作者 主题: 【LD】认知碎片障碍(CFD)病毒 与 标准CFD病毒 p198-p201  (阅读 10786 次)

副标题: 译者并不鼓励令PC感染CFD,同样也不为任何CFD感染负责。

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认知碎片障碍病毒 COGNITIVE FRAGMENTATION DISORDER VIRUS
在《封锁》一书中包含的认知碎片障碍(CFD)病毒与世界上其他地方的病毒株不同,在此介绍的病毒株是一种为了把龙的思维搅成一团乱麻而经过改造的超级版本。CFD病毒通常缓慢且细致地占据其患者的思维,但这新的病毒株迅速,暴力,并将思维粉碎。隔离区内的脑病患混杂;有的感染了病毒株的主要版本,有的感染了新的版本。那些感染了主要版本的人会尽他们的最大努力去隐藏自己的身份,以避免与新的脑病患混淆。这些更主流的脑病患(虽然是个奇怪的说法,但在这里方便理解。)与一些更新的脑病患们,将新的病株(特别是狂怒者与蹒跚者)视为一支军队。许多人认为他们十分危险,并不希望与他们扯上关系,并且也不想与他们被混为一谈。另外一些人发现了引导和控制他们进化程度较低同族的方法。这对某些比较聪明的新脑病患来说,远比主流脑病患梗容易的多。但只要他们想,那些更常见的脑病患仍能尝试一下。经典风味的脑病患的详细信息,可以在标准CFD病毒章节找到
                          
           
              
劇透 -   :
The cognitive fragmentation disorder (CFD) virus con-  tained in Lockdown is different from the strain seen in  the rest of the world. The strain of the virus introduced  here is a jacked-up super version modified to mess with  the mind of a dragon. Where the CFD virus normally  acts slowly and meticulously in taking over the mind of  its victims, the new strain is fast, violent, and shatters  the mind. There is a mix of head cases inside the QZ;  some with the main strain of the virus, others with the  new. Those with the primary version try their best to  hide what they are to avoid confusion with the newer  head cases. These more mainstream head cases (which  is an odd term, but will serve our purposes), along with  some of the newer ones, see the new strains (notably  ragers and shamblers) as an army. Many believe them  to be very dangerous and want nothing to do with  them, and they also don’t want to be lumped together  with them. Others, though, have found ways to guide  and control their less-evolved kin. This is far easier for  some of the more sapient new head cases than it is for  mainstream head cases, but the more common ones  are still capable of giving it a shot if they want. The de-  tails on the classic flavor of head cases, can be found in  The Standard CFD Virus section.

                      
« 上次编辑: 2021-12-12, 周日 19:52:17 由 pangbai »
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Re: 【LD】认知碎片障碍(CFD)病毒 与 标准CFD病毒
« 回帖 #1 于: 2020-12-25, 周五 03:23:14 »
标准CFD病毒 THE STANDARD CFD VIRUS
CFD病毒并不是真正生物学意义上的病毒,并且不需要一个活体宿主以生存。病毒能够并且会感染机器,特别是那些有着先进处理器的(意味着有高数据处理或自驾等级的)。不过这样做的话病毒无法发挥其主要功能,即在生物容器中生成创造它的AI的副本。
劇透 -   :
The CFD virus is not really a biological virus and does not require a living host to survive. The virus can and will infect machines, especially those with advanced processors (meaning high Data Processing or Pilot rat- ings). In doing so, though, the virus fails to perform its primary function, which is making duplicates of the AIs that created it in biological vessels.
这些想要被写入生物头脑中的AI来自各种地方,有些是被有意制造出的电子知能,有些是混杂的程序,它们积累的代码导致它们有了自我意识,并且还有一些曾经是生物学实体,在大崩溃期间他们的意识被扫描,并数字化或涌现在矩阵中。对于感染来说GM可以自由地创造任何他们想要的AI。一些AI曾经作为生物度过一段时间,但许多其他AI没有。无论如何,几年来他们一直都被关在天演的狄更斯计划,新网的心象计划以及任何其他GM想要在他们的游戏里创造的计划里。天演和新网的计划会成为标准宇宙中的主要焦点,但任何超级企业都能有一些相似,也许更小的计划。
劇透 -   :
The AIs that are trying to be written onto these bio- logical minds come from many places. Some were de-
liberately built to be electronic sentiences, others were amalgamated programs that accumulated code to the point that they became self-aware, and still others were originally biological entities whose consciences were scanned and digitized or erupted in the Matrix during the Crash. Gamemasters should feel free to make up any AI they want for the purposes of infection. Some AIs have spent time as biological beings, but many oth- ers have not. Either way, for several years now they have been held in containment mainframes in Evo’s Dickens Program, NeoNET’s Project Imago, and any other project a gamemaster wishes to create in their game. Evo and NeoNET’s programs will be the primary focus of the can- on universe, but any megacorporation could have some similar, if smaller, program.
  所以GM应当了解,天演和新网的内部势力是问题的根源,但作为一个整体,任何一个公司的大部分人都不知道发生了什么。天演狄更斯计划的成员与负责监督的管理层逐渐明白发生了什么,但并不准备与任何人分享。同样的事也发生在心象计划的成员与它的监督者上,包括Cerberus与塞勒迪尔(Celedyr)。新网的其他人如同阿瑞斯与地平线一样毫不知情。病毒的长期影响在这疯狂背后的头脑中不断变化,但这病毒仍将在持续的《暗影狂奔》宇宙中占据一定地位。
劇透 -   :
So that gamemasters are aware, forces within Evo and NeoNET are at the root of the problem, but as a whole, the bulk of the either corporation does not know what’s been going on. Members of Evo’s Dickens Pro- gram and the management that oversees it are becom- ing more and more aware of what is happening but are not about to share that information with anyone else. The same goes for Project Imago staff and its overseers, including Cerberus and Celedyr. The rest of NeoNET is as blind as Ares or Horizon. The long-term effects of the virus are constantly in flux within the minds behind this madness, but the virus will play a part in the ongoing Shadowrun universe for a while.
GM被鼓励去继续发挥病毒背后的神秘感,以及它对被感染者与周围人的破坏和隐患。但对PC要小心。感染是一件重大,导致角色转换的事件,并且此时没有任何已知解药。扮演一名为自己的思维斗争,希望有一天能找到解药的角色可能会有趣,但这解药目前还不存在在世界之中。长期处理认知碎片障碍的后果对一些玩家来说可能并不愉快,所以GM应当注意让哪些人感染。
劇透 -   :
Gamemasters are encouraged to continue to play up the mystery behind the virus, along with the damaging and insidious effects it has on those who are infected as well as those around them. But be careful with your PCs. Infec- tion is a major, character-changing event, and there are no known cures for this virus. It can be fun to roleplay some- one who is fighting for their mind with the hope to some- day find a cure, but that cure is not within the universe yet. Dealing with the ramifications of cognitive fragmentation disorder over the long term may not be enjoyable for some players, so the gamemaster should take care in who gets it.
在新形态下的人格和应对技巧方面,电子幽灵(e-ghost)往往比纯AI更能适应新形态,因为电子幽灵对于作为人类或曾为人类有一些模糊的理解。而AI们会有各种各样的问题,不仅在它们为争夺头脑而战的控制期时,还有一旦当它们夺得控制权,它们拥有了一个不懂得如何照顾与保养的皮囊。许多AI都因为误解了肉身的感受,或误解了如何在肉身之中对待肉身的感受,而导致患病或受伤。进食与睡眠的概念对它们来说十分陌生,并且机器没有激素。尽管有些脑病患可能学会了比其他脑病患更好地控制它们的身体,它们没有任何一个能够处理好未曾预料的激素影响。即使它们明白激素的释放与机制,它们也不理解激素所创造出的感觉。它们是成年人,有时天才般的智力却像普通的青少年一样没有准备好去应对激素与与其相关的情感。这可能导致巨大的危险,但也能产生许多乐趣。
劇透 -   :
In terms of personality and coping skills within their new form, e-ghosts tend to have an easier time with their new forms than do pure AI, as the e-ghost at least has some distant understanding of what it is, or was, to be human. AIs will have all sorts of problems, not only during the transitional period while they fight for control of the mind, but once control is gained and they have a meatsack they don’t know how to take care of or main- tain. Many AIs are going to end up in sick or damaged bodies as they misinterpret the feelings they get or how to treat them in a physical body. The concepts of eating and sleeping are quite foreign to them, and machines do not have hormones. Though some head cases may learn to control their bodies better than others, none of them will handle unexpected hormonal effects well. Even if they are aware of the release and technical aspects of the hormone, they don’t understand the sensations they cre- ate. They are adult, sometimes genius intelligences who are as unprepared to deal with hormones and connected emotions as the average teenager. This can make for sig- nificant dangers, but also a lot of fun.
由于CFD感染的风险,在游戏世界中纳米技术与基因技术的普及率将大幅下降。当公司找不到治疗方法时,就会从产品中抽身。这意味着企业公民会得到更少的技术,但为了清空库存与挽救收益,产品将被售往街头。在街头,产品仍然可以被放在只有很少人知道其真正的潜在危害性的地方。
劇透 -   :
In the game universe the prevalence of nanotech and genetech is going to drop drastically due to the risk of CFD infection. Corps will pull away from the products when they can’t seem to find a cure. This means corpo- rate citizens will get less of the tech, but in order to clear out present stock and save the bottom line it will be sold to the street. On the streets it can still be put in where few people know of its true potential for damage.
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Re: 【LD】认知碎片障碍(CFD)病毒 与 标准CFD病毒
« 回帖 #2 于: 2020-12-25, 周五 03:30:32 »
感染 INFECTION
CFD病毒表包含了两个方面,纳米含量(NV)与矩阵实体浓度(MEC)。NV基于物品内的纳米数量,而MEC是被编程进纳米体中的矩阵实体浓度与一致性的的计量单位。(见纳米含量表以得知如何决定NV)。MEC是由GM决定,并根据纳米体中主要矩阵实体的浓度变化。一个纳米集群可能有一个或多个互相争夺它们感染的头脑的矩阵实体所构成。一个单独强力的矩阵实体(ME)会更快地覆写患者,意味着更快速的转化,但大量的人格通常以疯狂的过山车之旅与最后的融合收尾。
劇透 -   :
CFD virus stats include two aspects, Nanite Volume (NV) and Matrix Entity Concentration (MEC). The NV is based on the number of nanites in the subject, while MEC is a measure of the concentration and cohesion of the Ma- trix Entity programmed into the nanites (see the Nanite Volume table for how to determine NV). The MEC is de- termined by the gamemaster and varies based on the concentration of a dominant Matrix Entity in the nanites. A single nanite population may be made up of a single Matrix Entity or many Matrix Entities that are all battling for control of the mind they infect. A single powerful ME will overwrite a subject faster, meaning a faster change, but the mass of personalities often results in an amalgam at the end and a crazy roller coaster ride along the way.
这个过程并不迅速,但怪异而不可避免。在发生过程中,只要角色被感染了,角色需要进行每周一次的抵抗检定与更加频繁的控制检定。
劇透 -   :
The process isn’t fast, but it is eerily certain. As it occurs, characters will need to make weekly Resistance Tests and more frequent Control Tests as long as they are infected.
  在生物系统中,纳米体使用身体自己的低完整性以重写人类思维并取代原本人格。这个过程在不同的脑病患之间有所不同,并取决于患者的魅力与精华和想要覆写它们的CFD病毒的MEC级别。对于计算机或电子系统,感染以GM由他自己的剧情需要所决定的任何速度发生。
劇透 -   :
In biological systems, the nanites use the body’s own low integrity to rewrite the human mind and replace the original personality. This process varies between head cases and is determined by the Charisma and Essence of the subject and the MEC rating of the CFD virus trying to overwrite them. For computer or electronic systems, the infection occurs at whatever speed the gamemaster de- termines based on his own plot desires.
  抵抗包括了每周的对抗检定 魅力+精华 v. 纳米含量(NV)+ 矩阵实体浓度(MEC)。角色获得的每个净成功会创造一个能在整周的控制检定(Control tests)内使用的控制骰池。骰池是有限的,并不是每次都有额外骰池。每次使用骰池的一部分,那部分就将消失。这意味着玩家会想要把它留到那些真的不想晕厥的时候。病毒获得的成功减少角色的1点意志。当意志到达0时,AI将会完全接管角色。以此方式失去的意志时永久性的,但可以根据角色提升规则,通过业力提升。GM可以自由地将被感染的NPC的意志返还。
劇透 -   :
Resistance consists of weekly Opposed Charisma + Essence v. Nanite Volume + Matrix Entity Concentration Test. Net hits received by the character create a Control Dice Pool that they can use throughout the week on Con- trol Tests. The dice pool is finite and not a bonus to every roll; each time they use a portion of that pool, that por- tion goes away. That means players will want to save it for those times when they really don’t want to black out. Success by the virus reduces the character’s Willpower by 1. When Willpower reaches 0 the AI has completely taken over. Willpower lost this way is permanent but can be raised back up with Karma, per standard Character Ad- vancement rules. The gamemaster is free to return an in- fected NPC’s Willpower to whatever they would like.
控制检定包括简单沉着检定(4)。没有达到阈值导致失去(4-成功)d6小时的控制。
劇透 -   :
Control Tests consist of a Simple Composure (4) Test. Missing the threshold results in a loss of control for (4 – hits)d6 hours.
控制检定最少每天发生一次。额外的检定也会在患者在一次攻击中受到至少4点伤害;受到总计6点伤害(物理或眩晕);被迫失去意识;或让自己的身体疲惫(即任何需要抵抗疲劳的情况)。当患者受伤时,CFD尝试夺得控制以阻止宿主受到进一步伤害。如果AI或AI碎片成功夺得控制,受伤的角色将会逃跑。当患者被击倒,AI或者AI碎片自动获得控制(规则见优势 肾上腺控制)。失去意识的人会突然以AI碎片状态醒来并逃跑。
劇透 -   :
The Control Test occurs daily at minimum. Additional tests also occur when the subject suffers an injury of at least 4 boxes in a single attack; suffers a total of 6 boxes of damage total (Physical or Stun); is forced into uncon- sciousness; or allows his or her body to become worn down (meaning any situation where they must resist Fatigue). When the subject is injured, the CFD personal- ity attempts to gain control in order to prevent further damage to its host. If the AI or AI fragment successfully gains control, injured characters flee. When the subject is knocked out, the AI or AI fragment automatically gains control (see the Adrenal Control advantage for rules). Those rendered unconscious will suddenly wake as the AI fragment and flee.
在每日检定中失败可能意味着时间的失去,而角色以为他们在睡觉,因为失去了睡眠导致更多潜在的疲劳骰,或者导致一些麻烦,如在一场交火之中,或坐在游侠骑士巡逻车的后座等不愉快的场景中重新获得对身体的控制。
劇透 -   :
Failing a daily test could either mean a loss of time while the character thought they were sleeping, leading to more potential Fatigue rolls due to the missed sleep, or it could be a lead in to trouble when the character comes back into control in some unpleasant environment like a firefight or in the back of a Knight Errant patrol car.

纳米体表格
纳米改造/基因改造纳米含量(累积)
纳米巢+等级
纳米体系统+1/2等级
基因技术每2基因改造+1

 尽管基因技术并不是病毒的明确组成部分,但多亏了被覆写的DNA,它的存在使得病毒更容易覆写宿主。所以它也是纳米含量等级的因素。
劇透 -   :
While genetech is not explicitly part of the virus, its presence makes it easier for the virus to overwrite its host thanks to the already overwritten DNA, so it factors into the Nanite Volume rating.
不像大部分的纳米科技中纳米体会随着时间的推移而损耗,被CFD感染的纳米体发展出了再生产的方式。只要脑病患摄取了食物,纳米体能以每周+1NV的速率生产软纳米体。如果脑病患能吃一些无机材料,纳米体能以同样的速率生产硬纳米体。这意味着一个进食的脑病患增加纳米体的速率高于旧纳米体的降解(-1/每月),如果他们没有因为受伤或排泄废物而被冲出体外,通常会被回收。
劇透 -   :
Unlike in most nanotech cases, where the nanites wear out and the Rating drops over time, nanites that are CFD infected have developed a way to reproduce. As long as the head case ingests food, the nanites are able to create soft nanites at a rate of +1 NV every week. If the head case can eat some inorganic mate- rials, the nanites can create hard nanites at the same rate. That means a feeding head case increases their nanite count at a rate higher than the degradation of old nanites (–1/month), which are often recycled if they have not been flushed from the body by injury or waste evacuation.
我们从没说过这是件愉快的事。
劇透 -   :
We never said this was pleasant.
« 上次编辑: 2020-12-25, 周五 03:39:30 由 pangbai »
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Re: 【LD】认知碎片障碍(CFD)病毒 与 标准CFD病毒 p198-p201
« 回帖 #3 于: 2020-12-25, 周五 03:45:01 »
疗法 CURES
很简单,没有。暂时没有。有一些方法能阻止病毒快速感染,但从患者的系统中完全净化病毒与其的作用的办法还不存在于这个世界上。下面有几种可能的办法和效果。真正有创造力的玩家们(我们知道shadowrun的玩家群体有很多)也会试试尝试其他方法。GM被鼓励在这些治疗的效果上发挥创造力,也许能减缓感染的速度,或暂时抑制,但CFD是无情,也不愿意被阻止的。
劇透 -   :
This is easy. There are none. For now. There are ways to slow and weaken the virus enough to keep it from developing quickly but no known way to completely purge the virus and its effects from the victim’s system exist in the universe as of yet. Here are a few possible methods and what we suggest as effects. Truly creative players (which we know there are many of in Shad- owrun) will try other things as well. Gamemasters are encouraged to continue the creativity in the effects of those cures. Maybe it slows the infection or holds it at bay for a while, but CFD is relentless and not eager to be stopped.
猎杀者纳米体 HUNTER-KILLER NANITES
这实际上让病毒变得更糟。CFD纳米体病毒传播给其他纳米体,猎杀者纳米体也享受着复写角色思想的乐趣。CFD对其他纳米体也是一种病毒。每使用一次猎杀者纳米体,纳米含量+1。
劇透 -   :
These actually make the virus worse. The CFD nanites spread the virus to other nanites and the hunter-killers join the fun in trying to overwrite the character’s mind. CFD is a virus for other nanites as well. Every application of H-K nanites increases the Nanite Volume by 1.

法术 SPELLS
大部分法术在针对纳米体这件事上都很糟糕,有两个原因。第一,纳米体对于单独观察和创造链接来说太小了。第二,纳米体是高度加工过的,而魔法与科技不能很好的融合。释放在在脑病患身上,以纳米体为目标的法术耗竭最少+2,并且可能完全不会生效。要有创意,让这件事艰难起来——这病毒可不讲公平。
劇透 -   :
Most spells are terrible at targeting nanites for two rea- sons. First, they are too small to be seen individually or create a connection to them directly. Second, they are highly processed, and magic and tech do not blend well. Spells cast on a head case targeting the nanites, have their Drain increased by +2 at a minimum and may not work at all. Be creative, and make it tough—this vi- rus is not fair.

化学物质 CHEMICALS
化学处理对病毒部分有效,特别是能针对受化学物质影响的软纳米体。不会致患者死亡程度的化学物质对硬纳米体无效。
劇透 -   :
Chemical procedures are partially effective against the vi-
rus, specifically targeting soft nanites that are affected by
the chemicals. Hard nanites are unaffected when working
with a level of chemical that will not kill the subject.

手术 PROCEDURES
从血液中抽出纳米体的手术无法治愈这种情况,但能从目标的系统中抽出一些纳米体。可以用来感染其他人,或者在实验室中进行研究。也同样能够减半(四舍五入)宿主的纳米含量。至最少为1.
劇透 -   :
Medical procedures designed to extract nanites from the bloodstream won’t cure the condition, but they will pull some infected nanites from the target’s system that can be used to infect someone else or be studied in a lab. This will also decrease the Nanite Volume of the host by half (rounded up), to a minimum of 1.

组合疗法 COMBINED EFFORTS
用多种治疗方法同时攻击纳米体可能是寻找潜在的治疗方法,或延缓病毒发展的可靠方法的最佳途径。也许一个带有电击(e)效果的法术击晕系统中的纳米体,同时用化学治疗破坏纳米体,再用血液清洁来清楚暂时失效的纳米体。这都是有关平衡玩家乐趣与CFD的不可避免性的问题。
劇透 -   :
Attacking the nanites with multiple treatments all at once will probably be the best way to find a potential cure or solid method of delaying the virus and slowing its progress. Maybe a spell with an Electricity (e) effect to stun the nanites in the system, alongside a chemi- cal treatment to destroy the organic nanites and some blood scrubbing to clear out the nanites that are tem- porarily disabled. It’s all a matter of trying to balance player enjoyment with the inevitability of CFD.
« 上次编辑: 2020-12-26, 周六 02:05:45 由 pangbai »
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Re: 【LD】认知碎片障碍(CFD)病毒 与 标准CFD病毒 p198-p201
« 回帖 #4 于: 2020-12-25, 周五 03:50:25 »
脑病患优势 HEAD CASE ADVANTAGES
被感染后,脑病患获得了一系列能力。宿主本身无法使用这些能力,只有当脑病患人格拥有身体的控制权时才可使用。
劇透 -   :
Head cases have a number of abilities that come with being infected. These abilities are not available to the base subject, only to the head case personality when it is in control of the body.

属性增幅 ATTRIBUTE BOOST
脑病患可以通过使用纳米体操控生理化学来增幅他们的任何物理属性。使用属性增幅需要一个简单动作。脑病患进行一个纳米含量简单检定,脑病患获得的每成功可以用来用来增强任何物理属性1点。如果GM愿意,一次检定内获得的这些点数可以分配给不同属性。增幅持续等同于检定中成功数的轮数。之后脑病患承受等同于纳米含量检定中成功数的眩晕伤害。
劇透 -   :
Head cases can boost any of their Physical Attributes through manipulation of their biochemistry using their nanites. Using Attribute Boost requires a Simple Ac- tion. The head case makes a Simple Nanite Volume roll. For each hit, the head case can increase any Physical Attribute by 1. These points can be distributed over separate attributes as the gamemaster desires, even on the same test. These boosts last for a number of rounds equal to the number of hits on the roll. After this time the head case suffers a number of boxes of Stun dam- age equal to the hits on the Nanite Volume roll.

毒素抵抗 TOXIN RESISTANCE
脑病患能够将纳米含量属性添加至任何毒素抵抗检定或对抗疾病与毒素的伤害抵抗检定骰池中。
劇透 -   :
Head cases can add their Nanite Volume attribute to any Toxin Resistance Test or Damage Resistance Test versus an illness or toxin.

肾上腺控制 ADRENAL CONTROL
即使物理CM被填满,脑病患仍能每轮进行一个简单 意志+纳米含量(2)检定以 保持清醒。他们仍能按照伤害溢出的标准规则受到物理伤害。脑病患同样能在眩晕CM被填满的情况保持清醒。脑病患进行简单 纳米含量检定,移除等同于成功数的眩晕伤害,效果持续等同于成功数的轮数。当效果结束时,脑病患所有之前移除的伤害都将会来,并且每进行一次检定额外加1。这意味着他们承受物理伤害(可能会死亡)并昏迷。
劇透 -   :
Head Cases can make a Simple Willpower + Nanite Volume (2) Test every Combat Round to stay conscious even when their Physical Condition Monitor is full. They >>  LOCKDOWN << NANITE TABLE NANOWARE/ GENEWARE NANITE VOLUME (CUMULATIVE) Nanohive + rating Nanite System + 1/2 rating Genetech 1 per 2 genetic modifications 200 GAME INFORMATION  >> can still take Physical damage and it follows standard rules for damage overflow. Head cases can also stay conscious when their Stun Condition Monitor is filled. The head case makes a Simple Nanite Volume roll and reduces their current Stun monitor by the number of hits on the roll. This effect lasts for a number of min- utes equal to the number of hits on the Nanite Volume roll. When the time expires, the head case gets all the removed damage back, plus 1 additional box for each test they have made. This means they suffer Physical damage (and possibly death) and pass out.
如果CFD病毒仍在争夺控制权,原生人格将在事发后浮现,因为病毒人格需要从创伤与对于纳米体能量的大量使用中恢复。
劇透 -   :
If the CFD virus is still fighting for control, the indig- enous personality resurfaces after the incident as the virus personality tries to recover from the trauma and massive use of energy from the nanites.
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