作者 主题: 【暗影狂奔第五版核心规则书翻译】建筑和修理、使用伪造技能、使用导航技能 p. 145-146  (阅读 7714 次)

副标题: 翻译:猪之忧伤

离线 马非鱼

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建造与修理 BUILDING AND REPAIRING
建造或修理是一个延续检定,GM可以决定是否需要特定的工具和设施。环境和工具带来的骰池调整见〖建造/修理表〗。如果要设计新的物品,那么要有合适的知识技能将其概念化与制作图纸。来创造新物品的概念和图纸,GM要决定该延续检定的阀值与间隔,以对应表格,〖延续检定的阈值〗和〖延续检定的间隔〗,为准。
剧透 -   :
Building or repairing an object is an Extended Test that the gamemaster may decide requires certain tools or facilities. Modifers from the Build/Repair Table (p.146) should be applied to the test. Characters electing to design new items must have the appropriate Knowledge skills to conceptualize and create schematics. The gamemaster assigns a threshold and interval for the Extended Test using the Task Diffculty Threshold table and Extended Test Thresholds table on p. 48。

引用
建造/修理表
工作环境:
分心的-1   破旧的-2   差的-3  极差的-4   极好的+1

工具与零件:
不适合的-2   不可用的-4或根本无法操作  极好的+1或更多

计划与参考材料:
可用的+1   权威的+2

凭借记忆进行修理/建造:
逻辑5以上无加值,4以下每比5少一点则-1。

引用
范例:
如果你不能光明正大地打败他们,就蓄意破坏吧。这一定是那群古人帮(Ancients)在赛车比赛开始前3小时破坏Zero的机车时所想的吧。好消息是,Tumbler借了Zero一处顶尖设施(+1骰池),附带AR辅助型设计图(+2骰池),以及一等的零件(+1骰池)。坏消息是他的机车受到了严重损坏(困难修理需要18阈值),但把机车碎片组装起来只是个一般难度的作业(时间间隔为半小时)。除非他能在3小时内完成修理工作,不然Zero就会错过比赛,三合会就将找他的麻烦,那时,一台破损的机车已经算不上什么大问题了。
Zero进行检定,汽车机械4+逻辑3,以及+3的骰池调整(吃了其他减值),总计10骰池。他在第一个间隔里获得了4个成功,第二个间隔里获得了5个成功,总共花费了1个小时。接下来,他又获得了3个和4个成功,总计16个成功。那么,只要他在接下来的半小时内获得2个成功的话,那么他就能够赶上比赛…
剧透 -   :
If you can’t beat ’em, sabotage ’em. At least, that must’ve been what the Ancients were thinking when they jammed up Zero’s bike three hours before the race. The good news is, Tumbler lent him a state-of-the-art facility (+1 dice), complete with AR-assisted schematics (+2 dice) and top-notch parts (+1 dice). The bad news is his bike took serious damage (a Hard repair with an 18 threshold), but putting the bike back together is an Average task (an interval of 30 minutes). Unless he gets the work done in under three hours, Zero’s going to miss the race. That means the local Triad will call in their marker and a busted bike will be the least of Zero’s troubles.
Zero rolls his Automotive Mechanic 4 + Logic 3. Modifers give him 3 more dice to use, bringing the total to 10. He rolls 4 hits in the frst interval and 5 more in the second. It’s been an hour and Zero is starting to worry. In the next two tests, he manages 3 and 4 hits, making a total of 16 hits. He only needs two more in the next half hour to make it to the race …

使用伪造技能 USING FORGERY
有天赋的伪造者可以模仿很多东西,小到一个签名,大到蒙娜丽莎的赝作。伪造最常见的用法是仿造身份证件、签名、官方文件,但你也可能伪造任何在你能力范围内的东西。制作赝品需要检定,伪造+逻辑。检定上限可以是肉体界限(锻造艺术,签名,和其他物理对象),也可以是精神界限(信用棒,文件,和其他以数据资料为主的东西)。伪造检定也使用〖建造/修理表〗中的调整值,并由GM以〖延续检定的阈值〗表决定所需时间(表中的一个间距就足够了)。
剧透 -   :
Talented forgers can simulate anything from a signature to a credstick to the Mona Lisa. The skill is most often used for doctoring hardcopy IDs, signatures, and official paperwork, but it can be used to fabricate anything you can imagine and your skill level can handle. Creating a forgery is a Forgery + Logic Test. The limit for this test is either Physical (for forged art, signatures, and other physical objects) or Mental (for credsticks, documents, and other items that are more data than substance). Your dice pool is adjusted by appropriate modifiers (see the Build/Repair Table for suggestions), and given a time requirement by the gamemaster (an interval from the Extended Test Difficulties table is fine)

赝品质量决定于检定获得的成功,这个值也是他人判断该赝品真假时的检定阈值。检验赝品者进行对抗检定,侦察+直觉【精神】 或 伪造+直觉【精神】,如果成功≥赝品质量,那么检验者便可以发现这是赝品。鉴于数据类赝品——像是信用棒,文件,和SINs——中的信息能够轻易提取,它们基本上没办法应付检查。即使赝品能够在外观上和正品一模一样,但如果想像正品一样使用它(如使用银行卡提取新元、通过一个SIN检验),那么就会暴露出赝品的本质。
剧透 -   :
The quality of the forgery is based on the number of hits scored on the test. This number acts as the threshold for attempts to spot the fake. Anyone examining a forgery makes an Opposed Test using a Perception + Intuition [Mental] Test or Forgery + Intuition [Mental] Test. If they score as many or more hits than the quality of the forgery, the item is exposed as a fake. Data-based forgeries, like credsticks, documents, and SINs, don’t really hold up well to scrutiny, what with information being so readily available. They can appear almost identical to the original, but any attempt to get it to act like the original (transfer nuyen, pass a SIN check, etc.) reveals the forgery.

使用导航 USING NAVIGATION
自从有了AR地图,穿行在错综复杂的城市不再需要任何检定,但若是矩阵没有给你指出正确的道路,从A地到B地将变得十分困难。穿越一个无标记或极度不熟悉的地区需要导航检定,比如一位刚到西雅图的人想要去兽人地下区的话,他就要做这个检定。进行简单检定,导航+直觉【精神】,阈值由地区决定,需要算入环境因素带来的调整值,例如低能见度、地标建筑、电路轨道、本地人提出的建议等等,GM应该根据〖成功检定的阈值〗来决定导航的阈值。
剧透 -   :
Since the advent of AR mapping, a walk through the sprawl never requires a test, but getting from A to B can be a lot tougher when the Matrix isn’t pointing the way. Navigation tests are required when you’re traversing unmarked or highly unfamiliar terrain, such as someone new to Seattle attempting to navigate the Ork Underground. It’s a Simple Navigation + Intuition [Mental] Test, with a threshold based on the terrain, taking into account modifers for environmental factors such as poor visibility, landmarks, existing trails, advice from locals, and so on—your gamemaster will give you a threshold based on the Success Test Thresholds table on p. 45

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