Player: Taburiss
Character Name: Channel Clemenceau
******************************************************************************************************************************
Basic Information:
Race: Human
Gender: Female
Height: 5'6''
Weight: 110 lb.
Age: 24
Languages: Common, Elven
Alignment: Chaotic Good
Patron: Olidammara
Size: Medium
Speed: 20 feet
Class: Fighter 2 / Paladin 4
XP / Next Level: 15100 / 21000
******************************************************************************************************************************
Abilities:
STR 17 18 (+4) (+1 level)
DEX 12 12 (+1)
CON 16 16 (+3)
INT 12 12 (+1)
WIS 13 13 (+1)
CHA 18 18 (+4)
******************************************************************************************************************************
Hit Points: 55
HD: 6
Initiative: +1 (+1 DEX)
A.C.: 20 (+1 DEX, +9 Armor), Touch 11, Flat-Footed 19
Fortitude: +16 (+3 CON, +7 Base, +4 CHA, +2 Enhancement)
Reflex: +10 (+1 DEX, +1 Base, +4 CHA, +2 Feat, +2 Enhancement)
Will: +10 (+1 WIS, +1 Base, +4 CHA, +2 Feat, +2 Enhancement)
******************************************************************************************************************************
Class and Racial Features:
Aura of Good (Ex): The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell.
Smite Evil (Su): Once per day, a paladin may attempt to smite evil with one normal melee attack. She adds her Charisma bonus (if any) to her attack roll and deals 1 extra point of damage per paladin level. If the paladin accidentally smites a creature that is not evil, the smite has no effect, but the ability is still used up for that day.
Divine Grace (Su): At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay on Hands (Su): Beginning at 2nd level, a paladin with a Charisma score of 12 or higher can heal wounds (her own or those of others) by touch. Each day she can heal a total number of hit points of damage equal to her paladin level × her Charisma bonus. A paladin may choose to divide her healing among multiple recipients, and she doesn't have to use it all at once. Using lay on hands is a standard action. Alternatively, a paladin can use any or all of this healing power to deal damage to undead creatures. Using lay on hands in this way requires a successful melee touch attack and doesn't provoke an attack of opportunity. The paladin decides how many of her daily allotment of points to use as damage after successfully touching an undead creature.
Aura of Courage (Su): Beginning at 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of her gains a +4 morale bonus on saving throws against fear effects. This ability functions while the paladin is conscious, but not if she is unconscious or dead.
Divine Health (Ex): At 3rd level, a paladin gains immunity to all diseases, including supernatural and magical diseases.
Turn Undead: When a paladin reaches 4th level, she gains the supernatural ability to turn undead. She may use this ability a number of times per day equal to 3 + her Charisma modifier. She turns undead as a cleric of three levels lower would.
******************************************************************************************************************************
Feats:
Power Attack (Character Level 1)
Iron Will (Human Bonus)
Mount Combat (Fighter Level 1)
Weapon Focus: Great Sword (Fighter Level 2)
Lightning Reflexes (Character Level 3)
Ride-by Attack (Character Level 6)
******************************************************************************************************************************
Attacks:
+1 Great Sword ATK: +12/+7 (+6/+1, +4 STR, +1 Feat, +1 Enhancement) DMG: 2d6+7
Cold Iron Masterwork Sword: +12/+7 (+6/+1, +4 STR, +1 Feat, +1 Enhancement) DMG: 2d6+6
Masterwork Heavy Lance: +11/+6 (+6/+1, +4 STR, +1 Enhancement) DMG: 1D8+6
Masterwork Heavy Flail: +11/+6 (+6/+1, +4 STR, +1 Enhancement) DMG: 1D10+6
Javelin ATK: +10/+5 (+6/+1 BAB, +4 STR) DMG: 1D6+4
******************************************************************************************************************************
Skills:
Climb (STR)*: +4 (+4 STR, +5 RANK, -5 Armor)
Concentration (CON): +7 (+3 CON, +4 RANK)
Diplomacy (CHA): +8 (+4 CHA, +4 Rank)
Jump (STR): +4 (+4 STR, +5 RANK, -5 Armor)
Ride (DEX)*: +5 (+1 DEX, +9 RANK, -5 Armor)
Sense Motive (WIS): +5 (+1 WIS, +4 Rank)
Swim (STR): +4 (+4 STR, +5 RANK, -5 Armor)
******************************************************************************************************************************
Daily Spells:
Lv1: 1
******************************************************************************************************************************
Equipments and Items:
Weapons and Armors:
+1 Great Sword: 2320 gp, 12 lb.
Cold Iron Masterwork Sword: 640 gp, 12 lb.
Masterwork Heavy Lance: 310 gp, 10 lb.
Masterwork Heavy Flail: 315 gp, 10 lb.
Javelin *5: 5 gp, 10 lb.
+1 Full Plate Armor 2650 gp, 50 lb. 8 1 -5
Cloak of Resistance +2: 4000 gp
Supplies:
Enlarge person (potion) *3: 750 gp
Bless weapon (oil) *2: 200 gp
Invisibility (potion) *2: 600 gp
Fly (potion): 750 gp
Alchemical Silver (oil) *4: 100 gp
Wand of Cure Moderate Wounds (50)
Wand of Cure Light Wounds (50)
Utility Items:
Standard Adventurer's Kit: 15 gp, 33 lb.
Bag of Holding: 1000 gp, 2 lb.
Bedroll: 1 sp, 5 lb.
Flint and steel: 1 gp
Pouch, belt (empty): 1gp, 1/2 lb.
Rations, trail (10 days): 5 gp, 10lb.
Rope, hempen (50 ft.): 1 gp, 10 lb.
Sunrods (2): 4 gp, 2 lb.
Waterskin: 1 gp, 4 lb.
Climber's Kit 2 gp, 11 lb.
Grappling hook: 1 gp, 4 lb.
Hammer: 5 sp, 2 lb.
Pitons (10): 5 sp, 5 lb.
Mount:
Heavy Warhorse: 400gp
Military Saddle: 20 gp
Saddlebags: 4 gp
Currency: 7gp
Load: 148 lb. (Light Load)
******************************************************************************************************************************
描述:
肤色白皙,五官精致,四肢纤细,身材高而苗条,有着一头浅金色的长发和一双蓝色的眼瞳。身着银色底上嵌蓝色花纹的华丽铠甲,胸前绘有渥利达玛拉圣徽。
此外,她以自己的姓名缩写——两个相接的字母C——为标记,也有个绰号叫C2。
简历:
香奈·克莱蒙梭诞生于一个人类贵族家庭,父亲是一名著名骑士,而母亲则是教会里的神职人员。从小,她便被当作家族的的继承人来培养,6岁起接受骑士与贵族礼仪训练,12岁被送入了城卫队,19岁时甚至成为了城内最年轻的检控官。
然而,一次针对异族的审判改变了她的人生。城卫队逮捕了一名善良的卓尔精灵,但根据法律,她必须被处死。这样的恶法使得香奈以往构建起的人生观与正义观完全崩塌。最终,矛盾与煎熬中的她做出了决定。她偷偷释放了那个卓尔精灵,自己也连夜逃出城,并在书桌上留下了控诉罪恶表达自己对自由与平等之向往的名篇“I'accuse”。
流浪的生活中,她又数次行侠仗义,挑战不公。最终,她聆听到了渥利达玛拉的感召,竟然成为了一个为自由、平等与博爱的自由圣武士。