作者 主题: 【Pathfinder】化形者  (阅读 11812 次)

副标题: 重新施工

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
【Pathfinder】化形者
« 于: 2018-12-22, 周六 13:15:50 »
這是原譯者翻譯的初版
使用了白貓排版後的範本

化形者(Shifter)

  無論是如獵鷹乘風而翔或是伏於臭潭伺機而動,化形者都是荒野真正的主人。他們既是德魯伊社環的忠誠守護者,也是兇猛的掠食者,化形者們可以化作大自然非凡威能和無拘狂野的形態,甚至將其合而為一。通過對德魯伊自然變身的訓練,他們成為了荒野的鮮活擬態。一開始,他們只能展現一陣次級擬態,不過隨著時間和練習他們能夠徹底轉變為更加強大的形態。

  化形者職業為玩家提供了一種比施法者德魯伊更為偏向戰鬥的變形角色體驗。在每個新等級,化形者都會獲得令人驚喜的新力量,以此創建一個在戰鬥、探索和隱秘行動中不斷成長的新角色。

  化形者們是德魯伊社環的守護者與自然的復仇者,但是化形者的魔法力量與他的德魯伊姐妹們(druidic kin,不太確定格拉利昂的德魯伊之間的身份關係 )截然不同。相比于向自然界祈禱法術或者與動物建成為夥伴,化形者們操縱著他們與生俱來的超自然力量集中在他們的變身形態上。他們的變形能力如荒野本身的奇觀一般五花八門,但無一例外有一部分源於自然界。有很多方法可以成為一個化形者;大多數的化形者是經由德魯伊社環培養,並通過啟蒙儀式解放他們的力量。但是,偶爾總會有那麼些人天生就有這種天賦,仿佛化形者的轉變之秘就深藏在他們的血液中。

  對於那些傾向秩序與善良的來說,化形者的道路是沉思與理解之路,通過精神上與身體上對自然的模仿而與自然合一,對自然世界的興衰流轉獲得更深刻的靈性理解。而那些傾向于德魯伊哲學中混亂於邪惡教義的人,則用更激烈的手段尋找啟示。這些典型的急功近利的轉變,既殘忍又痛苦,以最悲慘的形式講述大自然的黑暗教訓。只有真正中立的化形者才能掌握最多的有關變形的秘密。


角色定位:化形者調諧于自然與野獸,他可以呼喚這些力量神秘地強化他自己。力量流轉於變身形態和戰鬥能力上,他可以通過變身戰勝困難和支援同伴或雇主。

陣營:任意中立

生命骰:D10

起始資金:3d6 x 10gp(平均105gp)

本職技能

化形者的本職技能包括:特技(敏捷),攀爬(力量),工藝(智力),飛行(敏捷),馴養動物(魅力),知識[自然](智力),察覺(感知),專業(感知),騎術(敏捷),隱匿(敏捷),生存(感知),游泳(力量)
每級技能點數:4+智力調整值

引用
表:化形者

 等級 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20



基本攻擊加值

+1
+2
+3
+4
+5
+6 /+1
+7 /+2
+8 /+3
+9 /+4
+10 /+5
+11 /+6 /+1
+12 /+7 /+2
+13 /+8 /+3
+14 /+9 /+4
+15 /+10 /+5
+16 /+11 /+6 /+1
+17 /+12 /+7 /+2
+18 /+13 /+8 /+3
+19 /+14 /+9 /+4
+20 /+15 /+10 /+5


強韌豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


反射豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


意志豁免

+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6


特殊能力

化形者擬態,化形者利爪,野性認同
防禦本能,追蹤
化形者利爪增強,穿林步
防禦本能(+1),自然變身
第二擬態,無蹤步
化形者之怒
化形者利爪增強
防禦本能(+2)
奇美拉擬態
第三擬態
化形者利爪增強
防禦本能(+3)
化形者利爪增強
高等奇美拉擬態
第四擬態
防禦本能(+4)
化形者利爪增強
千面萬相,不老身軀
化形者利爪增強
防禦本能(+5),終極擬態


職業特性

  武器與防具擅長(Weapon and Armor Proficiency):化形者擅長木棒,匕首,飛鏢,木棍,彎刀,巨鐮,鐮刀,短矛,投石索和矛。他同時也擅長來自化形者利爪職業能力以及他由自然變身所展現的形態所具有的任何天生武器(爪抓,啃咬等等)。
  化形者擅長輕型和中型盔甲,但不可裝備金屬盔甲。化形者可以穿著施有金剛木(Ironwood)法術的木制盔甲,此盔甲的功能如同金屬制。化形者也擅長使用盾牌(塔盾除外),但只能用木制盾牌。
  使用禁用盔甲或盾牌的化形者無法使用化形者擬態,化形者利爪,自然變身以及其他任何超自然或類法術職業能力,直到卸下該防具再過24小時後,才能恢復。

  獎勵語言(bonus languages):化形者的額外語言包括木族語——一種森林生物使用的語言和邪靈語——某些陰險的精類以及那些罕有人至的世外之地的居民們的語言,這些選擇是屬於人物因其種族而可獲得的額外語言之外的可選語言。
  除此之外,成為1級化形者之後他還能使用德魯伊語——這種僅為德魯伊和化形者知曉的秘密語言。化形者皆可自動獲得此語言,且不佔用語言欄位元。化形者禁止將此種語言傳授給非德魯伊或非化形者。

  化形者擬態(Shifter aspect,Su):1級起,化形者獲得他的第一種擬態——一種與他的肉體和靈魂產生超自然調諧的動物。他每天能進入他的擬態的次級形態(見28頁:擬態)的分鐘數為「3+化形者等級」,此時間不需要連續,但是必須以1分鐘為使用單位。化形者可以在他的回合以迅捷動作展現次級形態,而終止這個效果是一個只能在他回合內作出的自由動作。在化形者達到9級獲得奇美拉擬態職業特性前,他一次只能展現一種次級形態。進入新的擬態(或多個擬態,如使用奇美拉擬態或高等奇美拉擬態)將會終止當前已展現的全部次級形態。化形者擬態的次級形態不是變形效果(polymorph effects),化形者受變形效果影響期間不會失去次級形態帶來的好處。
  隨著化形者等級提升,他獲得更多的擬態;化形者在5級獲得他的第二種擬態,10級起獲得第三種擬態,15級起獲得第四種擬態。擬態的詳述內容在本書28頁的相關章節。

  化形者利爪(Shifter Claws,Su):以一個迅捷動作,處於天生形態(natural form)的化形者可以任意生長出他的利爪作為武器使用原文沒說爪子收回去的內容。化形者依靠自身的天賦才能以及對自然的感悟推動了這種神奇的轉變。每只手的爪抓攻擊都是主要天生武器,造成1d4(小體型1d3)點穿刺和揮砍傷害。如果他用一隻利爪發動攻擊的同時另一隻手持握(hold)武器,則此爪抓視為次要天生武器攻擊。
  隨著化形者等級的提升,他的利爪也成長的更為強大。
  3級起,他的爪抓忽略DR/寒鐵、DR/魔法和DR/銀。
  7級起,他的爪抓傷害提升至1d6(小體型1d4)。
  11級起,他的爪抓傷害提升至1d8(小體型1d6)。
  13級起,他的爪抓傷害提升至1d10(小體型1d8)。
  17級起,傷害不再提升,但是重擊倍率提升為X3。
  最後,19級起,爪抓忽略DR/精金和DR/-。
  當化形者使用自然變身展現出他的擬態中的專攻形態時,他的天生武器也會獲得化形者利爪能力賦予的相同好處[黃瓜不老注:推測此處指的是忽略DR和重擊倍率提升的能力]。如果他從自然變身形態獲得了爪抓攻擊,他可以在他的化形者利爪的基本傷害或者自然變身形態的爪抓傷害,兩者取其高。若他的自然變身形態沒有爪抓攻擊,則他可以選擇至多兩個傷害低於化形者利爪傷害的天生武器,使之造成與化形者利爪相同的傷害作為替代。

  野性認同(Wild Empathy,Ex):化形者能夠提高動物的起始態度。此能力如同使用交涉檢定來提高一個人的態度一般(見《開拓者核心規則書》pg. 93)。化形者投擲1d20再加上他的化形者等級與他的魅力調整值,以此來確定野性認同檢定的結果。通常來說,家養動物的起始態度為冷漠(indifferent),野生動物的起始態度為不友善。要使用野性認同,一般情況下化形者和動物相互間的距離不得超過30尺。通常以此方式影響動物需要1分鐘,但是如同交涉影響普通人一般,實際花費的時間可能更長或更短。
  化形者還能夠使用此能力影響智力屬性為1或2的魔法獸,但是會在檢定中承受-4減值。

  防禦本能(Defensive Instinct,Ex):2級起,當不穿甲、沒有使用盾牌、沒有過度負重、且而保持意識時(conscious),化形者將其感知加值(如果有)加在他的AC和CMD上。如果他穿著非金屬護甲或者使用非金屬盾牌時,他則將其一半的感知加值加在他的AC和CMD上(最小為0)。此外,4級起和之後每4級,化形者的AC和CMD獲得額外+1加值(至20級時的最大+5)。
  此AC加值在化形者對抗接觸攻擊或處於措手不及時依然生效。當他無法動作或無助時將失去此加值。此加值不與武僧的AC加值職業能力疊加。

  追蹤(Track,Ex):2級起,化形者能夠將其一半的等級作為加值加到跟蹤的生存檢定。

  穿林步(Woodland Stride,Ex):3級起,化形者可以以正常速度通過任何種類的矮樹叢(例如自然的荊棘、石楠、茂密的灌木叢,以及其他類似地形),並且不會受到傷害或者其他懲罰。但是被魔法強化的、或使用魔法手段特意用來阻礙行動的此類地形還是會阻礙化形者的行動。

  自然變身(Wild Shape,Su):4級起,化形者獲得變身成專攻形態並且再變回來的能力。此能力如同野獸形態II(beast shape II)法術,但有下列幾點不同:
  化形者每次只能變身為他的一種擬態的專攻形態。
  通過自然變身轉化為專攻形態或變回來是一個不會引起借機攻擊的標準動作。
  通常而言從一種擬態的專攻形態獲得的能力遠超野獸形態II(beast shape II)法術的正常效果。每個專攻形態都列出了化形者會在相應等級獲得的新能力;他獲得這些能力以取代从野獸形態II(beast shape II)法術獲得的形態能力,但他仍會獲得基於體型的能力。
  由於受限制只能發出未經訓練的普通動物的叫聲,化形者在動物形態時失去說話能力,但他能跟他對應形態的動物同類交流。此外他可以用非語言的方式和盟友交流。
  化形者每次能使用自然變身的小時數為「其化形者等級+其感知調整值」。此時間不需要連續,但是必須以1小時為使用單位。對於基於「使用自然變身的次數」的能力,每個小時視為1次使用次數。
  化形者可以選擇需要自然變身作為前提條件的專長和其他能力,並以化形者等級作為有效的德魯伊等級。

  無蹤步(Trackless Step,Ex):5級起,化形者在自然地形上不會留下足跡,也無法被追跡,但也可以選擇要留下足跡。

  化形者之怒(Shifter’s Fury,Ex):6級起,化形者獲得以同一天生武器使出狂野連擊的能力。化形者能選擇單一天生武器來進行全回合攻擊,以取代以所有天武進行攻擊,如此獲得如同人工武器般-5AB的第2次攻擊。當他以此方式進行攻擊時,他的其他天生武器視為次要天生武器而且無法獲得化形者利爪能力的好處。11級起,他獲得-10AB的第3次攻擊。16級起,他獲得-15AB的第4次攻擊。

  奇美拉擬態(Chimeric Aspect,Su):9級起,當化形者使用他的化形者擬態能力採取次級形態時,他能選擇兩種擬態並同時展現兩者的次級形態。

  高等奇美拉擬態(Greater Chimeric Aspect,Su):14級起,當化形者使用他的化形者擬態能力採取次級形態,他能選擇至多三種擬態並同時展現三者的次級形態。

  千面萬相(A Thousand Faces,Su):18級起,化形者獲得任意改變相貌的能力,如同變身術(Alter Self)法術,但使用時必須是原本身形。

  不老身軀(Timeless Body,Ex):到達18級起,化形者不再因為年老而造成屬性減值,也不會因魔法效果而老化。但之前的屬性減值仍然存在。屬性加值仍可累計,且化形者也仍會因壽命耗盡而死去。

  終極擬態(final aspect,Su):20級起,化形者獲得了他的第五種擬態,當他使用化形者擬態時,他可以展現他全部擬態的次級形態,而且他能任意使用他的專攻形態和次級形態。

前化形者

  不再敬愛大自然、轉成禁止陣營的化形者,或將德魯伊語傳給非德魯伊和化形者者,將失去他的所有超自然能力。並且無法再提升化形者職業等級,直到他贖罪為止(見贖罪術(Atonement)說明)。

講德魯伊語

  在教導和學習德魯伊語的目的時,化形者被視為是德魯伊──語言上的細微差別有助於教導這兩種職業的角色去使用和控制他們的能力。雖然一些稀有的德魯伊社環可能會因為教義而驅逐化形者,而一些古怪反常的化形者可能會將德魯伊視為競爭對手甚至是敵人,所有的化形者都被假定為會講德魯伊語。

替換天生攻擊
出自《荒野起源》

  化形者可以利用他選擇的動物擬態將他的雙手變成致命的武器,化形者的爪抓就是這樣的例子,但不是每種動物都有突出的利爪。
  以下的列表為化形者利爪職業特性提供了替換選項。每當化形者在天生形態(natural form)啟動化形者利爪能力時,他能呈現出下列與他所選擇的擬態或變體相關的替換天生攻擊。
  每種替換的天生攻擊都會取代其中一個化形者的爪抓攻擊。化形者可以以此方式獲得最多兩種不同的天生攻擊。這些替換的天生攻擊僅修改了化形者的天生武器的傷害類型,在其他方面完全如同化形者利爪職業特性。

  龍[龍脈化形者變體](Dragon (Dragonblood Shifter Archetype)):啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊),翼擊(鈍擊)
  精類[精類形態化形者變體](Fey (Feyform Shifter Archetype)):啃咬(鈍擊,揮砍,穿刺),釘刺(穿刺)
  集群[集群化形者變體](Swarm (Swarm Shifter Archetype)):啃咬(鈍擊,揮砍,穿刺),螯夾(鈍擊),釘刺(穿刺)
[註:野豬、鱷魚、海豚/虎鯨、蜻蜓、電鰻、螳螂、章魚、蠍子、蜘蛛,以及龍[龍脈化形者變體]、精類[精類形態化形者變體]、集群[集群化形者變體]皆出自Wilderness Origins]
[註:大象、大黃蜂、馬、獅子、孔雀、鱷龜皆出自Heroes of Golarion]

替代巅峰
出自《典范编年史》

  當一個角色在某一職業上達到20級時,他會獲得一個強大的職業特質或能力,也被稱作巔峰(Capstone)。下文提供了一些新的巔峰供20級角色選擇,角色可以選擇下列巔峰來替代職業原有的巔峰。部分巔峰只供特定職業選擇,另外一些則可由所有符合條件的職業選擇。部分巔峰會指定它所取代的能力。若角色已經通過變體更換了職業原本的巔峰,他便不能選擇替代巔峰。雖然牧師和法師原本沒有巔峰,但他們仍可在20級獲得巔峰。

  靈活形態(Flexible Form,Su): 20級時,化形者能夠控制身體每個最細緻的部位。當化形者使用自然變身(Wild Shape)時,在身體能力上獲得總計+6加值,每次變身時可以自由分配。例如,化形者可以在一次變身中獲得+4力量加值和+2敏捷加值,而在下次變身時獲得+6體質加值。

  大首領(The Boss,Ex): 20級時,角色已經遠非孤獨英雄,而是成為了所在領域的頂層人物之一,擁有與之相符的權力與責任。角色成為一個集團或組織(與戰役設定相符)的領導者之一。一位法師可能會成為一所奧術學院的院長或法師公會的會長,一位戰士可能會領導一支雇傭軍或一支城市衛隊,一位牧師可能擔任大神殿或教派的領袖,諸如此類。PL應與GM商議共同確定具體細節。如果角色還沒有獲得領導力(Leadership)專長則獲得領導力專長,且由專長授予的追隨者數量為正常的10倍(具體取決於戰役設定,該職位也可能授予其他權力)。若小隊中有多個角色選擇了該巔峰,GM可以考慮將他們集中起來創建一個龐大而強盛的組織,例如一個小國。任何職業均可選取該巔峰。

  完化身心(Perfect Body, Flawless Mind,Ex): 20級時,角色無止境的修煉與鑽研鑄就了無與倫比的自我掌控。角色屬性總值增加8點,例如一項屬性增加8點,或一項屬性增加5點而另一項屬性增加3點,或四項屬性各增加2點等。任何職業均可選取該巔峰。

  標誌物品(With This Sword,Ex): 20級時,角色的兵刃與他本人一同聞名於世。角色選擇一件最具標誌性且意義重大的物品,例如武器或奧術連結。該物品成為次級神器且獲得價值100000gp的新能力。PL應與GM商議,從迄今為止的重要事件中汲取靈感,共同確定新能力。任何職業均可選取該巔峰。

  奇跡歸還(Won’t Stay Dead,Ex): 20級時,角色掙扎求生的能力登峰造極。每週一次,當角色被殺死、石化或以其他方式離開遊戲,該角色總能依靠某些能力或運氣在戰鬥後或場景結束時返回(具體由GM決定)。PL應與GM商議確保該角色生還的方法至少還算有可行性。任何職業均可選取該巔峰。

化形者天賦職業獎勵

  貓族(出自《荒野起源》):使用〖化形者利爪〗能力時造成的傷害+1/5。
  吸血裔(出自《荒野起源》):針對蝙蝠、老鼠和狼提升態度的〖野性認同〗檢定+1加值。
  卓爾(出自《荒野起源》):攀爬檢定+1/2加值。
  矮人:影響通常會在地下境界遭遇的動物和魔法獸的〖野性認同〗檢定+1/2加值。
  精靈:化形者的基本速度+1尺。化形者在獲得該獎勵5次(或者以5為單位的倍數)之前不在戰鬥中生效。此獎勵只在化形者未穿著護甲時生效。
  伽瑟蘭(出自《荒野起源》):有關於植物和飛行動物的智識[自然]檢定+1加值。
  蒿蘭人:使用〖自然變身〗呈現專攻形態時,天生護甲加值+1/5。
  侏儒:獲得1點酸蝕,寒冷,閃電或者火焰的能量抗力。化形者每次選擇這個獎勵都提升該能量抗力1點,至最高10點。一旦侏儒的能量抗力到達10,他下一次選擇此天賦職業獎勵時可以選擇一個新的能量抗力類型。
  樹蛙人(出自《荒野起源》):穿越沼澤的跟蹤的生存檢定+1加值。
  半精靈:在荒野求生時、避免迷路和躲避自然災害的生存檢定+1/2。
  半獸人: 〖化形者利爪〗的重擊確認檢定+1/3(最高+5)。此加值不與重擊專攻專長疊加。
  半身人:對抗大型或更大的生物時,〖防禦本能〗的AC加值+1/4。
  人類: 每日化形者能展現其〖次級形態〗的分鐘數+1/3。
  狐妖(出自《野獸血脈》):獲得1/6魔性之尾ARG專長。
  狐妖(出自《荒野起源》):每日化形者能展現其〖次級形態〗的分鐘數+1/4。
  狗頭人(出自《荒野起源》):處於化形者〖次級形態〗或〖專攻形態〗時的隱匿檢定+1/4加值。
  獸人(出自《荒野起源》):使用〖化形者利爪〗能力時造成的傷害+1/5。
  鼠族(出自《荒野起源》):影響生活在地下的動物和魔法獸的〖野性認同〗檢定+1加值。
  魔裔(出自《荒野起源》):針對煉獄生物提升態度的〖野性認同〗檢定+1加值。
  水元素裔(出自《荒野起源》):影響生擁有水棲亞種的動物和魔法獸的〖野性認同〗檢定+1加值。
  靈猴族(出自《荒野起源》):跳躍的特技檢定和〖野性認同〗檢定+1/2加值。
  藤曼萊西(出自《荒野起源》):有關於植物的智識[自然]檢定+1加值。

劇透 -  原文:
Shifter
Source Ultimate Wilderness pg. 26
Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, the shifter is a true master of the wild. Both a devoted defender of druidic circles and a fierce predator, the shifter can take on the forms of nature and even fuse them together with devastating effect and unbridled savagery. By way of the druidic discipline of wild shape, they become living aspects of the wild. At first, they are able to assume only a minor aspect, but with time and practice they can fully transform into ever more powerful forms.

The shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

Shifters are protectors of druidic circles and avengers of nature, yet a shifter’s magic is different from that of her druidic kin. Rather than invoking spells from the natural world or forging alliances with animals, shifters focus their supernatural powers inward to gain control over their own forms. Their ability to change their forms is as varied as the wonders of the wilds themselves but always remains at least partially rooted in the natural world. There are many paths to becoming a shifter; most are trained in that role by druidic circles and have their powers unlocked via rituals of initiation. Yet some stumble upon the gift naturally, as if their blood bore the secrets of shifter transformation.

For those leaning toward the causes of law and good, the path of the shifter is one of contemplation and understanding. They become one with nature through mental and physical mimicry and gain an ever deeper spiritual understanding of the ebb and flow of the natural world. Those leaning toward the chaotic and evil teachings of druidic philosophy find such enlightenment through more violent means. These are typically quicker transformations, both brutal and painful, imparting the dark lessons of nature through its most catastrophic forms. Shifters who lean toward true neutrality are the most diverse when it comes to their command of metamorphic secrets.

Role: The shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Alignment: Any neutral.
Hit Die: d10.
Starting Wealth: 3d6 x 10 gp (average 105 gp).
Class Skills
The Shifter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Points at each Level: 4 + Int modifier.
Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special
1st   +1   +2   +2   +0   Shifter aspect, shifter claws, wild empathy
2nd   +2   +3   +3   +0   Defensive instinct, track
3rd   +3   +3   +3   +1   Shifter claws increase, woodland stride
4th   +4   +4   +4   +1   Defensive instinct (+1), wild shape
5th   +5   +4   +4   +1   Second aspect, trackless step
6th   +6/+1   +5   +5   +2   Shifter's fury
7th   +7/+2   +5   +5   +2   Shifter claws increase
8th   +8/+3   +6   +6   +2   Defensive instinct (+2)
9th   +9/+4   +6   +6   +3   Chimeric aspect
10th   +10/+5   +7   +7   +3   Third aspect
11th   +11/+6/+1   +7   +7   +3   Shifter claws increase
12th   +12/+7/+2   +8   +8   +4   Defensive instinct (+3)
13th   +13/+8/+3   +8   +8   +4   Shifter claws increase
14th   +14/+9/+4   +9   +9   +4   Greater chimeric aspect
15th   +15/+10/+5   +9   +9   +5   Fourth aspect
16th   +16/+11/+6/+1   +10   +10   +5   Defensive instinct (+4)
17th   +17/+12/+7/+2   +10   +10   +5   Shifter claws increase
18th   +18/+13/+8/+3   +11   +11   +6   A thousand faces, timeless body
19th   +19/+14/+9/+4   +11   +11   +6   Shifter claws increase
20th   +20/+15/+10/+5   +12   +12   +6   Defensive instinct (+5), final aspect

Weapon and Armor Proficiency: A shifter is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with the natural attacks (claw, bite, and so forth) from the shifter claws class feature and of forms she assumes with wild shape.

Shifters are proficient with light and medium armor but are prohibited from wearing metal armor. A shifter can wear wooden armor that has been altered by the ironwood spell so that it functions as if it were steel. Shifters are proficient with shields (except tower shields) but must use only those crafted from wood.

A shifter who wears prohibited armor or uses a prohibited shield is unable to use her shifter aspect, shifter claws, wild shape, and other shifter supernatural or spell-like abilities while doing so and for 24 hours thereafter.

Bonus Languages: A shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A shifter speaks Druidic, a secret language known only to druids and shifters, which she learns upon becoming a 1stlevel shifter. Druidic is a free language for a shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Shifters are forbidden to teach this language to non-druids or non-shifters.

Shifter Aspect (Su): At 1st level, a shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s minor form (see Aspects on page 28) for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. Until a shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one minor form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all minor forms currently manifested. The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects.

As the shifter gains levels, she gains more aspects; she gains her second aspect at 5th level, a third aspect at 10th level, and a fourth at 15th level. Aspects are detailed in their own section starting on page 28.

Shifter Claws (Su): At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon. This magical transformation is fueled as much by the shifter’s faith in the natural world as it is by inborn talent. The claws on each hand can be used as a primary natural attack, dealing 1d4 points of piercing and slashing damage (1d3 if she is Small). If she uses one of her claw attacks in concert with a weapon held in the other hand, the claw acts as a secondary natural attack instead.

As the shifter gains levels, the power of her claws increases. At 3rd level, her claws ignore DR/cold iron, DR/magic, and DR/silver. At 7th level, her claw damage increases to 1d6 (1d4 if Small). At 11th level, her claw damage increases to 1d8 (1d6 if Small). At 13th level, her claw damage increases to 1d10 (1d8 if Small). At 17th level, the damage die does not increase, but the critical multiplier becomes ×3. Lastly, at 19th level, the claws ignore DR/adamantine and DR/—.

While a shifter uses wild shape to assume her aspect’s major form, her natural attacks gain the same benefits granted by her shifter claws ability. If the form she takes has claw attacks, she can use either the base damage of her shifter claws or the damage of the form’s claws, whichever is greater. If the form does not have claw attacks, she can choose up to two natural attacks that would deal less damage than her shifter claw damage and have those attacks instead deal the same damage as her shifter claws.

Wild Empathy (Ex): A shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (Pathfinder RPG Core Rulebook 93). The shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing nonmetal armor or using a nonmetal shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the shifter is flatfooted. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

Track (Ex): At 2nd level, a shifter adds half her level as a bonus on Survival checks to follow tracks.

Woodland Stride (Ex): At 3rd level, a shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the shifter.

Wild Shape (Su): At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again. This ability functions as beast shape II, except as noted here. The shifter can turn into the major form of only one of her aspects at a time. Using wild shape to change to a major form or back is a standard action that doesn’t provoke attacks of opportunity. Often a particular aspect’s major form grants abilities beyond the normal effect of beast shape II. Each major form details the abilities the shifter gains with that major form and at what level; she gains these instead of the form abilities from beast shape II, but she still gains beast shape II abilities that are size dependent.

A shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal of that form can make, but she can communicate with other animals of the same general grouping as her form. She can also communicate in nonverbal ways with allies.

A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,’ each hour of wild shape counts as a use.

A shifters can take feats and other abilities that require wild shape; for the purpose of qualifying for prerequisites, her effective druid level is equal to her shifter level.

Trackless Step (Ex): At 5th level, a shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

Shifter’s Fury (Ex): At level 6, a shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don’t benefit from shifter’s claws. At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.

Chimeric Aspect (Su): At 9th level, when a shifter uses her shifter aspect ability to take on a minor form, she can choose two aspects and assume the minor form of each aspect.

Greater Chimeric Aspect (Su): At 14th level, when a shifter uses her shifter aspect ability to take on a minor form, she can choose up to three aspects and assume the minor form of each aspect.

A Thousand Faces (Su): At 18th level, a shifter gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.

Timeless Body (Ex): After attaining 18th level, a shifter no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the shifter still dies of old age when her time is up.

Final Aspect (Su): At 20th level, a shifter gains access to a fifth aspect, and when she uses shifter’s aspect, she can assume the minor forms of all her aspects and the shifter can use her major and minor forms at will.
Speaking Druidic
For the purposes of teaching and learning the Druidic language, shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric shifters may view druids as competitors or even enemies, all shifters are assumed to speak it.
Ex-Shifters
A shifter who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid or a non-shifter loses all her supernatural abilities. She cannot thereafter gain levels as a shifter until she atones (see the atonement spell description on page 245 of the Core Rulebook).
Alternate Natural Attacks
Source Wilderness Origins pg. 8
A shifter can draw on her chosen animal aspect to transform her hands into deadly weapons, as represented by the shifter’s claws class feature, but not every animal has prominent claws. The following list provides alternate natural attacks for the shifter claws class feature. Each time the shifter activates her shifter’s claws ability in her natural form, she can manifest one of the alternate natural attacks listed below for any of her chosen aspects, or those that relate to her archetype. Each alternate natural attack replaces one of the shifter’s claw attacks. The shifter can gain up to two different alternate natural attacks with this method. These alternate natural attacks modify only the damage type of the shifter’s natural attacks and otherwise function exactly as the shifter claws class feature.

Bat: Bite (B, P, S), wing (B).
Bear: Bite (B, P, S).
Bull: Gore (P), hoof (B), slam (B).
Boar: Gore (P), hoof (B).
Crocodile: Bite (B, P, S), tail slap (B).
Dinosaur, Deinonychus: Bite (B, P, S), talon (S).
Dolphin/Orca: Bite (B, P, S), slam (B).
Dragon (Dragonblood Shifter Archetype): Bite (B, P, S), tail slap (B), wing (B).
Dragonfly: Bite (B, P, S), wing (B).
Electric Eel: Bite (B, P, S), tail slap (B).
Falcon: Bite (B, P, S), talon (S).
Fey (Feyform Shifter Archetype): Bite (B, P, S), sting (P).
Frog: Bite (B, P, S).
Lizard: Bite (B, P, S), tail slap (B).
Mantis: Bite (B, P, S).
Monkey: Bite (B, P, S).
Mouse: Bite (B, P, S).
Octopus: Bite (B, P, S), tentacle (B).
Owl: Bite (B, P, S), talons (S).
Scorpion: Pincers (B), sting (P).
Snake: Bite (B, P, S), tail slap (B).
Spider: Bite (B, P, S).
Stag: Gore (P), hoof (B).
Swarm (Swarm Shifter Archetype): Bite (B, P, S), pincers (B), sting (P).
Tiger: Bite (B, P, S).
Wolf: Bite (B, P, S).
Wolverine: Bite (B, P, S).
Alternate Capstones
Source Chronicle of Legends pg. 28
When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. The following section provides new capstones for characters to select at 20th level. A character can select one of the following capstones in place of the capstone provided by her class. Some capstones are for specific classes, while others are for a range of classes that qualify for them. In some cases, a capstone specifies what ability it replaces. A character can’t select a new capstone if she has previously traded away her class capstone via an archetype. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with.
Flexible Form (Su)
Source Chronicle of Legends pg. 30
At 20th level, the shifter has control over her bodies down to the finest details. When the shifter uses wild shape, she gains a total of a +6 bonus to her physical ability scores, which she can distribute as she likes each time she shifts. For example, she can gain a +4 bonus to Strength and a +2 bonus to Dexterity, and the next time she shifts she can instead gain a +6 bonus to Constitution.
Perfect Body, Flawless Mind (Ex)
Source Chronicle of Legends pg. 31
At 20th level, the character’s endless training and study has resulted in an unmatched mastery of the self. The character increases her ability scores by a collective total of 8. For example, she can increase one score by 8, or one score by 5 and another by 3, or four scores by 2, and so on. Characters of any class can select this ability.
The Boss (Ex)
Source Chronicle of Legends pg. 30
At 20th level, the character has become more than just a lone hero—she has become one of the senior figures of her field, with powers and responsibilities to match. The character becomes one of the leading figures in some manner of group or organization, as appropriate to the campaign and the setting. A wizard might become the dean of an arcane university or mages’ guild, a fighter could command a mercenary army or a city guard, a cleric might lead a major temple or her own sect, and so forth. The player and the GM should work together to determine the specifics. The character gains the Leadership feat if she does not already have it, and the number of followers that the feat grants is multiplied by 10 (although depending on the campaign and setting, the position may grant other powers as well). If multiple characters in a party select this capstone, the GM may consider pooling them to grant the players a particularly large and powerful organization, such as a small kingdom. Characters of any class can select this ability.
With This Sword (Ex)
Source Chronicle of Legends pg. 31
At 20th level, the character’s blade has become as well-known as the character herself. The character selects one item she has—preferably something iconic and significant, such as a weapon or arcane bond. The item becomes a minor artifact and gains 100,000 gp worth of new powers. The player and the GM should work together to select the new powers, with an eye towards making something memorable yet campaign-appropriate. Characters of any class can select this ability.
Won’t Stay Dead (Ex)
Source Chronicle of Legends pg. 31
At 20th level, the character becomes a paragon of resilience. Once per week, if the character is killed, petrified, or otherwise removed from play, the character manages to survive by some dint of skill or luck and returns at the end of the combat or the scene (GM’s discretion). The player and the GM should work together to ensure that the method of the character’s survival is at least vaguely plausible, if unlikely. Characters of any class can select this ability.
Favored Class Options
Catfolk (Wilderness Origins pg. 8): Add 1/5 to the damage dealt when using the shifter claws ability.
Dhampir (Wilderness Origins pg. 8): Add a +1 bonus on wild empathy checks to improve the attitude of bats, rats, and wolves.
Drow (Wilderness Origins pg. 8): Add a +1/2 bonus on Climb checks.
PFS Legal Dwarf (Ultimate Wilderness pg. 31): Add a +1/2 bonus on wild empathy checks to influence animals and magical beasts that are normally encountered in underground environments.
PFS Legal Elf (Ultimate Wilderness pg. 31): Add 1 to the shifter’s base speed. This has no ingame effect unless the shifter has selected this reward five times (or any multiple of five) to enhance her speed by 5 feet. For example, a 4th-level elven shifter who has selected this option four times has a base speed of 34 feet, but is treated as if she still had a base speed of 30 feet. When she reaches 5th level and takes this favored class option again, her base speed becomes 35 feet. This bonus applies only when the shifter is wearing no armor.
Gathlain (Wilderness Origins pg. 8): Add a +1 bonus on Knowledge (nature) checks relating to plants and flying animals.
PFS Legal Ghoran (Ultimate Wilderness pg. 17): Add 1/5 to the shifter’s natural armor bonus when using wild shape to assume a major form.
PFS Legal Gnome (Ultimate Wilderness pg. 31): Gain energy resistance 1 against acid, cold, electricity, or fire. Each time the shifter selects this reward, increase that energy resistance by 1, to a maximum of energy resistance 10. Once the gnome reaches energy resistance 10, she can select a new type of energy to build her resistance to the next time she selects this favored class option.
Grippli (Wilderness Origins pg. 8): Add a +1 bonus on Survival checks to follow tracks through swamps.
PFS Legal Half-Elf (Ultimate Wilderness pg. 31): Add a +1/2 bonus on Survival checks to get along in the wild, to avoid getting lost, and to avoid all natural hazards.
PFS Legal Halfling (Ultimate Wilderness pg. 31): Increase the AC bonus from defensive instinct by 1/4 against creatures of size Large or larger.
PFS Legal Half-Orc (Ultimate Wilderness pg. 31): Add a +1/3 bonus on critical hit confirmation rolls when using shifter claws (maximum bonus of +5). This bonus does not stack with Critical Focus.
PFS Legal Human (Ultimate Wilderness pg. 31): Add 1/3 to the number of minutes the shifter can assume her minor form each day.
PFS Legal Kitsune (Blood of the Beast pg. 12): Gain 1/6 of a new Magical TailARG feat. Any kitsune character can choose this bonus upon gaining a level in her favored class.
Kitsune (Wilderness Origins pg. 8): Add 1/4 to the number of minutes the shifter can assume her minor form each day.
Kobold (Wilderness Origins pg. 8): Add a +1/4 bonus on Stealth checks while in the shifter’s minor or major form.
Orc (Wilderness Origins pg. 8): Add 1/5 to the damage dealt when using the shifter claws ability.
Ratfolk (Wilderness Origins pg. 8): Add a +1 bonus on wild empathy checks to influence animals and magical beasts that live underground.
Tiefling (Wilderness Origins pg. 8): Add a +1 bonus on wild empathy checks to improve the attitude of fiendish creatures.
Undine (Wilderness Origins pg. 8): Add a +1 bonus on wild empathy checks to influence animals and magical beasts with the aquatic subtype.
Vanara (Wilderness Origins pg. 8): Add a +1/2 bonus on Acrobatics checks to jump and a +1/2 bonus on wild empathy checks.
Vine Leshy (Wilderness Origins pg. 8): Add a +1 bonus on Knowledge (nature) checks relating to plants.
« 上次编辑: 2021-01-29, 周五 16:46:25 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 涅薇儿·德拉诺尔

  • 世间万物都需要锱铢必较
  • Flawless
  • *******
  • 帖子数: 5976
  • 苹果币: 2
  • LV5滥弱
Re: 【UW】变形者重修+整合
« 回帖 #1 于: 2018-12-22, 周六 17:30:39 »
我记得FQA说的自然变形的机制变成等级+感知修正小时,每次至少1小时了吧?
下辈子一定要当个蛮子,免得想太多。
帕拉丁冲锋破鞋必出1,这是一种真理
每当我出carry的时候总有人抢中路,每当我出辅助的时候总让我去中单
自从当了DM,豁免骰那是一个比一个大……
[21:54] <玛多卡> .r d20+13 出1我就掀桌
[21:54] <DnDBot> 玛多卡 投擲 出1我就掀桌: 1d20+13=(1)+13=14

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
动物拟态(Aspect)
« 回帖 #2 于: 2018-12-22, 周六 19:08:52 »
動物擬態(Aspect)

  化形者從與特定類型動物的關聯中汲取他的主要力量。因此,當化形者使用其化形者擬態或自然變身職業特性時,他只能呈現他所選擬態的形態。直到5級前,化形者只有1個擬態,但是隨著等級提高,他更能掌控他的化形,從而使他能採用多種擬態,甚至融合多種擬態。
  所有化形者擬態都有一個次級形態和一個專攻形態。次級形態賦予化形者一些動物的生理特徵,而專攻形態是當他使用自然變身來完全變成動物時所使用的形態。從專攻形態獲得的能力包括了從自然變身職業特性中所獲得的能力,但是從任何的體型變化所帶來的好處没有在此列出(詳見野獸形態II(beast shape II))。
  下列選項僅代表化形者所使用的最常見選項。基於其他不同動物的其他擬態當然也存在,並可能根據動物的風格和本質給予類似的力量或全新的能力。你能使用下列擬態作為開發自行設計的擬態的指南,但是若你希望如此則必須確保獲得你的GM的許可。

出自《荒野起源》的補充:
  擁有蟲類擬態的化形者,例如蜻蜓(dragonfly)或蜘蛛(spider),當呈現出專攻形態時使用蟲類形態II(Vermin Shape II)的法術數據而非野獸形態II(beast shape II)
[註:男神網上有些擬態擁有base speed of 30 feet,但譯者找不到出處所以並没列出]

蝙蝠(Bat)
蝙蝠擬態賦予了對黑暗和夜晚的掌握。雖然在戰鬥中不像其他擬態那麼強力,但採取這擬態的化形者變得善於進行衝突戰與偵察。
  次級形態:你獲得60尺黑暗視覺,如果你已經擁有相同或更大範圍的黑暗視覺,那麼你的黑暗視覺提升30尺。8級時,你獲得90尺黑暗視覺,如果你已經擁有相同或更大範圍的黑暗視覺,那麼你的黑暗視覺提升30尺。15級時,你獲得8級時的獎勵外還獲得15尺盲感,如果你已經擁有15尺或更大範圍的盲感,你的盲感提升10尺。
  專攻形態:你變身為一隻兇暴蝙蝠(怪物圖鑒 pg. 30),當處於此形態時,你獲得40尺飛行速度(笨拙)和10尺盲感、1d8傷害的噬咬攻擊。8級時,飛行速度提升至60尺(良好)、盲感提升至20尺和獲得飛躍攻擊專長(怪物圖鑒 pg. 315)。15級時,你的飛行速度提升至80尺(良好)和獲得盤旋專長(怪物圖鑒 pg. 315)。
   替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),翼擊(鈍擊)

熊(Bear)
熊擬態喚起了超乎強大的不倦耐力和狂怒力量。採取這擬態的化形者以能從嚴重傷害下存活,並猛烈反擊回去而聞名。
  次級形態:你的體質獲得+2增強加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻兇暴熊(怪物圖鑒 pg. 31),當處於此形態時,你獲得40尺基礎速度、昏暗視覺、靈敏嗅覺(30尺)、1d8傷害的啃咬攻擊和2個附帶攫抓能力的1d6傷害的爪抓攻擊。八級時,你獲得爪抓的精通天生武器攻擊專長(怪物圖鑒 pg. 315)。15級時你的爪抓攻擊的重擊倍率提升1(x2變x3),至最高x4,並且你獲得可怖毆擊專長(怪物圖鑒 pg. 314)。
    替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

公牛(Bull)
公牛是兇猛的衝鋒者,擅長於踐踏牠的敵人,將他們撞到血肉模糊。
  次級形態:你的力量獲得+2增強加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻大型公牛(見極限荒野 pg. 179 家牛(Cattle)),當處於此形態時,你獲得40尺基礎速度、昏暗視覺、靈敏嗅覺和附帶強力衝鋒能力(使用抵撞攻擊時+1d8)的1d8傷害的抵撞攻擊。8級時,你獲得「踐踏」通用怪物能力(造成抵撞外加1.5倍力量調整值的傷害)。15級時,你的抵撞傷害提升至2d8並且你獲得可怖毆擊專長(怪物圖鑒 pg. 314)。
  替換天生攻擊:抵撞(穿刺),蹄踢(鈍擊),揮擊(鈍擊)

恐爪龍(Deinonychus)
恐爪龍善於從埋伏中沖出,用爪擊造成嚴重痛苦的傷勢。這擬態向化形者灌注了突擊敵人並在戰鬥中搶先行動的增強能力。
  次級形態:你的先攻檢定獲得+2加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻恐爪龍(怪物圖鑒 pg. 84),當處於此形態時,你獲得60尺基本移動速度、昏暗視覺、靈敏嗅覺(30尺)、1d8傷害的啃咬攻擊、2個1d8傷害的爪擊攻擊(你的爪擊攻擊可以應用化形者利爪的傷害)和猛撲。8級時,你獲得2個1d4傷害的前爪抓(foreclaw)攻擊(此攻擊不能應用化形者利爪的傷害)和在特技檢定獲得+4種族加值。15級時,你的AC獲得+1閃避加值和獲得跳躍攻擊作為獎勵專長。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),爪擊(揮砍)

獵鷹(Falcon)
獵鷹能感覺到一切,並具有速度追捕甚至最難以捉摸的獵物。採取這擬態的化形者獲得了對荒野進行察覺和偵察的增強能力──幾乎沒有一丁點動靜能逃脫此化形者的耳目。
  次級形態:你的察覺檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻小型獵鷹(見極限荒野 pg. 179)。當處於此形態時,你獲得1d4傷害的啃咬攻擊、2個1d3傷害的爪抓攻擊、60尺飛行速度(良好)、昏暗視覺和基於視覺的察覺檢定時獲得+4種族加值。8級時,你獲得120尺黑暗視覺和察覺檢定上的種族加值提升至+6。15級時,你獲得60尺盲感和你的飛行速度提升至90尺(完美)。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),爪擊(揮砍)

青蛙(Frog)
青蛙擬態賦予了在空中跳躍與在水中游泳的強大靈活性,以及在戰鬥中的驚奇戰術。
  次級形態:你的游泳檢定和跳躍的特技檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻大型青蛙(參照怪物圖鑒 pg. 135 巨蛙,但是你只佔據10尺)。當處於此形態時,你獲得30尺游泳速度、昏暗視覺、靈敏嗅覺(30尺)、一個附帶攫抓能力的1d6傷害的啃咬攻擊和所有跳躍檢定均視為已進行了助跑。8級時,你獲得舌舔攻擊。15級時,你的游泳速度提升至60尺。此外,你的舌舔攻擊的觸及提升至30尺,並且你的舌舔攻擊可以造成等同你的化形者利爪傷害的鈍擊傷害。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)
引用
  舌舔(Tongue, Ex):你的舌頭是一件15尺觸及的主要天生武器。你的舌添攻擊不造成傷害,但是可以進行攫抓。你以此方式發動舌添攻擊時不會進入擒抱狀態。

蜥蜴(Lizard)
蜥蜴擬態是迅捷且優雅運動的代名詞,給予了能以驚人靈活性與平衡性來突進急轉的能力。
  次級形態:你的特技檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻靈敏的色彩斑斕的巨蜥蜴(如同怪物圖鑒 pg. 194 巨傘蜥,但有下列改動)。當處於此形態時,你獲得40尺基本移動速度、昏暗視覺、靈敏嗅覺(30尺)、附帶攫抓能力的1d8傷害的啃咬攻擊(主要天生武器)和附帶絆摔的1d6傷害的尾掃攻擊(次要天生武器)。8級時,你的基本移動速度提升至60尺和獲得30尺攀爬速度。15級時,你獲得啃咬和尾掃的精通天生武器攻擊專長,並且你的尾掃攻擊的觸及提升至10尺。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊)

猿猴(Monkey)
猿猴是專精於機動性和雙手靈活性的攀爬魔術師。
  次級形態:你的攀爬檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻大型猿猴(參照怪物圖鑒 pg. 17 兇暴猿)。當處於此形態時,你獲得30尺攀爬速度、昏暗視覺、靈敏嗅覺(30尺)、1d6傷害的啃咬攻擊、2個1d6傷害的爪擊攻擊和你仍然可以用你的手持用(wield)武器,持握(hold)物品,並如常操作物品。8級時,你的攀爬速度提升至50尺,並且你可以用你的尾巴持握(hold)和操作物品就好像你有了第三只手,但你不能用它持用(wield)武器或盾牌。15級時,你獲得撕扯攻擊,當你的兩個正常化形者利爪均攻擊命中敵人後,造成的額外傷害等同化形者利爪攻擊加上1.5倍力量調整值。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

老鼠(Mouse)
老鼠擬態提供了能進入到難以到達的地方,同時避開許多攻擊與效果的能力。
  次級形態:你獲得反射閃避,如同盜賊職業能力。12級時,此能力提升至精通反射閃避,如同高級盜賊天賦。
  專攻形態:你變身為一隻超小型老鼠(參照怪物圖鑒 pg. 232 兇暴鼠,但是你擁有2.5尺佔據和0尺觸及)。當處於此形態時,你獲得20尺攀爬速度、20尺游泳速度、昏暗視覺、靈敏嗅覺(30尺)、1d4傷害的啃咬攻擊和在攀爬和游泳檢定上使用你的敏捷調整值取代力量調整值。8級時,你的攀爬和游泳速度均提升至40尺。15級時,當你穿過或離開一個生物的威脅區域(threatened area)或進入它的空間時,不會引起借機攻擊,但當你離開它的空間時仍會引起借機攻擊。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

夜梟(Owl)
夜梟擬態是沉默安靜的。這個掠食者在黑夜中無聲地滑翔,隱匿攻擊的大師。
  次級形態:你的隱匿檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻中型貓頭鷹(見極限荒野 pg. 181)。當處於此形態時,你獲得60尺飛行速度(機動性一般)、2個1d6傷害的爪擊攻擊、60尺黑暗視覺和隱匿檢定+2種族加值。8級時,你獲得飛躍攻擊(怪物圖鑒 pg. 315)作為獎勵專長,並且黑暗視覺提升至120尺。15級時,你能變成大型貓頭鷹形態並獲得攫抓專長(怪物圖鑒 pg. 316)的好處,但是你只能用它擒抱比體型你細至少一個級別的生物,而且你還能在使用此能力時擠壓(squeeze)一個被擒抱的生物,無論它的體型如何。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),爪擊(揮砍)

蛇(Snake)
蛇是一名鬼祟且致命的敵手,在意料不及時出擊並造成致命的效果,同時又避開對方的趁機回擊。
  次級形態:你進行借機攻擊的攻擊骰獲得+2加值,對抗借機攻擊骰的AC獲得+2閃避加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻帝王眼鏡蛇(怪物圖鑒2 pg. 252)。當處於此形態時,你獲得30尺攀爬速度、30尺游泳速度、昏暗視覺、靈敏嗅覺(30尺)、2d6傷害的啃咬攻擊和戰鬥反射專長。如果你已經擁有戰鬥反射專長或者你的敏捷屬性值不足以獲得更多的借機攻擊次數,則每輪獲得1次額外的借機攻擊次數。8級時,你的特技和隱匿檢定獲得+4種族加值。15級時,當你用你的啃咬攻擊發動借機攻擊時,這次攻擊還能附帶以下毒素。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊)
引用
  毒素(Poison, Ex):啃咬—傷口;強韌豁免DC=10+1/2化形者等級+體質調整值;頻率:每輪1次,持續6輪;效果:1d3體質傷害;治癒:連續2次通過檢定。

牡鹿(Stag)
牡鹿幾乎可以在對抗任何敵人時都能跑贏或堅守陣地。這擬態提供了雄偉的優雅及迅捷的速度。
  次級形態:你的基本移動速度獲得5尺增強加值。8級時,此加值提升至10尺。15級時,此加值提升至20尺。
  專攻形態:你變身為一隻大型牡鹿(怪物圖鑒4 pg. 150),但是它的佔據變為10尺。當處於此形態時,你獲得50尺基礎速度、昏暗視覺、靈敏嗅覺(30尺)、1d6傷害的抵撞攻擊和2個1d4傷害的蹄踢攻擊。8級時,你在跳躍的特技檢定獲得+4種族加值。15級時,你獲得抵撞的精通天生武器攻擊專長和可怖毆擊專長(怪物圖鑒 pg. 314, 315),並且你能用可怖毆擊對抗體型跟你一樣或更小的生物。
  替換天生攻擊:抵撞(穿刺),蹄踢(鈍擊)

老虎(Tiger)
老虎是強大但優雅的荒野獵手,悄悄地跟蹤牠的獵物,然後用無情的效率拿下對方。
  次級形態:你的敏捷獲得+2增強加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻兇暴虎(怪物圖鑒 pg. 265)。當處於此形態時,你獲得40尺基礎速度、昏暗視覺、靈敏嗅覺(30尺)、附帶攫抓能力的2d6傷害的啃咬攻擊、2個附帶攫抓能力的2d4傷害的爪抓攻擊和猛撲能力。8級時,你的隱匿檢定獲得+4種族加值。15級時,你的可以用你的後爪攻擊(back claw)發動耙抓攻擊(造成等同你的爪抓攻擊的額外傷害)。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

狼(Wolf)
狼擬態提供了強大巨狼的感官和攻擊能力,牠們的本能經過磨練,能追蹤並取下獵物。
  次級形態:你獲得10尺靈敏嗅覺,若你已擁有靈敏嗅覺能力,則範圍提升10尺。8級時,你的靈敏嗅覺範圍或者你的靈敏嗅覺提升範圍提升至20尺。15級時,此範圍提升至30尺。若目標位於上風處時範圍加倍,若目標位於下風處則範圍減半。
  專攻形態:你變身為一隻兇暴狼(怪物圖鑒 pg. 278)。當處於此形態時,你獲得50尺基礎速度、昏暗視覺、靈敏嗅覺(30尺)和1d8傷害的啃咬攻擊,並且在發動啃咬攻擊時可以嘗試進行絆摔。8級時,你的靈敏嗅覺範圍提升至40尺並且你在用嗅覺進行追蹤的生存檢定獲得+4種族加值。15級時,你獲得啃咬的精通天生武器攻擊專長(怪物圖鑒 pg. 315)。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

狼獾(Wolverine)
這擬態釋放了狼獾的殘暴兇猛和頑強憤怒。狼獾對戰鬥的渴望激勵著它的生存意志,牠可以在戰鬥中堅持比敵人所預期還要更長的時間。
  次級形態:你每生命骰獲得1點額外hp,並在決定你是否因hp傷害而死亡的體質屬性值中視為比原本的高4點。8級時,你獲得頑強作為獎勵專長。15級時,在決定你是否因hp傷害而死亡的負體質值中視為比原本的高8點。
  專攻形態:你變身為一隻兇暴獾(怪物圖鑒 pg. 279)。當處於此形態時,你獲得10尺攀爬速度、昏暗視覺、靈敏嗅覺(30尺)、1d6傷害的啃咬攻擊和2個1d8傷害的爪擊攻擊。當處於兇暴獾形態時,你獲得野蠻人的狂暴力量,但只能在你受傷後的下一輪激發狂暴。你可以狂暴的每天輪數為「你的化形者等級」。該能力如同野蠻人的狂暴能力般運作(不同於兇暴獾,你能選擇自行結束狂暴)。8級時,你能選擇兩個野蠻人的狂暴之力,在判斷這些狂暴之力的效果和任何先決條件時,將你的化形者等級視為你的野蠻人等級。15級時,你在狂暴結束後不再疲乏。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)


下列擬態出自《荒野起源Wilderness Origins》


野豬(Boar)
那些擁有野豬擬態的化形者是出了名的固執。
  次級形態:你獲得頑強作為獎勵專長。8級時,在決定你是否因hp傷害而死亡的體質屬性值中加上你的HD數。[註:沒有15級時的好處]
  專攻形態:你變身為一隻兇暴野豬(怪物圖鑒 pg. 36)。當處於此形態時,你獲得昏暗視覺、靈敏嗅覺、1d8傷害的抵撞攻擊、和基礎速度40尺。8級時,你獲得精通天生武器攻擊[抵撞]作為獎勵專長,以及強力衝鋒能力(使用抵撞攻擊時+1d8)。15級時,你每HD獲得1點額外hp,以及可怖毆擊作為獎勵專長。
  替換天生攻擊:抵撞(穿刺),蹄踢(鈍擊)

鱷魚(Crocodile)
鱷魚潛伏于水中,直到它用強力的顎部向前衝去前都是隱伏不見。
  次級形態:你的游泳檢定和擒抱戰技檢定獲得+2表現加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻鱷魚(怪物圖鑒 pg. 51)。當處於此形態時,你獲得游泳速度40尺、昏暗視覺、附帶攫抓能力的1d8傷害的啃咬攻擊、和1d12傷害的尾掃攻擊(次要天生武器)。8級時,每分鈡1次,以一個自由動作,你能提升你的基礎速度20尺,持續1輪。15級時,你獲得精通天生武器攻擊[啃咬]作為獎勵專長,以及當你成功擒抱敵人時,你能使被你擒抱的敵人俯臥。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊)

海豚(Dolphin)
海豚擬態賦予了對海洋的精妙掌握。擁有此擬態的化形者還具體化出大型海豚,例如虎鯨的體型和凶殘。
  次級形態:你在分辨生物的能力及弱點時獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻大型海豚(怪物圖鑒 pg. 88),但你的佔據為10尺而非5尺。當處於此形態時,你獲得游泳速度60尺,盲感10尺、昏暗視覺、1d8傷害的啃咬攻擊、以及在有溺水的危險之前,你能保持閉氣狀態的持續分鐘數最多為體質屬性的6倍。[註:不就是「閉氣」通用怪物能力,幹麼寫那麼多]8級時,你的盲感距離提升至20尺。15級時,你的盲感距離提升至60尺,以及你的游泳速度提升至80尺。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊)

蜻蜓(Dragonfly)
蜻蜓擬態提供了蜻蜓點水般的攻擊能力。
  次級形態:你在沖鋒時的基礎速度+10尺增強加值。8級時,此加值提升至+20尺。15級時,此加值提升至+30尺。
  專攻形態:你變身為一隻巨蜻蜓(怪物圖鑒2 pg. 105)。當處於此形態時,你獲得飛行速度60尺(機動性一般)、黑暗視覺60尺、以及附帶攫抓能力的2d6傷害的啃咬攻擊。8級時,你獲得飛越攻擊作為獎勵專長,以及你的飛行速度提升至60尺(機動性良好)。15級時,你的飛行速度提升至80尺(機動性完美),以及若你在飛行時沖鋒,你的擒抱戰技檢定獲得+4加值,持續1輪。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),翼擊(鈍擊)

電鰻(Electric Eel)
電鰻擬態賦予了蓄電攻擊以及脫離危險時滑不溜秋的能力。
  次級形態:你的攻擊造成額外1點電擊傷害。8級時,此額外傷害提升至1d3。15級時,此額外傷害提升至1d6。
  專攻形態:你變身為一隻電鰻(怪物圖鑒 pg. 119)。當處於此形態時,你獲得游泳速度30尺、昏暗視覺、電擊抗力5、1d6傷害的啃咬攻擊、以及1d6電擊傷害的尾巴攻擊(tail attack)(次要天武接觸攻擊)。8級時,你的電擊抗力提升至10以及你的脫逃檢定獲得+4種族加值。15級時,若你的尾巴攻擊重擊了,目標生物必須成功過通一個強韌豁免(DC=10+1/2化形者等級+你的體質調整值),否則震懾1d4輪。
  替換天生攻擊::啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊)

螳螂(Mantis)
螳螂擬態賦予了不可思議的耐心和令人不安的速度。
  次級形態:你獲得突刺作為獎勵專長。12級時,你的觸及提升5尺。
  專攻形態:你變身為一隻巨螳螂(怪物圖鑒 pg. 200)。當處於此形態時,你獲得黑暗視覺60尺、先攻+2種族加值、以及2個附帶攫抓能力的1d6傷害的爪抓攻擊。8級時,你總能在突襲輪中行動,但若你沒發現敵人,不論你先攻結果如何都只能在最後行動(在隨後輪中你的行動順序如常)。15級時,當你進行先攻檢定時,你能3骰任選。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

章魚(Octopus)
章魚是個狡猾的獵手,能輕鬆扭曲其充滿可塑性的身體。
  次級形態:你的脫逃檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻章魚(怪物圖鑒 pg. 219)。當處於此形態時,你獲得水生亞種、游泳速度30尺、昏暗視覺、1d3傷害的啃咬攻擊、附加攫抓的無傷害的觸手攻擊、以及多重攻擊作為獎勵專長。8級時,你獲得噴射(200尺)能力(jet)。15級時,你獲得創造墨水雲(ink cloud)能力,詳情如下,以及你的觸手攻擊造成等同你的化形者利爪的鈍擊傷害。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),觸手(鈍擊)
引用
  墨水雲(ink cloud, Ex):在水中時,每分鐘1次,以一個迅捷動作,你能噴出10尺半徑的球形墨水雲。此墨水提供完全隱蔽效果,持續1分鐘。

蠍子(Scorpion)
蠍子擬態的毒刺暗藏殺機。
  次級形態:你的隱匿檢定和擒抱戰技檢定獲得+2表現加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻巨蠍(怪物圖鑒 pg. 242)。當處於此形態時,你獲得黑暗視覺60尺、顫動感知10尺、2個附加攫抓的1d6傷害的爪抓攻擊、以及1d6傷害的釘刺攻擊(次要天生武器)。8級時,你的顫動感知提升至20尺,以及你的攀爬檢定和察覺檢定獲得+4種族加值。15級時,當你以釘刺攻擊進行借機攻擊或維持擒抱並以釘刺攻擊造成傷害時,此攻擊還會附加以下毒素。
引用
  毒素(Poison, Ex):釘刺——傷口;豁免 強韌DC=10+1/2化形者等級+體質調整值;頻率 每輪1次,持續6輪;效果 1d3點力量傷害;治癒 2次連續豁免。
  替換天生攻擊:螯夾(鈍擊),釘刺(穿刺)

蜘蛛(Spider)
蜘蛛是個耐心的獵手,感應著墜入其網中掙扎的敵人。
  次級形態:你的攀爬檢定、隱匿檢定、對抗蛛網(不論魔法性与否)的豁免檢定、以及掙脫蛛網的檢定獲得+2表現加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻巨蜘蛛(怪物圖鑒 pg. 258)。當處於此形態時,你獲得黑暗視覺60尺、顫動感知10尺、攀爬速度30尺、蛛網(Web)特殊攻擊、以及1d6傷害的啃咬攻擊。8級時,你的察覺檢定+4種族加值,以及你的顫動感知提升至20尺。15級時,你獲得精通天生武器攻擊[啃咬]作為獎勵專長,以及你的顫動感知提升至30尺。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)


下列擬態出自出自《格拉利昂的英雄Heroes of Golarion》


巨象(Elephant)
巨象在加倫德(Garund)和烏篤剌(Vudra)是力量與聰穎的象徵。採取此擬態的化形者理解了精確運用力量的價值。
  次級形態:你在衝撞和闖越戰技檢定中獲得+4增強加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻大型青年象(如同象,但佔據10尺)。當處於此形態時,你獲得昏暗視覺、靈敏嗅覺、1d6傷害的抵撞攻擊和擁有5尺觸及的1d8傷害的揮擊攻擊。你还在力量和天生護甲獲得+2種族加值。當處於此形態時,你能背負一個中體型的雙足生物,允許你充當該生物的坐騎。[吐糟:所以別的擬態是不让骑的吗?]8級時,你獲得踐踏(Trample)通用怪物規則,造成等同你的化形者利爪的傷害。15級時,你獲得精通衝撞作為獎勵專長,且力量和天生護甲的種族加值提升至+4。
  替換天生攻擊:抵撞(穿刺),揮擊(鈍擊)。

巨蜂(Giant Wasp)
巨蜂擬態具備飛行能力和劇毒釘刺,同時擁有強大的精神抗性。
  次級形態:你在對抗影響心靈效果的意志豁免上獲得+4加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻巨黃蜂。此能力使用蟲類形態(Vermin Shape)而非野獸形態(Beast Shape)法術來完成自然變身。當處於此形態時,你獲得40尺飛行速度(機動性笨拙),且除非受到魔法命令否則集群和蟲類不會攻擊你。8級時,你的飛行速度提升至60尺(機動性一般),以及獲得附帶以下毒素的釘刺攻擊,每天可用次數為「3+你的感知調整值」。15級時,你的飛行速度提升至80尺(機動性良好),以及以一個整輪动作,你能嘗試控制一個無心智的集群。為了獲取集群的控制權,你需通過一個DC=10+集群CR的魅力檢定。你能控制集群解散、停留在指定地點或攻擊你的對手。此控制的持續輪數為「1/2化形者等級」。
  替換天生攻擊:釘刺(穿刺)
引用
  蜂毒(Wasp Venom, Ex):釘刺——傷口;強韌豁免DC=10+1/2你的化形者等級+你的體質調整值;頻率:每輪1次,持續4輪;效果:1d3敏捷傷害;治癒:2次連續豁免。

驍駿(Horse)
驍駿擬態給予了速度和機動性。
  次級形態:你獲得堅忍作為獎勵專長,以及你的基礎速度+5尺增強加值。8級時,你獲得飛跑作為獎勵專長,若你已擁有飛跑專長,在使用飛跑專長時,你能以正常速度的6倍奔跑。15級時,你的基礎速度提升至+15尺增強加值。
  專攻形態:你變身為一隻馬。當處於此形態時,你獲得基礎速度50尺、昏暗視覺、靈敏嗅覺(30尺)、以及在攻擊前後進行移動的能力,如同你擁有騎乘掠擊專長。8級時,你能穿越威脅方格時不會引起借機攻擊,以及你獲得踐踏(trample)通用怪物能力,造成等同你的化形者利爪的傷害。15級時,你獲得精通闖越作為獎勵專長,即使你不滿足先決條件。[吐糟:擁有騎乘掠擊的馬]
  替換天生攻擊:蹄踢(鈍擊)

狻猊(Lion)
狻猊乃高傲的獵手,合作擊倒巨大的對手,捍衛自己的領土。
  次級形態:你的威嚇檢定獲得+4表現加值。8級時,此加值提升至+6。15級時,此加值提升至+8。
  專攻形態:你變身為一隻兇暴獅。當處於此形態時,你獲得基礎速度40尺、昏暗視覺、靈敏嗅覺(30尺)。每天1次/每2個級化形者等級,你能發出強勢的咆哮,讓你嘗試向30尺內的敵人挫敗士氣,並在此威嚇檢定獲得+5環境加值。盟友對抗被此能力影響的生物時在攻擊骰和傷害骰獲得+1士氣加值。8級時,你獲得下列一個團隊專長作為獎勵專長:包抄、機動攻擊、雙重借機、或擺脫困境。以一個迅捷動作,你能給予30尺內的盟友此專長的好處,持續「3+你的感知調整值」的輪數。15級時,你為同你一起威脅著同一敵人的任何盟友提供夾擊加值,以及以一個移動動作,你能在不會引起借機攻擊下跟鄰接的盟友換位,如同使用換位專長。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

孔雀(Peafowl)
因其壯美的色彩,孔雀成為備受歡迎的觀賞鳥,且時常成為皇室或神祇的標誌。
  次級形態:你的魅力獲得+2增強加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻小型孔雀。當處於此形態時,你獲得昏暗視覺,40尺飛行速度(機動性笨拙),兩次爪擊攻擊(1d3傷害),以及在隱匿檢定獲得+4種族加值。孔雀不能使用飛行速度盤旋(Cover),必須降落或停留在堅實表面上來結束所有飛行移動。孔雀可以向15尺錐形範圍內的所有生物表演一種誘人的舞蹈。每個在此錐形範圍內能看到你舞蹈的生物必須通過一個意志豁免(DC=10+1/2化形者等級+魅力調整值)否則震懾1輪。8級時,震懾效果持續2輪。15級時,震懾效果持續4輪。無論生物是否通過豁免,它在24小時內不會再次受到該能力影響。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺),尾掃(鈍擊)

鷹嘴龜(Snapping Turtle)
壽命悠久適應力強,龜已成為眾多文化中靈覺與耐力的標誌。採取此擬態者能夠得到深入的洞察力和超凡的恢復力。鷹嘴龜的替換攻擊是啃咬(鈍擊,揮砍,穿刺)。
  次級形態:你的感知獲得+2增強加值。8級時,此加值提升至+4。15級時,此加值提升至+6。
  專攻形態:你變身為一隻大型巨鷹嘴龜。當處於此形態時,你擁有昏暗視覺、靈敏嗅覺(30尺)、游泳速度20尺、以及造成1d8+1.5倍力量調整值傷害的啃咬攻擊。8級時,你在對抗衝撞、拖拽、闖越、移位和絆摔戰技時在CMD獲得等同你的感知調整值的洞察加值。15級時,你獲得DR5/銀。
  替換天生攻擊:啃咬(鈍擊,揮砍,穿刺)

https://www.aonprd.com/ShifterAspects.aspx?ItemName=All
« 上次编辑: 2021-01-29, 周五 16:47:53 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
变形者(Shifter)职业变体
« 回帖 #3 于: 2018-12-22, 周六 21:51:01 »
元素变形者 Elementalist shifter (变形者变体)

不从野兽拟态获得力量,元素变形者从内半球(Inner Sphere)中引导能量,以强大的元素形态来代替传统变形者的多样性。尽管元素变形者的力量看起来更古怪和超自然,但他们同样专注于德鲁伊传统;他们的注意力仅仅集中在了跨位面区域发现的自然表现:气元素(Air),土元素(Earth),火元素(Fire)和水元素(Water)位面。

语言(Languages):元素变形者可获得的奖励语言增加水族语 (Aquan),风族语 (Auran),火族语 (Ignan)和土族语 (Terran)。

此调整了变形者的语言。

元素拟态(Elemental Aspect ,Su):1级时,元素变形者选择一个元素拟态替代一个变形者拟态(shifter aspect)。这个能力的其他方面与变形者拟态相同。
随着等级提升,元素变形者将获得更多的元素拟态:5级时第二个拟态,10级时第三个拟态,15级时第四个拟态。

此能力调整了变形者拟态。

元素之语(Elemental Speech ,Su):当处于元素拟态时,元素变形者获得法术[巧言术(tongues)]的好处,可以与元素拟态类型相匹配的元素生物沟通。

此能力替代了野性认同(Wild Empathy)。

元素打击(Elemental Strike ,Su):1级时,以一个迅捷动作,元素变形者可以使近战攻击充满元素能量。元素变形者只能为攻击充能他所选择元素拟态的一个元素。一旦充能,直到下一轮开始,每一次近战攻击将造成额外1d6点所选择元素种类的能量伤害。
4级和之后每4个等级,额外伤害将增加1d6点,直到20级时,造成最大6d6点能量伤害。
元素变形者不能在多种形态影响下使用元素打击。

此能力替代了变形者利爪(shifter claws)。

元素形态(Elemental Form ,Su):4级时,当元素变形者使用自然变身(wild shape)时,作為替代,元素变形者的自然变身如同法术[元素形态I(elemental body I )],但是只能获得元素拟态列表上的好处。当处于元素形态时,元素变形者只能说出已经知道并且与形态关联的元素语言。

此能力调整了自然变身(wild shape)。

综合元素(Omnielementalist ,Su):9级时,元素变形者可以融合两种元素形态,获得不同拟态的混合力量并像强力的自然天气现象那样显现它们。当元素变形者呈现两种元素拟态的每个次级形态(minor form)时,在持续时间内获得额外能力。元素组合的能力效果如下详细说明。

灰烬风暴(Ash Storm ,Su):结合气元素与火元素,元素变形者被灰烬涡流围绕着,在对抗远程攻击时获得20%失手率。

暴雨(Downpour ,Su):通过结合气元素与水元素的力量,在元素变形者所在方格和临近方格形成猛烈的暴雨。雨水将自动熄灭所在方格与临近方格的非法术火焰(包括着火生物身上的火焰)。雨水也有机会熄灭在范围内或者进入范围的持续型法术火焰(但是无法熄灭像是法术[火球术(fireball)]那样的瞬间型法术火焰效果),如同施放了法术[解除魔法 (dispel magic)],使用变形者等级作为施法者等级。

泥石流(Mudslide ,Su):结合土元素与水元素,元素变形者生成了泥灵光(aura of mud)。这些泥遍及元素变形者周围的方格并视为困难地形。它会跟随元素变形者移动,并在元素拟态结束时消失。

沙暴(Sandstorm ,Su):结合气之狂风与土之沙粒,创造出遍及元素变形者周围半径20尺的沙暴。这个地区的全部光亮等级降低一级,并且被这个效果困住的生物会在沙暴中每轮受到1d6点非致命伤害。

蒸汽云(Steam Cloud ,Su):当同时进入火与水的次级拟态时,火的高温与水的潮湿在元素变形者周围20尺半径区域内爆发出蒸汽,如同法术[隐雾术(obscuring mist)]。这些迷雾不会随着元素变形者移动,并直到元素拟态结束前停留在这个地方。

火山步(Volcanic Stride,Su):结合土元素与火元素,元素变形者可以损毁周围的地面。以一个标准动作,元素变形者可以将所在方格内的自然区域或人造岩石转变为成困难地形,当有生物通过时,造成等同于元素打击伤害的无豁免火焰伤害。


劇透 -   :
ELEMENTALIST SHIFTER (ARCHETYPE)

Rather than drawing power from bestial aspects, elementalist shifters channel power from the Inner Sphere and can take on powerful elemental forms at the cost of the greater diversity available to traditional shifters. Although the elementalist shifter’s powers seem more outlandish and supernatural than those of others of their kind, they remain equally immersed in the druidic traditions; their focus is simply rooted in expressions of nature found in extraplanar regions: the planes of Air, Earth, Fire, and Water.

Languages: An elementalist shifter adds Aquan, Auran, Ignan, and Terran to her list of available bonus languages.
This alters the shifter’s languages.

Elemental Aspect (Su): At 1st level, an elementalist shifter chooses one elemental aspect (see page 79) rather than a shifter aspect. This ability otherwise functions as shifter aspect. As the elementalist shifter gains levels, she gains more elemental aspects: a second aspect at 5th level, a third at 10th, and a fourth at 15th.
This alters shifter aspect.

Elemental Speech (Su): When in her elemental aspect, an elementalist shifter gains the benefit of tongues with creatures of the elemental subtype that matches her elemental aspect. This replaces wild empathy.

Elemental Strike (Su): At 1st level, as a swift action, an elementalist shifter can charge her melee attacks with elemental energy. The elementalist shifter can charge her attacks only with an element she has chosen with elemental aspect. Once charged, each melee attack the elementalist shifter makes until the start of her next turn deals an additional 1d6 points of energy damage based on the element she chooses when taking this action (see Elemental Aspects on page 79). This additional damage increases by 1d6 at 4th level and every 4 levels thereafter, to a maximum of 6d6 points of energy damage at 20th level. An elementalist shifter can’t use elemental strike while under a polymorph effect.
This replaces shifter claws.

Elemental Form (Su): At 4th level, when an elementalist shifter uses wild shape, she is instead affected as if by elemental body I, but she gains only the benefits listed in her elemental aspect. While in an elemental form, the elementalist shifter can speak only the elemental language associated with that form, and she can do so only if she knows it. This alters wild shape.

Omnielementalist (Su): At 9th level, an elementalist shifter can fuse two elemental forms together, gaining combined powers of the different aspects and manifesting them in ways that bring to mind powerful natural weather phenomena. When the elementalist shifter takes on one minor form each from two of her elemental aspects, she gains an additional ability as long as she maintains the form. The effects of the abilities depend on the elemental combination, as detailed below.

Ash Storm (Su): By combining air and fire, the elementalist shifter surrounds herself with a storm of swirling ash, granting her a 20% miss chance against ranged attacks.

Downpour (Su): The elementalist shifter combines the powers of air and water to generate a torrential downpour in her square and squares adjacent to her. This rain automatically extinguishes all nonmagical fires in her square and squares adjacent to her (including flames on creatures that have caught on fire). It also has a chance to extinguish ongoing magical fire (but not instantaneous magical fire effects such as fireball) within or that enters the area, as if the elementalist shifter had cast dispel magic, using her elementalist shifter level as her caster level for the effect.

Mudslide (Su): Combining the elements of earth and water causes the elementalist shifter to generate an aura of mud. This mud extends out to all squares adjacent to her and counts as difficult terrain; it moves with her and vanishes when she ends her elemental aspect.

Sandstorm (Su): Combining the high winds of air and fine particulates of earth produces a sandstorm that extends out to a radius of 20 feet from the elementalist shifter. All light levels in the area diminish by one step, and creatures caught in the effect take 1d6 points of nonlethal damage each round they remain within the sandstorm.

Steam Cloud (Su): When the elementalist shifter enters a minor form of fire and water at the same time, the heat of fire and moisture of water generate an explosive area of steam around her out to a radius of 20 feet as per obscuring mist. The mist remains in place until she ends her elemental aspect; it doesn’t move with her.

Volcanic Stride (Su): By combining earth and fire, the elementalist shifter can damage the ground around herself. As a standard action, she can deform a region of natural or artificial rock in her space, turning it into difficult terrain and causing creatures that pass through it to take an amount of fire damage equal to that dealt by her elemental strike with no save. Affected terrain remains transformed until the shifter ends her elemental aspect.

This replaces chimeric aspect and greater chimeric aspect.

(感谢犬良人帮忙翻译元素拟态部分)

元素拟态(Elemental Aspects)

气(Air)

你呈现出气元素的力量,获得飞行和控制强大阵风的能力。你从云朵的式样、暴风雨的狂怒、清凉微风的温柔中得到启发。飞行生物,例如蝙蝠和鸟类,都是你的最爱。春天是你最喜欢的季节——风暴为世界带来新气象却不像冬天般残酷地蹂躏大地。

次级形态:你的敏捷获得+2增强加值。8级时,这个加值提升至+4。15级时,这个加值提升至+6。

专攻形态:你变身为一位中型气元素(怪物图鉴120页)。当处于该形态时,你获得60尺飞行速度(机动性一般)而且空中的生物对你的攻击和伤害检定均受到-1减值。8级时,你的飞行速度提升至100尺(完美)和获得旋风特殊能力(详情如下)。15级时,你的挥击获得精通天生武器攻击专长。

引用
旋风 (Whirlwind, Su):以一个标准动作,你能将自己变成旋风形态,持续持续1轮/每2个变形者等级。其余功能如同通用怪物能力「旋风」。


土(Earth)

你呈现出土元素的力量,获得掘穴和挥出强力打击的力能。你在洞穴、山区、峡谷与裂隙中感到舒适,而且你感到和所有穴居动物之间有一种深刻的血缘联系。无论是新鲜表土的抚慰感还是地震那毁灭性的愤怒,你明白大地中蕴涵的原始力量。秋天是你最喜欢的季节——传统的收获之季,大地慷慨解囊之节。

次级形态:你的体质获得+2增强加值。8级时,这个加值提升至+4。15级时,这个加值提升至+6。

专攻形态:你变身为一位中型土元素(怪物图鉴122页)。当处于该形态时,你获得10尺掘穴速度,而且当你和你的目标同样触接大地时,你的攻击和伤害检定均获得+1加值。如果目标是空中或水中的生物,你的攻击和伤害检定均受到-4减值。此调整亦应用于冲撞和闯越战技,不论你是发动者还是抵抗者。8级时,你的掘穴速度提升至20尺和获得通用怪物能力「遁地」。15级时,你的挥击获得精通天生武器攻击专长。


火(Fire)

你呈现出火元素的力量,成为行走的火焰,能迅速移速并把敌人燃烧殆尽。你享受少有降水的地区,例如沙漠地型和干燥的无树平原,但让你最愉悦的莫过于火山口四周的斜坡。你喜欢与行动迅速和享受晒太阳的生物同行,你和欣赏白天温暖的生物总有共鸣。对你而言,尽管森林大火如此美丽,你却尊重火焰,决不以它大肆渲染自然世界。夏天是你最喜欢的季节——这段日子中充满了热浪和酷热的阳光。

次级形态:你的敏捷获得+2增强加值。8级时,这个加值提升至+4。15级时,这个加值提升至+6。

专攻形态:你变身为一位中型火元素(怪物图鉴124页)。当处于该形态时,你的基础速度变成50尺,而且你获得火焰免疫、寒冷易伤、通用怪物能力「燃烧」,若生物的反射豁免失败则造成等同你的挥击伤害。8级时,你的挥击获得精通天生武器攻击专长。15级时,若生物对抗你的燃烧能力的反射豁免失败时,你造成的火焰伤害等同你的挥击伤害的双倍。


水(Water)

你呈现出水元素的力量,获得在水中迅速行动的能力,雨水轰然吹刮你的敌人,并旋转卷成旋涡。你辨认到所有类型的水生动物,不管是像鱼般的水中呼吸生物,像蝾螈或青蛙般的两栖动物,或像鲸鱼或海象般的呼吸空气的哺乳类动物。海岸线上不屈不挠的浪花、平静河溪的潺潺流水、滴答滴答的滂沱大雨都带给你心灵的喜悦。冬天是你最喜欢的季节——此季节将誔生最强大的风暴,把水源带到全世界。

次级形态:你的力量获得+2增强加值。8级时,这个加值提升至+4。15级起,这个加值提升至+6。

专攻形态:你变身为一位中型水元素(怪物图鉴126页)。当处于该形态时,你的基础速度变成20尺但获得60尺游泳速度,而且当你和你的目标同样触接水源时,你的攻击和伤害检定均获得+1加值。如果目标正在触接大地时,你的攻击和伤害检定均受到-4减值。此调整亦应用于冲撞和闯越战技,不论你是发动者还是抵抗者。8级时,你的游泳速度提升至90尺,而且你的触接能自动熄灭非法术的大型或以下的火焰,还有你能如同解除魔法般解除魔法火焰,以你的变形者等级作为你的有效施法者等级。15级时,你的挥击获得精通天生武器攻击专长和漩涡特殊能力,此功效如同气拟态旳旋风特殊能力(参考79页),但只能在水下生效而且不能离开水源。


劇透 -   :
Elemental Aspects
(Elementalist Shifter Aspects)
Elementalist shifters do not infuse their bodies with bestial qualities taken from animal aspects. Rather, they take into themselves raw elemental power from the planes of Air, Earth, Fire, and Water. The following aspects are used by the elementalist shifter archetype; they cannot be selected as aspects by other shifters.

Air
You take on the power of an air elemental, gaining the ability to fly and to control powerful gusts of wind. You
take inspiration from the patterns of clouds in the sky, the tumultuous fury of the storm, and the gentle caress of
a cooling breeze. Flying creatures, such as bats and birds, are your favorites. Spring is your favored season—a time when storms bring freshness to the world but that lacks the brutality of winter’s devastation.
Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and to +6 at 15th level.
Major Form: Your shape changes to that of a Medium air elemental (Pathfinder RPG Bestiary 120). While you are in this form, you gain a fly speed of 60 feet (average maneuverability) and airborne creatures take a –1 penalty on attack and damage rolls against you. At 8th level, your fly speed increases to 100 feet (perfect) and you gain the whirlwind special ability (see below). At 15th level, you gain Improved Natural Attack with your slam.
Whirlwind (Su): You can transform yourself into a whirlwind as a standard action for 1 round per 2 shifter levels you have. This otherwise functions as per the whirlwind universal monster rule.

Earth
You take on the power of an earth elemental, gaining the ability to burrow through the earth and deliver powerful blows. You take comfort in caverns, mountainous regions, and areas rent by canyons and chasms, and you feel a deep kinship to burrowing animals of all types. Be it the soothing feel of fresh topsoil or the devastating fury of an earthquake, you understand the raw power of earth. Your favored season is fall—the traditional time of the harvest, when bounty from the earth is offered.
Minor Form: You gain a +2 enhancement bonus to your Constitution score. This bonus increases to +4 at 8th level
and to +6 at 15th level.
Major Form: Your shape changes to that of a Medium earth elemental (Pathfinder RPG Bestiary 122). While you are in this form, your base speed is reduced to 20 feet, but you gain a burrow speed of 10 feet, and you gain a +1 bonus on attack and damage rolls if both you and your target are touching the ground. If the target is airborne or waterborne, you take a –4 penalty on attack and damage rolls against it. These modifiers also apply to bull rush and overrun combat maneuvers, whether you are initiating or resisting these kinds of attacks. At 8th level, your burrow speed increases to 20 feet and you gain earth glide as per the universal monster rule. At 15th level, you gain Improved Natural Attack with your slam.

Fire
You take on the power of a fire elemental, becoming a being of living flame that can burn enemies and move with great speed. You enjoy regions where precipitation rarely intrudes, such as desert landscapes and dry savannas, but the slopes of volcanoes hold the greatest majesty to you. You enjoy the companionship of swiftly moving creatures and those who enjoy basking in the sun, for you empathize with their appreciation of the daytime’s warmth. Forest fires are things of beauty to you, yet you respect fire and would never think to wantonly inflict it upon the natural world. Summer is your favorite season, for this is a time of heat waves and blistering sunny days.
Minor Form: You gain a +2 enhancement bonus to your Dexterity score. This bonus increases to +4 at 8th level and to +6 at 15th level.
Major Form: Your shape changes to that of a Medium fire elemental (Pathfinder RPG Bestiary 124). While you are in this form, your base speed changes to 50 feet and you gain immunity to fire, vulnerability to cold, and the burn special attack as per the universal monster rule, dealing damage equal to your slam attack whenever a creature fails its Reflex save against that ability. At 8th level, you gain Improved Natural Attack with your slam. At 15th level, you deal fire damage equal to double your slam damage against opponents that fail their saves against your burn ability.

Water
You take on the power of a water elemental, gaining the ability to move swiftly in water, rain down crashing blows on your enemies, and transform into a swirling vortex. You identify with aquatic animals of all types, be they water-breathing creatures such as fish, amphibians such as newts or frogs, or air-breathing mammals such as whales or walruses. The unrelenting churn of waves on the shoreline, the soothing babble of a gentle stream, and the pounding kiss of a deluge of rain all bring joy to your heart. Your favored season is winter, for it is at this time that the most powerful of storms bring water to all the world.
Minor Form: You gain a +2 enhancement bonus to your Strength score. This bonus increases to +4 at 8th level and to +6 at 15th level.
Major Form: Your shape changes to that of a Medium water elemental (Pathfider RPG Bestiary 126). While you are in this form, your base speed is reduced to 20 feet but you gain a swim speed of 60 feet, and if both you and your target are touching water, you also gain a +1 bonus on attack and damage rolls. If the target is touching the ground, you take a –4 penalty on attack and damage rolls against it. These modifiers apply to bull rush and overrun combat maneuvers, whether you are initiating or resisting these kinds of attacks.At 8th level, your swim speed increases to 90 feet, your touch automatically extinguishes nonmagical flames of size Large or smaller, and you can dispel magical fires as per dispel magic using your shifter level as your effective caster level. At 15th level, you gain Improved Natural Attack with your slam and the vortex special ability, which functions identically to the air aspect’s whirlwind ability (see page 79) but can form only underwater and cannot leave the water.



魔躯变形者 Fiendflesh shifter (变形者变体) 

通过与跨位面力量达成黑暗协议,魔躯变形者召唤邪恶之力来获得邪魔(daemons)、恶魔(demons)或魔鬼(devils)的力量。魔躯变形者对自然世界漠不关心,相反,他们不计代价地追求力量,对力量的欲望也是与日俱增。相对于其他变形者,魔躯变形者通常被看作是侵入自然秩序的怪物,必须被找出和摧毁的敌人。很少有德鲁伊愿意与魔躯变形者结盟;这使得这些被放逐者生活在痛苦与孤独中,或为了寻求支持和伙伴而寻找邪恶的宗教或其他令人厌恶的信仰。

阵营(Alignment):邪恶阵营。
如果魔躯变形者成为非邪恶阵营,将失去这个变体的全部力量。

此调整了变形者的阵营。

地狱利爪(Infernal Claws,Ex):魔躯变形者的爪子被灌输着邪恶位面的亵渎力量。
1级时,魔躯变形者的变形者利爪(shifter’s claws)在克服伤害减免时视为邪恶武器。
这个能力其他方面与变形者利爪相同。

此能力调整了变形者利爪。

恶魔拟态(Fiendish Aspect ,Su):1级时,魔躯变形者可以以一个迅捷动作暂时将身体转变成一种超自然邪恶生物的混合体。当处于这种形态时,魔躯变形者获得60尺黑暗视觉(如果已经拥有黑暗视觉则范围加倍),1d6点伤害的抵撞(gore)天生武器(小型体型为1d4),和DR1/善良。魔躯变形者每天可以维持这个形态[3+变形者等级]分钟,持续时间不必连续,但必须以1分钟为单位来使用。
5级时,处于恶魔拟态时,DR增加为2/善良,并长出一对蝠翼,获得30尺飞行速度,机动性一般。
10级时,处于恶魔拟态时,DR增加为5/善良,并使恶魔强韧(Fiendish Resilience)能力提供的火焰与电击抗力加倍(见下文)。
15级时,DR增加为7/善良,飞行速度增加为60尺。
20级时,DR增加为10/善良,免疫电击与火焰,并获得[15+变形者等级]点法术抗力。

此能力替代自然变身(wild shape),变形者拟态(shifter aspect)以及变形者拟态的全部增强。

恶魔强韧(Fiendish Resilience ,Su):2级时,当魔躯变形者未穿甲或者穿戴轻或中型非金属护甲,并且无过度负重(unencumbered)时, AC获得+1天生护甲加值,并获得5点电击和火焰抗力。
4级,12级和20级时,天生护甲加值增加1点。
8级,16级时,电击和火焰抗力增加5点。

此能力替代了防御本能(defensive instinct)。

嵌合恶魔(Chimeric Fiend ,Su):9级时,当魔躯变形者使用恶魔拟态能力时,从下方列表中获得一个额外能力,魔躯变形者可以在每次使用恶魔拟态时改变这个选择。
邪魔(Daemon):10点强酸抗力,对抗疾病(disease)检定时获得+4亵渎加值。
恶魔(Demon):电击抗力加倍。
魔鬼(Devil):火焰抗力加倍。

此能力替代了奇美拉拟态(chimeric aspect)。

高等嵌合恶魔(Greater Chimeric Fiend ,Su):14级时,嵌合恶魔能力获得如下额外奖励。
邪魔(Daemon):体质获得+4增强加值,免疫疾病。
恶魔(Demon):力量获得+4增强加值,所有天生武器伤害提升一级。
魔鬼(Devil):敏捷获得+4增强加值,获得通用怪物能力[看破黑暗(see in darkness)]。

此能力替代了高等奇美拉拟态(greater chimeric aspect)。


劇透 -   :
FIENDFLESH SHIFTER (ARCHETYPE)
By forging dark pacts with extraplanar forces, fiendflesh shifters invoke sinister powers to assume the strengths of daemons, demons, or devils. Fiendflesh shifters care nothing for the natural world and are instead consumed by an ever-growing lust for power at any price. To other shifters, the fiendflesh shifter is often viewed as a monster herself—an intrusion into the natural order of things and a foe who must be sought out and destroyed. Very few druids will ever willingly ally with fiendflesh shifters; this leaves these outcasts to live bitter, lonely lives or to seek out fiendish cults or other abhorrent faiths for support and companionship.

Alignment: A fiendflesh shifter must be evil in alignment. If the fiendflesh shifter becomes nonevil, she loses all powers granted by this archetype. This alters the shifter’s alignment.

Infernal Claws (Ex): A fiendflesh shifter’s claws are infused with the unholy power of the evil Outer Planes. At 1st level, a fiendflesh shifter’s claws are treated as evil weapons for the purpose of overcoming damage reduction. This ability otherwise functions as the shifter claws class feature. This alters shifter claws.

Fiendish Aspect (Su): At 1st level, a fiendflesh shifter can temporarily transform her body into an amalgam of otherworldly evil creatures as a swift action. While in this form, the fiendflesh shifter gains darkvision out to a range of 60 feet (or doubles the range of her darkvision if she already has it), a gore natural attack that deals 1d6 points of damage (1d4 points of damage if the shifter is Small), and DR 1/good.A fiendflesh shifter can maintain this form for a number of minutes per day equal to 3 + her shifter level. The duration does not need to be consecutive but must be spent in 1-minute increments.
At 5th level, the fiendflesh shifter’s DR increases to 2/ good and she also grows a pair of batlike wings when in her fiendish aspect, granting her a fly speed of 30 feet with average maneuverability.
At 10th level, the fiendflesh shifter’s DR increases to 5/good, and the electricity and fire resistance provided by her fiendish resilience ability (see below) doubles while she’s in her fiendish aspect.
At 15th level, the fiendflesh shifter’s DR increases to 7/good and her fly speed increases to 60 feet.
At 20th level, the fiendflesh shifter’s DR increases to 10/good. She also gains immunity to electricity and fire and spell resistance equal to 15 + her shifter level.
This replaces wild shape, shifter aspect, and all improvements to shifter aspect.

Fiendish Resilience (Su): At 2nd level, a fiendflesh shifter gains a +1 natural armor bonus to her AC and resistance 5 to electricity and fire, but only while unencumbered and either wearing no armor or wearing light or medium nonmetal armor. At 4th level, 12th level, and 20th level, this natural armor bonus increases by 1. At 8th level and 16th level, the fiendflesh shifter’s resistance to electricity and fire increases by 5.
This replaces defensive instinct.

Chimeric Fiend (Su): At 9th level, when a fiendflesh shifter uses her fiendish aspect ability, she can gain an additional ability from the list below. The fiendflesh shifter can change which ability she gains each time she uses fiendish aspect.
Daemon: Acid resistance 10 and a +4 profane bonus on saves against disease.
Demon: The shifter’s electricity resistance doubles.
Devil: The shifter’s fire resistance doubles.
This replaces chimeric aspect.

Greater Chimeric Fiend (Su): At 14th level, a fiendflesh shifter’s chimeric fiend ability grants her additional bonuses as noted below.
Daemon: The shifter gains a +4 enhancement bonus to her Constitution score and immunity to disease.
Demon: The shifter gains a +4 enhancement bonus to her Strength score and increases the damage die of all natural attacks by one step.
Devil: The shifter gains a +4 enhancement bonus to her Dexterity score and see in darkness as per the universal monster rule.
This replaces greater chimeric aspect.



泥怪行者 Oozemorph (变形者变体)

尽管大多数的变形者接受了德鲁伊的传统训练,让他们可以发掘动物的力量,但其他变形者却在寻找最简单的生命形式来获得灵感。这些被称为“泥怪变形者(oozemorphs)”的变形者把注意力集中在泥怪(ooze)身上——危险又简单的生命形式。尽管一些变形者认为泥怪变形者令人不安、甚至十分邪恶,但这些变形者只是拥抱了一种更陌生的生命形式而已。他们并不是天生邪恶,但他们经常被德鲁伊之环(druidic circles)和变形者英雄所误解。

武器和防具擅长(Weapon and Armor Proficiency):泥怪变形者擅长全部的简易武器和轻甲。

此替代了变形者的标准武器和防具擅长。

压缩(Compression, Ex):泥怪变形者获得通用怪物能力[压缩(compression)]。泥怪变形者可以在任何当前形态下使用此能力。

流质身躯(Fluidic Body ,Su):泥怪变形者的基础形态(base form)不再是原本种族,而是一团等体积质量的原生质。泥怪变形者被作为效果的目标时,同时视为泥怪和基础生物类型(base creature type),例如毒药武器(bane weapons)和游侠的宿敌(favored enemy)。在这个形态下,泥怪变形者免疫重击,精准伤害和夹击。然而,泥怪变形者没有魔法物品栏位;不能从防具获得好处;不能施法;不能持握物品;不能说话;不能使用所持有或穿戴需要激活的魔法物品。
泥怪变形者会在昏迷(unconscious)或处于反魔法(antimagic)的区域内时,变回这种不定型(formless)的状态。这视为一种变形效果(polymorph effect)。
每天「一半等级(最少为1)」次,以一个移动动作,泥怪变形者可以呈现出类人形态。这种转变与法术[变身术 (Alter Self)]相同,但持续小时数等同于人物等级。每超过一个小时后,泥怪变形者必须成功通过DC15的强韧豁免检定,否则就会变回流质身躯直到休息至少8个小时。每额外保持这个形态1小时,豁免DC就会增加1点。
8级时,泥怪变形者可以将这个能力如同法术[野兽形态 I (Beast Shape I)]。
15级时,泥怪变形者可以将这个能力如同法术[野兽形态 II (Beast Shape II)]或[巨人形态 I (Giant Form I)]。
泥怪变形者可以随时结束转变变回泥怪形态,并陷入疲乏(fatigued)状态,持续的分钟数等于维持形态的小时数。

此能力替代了奇美拉拟态(chimeric aspect),高等奇美拉拟态(greater chimeric aspect),自然变身(wild shape),变形者拟态(shifter aspect)以及变形者拟态的全部增强。

变形武器(Morphic Weaponry ,Ex):不管处于什么形态,泥怪变形者可以用身体的任何部分创造出若干天生武器。1级时,以一个移动动作,泥怪变形者可以形成2个造成1d6点钝击,穿刺或挥砍伤害的主要天生武器,类型在形成它们时选择。以一个迅捷动作,泥怪变形者可以改变任意天生武器的伤害类型。
6级和15级时,泥怪变形者将会获得1个额外的主要天生武器。
任何时候,泥怪变形者的天生武器总数包含当前形态获得的。举例来说,8级泥怪变形者通过法术[野兽形态 I]变成拥有啮咬 (Bite)攻击的狼,并通过变形武器创造2个额外天生武器,此时总共3个天生武器。如果泥怪变形者之后变回没有天生武器的类人形态,作为替代可以创造3个变形武器。

此能力替代了变形者利爪(shifter claws)。

泥怪认同(Ooze Empathy ,Ex):泥怪获得变形者的野性认同(Wild Empathy)职业能力,但只影响智力不高于2的泥怪的态度。泥怪变形者可以将此能力作用于无心智泥怪,并给予泥怪少量智力以便可以响应命令。

此能力调整了野性认同。

伤害减免(Damage Reduction (Ex):2级时,泥怪变形者未穿甲或者穿戴轻型非金属护甲,并且无过度负重(unencumbered)时,获得DR4/ 挥砍。4级和之后每4个等级,伤害减免增加2点,直到20级时最大DR14/挥砍。

此能力替代了防御本能(defensive Instinct)。

粘性泥怪(Clinging Ooze ,Ex):4级时,当泥怪变形者处于天生形态(natural form)时,获得10尺攀爬速度。

此能力替代了穿林步(Woodland Stride)。


劇透 -   :
OOZEMORPH (ARCHETYPE)
While most shifters are trained in druidic traditions that allow them to tap into animalistic powers, others look instead to the simplest forms of life for inspiration. Known as oozemorphs, these shifters focus on the ooze—a form of life as simple in construction as it is dangerous in combat. While some shifters consider the oozemorph to be unsettling or even vile, these shifters merely embrace a stranger form of life than most. They are not inherently evil, yet they are often misunderstood by druidic circles and these circles’ shifter champions.

Weapon and Armor Proficiency: An oozemorph is proficient with all simple weapons and light armor. This replaces a shifter’s normal weapon and armor proficiencies.

Compression (Ex): An oozemorph gains compression as per the universal monster rule.This ability can be used regardless of the current form the oozemorph has taken.

Fluidic Body (Su): An oozemorph’s base form is not that of her race but rather that of a protoplasmic blob that has the same volume and weight. An oozemorph treats her creature type as both ooze and her base creature type from her race for the purposes of effects targeting creatures by type (such as bane weapons and a ranger’s favored enemy). In this form, the oozemorph is immune to critical hits and precision damage and can’t be flanked. However, she has no magic item slots and she cannot benefit from armor; cast spells; hold objects; speak; or use any magic item that requires activation, is held, or is worn on the body.
An oozemorph reverts to this formless state whenever she is unconscious or in an area of antimagic. This is treated as a polymorph effect.
A number of times per day equal to half her level (minimum 1), an oozemorph can assume a humanoid form as a move action. This transformation is identical to alter self, except the oozemorph can maintain the form for a number of hours equal to her level. Each hour after this duration, the oozemorph must succeed at a DC 15 Fortitude save or revert back to her fluidic body until she rests for at least 8 hours. This save DC increases by 1 for each additional hour spent maintaining the form.
At 8th level, the oozemorph can treat this ability as beast shape I, and at 15th level, she can treat this ability as beast shape II or giant shape I.
Ending this transformation at any time reverts the oozemorph back to her ooze form and renders her fatigued for a number of minutes equal to the number of hours she maintained the form.
This replaces chimeric form, greater chimeric form, wild shape, shifter aspect, and all improvements of shifter aspect.

Morphic Weaponry (Ex): An oozemorph can create a number of natural weapons to fight with from any portion of her body, regardless of her current form. At 1st level, as a move action, an oozemorph can form two primary natural attacks that each deal 1d6 points of bludgeoning, piercing, or slashing damage, chosen by the oozemorph when she forms them. An oozemorph can change the damage type of any number of her natural weapons as a swift action. An oozemorph gains one additional primary natural attack at 6th level and another at 15th level.
The total number of natural attacks an oozemorph has at any given time includes those gained via her current form. For example, an 8th-level oozemorph who has taken the form of a wolf with beast shape I has a bite attack as part of that form; she can create only two additional natural attacks via morphic weaponry, for a total of three attacks available to her at that level. If the oozemorph later reverts to a humanoid form with no natural weapons, she can instead create three morphic weapons.
This replaces shifter claws.

Ooze Empathy (Ex): An oozemorph gains the shifter’s wild empathy class feature, but she can use it only to influence the attitude of oozes with an Intelligence score of 2 or lower. An oozemorph can use this ability on mindless oozes; when she does so, she imparts a modicum of intellect to the ooze to allow it to respond to her commands.
This alters wild empathy.

Damage Reduction (Ex): At 2nd level, an oozemorph gains DR 4/slashing while unencumbered and either wearing no armor or wearing light nonmetal armor. This damage reduction increases by 2 at 4th level and every 4 levels thereafter, to a maximum of DR 14/slashing at 20th level.
This replaces defensive instinct.

Clinging Ooze (Ex): At 4th level, when in her natural form, an oozemorph gains a climb speed of 10 feet. This replaces woodland stride.



狂怒塑造者 Rageshaper (变形者变体)

并不是所有变形者都代表了自然的平衡。狂怒塑造者是大自然的毁灭力量,由愤怒引发的狂野与无束的毁灭引擎,像不可阻挡的自然灾害一样降下腥风血雨。

阵营(Alignment):非守序阵营。
狂怒塑造者变为守序阵营时将无法进一步获得狂怒塑造者等级,但不会失去任何已经获得的狂怒塑造者能力。

此调整了变形者的阵营。

毁灭形态(Devastating Form ,Su):狂怒塑造者可以进入一个极度愤怒的状态,变成一个活生生的毁灭引擎。这个能力视为野蛮人的狂暴(Rage)职业能力。进入这个愤怒的状态需要一个会引起借机攻击的整轮动作,并有如下额外效果。在下一轮开始的时候,狂怒塑造者不仅获得狂暴的好处,同时体型也增大一个等级 (尽管身上的装备和持有的物品尺寸没有增加)。
被穿着的不能适应体型变化的盔甲或衣服会立刻获得损坏状态。如果没有足够的空间来容纳这一变化,狂怒塑造者为了获得可能的空间来达到可能的最大体型,可以尝试进行力量检定(使用增强过的力量)来突破在这个过程中的任何围墙。如果检定失败,狂怒塑造者将受到约束(constrained),但不会因围墙材质受到伤害。
狂怒塑造者的毁灭形态每天可保持[变形者等级]轮。只有成功通过一个意志豁免(DC=10+变形者等级)才能以一个自由动作解除毁灭形态。检定失败的话,毁灭形态将保持额外的一轮。如果狂怒塑造者没能在每天用光轮数之前成功地结束毁灭形态,并在下一次恢复的意志检定失败时,他会陷入一种无法控制的狂乱状态,就好像受到了法术[困惑术(Confusion)]的影响一样,但是26-50投点变为“攻击最近的生物”。狂怒塑造者每在无法控制的狂乱中度过一轮,结束毁灭形态的意志检定DC就会减少2点。
当狂怒塑造者结束毁灭形态能力时,会陷入疲乏(fatigued)状态,持续的轮数等于毁灭形态轮数的2倍。当疲乏或力竭(exhausted)时,狂怒塑造者不能再次进入毁灭形态。如果狂怒塑造者陷入昏迷(unconscious),毁灭形态将立刻结束。
10级时,狂怒塑造者的毁灭形态将会使体型增大二个等级,并视为大狂暴(greater Rage)。
20级时,狂怒塑造者的毁灭形态将会使体型增大三个等级,并视为强力狂暴(Mighty Rage)。

此能力替代了自然变身(wild shape),变形者拟态(shifter aspect)以及变形者拟态的全部增强。

猛烈挥击(Terrible Slam ,Su):狂怒塑造者可以通过打击(deliver blows)毁掉敌人。这将视为变形者利爪(shifter claws)职业能力,除了天生武器被视为挥击(slam)攻击。此外,猛力挥击不能无视不同种类的伤害减免,但可以无视一些物体的硬度。
1级时,猛烈挥击无视物体5点硬度。
5级时,增加到10点。
10级时,增加到15点。
15级时,增加到20点。

此能力调整了变形者利爪(shifter claws)。

无懈可击(Invulnerable Defenses ,Ex):2级时,狂怒塑造者在处于毁灭形态时难以受到伤害。当狂怒塑造者处于毁灭形态,未穿甲或者穿戴轻或中型非金属护甲,并且无过度负重(unencumbered)时,AC上获得+2天生护甲加值,并获得DR2/-。

此能力替代了防御本能(defensive instinct),奇美拉拟态(chimeric aspect)和高等奇美拉拟态(greater chimeric aspect)。

自然步(Unrestrained Stride ,Ex):3级时,当狂怒塑造者进入毁灭形态时,将无视困难地形的移动惩罚,并免疫纠缠(Entangled)状态。

此能力替代了穿林步(Woodland Stride)。

猛烈飞跃(Terrible Leap ,Ex):5级时,当狂怒塑造者进入毁灭形态时,可以以一个移动动作来进行不需要特技(Acrobatics)检定的猛烈飞跃,跳起等同于移动速度的距离(向上移动视作两倍,如同飞行一样)。每天可使用「变形者等级」次。

从能力替代了无踪步(Trackless Step)。


劇透 -   :
RAGESHAPER (ARCHETYPE)
Not all shifters represent the balance of nature. The rageshaper is a destructive force of nature brought to bear—a wild and uncontrollable engine of annihilation fueled by wrath. Rageshapers fly into bloodletting frenzies and rain down devastation like unstoppable natural disasters.

Alignment: A rageshaper can be any non lawful alignment. A rageshaper who
becomes lawful cannot take any further levels in rageshaper, but he does not lose access to any rageshaper abilities he has already gained.
This alters the shifter’s alignment.

Devastating Form (Su): A rageshaper can enter a state of intense fury, transforming into a living engine of destruction. This ability functions as the barbarian’s rage class feature, except entering this state of fury requires a full-round action that provokes attacks of opportunity and has additional effects as noted below. At the start of the rageshaper’s next turn, he not only gains the benefit of rage but also grows one size category larger (though worn equipment and held items do not increase in size).
Armor or clothing the rageshaper wears that doesn’t accommodate his changing size immediately gains the broken condition. If insufficient room is available to accommodate this change, the rageshaper attains the maximum possible size for the available space and can attempt a Strength check (using his increased Strength) to burst any enclosures in the process. If the check fails, he is constrained but not harmed by the materials enclosing him.
A rageshaper can remain in his devastating form for a number of rounds per day equal to his shifter level. He can dismiss devastating form only with a successful Will save (DC = 10 + his shifter level) made as a free action. On a failed save, the attempted remains in devastating form for an additional round.
If the rageshaper does not successfully end his devastating form before he runs out of daily rounds, the next time he fails his Will save to revert, he flies into an uncontrollable frenzy as if affected by confusion, but he treats a roll of 26–50 as “attacks nearest creature.”Each round the rageshaper spends in an uncontrollable frenzy, the Will save DC to exit devastating form decreases by 2.
When a rageshaper ends his devastating form ability, he is fatigued for a number of rounds equal to twice the number of rounds he spent in devastating form. A rageshaper cannot enter devastating form again while fatigued or exhausted. If a rageshaper falls unconscious, his devastating form ends immediately.
At 10th level, the rageshaper can grow up to a maximum of  two size categories larger with devastating form and his rage is now treated as greater rage.
At 20th level, the rageshaper can grow up to a maximum of three size categories larger with devastating form and his rage is treated as mighty rage.
This replaces wild shape, shifter  aspect, and all improvements to shifter aspect.

Terrible Slam (Su): A rageshaper can deliver blows that demolish his foes. This functions as the shifter claws class ability, except his natural weapons are treated as slam attacks. Additionally, rather than granting the ability to bypass different kinds of damage reduction, the rageshaper’s terrible slam ignores some of an object’s hardness.
At 1st level, terrible slam ignores 5 points of an object’s hardness. This increases to 10 poi
nts at 5th level, 15 points at 10th level, and 20 points at 15th level.
This alters shifter claws.

Invulnerable Defenses (Ex): At 2nd level, a rageshaper becomes difficult to harm in his devastating form. Whenever the rageshaper takes on his devastating form and is unencumbered and either wearing no armor or wearing light or medium nonmetal armor, he gains a +2 natural armor bonus to his AC and DR 2/—.
This replaces defensive instinct, chimeric aspect, and greater chimeric aspect.

Unrestrained Stride (Ex): At 3rd level, whenever the rageshaper is in devastating form, he ignores movement penalties from difficult terrain and is immune to the entangled condition. This replaces woodland stride.

Terrible Leap (Ex): At 5th level, when a rageshaper is in his devastating form, he can perform a terrible leap as a move action without attempting an Acrobatics check, jumping any distance up to his move speed (upward movement counts as double, as when flying). He can leap in this way once per day per shifter level.
This replaces trackless step.




青翠变形者 Verdant shifter (变形者变体)

比起动物,青翠变形者对植物更有亲和力,因而获得了类似植物形态的力量。青翠变形者是自然界掠夺者的敌人。他们追求维持文明与产业的平衡以确保荒野不被侵犯。

植物交谈(Speak with Plants ,Sp):1级时,青翠变形者获得以类法术能力施展法术[植物交谈(speak with plants)]的能力,每天可施展「3+魅力修正」次。

此能力替代了野性认同(wild empathy)。

青翠身躯(Verdant Body ,Su):1级时,青翠变形者呈现出植物特征,像是藤蔓蔓延身体,花朵绽放在头发上,皮肤长出树皮。青翠变形者被作为魔法或效果的目标时,同时视为正常的生物类型(normal creature type)和植物生物(plant creature),例如毒药武器(bane weapons)和游侠的宿敌(favored enemy)。青翠身躯也提供给青翠变形者25%的概率来免疫重击和精准伤害,例如偷袭(sneak attack)。
5级时,青翠变形者的体质获得+2增强加值。
8级时,体质增强加值增长到+4,免疫重击概率增长到50%。
15级时,体质增强加值增长到+6。

此能力替代变形者拟态(shifter aspect)以及变形者拟态的全部增强。

荒野护甲(Wild Armor ,Ex):2级时,当青翠变形者未穿甲或者穿戴轻或中型非金属护甲,并且无过度负重(unencumbered)时,AC上获得+2天生护甲加值。这个加值在4级和之后每4个等级增加1点,直到20级时,AC上获得最大+7天生护甲加值。

此能力替代了防御本能(defensive Instinct)。

植物形态(Plant Shape ,Su):6级时,青翠变形者自然变身(wild shape)能力替代如同法术[植物形态I(plant shape I)]。这个形态每天可持续的轮数为[变形者等级]。
12级时,这个能力替代如同法术[植物形态II(plant shape II)]。
18级时,这个能力替代如同法术[植物形态III(plant shape III)]。
此能力的其他方面与变形者标准的自然变身职业特性相同。

此能力调整了自然变身并替代了奇美拉拟态(Chimeric Aspect)和高等奇美拉拟态(Greater Chimeric Aspect)。


劇透 -   :
VERDANT SHIFTER (ARCHETYPE)
Verdant shifters have an affinity for plants rather than animals and gain a plantlike form that grows in power as they do. Verdant shifters are the enemies of creatures that would despoil the natural world, and they seek to maintain balance with civilization and industry to ensure the sanctity of wild spaces.

Speak with Plants (Sp): At 1st level, a verdant shifter gains the ability to cast speak with plants as a spell-like ability a number of times per day equal to 3 plus her Charisma modifier.
This replaces wild empathy.

Verdant Body (Su): At 1st level, a verdant shifter takes on plant qualities as vines grow over her body, flowers bloom in her hair, and bark grows from her skin. The verdant shifter is treated as both her normal creature type and a plant creature for purposes of spells or effects that target a creature by type (such as bane weapons and a ranger’s favored enemy). Verdant body also grants the verdant shifter a 25% immunity to critical hits and precision damage (such as sneak attack).
At 5th level, the verdant shifter gains a +2 enhancement bonus to her Constitution score.
At 8th level, the enhancement bonus to her Constitution score increases to +4 and her immunity to critical hits increases to 50%.
At 15th level, the enhancement bonus her Constitution score increases to +6.
This replaces shifter aspect and all improvements of shifter aspect.

Wild Armor (Ex): At 2nd level, a verdant shifter gains a +2 natural armor bonus to her AC while unencumbered and either wearing no armor or wearing light or medium nonmetal armor. This bonus increases by 1 at 4th level and every 4 levels thereafter, to a maximum of a +7 natural armor bonus to AC at 20th level.
This replaces defensive instinct.

Plant Shape (Su): At 6th level, a verdant shifter’s wild shape ability instead functions as plant shape I. The verdant shifter can maintain this form for a number of rounds per day equal to her shifter level.
At 12th level, this ability instead functions as plant shape II, and at 18th level, it functions as plant shape III.
This ability otherwise functions as the standard wild shape shifter class feature.
This alters wild shape and replaces chimeric form and greater chimeric form.



化兽者 Weretouched (变形者变体)

不管是遗传还是被强加,化兽者是兽化之力的产物。他们可以像兽化人那样呈现出动物形态和混种形态。

兽化人拟态(Lycanthrope Aspect ,Su):1级时,化兽者获得变形者拟态(Shifter aspect)能力,但化兽者只能获得一种所选择的动物拟态。按照其他相关职业特性中的详细描述,这会调整其它职业特性。这个能力在其他方面与变形者拟态相同。
5级时,化兽者获得等同于变形者等级一半的DR/银,在20级时获得最大的DR10/银。
此外,化兽者对兽化诅咒免疫。

此能力调整了变形者拟态以及变形者拟态的全部增强。

兽性认同(Lycanthropic Empathy ,Ex):1级时,化兽者获得野性认同(Wild Empathy),并在野性认同检定上获得+4加值,但只作用于所选择兽化人拟态同种类的动物。

此能力调整了野性认同。

兽化变身(Lycanthropic Wild Shape ,Su):4级时,当化兽者使用自然变身(wild shape)时,只可以呈现兽化人拟态同种类的动物形态。然而,替代呈现的专攻形态(major form),化兽者可以呈现混合了天生形态(natural form)与拟态专攻形态特性的混种形态。
当处于混种形态时,力量获得+2体型加值,AC获得+2天生护甲,获得专攻形态的全部天生武器和能力。化兽者在决定是否可以长出变形者利爪(Shifter Claws)时,视为天生形态。
虽然化兽者混种形态长着动物一样趾行腿和蓬松毛,但尺寸形状与天生形态大致相同,所以从天生形态转变为混种形态时,装备不会融进新形态中。此外,化兽者混种形态的体型与天生形态相同。其他方面与使用自然变身时呈现专攻形态相同。

此能力调整了自然变身。


劇透 -   :
WERETOUCHED (ARCHETYPE)
Weretouched shifters are scions of lycanthropic forces, whether hereditary or supernaturally imposed. They can assume both animal and hybrid forms, as a  lycanthrope does.

Lycanthrope Aspect (Su): At 1st level, a weretouched gains the shifter aspect ability, except the animal aspect chosen is the only animal aspect the weretouched can gain. This alters her other class features, as detailed in each relevant class feature. Otherwise, this ability functions identically to shifter aspect.
At 5th level, a weretouched gains DR/silver equal to half her shifter level, to a maximum of DR 10/silver at 20th level. Additionally, a weretouched shifter becomes immune to a lycanthrope’s curse of lycanthropy.
This alters shifter aspect and all of its improvements.

Lycanthropic Empathy (Ex): At 1st level, a weretouched gains wild empathy and a +4 bonus on wild empathy checks, but this ability works only on the type of animal she chose for her lycanthrope aspect.
This alters wild empathy.

Lycanthropic Wild Shape (Su): At 4th level, when a weretouched uses wild shape, she can assume only the form of an animal of the same type as her lycanthrope aspect. However, instead of assuming a major form, she can assume a hybrid form that mixes the traits of her natural form and the major form of her aspect. While in a hybrid form, she gain a +2 size bonus to her Strength score, a +2 natural armor bonus to her AC, and all of the natural attacks and abilities listed by her major form. A weretouched also counts as being in her natural form for the purpose of determining whether she can extend her shifter claws. A weretouched’s hybrid form is roughly the same size and shape as her natural form, albeit with bestial qualities such as digitigrade legs or shaggy fur, so her equipment does not merge into her new form when she shifts between her natural form and hybrid form. In addition, the size of a weretouched’s hybrid form is the same as the size of her natural form. This otherwise counts as assuming a major form using wild shape.
This alters wild shape.

« 上次编辑: 2018-12-22, 周六 22:15:41 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【UW】变形者+变体(FAQ改动后的数据)
« 回帖 #4 于: 2021-01-26, 周二 13:15:35 »
就是多了一堆荒野起源的天賦職業獎勵

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • 版主
  • *
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【Pathfinder】化形者
« 回帖 #5 于: 2021-01-26, 周二 13:19:15 »
劇透 -  舊,略:
这是原译者翻译的初版

使用了白猫排版后的模板

变形者(Shifter)

  无论是如猎鹰乘风而翔或是伏于臭潭伺机而动,变形者都是荒野真正的主人。他们既是德鲁伊社环的忠诚守护者,也是凶猛的掠食者,变形者们可以化作大自然非凡威能和无拘狂野的形态,甚至将其合而为一。通过对德鲁伊自然变身的训练,他们成为了荒野的鲜活拟态。一开始,他们只能展现一阵次级拟态,不过随着时间和练习他们能够彻底转变为更加强大的形态。

  变形者职业为玩家提供了一种比施法者德鲁伊更为偏向战斗的变形角色体验。在每个新等级,变形者都会获得令人惊喜的新力量,以此创建一个在战斗、探索和隐秘行动中不断成长的新角色。

  变形者们是德鲁伊社环的守护者与自然的复仇者,但是变形者的魔法力量与她的德鲁伊姐妹们(druidic kin,不太确定格拉利昂的德鲁伊之间的身份关系 )截然不同。相比于向自然界祈祷法术或者与动物建成为伙伴,变形者们操纵着他们与生俱来的超自然力量集中在他们的变身形态上。他们的变形能力如荒野本身的奇观一般五花八门,但无一例外有一部分源于自然界。有很多方法可以成为一个变形者;大多数的变形者是经由德鲁伊社环培养,并通过启蒙仪式解放他们的力量。但是,偶尔总会有那么些人天生就有这种天赋,仿佛变形者的转变之秘就深藏在他们的血液中。

  对于那些倾向秩序与善良的来说,变形者的道路是沉思与理解之路,通过精神上与身体上对自然的模仿而与自然合一,对自然世界的兴衰流转获得更深刻的灵性理解。而那些倾向于德鲁伊哲学中混乱于邪恶教义的人,则用更激烈的手段寻找启示。这些典型的急功近利的转变,既残忍又痛苦,以最悲惨的形式讲述大自然的黑暗教训。只有真正中立的变形者才能掌握最多的有关变形的秘密。


角色定位:变形者调谐于自然与野兽,她可以呼唤这些力量神秘地强化她自己。力量流转于变身形态和战斗能力上,她可以通过变身战胜困难和支援同伴或雇主。

阵营:任意中立

生命骰:D10

起始资金:3d6 x 10gp(平均105gp)

本职技能

变形者的本职技能包括:特技(敏捷),攀爬(力量),手艺(智力),飞行(敏捷),驯养动物(魅力),知识[自然](智力),察觉(感知),专业(感知),骑术(敏捷),潜行(敏捷),生存(感知),游泳(力量)
每级技能点数:4+智力调整值

引用
表:变形者

 等级 

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20



基本攻击加值

+1
+2
+3
+4
+5
+6 /+1
+7 /+2
+8 /+3
+9 /+4
+10 /+5
+11 /+6 /+1
+12 /+7 /+2
+13 /+8 /+3
+14 /+9 /+4
+15 /+10 /+5
+16 /+11 /+6 /+1
+17 /+12 /+7 /+2
+18 /+13 /+8 /+3
+19 /+14 /+9 /+4
+20 /+15 /+10 /+5


强韧豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


反射豁免

+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12


意志豁免

+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6


特殊能力

变形者拟态,变形者利爪,野性认同
防御本能,追踪
变形者利爪增强,穿林步
防御本能(+1),自然变身
第二拟态,无踪步
变形者之怒
变形者利爪增强
防御本能(+2)
奇美拉拟态
第三拟态
变形者利爪增强
防御本能(+3)
变形者利爪增强
高等奇美拉拟态
第四拟态
防御本能(+4)
变形者利爪增强
千面万相,不老身軀
变形者利爪增强
防御本能(+5),终极拟态


职业特性

  武器与防具擅长:变形者擅长木棒,匕首,飞镖,木棍,弯刀,巨镰,镰刀,短矛,投石索和矛。她同时也擅长来自变形者利爪职业能力以及她由自然变身所展现的形态所具有的任何天生武器(爪抓,齧咬等等)。
  变形者擅长轻型和中型盔甲,但不可装备金属盔甲。变形者可以穿着施有金剛木(Ironwood)法术的木制盔甲,此盔甲的功能如同金属制。变形者也擅长使用盾牌(塔盾除外),但只能用木制盾。
  使用禁用盔甲或盾牌的变形者无法使用变形者拟态,变形者利爪,自然变身以及其他任何超自然或类法术职业能力,直到卸下该防具再过24小时后,才能恢复。

  奖励语言(bonus languages):变形者的额外语言包括木族语——一种森林生物使用的语言和邪灵语——某些阴险的精类以及那些罕有人至的世外之地的居民们的语言,这些选择是属于人物因其种族而可获得的额外语言之外的可选语言。
  除此之外,成为1级变形者之后她还能使用德鲁伊语——这种仅为德鲁伊和变形者知晓的秘密语言。变形者皆可自动获得此语言,且不占用语言栏位。变形者禁止将此种语言传授给非德鲁伊或非变形者。

  变形者拟态(Shifter aspect,Su):1级起,变形者获得她的第一种拟态——一种与她的肉体和灵魂产生超自然调谐的动物。她每日可以进入她的拟态的次级形态(见P 28拟态)的分钟数等于「3+变形者等级」,这些时间不需要连续,但是必须以1分钟为使用单位。变形者可以在她的回合以迅捷动作进入次级形态,而终止这个效果是一个只能在她回合內作出的自由动作。在变形者达到9级获得〖奇美拉拟态〗职业能力之前,她一次只能展现一种次级形态。进入新的拟态(或多个拟态,如使用〖奇美拉拟态〗或〖高等奇美拉拟态〗)将会终止当前已展现的全部次级形态。变形者拟态的次级形态不是变形效果(polymorph effects),变形者受变形效果影响期间不会失去次级形态带来的好处。
  随着变形者等级提升,她获得更多的拟态;变形者在5级获得她的第二种拟态,10级时获得第三种拟态,15级时获得第四种拟态。拟态的详述内容在本书28页的相关章节。

  变形者利爪(Shifter Claws,Su):以一个迅捷动作,处于天生形态(natural form)的变形者可以任意生长出她的利爪作为武器使用(原文没说爪子收回去的内容)。变形者依靠自身的天赋才能以及对自然的感悟推动了这种神奇的转变。每只手的爪抓攻击都是主要天生武器,造成1d4(小体型1d3)点穿刺和挥砍伤害。如果她用一只利爪发动攻击的同时另一只手持握(hold)武器,则此爪抓视为次要天生武器攻击。
  随着变形者等级的提升,她的利爪也成长的更为强大。
  3级起,她的爪抓忽略DR/寒铁、DR/魔法和DR/银。
  7级起,她的爪抓伤害提升至1d6(小体型1d4)。
  11级起,她的爪抓伤害提升至1d8(小体型1d6)。
  13级起,她的爪抓伤害提升至1d10(小体型1d8)。
  17级起,伤害不再提升,但是重击倍率提升为X3。
  最后,19级时,爪抓忽略DR/精金和DR/-。
  当变形者使用自然变身展现出她的拟态中的专攻形态时,她的天生武器也会获得变形者利爪能力赋予的相同好处[译注:推测此处指的是忽略DR和重击倍率提升的能力]。如果她从自然变身形态获得了爪抓攻击,她可以在她的变形者利爪的基本伤害或者自然变身形态的爪抓伤害,兩者取其高。若她的自然变身形态没有爪抓攻击,则她可以选择至多两个伤害低于变形者利爪伤害的天生武器,使之造成与变形者利爪相同的伤害作为替代。

  野性认同(Wild Empathy,Ex):变形者能够提高动物的起始态度。此能力如同使用交涉检定来提高一个人的态度一般(见《开拓者核心规则书》pg. 93)。变形者投掷1d20再加上她的变形者等级与她的魅力调整值,以此来确定野性认同检定的结果。通常来说,家养动物的起始态度为冷漠(indifferent),野生动物的起始态度为不友善(unfriendly)。要使用野性认同,一般情況下变形者和动物相互间的距离不得超过30尺。通常以此方式影响动物需要1分钟,但是如同交涉影响普通人一般,实际花费的时间可能更长或更短。
  变形者还能够使用此能力影响智力属性为1或2的魔法兽,但是会在检定中承受-4减值。

  防御本能(Defensive Instinct,Ex):2级时,当不穿甲、没有使用盾牌、没有过度负重、且而保持意识时(conscious),变形者将其感知调整值(如果有)加在她的AC与CMD上。如果她穿着非金属护甲或者使用非金属盾牌时,她则将其一半的感知调整值加在她的AC与CMD上(最小为0)。另外,4级起和之后每4级,变形者的此AC与CMD加值額外+1(直到20级最大+5)。
  这些加值在变形者对抗接触攻击或者措手不及时依然起效。当她无法动作或者无助时她将失去此加值。这些加值不与武僧的AC加值职业能力叠加。

  追踪(Track,Ex):2级起,变形者能够将她等级的一半加到跟踪的生存检定中。

  穿林步(Woodland Stride,Ex):3级起,变形者可以以正常速度通过任何种类的矮树丛(例如自然的荆棘、石楠、茂密的灌木丛,以及其他类似地形),并且不会受到伤害或者其他惩罚。但是被魔法强化的、或使用魔法手段特意用来阻碍行动的此类地形还是会阻碍变形者的行动。

  自然变身(Wild Shape,Su):4级起,变形者獲得变身成专攻形态並且再变回来的能力。此能力如同野兽形态II(beast shape II)法术,但有下列几点不同:
  变形者每次只能变身为她的一种拟态的专攻形态。
  通过自然变身转化为专攻形态或变回来是一个不会引起借机攻击的标准动作。
  通常而言从一种拟态的专攻形态获得的能力远超野兽形态II(beast shape II)法术的正常效果。每个专攻形态都列出了变形者会在相应等级获得的新能力;她获得这些能力以取代野兽形态II(beast shape II)法术的正常效果,但她仍会获得基于体型部分的能力。
  限于只能发出未经训练的普通动物的叫声,变形者在动物形态时失去说话能力,但可以和她对应形态的动物同类交流。此外她可以用非语言的方式和盟友交流。
  变形者每次能使用自然变身的小时數等同「其变形者等级+其感知调整值」。此时间不需要连续,但是必须以1小时为使用单位。对于基于「使用自然变身的次數」的能力中,每个小时视為1次使用次數。
  变形者可以选择需要自然变身作为前提条件的专长和其他能力,並以变形者等级作為有效的德鲁伊等级。

  无踪步(Trackless Step,Ex):5级起,变形者在自然地形上不会留下足迹,也无法被追迹,但也可以选择要留下足迹。

  变形者之怒(Shifter’s Fury,Ex):6级起,变形者獲得以同一天生武器使出狂野连击的能力。变形者能选择单一天生武器来進行全回合攻击,以取代以所有天武進行攻击,如此獲得如同人工武器般-5AB的第2次攻击。当她以此方式進行攻击时,她的其他天生武器视為次要天生武器而且无法獲得变形者利爪能力的好处。11级起,她獲得-10AB的第3次攻击。16级起,她獲得-15AB的第4次攻击。

  奇美拉拟态(Chimeric Aspect,Su):9级起,当变形者使用她的变形者拟态能力进入一个次级形态,她可以选择两种拟态并同时展现两者的次级形态。

  高等奇美拉拟态(Greater Chimeric Aspect,Su):14级起,当变形者使用她的变形者拟态能力进入一个次级形态,她可以选择至多三种拟态并同时展现三者的次级形态。

  千面萬相(A Thousand Faces,Su):18級起,变形者獲得任意改變相貌的能力,如同變身術(Alter Self)法术,但使用時必須是原本身形。

  不老身軀(Timeless Body,Ex):到達18級时,变形者不再因為年老而造成屬性減值,也不會因魔法效果而老化。但之前的屬性減值仍然存在。屬性加值仍可累計,且变形者也仍會因壽命耗盡而死去。

  终极拟态(final aspect,Su):20级起,变形者获得了她的第五种拟态,当她使用变形者拟态时,她可以展现她全部拟态的次级形态,而且她能任意使用她的专攻形态和次级形态。

前变形者(Ex-Shifter)

  不再敬爱大自然、转成禁止阵营的变形者,或将德鲁伊语传给非德鲁伊和变形者者,将失去她的所有超自然能力。并且无法再提升变形者职业等级,直到她赎罪为止(见赎罪术(Atonement)说明)。

引述: 边栏
讲德鲁伊语

  在教导和学习德鲁伊语的目的时,变形者被视为是德鲁伊──语言上的细微差别有助于教导这两种职业的角色去使用和控制他们的能力。虽然一些稀有的德鲁伊社环可能会因为教义而驱逐变形者,而一些古怪反常的变形者可能会将德鲁伊视为竞争对手甚至是敌人,所有的变形者都被假定为会讲德鲁伊语。



变形者天赋职业奖励

  矮人:影响通常会在地下境界遭遇的动物和魔法兽时的〖野性认同〗检定+1/2。
  精灵:基本速度+1尺。变形者在获得该奖励5次(或者以5为单位的倍数)之前不在战斗中生效。此奖励在变形者未穿着护甲时生效。
  蒿兰人:使用自然变身呈現专攻形态时,天生护甲加值增加1/5。
  侏儒:获得1点酸蚀,寒冷,闪电或者火焰的能量抗力。变形者每次选择这个奖励都提升該能量抗力1点,至最高10点。一旦侏儒的能量抗力到达10,她下一次选择此天赋职业奖励时可以选择一个新的能量抗力类型。
  半精灵:在荒野求生时、避免迷路和躲避自然灾害的生存检定+1/2。
  半兽人:变形者利爪的重击确认检定+1/3(最高+5)。此加值不与重击专攻专长叠加。
  半身人:对抗大型或更大的生物时,〖防御本能〗的AC加值+1/4。
  人类:每日展现拟态的次级形态总分钟数+1/3。

劇透 -  原文:
Shifter
Source Ultimate Wilderness pg. 26
Whether riding on the wind as a falcon or hiding in some fetid bog waiting to strike, the shifter is a true master of the wild. Both a devoted defender of druidic circles and a fierce predator, the shifter can take on the forms of nature and even fuse them together with devastating effect and unbridled savagery. By way of the druidic discipline of wild shape, they become living aspects of the wild. At first, they are able to assume only a minor aspect, but with time and practice they can fully transform into ever more powerful forms.

The shifter class offers players a way to experience a shapeshifting character that is more martially inclined than a spellcasting druid. With each new level, the shifter’s powers grow in new and surprising ways, creating a character that thrives in battle, exploration, and stealth.

Shifters are protectors of druidic circles and avengers of nature, yet a shifter’s magic is different from that of her druidic kin. Rather than invoking spells from the natural world or forging alliances with animals, shifters focus their supernatural powers inward to gain control over their own forms. Their ability to change their forms is as varied as the wonders of the wilds themselves but always remains at least partially rooted in the natural world. There are many paths to becoming a shifter; most are trained in that role by druidic circles and have their powers unlocked via rituals of initiation. Yet some stumble upon the gift naturally, as if their blood bore the secrets of shifter transformation.

For those leaning toward the causes of law and good, the path of the shifter is one of contemplation and understanding. They become one with nature through mental and physical mimicry and gain an ever deeper spiritual understanding of the ebb and flow of the natural world. Those leaning toward the chaotic and evil teachings of druidic philosophy find such enlightenment through more violent means. These are typically quicker transformations, both brutal and painful, imparting the dark lessons of nature through its most catastrophic forms. Shifters who lean toward true neutrality are the most diverse when it comes to their command of metamorphic secrets.

Role: The shifter is so attuned to nature and the wild beasts of the world that she can call upon those powers to mystically fortify her being. Fluid in form and function, she can shape herself to overcome hardships and support those she befriends or serves.

Alignment: Any neutral.
Hit Die: d10.
Starting Wealth: 3d6 x 10 gp (average 105 gp).
Class Skills
The Shifter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (nature) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Stealth (Dex), Survival (Wis), and Swim (Str).

Skill Points at each Level: 4 + Int modifier.
Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special
1st   +1   +2   +2   +0   Shifter aspect, shifter claws, wild empathy
2nd   +2   +3   +3   +0   Defensive instinct, track
3rd   +3   +3   +3   +1   Shifter claws increase, woodland stride
4th   +4   +4   +4   +1   Defensive instinct (+1), wild shape
5th   +5   +4   +4   +1   Second aspect, trackless step
6th   +6/+1   +5   +5   +2   Shifter's fury
7th   +7/+2   +5   +5   +2   Shifter claws increase
8th   +8/+3   +6   +6   +2   Defensive instinct (+2)
9th   +9/+4   +6   +6   +3   Chimeric aspect
10th   +10/+5   +7   +7   +3   Third aspect
11th   +11/+6/+1   +7   +7   +3   Shifter claws increase
12th   +12/+7/+2   +8   +8   +4   Defensive instinct (+3)
13th   +13/+8/+3   +8   +8   +4   Shifter claws increase
14th   +14/+9/+4   +9   +9   +4   Greater chimeric aspect
15th   +15/+10/+5   +9   +9   +5   Fourth aspect
16th   +16/+11/+6/+1   +10   +10   +5   Defensive instinct (+4)
17th   +17/+12/+7/+2   +10   +10   +5   Shifter claws increase
18th   +18/+13/+8/+3   +11   +11   +6   A thousand faces, timeless body
19th   +19/+14/+9/+4   +11   +11   +6   Shifter claws increase
20th   +20/+15/+10/+5   +12   +12   +6   Defensive instinct (+5), final aspect

Weapon and Armor Proficiency: A shifter is proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, and spear. She is also proficient with the natural attacks (claw, bite, and so forth) from the shifter claws class feature and of forms she assumes with wild shape.

Shifters are proficient with light and medium armor but are prohibited from wearing metal armor. A shifter can wear wooden armor that has been altered by the ironwood spell so that it functions as if it were steel. Shifters are proficient with shields (except tower shields) but must use only those crafted from wood.

A shifter who wears prohibited armor or uses a prohibited shield is unable to use her shifter aspect, shifter claws, wild shape, and other shifter supernatural or spell-like abilities while doing so and for 24 hours thereafter.

Bonus Languages: A shifter’s bonus language options include Sylvan, the language of woodland creatures, and Aklo, the tongue spoken by certain sinister fey or otherworldly denizens of reaches of the wild rarely explored by humanity. These choices are in addition to the bonus languages available to the character because of her race.

A shifter speaks Druidic, a secret language known only to druids and shifters, which she learns upon becoming a 1stlevel shifter. Druidic is a free language for a shifter; that is, she knows it in addition to her regular allotment of languages, and it doesn’t take up a language slot. Shifters are forbidden to teach this language to non-druids or non-shifters.

Shifter Aspect (Su): At 1st level, a shifter gains her first aspect—a category of animal to which her body and soul have become supernaturally attuned. She can shift into her aspect’s minor form (see Aspects on page 28) for a number of minutes per day equal to 3 + her shifter level. The duration need not be consecutive but must be spent in 1-minute increments. Shifting into a minor form is a swift action, while ending the effect is a free action that can be taken only on the shifter’s turn. Until a shifter reaches 9th level and gains the chimeric aspect class feature, she can assume only one minor form at a time. Shifting to a new aspect (or aspects, in the case of chimeric aspects or greater chimeric aspects) ends all minor forms currently manifested. The minor forms of aspects are not polymorph effects, and the shifter does not lose the benefits of a minor form while affected by polymorph effects.

As the shifter gains levels, she gains more aspects; she gains her second aspect at 5th level, a third aspect at 10th level, and a fourth at 15th level. Aspects are detailed in their own section starting on page 28.

Shifter Claws (Su): At will, a shifter in her natural form can extend her claws as a swift action to use as a weapon. This magical transformation is fueled as much by the shifter’s faith in the natural world as it is by inborn talent. The claws on each hand can be used as a primary natural attack, dealing 1d4 points of piercing and slashing damage (1d3 if she is Small). If she uses one of her claw attacks in concert with a weapon held in the other hand, the claw acts as a secondary natural attack instead.

As the shifter gains levels, the power of her claws increases. At 3rd level, her claws ignore DR/cold iron, DR/magic, and DR/silver. At 7th level, her claw damage increases to 1d6 (1d4 if Small). At 11th level, her claw damage increases to 1d8 (1d6 if Small). At 13th level, her claw damage increases to 1d10 (1d8 if Small). At 17th level, the damage die does not increase, but the critical multiplier becomes ×3. Lastly, at 19th level, the claws ignore DR/adamantine and DR/—.

While a shifter uses wild shape to assume her aspect’s major form, her natural attacks gain the same benefits granted by her shifter claws ability. If the form she takes has claw attacks, she can use either the base damage of her shifter claws or the damage of the form’s claws, whichever is greater. If the form does not have claw attacks, she can choose up to two natural attacks that would deal less damage than her shifter claw damage and have those attacks instead deal the same damage as her shifter claws.

Wild Empathy (Ex): A shifter can improve the attitude of an animal. This ability functions as a Diplomacy check to improve the attitude of a person (Pathfinder RPG Core Rulebook 93). The shifter rolls 1d20 and adds her shifter level and Charisma modifier to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use wild empathy, the shifter and the animal must be within 30 feet of one another and under normal conditions. Generally, influencing an animal in this way takes 1 minute but, as with influencing people, it might take more or less time.

The shifter can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but she takes a –4 penalty on the check.

Defensive Instinct (Ex): At 2nd level, when unarmored, not using a shield, unencumbered, and conscious, the shifter adds her Wisdom bonus (if any) to her AC and CMD. If she is wearing nonmetal armor or using a nonmetal shield, she instead adds half her Wisdom bonus to her AC (minimum 0). In addition, the shifter gains a +1 bonus to her AC and CMD at 4th level. This bonus increases by 1 for every 4 shifter levels thereafter (up to a maximum of +5 at 20th level).

These bonuses to AC apply even against touch attacks and when the shifter is flatfooted. She loses these bonuses when she is immobilized or helpless. These bonuses do not stack with the monk AC bonus class feature.

Track (Ex): At 2nd level, a shifter adds half her level as a bonus on Survival checks to follow tracks.

Woodland Stride (Ex): At 3rd level, a shifter can move through any sort of undergrowth (such as briars, natural thorns, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Briars, thorns, and overgrown areas that are enchanted or magically manipulated to impede motion still affect the shifter.

Wild Shape (Su): At 4th level, a shifter gains the ability to turn herself into the major form of one of her aspects and back again. This ability functions as beast shape II, except as noted here. The shifter can turn into the major form of only one of her aspects at a time. Using wild shape to change to a major form or back is a standard action that doesn’t provoke attacks of opportunity. Often a particular aspect’s major form grants abilities beyond the normal effect of beast shape II. Each major form details the abilities the shifter gains with that major form and at what level; she gains these instead of the form abilities from beast shape II, but she still gains beast shape II abilities that are size dependent.

A shifter loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal of that form can make, but she can communicate with other animals of the same general grouping as her form. She can also communicate in nonverbal ways with allies.

A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,’ each hour of wild shape counts as a use.

A shifters can take feats and other abilities that require wild shape; for the purpose of qualifying for prerequisites, her effective druid level is equal to her shifter level.

Trackless Step (Ex): At 5th level, a shifter leaves no trail in natural surroundings and cannot be tracked. She can choose to leave a trail if she so desires.

Shifter’s Fury (Ex): At level 6, a shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don’t benefit from shifter’s claws. At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.

Chimeric Aspect (Su): At 9th level, when a shifter uses her shifter aspect ability to take on a minor form, she can choose two aspects and assume the minor form of each aspect.

Greater Chimeric Aspect (Su): At 14th level, when a shifter uses her shifter aspect ability to take on a minor form, she can choose up to three aspects and assume the minor form of each aspect.

A Thousand Faces (Su): At 18th level, a shifter gains the ability to change her appearance at will, as if using the alter self spell, but only while in her normal form.

Timeless Body (Ex): After attaining 18th level, a shifter no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Bonuses still accrue, and the shifter still dies of old age when her time is up.

Final Aspect (Su): At 20th level, a shifter gains access to a fifth aspect, and when she uses shifter’s aspect, she can assume the minor forms of all her aspects and the shifter can use her major and minor forms at will.
Speaking Druidic
For the purposes of teaching and learning the Druidic language, shifters are considered to be druids—the nuances of the language are instrumental in teaching characters of both classes to use and control their abilities. While the rare druidic circle might bar shifters from its order, and while some eccentric shifters may view druids as competitors or even enemies, all shifters are assumed to speak it.
Ex-Shifters
A shifter who ceases to revere nature, changes to a prohibited alignment, or teaches the Druidic language to a non-druid or a non-shifter loses all her supernatural abilities. She cannot thereafter gain levels as a shifter until she atones (see the atonement spell description on page 245 of the Core Rulebook).
Favored Class Options
PFS Legal Dwarf (Ultimate Wilderness pg. 31): Add a +1/2 bonus on wild empathy checks to influence animals and magical beasts that are normally encountered in underground environments.
PFS Legal Elf (Ultimate Wilderness pg. 31): Add 1 to the shifter’s base speed. This has no ingame effect unless the shifter has selected this reward five times (or any multiple of five) to enhance her speed by 5 feet. For example, a 4th-level elven shifter who has selected this option four times has a base speed of 34 feet, but is treated as if she still had a base speed of 30 feet. When she reaches 5th level and takes this favored class option again, her base speed becomes 35 feet. This bonus applies only when the shifter is wearing no armor.
PFS Legal Ghoran (Ultimate Wilderness pg. 17): Add 1/5 to the shifter’s natural armor bonus when using wild shape to assume a major form.
PFS Legal Gnome (Ultimate Wilderness pg. 31): Gain energy resistance 1 against acid, cold, electricity, or fire. Each time the shifter selects this reward, increase that energy resistance by 1, to a maximum of energy resistance 10. Once the gnome reaches energy resistance 10, she can select a new type of energy to build her resistance to the next time she selects this favored class option.
PFS Legal Half-Elf (Ultimate Wilderness pg. 31): Add a +1/2 bonus on Survival checks to get along in the wild, to avoid getting lost, and to avoid all natural hazards.
PFS Legal Halfling (Ultimate Wilderness pg. 31): Increase the AC bonus from defensive instinct by 1/4 against creatures of size Large or larger.
PFS Legal Half-Orc (Ultimate Wilderness pg. 31): Add a +1/3 bonus on critical hit confirmation rolls when using shifter claws (maximum bonus of +5). This bonus does not stack with Critical Focus.
PFS Legal Human (Ultimate Wilderness pg. 31): Add 1/3 to the number of minutes the shifter can assume her minor form each day.

劇透 -  舊,略:

UW-FAQ

动物凶猛(Animal Ferocity):动物凶猛的先决条件凶猛( ferocity )似乎比专长本身能做到的还多?那它到底是干什么的?
    动物凶猛可以让你处于瘫痪(disabled)时仍可以全力攻击,但是全部攻击-5。你不能使用除全力攻击以外的其他全回合动作(例如你不可以存留或释放一个自发超魔法术)。这个变化将会体现在下次一勘误中。
劇透 -   :
Animal Ferocity: The ferocity prerequisite of animal ferocity seems to do what the feat does and more? How should it work?
Animal Ferocity lets you take a full attack while disabled, but all attacks are at a –5. You can’t take any other full-round actions aside from full attack (for instance you can’t charge or cast a spontaneous metamagic spell). This will be reflected in the next errata.
变形者利爪(Shifter Claws):变形者利爪可以忽略各种伤害减免,甚至是传奇(epic),但唯独没有魔法。是故意的吗?
    不,在3级时,变形者利爪也会被视为魔法武器。
劇透 -   :
Shifter Claws: Shifter claws can bypass a wide variety of damage resistances, even epic, but not magic. Is that intentional?
No, at 3rd level, the shifter’s claws should also count as magic.
变形者锋刃(Shifter's Edge):变形者锋刃可以在全部的攻击上增加伤害吗?
    不,变形者锋刃的好处如下“当你通过武器娴熟来使用你的爪抓(claws)或利爪增强的天生武器进行近战攻击,并且使用敏捷加值来决定攻击骰(attack rolls),使用力量修正值来决定伤害骰(damage rolls)时,将一半变形者等级加在伤害上。”
劇透 -   :
Shifter's Edge: Should Shifter's Edge be adding that much damage to all attacks?
No, Shifter's Edge's benefit should be the following "Whenever you use Weapon Finesse to make a melee attack with your claws or a natural attack augmented by your claws, and you use your Dexterity bonus on attack rolls and your Strength modifier on damage rolls, you also add half your shifter level to the damage."
泥怪变形者(Oozemorph Shifter):泥怪变形者的流质身躯(fluidic body)如何起作用的?泥怪变形者实际上可以全在泥怪形态下移动?为什么超自然能力仍可以在反魔场(antimagic field)中生效?
    流质躯体本质上是将两种效果合二为一。首先,一旦你成为泥怪变形者,你的基础形态(base form)立即变成泥怪形体(ooze shape)将会是你角色永久的一部分,即使你由于某种原因失去了流质身躯(反魔场或者违反行为准则),你的基础形态仍然是不定型的类泥怪形态(oozelike form)。另一半变成类人[和之后的野兽(bestial)]形态能力则是超自然变形效果。
    尽管拥有类泥怪形体(oozelike shape),即使被作为效果的目标时视为泥怪生物类型,但泥怪变形者的基础形态仍不是泥怪(ooze)。类泥怪形态除了上述变体自己的能力外,不会获得任何泥怪生物类型的能力。这个形态保持泥怪变形者原本种族的基础感官,陆上速度,以及不依赖于形体例如矮人的贪婪(greed)和侏儒的工作狂(obsession)的种族能力;但失去依赖形体的能力,包括形态基本速度例如鸮形人(Strix)的飞行(和其他大部分超过陆上速度的种族速度),种族天生武器例如猫族(Catfolk)的猫爪,和其他类似魔裔(Tieflings)卷尾(Prehensile Tail)的能力。不管怎样,如果泥怪变形者拥有的种族能力被类泥怪形态无效,通过流质身躯变成原本种族的一员,就可以在持续时间里获得这些种族能力的全部好处,虽然通常情况下使用变身术 (alter self)(或适合非类人泥怪变形者的法术)不会获得。泥怪变形者通过流质身躯在类泥怪形态和其他形态下获得压缩(compression),伤害减免(damage reduction)和变形武器(Morphic Weaponry)能力,而不会通过其他变形效果的形态获得。
    这些变化将会体现在下次一勘误中。
劇透 -   :
译者评论:德鲁伊之环公告大家:进行德鲁伊语传销活动的破誓泥怪变形者已经全被逮捕并永久的关进小黑屋。
劇透 -   :
Oozemorph Shifter: How does the oozemorph’s fluidic body work? Can the oozemorph actually move at all in ooze form? Why does a supernatural ability still have an effect in an antimagic field?
Fluidic Body is essentially two effects in one. The first, which is a permanent part of your character once you become an oozemorph, is that your base form is now an ooze shape. Even if you lose fluidic body for some reason (antimagic field, violating your code of conduct, etc) your base form is still the amorphous oozelike form. The other half of the ability is a supernatural polymorph effect to transform into humanoid (and later bestial) forms.
Despite having an oozelike shape, an oozemorph’s base form is not an ooze, though it does also count as an ooze for the purposes of effects targeting creatures by type. The oozelike form doesn’t gain any abilities of the ooze creature type except as stated by the archetype itself. This form retains the base senses and land speed of the oozemorph’s original race, as well as racial abilities like dwarfs’ greed or gnomes’ obsession that don’t depend on shape, but it loses abilities dependent on form, including form-based speeds like strix’s flight (and most other racial speeds beyond land speed), racial natural attacks like catfolks’ claws, and other abilities like tieflings’ prehensile tail. However, if the oozemorph possesses a racial ability denied her in her oozelike form and transforms into a member of her own race with fluidic body, she gains the full benefits of that racial ability for that duration, even if it isn’t usually granted when using alter self (or the appropriate spell for a non-humanoid oozemorph). An oozemorph's compression, damage reduction, and morphic weaponry function in its oozelike form and any form it takes via fluidic body, though not in forms it takes via other polymorph effects.
 These clarifications will be reflected in the next errata.
变形者专攻形态(Major Forms):变形者专攻形态应该告诉我除体型调整外我所需要的每件事情,但是看起来有些事情丢失了,例如夜枭(Owl)的飞行速度和一些天生武器。这是否意味着我实际上可以获得更多丢失的未列出能力或其他东西?如果未列出速度,我的速度应该是多少?
    你依然只能获得基于大尺寸体型列出的能力(体型加值,惩罚和任何天生护甲)。如果生物未列出陆上速度,应用30尺作为基础陆上速度。这些是丢失的能力:
蝙蝠(Bat)获得1啮咬(bite)攻击(1d8伤害)。
熊(Bear)获得2爪抓(claw)攻击(1d6伤害),1啮咬攻击(1d8伤害),使用爪子的攫抓(grab)和40尺基本速度。
公牛(Bull)获得40尺基础速度。
恐爪龙(Deinonychus)的啮咬造成1d6伤害,爪击 (talons)造成1d8伤害,前爪(foreclaws)造成1d4伤害。
青蛙(Frog)的啮咬攻击造成1d6伤害。
猿猴(Monkey)获得2爪抓攻击(1d6伤害)和1啮咬攻击(1d6伤害)。
老鼠(Mouse)获得1啮咬攻击(1d4伤害)。
夜枭(Owl)获得2爪击攻击(1d6伤害)替代爪抓攻击和60尺飞行速度(一般)。
蛇(Snake)获得1啮咬攻击(2d6伤害)。
牡鹿(Stag)获得1抵撞(gore,1d6伤害)和2蹄踢(hooves,1d4伤害)。
虎(Tiger)获得2爪抓(2d4伤害)和1啮咬(2d6伤害)。
狼(Wolf)获得1啮咬(1d8伤害)。
狼獾(Wolverine)获得2爪抓(1d8伤害)和1啮咬(1d6伤害)。
    这个变化将会体现在下次一勘误中。
劇透 -   :
译者评论:根据夜枭的改动,猎鹰(Falcon)的爪抓也应该替换为爪击。
劇透 -   :
Shifter Major Forms: The shifter major forms are supposed to tell me everything I need aside from the size adjustments, but a few things seem to be missing, such as the owl’s fly speed and some of the natural attacks. Does this mean I actually get more unlisted abilities, are they meant to be missing, or something else? What is my speed if there is no listed speed?
You still only get the listed abilities plus size-dependent effects (size bonuses and penalties and any natural armor). If the creature has no listed base land speed, use 30 feet as the base land speed. Here are the missing abilities:
Bat gains a bite attack (1d8 damage).
 Bear gains two claw attacks (1d6 damage), a bite attack (1d8 damage), grab with its claws, and a 40 feet base speed.
 Bull gains a 40 foot base speed.
 Deinonychus’s bite deals 1d6 damage, its talons deal 1d8 damage, and its foreclaws deal 1d4 damage.
 Frog’s bite attack deals 1d6 damage.
 Monkey gains two claw attacks (1d6 damage) and a bite attack (1d6 damage).
 Mouse gains a bite attack (1d4 damage).
 Owl gains two talon attacks (1d6 damage) instead of claw attacks and a fly speed of 60 feet (average).
 Snake gains a bite attack (2d6 damage).
 Stag gains a gore (1d6 damage) and two hooves (1d4 damage).
 Tiger gains two claws (2d4 damage) and a bite (2d6 damage).
 Wolf gains a bite (1d8 damage).
 Wolverine gains two claws (1d8 damage) and a bite (1d6 damage).
 This will be reflected in the next errata.
变形者自然变身(Shifter Wild Shape):如果我的4级变形者变回人类形态,我就真的不能再在这一天的其他时间里变成动物形态了吗?
    你应该可以更容易的反复变身。移除第一句话的“一天一次”。移除变形者自然变身的第四句话。替换倒数第二段为“变形者每天可以用自然变身的小时数等于[变形者等级+感知修正],不必连续但是必须以1小时为单位。对于那些基于使用自然变身次数的能力,自然变身的每个小时视为一次使用。 ”
这个变化将会体现在下次一勘误中。
劇透 -   :
根据FAQ,自然变身重新修改为:
自然变身(Wild Shape,Su):4级时,变形者获得变成一种拟态的专攻形态并变回来的能力。这个能力如同法术[野兽形态II(beast shape II)],除了以下不同。变形者每次只能变成一种拟态的专攻形态。以一个不会引起借机攻击的标准动作,变形者可以使用自然变身变为专攻形态或者变回来。通常而言,一种特殊拟态专攻形态远超过从[野兽形态II]标准效果中获得的能力。变形者在各个等级获得的每个专攻形态的能力都会替代[野兽形态II]中的能力,但仍会获得法术[野兽形态II]中基于体型部分的能力。
变形者在处于动物形态时失去说话的能力,只能发出该动物正常未受训的自然声,但可以与形态相同组别(general grouping)的动物交流。变形者也可以用非语言方式与盟友交流。
变形者每天可以用自然变身的小时数等于[变形者等级+感知修正],不必连续但是必须以1小时为单位。对于那些基于使用自然变身次数的能力,自然变身的每个小时视为一次使用。
变形者可以获得以自然变身为前提条件的专长和其他能力,在判断先决条件时,有效德鲁伊等级等于变形者等级。

译者评论:从每天限定次数,每次限定时间更改为每天共用总时间,不限次数,并略微增加了变形者几乎没啥存在感的感知属性的作用,增加的自然变身的灵活性,区别于德鲁伊的自然变身。
劇透 -   :
Shifter Wild Shape: If my 4th level shifter shifts back to human form, can I really not shift into animal form at all for the rest ot the day?
You should be able to shift back and forth more easily. Remove "once per day" from the first sentence. Remove the 4th sentence from the shifter’s wild shape. Replace the second-to-last paragraph with “A shifter can use wild shape for a number of hours each day equal to her shifter level + her Wisdom modifier. It need not be consecutive but must be spent in 1 hour increments. For abilities that function based on ‘uses of wild shape,’ each hour of wild shape counts as a use.” This change will be reflected in the next errata.
变形者自然变身(Shifter Wild Shape):新版的自然变身中,变形者在6级和18级时没有获得任何能力。这些等级应该能获得些什么吧?
    是的。18级时,变形者获得德鲁伊同名能力千面万相(A Thousand Faces)和不老身躯(Timeless Body)。20级时,在终极拟态(final aspect)的后面加上“并且变形者可以随意使用专攻和次级形态。”。6级时变形者获得如下新能力。

变形者狂怒(Shifter’s Fury ,Ex):6级时,变形者获得使用同一个天生武器进行数次惊人攻击的能力。替代全部的天生武器攻击,变形者可以选择一个单独的天生武器进行全部的攻击,就如同是人造武器获得-5攻击的第二次攻击。当变形者这么做的时候,其他全部天生武器视为次要天武并且无法获得变形者利爪(shifter’s claws)的好处。11级时,获得-10攻击的第三次攻击,16级时获得-15攻击的第四次攻击。
   
    这个变化将会体现在下次一勘误中。
劇透 -   :
译者评论:缺少天武攻击次数的动物形态终于不再是花瓶了,不过恐爪龙和老虎的猛扑还是有不可替代的作用,但至少其他的也可以用了。相比原本的变形者,这相当于另一种玩法,使用单天武进行多次攻击也符合1.5倍力量和猛力攻击伤害加成的规则,此外面对有dr的敌人也可以选择不使用多天武攻击而改用被变形者利爪加强过万用破dr的天武进行多次攻击来规避。
劇透 -   :
Shifter Wild Shape: With the new version of wild shape, the shifter doesn’t get anything at level 6 and 18. Should it gain something at those levels?
Yes. At level 18, the shifter now gains both A Thousands Faces and Timeless Body, as the druid abilities of the same name. At level 20, add the following to the end of final aspect "and the shifter can use her major and minor forms at will." At level 6, the shifter gains the following new ability:
 Shifter’s Fury (Ex): At level 6, a shifter gains the ability to make several ferocious attacks with the same natural weapon. Instead of attacking with all her natural weapons, the shifter can choose a single natural weapon and make a full attack with that natural weapon, gaining a second iterative attack at a –5 as if it was a manufactured weapon. When she does so, all her other natural attacks count as secondary attacks and don’t benefit from shifter’s claws. At 11th level, she gains a third iterative attack at a –10 and at 16th level, she gains a fourth iterative attack at –15.
 This will be reflected in the next errata.
散兵战士(Skirmisher Fighter):散兵用新的防具擅长替代了武器和防具擅长。这是否意味着他不擅长任何武器?
    不,它只是替换了护甲擅长部分。这个变化将会体现在下次一勘误中。
劇透 -   :
Skirmisher Fighter: The skirmisher replaces weapon and armor proficiencies with a new set of armor proficiencies. Does that mean it isn’t proficient in any weapons?
No, it should only replace armor proficiencies. This will be reflected in the next errata.
泥怪变形者与道具(Oozemorph and Items):我知道我像泥怪那样没有任何装备栏位,但是那些花费24小时同调(attune)的道具呢?我连那些都不能用?
    泥怪变形者可以携带漂浮在团块内的道具并被视为同调过。当通过流质身躯变成类人形态时,可以装备那些任意数量的道具(甚至是需要花时间穿戴的护甲),剩余部分则会散落在所在空间的地上。如果通过流质身躯变成动物,道具会融合进新形态中,并像普通的变形效果那样获得被动好处。
劇透 -   :
Oozemorph and Items: I know I don’t have any item slots as an ooze, but what about items that take 24 hours to attune? Can I just never use those items?
An oozemorph can carry items floating in its mass that are considered to be attuned. When it turns into a humanoid form via fluidic body, it can equip any number of those items (even armor, which usually takes time to don), leaving the rest on the ground in its space. If it turns into a animal via fluidic form, the items meld into the new form and grant some passive benefits, as normal for polymorph effects.
« 上次编辑: 2021-01-26, 周二 13:39:07 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due