1,反应–1
基底4:万人迷 FOUNDATION 4 (CHARMER)
魅力+1,社交界限+1,敏捷–1
基底5:战士 FOUNDATION 5 (WARRIOR)
力量+1,敏捷+1,体质+1,意志–1

模块 BLOCKS
模块有2到3个等级。一个有负面调整值的模块不能与另一个在相同属性上有正面调整值的模块兼容。另外,如果基底对某个属性有负面调整值,那么对该属性有正面调整值的模块只能使用1级或2级。
当使用定制摄入物时,别忘了一项属性不能被降低到1以下。如果某人使用了一剂会把他的某属性降低到0或以下的摄入物,他就会瘫痪,因为直到药力消退之前他的身体无法正常工作。
劇透 -   :
Blocks have two or three levels. A block that has a negative modification is incompatible with another block that has a positive modification on the same attribute. Additionally, if a foundation has a negative modifier for an attribute, only Level 1 or Level 2 or a block positively modifying that attribute can be used.
When using custom drugs, remember that an Attribute can’t be modified below 1. If someone takes a drug that will modify the Attribute to 0 or below, the person is paralyzed as their body is unable to function until the drug wears off.
模块1:粉碎 BLOCK 1 (CRUSH)
等级1:力量+1,直觉–1
等级2:力量+2,直觉–1,后劲:2S伤害,无法抵抗
等级3:力量+3,直觉–1,低度耐痛特质(p. 82,SR5),后劲:2S伤害,无法抵抗
模块2:暴力 BLOCK 2 (BRUTE)
等级1:体质+1,逻辑–1
等级2:体质+2,逻辑–1,后劲:2S伤害,无法抵抗
等级3:体质+3,逻辑–1,直觉-1,后劲:2S伤害,无法抵抗
模块3:袭击 BLOCK 3 (STRIKE)
等级1:敏捷+1,力量–1
等级2:敏捷+2,力量–1,后劲:2S 伤害,无法抵抗)
等级3:敏捷+3,力量–1,手抖特质 (p. 87,SR5),后劲:2S伤害,无法抵抗
模块4:闪电 BLOCK 4 (LIGHTNING)
等级1:反应+1,逻辑–1
等级2:反应+2,逻辑–1,意志–1
等级3:反应+3,逻辑–1,意志–1,后劲:2S伤害,无法抵抗
模块5:爱因斯坦 BLOCK 5 (EINSTEIN)
等级1:逻辑+1,意志–1
等级2:逻辑+2,意志–1,直觉–1
等级3:逻辑+3,意志–1,直觉–1,后劲:–1D6主动性骰
模块6:全面检查 BLOCK 6 (GUT CHECK)
等级1:直觉+1,力量–1
等级2:直觉+2,力量–1,反应–1
等级3:直觉+3,力量–1,反应–1,后劲:2S伤害,无法抵抗
模块7:石墙 BLOCK 7 (STONEWALL)
等级1:意志+1,体质–1
等级2:意志+2,体质–1,敏捷–1
等级3:意志+3,体质–1,敏捷–1,力量–1
模块8:畅谈 BLOCK 8 (SMOOTHTALK)
等级1:魅力+1,力量–1
等级2:魅力+2,力量–1,后劲:2S伤害,无法抵抗
等级3:魅力+3,力量–1,粗鲁特质 (p. 85,SR5),后劲:2S伤害,无法抵抗
模块9:惊畏 BLOCK 9 (SHOCK&AWE)
等级1:+1D6主动性,后劲:4S伤害,无法抵抗
等级2:+2D6主动性,所有界限-1,后劲:4S伤害,无法抵抗
等级3:+3D6主动性,所有界限–2,后劲:8S伤害,无法抵抗

以下为高级模块,并且由于其更进一步的复杂性而只有2等级。
劇透 -   :
The following are advanced blocks and only have 2 levels due to their added complexity.
模块10:锐智 BLOCK 10 (RAZOR MIND)
等级1:直觉 +1,逻辑 +1,魅力 –1,后劲:1S伤害,无法抵抗
等级2:直觉 +2,逻辑 +2,魅力 –2,后劲:2S伤害,无法抵抗
模块11:将军 BLOCK 11 (THE GENERAL)
等级1:魅力 +1,意志 +1,力量 –1,后劲:2S伤害,无法抵抗
等级2:魅力 +2,意志 +2,力量 –1,敏捷 –1,后劲:2S伤害,无法抵抗
模块12:抵抗 BLOCK 12 (RESIST)
等级1:体质+1,意志+1,逻辑–1,后劲:1S伤害,无法抵抗
等级2:体质+2,意志+2,逻辑–1,反应-1,后劲:2S伤害,无法抵抗
模块13:急速恶魔 BLOCK 13 (SPEED DEMON)
等级1:敏捷+1,反应+1,力量-1,后劲:1S伤害,无法抵抗
等级2:敏捷+2,反应+2,力量-1,直觉-1,后劲:2S伤害,无法抵抗

要设计你自己的摄入物,首先选择你想要作为开始的基底,然后选择你想加入的模块和等级。你可以随意加入模块,只要最终的摄入物符合以下所有限制:
·所有来源的总主动性骰不能超过+4D6;
·对于单一属性,所有来源的总加值不超过+4;
·任何属性都不能被调整到1以下;
·正向调整了基底负向调整的属性的模块,最大等级是2;
·当摄入物效果结束后,后劲中的晕眩伤害无法抵抗。如果此伤害会填满使用者的晕眩CM,剩余的部分会溢出到物理CM,比率是每2格剩余的晕眩伤害造成1格物理伤害。
定制摄入物的基础持续时间是10×1D6分钟。基础媒介方式是摄入,而基础起效速度是3战斗轮。这些可以被增强剂改变,如同可用增强剂表中所显示的一般。增强剂的价格和成瘾效果列于定制摄入物价格表中。
劇透 -   :
To design your own drug, first choose the foundation you want to start with, and then choose the level of the block you want to add. You can add additional blocks as long as the final drug adheres to all of the following restrictions:
• Total Initiative dice from all sources cannot be increased beyond +4D6.
• The total allowable bonus through all sources to any one Attribute is +4.
• No Attribute can be modified below 1.
• The maximum level of a block that positively modifies an Attribute that the chosen foundation negatively modifies is Level 2.
• The Stun damage of a crash effect is unresisted when the drug’s effects end. If this damage fills the user’s Stun Condition Monitor, the remaining damage overflows into the Physical Condition Monitor at the rate of 1 box of Physical damage for every 2 boxes of Stun damage (or portion thereof) left over.
The base duration for customized drugs is 10 x 1D6 minutes. The base vector is Ingested, and the base Speed is 3 Combat Turns. These can be changed with Enhancers, as listed in the Available Enhancers table. The costs and Addiction effects of Enhancers are in the Customized Drugs Cost table.
引用
表:可用增强剂 AVAILABLE ENHANCERS
增强剂效果
摄入增强剂   增加摄入作为媒介
吸入增强剂增加吸入作为媒介
速度增强剂生效速度降低1个战斗轮;最多可以选择三次
持续增强剂决定持续时间时结果+1D6;最多可以选择三次使最终持续时间为10×4D6
(译者:是的,你没有看错,原文就是如此,基础媒介就是摄入,增强剂也是摄入增强剂;是的,没有errata,官方的没有,非官方的也没有,到现在还没有,估计也不会有了;是的,这甚至不是这一节最大的傻逼之处

取决于你想让它做到的事情,摄入物的可获得性也可能很高,价格也是。能够得到完完全全就是你想要的效果的好处,使得定制摄入物成为了许多喜欢用摄入物增强自己的专业人士中常见的选择。然而,由于这些摄入物的本质使然,它们不能像那些普普通通的摄入物一样在街头巷尾找到。获得定制摄入物需要一位联系等级最低为5的化学家或摄入物贩子人脉;获得这些摄入物所需的原料也需要相同等级的人脉。原材料消耗这些摄入物普通价格的一半。混合调制定制摄入物需要一个 化学+逻辑 延续检定,阈值等于摄入物的可获得性×2,间隔为8小时。延续检定中任何一次失误要求玩家从0成功从头开始进行整个检定;一次严重失误意味着原料被毁坏而无法再使用。
劇透 -   :
Depending on what you want it to do, the Availability for a drug can be high, along with the cost. The benefit of being able to get exactly what you need makes customized drugs a popular choice with many professionals who prefer drugs for their boost. However, due to the nature of these drugs, they can’t be found on street corners like run-of-the-mill drugs. Acquiring customized drugs requires a chemist or dealer contact with a Connection Rating of at least 5; the same level of contact is needed to acquire the raw ingredients necessary for these drugs. The raw ingredients cost half of the normal drug price. Mixing customized drugs requires a Chemistry + Logic Extended Test with a threshold equal to the drug’s Availability x 2 and an interval of eight hours. A glitch on any part of the Extended Test requires the player to start the entire test over with no successes; a critical glitch means the ingredients are destroyed and cannot be used.
(译者:是的,联系5的人脉,一般人甚至没有的人脉,就用来买这破玩意;是的,8小时间隔,这就意味着一个超级专业的制药师也没法在1天时间内完成一剂只有基底没有别的内容的摄入物;更不要说还不能有哪怕一个失误,不然就全部付之东流。给玩家使用的规则是tm这么写的?)
引用
表:定制摄入物价格(每剂) CUSTOMIZED DRUGS COST(PER DOSE)
摄入物可获得性价格成瘾等级   成瘾阈值
基底1-54R75¥62
模块1-8(每等级)+1+20¥   **
模块9(每等级)+2+40¥**
模块10-13(每等级)+2+30¥**
增强剂+1+50¥+1+1
(译者又来了:是的,你没有看错,原文就是如此,一排星号,并且根本没有任何文字或者表格说清楚;是的,没说这种成瘾是心理还是生理还是两者兼有;是的,没说这里的价格到底是哪个品级的;是的,没有errata,官方的没有,非官方的也没有,到现在还没有,估计也不会有了;是的,你现在也发现了,不但这个傻逼系统相比量产药物投资大回报低,而且一开始根本就没法使用。
范例我就不翻译了,有兴趣的可以自己去看看(没法从中还原星号的具体数值,因为未知量太多,已有关系式只有一条,而且甚至不知道是不是线性的)。我现在只想喝下范例中这一剂猛药,然后打爆写这段规则的人,以及参与了这本书制作并且没有发现这段规则傻逼的所有催化剂编辑的狗头,来感谢他们在本来就不完美的这本书上拉了一坨屎并且把它彻底毁掉这件事。)
劇透 -  两种尝试挽救它的解决方案:
法文版的解决方案(温和派):根据范例反推(虽然也没还原范例),每个模块的成瘾等级为(等级-1),成瘾阈值为(等级-2),最低0。这个方案很美。
德文版的解决方案(激进派):所有星号改成-,意味着模块不改变它们。这个方案看起来稍稍提高了实用性。
关于增强剂,我认为默认的媒介应该是注射。
供各位GM参考(当然,在SRH确定使用其中之一的房规之前,这一节依然暂时不可用)。
感谢马丁老爷的帮助。



药物相互作用 DRUG INTERACTIONS
当摄入物被混在一起,坏事就发生了。有时候你很幸运,有时候则不是,而且涉及的摄入物越多,它就有可能越糟糕。如果你在一剂摄入物生效时或正在从后劲中回复时服下另一剂摄入物,你就要冒着承受药物相互作用的风险。
为第一剂后的每一剂摄入物投掷1D6,并加总所有结果。将结果按照摄入物品级调整(如果可以应用调整)并参考下列表格。
劇透 -   :
When drugs are mixed, bad things happen. Sometimes you get lucky, sometimes you don’t, and the more drugs involved, the worse it can get. If you take a drug while still under the effect of another drug or recovering from a drug crash, you run the risk of experiencing a drug interaction.
Roll 1D6 for each drug beyond the frst, and total the results. Modify the total by drug grade (if applicable) and consult the following table.
引用
表:药物相互作用表 DRUG INTERACTIONS TABLE
街头调制摄入物:每一剂街头调制摄入物使最终结果+1
设计师级摄入物:如果所有摄入物都是设计师级,最终结果-1
投掷值   效果
1所有摄入物持续时间加倍
2-4没有副作用
5-6所有后劲时间加倍
7-9后劲立即生效
10立即受到3S伤害,无法抵抗
11-13后劲中伤害为物理伤害而不是晕眩伤害
14+立即受到10P伤害,只能用体质抵抗
引用
范例:Wrecker,再临 WRECKER, AGAIN
Wrecker在监视任务重抽中了签,并且服下一剂长途来保证他不会睡着而错过来仓库做摄入物交易的敌对方混混。凌晨两点,敌对帮派出现了。Wrecker叫醒了他的兄弟们,然后他们五个冲了进去。Wrecker,知道事情正在变糟,注射了一剂他的定制摄入物。由于他正在同时受到两种摄入物的影响,他必须进行相互作用检定。他投掷1D6并得到2,所以什么都没发生。战斗进行的很快,并且他们胜利了。为了庆祝他们的大成功,Wrecker的伙伴Vindicator点燃了一些他们抢到的深草。吸了几口之后,Vindicator把它递给了Wrecker,而后者不做多想就猛吸了一口。由于他现在处于三种摄入物的影响下了,他不得不再次进行相互作用检定。他这次投掷2D6,而且深草是街头调制的所以结果+1。他骰出3和5,所以加上+1调整,总结果是9,这意味着他要立刻承受三剂摄入物全部的后劲效果。
劇透 -   :
Wrecker draws the short straw on stakeout duty and takes a dose of long haul to make sure he won’t fall asleep and miss the rival gangers coming to make a drug deal at the warehouse. At 2 a.m. the rival gang shows up. Wrecker wakes up his buddies, and the five of them move in. Wrecker, knowing things are going down, injects a dose of his customized drug. Since he’s under the influence of two drugs simultaneously, he has to check for interaction. He rolls 1D6 and gets a 2, so nothing happens. The combat goes quickly, and they are victorious. In celebration of their big score, Wrecker’s partner Vindicator lights up some of the deepweed they seized. After taking a couple of hits, Vindicator hands it to Wrecker, who takes a drag without thinking about it. Since he is still now under the influence of three different drugs, he has to check for interaction again. He now rolls 2D6, and the deepweed was street cooked so it adds +1. He gets a 3 and a 5, so with the +1modifer, he has a total of 9, which means he immediately suffers the crash effects from all three drugs.



常见BTL芯片 COMMON BTL CHIPS
这些是一些常见的“比生活更美好”(BTL)芯片的效果。它们算作情态芯片(moodchips,见核心chm),这意味着它们的数据为:可获得性4F,价格50新元,成瘾等级6,成瘾阈值2。
劇透 -   :
These are the effects of some common Better-Than-Life chips. They count as moodchips (p. 413, SR5), meaning they have an Availability of 4F, a cost of 50 nuyen, an Addiction Rating of 6, and Addiction Threshold of 2.
镇定BTL DOWNER BTL
效果:反应-1,直觉+1

兴奋BTL UPPER BTL
效果:直觉-1,反应+1

亢进BTL HYPER BTL
效果:反应+1,敏捷+1,直觉-1,魅力-1

冷漠BTL CHILL BTL
效果:魅力+1,直觉+1,逻辑-1,意志-1



特种BTL芯片 SPECIALIZED BETTER-THAN-LIFE CHIPS
以下的BTL比你的常见BTL要珍贵得多。他们的数据为:可获得性8F,价格200新元,成瘾等级6,成瘾阈值2。
(译注:根据内容和原意,这些都是人格修正芯片,persona-fix chips)
劇透 -   :
The following BTLs are far rarer than your average BTL chip. They have an Availability of 8F, a cost of 200 nuyen, an Addiction Rating of 6, and an Addiction Threshold of 2.
狂暴BTL BERSERKER BTL
效果:力量+1,体质+1,逻辑-1,意志-1
使用者只要在战斗中就总是使用〈全力攻势〉复杂动作(p.121.RG);不需要受过相应武术训练。
劇透 -   :
Effect: +1 Strength +1, Body +1, Logic – 1, Willpower –1
The user always employs Full Offense (p. 121, Run & Gun) whenever in a fight; no martial arts training is needed.
保镖BTL BODYGUARD BTL
效果:体质+1,逻辑-1
可以使用〈道义援护〉打断动作(p.125,RG)而不需要消耗极限点。
当此芯片被插入,使用者被指定一个保护的目标。使用者随后会将保护此人作为第一要义。
劇透 -   :
Effect: Body + 1, Logic –1
May use Protecting the Principal (p. 125, Run & Gun)
without spending Edge.
When the chip is slotted, the user is assigned a target to protect. The user will then protect this person above all else.
渗透者 INFLITRATOR
效果:敏捷+2,力量+1,魅力-2,体操2,开锁2,手上功夫1
贪婪:使用者必须进行一个意志(3)检定来抵抗偷窃一件未被注意着的贵重物的欲望。
掠夺狂喜:使用者必须进行一个意志(2)检定才能在干活时半途停下。
如果使用者的魅力被降低到1以下(译注:会失去知觉无法行动),那当他在此程序尚在运行中时恢复知觉的话,使用者会得到粗鲁特质(见核心chm)。当人格修正程序停止运行时此特质消失。
劇透 -   :
Effect: Agility + 2, Strength + 1, Charisma – 2, Gymnastics 2, Locksmith 2, Palming 1
Greed: The user must make a Willpower (3) Test to resist the urge to steal a valuable item left unattended.
Thrill of the Heist: The user must make a Willpower (2) Test to stop in the middle of a job.
If the user’s Charisma is reduced below 1, the character gains the Uncouth quality (p. 85, SR5) if they regain consciousness while the program is still running. The quality goes away when the p-fx program is stopped.
和平者 PACIFIER
效果:反应-1,直觉-1,意志-1,魅力-1
此芯片是为了在不打晕撤出对象的状态下使其便于控制。它的程序模拟一个依赖助成者的情感与思想,这使得使用者变得被动且顺从。受害者会看起来醉醺醺的,语言不清,呆滞而面无表情。
劇透 -   :
Effect: Reaction – 1, Intuition – 1, Willpower – 1, Charisma – 1
This chip is intended to make extraction targets easier to control without knocking them out. The program emulates the emotions and thoughts of a codependent individual, which make the user passive and compliant. The victim will have drunken, slurred speech and a glassy-eyed appearance.
« 上次编辑: 2018-05-13, 周日 20:49:58 由 马非鱼 »
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