作者 主题: DS各位记得选这个  (阅读 4150 次)

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离线 Leaf

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DS各位记得选这个
« 于: 2010-08-24, 周二 22:18:34 »
WiLD TALENTS
Psionic energy suffuses Athas, making it the most
common and accessible power source. Most inhabit
ants ofAthas are born with some small aptitude for
psionics. In time, these abilities develop into psionic
tricks called wild talents.
At the Dungeon Master’s discretion, a player can
select one wild talent when he or she creates a char
acter for a DARK SUN campaign.
A character can also gain wild talents by taking
the Wild Talent Master feat (page 113).
Body Equilibrium Wild Talent Cantrip
You sense how to shift your weightfrom step to step, staying
atop a tricky surface.
At-Will + Psionic
Move Action Personal
Effect: You move your speed. During the move, you gain a
+5 power bonus to Acrobatics checks to balance and do
not sink when moving over soft or brittle terrain, such as
dust, silt, mud, snow, or thin ice.
Far Hearing Wild Talent Cantrip
For a moment, you can hear even distant whispers.
At-Will 4 Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 10
squares of you. Until the end of your next turn, you can
hear as if you occupied that square.
Know Direction Wild Talent Cantrip
With a moment’s concentration,you sense which way is true
north.
At-Will 4 Psionic
Minor Action Personal
Effect: You determine which way is north. For 1 hour, you
gain a +2 power bonus to checks to navigate natural ter
rain using either Perception or Nature.
Mental Tools Wild Talent Cantrip
From thought, you create matter, equipping yourselfwith the
simple tools you need.
At-Will 4 Psionic
Minor Action Personal
Effect: You create a simple tool you can hold in one hand.
The object appears in your hand or at your feet. You can
not use the object to attack or hinder another creature.
The object lasts until the end of the encounter or until
you use this power again.
Object Projection Wild Talent Cantrip
Yourforce ofwill teleports an object a short distance away.
At-Will 4 Psionic, Teleportation
Minor Action Personal
Effect You teleport an object you are holding in one hand
to an unoccupied square within 10 squares of you or to a
willing creature within 10 squares of you.
Psionic Image Wild Talent Caritrip
You plant the image ofan object in the minds ofnearby
creatures.
At-Will 4 Illusion, Psionic
Minor Action Close burst 5
Target: One or more creatures in burst
Effect Each target sees the image of a Small or smaller
object in your hand or in a square in the burst. The image
lasts until the end of your next turn.
Psionic Spark Wild Talent Cantrip
Youfocus your anger,frustration, or passion into one small
object until the heat ofyour emotion ignites it.
At-Will 4 Psionic
Minor Action Ranged 5
Target: One flammable object that isn’t carried by another
creature
Effect You cause the target to catch fire.
Sensing Eye Wild Talent Cantrip
An imageforms in your mind, revealing what you would see if
you were standing some distance away.
At-Will 4 Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 5
squares of you. Until the end of your next turn, you can
determine your line of sight from that square.
Telekinetic Grasp Wild Talent Cantrip
With your mental strength, you can manipulate nearby objects.
At-Will 4 Psionic
Minor Action Ranged 5
Target: One object that weighs 20 pounds or less and isn’t
carried by another creature
Effect You manipulate the target or move it 5 squares to a
square within range.
Thought Projection Wild Talent Cantrip
You broadcast a thought or an image to nearby allies.
At-Will + Psionic
Minor Action Close burst S
Target: One or more allies in burst
Effect You convey either an image or a message of 10
words or fewer to each target.
RANDOM WILD TALENT
Rather than letting players pick a wild talent, the Dun
geon Master can have each player determine his or her
character’s talent randomly, using a dl 0:
I2
1 Body equilibrium
2 Farhearing
3 Know direction
4 Mental tools
5 Object projection
6 Psionic image
7 Psionic spark
8 Sensing eye
9 Telekinetic grasp
10 Thought projection
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Leaf

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Re: DS各位记得选这个
« 回帖 #1 于: 2010-08-24, 周二 22:21:41 »
WiLD TALENTS
Psionic energy suffuses Athas, making it the most
common and accessible power source. Most inhabit
ants ofAthas are born with some small aptitude for
psionics. In time, these abilities develop into psionic
tricks called wild talents.
At the Dungeon Master’s discretion, a player can
select one wild talent when he or she creates a char
acter for a DARK SUN campaign.
A character can also gain wild talents by taking
the Wild Talent Master feat (page 113).

 
Body Equilibrium Wild Talent Cantrip
You sense how to shift your weightfrom step to step, staying
atop a tricky surface.
At-Will + Psionic
Move Action Personal
Effect: You move your speed. During the move, you gain a
+5 power bonus to Acrobatics checks to balance and do
not sink when moving over soft or brittle terrain, such as
dust, silt, mud, snow, or thin ice.
   
Far Hearing Wild Talent Cantrip
For a moment, you can hear even distant whispers.
At-Will 4 Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 10
squares of you. Until the end of your next turn, you can
hear as if you occupied that square.
   
Know Direction Wild Talent Cantrip
With a moment’s concentration,you sense which way is true
north.
At-Will 4 Psionic
Minor Action Personal
Effect: You determine which way is north. For 1 hour, you
gain a +2 power bonus to checks to navigate natural ter
rain using either Perception or Nature.
   
Mental Tools Wild Talent Cantrip
From thought, you create matter, equipping yourselfwith the
simple tools you need.
At-Will 4 Psionic
Minor Action Personal
Effect: You create a simple tool you can hold in one hand.
The object appears in your hand or at your feet. You can
not use the object to attack or hinder another creature.
The object lasts until the end of the encounter or until
you use this power again.
   
Object Projection Wild Talent Cantrip
Yourforce ofwill teleports an object a short distance away.
At-Will 4 Psionic, Teleportation
Minor Action Personal
Effect You teleport an object you are holding in one hand
to an unoccupied square within 10 squares of you or to a
willing creature within 10 squares of you.
Psionic Image Wild Talent Caritrip
You plant the image ofan object in the minds ofnearby
creatures.
At-Will 4 Illusion, Psionic
Minor Action Close burst 5
Target: One or more creatures in burst
Effect Each target sees the image of a Small or smaller
object in your hand or in a square in the burst. The image
lasts until the end of your next turn.
   
Psionic Spark Wild Talent Cantrip
Youfocus your anger,frustration, or passion into one small
object until the heat ofyour emotion ignites it.
At-Will 4 Psionic
Minor Action Ranged 5
Target: One flammable object that isn’t carried by another
creature
Effect You cause the target to catch fire.
   
Sensing Eye Wild Talent Cantrip
An imageforms in your mind, revealing what you would see if
you were standing some distance away.
At-Will 4 Psionic
Minor Action Personal
Effect: Choose one square you can see that is within 5
squares of you. Until the end of your next turn, you can
determine your line of sight from that square.
   
Telekinetic Grasp Wild Talent Cantrip
With your mental strength, you can manipulate nearby objects.
At-Will 4 Psionic
Minor Action Ranged 5
Target: One object that weighs 20 pounds or less and isn’t
carried by another creature
Effect You manipulate the target or move it 5 squares to a
square within range.
   
Thought Projection Wild Talent Cantrip
You broadcast a thought or an image to nearby allies.
At-Will + Psionic
Minor Action Close burst S
Target: One or more allies in burst
Effect You convey either an image or a message of 10
words or fewer to each target.
RANDOM WILD TALENT
Rather than letting players pick a wild talent, the Dun
geon Master can have each player determine his or her
character’s talent randomly, using a dl 0:
I2
1 Body equilibrium
2 Farhearing
3 Know direction
4 Mental tools
5 Object projection
6 Psionic image
7 Psionic spark
8 Sensing eye
9 Telekinetic grasp
10 Thought projection
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Leaf

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Re: DS各位记得选这个
« 回帖 #2 于: 2010-08-24, 周二 22:36:53 »
RiTUALS
Rituals in the DARK SUN setting exist in a limited
form. Due to the world’s cosmology, some rituals
do not work or behave differently. Furthermore,
Athasians use rituals that might seem worthless to
ritualists of other worlds. This section presents new
rituals and discusses ways to adapt existing rituals.
ALTERING EXISTING
RITUALS
Some rituals are unsuitable for the DARK SUN
setting. A few rituals make life in Athas’s harsh
environment too forgiving. Others allow travel or
communication that is too easy. This section pro
vides an overview ofhow rituals are harder, less
useful, or unavailable on Athas.


Brew Potion and Enchant Magic Item: Water
is rare and valuable on Athas, so potions and elixirs
are made from fruit. When a ritual caster creates a
potion, an elixir, an oil, or a similar liquid, the ritual
requires edible fruit as a component. Many of the
fruits used to make potions and elixirs are grown by
nobles in vast orchards. These nobles employ schol
ars to cultivate the fruit and guards to keep these
estates safe.


Controlling Weather: Rituals that create pre
cipitation or fog are unlikely to function except
in certain locations, such as the Forest Ridge, the
Crescent Forest, and mudflats and salt marshes.
Rituals that create wind might cause dust storms in
certain terrain.


Divination: Rituals that tap the knowledge of
extraplanar entities, such as gods, instead contact
beings from the Elemental Chaos or the Gray (page
17). Such creatures are fickle and malicious, so divi
nation is risky. Characters who attempt to perform
these rituals should be aware of the risks before
undertaking one.



Food and Water: Rituals that produce food and
water are unknown on Athas. Such rituals are inap
propriate for a DARK SUN game. The people ofAthas
associate such rituals with divine or arcane magic,
and they regard them as lost knowledge. Rediscov
ering a ritual such as Traveler’s Feast could be the
subject of an entire adventure, and its discovery
could radically alter the fortunes of a community or a
city-state.

Nature: Any ritual that requires the Nature skill
might be more difficult in a defiled area. A charac
ter should be aware that the ritual might be harder
before attempting to perform it. Rituals that affect
a large area, such as Control Weather, or those that
affect a specific target, such as Animal Messenger,
might be possible without added difficulty.

Planar Travel: The focus of a DARK SUN game
is Athas, so planar travel should be rare. Attempts
to reach the Lands Within the Wind typically fail
unless the caster is near a place that allows passage
to that realm. The Gray is accessible, but it is consid
ered to be a land where dead and fiendish creatures
live, so few go there. Passing through the Gray is the
only way to reach the Astral Sea, but such travel is
risky. Reaching the Elemental Chaos is still possible.
In general, planar travel is associated with arcane
magic, so most people consider it evil. As with rituals
that create food and water, these rituals should be the
subjects of adventures and should be acquired only at
the Dungeon Master’s discretion.


Religion: Characters can’t find rituals that
require Religion and relate to the gods, because such
rituals don’t exist in the DARK SUN setting. If a Dun
geon Master wants to make such a ritual available,
the ritual can be altered to rely upon the knowledge
and power of the sorcerer-kings, using the Arcana
skill instead of Religion. These rituals might ordinar
ily be available only to templars, though adventurers
could steal them.


Teleportation Circles: Teleportation is difficult
because teleportation circles are rare and jealously
guarded. The knowledge ofhow to create and use
teleportation circles is mostly lost or forgotten. Sor
cerer-kings control some circles, and a few such sites
might exist in ancient citadels or ruined city-states.
Rediscovering a teleportation ritual or a teleportation
circle could be the subject of an adventure, though
such a discovery would make anyone in possession of
the knowledge a target of the sorcerer-kings.



这个仪式怎么办
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 Leaf

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Re: DS各位记得选这个
« 回帖 #3 于: 2010-08-24, 周二 22:42:34 »
DUNGEON MASTER APPROVAL
In a DARK SUN campaign, the Dungeon Master should
provide oversight of the rituals to which characters
have access. A Dungeon Master can use this section to
determine whether to allow or how to alter rituals in the
DARK SUN setting, rather than providing the players with
an exhaustive list of prohibited or permitted rituals. Any
player whose character can perform rituals should con
suit his or her Dungeon Master before taking or using a
particular ritual.


这个怎么处理呢..

荒野賢者 Wild Sage
 先決條件:自然受訓。
 效果:你以自然知識在辨識自然生物的怪物知識檢定獲得+5專長加值。另外,選擇下列一項儀式:尋找水源權杖、預知氣候或旅行者的偽裝。你熟稔該儀式,而每天可以不需要儀式書和耗費材料施展它一次。
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 THEFAITH

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Re: DS各位記得選這個
« 回帖 #4 于: 2010-08-24, 周二 23:09:38 »
1.儀式造DS規則處理,就是他說不能用或是很少見的,PC就不得使用,其他儀式我會看看
2.Wild sage不得選擇尋找水源權杖

离线 Leaf

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Re: DS各位记得选这个
« 回帖 #5 于: 2010-08-25, 周三 21:43:59 »
还有记得选第3章组织们...
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。