作者 主题: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)  (阅读 35107 次)

副标题: 古魔大佬登场。至此古魔已经全部翻译完毕。

离线 原子能青蛙

  • 翻譯組
  • ****
  • 帖子数: 4387
  • 苹果币: 3
[Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 于: 2013-04-24, 周三 13:35:53 »
灭世魔君(Qlippoth, Iathavos)

这超巨大的生物拥有四片蝠翼和一个球形的身体。周身布满红色的眼睛,两只巨爪从身体垂下。

灭世魔君 CR 20
XP 307,200

混乱邪恶 超巨型异界生物(混乱, 邪恶, 跨位面, 古魔)
先攻–1; 感官 全域视野, 黑暗视觉 60尺, 昏暗视觉; 察觉+37
光环 恶臭 (DC 32, 10 轮), 混沌披风(DC 26)

防御

AC 37, 接触7, 措手不及37 (+4 偏斜, –1 敏捷, +2 洞察, +30 天生, –8 体型)
hp 372 (24d10+240); 快速治疗 15
强韧 +28, 反射+15, 意志+28
防御能力 脓液, 无法被突袭或措手不及;
DR 15/寒铁或守序;
免疫 寒冷, 毒素, 影响心灵效果;
抗力 强酸30, 电击10, 火焰10;
SR 31

进攻

速度 20尺, 飞行 50尺 (完美)
近战 2 爪抓 +31 (4d6+15/19–20 外加攫抓), 4 翼击 +26 (2d8+7)
占据 30尺; 触及30尺
特殊攻击 深渊转化, 熵能射线, 骇人外貌 (DC 30)
类法术能力 (施法者等级20; 专注 +28)
常驻—混沌披风 (DC 26), 预警术, 自由行动, 真知术
任意使用—任意门, 反制秩序, 高等解除魔法, 魔法飞弹, 位面传送 (DC 25), 御风而行, 回返真言
每日3次—黑触手, 次元锁, 凋死术(DC 26), 精神错乱 (DC 25), 混沌真言(DC 25)
每日1次—瞬发医疗术, 禁锢术 (DC 27)

属性

力量 40, 敏捷 8,体质31, 智力29, 感知30, 魅力27
BAB +24; CMB +47 (+51 擒抱); CMD 62 (无法被摔绊)
专长 恐怖猛击, 重击专攻, 高等致命攻击, 精通冲撞, 精通重击(爪抓), 精通致命攻击, 闪电反射, 猛力攻击, 瞬发类法术能力(医疗术), 法术穿透, 恍惚重击(Staggering Critical), 致命攻击
技能 唬骗 +35, 逃脱术 +23, 飞行 +26, 威吓 +35, 知识 (奥术) +36, 知识 (地下城) +33, 知识 (地理) +33, 知识 (历史) +33, 知识 (位面) +36, 知识 (宗教) +33, 察觉+37, 察言观色 +37, 法术辨识 +36, 潜行 +10, 使用魔法装置 +35
语言 深渊语; 心灵感应 300尺

生态

环境 任意 (无底深渊)
组织 单独
宝物 双倍

特殊能力

深渊转化Abyssal Transformation (Su) 如果灭世魔君成功使一个大型或更小体型的生物定身,它可以把目标深深地埋进它布满全身的刚毛中。这视同一次包卷攻击,不同的是,在灭世魔君的每一轮开始时,被包卷的生物必须通过DC 30的强韧检定否则会别转化为饥肠魔,蠕动着离开灭世魔君的身体并开始为它的新主人服务。被转化为饥肠魔的生物不受灭世魔君控制,但是会像一般的饥肠魔一样行动——它们无法保持生前的记忆和所掌握的能力。这不幸的受害者所穿着或持有的装备暂时留在灭世魔君身体上的褶皱中,只有当灭世魔君无助或死亡时才能取回。被转化为饥肠魔的生物可以通过破除结界,神迹术或许愿术复原。另外,被杀死的饥肠魔可以通过转生(reincarnation)、复生术或完全复生术来复活。

熵能射线Entropic Beams (Su) 每分钟以一个标准动作,灭世魔君能从它的十只眼睛发射熵能射线。每一条射线只能瞄准300尺距离内的单个目标,而且同一目标生物无法被多条射线瞄准。没有瞄准任何生物的射线会被浪费。这古魔必须为每条射线做+15的远程接触攻击检定。每条射线视同为施法者等级20的解离术(40D6伤害,DC 32 强韧检定通过则减少为5D6),只是被此攻击杀死的生物不会变成粉尘,而是会引发一次5尺爆发范围的爆炸,变成一堆碎肉、阴影和烟雾。任何爆发范围内的生物必须通过DC 32的意志检定否则恍惚一轮。此豁免DC基于体质。

骇人外貌Horrific Appearance (Su) 屈服于灭世魔君骇人外貌之下的生物受到弱智术影响,并且永久目盲。

脓液Ichor (Su) 当灭世魔君受到伤害的时候,粘稠而多纤维的黑色脓液会从它的伤口流出并覆盖它多毛的皮肤。脓液从这生物的伤口里挤出并滴落地面,以每轮5尺的速度周围慢慢扩撒,最大达到它的最远触及(30尺)范围。当灭世魔君的回合开始时,所有处于脓液范围中的生物必须通过DC32的反射检定否则被纠缠。当灭世魔君的回合开始时,所有被脓液纠缠的生物受到4D6强酸伤害。如果灭世魔君在回合结束的时候没有受到任何伤害,脓液会溶解并变成无害的雾气,并释放所有被纠缠的生物。此豁免DC基于体质。

恶臭Stench (Su) 灭世魔君的恶臭能力超级恶心——屈服于此能力之下的生物会反胃,即便通过豁免检定也会恶心。

巨大的灭世魔君无疑是除了古魔领主之外,古魔中最恐怖的生物。许多人相信灭世魔君总是唯一的存在,因为它是如此可憎,甚至连无底深渊都无法容忍两只灭世魔君同时出现。人们经常发现灭世魔君身边跟随着许多饥肠魔,它们在灭世魔君的体表蠕动,或躲藏在它庞大的身躯下,以它行经道路上所丢弃的废弃物或碎片为食。这些饥肠魔总是由灭世魔君吸收的其他生物重塑而成——这代表着在最下层深渊探索的冒险者所可能面临的最令人发指的下场之一。

灭世魔君对恶魔东征西讨,但是这种怪物并不止把注意力放在搜寻并摧毁恶魔以夺回无底深渊的控制权这方面。确实,灭世魔君有能力传送至多元宇宙的各个位面,并且它经常传送到主物质位面,在那里它系统地清洗着凡人,确保这世界无法再为无底深渊提供创造恶魔所需的主要材料——负罪的灵魂。被灭世魔君所光顾的世界会留下非常明显的毁灭景象和数量庞大的饥肠魔,这些饥肠魔跟在灭世魔君身后清扫着它留下的每一处垃圾和腐肉。

灭世魔君可以被非常强大的法术召唤,例如异界之门,但是它免疫影响心灵的特性和庞大的体型导致了只有最疯狂和最不顾一切的召唤者才会去尝试这种自杀性的召唤。在所有已知的情况中,刻意召唤灭世魔君降临的次数,基本不会比它主动前往主物质位面的次数来得多,所以假如灭世魔君尚未造成足够的破坏就被放逐回无底深渊,那么它不会忘记这次降临。它会在不久之后以它自己的力量降临到一个新发现的世界,继续完成它自己的目标。只有当灭世魔君被守军阻止而无法完成它摧毁一切的目标时,它才会利用位面传送能力逃回无底深渊——在这种情况下,灭世魔君经常会等待数个世纪甚至数千年,然后再回到那个世界,这样摧毁它就变得容易得多了。

灭世魔君是一种强大而骇人的怪物,它难以置信的智慧让他更具毁灭性。这生物主要的袭击目标是恶魔的聚集地和凡人的城市,它是如此强大以至于没有什么生物能阻挡它的脚步。

当灭世魔君被杀死,经过相当短的一段时间之后,无底深渊会诞生一只新的庞大而扭曲的灭世魔君来取代被击败的那只。这只新生的灭世魔君是一只全新的生命——它不分享前任的记忆,也不会拥有前任获得的任何进化的HD和职业等级,但是它对于恶魔和那些创造恶魔的负罪灵魂的胃口及憎恨是永恒不变、永无止境的。

以“新生”来称呼一个灭世魔君有时会引起别人的误解。虽然严格意义上来说它的肉体是新生的,但是新生的灭世魔君不会经历“幼年时代”。它们一旦出现就是完全体。但是和每一个畸形骇人的古魔类似,它会发生一些变化。一个新生的灭世魔君可以拥有一些轻微的类法术能力,例如它原始的骇人外貌能力可以改变成这里所描述的那样。随着灭世魔君不断地猎食和毁灭,它会成长得更为强大——进化之后的灭世魔君通常会获得额外的HD。灭世魔君获得额外的职业等级是闻所未闻的,但是确实相当稀有——它们多数会选择获得术士职业等级。
« 上次编辑: 2013-06-10, 周一 13:17:22 由 塞恩·星空 »
劇透 -  签名折叠:

离线 原子能青蛙

  • 翻譯組
  • ****
  • 帖子数: 4387
  • 苹果币: 3
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #1 于: 2013-04-24, 周三 13:36:57 »
第一眼看到这玩意儿觉得它还挺萌的,后来仔细一看原来是超巨型。

原文如下。

劇透 -   :
Qlippoth, Iathavos

This immense creature has four bat-like wings and a spherical body. Red eyes peer from all sides, and two huge claws dangle below.

Iathavos CR 20

XP 307,200

CE Colossal outsider (chaotic, evil, extraplanar, qlippoth)

Init –1; Senses all-around vision, darkvision 60 ft., low-light vision; Perception +37

Aura stench (DC 32, 10 rounds), cloak of chaos (DC 26)

Defense

AC 37, touch 7, flat-footed 37 (+4 deflection, –1 Dex, +2 insight, +30 natural, –8 size)

hp 372 (24d10+240); fast healing 15

Fort +28, Ref +15, Will +28

Defensive Abilities ichor, never surprised or flat-footed; DR 15/cold iron and lawful; Immune cold, poison, mind-affecting effects; Resist acid 30, electricity 10, fire 10; SR 31

Offense

Speed 20 ft., fly 50 ft. (perfect)

Melee 2 claws +31 (4d6+15/19–20 plus grab), 4 wings +26 (2d8+7)

Space 30 ft.; Reach 30 ft.

Special Attacks abyssal transformation, entropic beams, horrific appearance (DC 30)

Spell-Like Abilities (CL 20th; concentration +28)

Constant—cloak of chaos (DC 26), foresight, freedom of movement, true seeing

At will—dimension door, dispel law, greater dispel magic, magic missile, plane shift (DC 25), wind walk, word of recall

3/day—black tentacles, dimensional lock, horrid wilting (DC 26), insanity (DC 25), word of chaos (DC 25)

1/day—quickened heal, imprisonment (DC 27)

Statistics

Str 40, Dex 8, Con 31, Int 29, Wis 30, Cha 27

Base Atk +24; CMB +47 (+51 grapple); CMD 62 (can't be tripped)

Feats Awesome Blow, Critical Focus, Greater Vital Strike, Improved Bull Rush, Improved Critical (claw), Improved Vital Strike, Lightning Reflexes, Power Attack, Quicken Spell-Like Ability (heal), Spell Penetration, Staggering Critical, Vital Strike

Skills Bluff +35, Escape Artist +23, Fly +26, Intimidate +35, Knowledge (arcana) +36, Knowledge (dungeoneering) +33, Knowledge (geography) +33, Knowledge (history) +33, Knowledge (planes) +36, Knowledge (religion) +33, Perception +37, Sense Motive +37, Spellcraft +36, Stealth +10, Use Magic Device +35

Languages Abyssal; telepathy 300 ft.

Ecology

Environment any (Abyss)

Organization solitary

Treasure double

Special Abilities

Abyssal Transformation (Su) If an iathavos establishes a hold on a creature of Large or smaller size, it can place that creature deep within the bristly folds of its flesh. Treat this as an engulf attack, except that at the start of the iathavos's turn, an engulfed creature must make a DC 30 Fortitude save or be transformed into a nyogoth qlippoth that immediately squirms out of the iathavos's body to serve its new master. Creatures transformed into nyogoths are not controlled by the iathavos, but function and behave as if they were typical members of that species—they retain no memories or abilities they may have possessed in their previous lives. Items held or worn by the unfortunate victim remain lodged within the folds of the iathavos's body and can only be retrieved if the iathavos is helpless or dead. A creature transformed into a nyogoth in this manner can be restored to its true shape via break enchantment, miracle, or wish. Otherwise, slaying the nyogoth allows the poor soul to be restored to life via reincarnation, resurrection, or true resurrection. The save DC is Charisma-based.

Entropic Beams (Su) As a standard action once every minute, an iathavos can fire beams of entropic energy from its 10 eyes. Each of these beams of energy can be directed at a single target within 300 feet of the iathavos, but no more than one beam may be directed at any one creature. Beams that are not directed at a creature are wasted. The qlippoth must make a +15 ranged touch attack to hit with each beam. Each beam has the same effect as a CL 20th disintegrate (40d6 damage, DC 32 Fortitude partial for 5d6 damage), except a creature killed by this damage explodes in a 5-foot burst of energy, flesh, shadow, and smoke instead of turning into dust. Any creature in this burst must make a DC 32 Will save or be staggered for 1 round. The save DCs are Constitution-based.

Horrific Appearance (Su) Creatures that succumb to the iathavos's horrific appearance are affected by a feeblemind effect and permanently blinded.

Ichor (Su) As long as the iathavos has taken any hit point damage, thick and stringy ropes of black ichor weep from the fissures and folds in its bristly hide. This ichor extrudes from the creature's body in a writhing nimbus of filaments at a rate of 5 feet per round, to a maximum range equal to its reach (30 feet). At the start the iathavos's turn, all creatures in reach of these strands of ichor must make a DC 32 Reflex save or become entangled. At the start the iathavos's turn, all creatures entangled by the ichor take 4d6 points of acid damage. If the qlippoth ends its turn with no hit point damage, the ichor melts away into harmless mist, releasing all entangled creatures. The save DC is Constitution-based.

Stench (Su) The iathavos's stench ability is supernaturally disgusting—creatures that succumb to this ability are nauseated, while those that save are still sickened.

The most terrible of the qlippoth, with the exception of the qlippoth lords, is doubtless the immense iathavos. Believed by many to be a singular entity, a unique qlippoth so abhorrent that even the Abyss cannot bear to allow more than one to exist at any one time, the iathavos is often encountered attended by numerous nyogoth qlippoth that squirm over its body or under its bulk, feeding upon the wastes and fragments left behind by its shuddersome passing. These nyogoths are invariably other creatures that the iathavos has absorbed and remade—they represent one of the most heinous fates that could await would-be explorers of the deepest Abyssal rifts.

The iathavos crusades against the demonic scourge, but the monster does not limit its attentions to seeking out and destroying demons in preparation for the return of the Abyss to qlippoth rule. Indeed, the iathavos has the ability to shift among the various planes of the multiverse, and often travels to Material Plane worlds to systematically scour realms clean of mortal life, thus ensuring that these worlds can no longer provide the raw materials—sinful mortal souls—the Abyss relies upon to create new demons. Worlds visited by the iathavos are notable for the widespread devastation and the unusually large populations of nyogoths that remain behind to consume every last speck of decay the iathavos leaves behind.

The iathavos can be called via the most powerful spells, such as gate, but its immunity to mind-affecting effects and its vast size ensure that only the most desperate or most insane ever attempt such a self-destructive act. In all known cases, the deliberate conjuration of the iathavos to another world has done little more than draw the attention of the powerful creature to that world, so that even if it is banished back to the Abyss before it can cause too much devastation, the iathavos remembers the visit. It often returns under its own power at a later date to pursue its own goals on the newly discovered world. Only if the iathavos is presented with defenders that prevent it from achieving its destructive ruin does it flee back to the Abyss via plane shift—in such cases, the qlippoth often waits for centuries or even millennia before returning to that world, for there are always easier realms to destroy.

The iathavos is a powerful and horrifying monster made all the more devastating by its incredible intellect. The creature takes care to plan its major assaults on demonic enclaves or mortal cities, even though it is powerful enough that few creatures in the multiverse can give it pause.

When the iathavos is slain, the multiverse typically has only a relatively short time before the Abyss births a replacement monstrosity for the defeated qlippoth. This newly born iathavos is an entirely new creature—it does not share the memories of the previous incarnation, nor does it possess any advanced hit dice or class levels the previous monster may have gained, yet its appetite and hatred for demonic life and the sins that create such life remain constant and unending.

To call such an iathavos a “newborn” is somewhat misleading. Although technically a freshly created creature, newborn iathavoses do not undergo a “childhood.” They form fully grown, as presented here. Yet with each new incarnation of the qlippoth monstrosity, changes can occur. A new iathavos might have slightly different spell-like abilities, for example, or the nature of its horrific appearance might change from that presented here. As an iathavos continues to hunt and destroy, it grows more powerful—an advanced iathavos typically gains more racial Hit Dice as a result. An iathavos that gains power by taking class levels is not unheard of, but it is quite rare—most who do take levels in sorcerer.
« 上次编辑: 2013-04-24, 周三 13:41:57 由 塞恩·星空 »
劇透 -  签名折叠:

离线 某某

  • 言多必失,团多必坑!
  • Diver
  • ******
  • 帖子数: 3642
  • 苹果币: 0
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #2 于: 2013-04-24, 周三 13:38:22 »
秃毛蝙蝠兄,是不是因为要灭世所以忙的秃顶了。
别人笑我太坑,我笑他人不懂。

离线

  • Global Moderator
  • *
  • 帖子数: 6783
  • 苹果币: 7
  • 夜空中的闪烁
    • STAR的实验室
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #3 于: 2013-04-24, 周三 13:44:59 »
栗子球你怎么了栗子球!

离线 Evana

  • Evana
  • Guard
  • **
  • 帖子数: 251
  • 苹果币: 0
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #4 于: 2013-04-24, 周三 13:45:53 »
就算是超巨型我還是覺得這團球很可愛......

╰(‵▲′)ˇ≒------------
FOR THE DARK GOOOOOOOOOOOOOOOOOOOOOD S

WH40K正夯

离线

  • Global Moderator
  • *
  • 帖子数: 6783
  • 苹果币: 7
  • 夜空中的闪烁
    • STAR的实验室
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #5 于: 2013-04-24, 周三 13:50:51 »
LV1的时候明明这么可爱

离线

  • Global Moderator
  • *
  • 帖子数: 6783
  • 苹果币: 7
  • 夜空中的闪烁
    • STAR的实验室
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #6 于: 2013-04-24, 周三 14:14:08 »
引用
Each of these beams of energy can be directed at a single target within 300 feet of the iathavos, but no more than one beam may be directed at any one creature.
引用
但是每一条单独的射线不可以瞄准不同的生物。
这句翻错了哦,应该是每个生物最多只能被一条射线瞄准

我还在想10根打一个人也太犀利了吧
« 上次编辑: 2013-04-24, 周三 14:16:29 由 星 »

离线 Namárië

  • Knight
  • ***
  • 帖子数: 571
  • 苹果币: 0
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #7 于: 2013-04-24, 周三 14:17:55 »
所有这些射线可以瞄准300尺距离内的同一目标,但是每一条单独的射线不可以瞄准不同的生物

每条射线可以瞄准一个目标,但是一个目标不能被多于一条射线瞄准



……撞了啊= =
« 上次编辑: 2013-04-24, 周三 14:21:46 由 e_helluin »

离线 原子能青蛙

  • 翻譯組
  • ****
  • 帖子数: 4387
  • 苹果币: 3
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #8 于: 2013-04-24, 周三 14:20:13 »
感谢二位,已经修改。我也在想这10条射线要是打到同一个人身上岂不非死即伤。
劇透 -  签名折叠:

离线 瓶中妖

  • trap
  • Guard
  • **
  • 帖子数: 283
  • 苹果币: 0
Re: [Bestiary2]古魔:灭世魔君(Qlippoth, Iathavos)
« 回帖 #9 于: 2013-04-24, 周三 15:37:53 »
 :em020巨大的飞行公仔

骇人外貌Horrific Appearance (Su) 屈服于灭世魔君骇人外貌之下的生物受到弱智术影响,并且永久目盲。

名副其实的亮瞎人的存在
伪装成可口饮品的CR1陷阱泥怪