作者 主题: 【Age of Ashs】《灰烬之年》4/6《鬼城之火》附录:怪物图鉴和人物志  (阅读 14397 次)

副标题: Pathfinder #148: Fires of the Haunted City,Level 12-14

离线 璀璨星炬

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引用
剧透警告
虽然这个附录里是有两个怪进了B书,但并不代表它不会剧透。



《鬼城之火》(Fires of the Haunted City)
Pathfinder AP #148






噬肉晶体  Carnivorous Crystal

噬肉晶体是一类源自土元素位面(Plane of Earth)的奇特泥怪。与大多数泥怪不同,它们的身躯不是均匀的流体;相反,在它们玻璃般透明的粘稠树脂中,散布着数千个锋利的矿物结构,尽管如此,它们仍然具有和它身体的其他黏稠部分相同的灵活性和机动性。
劇透 -  原文:
Carnivorous Crystal
Carnivorous crystals are strange ooze creatures native to the Plane of Earth. Unlike most oozes, their bodies are not homogeneously fluid; rather, interspersed within their glassy, viscous resin are thousands of sharp mineral formations that nevertheless possess some of the same flexibility and mobility as the rest of the creature’s gooey body.
引述: 额外学识
晶化复制 Crystal Copies
噬肉晶体以两种方式繁殖。其首选的方法是用魔法酶感染它们的受害者,使鲜活的血肉迅速石化并转化为固化的水晶。最终,结晶受害者的破碎会伴着一个新生的噬肉晶体从它的茧中现身。不过,和其他泥怪一样,它们也能通过分裂繁殖,尽管它们通常只在极度压迫下才会这样做。
劇透 -  原文:
Sidebar - Additional Lore:Crystal Copies
Carnivorous crystals reproduce in two ways. Their preferred method is by infecting their victims with magical enzymes that cause living flesh to rapidly petrify and transform into immobile crystal. At the end of this process, the crystallized victim shatters as a newly born carnivorous crystal emerges from its cocoon. Like other oozes, however, they are also capable of reproducing by splitting, though they typically do so only under extreme duress.

噬肉晶体 Carnivorous Crystal        生物 11

中立 中型 土 无心智 泥怪

察觉 +15;运动感知 60尺,没有视觉
技能 运动 +24
力量 +7, 敏捷 -5, 体质 +5, 智力 -5, 感知 +0, 魅力 -5
运动感知 Motion Sense 噬肉晶体可以通过振动以及空气的流动来感知附近的生物。


AC 20; 强韧 +20,反射 +10,意志 +5
HP 300;
免疫 酸液,重击(除了钝击和音波),心灵,精准,失去意识,视觉;
抗力 穿刺 10,挥砍 10;
弱点 音波 10
分裂 Split 每当噬肉晶体受到钝击或音波的重击,或在对抗造成钝击或音波伤害的效果时豁免骰大失败时,就可能会分裂。如果噬肉晶体在受到伤害后还有至少15点生命值,它会分裂成两个相同的晶体,每个都有原来的晶体一半的生命值。当它分裂时,一个晶体留在原来(占据的)空间,另一个出现在一个邻接的未被占据的空间。如果没有未被占据的邻接空间,晶体会自动把生物推开来填满空间。
次声嗡鸣 Subsonic Hum听觉,灵光,心灵) 60尺。在灵光范围内开始回合的生物必须成功通过DC 28意志豁免否则获得震慑(stunned) 1。

劇透 -  原文:
Carnivorous CrystalCreature 11
NMediumEarthMindlessOoze
Source Pathfinder #148: Fires of the Haunted City pg. 76
Perception +15; motion sense 60 feet, no vision
Skills Athletics +24
Str +7, Dex -5, Con +5, Int -5, Wis +0, Cha -5
Motion Sense A carnivorous crystal can sense nearby motion through vibration and air movement.
AC 20; Fort +20, Ref +10, Will +15
HP 300; Immunities acid, critical hits (except bludgeoning or sonic), mental, precision, unconscious, visual; Resistances piercing 10, slashing 10; Weaknesses sonic 10
Split Whenever the carnivorous crystal takes a critical hit from an attack that deals bludgeoning or sonic damage, or it critically fails its saving throw against an effect that deals bludgeoning or sonic damage, it might split. If the carnivorous crystal has at least 15 HP remaining after taking the damage, it splits into two identical crystals, each with half the original’s Hit Points. When the carnivorous crystal splits, one crystal remains in the same space and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, the crystal automatically pushes creatures out of the way to fill a space.
Subsonic Hum (auditory, aura, mental) 60 feet. A creature that enters or starts its turn within the aura must succeed at a DC 28 Will save or become stunned 1.

速度 10尺,攀爬 10尺
近战 [A] 伪足 +24(多用 S),伤害 4d8+7 穿刺
包卷 Engulf [AA] DC28,2d6 挥砍,逃脱 DC 28,破裂25(仅钝击伤害)
晶化 Freeze [AA]专注) 直到它下一次行动前,噬肉晶体看上去就像是一个普通的晶体构造物。作为一块结晶,它的欺骗和隐秘检定结果自动取40。
锋锐 Razor Sharp 如果一个噬肉晶体攻击命中并且d20掷出天然19,则该攻击为重击。如果19点骰面不足以命中,此能力不起效。

劇透 -  原文:
Speed 10 feet, climb 10 feet
Melee Single Action pseudopod +24 [+19/+14] (versatile S), Damage 4d8+7 piercing
Crystallize Single Action (attack) Requirement The crystal has a creature engulfed. Effect The engulfed creature must succeed at a DC 28 Fortitude save or become slowed 1 until it is no longer engulfed. If the creature is already slowed, it becomes petrified as it is turned into crystal and expelled by the carnivorous crystal onto the ground. In 1d4 hours, the petrified victim shatters and a new carnivorous crystal emerges from the remains.
Engulf Two Actions DC 28, 2d6 slashing, Escape DC 28, Rupture 25 (bludgeoning only).
Freeze Two Actions (concentrate) Until the next time it acts, the carnivorous crystal appears to be a mundane crystal formation. It has an automatic result of 40 on Deception and Stealth checks and DCs to pass as a crystal formation.
Razor Sharp If a carnivorous crystal hits with an attack and rolls a natural 19 on the d20 roll, the attack is a critical hit. This has no effect if the 19 would be a failure.
« 上次编辑: 2022-02-08, 周二 19:43:48 由 原子能青蛙 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #1 于: 2021-08-02, 周一 20:53:29 »
火山妖  Dalos

        火山妖是一类隐居的精类,居住于火山或火山道附近,形如被他们称作家的巨型火山口。他们更常居住于这些地区过热的环境中,而不是超出他们耐寒能力的“寒冷废土”中,因此他们很少在这类环境外遇到。和大多数精类一样,火山妖反复无常,报复心重。他们最讨厌被打扰,通常在径直攻击前只会扔一块烧红的石头来警告入侵者。
        火山妖有25尺高,体重超过2’0000磅。

劇透 -  原文:
Dalos
Dalos are reclusive fey that dwell within or near remote volcanoes and volcanic vents and resemble the massive calderas they call home. They more often dwell within the superheated confines of these locales than in the “cold wastelands” beyond their warmth and are therefore rarely encountered outside such environments. Like most fey, dalos are capricious and vengeful. They hate being disturbed above all else and will often warn away intruders with only the throw of a red-hot boulder before attacking outright.

A dalos stands 25 feet tall and weighs in excess of 20,000 pounds.
引述: 关联生物
火山妖的盟友 Dalos Allies
由于他们喜好隐居,火山妖不太可能和其他生物一道遇见,尽管他们偶尔可能会勉强为强大的熔岩龙或火巨人部落担任守卫。
劇透 -  原文:
Sidebar - Related Creatures:Dalos Allies
Because of their reclusiveness, dalos are unlikely to be encountered in the company of other creatures, though on occasion they may serve as begrudging guardians for powerful magma dragons or tribes of fire giants.

火山妖 Dalos        生物 13

罕见 混乱邪恶 超大型 土 精类 火焰

察觉 +23;昏暗视觉
语言 火族语,木族语,土族语
技能 运动 +29,自然 +23,生存 +23
力量 +8, 敏捷 +4, 体质 +6, 智力 +2, 感知 +4, 魅力 +2


AC 34; 强韧 +27,反射 +19,意志 +23
HP 240;
免疫 火焰;
抗力 物理 15(除了钝击);
弱点 寒冷 10,寒铁 10
火山热浪 Volcanic Heat灵光,火焰) 10尺,3d6 火焰伤害(DC 29基础反射豁免)。
岩浆飞溅 Magma Splash火焰) 每当火山妖受到近战打击伤害时,岩浆从他的开放性创口飞溅而出,粘到附近生物的身上。10尺弥散范围内的生物必须进行DC 31反射豁免。失败则因过热的岩石粘于身上后的冷却过程而受到3d6持续火焰伤害。随着岩浆冷却,结束这个持续伤害的DC在第一回合后每回合减少5。

劇透 -  原文:
DalosCreature 13
UncommonCEHugeEarthFeyFire
Source Pathfinder #148: Fires of the Haunted City pg. 77
Perception +23; low-light vision
Languages Ignan, Sylvan, Terran
Skills Athletics +29, Nature +23, Survival +23
Str +8, Dex +4, Con +6, Int +2, Wis +4, Cha +2
AC 34; Fort +27, Ref +19, Will +23
HP 240; Immunities fire; Resistances physical 15 (except bludgeoning); Weaknesses cold 10, cold iron 10
Volcanic Heat (aura, fire) 10 feet, 3d6 fire damage (DC 29 basic Reflex save)
Magma Splash (fire) Whenever the dalos takes damage from a melee Strike, magma splashes from its open wound and sticks to nearby creatures. Each creature in a 10-foot emanation must attempt a DC 31 Reflex save. On a failure, the creature takes 3d6 persistent fire damage as the superheated rock sticks to them and cools. The DC to end this persistent damage decreases by 5 each turn after the first as the magma cools.

速度 30尺,掘进 20尺,攀爬 20尺
近战 [A] 石拳 +27(触及 15尺),伤害 5d8+11 钝击 加2d6火焰
远程 [A] 岩石 +25(射程增量 150尺),伤害 2d10+11 钝击
原能内在法术 DC 31;7环 地缚术(×3),缓慢术臭云术
浓烟滚滚 Belch Smoke [AAA] 火山妖从他的头部喷出烟雾,形成一个半径20尺的烟雾云,并漂到120尺内的一个位置。效果等同于隐雾术
加热岩石 Heat Rock [A]火焰) 火山妖使用交互动作从他的身体或附近的环境中取出一块岩石,然后用他内在的火焰加热它所持有的岩石,直至岩石红热。加热的岩石在远程打击中命中目标会造成额外4d6火焰伤害。一旦火山妖加热一块岩石,这块岩石在冷却前能维持其热量2轮。
熔岩爆弹 Lava Bomb [AA]土,火焰) 火山妖令它头部的火山喷发,抛出大量的熔融岩石,喷发高度可达100尺。这个熔岩爆弹对其命中点20尺半径范围内的所有生物造成6d8火焰和6d8钝击伤害,DC 33基础反射豁免。火山妖在1d4回合内不能再次使用此能力。
投石 [A]

劇透 -  原文:
Speed 30 feet, burrow 20 feet, climb 20 feet
Melee Single Action fist +27 [+22/+17] (reach 15 feet), Damage 3d8+11 bludgeoning plus 2d6 fire
Ranged Single Action rock +25 [+20/+15] (range increment 150 feet), Damage 2d10+11 bludgeoning
Primal Innate Spells DC 31; 7th earthbind (x3), slow, stinking cloud
Belch Smoke Three Actions The dalos blasts smoke from its head, creating a 20-foot-radius cloud of smoke that drifts to a location within 120 feet. This has the effects of obscuring mist.
Heat Rock Single Action (fire) The dalos uses an Interact action to pluck a rock from its body or the nearby environment, then uses its internal fires to heat a rock it’s holding until the rock is red hot. A heated rock that hits a target on a ranged Strike deals an additional 4d6 fire damage. Once the dalos heats a rock, that rock retains its heat for 2 rounds before cooling.
Lava Bomb Two Actions (earth, fire) The dalos causes a volcanic explosion to erupt from its head, lobbing a mass of molten rock up to 100 feet. This lava bomb deals 6d8 fire damage and 6d8 bludgeoning damage to each creature in a 20-foot radius of its impact point, with a DC 33 basic Reflex save. The dalos can’t use Lava Bomb again for 1d4 rounds.
Throw Rock Single Action
« 上次编辑: 2021-12-22, 周三 22:57:54 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #2 于: 2021-08-02, 周一 20:53:46 »
影蝠 Deculi

这些蝙蝠般的怪物栖息在幽暗地域(Darklands)的角落和缝隙中,悬挂在钟乳石上,向毫无防备的猎物猛扑下来。虽然影蝠完全不具视觉,但它们的头盖骨里还保有最基本的神经,足以让它们探测到红外光——它们用来定位潜在的食物和威胁的信息。归功于它们控制阴影起伏的魔法能力,影蝠是致命的猎手。它们更喜欢享用刚杀死的温热猎物,但被逼无奈的话也可以靠腐肉维生。
劇透 -  原文:
Deculi
These batlike monstrosities inhabit the nooks and crevices of the Darklands, where they hang from stalactites and swoop down on unsuspecting prey. Though they are completely sightless, deculis possess rudimentary nerves in their skulls that allow them to detect the presence of infrared light—information they use to locate potential food and threats. They are deadly hunters, thanks largely to their magical ability to manipulate the ebb and flow of shadows. Deculis prefer to feed upon the warm blood of freshly killed prey, but they can subsist on carrion if they have to.
引述: 额外学识
外星起源 Alien Origins
研究怪物的学者们对影蝠的起源意见不一。这种生物近似蝙蝠的解剖结构和对洞穴的偏好表明了它进化于幽暗地域(Darkland),但它能在自己的异次元空间中进出的能力,一点也不像纯粹的地下生物。更复杂的是影蝠的红外视觉,解剖学家认为这在格拉利昂(Golarion)的哺乳动物物种中是完全闻所未闻的。最可信的理论认为,影蝠根本不源自格拉利昂(Golarion),而是很久以前从物质位面的某个超出了凡人所能认知的部分到达这里的。
劇透 -  原文:
Sidebar - Additional Lore:Alien Origins
Monster scholars disagree on the origins of the deculi. The creature’s familiar batlike anatomy and predilection for caverns suggests an evolution in the Darklands, but its ability to dip in and out of its own personal extradimensional space is far from typical for purely subterranean creatures. Further complicating all of this is the deculi’s infrared vision, which anatomists agree is completely unheard of in mammalian species on Golarion. The most credible theories suggest that the deculi is not from Golarion at all, but arrived here long ago from some part of the Material Plane beyond the reckoning of most mortals.

影蝠 Deculi        生物 12

中立邪恶 大型 魔兽

察觉 +23;红外视觉 60尺,没有视力
语言 地底通用语;无法说任何语言
技能 特技 +24,运动 +24,隐秘 +26
力量 +5, 敏捷 +7, 体质 +4, 智力 -3, 感知 +1, 魅力 +5
红外视觉 Infrared Vision 影蝠可以以精确感官侦测到红外辐射。


AC 33; 强韧 +21,反射 +26,意志 +18
HP 215;
免疫 视觉

劇透 -  原文:
DeculiCreature 12
NELargeBeast
Source Pathfinder #148: Fires of the Haunted City pg. 78
Perception +23; infrared vision 60 feet, no vision
Languages Undercommon; can't speak any language
Skills Acrobatics +24, Athletics +24, Stealth +26
Str +5, Dex +7, Con +4, Int -3, Wis +1, Cha +5
Infrared Vision A deculi can detect infrared radiation as a precise sense.
AC 33; Fort +21, Ref +26, Will +18
HP 215; Immunities visual

速度 30尺,攀爬 30尺,飞行 50尺;阴影行者
近战 [A] 尖牙 +24,伤害 3d12+11 穿刺
近战 [A] 蝠翼 +26(灵巧,娴熟),伤害 3d8+11 钝击
原能内在法术 DC 32;6环 黑暗术(随意施展)
创造阴影庇护所 Create Shadow Sanctuary [AA]咒法系,黑暗,异次元,异能频率 每日一次;效果 影蝠在与自己邻接的10×10尺的黑暗环境中创造一个异次元空间并进入。对于非影蝠来说,异次元空间看起来就像一个普通的黑暗区域(尽管像真视术这样的效果可以看破这层幻象)。影蝠的红外视觉功能在这个异次元空间的边界内外都正常生效,允许它感知周围正在发生的事情,其内在法术黑暗术也延伸到阴影庇护所周围的区域。来自异次元空间外部的攻击不能影响到内部,反之亦然。
        影蝠能解消这个效果好从庇护所中显现,但它显现的位置必须位于黑暗内且没有障碍。如果该区域被阻塞,那么影蝠就被挤到最近的空闲空间,每被挤开5尺就受到1d6钝击伤害。如果覆盖在阴影庇护所上的区域被魔法光源照亮,那么这个异次元空间将无法进入,而影蝠将被困在里面,直到该区域再次陷入黑暗。每日一次,影蝠可以尝试用它的内在法术黑暗术 去反制光亮效果,来熄灭一个魔法光源,好再度隐藏它的庇护所。
        如果一只影蝠在异次元空间死亡(因饥饿、口渴或窒息),阴影庇护所立即结束,影蝠的尸体也被逐出。如果该区域被照亮,尸体不会被逐出,直到庇护所的入口再次陷入黑暗。
暗影突袭 Shadow Strike [AA] 需求 影蝠正位于它的阴影庇护所内;效果 影蝠解消它的阴影庇护所。它行走,攀爬,或飞行至多它速度的距离,然后进行一次尖牙打击,造成额外4d6精准伤害。
阴影行者 Walk in Shadow 当影蝠躲藏(Hiding)于阴影之中并进行潜行(Sneak)技能动作时,它可以以全速而非半速移动。

劇透 -  原文:
Speed 30 feet, climb 30 feet, fly 50 feet; walk in shadow
Melee Single Action fangs +24 [+19/+14], Damage 3d12+11 piercing
Melee Single Action wing +26 [+22/+18] (agile, finesse), Damage 3d8+11 bludgeoning
Primal Innate Spells DC 32; 6th darkness (at will)
Create Shadow Sanctuary Two Actions (conjuration, darkness, extradimensional, occult) Frequency once per day; Effect The deculi creates an extradimensional space adjacent to itself in any 10-foot-by-10-foot area of darkness and enters it. To non-deculis, the extradimensional space looks like an ordinary area of darkness (though effects such as true seeing can see through this illusion). The deculi’s infrared vision functions normally between this extradimensional space and the area outside its confines, allowing the deculi to sense what is going on around it, and its innate darkness spell also extends to the area around the shadow sanctuary. Attacks cannot be made into or from the extradimensional space.
The deculi can Dismiss this effect to emerge from its shadow sanctuary, but the space it emerges into must be in darkness and must be unobstructed. If the area is obstructed, the deculi is shunted to the nearest available space and takes 1d6 bludgeoning damage per 5 feet shunted. If the area overlaying the shadow sanctuary becomes illuminated by magical light, the extradimensional space can no longer be accessed and the deculi is trapped within until the area is once again in darkness. The deculi can try to extinguish a magical light effect obscuring its sanctuary once per day by attempting to counteract the light effect with its darkness innate spell.
If a deculi dies (including from hunger, thirst, or asphyxiation) while within the extradimensional space, the shadow sanctuary immediately ends and the deculi’s corpse is expelled. If the area is illuminated, the corpse is not expelled until the sanctuary entrance is in darkness once again.
Shadow Strike Two Actions Requirements The deculi is in its shadow sanctuary. Effect The deculi Dismisses its shadow sanctuary. It Strides, Climbs, or Flies up to its Speed, then makes a fangs Strike that deals an additional 4d6 precision damage.
Walk in Shadow When the deculi is Hiding in darkness and Sneaks, it can move up to its full Speed instead of half its Speed.
« 上次编辑: 2021-11-01, 周一 17:41:29 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #3 于: 2021-08-02, 周一 20:54:21 »
囚魂魔 Devourer

当魔族和强大的邪恶施法者迷失于比多元宇宙最远之地还要遥远的地方时,他们有时会以被称为囚魂魔的骇人不死形态回归,(一种)吞噬活物的灵魂来推动它们的神秘阴谋(arcane machinations)的亡灵。他们的身躯被摧毁再重构,中空而扭曲,正如它们那遭受了精神转变的心灵。它们获得了将他人的灵魂束缚于它之内、并吸取他们的精华以获取魔法力量的能力,且它们在追求灵魂的道路上永不满足。大量鬼魅般的人形在它们中空的肋骨囚笼内翻腾涌动——展现了这只囚魂魔最近耗尽的灵魂。
劇透 -  原文:
Devourer
When fiends and powerful evil spellcasters are lost beyond the farthest reaches of the multiverse, they sometimes return as horrific undead called devourers that consume the souls of the living to fuel their arcane machinations. Their bodies are ruined and rebuilt, hollow and twisted, even as their minds undergo a spiritual transformation. They gain the ability to bind other souls to their own and drain their essence for magical power, yet can never be sated in their pursuit of it. Seething masses of distorted ghostly shapes surge within their hollow rib cages—manifestations of the devourers' most recently consumed souls.
引用
来自遥远彼岸的身躯 Forms From Beyond
不管它们生前如何,囚魂魔总是大型——足有10英尺高——它们残存的凡躯为了容纳内在的邪恶而被拉伸。然而,它们干瘪而中空的身体很少重过200磅。
劇透 -  原文:
Sidebar - Additional Lore:Forms From Beyond
Regardless of their original ancestry, devourers are always Large—fully 10 feet tall—as the remains of their mortal form strain to contain the evil within. However, their withered and hollowed-out bodies rarely weigh more than a mere 200 pounds.

囚魂魔 Devourer              生物 11

罕见 中立邪恶 大型 不死

察觉 +22;黑暗视觉
语言 深渊语,天界语,通用语,炼狱语,死灵语
技能 奥法 +21,欺骗 +21,威吓 +23,异能 +23,隐秘 +19
力量 +7, 敏捷 +3, 体质 +5, 智力 +5, 感知 +4, 魅力 +5

AC 31; 强韧 +20,反射 +18,意志 +24;对抗任何魔法豁免+1
HP 175,负能量治疗;免疫 死亡效果,疾病,麻痹,毒素,法术偏转,失去意识;
法术偏转 Spell Deflection(防护系,神术 一位用心灵法术(mental spell)、放逐术缚魂术神圣裁决神圣狂怒占据术灵魂冲击灵魂挽歌瞄准囚魂魔的施法者可以进行一次反制鉴定来释放囚魂魔用囚魂能力困住的灵魂。倘若反制鉴定成功,被困的灵魂将被释放(尽管灵魂所属的生物仍然死亡),囚魂魔无法使用来自此生物的任何灵魂充能。此外,囚魂魔对这些法术免疫(Devourers are otherwise immune to these spells)。


速度 30尺,飞行 30尺
近战 [A] 利爪 +24(灵巧,触及10尺),伤害 2d10+13 挥砍 加 汲取生命
异能内在法术 DC 31,见下灵魂法术6环 弱智术真视术4环 困惑术暗示术3环 束缚死灵麻痹术2环 死亡丧钟1环 伤害术
仪式 DC 31;唤起死灵
囚魂 Devour Soul [AA](死亡,神术,死灵系 囚魂魔触碰一个触及内的生物,造成8d6点负能量伤害(DC 31基础强韧豁免)。如果这个生物被此攻击杀死,他的灵魂就被囚禁于囚魂魔体内。当他的灵魂被困时,此生物无法复活,除非使用如许愿术等强大的魔法。摧毁囚魂魔或者成功反制囚魂(见上文法术偏转)将会释放灵魂。囚魂魔一次只能容纳一个灵魂。灵魂有数量等于5×原生物等级的灵魂充能(见下文灵魂法术)。囚魂魔可以消耗这些充能来施放法术。如果灵魂被释放且他被复活,他每被吸取了5点灵魂充能,此生物就获得流失(drained) 1。如果灵魂充能降至0,这个灵魂就被消耗殆尽,只能通过如许愿术等强大的魔法复活。
汲取生命 Drain Life(神术,死灵系 当囚魂魔使用利爪伤害一个活物时,它获得10点临时生命,这个活物必须通过DC 24强韧豁免,否则获得流失(drained) 1。囚魂魔之后对他造成的伤害在豁免失败时会使流失(drained)值加1,最高流失(drained) 4。
灵魂法术 Soul Spells 囚魂魔能施展异能内在法术,但它这么做时必须消耗数量等同于法术等级的灵魂充能(类似消耗充能从法杖施法)。在施放法术时,它可以将任何法术的等级提升到最高6环。在遭遇时,一只囚魂魔通常困着一个10点充能的灵魂。

劇透 -  原文:
DevourerCreature 11
UncommonNELargeUndead
Source Bestiary 2 pg. 78 2.0, Pathfinder #148: Fires of the Haunted City pg. 79
Perception +22; darkvision
Languages Abyssal, Celestial, Common, Infernal, Necril
Skills Arcana +21, Deception +21, Intimidation +23, Occultism +23, Stealth +19
Str +7, Dex +3, Con +5, Int +5, Wis +4, Cha +5
AC 31; Fort +20, Ref +18, Will +24; +1 status to all saves vs. magic
HP 175 (negative healing); Immunities death effects, disease, paralyzed, poison, spell deflection, unconscious
Spell Deflection (abjuration, divine) A spellcaster who targets a devourer with a mental spell, banishment, bind soul, divine decree, divine wrath, possession, spirit blast, or spirit song can attempt a counteract check to free a soul the devourer has trapped with Devour Soul. If this counteract attempt succeeds, the trapped soul is released (though the creature remains dead), and the devourer can't use any soul charges from that creature. Devourers are otherwise immune to these spells.
Speed 30 feet, fly 30 feet
Melee Single Action claw +24 [+20/+16] (agile, reach 10 feet), Damage 2d10+13 slashing plus drain life
Occult Innate Spells DC 31, see soul spells below; 6th feeblemind, true seeing; 4th confusion, suggestion; 3rd bind undead, paralyze; 2nd death knell; 1st harm
Rituals DC 31; 2nd create undead
Devour Soul Two Actions (death, divine, necromancy) The devourer touches a creature within reach, dealing 8d6 negative damage (DC 31 basic Fortitude save). If a creature is slain by this attack, its soul becomes trapped within the devourer. While its soul is trapped, a creature can't be resurrected except by powerful magic such as a wish spell. Destroying the devourer or successfully counteracting Devour Soul (see Spell Deflection above) releases the soul. The devourer can hold only one soul at a time. A soul has 5 soul charges per level of the originating creature (see Soul Spells below). The devourer can expend these charges to cast spells. If the soul is freed and the creature returns to life, the creature is drained 1 for every 5 soul charges expended. If reduced to 0 soul charges, the soul is consumed and can be restored to life only by powerful magic such as wish.
Drain Life (divine, necromancy) When the devourer damages a living creature with its claw Strike, the devourer gains 10 temporary Hit Points and the creature must succeed at a DC 24 Fortitude save or become drained 1. Further damage dealt by the devourer increases the condition value by 1 on a failed save, to a maximum of drained 4.
Soul Spells A devourer casts occult innate spells, but to do so it must expend a number of soul charges equal to the spell's level (similar to casting a spell using charges from a staff). It can heighten any spell to a maximum of 6th level by expending more charges as it Casts the Spell. When encountered, a devourer typically has one trapped soul with 10 soul charges.
« 上次编辑: 2021-12-22, 周三 22:57:31 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #4 于: 2021-08-02, 周一 20:54:39 »
熔岩龙 Dragon,Magma

        熔岩龙在其他龙里以其不可预测且傲慢的秉性而闻名。熔岩龙那随时可能猛烈爆发的脾气和性格使得他们通常都过着孤独的生活,哪怕是刚孵化的幼龙,也会在离巢之前频繁地争吵斗殴以确保自身的支配地位。熔岩龙的爆发都有缘由,而且往往可以证明这种突如其来的转变是合情合理的,但他们通常觉得没必要为此多费唇舌。
        熔岩龙火山活跃的山脉或者地下深处的巨大熔岩湖汇总筑巢。和所有其他真龙一样,熔岩龙会在巢中储存宝藏,但他们那灼热巢穴自身的性质却限制了藏品的类型,只有金属、宝石和能够抵御火山内部热量的物品才能被纳入他们的宝库里。

劇透 -  原文:
MAGMA DRAGON
Magma dragons have a reputation among other dragons for being unpredictable and brash. Their temperament and tendency for violent outbursts ensure that the typical magma dragon lives a solitary life, with hatchlings often bickering or fighting to establish dominance among themselves before they leave the nest. A magma dragon always has a reason for their outbursts and can always justify their sudden turns in mood, yet they rarely feel the need to do so.
Magma dragons build lairs within volcanically active mountains or deep underground amid vast lakes of bubbling magma. As with all true dragons, magma dragons keep hoards of treasure, but the nature of their searing lairs limits the type of valuables they collect to metals, gems, and items capable of resisting the heat of a volcano’s core.

引述: 建议与规则
熔岩龙施法者 MAGMA DRAGON SPELLCASTERS
熔岩龙施法者倾向于施放后述法术。

青年龙(Young)
原能准备法术 DC 28,攻击 +20
4环 石肤术(stoneskin),火墙术(wall of fire)
3环 加速术(haste),缓慢术(slow),臭云术(stinking cloud)
2环 闪光尘(glitterdust),隐雾术(obscuring mist),复原感官(restore senses)
1环 气泡术(air bubble),油腻术(grease),行踪无迹(pass without trace)
戏法(4环) 侦测魔法(detect magic),魔法伎俩(prestidigitation),燃火术(produce flame),阅读灵光(read aura),绊足术(tanglefoot)

成年龙(Adult)
原能准备法术 DC 33,攻击 +25;同青年熔岩龙,外加后述法术
6环 火种术(fire seeds),真视术(true seeing)
5环 死云术(cloudkill),元素形态(elemental form),焰击术(flame strike)
4环 幻景(hallucinatory terrain)
戏法(6环) 侦测魔法(detect magic),魔法伎俩(prestidigitation),燃火术(produce flame),阅读灵光(read aura),绊足术(tanglefoot)

古龙(Ancient)
原能准备法术 DC 42,攻击 +34;同成年熔岩龙,外加后述法术
8环 地震术(earthquake),凋死术(horrid wilting),真言术:震(power word stun)
7环 火焰之躯(fiery body),异界传送(plane shift),火山爆发(volcanic eruption)
6环 石化术(flesh to stone)
戏法(环) 侦测魔法(detect magic),魔法伎俩(prestidigitation),燃火术(produce flame),阅读灵光(read aura),绊足术(tanglefoot)

劇透 -  原文:
Sidebar - Advice and Rules Magma Dragon Spellcasters
Magma dragon spellcasters tend to cast the following spells.
Young
Primal Prepared Spells DC 28, attack +20; 4th stoneskin, wall of fire; 3rd haste, slow, stinking cloud; 2nd glitterdust, obscuring mist, restore senses; 1st air bubble, grease, pass without trace; Cantrips (4th) detect magic, prestidigitation, produce flame, read aura, tanglefoot
Adult
Primal Prepared Spells DC 33, attack +25; as young magma dragon, plus 6th fire seeds, true seeing; 5th cloudkill, elemental form, flame strike; 4th hallucinatory terrain; Cantrips (6th) detect magic, prestidigitation, produce flame, read aura, tanglefoot
Ancient
Primal Prepared Spells DC 42, attack +34; as adult magma dragon, plus 8th earthquake, horrid wilting, power word stun; 7th fiery body, plane shift, volcanic eruption; 6th flesh to stone; Cantrips (8th) detect magic, prestidigitation, produce flame, read aura, tanglefoot

引述: 生物分布
原龙 Primal Dragons
岩浆龙属于一类被称为原龙的龙类——来自元素位面(Elemental Planes)和阴影位面(Plane of Shadow)的巨大有鳞生物。其他原龙包括来自水元素位面(Plane of water)、渴求力量的洋龙,来自气元素位面(Plane of Air)、反复无常的云龙,来自土元素位面(Plane of Earth)、虚荣自负的结晶龙,和来自阴影位面(Shadow Plane)、残酷成性的影龙
劇透 -  原文:
Primal Dragons
Magma dragons belong to a caste of dragons known as primal dragons -- massive scaled beings that hail from the Elemental Planes and the Plane of Shadow. Other primal dragons include power-hungry brine dragons from the Plane of water, whimsical cloud dragons from the Plane of Air, haughty crystal dragons from the Plane of Earth, and sadistic umbral dragons from the Shadow Plane.



青年熔岩龙(YOUNG MAGMA DRAGON)    生物 9

罕见 混乱中立 大型 龙类 元素 火

察觉 +18;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,火族语
技能 特技+16,运动+19,欺骗+14,威吓+18,自然+15,隐秘+16,生存+18
力量 +6,敏捷 +1,体质 +4,智力 +0,感知 +3,魅力 +3


AC 28;强韧 +19,反射 +16,意志 +18
HP 175;免疫 火焰,麻痹,昏睡;弱点 寒冷10
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 24
偏转之翼(Wing Deflection)反应 触发 熔岩龙成为攻击的目标;效果 熔岩龙抬起一边的翅膀,在对抗触发攻击时AC获得+2环境加值。若熔岩龙正在飞行,他在攻击后会下降10尺的高度


速度 30尺,100尺飞行,30尺游泳;熔岩泳者
近战单动 啃咬+21(火,10尺触及),伤害 2d10+10穿刺 外加 2d6火焰
近战单动 爪抓+21(灵巧),伤害 2d10+10挥砍
近战单动 尾扫+19(15尺触及),伤害 2d12+10钝击
近战单动 角顶+19(10尺触及),伤害 1d10+10穿刺
原能内在法术 DC 26,攻击+18

  • 4环 燃烧之手(随意施展)
  • 戏法(4环) 燃火术
喷吐武器双动(塑能 火 原能) 熔岩龙喷出一股熔岩流,对30尺锥形区域造成5d6火焰伤害和3d12钝击伤害(DC 28 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 龙以任意顺序作出2次爪抓打击(claw Strikes)和1次角顶打击(horn Strike)
龙之威势 每当龙的打击造成重击时,喷吐武器就会充能(recharges)
熔岩泳者(Magma Swim) 熔岩龙的游泳速度仅限于龙在熔岩(magma)或者融化的岩浆(molten lava)内游泳(Swimming)时生效

劇透 -  原文:
YOUNG MAGMA DRAGON CREATURE 9
UNCOMMON CN LARGE DRAGON ELEMENTAL FIRE
Perception +18; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Ignan
Skills Acrobatics +16, Athletics +19, Deception+14, Intimidation +18, Nature +15, Stealth +16, Survival +18
Str +6, Dex +1, Con +4, Int +0, Wis +3, Cha +3
AC 28; Fort +19, Ref +16, Will +18
HP 175; Immunities fire, paralyzed, sleep; Weaknesses cold 10
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 24
Wing Deflection [reaction] Trigger The dragon is targeted with an attack; Effect The dragon raises a wing, gaining a +2 circumstance bonus to AC against the triggering attack. If the dragon is Flying, they descend 10 feet after the attack.
Speed 30 feet, fly 100 feet, swim 30 feet; magma swim
Melee [one-action] jaws +21 (fire, reach 10 feet), Damage 2d10+10 piercing plus 2d6 fire
Melee [one-action] claw +21 (agile), Damage 2d10+10 slashing
Melee [one-action] tail +19 (reach 15 feet), Damage 2d12+10 bludgeoning
Melee [one-action] horns +19 (reach 10 feet), Damage 1d10+10 piercing
Primal Innate Spells DC 26, attack +18; 4th burning hands (at will); Cantrips (4th) produce flame
Breath Weapon[two-actions] (evocation, fire, primal) The dragon breathes a blast of magma that deals 5d6 fire damage and 3d12 bludgeoning damage in a 30-foot cone (DC 28 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] The dragon makes two claw Strikes and one horn Strike in any order.
Draconic Momentum The dragon recharges their Breath Weapon whenever they score a critical hit with a Strike.
Magma Swim A magma dragon’s swim Speed functions only when the dragon is Swimming through magma or molten lava.



成年熔岩龙(ADULT MAGMA DRAGON)    生物 13

罕见 混乱中立 超大型 龙类 元素 火

察觉 +23;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,火族语,土族语
技能 特技+21,运动+27,欺骗+19,威吓+25,自然+21,隐秘+21,生存+23
力量 +8,敏捷 +2,体质 +5,智力 +2,感知 +4,魅力 +4


AC 34;强韧 +26,反射 +21,意志 +23;对抗魔法时所有豁免+1状态
HP 270;免疫 火焰,麻痹,昏睡;弱点 寒冷15
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 30
偏转之翼(Wing Deflection)反应 同青年熔岩龙


速度 40尺,140尺飞行;40尺熔岩泳者
近战单动 啃咬+27(火,魔法,15尺触及),伤害 3d10+12穿刺 外加 3d6火焰
近战单动 爪抓+27(灵巧,魔法,10尺触及),伤害 3d10+12挥砍
近战单动 尾扫+25(魔法,20尺触及),伤害 3d12+12钝击
近战单动 角顶+25(魔法,15尺触及),伤害 2d10+12穿刺
原能内在法术 DC 31,攻击+23

  • 6环 燃烧之手(随意施展),火墙术(随意施展);
  • 戏法(6环) 燃火术
喷吐武器双动(塑能 火 原能) 熔岩龙喷出一股熔岩流,对40尺锥形区域造成9d6火焰伤害和4d12钝击伤害(DC 33 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 同青年熔岩龙
龙之威势 同青年熔岩龙
熔岩泳者(Magma Swim) 同青年熔岩龙
火山洗礼(Volcanic Purge)单动 若熔岩龙的下个动作是使用喷吐武器,那么他喷出的熔岩会附着在喷吐武器伤害的目标身上。每个在对抗喷吐武器的豁免时失败的生物会承受4d6点持续火焰伤害,而且只要该持续火焰伤害还存在,他们的速度(Speeds)还会承受-10状态减值

劇透 -  原文:
ADULT MAGMA DRAGON CREATURE 13
UNCOMMON CN HUGE DRAGON ELEMENTAL FIRE
Perception +23; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Ignan, Terran
Skills Acrobatics +21, Athletics +27, Deception +19, Intimidation +25, Nature +21, Stealth +21, Survival +23
Str +8, Dex +2, Con +5, Int +2, Wis +4, Cha +4
AC 34; Fort +26, Ref +21, Will +23; +1 status to all saves vs. magic
HP 270; Immunities fire, paralyzed, sleep; Weaknesses cold 15
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 30
Wing Deflection [reaction] As young magma dragon.
Speed 40 feet, fly 140 feet; magma swim 40 feet
Melee [one-action] jaws +27 (fire, magical, reach 15 feet), Damage 3d10+12 piercing plus 3d6 fire
Melee [one-action] claw +27 (agile, magical, reach 10 feet), Damage 3d10+12 slashing
Melee [one-action] tail +25 (magical, reach 20 feet), Damage 3d12+12 bludgeoning
Melee [one-action] horns +25 (magical, reach 15 feet), Damage 2d10+12 piercing
Primal Innate Spells DC 31, attack +23; 6th burning hands (at will), wall of fire (at will); Cantrips (6th) produce flame
Breath Weapon[two-actions] (evocation, fire, primal) The dragon breathes a blast of magma that deals 9d6 fire damage and 4d12 bludgeoning damage in a 40-foot cone (DC 33 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] As young magma dragon.
Draconic Momentum As young magma dragon.
Magma Swim As young magma dragon.
Volcanic Purge [one-action] If the next action the dragon uses is Breath Weapon, the magma clings to those it damages. Each creature that fails its save against the Breath Weapon takes 4d6 persistent fire damage, and as long as it has this persistent fire damage, it also takes a –10-foot status penalty to its Speeds.



古熔岩龙(ANCIENT MAGMA DRAGON)    生物 18

稀有 混乱中立 巨型 龙类 元素 火

察觉 +33;黑暗视觉(darkvision),60尺灵敏嗅觉(模糊)
语言 通用语,龙语,火族语,土族语,地底通用语
技能 特技+28,运动+36,欺骗+28,威吓+34,自然+28,隐秘+28,生存+29
力量 +8,敏捷 +4,体质 +6,智力 +4,感知 +5,魅力 +6


AC 42;强韧 +34,反射 +30,意志 +31;对抗魔法时所有豁免+1状态
HP 390;免疫 火焰,麻痹,昏睡;弱点 寒冷15
气势凶猛灵光 情绪 恐惧 心灵) 90尺,DC 37
偏转之翼(Wing Deflection)反应 同青年熔岩龙


速度 50尺,200尺飞行;50尺熔岩泳者
近战单动 啃咬+36(魔法,20尺触及),伤害 3d10+16穿刺 外加 4d6火焰
近战单动 爪抓+36(灵巧,魔法,15尺触及),伤害 3d10+16挥砍
近战单动 尾扫+34(魔法,25尺触及),伤害 3d12+16钝击
近战单动 角顶+34(魔法,20尺触及),伤害 2d10+16穿刺
原能内在法术 DC 40,攻击+32

  • 8环 燃烧之手(随意施展),火球术(fireball),随意火墙术(随意施展)
  • 戏法(8环) 燃火术
  • 常驻(4环) 火焰护盾
喷吐武器双动(塑能 火 原能) 熔岩龙喷出一股熔岩流,对60尺锥形区域造成10d6火焰伤害和5d12钝击伤害(DC 40 基础反射豁免)。他在1d4轮内无法再次使用喷吐武器
龙之狂怒双动 同青年熔岩龙
龙之威势 同青年熔岩龙
熔岩泳者(Magma Swim) 同青年熔岩龙
熔岩坟冢(Magma Tomb)双动 每日1次,熔岩龙能将熔化的岩石喷向120尺范围内的1个目标。这造成12d6点火焰伤害和5d12点钝击伤害,需要进行DC 42的基础反射豁免。若该生物豁免失败,他就会立刻被冷却的熔岩包覆,熔岩的硬度为10,40点生命自以及BT20。被熔岩包覆的生物无法呼吸并且陷入束缚(restrained),束缚的逃脱DC为42
火山洗礼(Volcanic Purge)单动 同成年熔岩龙,但持续伤害变为5d6点

劇透 -  原文:
ANCIENT MAGMA DRAGON CREATURE 18
RARE CN GARGANTUAN DRAGON ELEMENTAL FIRE
Perception +33; darkvision, scent (imprecise) 60 feet
Languages Common, Draconic, Ignan, Terran, Undercommon
Skills Acrobatics +28, Athletics +36, Deception +28, Intimidation +34, Nature +28, Stealth +28, Survival +29
Str +8, Dex +4, Con +6, Int +4, Wis +5, Cha +6
AC 42; Fort +34, Ref +30, Will +31; +1 status to all saves vs. magic
HP 390; Immunities fire, paralyzed, sleep; Weaknesses cold 15
Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 37
Wing Deflection [reaction] As young magma dragon.
Speed 50 feet, fly 200 feet; magma swim 50 feet
Melee [one-action] jaws +36 (magical, reach 20 feet), Damage 3d10+16 piercing plus 4d6 fire
Melee [one-action] claw +36 (agile, magical, reach 15 feet), Damage 3d10+16 slashing
Melee [one-action] tail +34 (magical, reach 25 feet), Damage 3d12+16 bludgeoning
Melee [one-action] horns +34 (magical, reach 20 feet), Damage 3d10+16 piercing
Primal Innate Spells DC 40, attack +32; 8th burning hands (at will), fireball, wall of fire (at will); Cantrips (8th) produce flame; Constant (4th) fire shield
Breath Weapon[two-actions] (evocation, fire, primal) The dragon breathes a blast of magma that deals 10d6 fire damage and 5d12 bludgeoning damage in a 60-foot cone (DC 40 basic Reflex save). They can’t use Breath Weapon again for 1d4 rounds.
Draconic Frenzy[two-actions] As young magma dragon.
Draconic Momentum As young magma dragon.
Magma Swim As young magma dragon.
Magma Tomb [two-actions] Once per day, the dragon can spit a molten boulder at a target within 120 feet. This deals 12d6 fire damage and 5d12 bludgeoning damage, with a DC 42 basic Reflex save. If the creature fails its save, it’s encased in magma that instantly cools and has Hardness 10, HP 40, and BT 20. The encased creature can’t breathe and is restrained (Escape DC 42).
Volcanic Purge [one-action] As adult magma dragon, but the persistent damage is 5d6.

« 上次编辑: 2021-12-22, 周三 22:57:16 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #5 于: 2021-08-02, 周一 20:55:03 »
龙疤亡者 Dragonscarred Dead

        并非所有英勇牺牲的准屠龙者都能于传奇(的编年史)中安息。有时,一位陨落的敌人给龙类死灵师留下的印象是如此深刻,以至于龙用仪式唤醒死去的战士,让他以不死之躯为其服务。这些亡灵守卫被注入了杀死他们的龙的部分力量,(它们)引导着与它们的龙类主人的吐息相同的能量。
        龙疤亡者与骷髅勇士死墓骑士相似,因为它们不仅仅是复活来盲目服从命令的仆从,而是强大的守护者,保有它们生前的力量。龙疤亡者们常常被魔法强迫着听从它的复活者的命令,但这些不死的屠龙者中有一部分设法摆脱了它们的主人,转而追寻他们自己的卑鄙使命——这可能包括召集盟友再次挑战它们的龙类创造者,从而完成它们生前就开始的可怕任务。

劇透 -  原文:
Dragonscarred Dead
Not all would-be dragonslayers who die a valiant death rest peacefully amid the annals of legend. Sometimes, a draconic necromancer is so impressed by its fallen foe that the dragon ritually raises the dead warrior to serve the dragon in undeath. These undead guardians are infused with a fraction of the power of the dragon who slew them, channeling the same energy as their draconic masters’ breath.

Dragonscarred dead are similar to skeletal champions or graveknights in that they are not merely reanimated servants who mindlessly follow orders, but are instead powerful wardens who maintain the same agency they bore in life. While a dragonscarred dead is often magically compelled to follow its reanimator’s commands, some of these undead dragonslayers manage to escape their masters and pursue their own vile agendas—which may involve rallying allies to challenge their draconic creator once more and finish the dire mission they started in life.
引述: 建议与规则
其他类型的龙疤亡者 Other Types
对于非火系龙类创造的龙疤亡者,将火焰特征、免疫和龙息巨剑伤害替换为与龙类创造者的吐息武器相对应的类型。龙疤亡者的再生失效方式如下:酸液(电击伤害使其失效),寒冷(火焰伤害使其失效),电击(酸液伤害使其失效),毒素(火焰或寒冷伤害使其失效)。
劇透 -  原文:
Sidebar - Advice and Rules:Other Types
For dragonscarred dead created by non-fire dragons, replace fire in traits, immunities, and breath-seared sword damage with the type appropriate for the creator dragon’s breath weapon. The dragonscarred dead’s regeneration is deactivated as follows: acid (deactivated by electricity), cold (fire), electricity (acid), poison (fire or cold).

龙疤亡者 Dragonscarred Dead        生物 13

罕见 中立邪恶 中型 火焰 不死

察觉 +24;黑暗视觉 ,守卫感官
语言 通用语,龙语,死灵语
技能 运动 +25,龙类学识 +22,威吓 +21
力量 +6, 敏捷 +5, 体质 +4, 智力 +1, 感知 +1, 魅力 +2
守卫感官 Guardian Sense奥术,侦测,预言系) 龙疤亡者会立即察觉到任何闯入其龙类创造者的巢穴的入侵者。它不知道入侵者的确切位置,但仍然知道入侵者的存在,直到入侵者离开或被摧毁。
物品 破损巨剑


AC 33; 强韧 +25,反射 +20,意志 +22;对抗魔法时豁免+1状态加值
HP 210 *,再生 20(寒冷伤害使其失效);
免疫 死亡效果,疾病,火焰,麻痹,毒素,失去意识;
弱点 寒冷 10,善良 10
气势凶猛灵光,情绪,恐惧,心灵) 60尺,DC 29

劇透 -  原文:
Dragonscarred DeadCreature 13
UncommonNEMediumFireUndead
Source Pathfinder #148: Fires of the Haunted City pg. 82
Perception +24; darkvision, guardian sense
Languages Common, Draconic, Necril
Skills Athletics +25, Dragon Lore +22, Intimidation +21
Str +6, Dex +5, Con +4, Int +1, Wis +1, Cha +2
Guardian Sense (arcane, detection, divination) The dragonscarred dead is immediately aware of any intruder that enters the lair of its creator dragon. It does not know the exact location of the intruder but remains aware of the intruder’s presence until the intruder either leaves or is destroyed.
Items broken greatsword
AC 33; Fort +25, Ref +20, Will +22; +1 status to all saves vs. magic
HP 210, regeneration 20 (deactivated by cold); Immunities death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses cold 10, good 10
Frightful Presence (aura, emotion, fear, mental) 60 feet, DC 29

速度 25尺
近战 [A] 龙息巨剑 +27(魔法,多用 P),伤害 1d12+9 挥砍 加 3d6 负能量 和 3d6 火焰
龙息巨剑 Breath-Seared Sword 龙疤亡者的武器经过了龙的吐息魔法炙烤。当被生前就携带它的龙疤亡者使用时,这把剑会造成额外的2d6负能量伤害和3d6火焰伤害。在其他任何生物手中,它只是一把破损巨剑。
目光如炬 Glare of Rage [AA]奥术,惑控系,心灵,视觉) 龙疤亡者将其无尽的挫败感凝聚于它的双眼,然后将视线投向30尺内它能看到的一个生物。该生物必须进行DC 30意志豁免。

  • 大成功 此生物不受影响;
  • 成功 此生物获得震慑(stunned) 1;
  • 失败 此生物震慑(stunned)1轮;
  • 大失败 此生物震慑(stunned)1d4轮,并陷入疲乏(fatigued)。
劇透 -  原文:
Speed 25 feet
Melee Single Action breath-seared greatsword +27 [+22/+17] (magical, versatile P), Damage 1d12+9 slashing plus 2d6 negative plus 3d6 fire
Breath-Seared Sword The dragonscarred dead’s weapon is magically scorched by a dragon’s breath. When wielded by the dragonscarred dead who carried it in life, the sword deals an extra 2d6 negative damage and 3d6 fire damage. In the hands of any other creature, it is merely a broken greatsword.
Glare of Rage Two Actions (arcane, enchantment, mental, visual) The dragonscarred dead focuses its boundless frustration in a gaze targeting one creature it can see within 30 feet. That creature must attempt a DC 30 Will save.
Critical Success The creature is unaffected.
Success The creature is stunned 1.
Failure The creature is stunned for 1 round.
Critical Failure The creature is stunned for 1d4 rounds and is fatigued.

* 原文没有负能量治疗,疑似漏印
« 上次编辑: 2021-12-22, 周三 22:56:40 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #6 于: 2021-08-02, 周一 20:55:19 »
锻炉废料 Forge-Spurned

那些没能达到灰矮人之神卓斯卡(Droskar)的严苛标准的邪恶矮人们,有时会被变成名为锻炉废料的不死憎恶逐回物质世界。
劇透 -  原文:
Forge-Spurned
Evil dwarves who die having failed to live up to the exacting standards of the duergar god Droskar are sometimes forced to return to the material world as undead abominations known as forge-spurned.
引述: 财富与奖励
灵魂锁链 Soul Chains
一位锻炉废料挥舞着一条灵魂锁链:一条被诅咒的+1强击炽焰刺链。任何持有灵魂锁链的生物每天日落时必须成功通过DC 22意志豁免,否则将被永久转化为锻炉废料。一个失去了灵魂锁链的锻炉废料会不惜一切代价去找回它。
劇透 -  原文:
Sidebar - Treasure and Rewards:Soul Chains
A forge-spurned wields a soul chain: a cursed +1 striking flaming spiked chain. Any other creature that has a soul chain must succeed at a DC 22 Will save each day at sundown or transform into a forge-spurned permanently. A forge-spurned stops at nothing to retrieve its soul chain if it’s lost.

锻炉废料 Forge-Spurned        生物 5

罕见 中立邪恶 中型 火焰 不死

察觉 +11;黑暗视觉
语言 通用语,矮人语,地底通用语
技能 运动 +14,手艺 +14,卓斯卡学识 +12
力量 +5, 敏捷 +2, 体质 +4, 智力 +1, 感知 +2, 魅力 +0
物品 灵魂锁链,战锤


AC 22; 强韧 +15,反射 +9,意志 +11
HP 75,永恒神谴,负能量治疗;
免疫 死亡效果,疾病,火焰,麻痹,毒素,失去意识;
弱点 寒冷 5
永恒神谴 Eternal Damnation神术,死灵系) 只要它的灵魂锁链保持完整,一个锻炉废料就无法被真正摧毁。它会在下一次日落时完全愈合,哪怕它的肉体已被摧毁。
灼热 Searing Heat火焰) 触碰锻炉废料的生物(包括擒拿或无武装打击)受到2d6火焰伤害,DC 21基础反射豁免。

劇透 -  原文:
Forge-Spurned    Creature 5
Uncommon  NE  Medium  Fire  Undead
Source Pathfinder #148: Fires of the Haunted City pg. 83
Perception +11; darkvision
Languages Common, Dwarven, Undercommon
Skills Athletics +14, Crafting +14, Droskar Lore +12
Str +5, Dex +2, Con +4, Int +1, Wis +2, Cha +0
Items soul chain, warhammer
AC 22; Fort +15, Ref +9, Will +11
HP 75 (eternal damnation, negative healing); Immunities death effects, disease, fire, paralyzed, poison, unconscious; Weaknesses cold 5
Eternal Damnation (divine, necromancy) As long as its soul chain remains intact, a forge-spurned can't be truly destroyed. It rises again fully healed at the next sundown, even if its physical body was destroyed.
Searing Heat (fire) A creature that touches a forge-spurned (including by Grappling it or hitting it with an unarmed attack) takes 2d6 fire damage with a DC 21 basic Reflex save.

速度 20尺
近战 [A] 灵魂锁链 +15(缴械,摔绊),伤害 2d8+5 挥砍 加 1d6 火焰
近战 [A] 战锤 +14(猛推),伤害 1d8+7 钝击
锻炉吐息 Forge Breath [AA]神术,塑能系,火焰) 锻炉废料呼出一团由刺鼻的煤灰、尘埃和灼热的余烬组成的烟云。影响范围为30尺锥形或中心为锻炉废料的20尺爆发,持续1d4轮。每个进入或在该区域开始其回合的生物将受到6d6的火焰伤害,DC 21基础反射豁免。豁免失败的生物也会目盲1分钟。烟云里的生物处于隐藏状态,但对于锻炉废料可不是。直到它使用鼓起风箱前,锻炉废料不能再使用锻炉吐息。
鼓起风箱 Inflate Bellows [AA] 需求 锻炉废料已使用过锻炉吐息;效果 锻炉废料深深地吸了一口气来补充它被清空的肺,好让它能再次使用锻炉呼吸。
链锁灵魂 Soul Chain神术,火焰,死灵系) 如果一个生物被灵魂锁链攻击杀死,而锻炉废料能够保留该生物的尸体,它就能通过在锻炉边一天的工作和一个成功的DC 20的手艺检定来将该生物的灵魂束缚到灵魂锁链中(如同缚魂术)。以这种方式被束缚灵魂的个体不能复活,除非灵魂锁链被摧毁(硬度 5,HP 20,BT 10)。

劇透 -  原文:
Speed 20 feet
Melee Single Action soul chain +15 [+10/+5] (disarm, trip), Damage 2d8+5 slashing plus 1d6 fire
Melee Single Action warhammer +14 [+9/+4] (shove), Damage 1d8+7 bludgeoning
Forge Breath Two Actions (divine, evocation, fire) The forge-spurned breathes a cloud of stinging soot, ash, and glowing embers. This can affect either a 30-foot cone or a 20-foot burst centered on the forge-spurned and persists for 1d4 rounds. Each creature that moves into or starts their turn in the area takes 6d6 fire damage, with a DC 21 basic Reflex save. A creature that fails its save is also blinded for 1 minute. Creatures within the cloud are concealed, though not from the forge-spurned. The forge-spurned can’t use Forge Breath again until it has used Inflate Bellows.
Inflate Bellows Two Actions Requirement The forgespurned has used Forge Breath. Effect The forge-spurned draws a massive breath to refill its emptied lungs, enabling it to use Forge Breath again.
Soul Chain (divine, fire, necromancy) If a creature is slain by an attack from the soul chain and the forge-spurned is able to retain the creature’s corpse, it can bind the creature’s soul into the soul chain (as bind soul) with a day of work at a forge and a successful DC 20 Crafting check. An individual whose soul is bound in this way can’t be resurrected unless the soul chain is destroyed (Hardness 5, HP 20, BT 10).
« 上次编辑: 2022-11-01, 周二 03:05:03 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #7 于: 2021-08-02, 周一 20:55:36 »
饥饿巨骸 Gashadokuro

        可怕的饥饿巨骸是一类在夜晚出没的不死生物,(是)在一场大规模的饥荒后从土地中复活的巨大骷髅,试图将其无休止的饥饿强加于生者。
        由于“脏年”而出现的饥饿巨骸更倾向于在夜间潜入偏远乡村的农田,而那些复活自被政府煽动的食物短缺所害之人的饥饿巨骸却能毫无愧疚地在光天化日之下直接践踏繁华城市。后一类甚至会瞄准贵族和政府当局——不论他们是不是那一批因疏忽大意而导致饥荒的政客——这让很多人相信,相较于满足它无尽的饥饿,饥饿巨骸更想要平息它对复仇的渴求。

劇透 -  原文:
Gashadokuro
The dreaded gashadokuro is an undead haunter of the night, a giant skeleton that rises from the earth in the aftermath of a mass starvation event and seeks to inflict its unending hunger on the living.

A gashadokuro that comes about due to a poor growing season is more prone to stalk remote village farmlands at night, while a gashadokuro that arose from the victims of a government-instigated food shortage has few compunctions about stomping straight into bustling cities in broad daylight. These latter gashadokuro even seem to target aristocrats and government authorities—whether or not they are the same politicians whose negligence resulted in the famine in the first place—leading many to believe that the gashadokuro seeks to slake its thirst for revenge even more than it seeks to sate its unending hunger.
引述: 额外学识
夜行之怖 Nocturnal Terrors
饥饿巨骸主要在黄昏后狩猎,特别是刚过午夜的那一小时。在天夏(Tian Xia)的部分地方,尤其是在龙华(Lung Wa)帝国崩溃后陷入战乱和饥荒的动荡地区,父母们会警告称,晚上还想着吃东西会导致饥饿巨骸找上门,以此来敦促他们饥饿的孩子安静地睡觉。
劇透 -  原文:
Sidebar - Additional Lore:Nocturnal Terrors
The gashadokuro hunts for victims mainly after dusk, especially in the hour just after midnight. In parts of Tian Xia, particularly in the tumultuous regions of war and famine following the collapse of Imperial Lung Wa, parents hush their hungry children to sleep by warning that nighttime cravings will cause a gashadokuro to visit the household.

饥饿巨骸 Gashadokuro        生物 13

罕见 中立邪恶 超大型 不死

察觉 +24;黑暗视觉
语言 通用语;无法开口说任何语言
技能 运动 +27,威吓 +24
力量 +8, 敏捷 +4, 体质 +5, 智力 -3, 感知 +3, 魅力 +3


AC 33; 强韧 +26,反射 +21,意志 +24
HP 230,负能量治疗;
免疫 死亡效果,疾病,麻痹,毒素,失去意识;
抗力 寒冷 10,电击 10,火焰10,穿刺 10,挥砍 10
饥馑灵光 Starvation Aura灵光,神术,心灵,死灵系) 60尺。任何在灵光内结束回合的生物都会因饥饿感受到强烈的痛苦,并必须进行DC 30强韧豁免。失败则获得疲乏状态并受到6d6伤害。生物从这个灵光中受到的伤害和疲乏状态只有他吃完一顿饱饭后才能被治疗。

劇透 -  原文:
GashadokuroCreature 13
UncommonNEHugeUndead
Source Pathfinder #148: Fires of the Haunted City pg. 84
Perception +24; darkvision
Languages Common; can't speak any language
Skills Athletics +27, Intimidation +24
Str +8, Dex +4, Con +5, Int -3, Wis +3, Cha +3
AC 33; Fort +26, Ref +21, Will +24
HP 230 (negative healing); Immunities death effects, disease, paralyzed, poison, unconscious; Resistances cold 10, electricity 10, fire 10, piercing 10, slashing 10
Starvation Aura (aura, divine, mental, necromancy) 60 feet. Any creature that ends its turn in the aura feels the intense pain of starvation and must attempt a DC 30 Fortitude save. On a failure, the creature becomes fatigued and takes 6d6 damage. Damage and fatigue a creature takes from this aura can’t be healed until the affected creature has eaten a full meal.

速度 25尺
近战 [A] 颚齿 +27(触及 10尺),伤害 3d12+14 穿刺 加 攫抓
近战 [A] 骨爪 +27(灵巧,触及 15尺),伤害 3d8+14 挥砍
吐息武器 Breath Weapon [AA]神术,死灵系) 饥饿巨骸吐出一阵碎骨雨,30尺锥形范围内的所有生物受到8d12穿刺伤害(DC 34基础反射豁免)。它在1d4轮内无法再次使用吐息武器。
纳尸 Corpse Consumption 如果饥饿巨骸用它的活吞能力杀死了一个生物,它立刻恢复等同于此生物等级的HP。只要饥饿巨骸还存在,被消化的生物就无法被复活,除非使用祈愿术或类似效果。
活吞攻击) 大型,3d6+8 钝击,破裂 24

劇透 -  原文:
Speed 25 feet
Melee Single Action jaws +27 [+22/+17] (reach 10 feet), Damage 3d12+14 piercing plus Grab
Melee Single Action claw +27 [+23/+19] (agile, reach 15 feet), Damage 3d8+14 slashing
Breath Weapon Two Actions (divine, necromancy) The gashadokuro breathes a spray of bone shards in a 30-foot cone. Each creature in the area takes 8d12 piercing damage (DC 34 basic Reflex save). It can’t use Breath Weapon again for 1d4 rounds.
Corpse Consumption (divine, necromancy) If the gashadokuro kills a creature with Swallow Whole, it immediately regains Hit Points equal to the swallowed creature’s level. As long as the gashadokuro still exists, creatures consumed in this way can’t be resurrected except by wish or a similarly powerful effect.
Swallow Whole Single Action (attack) Large, 3d6+8 bludgeoning, Rupture 24
« 上次编辑: 2022-05-18, 周三 07:31:01 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 璀璨星炬

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Re: 【Age of Ashs】4/6《鬼城之火》附录:怪物图鉴
« 回帖 #8 于: 2021-08-02, 周一 20:55:47 »
缚魂废墟 Soulbound Ruin

那些踏足废墟的人提到,有时他们感觉一种超自然的存在就在身边,仿佛死者的魂魄正在目不转睛地注视着他们。这类存在可能并非虚妄,那些不能放弃与物质位面的联系的人常以幽灵或其他不死阴影的形式出现。但有时,死者的灵魂并没有显现为独立的个体,而是融入了它们周遭的石头和砂浆。当足够多的灵魂依附在一个地方——不管是一个家,一个地底墓穴,还是一个城堡——它就会获得自己的“生命”,变成一个缚魂废墟。
劇透 -  原文:
Soulbound Ruin
Those who tread in ruined places sometimes speak of a sense that a supernatural presence is there alongside them, as if the spirits of the dead were watching intently. Such presences can be very real, often taking the form of ghosts or other shades of undead that cannot let go of their attachment to the Material Plane. But sometimes, instead of manifesting as distinct spirits, the souls of the dead infuse the very stone and mortar around them. When enough souls attach themselves to a single place—be it a home, crypt, or castle—it can take on a life of its own, becoming a soulbound ruin.
引述: 额外学识
缚魂废墟的起源 Soulbound Ruin Origins
大多数情况下,缚魂废墟是由那些为保护此地而死的守卫产生的,比如士兵、牧师或在迫近的威胁面前拒绝后退的爱国者。死后,受折磨的灵魂不再辨别敌友,并攻击任何侵入它们守卫之地的人或物。
劇透 -  原文:
Sidebar - Additional Lore:Soulbound Ruin Origins
Most often, soulbound ruins arise from guardians who died protecting the place, such as soldiers, priests, or patriots who refused to back down from an imminent threat. After death, the tormented spirits no longer recognize friend from foe and attack anyone or anything that trespasses upon their warded ground.

缚魂废墟 Soulbound Ruin        生物 15

中立邪恶 巨型 构装体 不死

察觉 +25;黑暗视觉
语言 通用语;和其他本地区常见语言
技能 运动 +30,欺骗 +26
力量 +10, 敏捷 +0, 体质 +6, 智力 +4, 感知 +4, 魅力 +3

劇透 -  原文:
Soulbound Ruin    Creature 15
NE  Gargantuan  Construct  Undead
Source Pathfinder #148: Fires of the Haunted City pg. 85
Perception +25; darkvision
Languages Common; and other languages typical to the region
Skills Athletics +30, Deception +26
Str +10, Dex +0, Con +6, Int +4, Wis +4, Cha +3

AC 37; 强韧 +29,反射 +21,意志 +27
HP 310,负能量治疗;
免疫 流血,死亡效果,疾病,毁灭,流失,疲乏,治愈,死灵系,非致命,麻痹,毒素,恶心,失去意识;
抗力 物理 10(除了精金);
弱点 正能量 15
驱散易伤 Vulnerability to Exorcism 当一个缚魂废墟在对抗一个会驱散痛苦的灵魂,或操弄这些灵魂的法术——例如放逐术缚魂术——的豁免骰中失败时,它不会受到法术原有的效果,而是受到每法术环级10点伤害。
阻碍 Impede [R] 频率 每轮一次;触发 在缚魂废墟中的一个生物使用了带有移动特征的动作;效果 缚魂废墟做出剧烈反应以阻止生物的移动,(通过)发射尖刺、投掷砖块或以其他方式阻碍目标。目标必须成功通过DC 35反射豁免否则陷入倒地状态。

劇透 -  原文:
AC 37; Fort +29, Ref +21, Will +27
HP 310 (negative healing); Immunities bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal, paralyzed, poison, sickened, unconscious; Resistances physical 10 (except adamantine); Weaknesses positive 15
Vulnerability to Exorcism When a soulbound ruin fails a saving throw against a spell that would banish tormented spirits or manipulate souls, such as banishment or bind soul, instead of experiencing the listed effects, it takes 10 damage per spell level.
Impede Reaction Frequency once per turn; Trigger A creature within the soulbound ruin uses an action with the move trait. Effect The soulbound ruin reacts violently to stop the creature’s movement, shooting spikes, throwing bricks, or otherwise impeding the target. The target must succeed at a DC 35 Reflex save or fall prone.

速度 无法移动
近战 [A] 宏伟建筑 +30,伤害 4d10+9 钝击
穹顶坍塌 Collapse Ceiling [AAA] 废墟坍塌至多三个10×10尺大小的属于它的天花板。每坍塌一个部分废墟会受到10点伤害,并且在修复之前不能坍塌相同的部分。这些区域中的每个生物受到8d10钝击伤害,DC 35基础反射豁免。豁免失败的生物还会被束缚在瓦砾下直到他成功使用逃脱动作(DC 33)。
广域打击 Pervasive Attacks 缚魂废墟的宏伟建筑打击能以任何位于废墟内的生物为目标。
自我修复 Self-Repair 废墟可以花10分钟修复自己,以恢复30点生命。如果在这段时间内缚魂废墟被打搅,它会失去专注,而修复工作也就失败了。即使废墟的生命值降低到0,这个技能也能起作用,只有进行一个奉献仪式(a consecrate ritual)来净化建筑,缚魂废墟才会被摧毁。这个仪式必须奉献给一位善神或者一位强烈抵制不死生物的神,比如法莱斯玛(Pharasma)。

劇透 -  原文:
Speed can't move
Melee Single Action edifice +30 [+25/+20], Damage 4d10+9 bludgeoning
Collapse Ceiling Three Actions The ruin collapses up to three 10-footby- 10-foot sections of its ceiling. The ruin takes 10 damage per section it collapses, and it can’t collapse the same section until it has been repaired. Each creature in one of these areas takes 8d10 bludgeoning damage with a DC 35 basic Reflex save. On a failed save, the creature is also restrained under the rubble until it Escapes (DC 33).
Pervasive Attacks A soulbound ruin’s edifice Strikes can target any creature inside the ruin.
Self-Repair The ruin can spend 10 minutes repairing itself to regain up to 30 Hit Points. If the ruin is interrupted during this time, it loses its focus and the repair fails. This ability functions even if the ruin is reduced to 0 HP, unless a consecrate ritual has been performed to purify the building, in which case the soulbound ruin is destroyed. This ritual must be dedicated to a good deity or a deity with a strong opposition to undead, such as Pharasma.
« 上次编辑: 2021-08-07, 周六 23:49:32 由 璀璨星炬 »
理想的译法是这样的:先把原文看懂,照原文译出来,看看念不念得下去,试删掉几个不一定用得着的字,看看是否有损文义和文气。如果有损,再补回来。试把不可少的字加进去,看看是否超出原文范围,增减以后和原文再校对一次。有些地方是否译错,语气的轻重是否恰如其分,原文的弦外之音译文是找不找得到?原文的意思要消化;译文的文字要推敲。有经验的译者可能一下笔就译好了,不过还是要推敲的时候多。

离线 原子能青蛙

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凯尔达·哈利瑞格
KELDA HALRIG


尽管凯尔达·哈利瑞格拥有多种技能和职业背景,但她最热衷的是锻造,她用铁砧的天赋在寇夫拉是无可匹敌的。

凯尔达的兄弟姐妹早在她出生之前就都成年了。因此,她实际上是在四个父母的照顾下长大的,每个人都投入精力,确保家族最小的成员在成长过程中养成很强的职业素养。她的母亲是兵械行会的一名老兵军官,在寇夫拉和五王山脉的其他城市的道路间巡逻,警戒威胁旅行者的怪物的掠夺者。她的哥哥也是兵械行会成员,但是他的部队主要负责的是维护寇夫拉城墙的安全。她的父亲是服饰行会的珠宝商,而姐姐则是医师行会的草药师。凯尔达超出了家人的期望,她的学业蒸蒸日上,成为了锻造车间里的神童。但随着年龄的增长,家人的期望给她的压力也越来越大,为了能在寇夫拉之外的地方生活一段时间,凯尔达追随母亲的脚步,加入了兵械行会。

尽管凯尔达渴望远行,但她的母亲还是强迫她加入寇夫拉城内驻扎的部队,因为她在城外危险的隧道里见过太多恐怖,失去了太多亲朋好友,不想让女儿面临同样的痛苦。凯尔达不听母亲的劝告,申请加入巡逻队。她的母亲一军官的身份竭力说服队长不要让她的小女儿加入巡逻队。当凯尔达得知母亲所做的一切时,她感到自己被深深地背叛了,而让她更为怨恨的是她的母亲拒绝让步甚至道歉。

然而,凯尔达仍然对她的家庭和训练过她的行会有种责任感,所以她最终接受了寇夫拉城内的一个职位,并且为之服务了几十年。在这段时间里,她和母亲的关系一直都很紧张,而工会其他成员的善意调解也让凯尔达很恼火。最终,她毅然决然地退出了行会,离开了寇夫拉,前往了南方的大城市高岭城(Highhelm)。在这里,凯尔达重新以锻造学徒的身份开始,并很快赢得了导致的认可。她对传统锻造技术的历史演变特别感兴趣,当她拿到自己作品的销售权时,并未因为自己学会的东西而自满,而是把时间花在了学习更多的手艺上面。她主动提出为其他铁匠工作,用劳动换取他们的知识。她还花了很多时间钻研古籍,寻找古代技术的蛛丝马迹,并利用她的研究对古代武器进行复原。然而,事实证明,仅凭锻造已经无法满足她的好奇心了,她开始研究石匠、裁缝和其他各种行业。每学一门手艺,她都有独到的洞见和思维方式,这些都能提高她在其他手艺方面的技巧。虽然她不住在寇夫拉,但她定期回到这个城市看望家人,并最终与母亲和解。

凯尔达确信她总有一天会希望回到寇夫拉,但她觉得应该在自己在加入某个单一行会前应该做好充分的准备。最终,她得出结论,锻造依然是她最钟爱的行业,因此她回到寇夫拉之后申请加入了打铁人行会。他在寇夫拉的前几个月很有挑战性,虽然她手艺很好,但很难赢得其他打铁人的尊重。因为她曾经离开寇夫拉前往高岭城并追求一条别具一格的学习之路,她给许多同事留下了轻浮、冲动、不成熟的印象,但随着时间的推移,她的工作质量和对这门手艺的热爱为她赢得了同行的尊重。她证明了自己是一名优秀的学徒导师,她的杰作超越了打铁人行会的其他锻造大师(Forgemaster)。按照打铁人行会的传统,她很快就被选为新晋的锻造大师。

虽然她在过去的几十年里一直服务于寇夫拉,但她知道自己的成长之路并不适合所有人。部分基于她自己的经历,她认为年轻人在选定一项喜欢的行业之前多尝试不同的职业很重要。因此,她在打铁人行会中设立了一个交流项目,学徒们可以在选定自己喜欢的行业之前接受各种各样的行业培训。这个项目在寇夫拉的年轻人中很受欢迎,但某些行会的领导人,例如木匠行会的托拉·加尔尼斯(Torra Garnis)则持怀疑态度,认为凯尔达真正的目的是吸引最有前途和勤奋的学徒加入打铁人行会。其他人则担心凯尔达的最终目的在多个行会中增加自己的影响力。凯尔达也一直在培养和寇夫拉之外的其他铁匠的关系,包括她在高岭城的旧相识,鼓励他们和打铁人行会进行交流活动,并分享彼此的技术作为回报。

凯尔达身上强烈的责任感和荣誉感指引着她的行动。无论是锻造车间还是摄政庭(Court of Regents),她都遵守纪律,有条不紊地工作。因为她已经习惯于自己的言语对于寇夫拉的影响力,所以她更喜欢让别人先开口,在表达自己想法之前先权衡他们的观点。她对过分华丽的礼貌言辞不屑一顾,她坚持认为这些言辞的存在是为了掩盖真相。因此,她从来不怕说实话,而且对那些被她的评价冒犯到的人几乎从没耐心。

凯尔达是一个矮胖、肌肉发达的女人,有着棕色的眼睛和雀斑。她通常把她那已经有些斑白的红褐色头发绑成一对长长的发辫,用金属扣把它们扣紧,以免它们靠近炉火。工作时,她穿着一件精致的皮质铁匠围裙,上面装饰有华丽的铁扣,并且常常随身带着她的铁匠锤。

战役角色 Campaign Use   
凯尔达目前已经在寇夫拉扎下了根,所以她不太可能离开这座城市。然而,在《鬼城之火》的末尾,她意识到PC为寇夫拉挫败恩伯米德和维什米瑞克斯的阴谋做出了巨大的贡献。在PC们胜利之后,她愿意收取一定费用来为他们打造武器和盔甲,如果PC希望在城市中工作的话,她甚至可以在各种行会中安排最高为12级的工作来让他们赚取收入。

如果某个PC试图追随凯尔达,她会对它非常感兴趣。近几十年来,她没有过多地关注过自己的内心,因为几乎没有人能够达到她严苛的标准。虽然她对短期安排不感兴趣,但如果一个忠诚、勇敢、诚实的PC,无论男女,都有强大的自我提升动力,可能会赢得她的青睐,尤其是当这位PC同时也是锻造大师的时候。

凯尔达和寇夫拉的关系可能让她无法接受在阿尔泰林堡长期为PC们工作,但在你的判断下,如果PC尤其让她中意(或提供一笔足够丰厚的报酬),她可以短暂地前往阿尔泰林堡帮助完成一些休整期活动。这可能需要PC在宝石门通往幽暗地域的出口和萨戈拉克附近的废墟周围设置额外的保护措施。


凯尔达·哈利瑞格 KELDA HALRIG                生物8

独特 守序中立 中型 矮人 类人生物
察觉 +22;黑暗视觉
语言 通用语,矮人语,地底通用语
技能 运动 +22,手艺 +27(锻造+29),交涉 +23,寇夫拉学识 +25,社群 +21
力量 +4,敏捷 +2,体质 +3,智力 +5,感知 +4,魅力 +3
物品 +2高等强击炽焰战锤,+1 强击轻锤(3),皮甲,纯银铁匠工具sterling blacksmith’s tools

AC 24;强韧 +19,反射 +13,意志 +16
HP 135

速度 20尺
近战 [A] 战锤 +20(推撞),伤害 2d8+13 钝击
远程 [A] 轻锤 +20(灵巧,投掷20尺),伤害 2d6+8 钝击
锻造大师(Master Smith)作为寇夫拉技艺最为精湛的铁匠,凯尔达锻造技巧远超一般铁匠。她在制造物品时视为16级角色。此外,她还掌握着大量各种物品的制造方法,其中包括众多罕见的公式和一部分稀有的公式。她到底掌握哪些具体公式取决于PC团队的实际需求,但大多数都是武器、护甲或其他能用锻炉打造的物品。
« 上次编辑: 2022-02-09, 周三 09:00:32 由 原子能青蛙 »
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