Montezuma Frog
Diminutive Magical Beast
Hit Dice: 1/4 d10+1 (2 hp)
Initiative: +1
Speed: 5 ft. (1 square)
Armor Class: 15 (+4 size, +1 Dex), touch 15, flat-footed 14
Base Attack /Grapple: +1/–16
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: Spit gem orbs, Gem orbs blast
Special Qualities: Amphibious, low-light vision, Darkvision 60 ft
Saves: Fort +3, Ref +3, Will +2
Abilities: Str 1, Dex 12, Con 12, Int 10, Wis 14, Cha 12
Skills: Hide +21, Listen +4, Spot +4
Feats: Alertness
Environment: Any land and underground
Organization: Solitary
Challenge Rating: 1
Alignment: Neutral
Advancement: --
Level Adjustment: --
These diminutive amphibians are innocuous and beneficial, since they eat insects.
Combat
Spit gem orbs (Su): As a standard action, Montezuma Frog can spit a small gem orb to the target. It must succeed on a ranged touch attack to hit the target. The range increment of the orb is 25 ft. The orb deals 1d3 points of damage. Different orbs have different damage types, as shown below. If the gem orb does not hit the target, it sublimates in 1d4 rounds.
Ruby orb: fire
Sapphire orb: cold
Crystal orb: lightning
Emerald orb: acid
Topaz orb: sonic
Gem orbs blast (Su): Once per day, Montezuma Frog can simultaneously spit 3 orbs of same kind to a single target. Only one ranged touch attack need to be rolled. The orbs cause a modest explosion if they hit the target, adding an extra 1d6 damage of the relevant type to the base damege (1d3*3).
Skills: Montezuma Frog’s coloration gives it a +4 racial bonus on Hide checks.
Note: A female arcane spellcaster of 3rd level or higher with IMPROVED FAMILIAR Feat can choose Montezuma Frog as her familiar.