作者 主题: 第2章:创造角色【2.1 种族】  (阅读 31820 次)

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第2章:创造角色【2.1 种族】
« 于: 2021-01-29, 周五 10:52:50 »
种族
Races

银河系充满了成千上万种不同种族,但只有其中少数是有智能的。其中一些是神堡空间的重要成员,致力于建立一个更好的银河系社会;另一些无法无天,对神堡议会的法令毫不关心;还有少数是被驱逐者,但所有种族都是独一无二的。

这里介绍的种族绝不是现存仅有的智能种族。毕竟,整个星系只有不到1%的地方被探索过,所以很可能还有很多其他种族尚未与已知种族接触。
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The Milky Way is filled with thousands of different races but only a handful is sapient. Some are valued members of Citadel space, working to build a better galactic community; others are lawless, caring nothing for the Citadel Council’s edicts; a few are outcasts, but all are unique.
The races here presented are not, by all means, the only existing sapient races. After all, less than 1% of the entire galaxy has been explored so it is quite possible that are plenty other races that have yet to make contact with the known races.
« 上次编辑: 2021-09-23, 周四 09:41:54 由 Loudque »

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Re: 第2章:创造角色【第二部分:种族】
« 回帖 #1 于: 2021-01-29, 周五 11:35:13 »
阿莎丽
Asari

阿莎丽人,瑟西亚星球的原生种族,通常被认为是已知星系中最强大和最受尊敬的有知觉物种。她们是继普洛仙人之后,第一个实现星际飞行、发现并定居神堡的种族。她们的寿命极长,寿命可达千年。

阿莎丽是一个单性种族,外表明显女性化,以其优雅、外交技巧、生物异能和可与任何性别或物种的伴侣繁殖的能力而闻名。她们首先提议建立神堡议会,并从那时起就一直是银河社会的核心。
劇透 -   :
The asari, a race native to the planet Thessia, are often considered the most powerful andrespected sentient species in the known galaxy. They were the first race, after the Protheans, to achieve interstellar flight, and to discover and inhabit the Citadel. They are extremely long lived - with a lifespand that can reach a millennia.
Asari are a mono-gender race, distinctly feminine, known for their elegance, diplomatic skills, biotic power and the ability to reproduce with a partner of any gender or species. They were the first to propose the creation of the Citadel Council and have been at heart of the galactic society ever since.

生理:

典型的阿莎丽人有蓝色到紫色的肤色,有些还带有面部纹身或胎记(在后一种情况下,这些标记通常代表该阿莎丽的“父亲”物种)。阿莎丽没有头部毛发,而是生成了波浪状的皮肤褶皱。除了这些差异之外,从美学上讲,阿莎丽人是最接近人类的外星物种。

尽管她们与人类有着巨大的差异,与其他种族相比也有着巨大的差异,但几乎所有的物种都认为阿莎丽人是有吸引力的,从她们的繁殖方式上考虑,这非常有利。尽管无法完全解析,一些科学家推测这种吸引力可能是某种神经化学影响。

阿莎丽人的细胞再生能力使她们的寿命长达1000年,尽管她们的愈合速度并不比其他物种快。

虽然阿莎丽人只有一种性别,但她们并非是无性的。阿莎丽人将自身基因复制两套提供给她的后代,不管“父亲”是什么物种或性别,后代都会是阿莎丽人。第二是一个独特的,被称为融合——也被称为连接或结合——的过程,在融合过程中,阿莎丽有意识地直接通过皮肤发送和接收脉冲信号,将她的神经系统与伴侣同调。实际上,阿莎丽人和她的伴侣短暂地成为一个统一的神经系统。融合前常说的一句话是“拥抱永恒”,可能是为了帮助伴侣集中注意力。

伴侣可以是另一个阿莎丽人,也可以是任何性别的外星人。然而,自从遇到其他有知觉的物种,非阿莎丽间交配已成为首选,因为他们能提供更多样性的基因。

这个过程并非发生在基因层面,因为后代是100%的阿莎丽人,没有从伴侣身上直接提取DNA。取而代之的是,阿莎丽人可以发掘伴侣的遗传基因,并将可取的的性状将加入后代的基因随机排列,从而为物种带来多样性。

这种独特的繁殖方式也是阿莎丽人都是天生异能者的原因,她们进化出的有意识地控制神经冲动的能力与生物异能训练非常相似。

阿莎丽人的融合能力也延伸到了精神领域。在交配期间,阿莎丽人和她的伴侣分享记忆、想法和感觉。也有这样一种可能,即一个阿莎丽人与他人融合,仅仅是为了传达,而非共享思想。如果阿莎丽人如此希望,她甚至可以强迫她的伴侣接受思想和命令,可能迫使他或她按照她的意愿行事——如果伴侣无法抗拒阿莎丽人的意志力。然而,这样做并不是没有后果的,即使伴侣最终被迫按照阿莎丽人的命令去行动,他或她也总是能意识到这种企图。这种精神控制的方法被大多数阿莎丽人所反对,并且被银河法律所禁止。



随着生理和心理变化作为特征,阿莎丽人会经历三个生命阶段:

• 少女阶段从出生开始,以探索和体验的动力为标志。大多数年轻阿莎丽人好奇而不安宁。

• 350岁左右开始进入成年阶段,但如果进行频繁的融合,则会更早触发。这一阶段的特点是希望在一个地区定居并抚养孩子。

• 女族长阶段开始于700岁左右,如果个体很少融合,则会开始于700岁以后。女族长在他们的社区里成为智者和议员。他们很少出现在阿莎丽空间之外,更喜欢阿莎丽社区的舒适。

然而,应该注意的是,每一个阶段都可以开始于一个阿莎丽觉得她已经达到了正确的成熟水平的时候。虽然生命的每个阶段都有强烈的生物学倾向,但个体可能会做出意想不到的人生选择。例如,有些少女宁愿呆在家里而不愿探索,有些成年阿莎丽宁愿工作而不愿建立家庭,有些女族长对社区事务不感兴趣。
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Biology: A typical asari has a blue to purple skin tone and some also have facial markings, either tattoos or genetic (in the later case, those markings usually represent the “father” species of that asari). Instead of head hair, asari have wavy folds of sculpted skin. Aside from these differences, aesthetically the asari are the closest alien species to humans.
Despite the difference between them and humans, and the tremendous difference when compared to other races, asari are considered attractive by almost all species, which is useful considering their method of reproduction. Although not fully explained, some scientists speculate this attraction may be neurochemical in nature.
The asari’s cellular regeneration allows them to live up to 1000 years, though they don’t heal faster than other species.
Although asari have one gender, they are not asexual. An asari provides two copies of her own genes to her offspring, which – regardless of the species or sex of the “father” – is always an asari. The second set is altered in a unique process called melding, also known as the joining or melding. During melding, an asari consciously attunes her nervous system to her partner’s, sending and receiving electrical impulses directly through the skin. Effectively, the asari and her partner briefly become one unified nervous system. A common phrase used before melding is “embrace eternity,” presumably to help focus the partner’s mind.
The partner can be another asari, or an alien of any gender. However, since meeting other sentient species, non-asari mates have become preferred for the diversity they provide. Not in terms of genes, as the offspring is 100% asari and no DNA is taken from the partner. Instead, the asari can explore her partner’s genetic heritage and use the desirable traits to randomize the genes of their offspring, thus bringing diversity to the species.
This unique means of reproduction is also the reason asari are all talented biotics. Their evolved ability to consciously control nerve impulses is very similar to biotic training.
An asari’s melding ability extends to a mental connection as well.During mating an asari and her partner share memories, thoughts, and feelings. It is also possible for an asari to meld with another for the sole purpose of transferring thoughts, without reproduction. If the asari so desires, it can even force ideas and orders into the mind of her partner, possibly forcing him or her to act as she wishes – if the partner cannot resist the asari willpower that is. This is not done without consequence, however, and the partner is always aware of the attempt, even if he ends up being compelled to perform as the asari commands. This method of mind-control is frowned upon by most asari and is forbidden by Galactic Law.
Asari pass through three climacteric life stages, marked by biochemical and physiological changes:
• The Maiden stage begins at birth and is marked by the drive to explore and experience. Most young asari are curious and restless.
• The Matron stage of life begins around the age of 350, though it can be triggered earlier if the individual melds frequently. This period is marked by a desire to settle in one area and raise children.
• The Matriarch stage begins around 700 years of age, or later if the individual melds rarely. Matriarchs become active in their community as sages and councilors. They are rarely seen outside asari space, prefering the conforts of an asari community.
However, it should be noted that, each stage can be started whenever an asari feels that she has reached the correct level of maturity. While each stage of life is marked by strong biological tendencies, individuals do make unexpected life choices. For example, there are Maidens who stay close to home rather than explore, Matrons who would rather work than build a family, and Matriarchs who have no interest in community affairs.
文化:

由于她们的漫长寿命,阿莎丽人往往倾向于拥有一种在其他种族间不常见的“长远看法”。当他们遇到一个新物种或新情况时,他们更愿意长期被动地观察和研究,而不是立即采取行动。她们不在乎一些投资或决定在几十年或几百年内没有得到回报。女族长做出的决定似乎经常难以理解,但当她们精心制定的计划付诸回报时就能明显看出其远见。在外交关系中,这种长远的观点表现为希望保持经济、政治和军事力量的稳定平衡。

传统上,阿莎丽通过文化统治和智力优势传播他们的影响。他们邀请先进发展的新物种加入银河社区,对他们的理想和信仰将不可避免地影响现有的文化这点了然于心。阿莎丽人之间倾向于共同的,一致的态度:例如,即使有其他选择,她们住在星际飞船上时也更喜欢共用空间。

阿莎丽人相信她们的后代从融合的基因中获得了“父亲”的最佳品质——当然,这取决于阿莎丽人认为什么是最好的品质。他们也不赞成同种受孕,因为她们的基因多样性以及文化上的革新都是与在跨种结合中获得的,所以阿莎丽人种间繁殖被认为是一种浪费。这样的后代偶尔被称为“纯种”,这在当代阿莎丽人中是一种极大的侮辱。一种罕见的基因缺陷称为阿鞑-亚喀西,它使阿莎丽人在交配融合过程中摧毁伴侣的心智,在纯种后代中发生的频率更高。

阿莎丽人很清楚他们往往很有吸引力,并很舒适地表达自己的性取向。在少女时期,许多阿莎丽人在酒吧或舞厅担任色情舞者的工作。所有种族的年轻男性都对阿莎丽人着迷,但由于它们天生的性欲和与任何物种交配的能力,阿莎丽人有时被谣传为滥交,谣言大多是误传或一厢情愿。事实上,阿莎丽人必须接受一点,如果他们与自己之外的物种交配,他们几乎不可避免地会比他们的伴侣长寿(除了克洛根,他们有着同样漫长的寿命)。因此,他们也必须将自己的“长远观点”应用到人际关系中,品味与伴侣共度的时光,而不是专注于不可避免的损失。由于年龄差异,许多阿莎丽人独自抚养他们的女儿,当“父亲”物种是短命时尤其如此。

阿莎丽人在春天开始时会庆祝一个叫“嘉尼里斯”的节日,这个节日标志着新年的开始。在节日期间,她们会用花朵制作花环,送给朋友以及恋人。和其他一些神堡种族的节日一样,这个节日也被神堡星区的其他种族所吸收庆祝。
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Culture: Because of their long lifespan, asari tend to have a “long view” not common in other races. When they encounter a new species or situation, they are more comfortable with an extended period of passive observation and study, rather than immediate action. They are unfazed if some of their investments or decisions do not pay off for decades or centuries. Matriarchs can seem to make incomprehensible decisions, but their insight is evident when their carefully-laid plans come to fruition. In diplomatic relations, this long view manifests in the desire to maintain stable balances of economic, political, and military power.
Traditionally, asari spread their influence through cultural domination and intellectual superiority. They invite new species of advanced development to join the galactic community, fully knowing that their ideals and beliefs will inevitably influence the existing culture. The asari tend toward communal, consensus attitudes among themselves too: for example, they prefer to live in shared spaces aboard starships even if there are alternatives available.
Asari believe that their offspring acquire the best qualities of the “father” from the melded genes – which, of course, depends on what a particular asari considers as being the best traits. They also frown upon intraspecies conception, since genetic traits and cultural insight is gained from mating outside their species, so it’s considered wasteful for asari to reproduce together. Such offspring are occasionally referred to as “purebloods”, a great insult among contemporary asari. A rare genetic defect known as Ardat-Yakshi, which makes asari destroy the partner’s mind during a mating melding, occurs much more frequently among the daughters of purebloods.
Asari are well aware they tend to be attractive, and are comfortable expressing their sexuality. During maiden stage, many asari take the job of erotic dancers in bars or discos. Young males of all races tend to have a fascination with asari. But because of their natural sensuality and ability to mate with any species, asari are sometimes rumored to be promiscuous, rumors that are mostly misinformation or wishful thinking. In fact, asari have to accept that if they mate outside their own species, they will almost inevitably outlive their partner (with the exception of the krogan, who have a similarly immense longevity). Therefore they have to apply their “long view of things” to relationships as well, savoring the time they spend with their partners rather than focusing on their inevitable loss. As a result of the age difference many asari raise their daughters alone, especially if the “father” species is short-lived.
The asari celebrate the springtime fertility ritual Janiris, which marks the start of the new year. During this time, they create wreathes of flowers and distribute them among their friends and loved ones. As is the case with the holidays of some other Citadel species, the celebration of Janiris has been adopted by other species that operate in Citadel Space.
经济:

阿莎丽人拥有银河系中最大的单一经济体,有广泛的贸易和社会联系。像塞里斯和阿玛利这样的同业公会实际上垄断了先进的生物技术。考虑到他们的政治影响力,阿莎丽人的禁运对任何种族都是灾难性的。
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Economy: The asari possess the largest single economy in the galaxy. They have extensive trade and social contacts. Craft guilds, such as those within the cities Serrice and Armali, hold a virtual monopoly on advanced biotic technology. Given their political influence, an embargo by the asari would prove disastrous to any race.
宗教:

主要的阿莎丽宗教是席亚丽,大致的翻译为“万物一体”。其理论为宇宙是一种意识,其中的每一个生命都是更大整体的一部分,而死亡是一个人的精神能量与更大的宇宙意识的融合。席亚丽信徒并不怎么相信轮回,他们相信精神能量在死后回到宇宙意识,最终将被用来填充新的凡人容器。当阿莎丽人发现他们可以与几乎任何形式的生命“融合”时,这一宗教变得流行起来,这被视为宗教信仰的证据。

在席亚丽兴起之前,阿莎丽的宗教和她们的政治观点一样多样化。那个时代里幸存下来的教派中,最强大的是崇拜阿瑟密女神的一神教。像阿莎丽人一样,女神在少女、成年和女族长三个阶段循环。阿莎丽经常以“女神”起誓,尽管这更可能是一种文化遗产,并不反映个人的信仰。
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Religion: The main asari religion is siari, which translates roughly as “All is one”. It states the universe is a consciousness, every life within it is an aspect of the greater whole, and death is a merging of one’s spiritual energy back into greater universal consciousness. Siarists don’t specifically believe in reincarnation; they believe in spiritual energy returning to the universal consciousness upon death will eventually be used to fill new mortal vessels. The religion became popular when the asari discovered they could “meld” with nearly any form of life, which is taken as proof of the religion’s beliefs.
Before the rise of siari, asari religions were as diverse as their political opinion. The strongest survivor of those days is the monotheistic religion worshipping the goddess Athame. Like the asari, the goddess cycles through the triple aspects of maiden, matron, and matriarch. Asari often swear “by the goddess”, though this may be a culturallegacy rather than reflecting an individual’s belief.
政府:

阿莎丽人形成世界政府时间较晚,几个世纪以来,他们的家乡瑟西亚都是共和政体城邦群。这是由于他们追求共识和稳定的文化倾向,他们自由交换而不是囤积资源,更愿意相互理解而不是通过冲突等解决分歧,因此减少了对大型统一政府的需要。直到信息时代,城邦之间的联系才日益紧密,互联网上的交流演变成了“电子民主”。

除了他们的议会代表外,阿莎丽没有政治家或选举,而是拥有一个自由的,包容各方的立法机构,公民可以随意参与。政策辩论在一天中的任何时间都在官方聊天室和论坛中进行,由专门编程的虚拟智能主持。在任何特定的辩论中,阿莎丽人倾向于对在场的任何一位女族长的观点给予最大的赞扬。

在现代,阿莎丽人通常在神堡议会中的担负外交职能。
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Government: The asari came late to the notion of world government and for centuries their homeworld of Thessia was dotter with lose confederacies of republican cities. This was due to their cultural tendency for consensus and stability, where they bartered freely rather than hoard resources, prefered to understand each other than solve differences through conflict and so on, reducing the need for large unified governments. Only in the information age did the city-states grow close; communication over the internet evolved into an ‘electronic democracy’.
Aside from their Council representative, the asari have no politicians or elections, but a free-wheeling, all-inclusive legislature that citizens can participate in at will. Policy debates take place at all hours of the day, in official chat rooms and forums moderated by specially-programmed virtual intelligences. In any given debate, the asari tend to lend the most credit to the opinions of any Matriarchs present.
In modern times, the asari normally act as the diplomatic arm of the Citadel Council.

军事:

阿莎丽军队类似于一个非国家结构的部落式联合军队。每个社区都组织自己的单位,并选出一名领导来指挥他们。来自人口稠密城市的部队规模庞大,装备精良,而来自农庄的部队可能只有少数携带轻武器的阿莎丽人。没有统一制服,每个人都穿自己喜欢的装备。

然而,阿莎丽军队不是一支非正规民兵,她们都是全职的专业精英。阿莎丽猎手一般都处于少女阶段,花费20-30年的时间学习武术。阿莎丽人选择年轻时成为战士,因此,她们的教育致力于为这一目的磨砺他们的思想和身体。

生物异能也是参军的必要条件,这意味着阿莎丽人必须在入伍前发展出她天生的生物天赋。

女猎手们单独或结成小组战斗,这取决于她们的城镇偏好的战术。但是,在灵活多变的同时,阿莎丽人做不到像克洛根、突锐人或者人类一样在敌对火力中屹立不倒。由于他们的部队规模较小,通常缺乏重型装甲和支援性武器,他们无法进行常规战争,尤其是防御战。因此,阿莎丽部队通常承担伏击、渗透和暗杀等特殊行动任务,通过密集、集中的游击打击来挫败敌人的士气。
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Military: The asari military resembles a collection of tribal warrior bands with no national structure. Each community organizes its own unit and elects a leader to command them. Units from populous cities are large and well-equipped, while those from farm villages may be only a few asari with small arms. There is no uniform; everyone wears what they like.
However, the asari military is not an irregular militia, those who serve are full-time professionals. The average asari huntress is in the maiden stage of her life and has devoted 20-30 years studying the martial arts. Asari choose to be warriors at a young age, and their education from that point is dedicated to sharpening their mind and body for that sole purpose.
Biotics abilities are also a requirement to enter the military, meaning that an asari must have developed her innate biotic talents before enlisting.
Huntresses fight individually or in pairs, depending on the tactics preferred in their town. But while fluid and mobile, asari can’t stand up in a firefight the way a krogan, turian, or human could. Since their units are small and typically lack heavy armor and support weapons, they are incapable of fighting a conventional war, particularly one of a defensive nature. Thus, asari units typically undertake special operations missions such as ambush, infiltration, and assassination, demoralizing and defeating their enemies through intense, focused guerrilla strikes.
阿莎丽常用名:
艾蒂塔,阿莱娜,阿莱西亚,芭莎,纳斯萨纳,利丹雅,丽赛尔,玛琳,尼琳娜,拉娜,塞丽娜,沙伊拉,泰拉

阿莎丽常用姓氏:
丹提斯,T苏尼,卡利斯,萨诺蒂斯,瓦西尔,伊利斯。
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Asari Names: Aethyta, Aleena, Alestia, Batha, Nassana, Lidanya, Liselle, Mallene, Nelyna, Rana, Seryna, Sha’ira, Tela
Asari Family Names: Dantius, T’Soni, Calis, Thanoptis, Vasir, Iallis.
职业:

一个阿莎丽角色可以成为任何通用职业或以下特殊职业:阿莎丽纯血异能者、阿莎丽猎手、阿莎丽科学家。
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Classes: An asari character can be of any General Class or of the following Special Classes: Asari Pure Biotic, Asari Huntress or Asari Scientist.
阿莎丽种族特征:

•  身体特征:阿莎丽在敏捷、智慧和魅力上获得+2加值,力量和体质受到-2惩罚。他们是仁慈,智慧和美丽的生物,甚至被其他种族的成员认为是这样,但他们的身体较弱。

•  中等体型:作为中等体型生物,阿莎丽没有来自体型的特殊奖励或惩罚。

•  正常速度:阿莎丽基础移动速度为30英尺。

•  外交官:阿莎丽人的所有社交检定都得到+2加值。

•  天然异能者:阿莎丽不会因为不使用生物异能放大器而受到惩罚。选择没有生物异能的职业的阿莎丽在第一级总是获得基础的生物训练专长,在第一级只获得1专长(而不是正常的2专长)。此外,一个阿莎丽总是有生物技能作为职业技能。
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Asari Racial Traits
• Physical characteristics: An asari gains a +2 bonus to Dexterity, Wisdom and Charisma and a -2 penalty to Strength and Constitution. They are gracious, wise and beautiful creatures, considered as such even by members of other races, but their bodies are weaker.
• Medium: As Medium creatures, asari have no special bonuses or penalties due to their size.
• Normal Speed: Asari speed is 30 feet.
• Diplomats: All asari start with a +2 bonus to Diplomacy.
• Natural Biotics: Asari do not suffer penalties from not using Biotic Amplifiers. An Asari that select classes without access to Biotic Powers always gains the Simple Biotic Training feat at 1st level and only 1 feat at 1st level (instead of the normal 2). In addition, an Asari always has the Biotics skill as a class skill.
•  融合:所有的阿莎丽都拥有通过触摸将她的神经系统与另一个愿意的生物的神经系统调谐的能力。正是通过这种能力,阿莎丽繁殖。这个能力也允许阿莎丽和其他生物分享记忆、思想和感觉。阿莎丽人可以选择交配,也可以简单地与融合者分享记忆和想法。

阿莎丽必须持续接触目标生物(如果她或该生物中断接触,或被另一个生物从接触中移除,则融合立即中断)。这个技能的激活时间随阿莎丽的HD而变化:5 HD及以下需要一整轮,超过5 HD只需要一个动作。

阿莎丽融合持续时间不能超过等同于她的体质的分钟数,超过则阿莎丽必须每分钟进行一次体质检定(初始DC为10,每超过融合时间限制一分钟增加1)以避免疲劳。在每次融合之后,阿莎丽必须做出一个DC12的坚韧豁免检定,否则变得疲劳——对于年轻的阿莎丽人来说,融合会非常激烈和令人衰弱。一旦进入疲劳状态,融合立即结束,阿莎丽直到恢复前都不能再使用此能力。

阿莎丽和目标生物都可以花费自由行动随时打破融合,但只能在他们自己的回合中。

然而,阿莎丽的心灵融合能力还有更黑暗的一面。任何阿莎丽人都可以通过接触非自愿的生物(并保持接触)来强制对该生物进行融合,除非该生物在一个DC10(+1/2阿莎丽HD+阿莎丽魅力调整值)的意志豁免检定中成功。此外,在任何融合过程中,无论自愿与否,阿萨里也能强迫生物以某种方式行动,就像控制生物的思想一样。为了避免这种情况,目标生物必须在DC10(+1/2阿莎丽HD+阿莎丽魅力调整值)的意志豁免检定中成功,否则只能被迫按照此阿莎丽人的意愿行动。这种精神控制的形式是有限的,因为一旦接触被打破,它就结束了,因为生物完全意识到阿莎丽的影响和精神控制的尝试,所以阿莎丽人使用这种方式通常只会提取信息或强迫生物与她交配。GM可以奖励目标生物对此意志豁免的加成或惩罚,这取决于该生物与阿莎丽相比有多少叛徒或模范点数。例如:如果阿莎丽有一个高叛逆值而同时目标拥有高楷模值,GM可以为融合目标提供加值以抵制阿莎丽的命令。

在融合过程中,阿莎丽人和目标生物都会完全无视周围的环境,变得除了彼此和他们共享的东西之外,看不到、听不到和感觉不到任何东西。然而,外界的暴力影响会立即打破融合过程。

在融合过程中,阿莎丽的眼睛变得漆黑,虹膜变得几乎无法分辨。
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• Melding: All asari possess the ability to attune her nervous system with that of another willing creature through touch. It is through this ability that asari reproduce. This ability also allows the asari and the other creature to share memories, thoughts and feelings. The asari can choose to mate or simply share memories and thoughts with a melding.
The asari must constantly be touching the target creature (if her or the creature breaks contact, or is removed from contact by another, the melding is immediately broken). The activation time for this ability varies with the asari’s HD: up to 5 HD it requires 1 full round, above 5 HD it merely requires 1 action.
No asari can keep a melding for longer than a number of minutes equal to her Constitution score, pushing beyond that limit forces the asari to make Constitution checks each minute (initial DC is 10 and increases by 1 with each additional minute beyond the limit spent in melding) to avoid becoming fatigued. After each melding, the Asari must make a Fortitude save DC 12 or becomes fatigued – for young asari melding can be extremely intense and debilitating.
Once fatigued, the melding ends and the asari cannot use this ability until she recovers.
Both the asari and the target creature can break the melding at will, with a free action, but only during their turns.
There is, however, a more darker side to the asari mind melding ability. Any asari can force the meld on an unwilling creature by touching the creature (and maintaining contact) and forcing the meld unless the creature succeeds on a Will save DC 10 + 1/2 asari HD + asari Charisma modifier. In addition, during any melding, willingly or not, the asari can also force the creature to act in a certain way, as if controlling the creature’s thoughts. To avoid this, the target creature must succeed on a Will save DC 10 + 1/2 asari HD + asari Charisma modifier or is compelled to act according to the asari’s wished. This form of mind control is limited because it ends as soon as contact is broken, and because the creature is completely aware of the asari’s influence and mind-control attempt, so asari who use this usually do it to extract information or force the creature into mating with her. The GM may award the target creature with a bonus or penalty to this Will save depending on how many Renegade or Paragon points the creature has in comparison to the asari. Example: if the asari has a high Renegade score and the target a high Paragon score, the GM can award a bonus to resist the asari’s commands.
During melding, both the asari and the target creature are completely oblivious to the surrounding environment, becoming unable to see, hear or feel anything except each other and what they share. A violent shake, however, breaks the melding immediately.
During the melding, the asari’s eyes become pitch black with the iris barely distinguishable.
•  随机身高:4英尺+(5+2d10)英寸   (139.70 ~ 185.42cm)

•  随机体重:75+(身高掷骰结果× 2d4)磅   (35.83 ~ 106.59kg)
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• Random height: 4’ 5” + 2d10
• Random weight: 75 lb + (result of 2d10 from height) × 2d4
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Re: 第2章:创造角色【第二部分:种族】
« 回帖 #2 于: 2021-05-21, 周五 10:04:51 »
巴塔瑞
Batarian

一种四只眼睛(两对上下平行)的类人生物,母星名为卡'衫。巴塔瑞人选择将自己的世界与银河系社会隔离,如今的巴塔瑞在银河系社会中早已是声名狼藉。在神堡议会法律的灰色地带——界神星系中,无数寄居着的巴塔瑞强盗帮派与奴隶交易圈子助长了各种族对巴塔瑞暴徒的刻板印象。出于对神堡议会“对人类的偏爱”从而对人类与神堡日渐增长的敌意,巴塔瑞人向人类星联开展了全面战争,但巴塔瑞人似乎更愿意通过获取经济利益的手段——如毒品与奴隶贸易——来进行这场战争。

巴塔瑞商人是出了名的精明狡猾,且与他们进行交易的场所多是法律鞭长莫及的灰色地区,有些商业谈判甚至是在枪口下进行的。尽管这是人们对巴塔瑞的普遍态度,仍有许多巴塔瑞人——大多数是那些在巴塔瑞空间之外的——尊重人类,就如同许多不抱偏见的人类尊重巴塔瑞人那样。其实大多数普通的巴塔瑞人都不是罪犯或者内心充满仇恨,但他们都被他们那无处不在且偏执的政府禁止离开巴塔瑞空间,这样的信息偏差才导致了银河系社会对巴塔瑞人普遍的认知偏见。
劇透 -   :
A race of four-eyed humanoids, native to the world of Khar’shan, who chose to isolate themselves from the rest of the galaxy and now have an extremely disreputable reputation. The Terminus Systems are infested with batarian pirate gang and slaving rings, fueling the stereotype of the batarian thug. Fueled with hostility towards humans and the Citadel Council that “favored humanity over batarians”, they prefer to run profitable pursuits, like drug running and slave rings, to an all-out war against the Human Alliance. Batarians have a reputation for being shrewd businessmen and merchants and in lawless regions negotiations may even be conducted at gunpoint. Despite this being the general attitude, many batarians– mostly those outside batarian space – treat humans with as much respect as humans treat them. The great majority of the average batarian citizens aren’t necessarily criminal or filled with hate, but they are forbidden to leave batarian space by their omnipresent and paranoid government.
生理:

巴塔瑞是一个类人种族,类似人类与阿莎丽。他们最独特的生理特征是两对上下平行的眼睛,同时也表现出不同的肤色,通常在苍白的面脊上出现深色或棕红色。巴塔瑞人在年龄和身高上与人类类似,体重也只比人类重几磅。异能者在巴塔瑞人中很稀有,一百个暴露在零号元素辐射下的人一般只能产生一个稳定的异能使用者。就像人类和其他种族一样,异能者通常不会出现在巴塔瑞人中。
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Biology:Batarians are an anthropoidal race like humans and asari. Their most distinctive physical feature is their four eyes. Batarians also exhibit different skin tone colors with the usual being a dark, brown-red hue with pale facial ridges. Batarians are similar to humans in terms of age and height. They also weigh only a few more pounds. Biotics are rare among batarians with only one in hundred exposures resulting in a stable biotic user. Like in humans and other races, biotics don’t occur normally in batarians.
历史:

神堡议会与巴塔瑞人的第一次接触发生在地球历公元前200年左右,并在一个世纪以后授予巴塔瑞人一个大使馆席位。尽管被欢迎进入银河社会,多年来巴塔瑞人的侵略引起了几次银河系间关系的危机。地球历公元1785年左右,一支巴塔瑞舰队轰炸了赛拉瑞殖民地曼诺维;在1913年,巴塔瑞霸权吞并了阿莎丽在埃森上的独立殖民地;在2115年,神堡势力与巴塔瑞武装在行星伊娜尔上爆发了小规模冲突。在2160年代早期,人类开始向斯基利安边缘星系进行殖民,但巴塔瑞早已定居且活跃于该地区,于是巴塔瑞人请求神堡议会向银河社会宣布斯基利安边缘地区为巴塔瑞灵地。在得到了神堡议会的拒绝之后,巴塔瑞人关闭了在神堡上的大使馆,并切断了一切联系,成为了一个孤立的反神堡国家。

许多金钱和武器从巴塔瑞政府流入到犯罪组织手中,间接导致了多起对人类在斯基利安边缘殖民地的残酷袭击,这一系列行动在斯基利安闪击战(由巴塔瑞人资助的宇宙海盗与奴隶贩子针对人类在该地区殖民地的首都伊利仙发动的攻击)中达到高潮。2178年,人类星联在托芬的卫星(多年来一直被用作巴塔瑞政府背后犯罪势力的补给基地)上以毁灭性的袭击予以反击。在那之后,巴塔瑞人撤退到他们自己的星系中,现在很少能在神堡空间里看到巴塔瑞人了。

巴塔瑞人如今因他们的奴隶手段而广为银河社会所知,巴塔瑞奴隶贩子于2170年对人类殖民地闵多尔的袭击尤其能体现:奴隶贩子们每俘获一名奴隶,就无情地在他们的头骨里通过麻醉植入控制设备。巴塔瑞人同样地还以奴役服用生物药物红砂的瘾君子闻名——当他们不再能够具有能够继续服用红砂的经济能力时,巴塔瑞人给予他们足够的金钱让他们能够继续服用,以此让瘾君子与其形成长期的依靠关系。
劇透 -   :
History:
The Citadel Council made first contact with  the batarians in approximately 200 BCE, and granted  the batarians an embassy on the Citadel a century  later. Despite being welcomed into the galactic community, batarian aggression provoked several crises in galactic relations over the years. Sometime around 1785 CE, a batarian fleet bombarded the salarian colony world of Mannovai; in 1913, the Batarian Hegemony annexed the independent asari colony of Esan; and in 2115, Citadel forces skirmished with batarian forces on the planet Enael.
Money and weapons funneled from the batarian government to criminal organizations led to many brutal raids on human colonies in the Verge, culminating in the Skyllian Blitz of 2176, an attack on the human capital of Elysium by batarian-funded pirates and slavers. In 2178,the Alliance retaliated with a crushing assault on the moon of Torfan, long used as a staging base by batarian-backed criminals. In the aftermath, the batarians retreated into their own systems, and are now rarely seen in Citadel space.
Batarians are now known mostly for their slaving practices, particularly their raid on the planet Mindoir in 2170. Once captured, the slavers implant control devices in the skulls of their slaves without bothering with anesthetic. The batarians are also known to enslave addicts of the biotic drug red sand when they can no longer afford to support their habit.
文化:

巴塔瑞人极度看重社会等级和外貌的价值,僭越是令人不齿的行为。对于贬低一个高阶层的经济水平(比如对一个更高阶层的人说他是个穷鬼)会被认为是一种严重的侮辱。巴塔瑞人也倾向认为少于四只眼睛的物种智商也同样较低。奴隶制是巴塔瑞社会制度的一个组成部分,尽管在神堡法律中这是违法的(目前依然尚未弄清楚当时巴塔瑞人是如何在维持在神堡上拥有大使馆席位的同时依然保持活跃地使用奴隶制的)。因此野蛮的巴塔瑞奴隶贸易圈在整个银河系,尤其在殖民者中都令人恐惧。

肢体语言是巴塔瑞社会的重要组成部分。例如,头向左倾斜表示钦佩和尊敬;当一个巴塔瑞人的头向右倾斜,表示着他(或是他自己认为的)比该姿势指向的另一个巴塔瑞人更优越。因此,这个姿势也可以被理解为一种侮辱。
劇透 -   :
Culture:     
Batarians place an extremely high value on social caste and appearance, and overstepping one’s place is frowned upon. Casting aspersions on the monetary worth of a social better is considered a serious insult. Batarians also tend to believe that species with less than four eyes are less intelligent.Slavery is an integral part of the batarian caste system, despite being illegal according to Council law (it is currently unknown how the batarians maintained an embassy in the Citadel with slavery still actively practiced). Rogue batarian slave rings are feared throughout the galaxy,especially among colonists.
Body language is an important part of batarian society. For example, tilting one’s head to the left is a sign of admiration and respect. When a batarian tilts his head to the right it is a sign that he is (or considers himself to be) superior to the one that the gesture was directed at. Therefore, this gesture can also be interpreted as an insult.
宗教:

巴塔瑞人相信来世,除了这个,我们对巴塔瑞人的宗教信仰知之甚少。当一个巴塔瑞人死后,他的灵魂会通过眼睛离开身体。尸体如何被对待在他们看来并不重要,除非尸体上的眼睛被移动过。
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Religion:
Little is known about batarian religious beliefs except that they do believe in the afterlife. When a batarian dies, his soul leaves the body through the eyes. Treatment of the corpse isconsidered.
政府:

银河系的其他观点都认为巴塔瑞人是个可以忽略的问题。巴塔瑞政府,即人们熟知的巴塔瑞霸权,仍然对人类星联怀有敌意,但这种敌意已然处于强大的议会种族的密切关注之下。目前还不知道一般的巴塔瑞人是如何看待他们的社会被强制与银河社会隔离的,因为信息控制部门确认,只有其政府正式批准的新闻才能进入或离开巴塔瑞空间。巴塔瑞人将他们的麻烦归咎于人类,并声称他们因此被迫自谋生计,尽管事实上他们的流放很大程度上是自我强加的。即便如此,巴塔瑞人仍然为银河系的其他地方提供最新的词汇和语言规则。由于巴塔瑞犯罪团伙的盛行,巴塔瑞语言已成为界神星系的“通用语”。
劇透 -   :
Government:
The rest of the galaxy views the batarians as an ignorable problem. Their government, known as the Batarian Hegemony, is still hostile to the Systems Alliance, but beneath the notice of the powerful Council races. It is not known what the average batarian thinks about their enforced isolation, as the Department of Information Control ensures that only government-approved news enters or leaves batarian space. The batarians blame humanity for their troubles and claim they were forced to fend for themselves, despite the fact that their exile is largely self-imposed.However, the batarians still provide up-to-date glossaries and linguistic rules to the rest of the galaxy. Due to the prevalence of batarian criminal gangs, batarian languages have become “lingua franca” in the Terminus Systems.
军事:

除了大部分已被国有化之外,人们对巴塔瑞军队所知甚少;巴塔瑞的大多数军事装备都是由一个巴塔瑞国家武装公司的组织生产的。

早在2160年,巴塔瑞人的军事能力被认为弱于人类星联(那时人类对斯基利安边缘殖民化刚刚开始)。许多巴塔瑞人声称,这一所谓的“事实”是在斯基利安闪击战中才为人所知的,并且巴塔瑞人利用了先前议会对请求的拒绝,来为他们把斯基利安闪击战当作一个被迫自卫的表示的辩解。

巴塔瑞军队有一个被称为特殊干预部队(SIU)的特种部门。关于SIU的唯一情报只有他们的训练过程非常残酷,死亡率高达18%。
劇透 -   :
Military:
Little is known about the batarian military other than the fact it is largely nationalized; most batarian military hardware is produced by an institution called Batarian State Arms.
Their military capacity is believed to be weaker than the Systems Alliance as early as 2160 (when colonisation of the Skyllian Verge began). Many batarians claim this fact was known during the Skyllian Blitz and use the refusal from the Citadel Council to help them as a sign that they were left to defend themselves.
The batarian military has a special forces division known as the Special Intervention Unit. All that is known about the SIU is that their training program is brutal with a mortality rate as high as 18%.

巴塔瑞常用名:
巴拉克、塔拉克、索勒姆、伊鲁安姆查恩、伊丹、格罗托、 贾思、杰拉、福万

巴塔瑞常见姓氏:
哈'达、兰'佩拉、达尔'塞拉、伊-巴、埃蒙
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Batarian Names:
Balak, Charn, Edan, Eluam, Groto, Jath, Jella, Forvan, Solem, Tarak
Batarian Family Names:
Had’dah, Ran’perah, Ib-ba, Dal’serah, Amon
职业:

一个巴塔瑞角色可以成为任何通用职业或以下特殊职业:巴塔瑞斗士。
劇透 -   :
Classes:
      A batarian character can be of any General Class or of the following Special Class: Batarian Brawler.
巴塔瑞种族特征:

•  身体特征:巴塔瑞人在角色创造时可以获得两项属性值+2的加成,同时智慧值获得-2罚值。

•  中等体型:作为中等体型生物,巴塔瑞人没有来自体型的特殊奖励或惩罚。

•  正常速度:巴塔瑞人基础移动速度为30英尺。

•  强化视觉:巴塔瑞人的两对眼睛使他们的搜查技能可以获得+4加成。

•  随机身高:男性 4英尺+(10+2d10)英寸; 女性 4英尺+(5+2d10)英寸   (男性152.40 ~ 198.12cm  女性139.70 ~ 185.42cm)

•  随机体重:男性 125+(身高掷骰结果× 2d4)磅; 女性 90+(身高掷骰结果× 2d4)磅    (男性58.51 ~ 129.27kg  女性35.83 ~ 106.59kg)
劇透 -   :
Batarian Racial Traits:
• Physical characteristics: A batarian gains a +2 bonus to two ability score at creation but a penalty of -2 to Wisdom.
• Medium: As Medium creatures, batarian have no special bonuses or penalties due to their size.
• Normal Speed: Batarian speed is 30 feet.
• Heightened Vision: Batarians gain a +4 bonus to Spot checks thanks to their two pairs of eyes.
• Random height: male 4’ 10” + 2d10; female 4’ 5” + 2d10
• Random weight: male 125 lb + (result of 2d10 from height) × 2d4; female 90 lb + (result of 2d10 from height) × 2d4
« 上次编辑: 2021-09-23, 周四 11:02:57 由 Loudque »

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Re: 第2章:创造角色【2.1 种族】
« 回帖 #3 于: 2021-09-22, 周三 11:18:21 »
德雷尔
Drell

德雷尔是一个类爬行动物种族,他们在与哈纳人的首次接触期间被哈纳人从自己消亡的家园中拯救出来。从那时起,德雷尔人就因哈纳人的同情与帮助而一直忠诚于哈纳人,也因此生活在哈纳人的社会中,从而顺理成章的融入了银河大家庭。
劇透 -   :
The drell are a reptile-like race that were rescued from their dying homeworld by the hanar following first contact between the two. Since then, the drell have remained loyal to the hanar for their camaraderie and have fit comfortably into galactic civilization.
生理:

德雷尔是杂食性的类人生物,长相类似地球上的爬行动物。其平均寿命为85个银河标准年。德雷尔的外表与阿莎丽、人类非常相似,但他们的肌肉组织密度相比于后两者略密集,这使得他们相比下更强壮些。德雷尔人有一个独特的生理特征——他们喉咙里的舌骨能让它们能够膨胀喉咙,从而可以发出人类发声范围之外的声音。他们也像鳄鱼一样有两副眼皮。德雷尔人也拥有流泪的能力。

因为德雷尔人的祖先来自干燥、多岩石的沙漠,所以,当德雷尔人迁移到哈纳人的家园卡赫杰时,必须待在一个气候可控的穹顶城市里,才能忍受潮湿的、被海洋覆盖的哈纳母星的环境。导致在卡赫杰上生活的德雷尔人死亡的主要原因是凯普拉尔综合征——一种由于长期暴露在潮湿气候中造成的慢性疾病。这种综合症会慢慢腐蚀德雷尔人肺部代谢氧气的能力,并最终将这种过程扩散到其他器官。它是非传染性的,尽管哈纳人目前正在致力于研究某一种有效疗法,但目前依然没有已知的有效治疗方法。

德雷尔人拥有清晰的记忆,这是过去他们在母星上生存进化出的一种适应本能——在那个世界里,他们必须记住每一个长距离的必要资源点(植被、饮用水和猎物的迁徙路径)的位置。拥有如此强大的记忆功能,以至于一些外部刺激就可以触发强烈的记忆回忆;这些回忆又是如此的生动和详细,以至于有些德雷尔人可能会错把它们当成发生在此时此刻的现实中的事情。进行这个过程有时是他们非自愿的。

异能者在德雷尔人上出现的概率比在人类身上多,但并不像出现在阿莎丽人身上那样来得自然,一般10个暴露在零号元素辐射下的德雷尔人会产生2名异能者。
劇透 -   :
Biology:
Drell are omnivorous reptile-like humanoids with an average lifespan of 85 galactic standard years. Drell appearance is very similar to asari and humans, but their muscle tissue is slightly denser, making them somewhat stronger. One unique characteristic is the hyoid bone in their throats, which allows them to inflate their throats and produce vocal sounds outside of the human range. They also have two sets of eyelids, like crocodiles. Drell possess the ability to shed tears.
Because the drell ancestors emerged from arid, rocky deserts, the humid, ocean-covered hanar homeworld of Kahje proved tolerable only when the drell stayed inside a climate-controlled dome city. The leading cause of death for drell on Kahje is Kepral's Syndrome, caused by cumulative long-term exposure to a humid climate. This syndrome erodes the ability of drell lungs to take in oxygen, and eventually spreads out to other organs. It is noncommunicable, and there is currently no known cure, though the hanar are working on one.
The drell possess eidetic memory, an adaptation to a world where they must remember the location of every necessary resource (vegetation, drinkable water and prey migration paths) across vast distances. The memories are so strong that an external stimulus can trigger a powerful memory recall. These recalls are so vivid and detailed that some drell may mistake it for reality. This process can be involuntary.
Biotics occur more on drells than on humans,but not naturally like in asari. 2 in 10 exposures result in a stable drell biotic user.

历史:

德雷尔人的祖先来自雷克哈纳——一个贫瘠的,遍布岩石与干燥沙漠的世界。地球历800多年前,德雷尔人的干旱原生世界由于灾难性的密集型工业扩张而陷入了濒死状态。当时,德雷尔人尚未具备星际航行能力,且随着其人口激增至110亿,他们正面临着必然的毁灭。正是在这个时候,哈纳人首次接触了德雷尔人。在接下来的十年中,哈纳人把成千上万的德雷尔人运送到哈纳母星,卡赫杰。而雷克哈纳上剩下的数十亿德雷尔人就在他们垂死的星球上,为了日益减少的资源去互相争斗,从而慢慢灭亡。德雷尔人如今通过与哈纳人的共存而蓬勃发展,并在大约近两个世纪成为了银河系社会的一份子。德雷尔人会与哈纳人签订“契约”——如成为保镖,通过完成任务的方式来帮助哈纳人解决他们所遇到的困难——以表达德雷尔人对哈纳人的感激之情。任何德雷尔人都有权拒绝签订“契约”,但被要求服务是一份无比巨大的荣誉,所以一般很少有德雷尔人会拒绝。
劇透 -   :
History:The drell ancestors emerged from dry, rocky deserts on the barren world of Rakhana. 800 years ago, the naturally-arid drell homeworld began its descent into lifelessness due to disastrous and intensive industrial expansion. At the time, the drell lacked interstellar flight capacity, and with their population bursting at 11 billion they faced certain doom. It was around this time that the hanar made first contact with the drell race. In the following ten years,the hanar would transport hundreds of thousands of drell to the hanar world, Kahje. The remaining billions left on Rakhana would perish on their dying planet, warring against each other for diminishing resources. The drell now thrive co-existing with the hanar and have been a part of the galactic civilization for roughly two centuries. The debt of gratitude that the drell owe the hanar is referred to as the Compact, which the drell fulfill by taking on tasks that the hanar find difficult, such as combat. Any drell may refuse to serve, but as being requested to serve is a great honor, few turn down the offer.
文化:

大多数德雷尔人都很满意于在卡赫杰上的定居,他们通过哈纳人获得了各种生存与发展的机会,并作为受人尊重的、有生产力的公民融入了哈纳社会的各个阶层。离开卡赫杰的德雷尔人往往是冒险家,且很容易能够适应并融入他们定居的社会的文化中。成千上万的德雷尔人,如种子般散布在银河系的各处,向往于平静的生活。大多数德高望重的德雷尔人,尤其是那些已经融入社会的,往往行为举止体面,且对每一位社会成员都抱以尊重的姿态,很少有认为自己比别人优越或更重要的。

有些德雷尔人与哈纳人建立了亲密的私人关系,这种关系亲密到哈纳人甚至会告诉德雷尔人他们的“灵魂姓名”。德雷尔人在眼睛里植入了科技物,以便捕捉到哈纳人用于交流的生物荧光的微妙变化,来适应与哈纳人的交流。德雷尔人能够看得到紫外光的颜色,在他们眼里紫外光是类似银色的颜色,但因此他们可能会失去区别光谱另一端的颜色的能力,比如深红色和黑色。
劇透 -   :
Culture: Most drell are content to live on Kahje. They are afforded every opportunity to thrive by the hanar and have integrated themselves into every level of hanar society as respected, productive citizens.Those who leave Kahje tend to be adventurers and easily adapt and integrate themselves into the culture of the community they settle on. Such drell number in the thousands, and are scattered across the galaxy, tending towards quiet lives.Most drell, especially those who integrate themselves into a society, tend to act honorably and have great respect for members of that society, rarely thinking themselves as superiors or more important.
Some drell grow a close, personal relationship with the hanar. So much so that the hanar will even tell the drell their “Soul Name”. Drell have adapted to communication with hanar by getting implants in their eyes to allow them to observe the bioluminescense the hanar use for communication. Those drell are able to see ultraviolet light as a silvery color, though might lose differentiation between colors at the opposite end of the spectrum, such as the difference between dark red and black.
宗教:

德雷尔人是虔诚的教徒,相信他们的灵魂与肉体是分离的。他们把死亡看作是灵魂脱离了肉体,还认为是一个人的身体和灵魂形成了一个整体;当灵魂受到创伤或其他破坏,或者身体生病、受伤,一个人就不再是完整的;他们还相信,他们的身体可以作为一个独立的实体而存在。德雷尔宗教也是多神教,包含了许多的神,并在不同的情况下向他们祈祷。这个宗教至少包括三个神:阿蒙奇拉(Amonkira)——猎人之王;阿芮苏(Arashu)——母性和保护女神;卡拉奇拉(Kalahira)——海洋和来世之神。

许多更古老的德雷尔传统已经开始消亡。年轻的一代不再相信他们祖先的老路可以帮助他们,现在有很多其他的方式来诠释一个人在宇宙中的位置。许多德雷尔已经接受了哈纳人的启明者或阿莎丽哲学。
劇透 -   :
Drell are deeply religious, believing that they have souls separate from their bodies. They see death as a departure from the body, and they also state that a person’s body and soul form a Whole. When the soul is traumatized or otherwise disrupted, or the body is ill or injured, a person is no longer Whole. They also believe that their body can be directed as a separate entity from themselves. The drell religion is also polytheistic, with the drell having multiple gods whom they pray to in varying situations. This religion included at least three gods: Amonkira, Lord of Hunters, Arashu, Goddess of Motherhood and Protection, and Kalahira, Goddess of Oceans and Afterlife.
Many of the older traditions of the drell have begun to die out. The younger generations no longer believe the old ways of their ancestors can help them now, with so many other ways to interpret one’s place in the universe. Many drell have embraced the hanar Enkindlers or the asari philosophies.
德雷尔常用名:
塞恩、费伦、伊瑞卡、柯亚特

德雷尔常用姓氏:
柯里奥斯
劇透 -   :
  Drell Names: Thane, Feron, Irikah, Kolyat
Drell Family Names: Krios
职业:

一个德雷尔角色可以成为任何通用职业或以下特殊职业:德雷尔刺客。
劇透 -   :
Classes: An drell character can be of any General Class or of the following Special Classes: Drell Assassin.
德雷尔种族特征:

• 身体特征:德雷尔获得+1力量和魅力加成。

• 中等体型:作为中等体型生物,德雷尔没有因为体型受到特殊奖励或惩罚。

• 正常速度:德雷尔基础移动速度为30英尺。

• 耐热:德雷尔人在所有抗热效果的检定上获得+5加成,且所有与热相关的危险环境的危险等级都降低1点。

• 完美记忆:德雷尔人的清晰记忆能让他们完美地回忆起他们生活过、听到、看到或感觉到的任何事情的细节。这些记忆非常详细,他们甚至能记得几年前空气的湿度,甚至是几年前某些情况的气氛(尽管只有出生后的记忆才能被回忆起来)。这个强大的功能让他们拥有更强的自我意识,因此它们能在意志赦免上获得+2的加成。通过一个动作,德雷尔人可以在他头脑中释放特定的记忆,并只要他们愿意,便能保持恍惚状态,几乎不知道周围发生了什么。这也有助于避免痛苦,因为记住愉快的记忆可以极大地帮助他们抵抗痛苦的影响。在游戏中,他们在所有的痛苦抵抗上获得+2加成。然而,拥有这种清晰的记忆有一些缺点。首先,他们释放出记忆的时间越长,就越容易失去对现实的把握。释放5分钟的记忆后意志豁免的DC为10。若失败则证明了德雷尔人将迷失于记忆中,陷入无意识状态,至少需要1h才能恢复过来。在这段时间里,他们会重新体验刚才的和相关的记忆。每额外回忆5分钟,DC增加1。意志豁免将随着每五分钟的记忆回忆而流逝。

这种能力的另一个缺点是,当面对一个心理创伤的经历(如失去所爱的人或被折磨)时,德雷尔人可能会不由自主地地回忆起愉快的记忆。为了避免这种情况的发生,德雷尔人必须进行意志豁免(GM设定DC,取决于经历的创伤程度,但通常在15到20之间),否则他会自动回忆起愉快的记忆来避免处理创伤。如果发生这种情况,意志豁免的DC则增加5。

德雷尔人还能够通过演讲来描述他当前正在重温的记忆(根据德雷尔人的选择)。

还要注意的是德雷尔人的大脑在以惊人的速度处理想法和记忆,所以对于记住5分钟的记忆来说是不可能精确地确定确切的时间的,但你也可以认为德雷尔人有能力根据他的需要去缩短或延长时间,但每5分钟的记忆最多延长至25分钟和缩短至1分钟。

• 舌骨喉骨:由于其特殊的舌骨在他们的喉咙,德雷尔人可以膨胀他们的喉咙,从而抵抗窒息的能力加强。他们对窒息效果的豁免得到+4加成。

•  随机身高:男性 4英尺+(5+2d10)英寸; 女性 4英尺+(3+2d10)英寸   (男性139.70 ~ 185.42cm  女性134.62 ~ 180.34cm)

•  随机体重:男性 120+(身高掷骰结果× 2d4)磅; 女性 90+(身高掷骰结果× 2d4)磅    (男性56.25 ~ 127.01kg  女性42.64 ~ 113.4kg)
劇透 -   :
Drell Racial Traits
• Physical characteristics: A drell gains a +1 bonus Strength and Charisma.
• Medium: As Medium creatures, drell have no special bonuses or penalties due to their size.
• Normal Speed: Drell speed is 30 feet.
• Heat Resistant: Drells gain a +5 bonus on all checks made to resist heat effects and reduce the Hazardous level of any heat-related Hazardous environment by 1.
• Perfect Memory: The drell’s eidetic memory allows them to recall any thing they lived, heard, seen or sensed with perfect detail. This memory is so detailed they can even remember the humidity of the air or even the smell of a situation that occurred years ago (although only memories after birth can be recalled). This powerful feature gives them a stronger sense of self, thus granting a +2 bonus on Will saving throws. With one action the drell can relieve a specific memory in his mind and remain in a trance, almost unaware of what goes on around them, for as long as they desire. This is also useful to avoid suffering, as remembering a pleasant memory can greatly help them resist pain effects. In game terms, they gain a +2 bonus on all saves against pain effects.This eidetic memory has some disadvantages, however. The first is the longer they relieve a memory, the easier it is for them to lose grasp of reality. Relieving a 5 minute memory forces a Will save DC 10. Failure indicates the drell loses grasp of reality falling unconscious for at least one hour, time which they spend reliving that and related memories. For each additional 5 minutes of the memory recalled, the DC increases by 1. Will saves are rolled each 5 minutes of the memory recalled.
The other disadvantage is the possibility of the drell recalling a pleasant memory involuntarily when faced with a psychological traumatic experience (such as losing a loved one or being tortured). To avoid this happening, the Drell must make a Will save (GM sets the DC, depending on how traumatic the experience was, but usually is between 15 and 20) or he automatically recalls a pleasant memory to avoid dealing with the trauma. If this happens, the DC to avoid losing grasp of reality increases by 5.
The drell is also able to describe, through speech, the memory he is currently reliving (drell’s choice).
Also note that thoughts and memories are processed in one’s brain at tremendous speed. It is impossible to determine with precision the exact time it takes to remember 5 minutes of a memory but you can assume that a drell has the ability to shorten or extend the time he would require, but with a maximum of 25 minutes and a minimum of 1 minute of real time for each 5 minutes of the memory.
• Hyoid Throat Bone: Thanks to their special hyoid bone in their throats, drell can inflate their throats thus becoming more resistant to suffocation. They gain a +4 bonus on saves against suffocation effects.
• Random height: male 4’ 5” + 2d10; female 4’ 3” + 2d10
• Random weight: male 120 lb + (result of 2d10 from height) × 2d4; female 90 lb + (result of 2d10 from height) × 2d4
« 上次编辑: 2021-09-23, 周四 10:40:08 由 Loudque »

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Re: 第2章:创造角色【2.1 种族】
« 回帖 #4 于: 2021-09-22, 周三 11:24:56 »
艾柯(待补)

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Re: 第2章:创造角色【2.1 种族】
« 回帖 #5 于: 2021-09-22, 周三 11:44:40 »
人类
Humans

起源于地球的人类是最近进入银河探索阶段的一个引人注目的种族。银河系所知最为迅捷的文明发展和殖民扩张的伟业对他们来说也是轻而易举。他们在2148年独立发掘了火星的普洛仙档案馆并在不久之后找到了质量中继器旅行网络。
劇透 -   :
Humans, from the planet Earth, are the newest sentient species of notable size to enter the galactic stage and are hands-down the most rapidly expanding and developing. They independently discovered a Prothean data cache on Mars in 2148, and the mass relay networks shortly thereafter.
生理:

人类种族具有相当强健的生理机能,是较为典型的两足哺乳类。相较于其他议会种族,人类在力量上与突锐人基本同等,但是在敏捷性上逊色于阿莎丽人(她们是与人类最为相像的种族)。人类虽然普遍比赛拉睿人强壮,但缺乏他们的迅捷。与大多数有机种族一样,人类也能够在冒着有可能身受并发症的高风险下产生生物异能使用个体。生物异能在人类中并不能像在阿莎丽人中一样自然出现,他们需要通过暴露在零素辐射下来获得如此能力。

人类的寿命可以达到150年左右。最近的医学进步已经清除了几乎所有已知的会对人类产生不良影响的疾病。不仅如此,因为人类还只进入了银河阶段30年,新科技的引入有可能会极大提升他们的平均寿命。人类在18岁会达到生理成熟。

人类在银河社群的不寻常早已为人所知。相较于其他经历过更多坎坷的种族来说,人类拥有更为出色的基因多样性。这让他们作为基因实验的对照组时极为有用。
劇透 -   :
Biology:
Humans have a fairly robust physiology, typical of a bipedal mammal. In comparison to the Council races, humans are roughly physically on par with turians and less agile than asari (whom they closely resemble). Humans are averagely stronger T0han salarians but not as fast. Like most organic races, humans are also capable of producing biotic individuals but there is a high risk of medical complications. Biotic powers in humans does not occur naturally like in the asari, it requires a person to be exposed to eezo.
Humans can live to about 150 years, and recent medical advances have eradicated almost all known diseases that afflict them. However, as humans only emerged on the galactic stage within the last thirty years, it is highly likely that the introduction of new technology into their society will greatly increase their average lifespan. Humans reach physical maturity at eighteen years of age.
It has been noted that humans are unusual in the galactic community, because they have far greater genetic diversity compared to other species with more peaks and valleys. This makes human genetic material useful in biological experiments, as a control group.
历史:

在2148年,人类探险者在火星上发掘出了一个废弃已久的普洛仙观察站。幸存的档案馆证明了普洛仙人在数千年前就在研究克鲁马农人(早期欧洲原始人类)。正当人类宗教尝试把这项发现纳入他们的教义体系中时,全球兴起了破译观察站数据的浪潮。在发现有一个质量中继器在冥王星轨道上绕行后,人类探索者成功激活了卡戎中继器,他们最终发现它直接通向大角星。在新生的星联的的帮助下,人类扩张到了其他星系,同时找寻并激活所有他们能找到的质量中继器。

人类第一次进入银河社会视野是在一次与突锐人的小型但局势紧张的冲突之后,此次事件被人类命名为首次接触战争,时间是2157年。这次冲突的起因是突锐人攻击了一支正试图启动一个休眠质量中继器(这在神堡议会法律中是非法的)的人类舰队,并在之后直接占领了人类的“山西”殖民地。

在海军上将卡斯坦尼·德雷舍的领导下,第二舰队发动了一场声势浩大的反击战,突锐人被打了个措手不及并被逐出了“山西”。这场冲突引起了议会的关注,议会当机立断进行了和平仲裁,将人类介绍进了银河社群。由于在首次接触战的迅速果决的行动,星联成为了一个有代表性的超国家人类政治实体。自此,人类开始了种族飞跃。

在2165年,作为对人类在银河社群日益增长的力量和影响力的认可,人类被授予了在神堡开设大使馆的权利。而此时离首次接触战争甚至都未超过十年。这项成就的迅速到来引发了人类和一些其他种族的摩擦,因为这种认可他们已经等待了数十年之久。

人类之后持续在神堡空间边缘的未占领星系的扩张最终导致了与巴塔瑞人的对抗。而当巴塔瑞人说服议会将斯基利安边缘划为巴塔瑞领地的努力宣告失败后,他们关闭了在神堡的大使馆并从神堡空间撤出。由于将人类视作他们荣光不再的罪魁祸首,巴塔瑞人频繁侵扰人类殖民地,其中以巴塔瑞奴隶主为最。
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History:
In 2148, human explorers on Mars uncovered a long-ruined Prothean observation post, with a surviving data cache that proved Protheans had studied CroMagnon humans millennia ago. While religions tried to assimilate this discovery into their doctrine, a global rush began to decipher the petabytes of data from the outpost. Discovering information on a mass relay orbiting Pluto, explorers managed to open the Charon Relay and discovered it led to Arcturus. With the help of the fledgling Systems Alliance, humans expanded to other systems, opening any mass relays they could find.
Humans first came to the attention of the galactic community after a brief but intense conflict with the turians, known by humans as the First Contact War, begun in 2157. The conflict began when the turians attacked a human fleet attempting to activate a dormant mass relay (illegal under Council law) and then occupied the human colony of Shanxi.
Led by Admiral Kastanie Drescher, the Second Fleet then launched a massive counter-attack, which caught the turians by surprise and expelled them from Shanxi. The conflict caught the attention of the Citadel Council, which wasted no time brokering a peace, thus introducing humans to the galactic community. As a consequence of the Alliance’s swift and decisive action during the First Contact War, the Alliance became the representative and supranational governing body of humanity. Since then, humans have rapidly risen in prominence.
In 2165, humanity was granted an embassy on the Citadel in recognition of their growing power and influence in the galactic community. The timing of this achievement, less than a decade after first contact, caused some friction with other Citadel races who had waited decades for such recognition.
Humanity continued to expand to unclaimed star systems on the edge of Citadel space, which eventually led to competition with the batarians. When the batarians tried and failed to convince the Council to declare the Skyllian Verge “a zone of batarian interest”, they closed their embassy and withdrew from Citadel space. Viewing humans as the cause of their fall from grace, batarians frequently came into conflict with human colonies, especially batarian slavers.
文化:

人类大体上被认为是聪慧、异常有野心、高度适应力、个人主义强,因而难以预测的一个种族。他们拥有强烈的进步以及自我提升的欲望,以及他们的不知疲倦和残忍的好奇心令其他种族惊奇。就连他们远小于任何议会种族的经济都有反常的强大活力。而且尽管只有3%人类人口的志愿军,星联作战能力甚至跻身于银河系的前列(该比例对比其他种族来说极其微小)。人类在首次接触战中击败突锐人的卓越能力清晰地展现了人类军事力量的潜力,这也是为何许多种族都忧心人类,他们恐惧人类就是那个“沉睡中的巨人”。
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Culture:
Humans are generally seen to be very intelligent, abnormally ambitious, highly adaptable, individualistic and thus, unpredictable. Their strong desire to advance and improve themselves, as well as their restlessness and relentless curiosity surprised most of the Council races. Even their economy, which is much smaller than any of the Council races, is very powerful relative to their size, and humanity’s military prowess is amongst the greatest in the galaxy, despite the fact that only 3% of humans volunteer for the Alliance military (a far smaller proportion than other races). Their ability to defeat the turians in the First Contact War demonstrated graphically the potential of human military strength and is therefore a subject of concern for many races, who fear the awakening of a ‘sleeping giant’ that could be the human military.
政府:

星联,作为人类的主体代表,从2165年开始就在神堡拥有一个大使馆。虽然人类尚未在神堡议会拥有席位,某些其他种族对人类相较于他们来说极为迅速的晋升速度不抱有好感,因为人类在几十年内实现了其他银河社群新来者要用数个世纪之久来完成的成就。

人类一直以来都在尝试神堡议会所做不到的事:在与巴塔瑞匪帮和奴隶主的不断冲突下,在阿提卡断层,斯基利安边缘,以及界神星区的边界这些由于神堡议会缺乏权威而变得不稳定的地域殖民。

与其他神堡种族不同的是,人类并没有其他种族的亲近盟友,但是他们是突锐和阿莎丽人的贸易伙伴。由于缺乏坚实的盟友以及在关键政治职位的席位,人类一直都得遵守神堡议会的法令却缺少在其决策上的影响力。
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Government:
Systems Alliance, which represents a majority of humans, has had an embassy on the Citadel since 2165. While the humans lack a seat on the Citadel Council, some other species dislike their sudden ascendancy compared to their status as relative newcomers on the galactic stage when it took other species centuries to achieve what humanity managed in decades.
Humans have also been doing what the Council could not: colonize planets in the Attican Traverse, the Skyllian Verge and along the borders of the Terminus Systems, all volatile regions where the Council has little authority, despite constant clashes with batarian gangs and slavers.
Unlike many species in Citadel space, humans have no close allies among the other races, though they are trade partners with the turians and asari. Without alliances or key political positions, humans have had to follow the edicts of the Council without having much influence on their decisions.
军事:

星联军队因他们的新颖战术和科技一直被神堡种族所尊敬。他们在火力支援,灵活性以及速度上颇有建树。神堡议会以其仅有3%人口的志愿军所能达到的如此成就一直将人类视为“沉睡的巨人”。星联军队以精妙的技术支援和对机动性及自主性的重视来弥补他们在人数上的劣势。他们的军事准则并非像突锐人或者克洛根人一样以承受并发射重型火力为基础。与他们相反,星联习惯性采用绕开敌人的优势部位,并在敌军后方展开猛烈冲击,以此切断敌军的补给线和后勤能力,摧毁指挥部和支援单位的一系列行动。

在防守战上,星联军队遵循孙子兵法“地有所不争”的准则。仅有象征性的卫戍部队在殖民地部署,他们的任务大部分是侦查并报告入侵者的情况,而不是直接与敌人交战。但是,星联会在质量中继器节点部署强大的舰队,以此来确保在遭受攻击后以绝对优势兵力还击。

哈恩-科达公司以及奥尔德林实验室是星联军队的重要供应商。所有的士兵都会接受提升力量和耐力的基因疗法。星联也会招收异能者,他们会使用在“异能适应和控制训练营”(BAat)习得的技能。

在公元后2157年的首次接触战时期,星联拥有超过200艘舰船的海军,这些舰船包括从小型的百米级护卫舰到壮观的千米级无畏舰以及航母在内的多种舰船。到公元后2183年,星联海军已经被公认为神堡空间的强大军事力量之一。而自从法瑞克森条约签署后,星联被限令只能建造并维持比突锐人少的无畏舰。星联海军创造性地设计并部署了航母来弥补军力的损失。航母虽然与无畏舰同等大小,但因为其内部装载的武器是战斗机而非与船体同长的质量加速炮,所以不受条约的限制。星联海军的总部设立在大角星空间站,其坐落于大角星区,一个因内含连接主要人类殖民地和地球的质量中继器而富有战术价值的位置。
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Military:
The Alliance military is respected by the Citadel races for its novel tactics and technology. Their strength lies in fire support, flexibility, and speed. The Council regards the Alliance as a “sleeping giant” as only 3% of humans volunteer for military service. They make up for low numbers with sophisticated technical support and emphasis on mobility and individual initiative. Their military doctrine is not based on absorbing and dishing out heavy shocks like the turians and krogan. Rather, they bypass enemy strong points and launch deep into their rear, cutting supply lines and logistics, destroying headquarters and support units, and so on.
On defense, the Alliance military lives by Sun Tzu’s maxim, “He who tries to defend everything defends nothing”. Only token garrisons are placed on their colonies, whose job is mostly scouting and reporting on invaders, rather than engaging in combat. However, the Alliance stations powerful fleets at mass relay nexuses so that in the event of an attack they respond with overwhelming force.
The Hahne-Kedar company and Aldrin Labs are key suppliers of the military. All soldiers receive gene therapy for improved strength and stamina. The Alliance also recruits biotics, who are trained using techniques developed at BAaT.
At the time of the First Contact War in 2157 CE, the Alliance possessed a navy consisting of over 200 vessels ranging from small hundred-meter frigates to imposing kilometer-long dreadnoughts and carriers. By 2183 CE, it is recognized as one of the greater military forces in Citadel space. As a signatory of the Treaty of Farixen, the Alliance is restricted to building and maintaining a smaller number of dreadnoughts compared to the turians. The Alliance Navy has made up for this with the innovative design and deployment of carriers, which are as large as dreadnoughts, but are not constrained by the treaty because their primary armament consists of fighters instead of ship-length mass accelerator cannons. The Alliance Navy is headquartered at Arcturus Station in the strategically invaluable system of Arcturus, which contains mass relays that link to major human colonies and Earth.
职业:

一个人类角色可以成为任何通用职业或以下特殊职业:人类探索者。
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Classes: A human character can be of any General Class or of the following Special Class: Human Explorer.
人类种族特征:

• 身体特征:人类在创建人物时可以选择一个任一属性+2,以显示他们的多样性。

• 中等体型:作为中等体型的生物,人类没有来自体型的特殊奖励或惩罚。

• 正常速度:人类基础移动速度为30英尺。

• 迅速掌握:人类在一级时获得一个额外专长。他们能很快掌握特定任务所需技能。

• 熟练受训:人类在一级获得+4技能点并且每升一级都会得到额外一点技能点。他们多才多艺并富有能力。(一级的+4技能点是以额外点数的形式增加的,不能以任何形式对此4点技能点进行翻倍或者增加)

• 随机身高:男性 4英尺+(10+2d10)英寸; 女性 4英尺+(5+2d10)英寸   (男性152.40 ~ 198.12cm  女性139.70 ~ 185.42cm)

• 随机体重:男性 120+(身高掷骰结果× 2d4)磅; 女性 85+(身高掷骰结果× 2d4)磅    (男性56.25 ~ 127.01kg  女性40.37 ~ 111.13kg)
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Human Racial Traits
• Physical characteristics: A human gains a +2 bonus to one ability score at creation, representing their varied nature.
• Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
• Normal Speed: Human speed is 30 feet.
• Quick to Master: A human gains a bonus feat at 1st level. They are quick to master specialized tasks.
• Skilled: Humans gain +4 skill points at 1st level and +1 skill point at each level thereafter. They are versatile and capable. (The 4 skill points at 1st level are added on as a bonus, not multiplied in).
• Random height: male 4’ 10” + 2d10; female 4’ 5” + 2d10
• Random weight:male 120 lb + (result of 2d10 from height) × 2d4; female 85 lb + (result of 2d10 from height) × 2d4
« 上次编辑: 2021-09-26, 周日 17:02:33 由 Loudque »

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Re: 第2章:创造角色【2.1 种族】
« 回帖 #6 于: 2021-09-22, 周三 17:38:34 »
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Re: 第2章:创造角色【2.1 种族】
« 回帖 #7 于: 2021-09-22, 周三 17:38:51 »
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Re: 第2章:创造角色【2.1 种族】
« 回帖 #8 于: 2021-09-22, 周三 17:47:23 »
赛拉睿
Salarian

赛拉睿人是第二个加入神堡社群的种族。他们是起源于行星苏’凯什(Sur’kesh)的温血两栖种族。由于他们极其活跃的新陈代谢,赛拉睿人思维敏捷,语速惊人,行动迅速。对赛拉睿人来说,其他种族都似乎太迟钝和笨拙了,尤其是以缓慢闻名的艾柯(elcor)。但不幸的是,高速代谢也导致了他们相对短暂的生命周期;超过四十岁的赛拉睿人都可以称的上古稀了。

赛拉睿人以他们的观察能力和非线性思维而闻名于世,这解释了为何赛拉睿人普遍拥有在研究和谍报工作上的天赋。他们持续性地进行着新的实验和发明工作,大众也通常接受赛拉睿人总是所知多于所言的事实。
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Salarians were the second species to join the Citadel. Theyare warm-blooded amphibians native to the planet Sur’Kesh.Salarians possess a hyperactive metabolism; they think fast,talk fast, and move fast. To salarians, other species seemsluggish and dull-witted, especially the elcor. Unfortunately,their metabolic speed leaves them with a relatively shortlifespan; salarians over the age of 40 are a rarity.
Salarians are known for their observational capability and non-linear thinking. This manifests as an aptitude for research andespionage. They are constantly experimenting and inventing,and it is generally accepted that they always know more thanthey are letting on.
生理:

赛拉睿人是一种拥有细长高瘦身体的两足步行两栖物种。他们瘦长的头部上生长着从头骨顶延伸出的一对角状物质。赛拉睿人的皮肤在颜色上分化,但是大部分都有些许的蓝色及灰色点缀。但有些赛拉睿人的缀点色彩鲜明,有着淡红至绿色的不同色彩。赛拉睿人的眼睛较大,呈卵状,有代替眼皮的薄膜。赛拉睿人向上眨眼,与人类向下眨眼的生理行为不同。他们的瞳孔是一条水平朝向的宽缝隙,并且有着包括绿、紫、褐色的虹膜.

赛拉睿人因其高速代谢而知名,这种代谢能使他们在每天只有一小时睡眠的情况下保持状态良好。他们的思维和身体比大部分的智慧种族运转更快,他们似乎能不眠不休地活蹦乱跳。而作为代价,就是大约四十人类年的短暂生命周期。

赛拉睿人能够产下单倍体与二倍体两种不同的卵;未受精卵孵化出男性,受精卵则孵化出女性。一个赛拉睿女性一年一度诞下一窝数以十计的卵。社会法规规定只有一小部分卵可以被受精,这就导致了百分之九十的赛拉睿人都是男性。赛拉睿人也拥有图像化的超群记忆力,他们鲜有遗忘的事。他们有一种精神上的“幼时铭刻”行为,这让他们倾向于遵从他们在幼年所知的人或者事。赛拉睿人的孵化是一种十分庄严的仪式,族群主母(女性族长)需要单独与卵相处,确保出生的赛拉睿人能在精神上“铭刻”她,遵从她的意愿。当女性新生儿的孵化临期,父系与母系的主母需要同时进行铭刻过程。这可以确保后代对两个族群都保持忠诚,巩固王朝稳定和政治团结。

赛拉睿人的性冲动和繁育过程表现出与人类不相同的特点:他们并非由荷尔蒙驱动。尽管如此,阿莎丽依旧拥有对赛拉睿人的吸引力。
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Biology:
The salarians are a bipedal race of amphibians, with tall, elongated bodies. Their heads are long and thin, and have a pair of horns protruding from the top of their skulls. Salarian skin varies in color, but most have a shade of blue or grey. Some however are brightly colored, ranging from light red to green. Salarian eyes are large, oval and have thin membranes in place of eyelids. Salarians blink upwards, rather than downwards as humans do. The pupils are a wide slit, oriented horizontally, and iris colours include green, purple and brown.
Salarians are noted for their high speed metabolism, which allows them to function on just one hour of sleep a day. Their minds and bodies work faster than most sapient races, making them seem restless or hyperactive. The drawback of this active metabolism is a short lifespan of around 40 human years.
The salarians are haplo-diploid egg-layers; unfertilized eggs produce males and fertilized eggs produce females. Once a year, a salarian female will lay a clutch of dozens of eggs. Social rules prevent all but a fraction from being fertilized. As a result, 90% of the species is male. Salarians also have photographic memories and rarely forget a fact. They possess a form of psychological ‘imprinting’, tending to defer to those they knew in their youth. Salarian hatching is a solemn ritual in which the clan Dalatrass (matriarch) isolates herself with the eggs. The young salarians psychologically imprint on her and tend to defer to her wishes. During the hatching of daughters, the Dalatrasses of the mother and father’s clans are present at the imprinting. This ensures the offspring have equal loyalty to both, ensuring the desired dynastic and political unity.
Salarian sex drive and reproduction appear to differ from that of humans and it is not hormone-based. They are, however, attractedto the asari.
历史:

赛拉睿人在初次跨星球殖民阶段设立了三处定居点:艾枸赫(Aegohr)、曼诺瓦(Mannoval)、杰托( Jaëto)。赛拉睿人也是第二个发现神堡的种族。他们立刻建立了外交关系,并成为了神堡议会的创立种族之一。出于表示信任的目的,赛拉睿人公开了他们其中一个情报组织:神兵联队的记录,而当组织成员最终发现自己处境危急时,这项举动立即引发了麻烦。神兵联队残忍屠杀了赛拉睿合众国的整个核心内阁。但他们在不久后就被追杀殆尽,仅有一些组织的断垣残壁留存。

赛拉睿人也在克洛根种族的种族进步上产生了极大的影响。赛拉睿人为克洛根人提供了先进的科学技术以及一个全新的环境稳定的母星(作为说服克洛根同意为议会根除雷克耐威胁的筹码)。一个平静的母星以及更先进的科技减轻了克洛根的种族压力;他们无需再和赛拉睿人接触前一样,为在一个危机四伏的母星上依靠落后科技该如何生存这一问题而担心。相对轻松稳定的生活以及克洛根种族的高出生率为他们在神堡空间的扩张提供了时间,人数,和力量。他们侵略性地宣称并占领了旧日盟友的多个星球。

为了终结“克洛根反叛”,赛拉睿人随即为突锐人研发了一种名叫基因噬体的生化兵器。它能够有效地绝育克洛根种族,让几乎所有的克洛根孕胎变为死胎。

虽然赛拉睿人的军事力量缺乏特色,但是他们一般被认为是议会中的头脑和情报收集者。不过有些人会把他们看做幕后操线人。
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History:
On their first three interstellar colonies, the salarians planted settlements named Aegohr, Mannovai, and Jaëto. The salarians were the second species to discover the Citadel. They opened diplomatic relations at once and became one of the founding species of the Citadel Council. In a gesture of trust, the salarians opened the records of one of their intelligence services, the League of One, but this quickly created problems when the League’s members found themselves in danger as a result. The League slaughtered the entire Salarian Union inner cabinet, but were later hunted down, leaving only relics behind.
The salarians also played a significant role in the advancement of the krogan species. The salarians provided the krogan with advanced technology and a new, tranquil home planet (in order to manipulate the krogan into eradicating the rachni for the Council). The peaceful home planet and better technology put less strain on the krogan as a species; they no longer had to worry about simply surviving on a dangerous planet with primitive technology, as they did before contact with the salarians. This comparatively easy life, combined with their exceedingly high birth rate, allowed the krogans the time, numbers and energy to spread through Citadel space, aggressively claiming formerly allied planets as their own.
In order to end these “Krogan Rebellions” the salarians then provided the turians with the genophage, a biological weapon that effectively sterilized the krogan resulting in almost all krogan pregnancies ending in stillbirth.
Though their military is nothing special, salarians are currently seen as the premier intelligence and information-gathering arm of the Council, though some see the salarians as manipulators.
文化:

赛拉睿人极度擅长创新,他们尤其喜爱使用尖端科技,不愿为任何其他次要事物而妥协。以此为例:他们的守护者级星舰的防御系统注重高性能而非可靠性,甚至只需一个故障就会产生伤亡。

赛拉睿人认为在与其他种族打交道时情报收集乃至间谍行为都是必要的,他们的理由很简单:情报就是力量。人类星联的反情报组织一直在披露赛拉睿人的特工和电子入侵行为,但是对阻止他们感到无能为力。

通常来说,只有极其稀少的赛拉睿女性会在非传统且缺乏尊重的环境中隐居.

强大的主母是国家元首和绝对的政治中心。她们会通过勾心斗角的协商来处理各自地区的政治事务。尽管男性赛拉睿人能够晋升至商界,学界,军界的掌权位置,他们鲜有人对政治有足够的投资,除了神堡的赛拉睿男性议员这个例外。

由于他们独特的繁育方式,赛拉睿人并没有浪漫爱情、性吸引力或者生理冲动、社交仪式这种会让其他种族生活复杂的概念。赛拉睿人的男女浪漫关系相当稀有(因为女性的神圣性),他们的异性关系更像人类文化中的友情。性行为单纯只是为了繁育而存在。古代的社会法典决定谁能够使卵受精,以此生育更多女性来延续血脉家系。授精行为大体只发生在父系与母系族群之间数月的协商后,而且也只以家族政治联盟的目的进行。没有一个赛拉睿人会去妄想反对这一法典。

赛拉睿名字相当复杂。一个赛拉睿人的全名依顺序包括如下几样,出生星球名,国家名,城市名,行政区名,族群名,以及最后的本名。但是大部分人都以本名互相称呼。

赛拉睿种族也包括里瑟尼“分支”。关于里瑟尼与主支赛拉睿人分离以及他们一般不被议会星域欢迎的原因至今不明。里瑟尼可能会被目击和巴塔瑞人,被放逐的奎利人以及其他银河系不受欢迎者杂居在欧米茄空间站上。

赛拉睿人会庆祝“贝涛(Betau)”,这是赛拉睿新年的第一天。传统上,这一天代表了赛拉睿母星苏’凯什南半球的冬季末。在此期间,他们会偿还债款,完成其他人给予的请求。
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Culture:
Salarians excel at invention, preferring to use cutting-edge technology rather than settle for anything less. For example, their GARDIAN starship defenses put emphasis on high performance over reliability even though a malfunction could cost lives.
Salarians see information gathering and even spying as imperative when dealing with other races, simply because “knowledge is power”. Alliance counter-intelligence agencies are constantly uncovering salarian agents and cyber-warfare incursions, but there is little they can do to stop them.
Normally, the rare salarian females are cloistered on their worlds out of tradition and respect.
Powerful female Dalatrasses are dynasts and political kingpins. They determine the political course of their respective regions through shrewd negotiation. Though male salarians rise to positions of great authority in business, academia, or the military, they rarely have any input on politics, with the exception of the salarian representative on the Citadel Council is male.
Due to their method of reproduction, salarians have no concept of romantic love, sexual attraction, or the biological impulses and social rituals that complicate other species’ lives. Male-female relationships are rare (due to the scarcity of females) and more akin to human friendship. Sexuality is strictly for the purpose of reproduction. Ancient social codes determine who gets to fertilize eggs, which produces more daughters to continue the bloodline. Fertilization generally only occurs after months of negotiation between the parents’ clans, and is done for purposes of political and dynastic alliance. No salarian would imagine defying this code.
Salarian names are quite complex. A full name includes – in order – the name of a salarian’s homeworld, nation, city, district, clan name and given name. Most, however, go by their given name.
The salarian race also includes the Lystheni “offshoot”. How the Lystheni are distinct from mainline salarians and why they are currently unwelcome in Council space is unrevealed. Lystheni salarians may be found living among batarians, exiled quarians, and other galactic refuse at Omega.
Salarians celebrate “Betau”, the first day of their New Year. Traditionally, it marks the end of winter in the southern hemisphere on the salarian homeworld, Sur’Kesh. During this occasion, they repay debts, and petition favors from one another.
经济:

经济:赛拉睿人的经济体系是三个议会种族中最小的,但即便如此,也远比人类星联体量庞大。该体系由“超级先进”的科技为基础;赛拉睿人的工业在很多领域都处在领先地位。这也解释了他们为何能通过在军事力量质量上的精益求精来弥补他们在数量上的不足。
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Economy:
The salarian economy is the smallest of the three Council races, but still far larger than the Alliance. It is based on “bleeding-edge” technologies; salarian industries are leaders in most fields. They make up for a lack of military quantity by holding a decisive superiority in quality.
宗教:

赛拉睿人全体不以信教著名,但是那些思想自由的科学家例外。其中一个不受喜爱的赛拉睿宗教(议会直接称呼其为“邪教”)崇拜一个女神。他们宣称一种重叠“翠玲”(trelyn)南半球的环形山的特殊方式可以组成一个类似女神形象的图形。
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Religion:
Salarians are not notably religious, but as free-willed sentients there are exceptions. One of the less favored salarian religions (which the Council deems a “cult”) worships a goddess, and claims that a certain pattern of overlapping craters in the southern hemisphere of Trelyn resembles her. Many salarians believe in a wheel of life, a belief that is spreading due to the short life-spans of salarians – the believers claim that life cannot be so short when so much is left to do.
政府:

赛拉睿人自从公元前500年开始由议会执政开始就被称作赛拉睿联盟国。其由错综复杂的母系血脉关系网组成并且彼此间进行了多次的互相通婚。在许多层面上,赛拉睿人的政治网络都与地球中世纪欧洲的贵族群体政治类似。在结构上,政府由封地、女男爵领,女公爵领,星球和边境世界(殖民地群)组成。但是这些都是人类习惯性称呼,毕竟在赛拉睿语境里他们无法像这样发音。每个地区都由一位主母(家族的女族长)统治。每个地区的设立都代表了赛拉睿政界的领地和权威的增长。

一个赛拉睿族群的第一关系内圈包含了个人的父母,兄弟姐妹,叔舅姑姨,以及表兄弟姐妹的100左右的人。下一圈则包含例如远房亲戚(远了一代)的人。并且人数会达到超过1000人。而第四第五圈的人数则会达到百万。赛拉睿人对于族群人员的忠诚度会从第一圈向外递减,他们对于内圈成员极其忠诚。他们过目不忘的记忆力能让他们清楚地厘清这些一团乱麻的亲戚关系。
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Government:
The salarian government, since at least the formation of the Council in 500 BCE, is called the Salarian Union. It is a labyrinthine web of matrilineal bloodlines, with political alliances formed through interbreeding. In many ways, the salarian political network functions like the noble families of Earth’s Medieval Europe. Structurally, the government consists of fiefdoms, baronies, duchies, planets, and marches (colonization clusters). These are human nicknames, as the original salarian is unpronounceable. Each area is ruled by a single Dalatrass (matriarchal head-of-household) and represents an increasing amount of territory and prestige within the salarian political web.
Approaching 100 members, the first circle of a salarian’s clan comprises parents, siblings, uncles, aunts, and cousins. The next circle includes second cousins, etc, and escalates to well over 1000 members. The fourth or fifth circle of a clan numbers into the millions. Salarian loyalty is greatest to their first circle and diminishes from there. Their photographic memories allow salarians to recognize all their myriad relatives.
军事:

大体上讲,赛拉睿军队系统与星联军队的类似,都是由注重机动作战的小型志愿军组成。他们之间的区别并非是使用的军事装备亦或是遵循的军事学说,而是他们的情报工作和接触协议。赛拉睿人抱有“不战而屈人之兵”的战争哲学(同样的哲学也被一些人类最为伟大的将军所提出,例如孙子)。他们在情报战上不可动摇的优势让小军队发挥出了最大的作用。在战争爆发前,敌人的位置、意图、时间计划他们都早已了如指掌。

赛拉睿人强大的情报网络在战时由特殊任务行动组(STG)为骨干开展行动。STG会监控事态的发展情况并以此采取必要的措施,而且经常性地不受传统法律和章程束缚。在克洛根反叛中STG的优异表现为神堡议会在战后立即开展的幽灵计划提供了蓝本。

在所有赛拉睿人所参与过的战争中,他们都会率先发动毫无警告的突袭。对于赛拉睿人来说,在知晓敌人打算进攻却放任他们是相当愚蠢的行为;而宣战行为则只有疯子才会采取。他们认为人类“人不犯我我不犯人”,“战必先宣”的道德准则极度天真。在防守战中,他们会在开战前的几个小时内先行对敌人造成破坏性打击。在进攻战中,他们也从未在进攻前做出官方的宣战布告。

异能者在赛拉睿军队中几乎不存在。那些拥有此等特殊能力的个体被认为太过宝贵而绝对不能被浪费在炮灰岗位,或者是情报工作上,更别说让他们在银河系四处漫游了,因而赛拉睿异能使用者会被他们所绝对效忠的主母严格监管。
尽管自身的军事力量足以应对大部分威胁,赛拉睿人却明白盟友的价值,尤其是那些拥有像突锐人一样拥有更加强大军事力量的盟友。虽然两个种族之间的关系最初因为克洛根文化提升的失败而面临威胁,但赛拉睿人熬费苦心维持了联盟关系来确保任何他们的敌人都会冒着突锐人的介入的风险。

赛拉睿海军有十六艘无畏舰,远小于法瑞克森条约规定的最大无畏舰数量。
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Military:
In principle, the salarian military is similar to the Systems Alliance, a small volunteer army that focuses on maneuver warfare. What differentiates the salarians is not their equipment or doctrine, but their intelligence services and rules of engagement. The salarians believe that a war should be won before it begins (a doctrine also espoused by some of humanity’s greatest generals, such as Sun Tzu). The unquestioned superiority of their intelligence services allows them to use their small military to maximum effectiveness. Well before fighting breaks out, they possess complete knowledge of their enemy’s positions, intentions and timetable.
Their powerful intelligence network is spearheaded in the field by Special Tasks Groups (STG) who monitor developing situations and take necessary action, usually without the shackles of traditional laws and procedures. The effectiveness of the STG during the Krogan Rebellion is what provided the template for the Council to establish their SPECTRE program immediately afterward.
In every war the salarians have fought, they struck first and without warning. For the salarians, to know an enemy plans to attack and let it happen is folly; to announce their own plans to attack is insanity. They find the human moral concepts of ‘do not fire until fired upon’ and ‘declare a war before prosecuting it’ incredibly naive. In defensive wars, they execute devastating preemptive strikes hours before the enemy’s own attacks. On the offense, they have never issued an official declaration of war before attacking.
Biotics are virtually unknown in the salarian military. Those with such abilities are considered too valuable to be used as cannon fodder and are assigned to the intelligence services or even to be allowed to freely roam the galaxy freely. Thus salarian biotic users are kept under the strict scrutiny of the Dalatrass to which they are most loyal.
While capable of defending themselves against most threats, the salarians know the value of alliances, especially with those with a stronger military like the turians. Though the relationship between the two species was rocky at first due to the krogan uplift fiasco, the salarians take pains to keep this relationship strong enough that anyone who threatens them risks turian intervention.
The salarian navy has sixteen dreadnoughts, which is considerably less than the maximum they are allowed to build according to the Treaty of Farixen.
赛拉睿常用名:
乔班,伊什,雅罗,奇拉赫,莱德拉,梅伦、莫丁·索罗斯、莫兰、帕隆、伦托拉、塞隆、舍勒斯、塔兹克
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Salarian Names: Chorban, Ish, Jaroth, Kirrahe, Ledra, Maelon, Mordin Solus, Morlan, Palon, Rentola, Saleon, Schells, Tazzik
职业:

一个赛拉睿角色可以成为任何通用职业或以下特殊职业:赛拉睿科学家。
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Classes: A salarian character can be of any General Class or of the following Special Class: Salarian Scientist.
赛拉睿种族特征:

• 身体特征:赛拉睿人获得智力+4,敏捷+2,体质-2,以及在另一个智力、敏捷、体质之外的属性上的-2。

• 中等体型:作为中等体型的生物,赛拉睿人没有来自体型的特殊奖励或惩罚。

• 高速度:赛拉睿基础移动速度为35英尺。

• 过目不忘:赛拉睿人永远不会忘记别人的脸。他们在创建角色时拥有过目不忘专长。

• 快速代谢:赛拉睿人的快速代谢让让他们可以用一个小时的睡眠达到其他人8小时睡眠的效果。

• 随机身高:男性 4英尺+(10+2d8)英寸; 女性 4英尺+(8+2d8)英寸   (男性152.40 ~ 187.96cm  女性147.32 ~ 182.88cm)

• 随机体重:男性 75+(身高掷骰结果× 2d4)磅; 女性 60+(身高掷骰结果× 2d4)磅    (男性35.83 ~ 92.08kg  女性29.03 ~ 85.28kg)
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Salarian Racial Traits
• Physical characteristics: A salarian gains a +4 bonus to Intelligence, a +2 bonus to Dexterity, a -2 penalty to Constitution and an additional -2 penalty to another ability score other than Intelligence, Dexterity or Constitution.
• Medium: As Medium creatures, salarian have no special bonuses or penalties due to their size.
• Amphibious: Salarian can breathe underwater and have
a swim speed of 20 ft. They can take 10 on all Swim checks even if they normally couldn’t.
• Fast Speed: Salarian speed is 35 feet.
• Photographic memory: Salarians never forget a face. They gain the photographic memory feat at character creation.
• Rapid Metabolism: The salarian’s rapid metabolism ensures they only need to rest for 1 hour to gain the benefits of an 8 hour rest.
• Random height: male 4’ 10” + 2d8; female 4’ 8” + 2d8
• Random weight: male 75 lb + (result of 2d8 from height) × 2d4; female 60 lb + (result of 2d8 from height) × 2d4
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Re: 第2章:创造角色【2.1 种族】
« 回帖 #9 于: 2021-09-26, 周日 17:21:51 »
突锐
Turian

以军国主义色彩和纪律严明的文化闻名于世的突锐人是第三个加入神堡议会的种族。他们在“克洛根叛乱”中击败敌对的克洛根后获得了议会的第三个席位。突锐人部署了一种由赛拉睿人研发的生化武器——基因噬体,这种武器几乎绝育了整个克洛根种族并将他们打入文明衰退。突锐人随后取代了一度愿意合作的克洛根人的维和角色,并最终在神堡议会里获得了一个议席作为对他们努力的认可。

起源于行星帕勒文的突锐人最为著名的是他们所扮演的军事角色,尤其是他们对神堡舰队捐献了士兵和星舰。他们因自身的公共服务伦理道德而饱受尊敬(是突锐人第一个提议要建立C-sec(神堡安全部队)),但有时也被其他种族视为帝国主义者或者墨守成规的死板种族。突锐和人类之间存在的敌对情绪很大一部分要归因于首次接触战中突锐人所扮演的角色。尽管伤痕正在缓慢愈合,许多突锐人与人类依旧互相憎恶。
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Known for their militaristic and disciplined culture, the turians were the third race to join the Council. They gained their Council seat after defeating the hostile krogan during the “Krogan Rebellions”. The turians deployed a salarian-created biological weapon called the genophage, which virtually sterilised the krogan and sent them into a decline. The turians then filled the peacekeeping niche left by the once-cooperative krogan, and eventually gained a Council seat in recognition of their efforts.
Originally from the planet Palaven, turians are best known for their military role, particularly their contributions of soldiers and starships to the Citadel Fleet. They are respected for their public service ethic (it was the turians who first proposed creating C-Sec) but are sometimes seen as imperialist or rigid by other races. There is some animosity between turians and humans, largely due to the turian role in the First Contact War. This bitterness is slowly beginning to heal but many turians still hate humans, and vice versa.
生理:

突锐人通常有六英尺高,每只手上有两支成比例的厚手指以及一个对生拇指,每只指尖都呈爪形。突锐人还有一系列围绕他们嘴巴的颔骨结构。而突锐人最为明显的种族特征就是他们的金属外壳,这是他们种族进化的产物。突锐人的外形与鸟类相像,这让他们看起来与人形鸟类或者猛禽。突锐人也可以通过他们的声音来辨认,其声音有很明显的低音特征。

自统一战争以来,突锐人普遍使用精心制作的面纹刺青来展示他们的起源的殖民地,但是具体这些面纹代表某些殖民地尚且不明。有趣的是,突锐词汇“素面”用来指代骗子或者不值得信赖的人。这一词汇同样作为称呼政治家的俚语使用。

突锐人展现出来自掠食者而不是其他被掠食种族的特点。他们前倾的机警眼睛表现出他们拥有的良好视力,他们的牙齿和下颚具有与类似鳄鱼一类顶尖掠食者的结构。就连他们手脚上的爪尖结构都能够撕裂血肉。

突锐人母星帕勒文有一颗贫金属核心,其产生的微弱磁场会让更多的恒星辐射进入大气层。为了适应这种环境,帕勒文上的大部分生命形式都进化出了某种金属“外骨骼”来自我保护。他们类似皮肤的反射甲板让突锐人不易收到长期低浓度的辐射影响,但他们并不拥有任何形式的“自然装甲”。突锐人的厚实皮肤并不能阻挡抛射体以及直接的能量冲击。突锐人的血液呈现暗蓝色调。虽然帕勒文上的生命依旧是碳基生命而且呼吸氧气,但他们是以右旋氨基酸组成。人类,阿莎丽,赛拉睿人(以及所有在左旋氨基酸生物圈进化的物种)的食物,在最好的情况下也不会提供任何营养地穿过突锐人的消化系统,而在最坏的情况下,这些食物会触发致命的过敏反应。突锐人拥有和地球鸟类与爬行动物类似的消化系统。突锐人的寿命和人类相差不多。
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Biology:
Turians typically stand over six feet tall, have two long, proportionately thick fingers and an opposable thumb on each hand, each tipped with talons, and a set of mandibles around their mouths. The most distinguishing feature of turians is their metallic carapace, which is a result of their evolution. Turian features are avian, making them resemble humanoid birds or raptors. Turians are also recognizable by their voices, which have a distinctive flanging effect.
Since the Unification War, turians normally wear elaborate facial tattoos marking their colony of origin, though it is not known which markings distinguish which colony. As a point of interest, the turian term “barefaced” refers to one who is beguiling or not to be trusted. It is also a slang term for politicians.
Turians exhibit the characteristics of predators rather than those of prey species. Their forward-facing alert eyes give the impression that they possess outstanding eyesight and their teeth and jaws mimic the structures possessed by apex predators such as crocodiles. Even their talons on both their feet and hands are capable of ripping flesh.
The turian homeworld, Palaven, has a metal-poor core, generating a weak magnetic field and allowing more solar radiation into the atmosphere. To deal with this, most forms of life on Palaven evolved some form of metallic “exoskeleton” to protect themselves. Their reflective plate-like skin makes turians less susceptible to long-term, low-level radiation exposure, but they do not possess any sort of “natural armor”. A turian’s thick skin does not stop projectiles and directed energy bolts. Turian blood has a dark blue coloration. Although life on Palaven is carbon-based and oxygen breathing, it is built on dextro-amino acids. Like the quarians, this places the turians in minority. The food of humans, asari, or salarians (who evolved in levo-amino acid-based biospheres), will at best pass through turian systems without providing any nutrition. At worst, it will trigger an allergic reaction that can be fatal. Turians have a digestive system similar to birds and reptiles on Earth. The lifespan of a turian is comparable to that of a human.
历史:

当阿莎丽人抵达神堡时,突锐人已经发现了质量中继器并在银河系多地扩张了。而在阿莎丽人与赛拉睿人组建议会时,突锐人深陷一场内战——统一战争中。这场战争起因是偏远殖民地对突锐母星的反抗情绪。这些殖民地在过去都是由本地头领管理,许多突锐头领有意切断与突锐最高政府的联系。由于缺乏突锐政府的影响,这些殖民地逐渐变得孤立与排外。殖民者开始穿戴纹章与使用面纹来区分自己与其他殖民地的人,公开展现的敌意也变得普遍。

当战争最终爆发,突锐最高政府严守他们的外交态度并拒绝参与战争。在一些年的战争后,留存的派系势力变得稀少,突锐最高政府终于开始了干涉行动,而此时这些头领势力变得太过弱小,已然不可能反抗;他们被迫停止战争并与突锐最高政府重建联盟关系。尽管和平已经恢复,但是殖民地之间的互相敌对情绪也花了数十年来完全平息。直到今日,大多数突锐人依旧使用面纹来标记他们的起源殖民地。

在克洛根反叛中,神堡议会和突锐人进行了第一次接触。按照议会的请求,突锐人将他们的数量众多的战争机器对准了克洛根人。虽然突锐人初战告捷,打垮了许多突锐人战团,但是这也引发了克洛根人的大举反击,导致数个突锐殖民地被毁灭。然而突锐人非但没有被克洛根人的武力展示吓倒,他们击败克洛根人的决心反而愈发坚定。最终,突锐人部署了赛拉睿人研发的基因噬体。由于他们的数量优势不复存在,大部分克洛根人都在公元800年被镇压,虽然零星的叛乱依旧持续了数十年。在公元900年,突锐人被赋予了神堡议会的完全议会席位以表达神堡议会对他们在克洛根反叛中的表现的感激。突锐军队自此成为神堡议会的武力代表和维和角色。

公元后2157年,雷克耐战争后施行的神堡议会法律已经明令禁止激活休眠的质量中继器,一支突锐部队向(试图激活中继器的)未知种族(即人类)的探险者开火。一艘人类舰船成功逃脱并警告了星联,星联摧毁了一些突锐舰船作为报复。事态便迅速升级成了战争。

接下来的几周,寡不敌众的星联军队在突锐进攻中失去了多支侦查部队与巡逻队。而当突锐舰队突破了星联防线并包围了山西殖民地后,这场冲突的烈度变得更加严重。在别无选择的情况下,当地星联驻军投降了,突锐人成功占领了这颗星球。他们自傲地认为星联舰队的有生力量已经被击败。然而一个月后,星联的第二舰队打了突锐占领军一个措手不及并将他们逐出了这颗星球。双方自此之后都开始了跨星球战争的战斗准备。

但是在那种战争真正爆发之前,神堡议会调停了战争并把银河社群的情况向人类展示。和平协议最终达成,而冲突也被平息。突锐人被议会勒令支付给人类高额赔偿金作为他们引发战争的赔偿,这场战争被银河系称作“314中继器事件”。双方种族的不信任感如今依旧持续着。
劇透 -   :
History:
The turians had already discovered several mass relays and spawned colonies throughout the galaxy when the asari reached the Citadel. About the time the asari were forming the Council with the salarians, the turians were embroiled in a civil war, the Unification War, which began with hostilities between the colonies furthest from the turian homeworld. These colonies were run by local chieftains, many of whom had distanced themselves from the Turian Hierarchy. Without the influence of the government, the colonies became increasingly isolated and xenophobic. Colonists began wearingemblems or facial markings to differentiate themselves from members of other colonies and open hostilities became common.
When war finally broke out, the Hierarchy maintained strict diplomacy and refused to get involved. After several years of fighting, fewer and fewer factions remained until the Hierarchy finally intervened. By that time, the chieftains were too weak to resist; they were forced to put an end to fighting and renew their allegiance to the Hierarchy. Though peace was restored, it took several decades for animosity between colonists to fade completely. To this day, most turians still wear the facial markings of their home colonies. In the midst of the Krogan Rebellions, the Citadel Council made first contact with the turians. At the Council’s behest, the turians brought their considerable war machine to bear on the krogan. While the initial turian offensive was successful in routing many krogan warrior bands, it provoked a massive counter-attack from the krogan which devastated several turian colonies. Rather than scaring off the turians with this show of force, the turians only fought with more resolve to quash the krogan utterly. Eventually, the turians implemented the salarian-developed genophage. Without their advantage in numbers, the majority of krogan were subdued by 800 CE, although scattered insurgent actions would continue for decades. By 900 CE, the turians were granted full membership on the Citadel Council in gratitude for their service during the Krogan Rebellions. The turian military fills the military and peacekeeping ever since.
In 2157 CE, following Council laws in place since the Rachni Wars which prohibited the activation of uncharted mass relays, a turian force opened fire on explorers from an as yet unknown race: humanity. One human starship managed to escape and warn the Systems Alliance, which retaliated and destroyed several turian vessels. The situation quickly escalated to war.
Over the next several weeks, the outnumbered Alliance lost multiple scouting parties and patrols to turian offensives. The conflict came to a head when a turian fleet broke through Alliance lines and besieged the human colony of Shanxi. With no other options, the Alliance garrison on Shanxi surrendered, and the turians occupied the world, confident that the majority of Alliance forces had been defeated. However, one month later the Alliance’s Second Fleet caught the turian occupiers by surprise and evicted them from the planet. Both sides began preparations for interplanetary war.
Before that could happen, the Citadel Council intervened and revealed the galactic community to humanity. Terms of peace were negotiated and the conflict effectively brought to an end. The turians were ordered by the Council to give heavy reparations to the Alliance for their part in instigating the conflict, known to the galaxy as the “Relay 314 Incident”. Mistrust between both races still lingers for years.
文化:

突锐对公共服务的强烈责任感举世闻名。一个突锐人将自身利益置于集体之上是相当罕见的事情。所有15到30岁的公民都在以某种形式为国家服务,他可能是一个士兵或者一个管理者,一个建筑工程师或者一个环卫工作人员。突锐人对公共服务以及自我牺牲有着十分强烈的倾向,所以他们一般无法成为成功的企业家。为了弥补这项种族缺陷,他们接受商业性强的沃勒人作为仆从种族,以军事保护来换取他们的财政支持。

突锐人十分愿意去完成必须完成的事物,而且他们总是坚持到底。他们不容易被挑起暴力情绪,但当冲突不可避免时,他们会倾尽所有去确保他们的胜利。他们不相信小规模战斗和局部战争,他们更愿意以声势浩大的舰队和军队一劳永逸地解决对手。突锐人不会将对手赶尽杀绝,他们会将对手非军事化,让他们别无选择只能成为突锐人的另一个殖民地。理论上讲,在迅速发展的人类与突锐人之间的另一场战争会毁灭一大部分的已知种族。

突锐军队是整个社会的核心。它并非只是军事武力的代表,它实际上是一个包罗甚广的公共服务组织。其包括了负责维持太空站,学校,净水系统,发电站甚至还有确保所有星球必要资源流通的商船系统运转的的公安力量,消防部队,建筑公司等。其他种族视突锐人为“实干家”,他们被认为是神堡种族中最有进步精神的。由于他们的政府是以军事高层组织结构为基础的,所以领导权的变更和晋升都会被社会的其他部分以最小的抵触所接受。

虽然突锐人自身是拥有自我欲望的个体,但他们具有将自己和群体平等化,以及为了群体搁置所有个人欲望的天性。突锐人被教导要拥有强烈的责任心,这被认为是“突锐式荣耀”,而其他种族则认为这十分不同寻常。突锐人也被教导要为他们个人做出的每个决定负责,无论好坏。在他们眼里,一个人所能做出的最坏的恶行就是在自己所作所为上撒谎。犯了谋杀罪的突锐人会尝试逃脱自己的罪行,但如果他们被直接审问,大部分人都会直接认罪。
劇透 -   :
Culture:
Turians are noted for their strong sense of public service. It is rare to find one who puts his needs ahead of the group. Every citizen from age 15 to 30 serves the state in some capacity, as anything from a soldier to an administrator, from a construction engineer to a sanitation worker. Turians have a strong inclination toward public service and self-sacrifice, so they tend to be poor entrepreneurs. To compensate, they accepted the mercantile volus as a client race, offering protection in exchange for their fiscal expertise.
Turian society is highly regimented and very organized, and the species is known for its strict discipline and work ethic. Turians are willing to do what needs to be done, and they always follow through. They are not easily spurred to violence, but when conflict is inevitable, they give it their all and everything they got They do not believe in skirmishes or small-scale battles, they prefer massive fleets and numbers to defeat an adversary so completely that they remove any threat of having to fight the same opponent more than once. They do not exterminate their enemy, rather they devastate its military so the enemy has no choice but to become a colony of the turians. It is theorized that another conflict between the rapidly advancing humans and the turians could annihilate a large portion of known space.
The turian military is the center of their society. It is not just an armed force; it is an all-encompassing public works organization that includes police force, fire brigade, engineer corps responsible for maintaining spaceports, schools, water purification plants, and power stations, and even a merchant marine sector that ensures all worlds get needed resources. Other species see turians as “men of action,” and they are generally regarded as the most progressive of the Citadel races. Since their culture is based on the structure of a military hierarchy, changes and advances accepted by the leadership are quickly adopted by the rest of society with minimal resistance.
While turians are individuals with personal desires, their instinct is to equate the self with the group, and to set aside all personal desires for the good of all. Turians are taught to have a strong sense of personal accountability, the ‘turian honor’ that other races find so remarkable. Turians are taught to own every decision they make, good or ill. The worst sin they can make in the eyes of their people is to lie about their own actions. Turians who murder will try to get away with it, but if directly questioned, most will confess the crime.
经济:

突锐人的经济相较星联来说体量较大,但是无论是体量还是实力依旧不能与阿莎丽人的经济体竞争。长久以来,突锐人的经济发展饱受文化轻视的束缚。突锐经济只有在接受了沃勒人作为仆从种族后才得到发展。
劇透 -   :
Economy:
The turian economy is vastly larger than that of the Alliance, but cannot match the size and power of that of the asari. For many years, development was hampered by cultural disinterest in economics. Only when the turians accepted the volus as a client race, business development improved.
宗教:

突锐人相信群体以及特定地区拥有超越个体概念的“圣灵”。以此为例,一个军事单位会被认为拥有一个代表了其展现的荣耀和勇气的圣灵。一个城市的圣灵会反映出其居民的成就和工业造诣。一棵古树的圣灵会反映出生长地区的美丽和宁静。这些圣灵没有善恶区分,也不会因为被取悦而回应祈祷。突锐人不相信这些圣灵对现实有干涉能力,但是圣灵能够激励凡人。祈祷和仪式允许个体询问圣灵请求指引或者灵感。以此为例,一个认为自己的忠诚心正在被考验的突锐会去找他所属单位的圣灵寻求帮助,希望能够找回他的骄傲和群体荣誉心。

突锐人欣赏绝对的宗教自由,并且只要宗教没有对一个人履行职责的能力造成损伤,他们愿意去信任何合自己胃口的教。突锐人中有许多信奉阿莎丽和赛拉睿哲学思想的实践者。而自从与人类星联开放交流,一些突锐人甚至接受了儒教以及禅宗哲学。
劇透 -   :
Religion:
Turians believe that groups and areas have ‘spirits’ that transcend the individual. For example, a military unit would be considered to have a spirit that embodies the honor and courage it has displayed. A city’s spirit reflects the accomplishments and industry of its residents. An ancient tree’s spirit reflects the beauty and tranquility of the area it grows in. These spirits are neither good nor evil, nor are they appealed to for intercession. Turians do not believe spirits can affect the world, but spirits can inspire the living. Prayers and rituals allow an individual to converse with a spirit for guidance or inspiration. For example, a turian who finds his loyalty tested may appeal to the spirit of his unit, hoping to reconnect with the pride and honor of the group.
Turians enjoy absolute freedom of religion and can practice whatever appeals to them so long as it does not impede anyone’s ability to perform their duties. There are many practitioners of the asari siarist philosophy. Since opening dialog with the human Systems Alliance, some turians have embraced Confucianism and Zen Buddhism.
政府:

被称为突锐最高政府的突锐政府采用等级分明的精英政治。尽管这种政体有很大的可能导致权力滥用,但突锐人在童年学到的公民职责和个人责任的概念很好地阻止了这事的发生。

突锐人有27级公民等级,最低的一级是平民(仆从种族和孩童),新兵则是第二级,会在受过新兵训练后被赋予第三级。对于仆从种族来说,正式公民身份会在个人退役后授予。高级公民应当指引并保护低级公民,低级公民应当遵从并支援上级,公民层级的提升取决于上级和同僚的评估。公民层最顶端的是大统领(Primarch),一人统治一整个殖民星区。大统领们会在国家级的事件上统一投票表决。而在其他事物上,大统领会维持一种“无为”政策,相信各个层级的公民能够完美履行他们的职责。

究其一生,突锐人会逐步高升,而有时候也会“降级”。降级的耻辱并不针对影响被降级的人,而是会针对那些在他尚未准备去担任额外责任时提升他的上级。这种行为会遏制将他人提升至超出其能力范围的现象。在一个身份和等级上长久停留并不认为是一种停滞不前。突锐人更欣赏他人的自知之明而不是野心。

突锐人喜爱宽泛的自由权利。只要一个人完成了他的职责,而且也未曾影响其他人履行自己的职责,那么他就可以为所欲为。以此为例,没有任何法律禁止消遣性药物的使用,但是如果有人因为药物滥用而不能履行职责,他的上级就会介入,而所谓的“介入治疗”就是诉诸司法程序,他的同僚们会表达他们的担忧并试图让被告改变行为。如果挽回行动宣告失败,突锐人不会有任何犹豫,他们会直接宣判惯犯或者危险罪犯进行终身重体力劳役。
劇透 -   :
Government:
The turian government, known as the Turian Hierarchy, is a hierarchical meritocracy. While it has great potential for misuse, this is tempered by the civic duty and personal responsibility turians learn in childhood.
Turians have 27 citizenship tiers, beginning with civilians (client races and children). The initial period of military service is the second tier. Formal citizenship is conferred at the third tier, after boot camp. For client races, citizenship is granted after the individual musters out. Higher-ranked citizens are expected to lead and protect subordinates. Lower-ranking citizens are expected to obey and support superiors. Promotion to another tier of citizenship is based on the personal assessment of one’s superiors and co-rankers. At the top are the Primarchs, who each rule a colonization cluster. The Primarchs vote on matters of national importance. They otherwise maintain a “hands-off” policy, trusting the citizens on each level below them to do their jobs competently.
Throughout their lives, turians ascend to the higher tiers and are occasionally “demoted” to lower ones. The stigma associated with demotion lies not on the individual, but on those who promoted him when he wasn’t ready for additional responsibility. This curbs the tendency to promote individuals into positions beyond their capabilities. Settling into a role and rank is not considered stagnation. Turians value knowing one’s own limitations more than being ambitious.
Turians enjoy broad freedoms. So long as one completes his duties, and does not prevent others from completing theirs, nothing is forbidden. For example, there are no laws against recreational drug use, but if someone is unable to complete his duties due to drug use, his superiors step in. Judicial proceedings are ‘interventions.’ Peers express their concern, and try to convince the offender to change. If rehabilitation fails, turians have no trouble sentencing recurring or dangerous crminals to life at hard labor for the state.
军事:

虽然突锐人不像克洛根人那么凶猛残暴,缺乏阿莎丽人的精湛技艺,没有人类那样的高适应性,但是突锐军队却拥有令人生畏的纪律性,而他们的舰队组成了神堡舰队中的最大占比。他们的舰队被法克森条约分配了最多的无畏舰数量,2183年的37艘与2185年的39艘。此举是因为突锐人舰队拥有银河系的维和力量以及神堡议会的军事手腕的身份。

突锐军中的军官与士官(NCO)都是由数年战场经验的终身服役的老兵。入伍人员都会被充分训练,他们可以在遭受火力时依旧保持冷静。突锐人的作战单位很少溃散,就连整条战线崩溃时,他们也会有序撤退,并在沿途设下伏兵。一句著名的谚语是这样说的:“只有战死的突锐人才能被敌人看见后背。”

突锐人的新兵训练营在他们15岁生日开始。士兵们会在他们被分配至战斗单位前进行一年之久的训练;军官们的训练时间甚至更长。大多人会服役至30岁,退役的他们则被视为预备役。就算他们有受伤情况而不能担任前线工作,他们依旧需要在战线后完成支援任务。

据说大多数突锐家庭都会在家里留有小型武装以及基础训练程序,其中包含制造对武装载具出奇有效的燃烧弹的指南。

生物异能在突锐军中是不常见的,突锐人更愿意将他们分配到名叫“秘影”的专家团队,因为普通士兵并不是很信任异能者。

突锐军队的指挥控制分散而且灵活。独立小队可以呼叫炮兵和空中支援。他们广泛利用战斗无人机和联合进攻:空中炮艇支援的地面装甲进攻。战术层面上,突锐人有条不紊且耐心,而且不喜欢有风险的行动。突锐人从被征服地区,被吸收的少数族群和殖民地招募辅助军。辅助军大体上是轻武装步兵或者遮掩并帮助主要战斗行动的装甲骑兵部队。在他们服役的末期,征召兵会被赋予突锐人公民身份。

传统对突锐人来说相当重要。每个军团都会有全职的历史学家详细地将战斗荣耀编辑成史。那些最为古老的军团还拥有追溯到突锐人铁器时代的记录。如果一个军团在战斗中被消灭,他们倾向于重建而非直接替代这个军团。
劇透 -   :
Military:
Although they lack the brutality of the krogan, the refined skill of the asari, and the adaptability of the humans, the turian military has formidable discipline and their fleet makes up the single largest portion of the Citadel Fleet. Their fleet is also allotted the single largest number of dreadnoughts by the Treaty of Farixen, having 37 as of 2183 and 39 as of 2185, as a point to their fleet’s service as galactic peacekeepers and position as the primary military arm of the Council.
Officers and NCOs are turians who enlisted for life, with years of field experience. Enlisted personnel are thoroughly trained and stay calm under fire. Turian units rarely break, even if their entire line collapses, they fall back in order, setting ambushes as they go. A popular saying holds: “You will only see a turian’s back once he’s dead.”
Boot camp begins on the 15th birthday. Soldiers receive a year of training before being assigned to a field unit; officers train for even longer. Most serve until the age of 30, at which they become part of the Reserves. Even if they suffer injuries, preventing front-line service, they will still do support work behind the lines.
Most turian families are said to keep small arms in their homes and basic training includes instruction on how to create simple firebombs that can be surprisingly effective against armored vehicles.
Biotics are uncommon and turians prefer to assign their biotics to specialist teams called Cabals, since the common soldier doesn’t trust biotics that much.
Command and control is decentralized and flexible. Individual squads can call for artillery and air support. They make extensive use of combat drones and practice combined arms: infantry operates with armor, supported by overhead gunships. Strategically, they are methodical and patient, and dislike risky operations. The turians recruit auxiliary units from conquered or absorbed minor races or colonies. Auxiliaries are generally light infantry or armored cavalry units that screen and support the main battle formations. At the conclusion of their service in the Auxiliaries, recruits are granted turian citizenship. Tradition is important. Each legion has a full-time staff of historians who chronicle its battle honors in detail.
The oldest have records dating back to the turian Iron Age. If a legion is destroyed in battle, it is reconstituted rather than being replaced.
突锐常用名:
托恩,萨伦,切利克,尼赫卢斯,库里尔,利希拉克,迈赫库里,伊洛,塞普蒂默斯,席多尼斯,奥利尼亚,帕林,洛里克,乔拉姆,盖拉斯,维努斯

突锐部族名:
阿克托斯,阿特里乌斯,克里克,纳扎里奥,奥拉卡,奎因,兰塔尔,塔利德,瓦卡里安
劇透 -   :
Turian Names: Tonn, Saren, Chellick, Nihlus, Kuril, Lilihierax, Mehrkuri, Illo, Septimus, Sidonis, Orinia, Pallin, Lorik, Joram, Garrus, Vyrnnus.
Turian Clan Names: Actus, Arterius, Kryik, Nazario, Oraka, Qui’in, Lantar, Talid, Vakarian.
职业:

一个突锐角色可以成为任何通用职业或以下特殊职业:突锐特工。
劇透 -   :
Classes: A turian character can be of any General Class or of the following Special Class: Turian Agent.
突锐种族特征:

• 身体特征:突锐人获得感知和敏捷+2,魅力-2。

• 中等体型:作为中等体型的生物,突锐人没有来自体型的特殊奖励或惩罚。

• 正常速度:突锐基础移动速度为30英尺。

• 自律:突锐人极端自律,在意志豁免上有+1调整值。

• 军事大师:突锐人的军事训练和与军队的密切关系在他们的重武器,战术知识,以及飞行驾驶检定上获得+2调整。如果游戏采用士气的变体规则,突锐人在所有的士气检定上获得+5调整。

• 辐射抵抗:突锐人在抵抗辐射造成的作用时获得+4调整。

• 随机身高:男性 5英尺+(9+2d6)英寸; 女性 4英尺+(8+2d6)英寸

• 随机体重:男性 125+(身高掷骰结果× 2d4)磅; 女性 82+(身高掷骰结果× 2d4)磅
劇透 -   :
Turian Racial Traits
• Physical characteristics: A Turian gains a +2 bonus to Wisdom and Dexterity and take a penalty of -2 to Charisma.
• Medium: As Medium creatures, turians have no special bonuses or penalties due to their size.
• Normal Speed: Turian speed is 30 feet.
• Disciplined: Turians are extremely disciplined, gaining a +1 bonus on Will saves.
• Master Militarists: The turian’s military training and affinity provide them with a +2 bonus on Heavy Weapon, Knowledge (tactics) and Piloting skill checks. If
you are using the Morale variant rule, turians gain a +5 bonus on all Morale checks.
• Radiation Resistance: Turians gain +4 bonus vs radiation effects.
• Random height: male 5’ 9” + 2d6; female 5’ 8” + 2d6
• Random weight: male 125 lb + (result of 2d6 from height) × 2d4; female 82 lb + (result of 2d6 from height) × 2d4.
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