检定和界限
当你在暗影狂奔游戏进行中投骰时,你通常是在做不同形式的检定。这里有四点是你在做检定时需要注意的:
1.检定的类别;
2.应当投的骰子数量(通常由相关技能和属性的等级相加获得);
3.检定的界限,这决定了你在检定中可应用成功度的最大值;
4.检定的阈值。
检定的描述符(notation,符号记号谱号)包含了所有你需要了解的信息。不同种类检定的描述符(Test notation)有细微的区别-无论是成功度检定, 对抗检定, 延时检定,或是协作检定.每一种在下文都有详细论述。
界限有两种不同的类型:天生界限以及因使用设备带来的界限。你的角色有三种天生界限—身体,心智,以及社交-这取决于角色的属性(p. 51)。这些界限象征你能将你的躯体,你的意志,以及你的魅力推进到何种程度(精灵族角色可能会很失望,因其魅力事实上并非是无上限的)。在游戏术语中,界限告知你在最初的投骰中能将多少成功度事实上用于决定检定的结果。如果你投出了超过界限额度的成功度,那么你只能将成功度设为与界限相等。偶尔有狂奔者可能找到方法去拓展or even blow他们的界限,但他们仍需意识到其界限是如何影响到任意即将到来的检定。极限点是一个绕过界限的方法——通过使用一点极限点,你可以选择在单次检定中无视你的界限(see Edge Effects, p. 56)。
请记住,界限通常只适用于由单一技能加单一属性决定其骰池的检定。如果检定只使用单一属性,或双属性,则界限不起效。
狂奔者们时常受限于他们正在使用的设备,而非他们的天生界限。举例来说,任何武器都有精度作为使用此武器攻击时的界限,而数据版的属性则是以其进行一系列矩阵动作(Matrix actions)时的界限。欲知更多信息,请查阅Street Gear, p. 416中对于不同设备的评述。
因使用设备带来的界限自动覆盖天生界限,无论其变得更高或更低。举个例子,使用枪械射击时的检定界限由其精度充当(查看 p.416关于更多设备的描述及其属性),因此没有任何天生界限在这些检定中起效。界限是对这些设备的共通性质及不同特质在游戏数据中的综合体现。
劇透 - :
Tests and Limits
When you roll dice in Shadowrun, you are generally making one form of test or another. There are four things you need to know when you’re making a test. They are:
1. What kind of test it is;
2. How many dice you should roll (usually this is a rating of a skill added to the rating of a linked attribute);
3. The limit on the test, which tells you the maximum amount of hits you can apply to the test;
4. The threshold for the test.
The notation for a test gives you all the information you need to know. Test notations look slightly different based on the kind of test it is—either a Success test, an Opposed test, an Extended test, or a Teamwork test.Each type is discussed below.
There are two different types of limits: inherent limits and limits from gear. Your character has three inherent limits—Physical, Mental, and Social—that are derived from their attributes (p. 51). These limits represent just how far you can push your body, your mind, and your charm (elven characters may be dismayed to discover that their charm is not, in fact, boundless). In game terms, limits tell you how many of the hits from your initial roll you can actually use to determine the result of the test. If you roll more hits than your limit allows, then you can only count the hits equal to the limit. Occasionally runners might find ways to extend
or even blow by their limits, but they should be aware of these limits so they know how it might affect any upcoming tests.One method to get around a limit is Edge—by using a point of Edge, you may choose to ignore your limit for a single test (see Edge Effects, p. 56).
Note that limits generally only apply to tests involving a dice pool derived from a skill and an attribute.Tests using a single attribute, or two attributes, do not use limits.
Often, rather than using their inherent limits, runners will be limited by the piece of gear they are using. Each weapon, for example, has an Accuracy rating that serves as its limit for attacks made with that weapon, while cyberdecks have attributes that serve as limits on a variety of Matrix actions. For more info, check out the write-ups on different pieces of gear in Street Gear, p. 416.
When a limit is imposed by a piece of gear, it overrides the inherent limit, whether it is higher or lower than that limit. For example, the Accuracy of a firearm acts as the limit for tests that involve shooting that gun (see p.416 for more discussion of gear and its attributes), so no inherent limits are used in that test. The limit is a game statistic for the piece of gear that reflects both its general nature and the quality of its workmanship.