作者 主题: [H1]瓦莱尼·羽月  (阅读 3776 次)

副标题: Eladrin Warlord

离线 Taburiss

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[H1]瓦莱尼·羽月
« 于: 2009-07-16, 周四 02:24:31 »
Player: Taburiss
Character Name: Valenae Feathermoon

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Basic Information:

Race: Eladrin
Gender: Female
Height: 5'6''
Weight: 124 lb.
Age: 29
Languages: Common, Elven
Alignment: Unaligned
Patron: Corellon
Size: Medium
Vision: Low-Light
Speed: 6 Squares
Class: Warlord 2
XP / Next Level: 1000 / 2250
AP: 1
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Abilities:

STR 16 (+3)
DEX 12 (+1) (+2 Racial)
CON 13 (+1)
INT 16 (+3) (+2 Racial)
WIS 12 (+1)
CHA 11 (+0)
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Passive Insight: 11
Passive Perception: 11
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Hit Points: 30
Bloodied: 15
Healing Surge: 7, 8 per day
Initiative: +3 (+1 DEX, +2 Combat Leader)

A.C.: 18 (+11 Base, +3 INT, +3 HIDE Armor, +1 Light Shiled)
Fortitude: 15 (+11 Base, +3 STR, +1 Warlord)
Reflex: 15 (+11 Base, +3 INT, +1 Light Shield)
Will: 14 (+11 Base, +1 WIS, +1 Warlord, +1 Racial)
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Class Features:

Combat Leader: You and each ally within 10 squares who can see and hear you gain a +2 power bonus to initiative.
Tactical Presence: When an ally you can see spends an action point to make an extra attack, the ally gains a bonus to the attack roll equal to one-half your Intelligence modifier. The choice you make also provides bonuses to certain warlord powers. Individual powers detail the effects (if any) your Commanding Presence selection has on them.
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Racial Features:

Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
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Feats:

Eladrin Soldier: You gain proficiency with all spears and a +2 feat bonus to damage rolls with longswords and all spears.
Weapon Focus (Heavy Blade): You gain a +1 feat bonus to damage rolls with your chosen weapon group. At 11th level, this bonus increases to +2. At 21st level, it increases to +3.
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Attacks:

Basic Melee Attack:
Longsword ATK: +7 (+1 Base, +3 STR, +3 PROF) DMG: 1d8+6 Heavy Blade, Versatile

Basic Ranged Attack:
Javelin ATK: +6 (+1 Base, +3 STR, +2 PROF) DMG: 1d6+3 Heavy Thrown RNG: 10/20
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Skills:

Acrobatics (DEX)*: +1 (+1 Base, +1 DEX, -1 Armor)
Arcane (INT): +9 (+1 Base, +3 INT, +5 Trained)
Athletics (STR)*: +8 (+1 Base, +3 STR, +5 Trained, -1 Armor)
Bluff (CHA): +1 (+1 Base, )
Diplomacy (CHA): +1 (+1 Base)
Dungeoneering (WIS): +2 (+1 Base, +1 WIS)
Endurance (CON)*: +6 (+1 Base, +1 CON, +5 Trained, -1 Armor)
Heal (WIS): +7 (+1 Base, +1 WIS, +5 Trained)
History (INT): +9 (+1 Base, +3 INT, +5 Trained)
Insight (WIS): +2 (+1 Base, +1 WIS)
Intimidate (CHA): +1 (+1 Base)
Nature (WIS): +2 (+1 Base, +1 WIS)
Preception (WIS): +2 (+1 Base, +1 WIS)
Religion(INT): +4 (+1 Base, +3 INT)
Stealth (DEX)*: +1 (+1 Base, +1 DEX, -1 Armor)
Streetwise (CHA): +1 (+1 Base)
Thievery (DEX)*: +1 (+1 Base, +1 DEX, -1 Armor)
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Powers:

At-Will Exploits:

Viper's Strike  Warlord Attack 1
You trick your adversary into making a tactical error that gives your comrade a chance to strike.
At-Will ✦ Martial, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level.
Effect: If the target shifts before the start of your next turn, it provokes an opportunity attack from an ally of your choice.

Wolf Pack Tactics  Warlord Attack 1
Step by step, you and your friends surround the enemy.
At-Will ✦ Martial,Weapon
Standard Action  Melee weapon
Target: One creature
Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action.
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
Increase damage to 2[W] + Strength modifier at 21st level.

Encounter Exploits:

Fey Step  Eladrin Racial Power
With a step, you vanish from one place and appear in another.
Encounter ✦ Teleportation
Move Action  Personal
Effect: Teleport up to 5 squares (see "Teleportation," page 286).

Inspiring Word  Warlord Feature
You call out to a wounded ally and offer inspiring words of courage and determination that helps that ally heal.
Encounter (Special) ✦ Martial, Healing
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use inspiring word three times per encounter.
Minor Action  Close burst 5 (10 at 11th level, 15 at 21st level)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional 1d6 hit points.
The amount of additional hit points regained is 2d6 at 6th level, 3d6 at 11th level, 4d6 at 16th level, 5d6 at 21st level, and 6d6 at 26th level.

Warlord's Favor  Warlord Attack 1
With a calculated blow, you leave your adversary exposed to an imminent attack from one of your closest allies.
Encounter ✦ Martial, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage. One ally within 5 squares of you gains a +2 power bonus to attack rolls against the target until the end of your next turn.
Tactical Presence: The bonus to attack rolls that you grant equals 1 + your Intelligence modifier.

Knight's Move  Warlord Utility 2
With a sharp wave of your arm, you direct one of your allies to a more tactically advantageous position.
Encounter ✦ Martial

Move Action  Ranged 10
Target: One ally
Effect: The target takes a move action as a free action.

Daily Exploits:

Lead the Attack  Warlord Attack 1
Under your direction, arrows hit their marks and blades drive home.
Daily ✦ Martial, Weapon
Standard Action  Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage. Until the end of theencounter, you and each ally within 5 squares of you gain a power bonus to attack rolls against the target equal to 1 + your Intelligence modifier.
Miss: Until the end of the encounter, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
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Equipments and Items:

Javelin*5 25gp 10lb
Longsword 15gp 4lb
Light Shield 5gp 6lb
Hide Armor 30gp 15lb
Standard Adventurer's Kit 15gp 33lb.
 Backpack (empty) 2gp 2lb.
 Bedroll 1sp 5lb.
 Flint and steel 1gp —
 Pouch, belt (empty) 1gp 1/2lb.
 Rations, trail (10 days) 5gp 10lb.
 Rope, hempen (50 ft.) 1gp 10lb.
 Sunrods (2) 4gp 2lb.
 Waterskin 1gp 4lb.
Climber's Kit 2gp 11lb.
 Grappling hook 1gp 4lb.
 Hammer 5sp 2lb.
 Pitons (10) 5sp 5lb.
Currency: 8gp
Load: 79lb (Light Load)
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简历:
  
  瓦莱尼·羽月诞生于一个雅灵小贵族家庭,父亲是城市长老会的议员,而母亲则是个历史学家。她从小就在教育中体现出了过人的智力,书本上的知识总是过目不忘。她对于学习的兴趣也非常浓厚,尤其在历史与奥法知识方面涉猎广泛。然而,离家入学时,她却放弃了法师的道路,而是申请进入了军事学院接受军事指挥教育。大多数人不能理解其中的原因,不过她为数不多的朋友指出这或许是恋爱使然,她追随着暗恋的男性进入了这里。
  如今,她已经完成了军事学院头两年的课程,决定选择为期一年的游历与实践。

Item History:

7/17: Acquired: Javelin*2
« 上次编辑: 2009-08-09, 周日 15:23:36 由 Taburiss »
Truth or happiness, never both.

离线 AlbertNi

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[H1]瓦莱尼·羽月
« 回帖 #1 于: 2009-07-16, 周四 12:22:53 »
这是...啥?
突然之间不知道放神马签名好了……
哦对了,我也是新人了!

离线 Sigel

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[H1]瓦莱尼·羽月
« 回帖 #2 于: 2009-07-16, 周四 12:27:24 »
替换水晶姐姐。
The Lord bless you and keep you; the Lord make his face shine on you and be gracious to you; the Lord turn his face toward you and give you peace.

离线 Taburiss

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[H1]瓦莱尼·羽月
« 回帖 #3 于: 2009-08-09, 周日 15:24:44 »
Updated
Truth or happiness, never both.