作者 主题: DND4e maptool体验团pc贴卡处  (阅读 7013 次)

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离线 AlbertNi

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DND4e maptool体验团pc贴卡处
« 于: 2008-07-01, 周二 22:50:50 »
嗯,楼主是俺,众pc免礼帖卡~谢谢支持~
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 donkey

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DND4e maptool体验团pc贴卡处
« 回帖 #1 于: 2008-07-01, 周二 22:52:35 »
Name: 古里巴斯 银斧 Gender: male

As a dwarf, you share many qualities with the earth and rock of your mountain home. You are strong, hardy, and dependable. As a fighter, your job is to defend your allies. You are brave, loyal, and devoted to the cause of goodness.

dwarf fighter 5
xp 5500 Age 25

Hit Points 55
Bloodied 27 Healing Surge 14 Surges Per Day 12
Initiative +4 Action Points 1

Defenses
AC Fortitude Reflex Will
20 19 15 15

Attacks
Melee Basic Attack: +10 (Silvered Terror Greataxe) Damage: 1d12+9 crit:21+1d8+1d12
Ranged Basic Attack: +8 (Handaxe) Range:5/10 Damage: 1d6+6 crit:12
Charge: +11(Silvered Terror Greataxe)Damage: 1d12+9+1d6 crit:27+1d8+1d12

Racial Traits
Height: 4'8" Weight: 200 lb. Size: Medium
Speed: 5 squares Vision: Low-light
Languages: Common, Dwarven Alignment: Unaligned Deity: Moradin
Skill Bonus: +2 Dungeoneering, +2 Endurance (already included).
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: You can use your second wind as a minor action.
Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you move 1 square less than the effect specifies.
In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.

At-Will Powers

Cleave Fighter Attack 1
You hit one enemy, then cleave into another.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 1d12 + 7 damage, and an enemy adjacent to you other than the target takes 4 damage.

Reaping Strike Fighter Attack 1
You punctuate your scything attacks with wicked jabs and small cutting blows that slip through your enemy’s defenses.
At-Will ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 1d12 + 7 damage.
Miss: 4 damage.

Encounter Powers

Steel Serpent Strike Fighter Attack 1
You stab viciously at your foe’s knee or foot to slow him down. No
matter how tough he is, he’s going to favor that leg for a time.
Encounter ? Martial, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 2d12 + 7 damage, and the target is
slowed and cannot shift until end of your next turn.

Sweeping Blow Fighter Attack 3
You put all your strength into a single mighty swing that strikes
many enemies at once.
Encounter ? Martial, Weapon
Standard Action Close burst 1
Target: Each enemy in burst you can see
Attack: +12 vs. AC
Hit: 1d12 + 7 damage.

Daily Power

Brute Strike Fighter Attack 1
You shatter armor and bone with a ringing blow.
Daily ? Martial, Reliable, Weapon
Standard Action Melee weapon
Target: One creature
Attack: +10 vs. AC
Hit: 3d12 + 7 damage.
Miss: You don’t expend the use of this power.

Rain of Steel Fighter Attack 5
You constantly swing your weapon about, slashing and cutting into nearby enemies.
Daily ✦ Martial, Stance,Weapon
Minor Action Personal
Effect: Any enemy that starts its turn adjacent to you takes 1d12+3 damage, as long as you are able to make opportunity attacks.

Utility Power

Get Over Here Fighter Utility 2
You pull one of your allies into a more advantageous position.
Encounter ✦ Martial
Move Action Melee 1
Target: One willing adjacent ally
Effect: You slide the target 2 squares to a square that is adjacent to you.

Class Features

Combat Challenge: Every time you attack an enemy, whether that attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
In addition, whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.

Combat Superiority: You gain a +2 bonus to opportunity attacks.An enemy struck by your opportunity
attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them
to resume moving.

Fighter Weapon Talent: You gain a +1 bonus to attack rolls when using two-handed weapons (already included).

Ability Scores Check Modifier
Str 18 +6
Con 16 +5
Dex 14 +4
Int 8 +1
Wis 14 +4
Cha 10 +2

Skills (Ability) Modifier
Acrobatics (Dex) +4
Arcana (Int) +1
Athletics (Str) +11 Trained
Bluff (Cha) +2
Diplomacy (Cha) +2
Dungeoneering (Wis) +6
Endurance (Con) +13 Trained
Heal (Wis) +9 Trained
History (Int) +1
Insight (Wis) +4
Intimidate (Cha) +2
Nature (Wis) +4
Perception (Wis) +4
Religion (Int) +1
Stealth (Dex) +4
Streetwise (Cha) +2
Thievery (Dex) +4

Feat
Power Attack: When making a melee attack, you can take a –2 penalty to the attack roll. If the attack hits, you gain a +3 bonus to the damage roll.
Dwarven Weapon Training:You gain proficiency and a +2 feat bonus to damage rolls with axes and hammers(already included).
Potent Challenge : If you hit a foe with an attack granted by your Combat Challenge class feature, add 3 to the damage roll.

Gear
Armor:
Dwarven Scale Armor
Crafted by the finest dwarf armorsmiths, this armor was once
only available to dwarves, though now some armorsmiths will
create a set for whoever can pay the price.
Lvl 2 +1 520 gp
Armor: Chain, Scale, Plate
Enhancement: AC
Property: Gain +1 to Endurance checks .(already included)
Power (Daily ? Healing): Free Action. Regain hit points as
if you had spent a healing surge.

Weapon:
Silvered Terror Greataxe
The bite of this weapon sends waves of fear through its target.
Lvl 4 +1 1340 gp
Weapon: Axe, Hammer, Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Power (Daily ? Fear): Free Action. Use this power when
you hit with the weapon. The target takes a –2 penalty to
all defenses (save ends).

3 Handaxes 15gp

Bracers of Mighty Striking
These enchanted armbands increase the damage you deal with a
melee attack.
Lvl 2 520 gp
Item Slot: Arms
Property: When you hit with a melee basic attack, you gain a
+2 item bonus to the damage roll.

Amulet of Protection
This light blue amulet increases your defenses.
Lvl 1 +1 360 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will

horned helm(heroic tier)(lv6)

Belt of Vigor
This chain metal belt improves your recuperative abilities.
Lvl 2 520 gp
Item Slot: Waist
Property: You gain a +1 item bonus to your healing surge value.

Adventurer’s Kit: This kit includes: a backpack, a bedroll, flint and steel, a belt pouch, two sunrods, ten days worth of trail rations, 50 feet of hempen rope, and a waterskin. 15gp

Climber’s Kit: This kit includes all the items grouped beneath its entry: a grappling hook, a small hammer, and ten pitons. When you use a climber’s kit, you gain a +2 bonus to Athletics checks for climbing. 2gp

Gold: 8 gp
_____________________________
 
« 上次编辑: 2008-08-08, 周五 17:20:26 由 donkey »

离线 brainfish

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DND4e maptool体验团pc贴卡处
« 回帖 #2 于: 2008-07-02, 周三 21:04:14 »
人物姓名 欧斯特
种族:精灵    阵营:善良
年龄:21     性别:男性
身高:普通    体重:标准
瞳色:黑      发色:棕     肤色:黄
语言:通用语,精灵语
****************************************************************************
Rog 5
XP
HP 43, Bloodied 21
Healing surge +10, 6/day
Currency
****************************************************************************
力量 16 +5  AC  20 = 10 + 2 + 3 + 5
敏捷 20 +7  Fort 16 = 10 + 2 + 1 + 3
体质 11 +2  Relx 20 = 10 + 2 + 2 + 1 + 5
智力  8 +1  Will 15 = 10 + 2 + 1 + 2
知觉 14 +4  Speed 7
魅力 10 +2  init +7
****************************************************************************
Basic Attack
[Melee]+2 Rapier, Att +10vsAC, Dam 1d8+6
[Melee]+1 Dulist Dagger, Att +10vsAC, Dam 1d4+5
[Ranged]+1 Dulist Dagger, Att +12vsAC, Dam 1d4+7
****************************************************************************
At Will Power
跳跃攻击(Deft Strike)
*Move 2 squares before the attack
[Melee]+2 Rapier, Att +12vsAC, Dam 1d8+8
[Melee or Ranged]+1 Dulist Dagger, Att +12vsAC, dam 1d4+7

穿甲击(Piercing Strike)
[Melee]+2 Rapier, Att +12vsRefl, Dam 1d8+8

鬼魅步(Fleeting Ghost)
Move my speed and make a stealth check without penalty.
****************************************************************************
Encounter Power
(King's Castle)
[Melee]+2 Rapier, Att +12vsRefl, Dam 2d8+8
[Melee or Ranged]+1 Dulist Dagger, Att +12vsRefl, Dam 2d4+7
Effect: switch places with a willing adjacent ally.

(Bait and Switch)
[Melee]+2 Rapier, Att +12vsWill, Dam 2d8+8 plus switch place with enemy, shift 1 square.

精灵之重投(Elven Accuracy)
Free Action, Reroll an an attack roll.
****************************************************************************
Daily Power
弹幕!(Blinding Barrage)
Close Blast 3, target Enemy
+1 Dulist Dagger, Att +12vsAC, Dam 2d4+7, plus blinded until the end of my next turn.
Miss: Half Damage
撕裂(Deep Cut)
Melee, +2 Rapier, Att+12 Vs Fort, Dam 2d8+8 plus OD 8; Miss, half Dam

****************************************************************************
Item Power
Dulist's Dagger(Daily): minor action, gain combat advantage against the next creature you attack with this weapon on this turn.
****************************************************************************
Class Feature
Sneak attack 2d8+3
****************************************************************************
Racial Trait
Allies within 5 squares gain +1 racial bonus to Perception
Ignore Difficult terrain when shift
****************************************************************************
Feat
Weapon proficiency: Rapier
Weapon Focus: Light Blade
Backstabber
****************************************************************************
Trained Skills:
Stealth+12,Thievery+12,Bluff+7,Perception+11,Dungeoneering+9,Insight+9
Untrained skills:
Nature+6
****************************************************************************
Gear
Armor(360gp): +1 Armor, AC+3
Weapon(2535gp): +2 Rapier, +1 Duelist's Dagger, Longbow, Arrow*30, Rapier, Shuriken*5
Neck(360gp): amulet of protection +1
Standard advanturer's kit(15gp)
Thieve's tools(20gp)
Climber's kit(2gp)
****************************************************************************
Wish: Elven battle hide armor +2
« 上次编辑: 2008-08-15, 周五 17:43:44 由 可爱的胖胖 »
Chase Dream

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DND4e maptool体验团pc贴卡处
« 回帖 #3 于: 2008-07-03, 周四 18:34:36 »
还是游侠吧XD
Player ID:Libraholy

Rymus
lv.4 elf Ranger(Two-Weapons Fighting Style)
Height: 5'7
Weight: 115 lb.
Size: Medium
Speed: 7 squares
Vision: Low Light
Languages: Common, Elven
Alignment: raven queen

str.17+1(+4)
dex.15+2+1(+4)
con.11(+0)
int.10(+0)
wis.12+2(+2)
cha.8(-1)

hp: 32
Bloodied: 13
HS: 6
Surges Per Day: 6
Ini: +6 Action Points:
AC:20
FOR:18
REF:18
WILL:15

ATTACKS
Melee AB: +10/12[CA](Terror Bastard sword[+1]) Damage: (1d10+6)
Range AB: +9/11[CA] ( Longbow) Damage: (1d10+4)

TRAITS
Wild Step
Elven Accuracy
Hunter’s Quarry
Group Awareness: You grant non elf allies with 5 squares a +1
racial bonus to Perception checks.
Elven Weapon Training: prof. longbow and the shortbow.
Prime Shot
Toughness
Feats
lethal hunter
weapon prof(Bastard sword)
Weapon focus(Heavy blade)

Skills
Acrobatics (Dex) +4+5+2=11
Athletics (Str) +4+5+2=11
Nature (Wis) +2+5+2=9
Perception (Wis) +2+5+2=9
Stealth (Dex) +4+5+2=11

Powers
At will
Hit and Run
Let the fighter stand toe to toe with the monster. You prefer to
make your attack, then withdraw to safer ground.
At-Will ✦ Martial,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage
Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If you move in the same turn after this attack, leaving
the first square adjacent to the target does not provoke an
opportunity attack from the target.
Twin Strike
If the first attack doesn’t kill it, the second one might.
At-Will ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Requirement: You must be wielding two melee weapons or a
ranged weapon.
Targets: One or two creatures
Attack: Strength vs. AC (melee; main weapon and off-hand
weapon) or Dexterity vs. AC (ranged), two attacks
Hit: 1[W] damage per attack.
Increase damage to 2[W] at 21st level.


Utility
Yield Ground Ranger Utility 2
Even as your foe connects, you leap backward, out of the way of
further harm.
Encounter ✦ Martial
Immediate Reaction Personal
Trigger: An enemy damages you with a melee attack
Effect: You can shift a number of squares equal to your Wisdom
modifier. Gain a +2 power bonus to all defenses until
the end of your next turn.
Encounter
Evasive Strike Ranger Attack 1
You confound enemies by weaving through the battlefield unscathed
as you make your attacks.


Encounter ✦ Martial,Weapon
Standard Action Melee or Ranged weapon
Target: One creature
Special: You can shift a number of squares equal to 1 + your
Wisdom modifier either before or after the attack.
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 2[W] + Strength modifier damage (melee) or 2[W] +
Dexterity modifier damage (ranged).
Disruptive Strike Ranger Attack 3
You thwart an enemy’s attack with a timely thrust of your blade
or a quick shot from your bow.
Encounter ✦ Martial,Weapon
Immediate Interrupt Melee or Ranged weapon
Trigger: You or an ally is attacked by a creature
Target: The attacking creature
   
   
作者: 193.6.129.*
 
2008-7-1 21:20   回复此发言 
   
3    回复:AlbertNi的4E体验团。贴卡在此
   
Attack: Strength vs. AC (melee) or Dexterity vs. AC (ranged)
Hit: 1[W] + Strength modifier damage (melee) or 1[W] +
Dexterity modifier damage (ranged). The target takes a
penalty to its attack roll for the triggering attack equal to 3
your Wisdom modifier.



Daily
Jaws of the Wolf Ranger Attack 1
You use your weapons to hedge in your foe and trick him into
exposing a weak spot, at which point you strike.
Daily ✦ Martial, Weapon
Standard Action Melee weapon
Requirement: You must be wielding two melee weapons.
Target: One creature
Attack: Strength vs. AC (main weapon and off-hand weapon),
two attacks
Hit: 2[W] + Strength modifier damage per attack.
Miss: Half damage per attack.
ger Attack 19



Equipments:

Terror Bastard sword*2Level 4+
The bite of this weapon sends waves of fear through its target.
Lvl 4 +1 840 gp
Weapon: Axe, Hammer, Heavy Blade
Enhancement: Attack rolls and damage rolls
Critical: +1d8 damage per plus
Power (Daily ✦ Fear): Free Action. Use this power when
you hit with the weapon. The target takes a –2 penalty to
all defenses (save ends).

Longbow

Barkskin Armor Level 5+
The enchantment placed upon this armor toughens the material
and provides it with a rough texture like tree bark.
Lvl 5 +1 1,000 gp
Armor: Hide
Enhancement: AC
Power (Daily): Minor Action. Gain a +2 power bonus to AC
until the end of the encounter. Each time an attack hits
your AC, reduce this bonus by 1 (minimum 0).
Level 15 or 20: Gain a +3 power bonus.
Level 25 or 30: Gain a +4 power bonus.
Cloak of Resistance Level 2+
This crimson-hemmed cloak can be activated to provide minor
resistance to all attacks.
Lvl 2 +1 520 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will
Power (Daily): Minor Action. Gain resist 5 to all damage
until the start of your next turn.


Standard adventurer’s kit 15 gp 33 lb.
Backpack
Bedroll
Flint and steel
Pouch, belt
Rations, trail
Rope, hempen
Sunrods (2)
Waterskin
Arrows (30)*2 2 gp

剩余90gp
« 上次编辑: 2008-07-04, 周五 15:10:24 由 libraholy »

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DND4e maptool体验团pc贴卡处
« 回帖 #4 于: 2008-07-03, 周四 23:03:58 »
Pouncival
lv.4 dwaft cleric devoted cleric
Height: 3'7
Weight: 200 lb.
Size: Medium
worship:melora

Racial Traits
Height: 4'8" Weight: 200 lb. Size: Medium
Speed: 5 squares Vision: Low-light
Languages: Common, Dwarven Alignment: Unaligned Deity: Moradin
Skill Bonus: +2 Dungeoneering, +2 Endurance (already included).
Cast-Iron Stomach: +5 racial bonus to saving throws against poison.
Dwarven Resilience: You can use your second wind as a minor action.
Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you move 1 square less than the effect specifies.
In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.

basic+race+level(check)
str.9+0+0=9(+1)
dex.10+0+0=10(+2)
con.14+2+0=16(+5)
int.8+0+0=8(+1)
wis.15+2+1=18(+6)
cha.14+0+1=15(+4)

hp: 35
Bloodied: 17
HS: 11
Surges Per Day: 10
Ini: +0 Action Points: 1
AC: 19
FOR:16
REF:13
WILL:19

ATTACKS

class features
Healer’s Lore
Your study of healing allows you to make the most of
your healing prayers. When you grant healing with
one of your cleric powers that has the healing keyword,
add your Wisdom modifier to the hit points the
recipient regains.


Feats
Melora’s Tide [Divinity]
Prerequisites: Channel Divinity class feature,
must worship Melora
Benefit: You can invoke the power of your deity to
use Melora’s tide.

Ritual Caster[extra]
Prerequisite: Trained in Arcana or Religion
Benefit: You can master and perform rituals of
your level or lower. See Chapter 10 for information on
acquiring, mastering, and performing rituals. Even
though some rituals use the Heal skill or the Nature
skill, the Arcana skill or the Religion skill is required
to understand how to perform rituals.

Toughness
Benefit: When you take this feat, you gain additional
hit points. You gain an additional 5 hit points at
each tier of play (at 1st, 11th, and 21st level).

Dodge Giants [Dwarf]
Prerequisite: Dwarf
Benefit: You gain a +1 bonus to AC and Reflex
defense against the attacks of Large or larger foes

Skills
Skills (Ability)  Modifier
Acrobatics (Dex) +2
Arcana (Int) +1
Athletics (Str)  +1
Bluff (Cha) +4
Diplomacy (Cha) +9 Trained
Dungeoneering (Wis) +8
Endurance (Con)  +8
Heal (Wis) +11 Trained 
History (Int) +1
Insight (Wis) +11 Trained
Intimidate (Cha)  +4
Nature (Wis) +6
Perception (Wis) +6
Religion (Int) +6 Trained
Stealth (Dex) +2
Streetwise (Cha) +4
Thievery (Dex) +2

Powers
At-Will Powers

Lance of Faith Cleric Attack 1
A brilliant ray of light sears your foe with golden radiance. Sparkles
of light linger around the target, guiding your ally’s attack.
At-Will ? Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d8 + Wisdom modifier radiant damage, and one ally
you can see gains a +2 power bonus to his or her next attack
roll against the target.
Increase damage to 2d8 + Wisdom modifier at 21st level.

Sacred Flame Cleric Attack 1
Sacred light shines from above, searing a single enemy with its
radiance while at the same time aiding an ally with its beneficent
power.
At-Will ? Divine, Implement, Radiant
Standard Action Ranged 5
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 1d6 + Wisdom modifier radiant damage, and one ally
you can see chooses either to gain temporary hit points
equal to your Charisma modifier + one-half your level or
to make a saving throw.
Increase damage to 2d6 + Wisdom modifier at 21st level.

Encounter Powers Cleric Attack 1
Cause Fear
Your holy symbol ignites with the fury of your god. Uncontrollable
terror grips your enemy, causing him to instantly recoil.
Encounter ? Divine, Fear, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target moves its speed + your Charisma modifier
away from you. The fleeing target avoids unsafe squares
and difficult terrain if it can. This movement provokes
opportunity attacks.

Command Cleric Attack 3
You utter a single word to your foe, a word that demands obedience.
You can choose to drive the foe back, order it closer, or cause
the foe to throw itself to the ground.
Encounter ? Charm, Divine, Implement
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Will
Hit: The target is dazed until the end of your next turn. In
addition, you can choose to knock the target prone or
slide the target a number of squares equal to 3 + your
Charisma modifier.

Channel Divinity: Divine Fortune Cleric Feature
In the face of peril, you hold true to your faith and receive a special
boon.
Encounter ? Divine
Free Action Personal
Effect: You gain a +1 bonus to your next attack roll or saving
throw before the end of your next turn.

Channel Divinity: Turn Undead Cleric Feature
You sear undead foes, push them back, and root them in place.
Encounter ? Divine, Implement, Radiant
Standard Action Close burst 2
(5 at 11th level, 8 at 21st level)
Target: Each undead creature in burst
Attack: Wisdom vs. Will
Hit: 1d10 + Wisdom modifier radiant damage, and you
push the target a number of squares equal to 3 + your
Charisma modifier. The target is immobilized until the end
of your next turn.
Increase damage to 2d10 + Wisdom modifier at 5th level,
3d10 + Wisdom modifier at 11th level, 4d10 + Wisdom
modifier at 15th level, 5d10 + Wisdom modifier at 21st
level, and 6d10 + Wisdom modifier at 25th level.
Miss: Half damage, and the target is not pushed or
immobilized.

Healing Word Cleric Feature
You whisper a brief prayer as divine light washes over your target,
helping to mend its wounds.
Encounter (Special) ? Divine, Healing
Special: You can use this power twice per encounter, but only
once per round. At 16th level, you can use this power three
times per encounter.
Minor Action Close burst 5
(10 at 11th level, 15 at 21st level)
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.
Increase the amount of additional hit points regained to 2d6
at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at
21st level, and 6d6 at 26th level.

Channel Divinity: Melora’s Tide Feat Power
Melora sends a tide of healing energy to aid you or a bloodied
friend.
Encounter ? Divine, Healing
Minor Action Ranged 5
Target: You or one ally; bloodied target only
Effect: The target gains regeneration 2 until the end of the
encounter or until he or she is no longer bloodied.
If you are 11th level or higher, this power grants regeneration
4 instead. If you are 21st level or higher, this power
grants regeneration 6 instead.
Special: You must take the Melora’s Tide feat to use this
power.

Sanctuary Cleric Utility 2
You cast a protective ward upon a creature that makes enemies’
attacks less effective.
Encounter ? Divine
Standard Action Ranged 10
Target: You or one creature
Effect: The target receives a +5 bonus to all defenses. The
effect lasts until the target attacks or until the end of your
next turn.

Daily Power
Beacon of Hope Cleric Attack 1
A burst of divine energy harms your foes and heals your allies.
The radiant energy lingers around your holy symbol and improves
your healing powers for the rest of the battle.
Daily ? Divine, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: You and all your allies in the burst regain 5 hit points,
and your healing powers restore +5 hit points until the end
of the encounter.

Items

Symbol of Life
The power of your faith adds energy to your healing prayers.
Lvl 2 +1 520 gp
Enhancement: Attack rolls and damage rolls
Critical: +1d6 damage per plus
Power (Daily ? Healing): Minor Action. Until the end of
your turn, any character healed by one of your encounter
powers or daily powers regains an additional 1d6 hit
points.


Dwarven Armor
Crafted by the finest dwarf armorsmiths, this armor was once
only available to dwarves, though now some armorsmiths will
create a set for whoever can pay the price.
Lvl 2 +1 520 gp
Armor: Chain
Enhancement: AC
Property: Gain an item bonus to Endurance checks equal to
the armor’s enhancement bonus.
Power (Daily ✦ Healing): Free Action. Regain hit points as
if you had spent a healing surge

Amulet of Protection
This light blue amulet increases your defenses.
Lvl 1 +1 360 gp
Item Slot: Neck
Enhancement: Fortitude, Reflex, and Will


Belt of Vigor
This chain metal belt improves your recuperative abilities.
Lvl 2 520 gp
Item Slot: Waist
Property: You gain a +1 item bonus to your healing surge
value.

Adventurer’s Kit: This kit includes: a backpack, a bedroll,
flint and steel, a belt pouch, two sunrods, ten days worth of
trail rations, 50 feet of hempen rope, and a waterskin. 15gp

Climber’s Kit: This kit includes all the items grouped beneath
its entry: a grappling hook, a small hammer, and ten pitons. When
you use a climber’s kit, you gain a +2 bonus to Athletics checks
for climbing. 2gp

gold:

 :em007 很柴肯定很多错。。。
迷失前,忠言在耳边,瑕疵遍布的爱恋,渴望永久多少年

离线 AlbertNi

  • Sleeper, Lord of Helpless, The Brainless
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« 回帖 #5 于: 2008-07-04, 周五 11:09:33 »
庞西瓦姐姐的卡错了不少,比如:
购点的起始值是8 10 10 10 10 10,不是全8……所以你现在的购点折算下来是……17-1点……-1是因为有一个9……

然后么,你的HP错了。第一级是加的Con点数(按照你目前错误的属性点应该是16),而不是调整值。相应的,你的bloodied和HS也错了(PS,HS是1/4 Max HP,不是1/3)。

Ini要算上1/2Level(基本上4E里面是个Check就算1/2 Level)。

你花钱太节约了!(还有一个提醒,Heroic Tier的人,每天总共只能启动一个物品的daily power,所以有power的物品太多在某种程度上是个浪费)

嗯,可以考虑学习一点ritual。送了你一本ritual book,上面已经有4级可用的Linked Portal特别版
« 上次编辑: 2008-07-04, 周五 11:11:11 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 AlbertNi

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« 回帖 #6 于: 2008-07-04, 周五 11:12:06 »
LibraHoly速度出卡!速度!
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

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« 回帖 #7 于: 2008-07-04, 周五 19:58:37 »
姓名:唐吉珂德·多弗拉明戈   等级:4      职业:邪术师   典范之道:无   传奇天命:无   经验:4500
种族:泰夫林   体型:中等   年龄:25岁   性别:男   身高:5英尺11英寸   体重:169磅   阵营:无   信仰:艾梵德拉

属性   基础   调整值
力量   11   +0
体质   10   +0
敏捷   10   +0
智力   19   +4
感知   10   +0
魅力   19   +4

生命   临时生命   重伤   复原力   复原次数   死亡豁免   调整值   
37/37   0      18   9   6/6      3/3
抗力:7/火焰
当前状态:正常

技能   属性   合计   属性/等级调整值   受训   护甲惩罚   其它
运动   力量   2   +2
坚韧   体质   2   +2
杂技   敏捷   2   +2
隐秘   敏捷   4   +2               +2
贼活   敏捷   2   +2
神秘   智力   11   +6      +5
宗教   智力   6   +6
历史   智力   6   +6
地城   感知   2   +2
自然   感知   2   +2
医疗   感知   2   +2
侦查   感知   2   +2
洞察   感知   7   +2      +5
唬骗   魅力   13   +6      +5         +2
交涉   魅力   6   +6
威吓   魅力   6   +6
市井   魅力   11   +6      +5

先攻   敏捷   等级   其它
6   +0   +2   +4
速度   基础   护甲   物品   其它
6格   6格
被动侦查:12(10+2)
被动洞察:17(10+7)
语言:通用语,魔神语
行动点:1

种族特性
视觉:昏暗视觉
嗜血:对重伤敌人攻击+1
炼狱之怒:遭遇威能
————————————————————
职业/典范/天命特性
盔甲擅长:布甲,皮甲
武器擅长:简易近战,简易远程
法器:权杖,魔杖
魔能契约:精类
迷踪步:当受到你邪术师诅咒影响的敌人生命值降低到0或更低,可以立即用自由动作传送3格
邪术师诅咒:每回合一次,可用次要动作在可看见且距离最近的敌人身上施放诅咒。对被诅咒者投伤害骰后可选择再造成1d6额外伤害,每回合只能造成此额外伤害一次。不能向正被诅咒影响的生物再次施放诅咒
准确射击:若无任何盟友比你更靠近你的目标,则你的远程攻击检定+1  
融身入影:在你的回合中若从初始位置移开至少3格,则获得掩蔽(攻击者-2攻击检定)直到你下回合结束

专长:
仪式施法者:仪式
精通先攻:先攻+4专长
地狱火之血:使用带火焰和恐惧关键词的威能时攻击+1专长

防御      合计   等级   护甲/属性   职业   专长   增强   其它
防御等级   19   12   +6            +1
强韧      13   12   +0            +1
反射      18   12   +4      +1      +1
意志      18   12   +4      +1      +1

基础攻击   防御      武器/威能   伤害
+8      意志      魔能爆      1d10+6
————————————————————
常用攻击   合计   等级   能力   职业   熟练   专长   增强   其它
魔眼怒视   +8   +2   +4            +2
女巫之火   +9   +2   +4         +1   +2
魔能雨      +8   +2   +4            +2
————————————————————
常用伤害   合计   能力   专长   其它
魔眼怒视   1d6+6   1d6+4      +2
女巫之火   2d6+6   2d6+4      +2
魔能雨      1d10+10   1d10+8      +2

随意威能
魔能爆 奥术,法器 标准动作
射程:10格 目标:一个生物 攻击:魅力对抗反射 命中:1d10+6伤害
魔眼怒视 奥术,媚惑,法器,精神 标准动作
射程:10格 目标:一个生物 攻击:魅力对抗意志 命中:1d6+6精神伤害,对目标隐形(不可见,攻击者-5攻击检定,不会被其借机攻击)直到你下回合开始
————————————————————
遭遇威能
炼狱之怒 次要动作
个人 你对自你上一回合以来击中过你的敌人下次攻击+1威能。如果你击中并且造成伤害,造成+4额外伤害
女巫之火 奥术,火焰,法器 标准动作
射程:10格 目标:一个生物 攻击:魅力对抗反射 命中:2d6+6火焰伤害,目标攻击检定-6直到你下回合结束
魔能雨 奥术,法器 标准动作
射程:10格 目标:彼此相距不超5格的两个生物 攻击:魅力对抗反射(分别) 命中:1d10+10伤害
————————————————————
每日威能
恐怖之星 奥术,恐惧,法器,光耀 标准动作
射程:10格 目标:一个生物 攻击:魅力对抗意志 命中:3d6+6光耀伤害,目标无法移动直到你下回合结束 持续效果:目标意志防御受-2惩罚(豁免结束)
————————————————————
辅助威能
星界跃 遭遇 奥术,传送 移动动作 自身
效果:你传送3格距离,所有防御+2威能直到你下回合结束
————————————————————
仪式
通晓语言 时间:10分钟 持续时间:24小时 材料花费:10金币
选择一种过去24小时之内听过或看过的语言。选择听过的语言允许你在接下来24小时内听懂这种语言,如果神秘检定为35或更高那么你还可以流利地说这种语言
选择看过的语言允许你在接下来24小时内看懂这种语言,如果你的神秘检定为35或更高那么你还可以用原本的文字或其它你知道的文字书写这种语言。选择听过并看过的语言则兼具两者的效果
附魔魔法物品 时间:1小时 持续时间:永久 材料花费:特殊
触摸一件普通物品后将其转化为不高于你等级的魔法物品。材料花费等于创造此魔法物品的价格。你也可以用仪式调整魔法护甲的大小,此时没有材料花费


魔法物品
魔法权杖+2:攻击和伤害+2,重击额外2d6
血痕皮甲+1:次要动作,消耗复原次数。处于重伤状态时给予所有伤害类型抗力10直至你下回合结束
防御护符+1:强韧、反射、意志防御均+1
————————————————————
日常魔法物品
————————————————————
其它装备   价格   重量
魔法权杖+2   1800   2
血痕皮甲+1   850   15
防御护符+1   360
背包      2   2
睡袋      0.1   5
口粮*3      1.5   3
水袋      1   4
永燃照明杖   50   1
燧石与铁片   1
麻绳(50尺)   1   10
仪式书      225
货币      8.4
————————————————————
资产      3300   42

角色个性
唐嗜好正式赌博,也时常以任何事物与他人打赌。与其说他计较输赢,倒不如说更享受博弈本身。除此之外他还喜欢与人在酒桌上谈天闲扯,或是与漂亮的女孩调情。
唐对善恶观没有明显坚持,通常不会想要加害于人,但也不会为了他人牺牲自己。他会为了自身利益而钻律法的空子,但不会与律法正面对抗。
角色形象
黑发黑瞳,穿着随意,神态轻浮,乍看下只是典型街坊混子。脸长得还算清秀,略显女性化。尽管有长角长尾这样明显的泰夫林特征,但却无损其随和的印象。手中经常拨弄着一枚银币。
角色背景
唐吉珂德·多弗拉明戈,通称唐。西港人,不知道父母是谁。泛泛之交不少,女人缘也不错,但并无特别亲密者。
唐是一名职业赌徒,凭着娴熟赌术与一点运气大体上能养活自己。但时运有尽,唐在一场自认必胜的赌局中下了血本,欠下无法偿还的高额赌债,无奈只得逃离家乡浪迹四方。
辗转各地的流浪生涯并不总伴随着唐熟悉的赌场和酒馆,以及更关键的赌局。也许是百无聊赖的唐掘地三尺也要找人对赌的想法激发了他的天赋,使得他开始同精魂荒野有了某种程度的联系。
最终唐成为了一名邪术师,并且发觉到冒险本身就是一场盛大精彩的赌局。这使得他开始从被迫流亡到主动追求冒险,心态发生了积极转变。

wish:
堕落权杖+2 lv8:扩散诅咒,提高灵活性
防御护腕+1 lv7:保命……
防御护符+2 lv6:加三防
次元袋 lv5:放杂物……
« 上次编辑: 2008-07-05, 周六 17:10:46 由 Levi »

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« 回帖 #8 于: 2008-07-08, 周二 17:42:30 »
乔治·欧姆 男
Dragonborn Paladin Lv.4
Deity: Bahamut (LG)
Age: 15
Height: 6' 8''
Weight: 320 lb
Speed: 6-1 = 5 squares
Vision: Normal
Languages: Common, Draconic
Skill Bonuses: +2 History, +2 Intimidate
Dragonborn Fury: When you’re bloodied, you gain a +1
racial bonus to attack rolls.
Draconic Heritage: Your healing surge value is equal
to one-quarter of your maximum hit points + your
Constitution modifier.

HP 15 + 12con + 6 * 3 = 45
HS: 11/day (+11+1Con+1item=13 HP, 另见盔甲)
AC 10 + 2lvl + (8+1)armor + 2 Shield = 23
Fort 10 + 1class + 1item + 4Str + 2lvl = 18
Ref 10 + 1class + 1item + 2shield + 1Int + 2lvl = 17
Will 10 + 1class + 1item + 4Cha + 2lvl = 18
AB 4Str/Cha + 2lvl + 3prof + 1enh = 10 (11 when bloodied)
[W] 1d8

Str 15 + 2racial + 1lvl = 18
Dex 8
Con 12
Wis 14
Int 12
Cha 15 + 2racial + 1lvl = 18

feats
1 兼牧师(每日一healing word,宗教受训)
2 专攻威吓(+3)
4 替换牧师encounter

skills (前3项关键属性者 -4甲盾)
Religion(Int) 5 + 1 + 2 = 8
Heal(Wis) 5 + 2 + 2 = 9
Diplomacy(Cha) 5 + 4 + 2 = 11
Intimidate(Cha) 5 + 4 + 2 + 2 + 3 = 16

Items
Battleforged Armor Level 5
The dwarves and the dragonborn argue over which race invented
this enchanted armor.
Lvl 5 +1 1,000 gp
Armor: Plate
Enhancement: AC
Property: If you use your second wind when you are
bloodied, regain an extra 1d10 hit points.

Lightning Longsword Level 5
This weapon crackles with dancing lightning.
Lvl 5 +1 1,000 gp
Weapon: Any
Enhancement: Attack rolls and damage rolls
Critical: +1d6 lightning damage per plus
Power (At-Will ✦ Lightning): Free Action. All damage dealt
by this weapon is lightning damage. Another free action
returns the damage to normal.
Power (Daily ✦ Lightning): Free Action. Use this power when
you hit with the weapon. The target and each enemy within
2 squares of the target take 1d6 lightning damage.
Level 15 or 20: 2d6 lightning damage.
Level 25 or 30: 3d6 lightning damage.

基本+Fort ref will物 360 gp

Belt of Vigor
This chain metal belt improves your recuperative abilities.
Lvl 2 520 gp
Item Slot: Waist
Property: You gain a +1 item bonus to your healing surge value.

Heavy Shield 10gp

+1 Throwing hammer(Heavy Thrown, 5/10) 360gp

共3250 gp,杂物未计




Valiant Strike Paladin Attack 1
As you bring your weapon to bear, the odds against you add
strength to your attack.
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength + 1 per enemy adjacent to you vs. AC
Hit: 1[W] + Strength modifier damage.

Enfeebling Strike Paladin Attack 1
Your brutal weapon attack leaves your foe weakened.
At-Will ✦ Divine,Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. AC
Hit: 1[W] + Charisma modifier damage. If you marked the
target, it takes a –2 penalty to attack rolls until the end of
your next turn.

Divine Challenge Paladin Feature
You boldly confront a nearby enemy, searing it with divine light if
it ignores your challenge.
At-Will ✦ Divine, Radiant
Minor Action Close burst 5
Target: One creature in burst
Effect: You mark the target.
While a target is marked, it takes a –2 penalty to attack
rolls for any attack that doesn’t include you as a target.
Also, it takes radiant damage equal to 3 + your Charisma
modifier the first time it makes an attack that doesn’t include
you as a target before the start of your next turn.
You can use divine challenge once per turn.

Lay on Hands Paladin Feature
Your divine touch instantly heals wounds.
At-Will (Special) ✦ Divine, Healing
Special: You can use this power a number of times per day
equal to your Wisdom modifier (minimum 1), but only once
per round.
Minor Action Melee touch
Target: One creature
Effect: You spend a healing surge but regain no hit points.
Instead, the target regains hit points as if it had spent a
healing surge.
--------------------------------------------------------------------
Healing Strike Cleric Attack 1
Divine radiance gleams from your weapon. When you smite your
enemy, your deity bestows a minor blessing in the form of healing
for you or one of your allies.
Encounter . Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the
target is marked until the end of your next turn. In
addition, you or one ally within 5 squares of you can
spend a healing surge.

Invigorating Smite Paladin Attack 3
When you hit an enemy with your weapon, you and your allies
suddenly feel invigorated by the divine power of your faith.
Encounter ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Charisma vs. Will
Hit: 2[W] + Charisma modifier damage. If you are bloodied,
you regain hit points equal to 5 + your Wisdom modifier.
Bloodied allies within 5 squares of you also regain hit
points equal to 5 + your Wisdom modifier.

Dragon Breath Dragonborn Racial Power
As you open your mouth with a roar, the deadly power of your
draconic kin blasts forth to engulf your foes.
Encounter . Lightning
Minor Action Close blast 3
Targets: All creatures in area
Attack: Strength + 2 vs. Reflex
Hit: 1d6 + Constitution modifier damage.

Channel Divinity: Divine Mettle Paladin Feature
Your unswerving faith in your deity empowers a nearby creature
to resist a debilitating affliction.
Encounter ✦ Divine
Minor Action Close burst 10
Target: One creature in burst
Effect: The target makes a saving throw with a bonus equal
to your Charisma modifier.

Channel Divinity: Divine Strength Paladin Feature
You petition your deity for the divine strength to lay low your
enemies.
Encounter ✦ Divine
Minor Action Personal
Effect: Apply your Strength modifier as extra damage on
your next attack this turn.

--------------------------------------------------------------------
Paladin’s Judgment Paladin Attack 1
Your melee attack punishes your enemy and heals an ally.
Daily ✦ Divine, Healing, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage, and one ally within
5 squares of you can spend a healing surge.
Miss: One ally within 5 squares of you can spend a healing
surge.

Sacred Circle Paladin Utility 2
You trace a circle around you with your hand, and it quickly
expands into a wide circle of faintly glowing runes that glows
brightly and protects you and your close allies.
Daily ✦ Divine, Implement, Zone
Standard Action Close burst 3
Effect: The burst creates a zone that, until the end of the
encounter, gives you and allies within it a +1 power bonus
to AC.

Healing Word Cleric Feature
You whisper a brief prayer as divine light washes over your target,
helping to mend its wounds.
Daily ✦ Divine, Healing
Minor Action Close burst 5
Target: You or one ally
Effect: The target can spend a healing surge and regain an
additional 1d6 hit points.


wish:
5级Bashing Shield(重)
6级吾要基本def+2,7级cloak of resistance +2,8级冻寒长剑+2
« 上次编辑: 2008-07-11, 周五 17:50:39 由 水银 »

离线 AlbertNi

  • Sleeper, Lord of Helpless, The Brainless
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« 回帖 #9 于: 2008-07-09, 周三 11:10:11 »
大家欢迎爬行类big boobs傲娇伪娘正太圣武士——水银sama!
« 上次编辑: 2008-07-09, 周三 11:10:33 由 AlbertNi »
突然之间不知道放神马签名好了……
哦对了,我也是新人了!