作者 主题: 〖DnD5E第三方扩展翻译〗Monstrous Races Addendum - Larger Players《怪物种族》附录-更大的角色  (阅读 3740 次)

副标题: Monstrous Races怪物种族三方扩展的附加......99%的机翻润色

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这个附录在Monstrous Races扩展的基础上增加了扮演大型及以上体型生物的可选项。

暂时搁置了Design Note部分,也许能把Monstrous Races本体摸完(大概是不能的)
« 上次编辑: 2022-06-25, 周六 15:50:05 由 CyberMoss »

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介绍Introduction
      本文档是《怪物种族》系列文档的附录和扩展。最初的《怪物种族》省略了扮演大型或更大体型角色的规则,转而将更大体型的生物缩小到中型,以避免引入新的机制而导致扮演变得更加复杂。本文档试图提供几种机制以弥补这一缺失,从而使玩家能够扮演大体型种族。
劇透 -   :
    This document is an addendum and expansion for the Monstrous Races series of documents. The original Monstrous Races omitted rules for playing characters of large or larger size, choosing instead to reduce bigger creatures down to medium size in order to avoid the mechanical complexity of introducing new mechanics for such players. This document attempts to rectify that shortcoming by providing several mechanisms to allow players to attain large size.
如何使用本文档 How to Use This Document
      如果你已经决定开放《怪物种族》,那么这份文件就是为你准备的。然而,如果在游戏中允许扮演大型或更大体型的玩家角色,你可能需要权衡这么做的后果。如果一个玩家是巨型体型,而其他玩家都是中型,巨体型的那个可能会在一些简单的事情上遇到困难,比如通过拥挤的街道或进入建筑物。你可能会选择给玩家角色的体型一些限制,或者接受这些麻烦,并将解决麻烦作为游戏乐趣的一部分。
      中型以上生物的规则很复杂。我并不确定这些规则很完美,也不能保证这些规则完全适合你的游戏。
      如果你已经决定在游戏中引入更大体型的玩家角色,本文件将提供一些选项来帮助你调整游戏规则。
劇透 -   :
    If you have already chosen to use Monstrous Races, this document is for you. However, you may need to weigh the possible consequences of allowing large or larger player characters in your game. If one of your players is huge sized, while the others are all medium, they may have trouble with simple things like walking down a crowded street or entering a building. You might choose to allow players to advance to a specific size and go no further, or you might embrace these complications and make addressing them part of the fun.
    Rules for creatures above medium size are complicated. I make no assertion that these rules are perfect, and I can make no guarantees that these rules will fit into your game without issue.
    Assuming that you have decided to allow larger player characters into the game, the options presented in this document will offer several mechanisms to make that possible.
设计说明 Design Notes*
      本文档基于《怪物种族》系列文件设计,正如在那些文档中所做的,我在写这篇文档时加入了大量的设计说明design note来解释我的想法。这些设计说明是为了鼓励你思考我所提出的机制,你可以按自己的想法加以调整。
      *该部分用于介绍种族的设计思路,并给予使用者调整种族的大致方向,故暂且不译(就是在偷懒)
劇透 -   :
    This document relies upon design work discussed in the Monstrous Races series of documents. As I did in those documents, I have included extensive design notes to explain my thinking while writing this document. These design notes are included to encourage you to consider the mechanics I have presented, and ideally to make changes of your own if you decide to do so.
所含艺术作品 Included Art
      本文档中包含的图像都是免费作品,均取自Wizards of the Coast在DM's Guild上提供的创作者资源。如果你想重复使用它们,我建议你下载官方创作者资源并使用其中的原始图片。
劇透 -   :
    The art included in this document is all free art taken from the creator resources provided by Wizards of the Coast on DM’s Guild. If you wish to reuse these images, I encourage you to download the official creator resources for the original images.
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扮演大体型生物Being Bigger
      中型以上生物对世界的体验与他们那些更小的朋友相比差异很大,他们的大块头赋予他们一些优势。这一节详细介绍了中型以上玩家角色的特征,以及大体型生物装备的细节。
确定最大体型 Determining Maximum Size
      《怪物种族》中的种族都是中型,但有些种族的体型可能会更大,要确认一个生物的最大体型,请查阅官方对应怪物条目中的体型,这是怪物种族能达到的最大体型。通过本文档的选项,玩家角色可以达到最大体型,但他们不能超过最大值。角色仍可以用诸如变巨/缩小术enlarge/reduce此类的方法调整他们的体型。
      例如,《怪物种族》所述的山丘巨人是中型,但在官方《怪物图鉴》中,山丘巨人是巨型,巨型就成为山丘巨人玩家通过本文档的选项可以达到的最大体型。
劇透 -   :
Monstrous Races presents races at medium size, but some creatures may become larger depending on their race. To determine a creature’s maximum size, see monster entry on which the racial traits are based. The original creature’s size is the race’s maximum size.
Player characters may advance to this size, but no further using options presented in this document. Player characters may still alter their size by other mechanisms such as enlarge/reduce.
For example: Monstrous Races presents hill giants at medium size. The entry in the Monster Manual for hill giants lists hill giants at Huge size, which becomes the maximum size for hill giant player characters attainable by means included in this document.
大型生物特征 Large Creature Traits
载重 Carrying Capacity. 你的载重与推拉抬极限是同力量中型生物的两倍。
空间 Space. 你占据10×10尺的空间
劇透 -   :
• Carrying Capacity. You can bear twice as muchweight as a medium creature with equal Strength.
• Space. You occupy a 10 ft. x 10 ft. space.
大型(半人马Centauroid )生物特征Large (Centauroid) Creature Traits
      一些生物具有大型体型,但其人形部分却和中型生物一样,我们暂且称之为“半人马Centauroids”。半人马使用大型生物的特征和护甲,但使用中型生物的武器和其他物品。
劇透 -   :
Some creatures have bodies which are large but have humanoid portions which behave as though they were medium. These creatures, which we’ll call “Centauroids” until a better word presents itself, use the same traits and armor as large creatures, but use weapons and other items sized for medium creatures.
巨型生物特征 Huge Creature Traits
载重 Carrying Capacity. 你的载重与推拉抬极限是同力量中型生物的四倍。
空间 Space. 你占据15×15尺的空间。
触及范围 Reach. 你的触及范围是10尺。
劇透 -   :
• Carrying Capacity. You can bear four times as much weight as a medium creature with equal Strength.
• Space. You occupy a 15 ft. x 15 ft. space.
• Reach. Your reach is 10 ft.
超巨型生物特征 Gargantuan Creature Traits      
载重 Carrying Capacity. 你的载重与推拉抬极限是同力量中型生物的八倍。
空间 Space. 你占据20×20尺的空间。
触及范围 Reach. 你的触及范围是10尺。
劇透 -   :
• Carrying Capacity. You can bear eight times as much weight as a medium creature with equal Strength.
• Space. You occupy a 20 ft. x 20 ft. space.
• Reach. Your reach is 10 ft.
大体型生物的装备 Equipment for Larger Creatures
      体型大于中型的生物所使用的武器、护甲、衣物和一些物品,比如背包会比正常情况下更贵,也更重。
      这种成本增加仅适用于非魔法物品(魔法物品不受影响),并且不包括具装*的四倍价格。
      *具装Barding。具装是一种用以保护动物的头、颈、胸、身的护甲。“护甲表”中的任何护甲都可加工成具装,其价格为同款类人生物护甲的四倍,重量则为两倍。(引自PHB)
劇透 -   :
Weapons, armor, clothing, and some items like backpacks for creatures above medium size cost and weigh more than those items for medium creatures.
This cost multiplier applies only to mundane items (magic items are not affected) and does not include the x4 cost multiplier for barding.
体型Size   大型Large   巨型Huge   超巨型Gargantuan
花费Cost       x2                x4              x8
重量Weight    x4             x16             x64

武器 Weapons
      中型以上生物的武器会造成额外的伤害,如下表所示。在小型/中型一栏中找到对应武器的伤害,然后参考对应栏目并根据角色的体型调整伤害。
      如果你的种族有天生武器natural weapons,比如啃咬bite和爪击claw攻击,永久改变体型也会增加你天生武器的伤害,请使用上述同样的方式来进行调整。
      例如:一把中小体型生物使用的长剑造成1d8的伤害,在下表找到中小体型一栏中1d8的那行,然后查看同行中巨型那一栏所列数值,你就能确认一把巨型长剑造成2d10的伤害。
劇透 -   :
Weapons for creatures above medium size deal additional damage, as indicated on the table below. Find the damage for the weapon listed in the Small/Medium column, then reference the appropriate column for your character’s size.
If your race has natural weapons such as a bite or claw attack, permanently changing your size also improves your natural weapon damage. To determine your natural weapons’ new damage, use the same method detailed above for manufactured weapons.
For example: a longsword deals 1d8 damage for a small or medium creature. Find the row with 1d8 in the Small/Medium column, then look at the Huge column to find that a huge longsword deals 2d10 damage.
中小型Small/Medium   大型Large   巨型Huge   超巨型Gargantuan
          1d4                     1d8       2d6             2d10
          1d6                    1d10       2d8              3d6
          1d8                    1d12      2d10              3d8
          1d10                   2d8       3d6             3d10

饮食 Food and Water
      中型以上生物消耗的饮食为比其小一级生物的四倍。
劇透 -   :
Creatures above medium size require four times as much food and water as creatures of the size beneath them.
体型Size   中型Medium   大型Large   巨型Huge   超巨型Gargantuan
食物Food        1 lbs.              4 lbs.     16 lbs.          64 lbs.
饮水Water     1-2 gal            4-8 gal   16-32 gal      64-128 gal
设计说明 Design Notes
      略
劇透 -   :
The first question that this document needs to answer is “what do players get for being bigger than medium?” That’s a surprisingly difficult question to answer.
There are two items in the official rules from which we can draw inspiration. The first is the enlarge/reduce spell, which grants players a brief taste of what it’s like to be bigger than the races in the player’s handbook. This spell increases the characters size category by one, and increases their height and weight accordingly, but does fairly little to change the creature’s statistics. The subject gains advantage on Strength checks and deals 1d4 additional damage with their weapons. The creature’s carrying capacity automatically improves (see Lifting and Carrying: Size and Strength on page 176 of the Player’s handbook). There is no change to the creature’s reach despite suddenly having much longer arms.
The second item is a bit of text buried in the rules for creating and modifying monsters. Page 277-278 of the Dungeon Master’s Guide includes a subsection titled “base damage on the weapon”. The sixth paragraph in this subsection notes that creatures of size larger than medium multiply the base damage of their weapons once for each size category above medium. There is also the question of reach. Creatures of sizes larger than medium should reasonably have better reach than smaller creatures. Unfortunately, the Monster Manual is inconsistent on the point, the Dungeon Master’s Guide presents no guidance on setting a creature’s reach. Humanoid-like creatures like giant have reach values that are totally inconsistent, even when using the same weapons. It seems to be adhoc, which doesn’t help us get it right, but since there’s no answer it also means it’s hard to get it wrong.
A creature’s size also affects what creatures can grapple it or swallow it whole. This is a minor consideration in the grand scheme of things, but a great many monsters are designed assuming that they will be eating medium-sized players.
We also need to consider creatures with large or larger size that still use weapons smaller than their size would indicate. Centaurs and similar creatures are functionally a medium creature on an oversized set of legs, which means that they get some of the benefits of larger size, but not all of them.
Now that we’ve looked at our little bit of source material and considered everything we need to cover, let’s do some actual designing. I think enlarge/reduce is going to be our best source of inspiration, and it’s probably the most in line with what players will expect. Based on discussions I’ve had with people who want to play large races, most players don’t know about the multiplied weapon damage rule, so we can largely ignore it.
Enlarge/reduce provides two benefits explicitly called out in the spell: advantage on Strength checks, and a boost to weapon damage. We can’t grant advantage on Strength checks across the board without introducing a lot of problems, so we’ll drop that part. But we definitely want to keep a damage boost. Making players roll an extra d4 every time they roll weapon damage is a pain and makes larger sizes feel clunky, so instead we’ll generate a new table of weapon damage. It’s a bit of a pain, and it’s definitely reminiscent of 3rd edition, but I think it will more natural than rolling 1d8+2d4 for a huge longsword. A d4 adds an average of 2.5 damage, so we’ll try to keep the damage die increases similar at each step.
We also need to address space and reach. Space is easy; each size above medium adds 5 ft. to each side of the creature’s space. Reach is harder because there seems to be no consistency. Some creatures as large as gargantuan still only have 5 ft. reach, and some creatures have multiple attacks with different reach values on each of them. I’m tempted to establish a complicated flowchart to determine the reach of an attack, but it would dramatically complicate large creatures, and it would have problematic implications for the traits published in Monstrous Races. I typically treat natural weapons as interchangeable (a bite isn’t much different from a claw), but that would break down if suddenly tentacles got a bunch of reach, but claws didn’t. We’ll give 10 ft. reach to Huge and Gargantuan creatures and leave it at that.
Large size also increases the character’s carrying capacity, as we discussed previously, but we’ll call it out in the list of traits for each size because it’s easy to miss.
I also want to add some changes to the cost and weight of equipment. A suit of armor for a 30-foot tall giant is obviously going to cost and weigh much more than one for a 5-foot tall humanoid. Enlarge/reduce multiplies the target’s weight by 4 when they’re enlarged, so we’ll multiply cost and weight by four and make it stack multiplicatively at each size increase.
After all that, we’re left with surprisingly little that changes when a creature becomes larger than medium. In a way that’s disappointing because size feels like such a significant factor, but at the same time it’s reassuring because it simplifies making these traits available to players.
In the next section, we’ll discuss mechanisms for players to become large or larger.

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变得更大 Becoming Bigger
      本节介绍了三种将大于中型的体型引入游戏的机制。这三种机制是互斥的,认真考虑每个选项,并使用最适合你的游戏的那一个。
劇透 -   :
This section presents three mechanisms to introduce sizes greater than medium into your game. The three mechanisms are intended to be mutually exclusive. Consider each option and use the one which makes the most sense for your game.
将体型作为种族特征 Size as a Racial Trait
      体型增大可以作为一个种族特征,与其他种族特征一样,请参照下表,使用《怪物种族》中提出的种族构建规则。在许多情况下,你可以通过调整一个生物的现有特征,使该生物的BP*在拥有更大体型后仍然保持在正常范围内。
      你也可以考虑引入渐进性的体型变化,如果你这样做,从中型开始,每当玩家的熟练加值提高时,他们的体型就增大一级,直到玩家达到他们种族的最大体型。
      *BP:Build Points,作者提出的一种指标,用以衡量种族特征强度。
劇透 -   :
Increased size may be granted as a racial trait. Like other racial traits, use the Race Builder rules presented in the original Monstrous Races. In many cases you may be able to grant increased size by adjusting a creature’s existing traits to keep the creature in a normal BP range.
You may also consider introducing size changes gradually. If you choose to do so, start players at medium size and increase their size by one increment each time their proficiency bonus increases until the player reaches their race’s maximum size.
体型Size                                     BP
微型Tiny                                    -1.5
小型Smal                                     -1
中型Medium                              0
大型Large                                     2.5
大型(半人马)Large (Centauroid)   0.5
巨型Huge                                      5
超巨型Gargantuan                      8

示例:人马 Centaurs
      人马的BP总数为7,低于8-10BP的正常范围。简而言之,这意味着你可以加上大型(半人马)的体型特征,增加0.5BP而无需更多调整。
Centaurs have a total BP score of 7, which puts them below the target range of 8-10 BP. Conveniently, that means that you can add Large (Centauroid) size for 0.5 BP with no further adjustment.
示例:食人魔 Ogre 
      食人魔共有9.25BP,其中脾气暴躁Furious Temper占2.5BP,我们创造这个特征是为了提高食人魔的BP总数,你可以随意放弃这个特征,转而用大体型large size代替它;或者,你可以将食人魔的属性值提升Ability Score Increase减半来为大体型large size腾出空间。无论你选择哪种方案,食人魔的总BP值都将维持在8-10BP的区间内。
劇透 -   :
Ogres have a total BP score of 9.25 BP. 2.5 of that is wrapped up in Furious Temper, which we created to pad the ogre’s BP value. You could easily drop it and replace it with large size, or you could halve the Ogre’s ability score increases to make room for large size. Either option will keep the Ogre within the target range of 8-10 BP.
将体型作为专长 Size as a Feat      
      玩家可以正常选择这一专长,作为DM,你也可以规定某些种族在达到获得属性值提升的职业等级时,必须选择这一专长,直到他们达到其种族的最大体型。
劇透 -   :
Players may select this feat as normal, or you as the Dungeon Master might mandate that certain races must take the feat each time they receive an ability score increase until they reach their race’s maximum size.
体型增大Increased Size
先决条件:你当前的正常体型小于你种族的最大体型。(忽视变巨/缩小术等效应)
你的身体会随着你的年龄增长,逐渐接近你的同类的强大身材。
•你的体型增大一级,最高达到你种族的最大体型,你同时获得适合你新体型的所有特征。
劇透 -   :
Your body grows as you age, gradually approaching the mighty stature of your kind.
Prerequisite: current permanent size less than your race’s maximum size.
Your size increases by one step, up to a maximum of your race’s maximum size. You gain all of the traits appropriate to your new size.
将体型作为模板 Size as a Template
      玩家可以通过提高体型模板的等级以获得更大的体型。关于玩家模板的规则,请参见《怪兽种族》中的相关介绍。
      你可以允许玩家一次获得所有等级,也可以用某种方式间次获得它们。如果你要求玩家必须拿体型上的等级,我建议将第一个模板等级推迟到角色第6级获得,这样玩家就不会被迫推迟第5级职业特性的获取,而5级的职业特性通常对游戏平衡非常重要。
劇透 -   :
Players may attain larger sizes by taking levels in the Increased Size template. For rules for player templates, see the Introduction of Monstrous Races.
You might allow players to take all of these levels at once, or you might make players space them out in some fashion. If you mandate taking these levels, I suggest delaying the first template level until the character’s 6th level so that players aren’t forced to delay 5th-level class features which are important to the game’s balance assumptions.
体型增大[后天模板]Increased Size [Template: Acquired]
变得更大Becoming Bigger
任何小于其种族最大体型的角色都可以获得体型增大的模板等级。
体型增大特质Increased Size Traits
生命值Hit Points
生命骰Hit Dice:每体型增大模板等级1d12。
升级生命值Hit Points at Higher Levels:首级生命值之外,对应每个体型增大模板等级7(1d12)+你的体质调整值
特质Traits
还魂尸Revenants*在每个级别都会获得以下特质,如下表所示。
*Revenants gain the following traits at each level, as indicated on the table below.  各种意义上我都觉得这是作者直接复制粘贴了还魂尸的模板然后没改这里.......
等级Level          特性Features
      1            大型体型Large Size
      2            巨型体型Huge Size
      3       超巨型体型Gargantuan Size
大型体型Large Size:你的体型变得更大,你获得大型生物的所有特质。
巨型体型Huge Size:你的体型变得更大,你获得巨型生物的所有特质。
超巨型体型Gargantuan Size:你的体型变得更大,你获得超巨型生物的所有特质。
设计说明 Design Notes
      既然我们知道当一个玩家体型高于中型会有不同,我们就需要一种描述它的方式。我花了很多时间来思考一个最佳方案,但我从未确定怎样做是最好的。因此,我准备提供三个选项,让你自己决定想用哪一个。
      首先是种族特征中的体型,这是最简单的一项,也是种族设计上最容易理解的,但它仍然有些问题。我们在上一节中描述的基于体型的特征很强大,一个超巨型的1级角色能用大剑造成4D6的伤害,这很容易使游戏失去平衡,因此,我们还是需要确定一个BP值。
      中型以上的每个体型都有差不多的效果:载重与推拉抬极限提高一倍、武器伤害平均提高2~3点、增加所占据的空间、以及对于巨型和超巨型生物的触及距离扩大。为了简便,我们例举了一些类似的特征,并结合这些特征来考虑如何衡量:
      伤害加值最容易与+2力量加值进行比较。一个+2的固定加值是2BP,这样类比不那么严谨,但我觉得已经够用了。
      身体强壮Powerful Build是0.25BP,它使用了大一级体型的载重与推拉抬极限,因此是一个合适的比较对象。
      扩大触及范围很难估算,官方唯一的可供参考的种族是熊地精,我们将它暂定为0.5BP。
      以上修改使大型体型要花费2.25BP,提高到巨型要多花费2.75BP,进一步提高到超巨型需要再花费2.25BP,其平均数大约是2.5BP,因此我们将大型、巨型、超巨型的花费设为2.5BP,5BP和8BP。
      接着我们来看看人马一类的生物,在找到更好的称呼之前我们叫他们半人马Centauroids。他们拥有大一级的载重与推拉抬极限,并且占据空间扩大,不过也仅此而已,我想设计成0.5BP,但说实话有些高了,更大的占据空间意味着你的触及范围更广,但同时也意味着机动性更差,这两方面很难权衡,所以我们还是假定为0.5BP。
      确定BP后,我们可以把它们加到体型表上,之后,体型就可以作为一个种族特征了。
      *后略
劇透 -   :
Now that we know what happens when a player rises above medium size, we need a way to make that happen. I’ve spent a great deal of time considering the best way to make this happen, and I’ve never settled on a single “best” answer. So instead, I’m going to give you three options and make you decide on your own which one you want to use.
We’ll start with size as a racial trait. It’s the most obvious option, and it’s the easiest to understand in the context of race design, but it’s not without problems. The size-based traits we described in the previous section are powerful. A gargantuan 1st-level character dealing 4d6 damage with a greatsword could easily unbalance your game. Still, we need to determine a BP value.
Each size category above medium has roughly the same effects: double the creature’s carrying capacity, add 2-3 damage on average with weapon attacks, increase the creature’s space, and for Huge and Gargantuan raise the character’s reach. Conveniently, we have a few examples of similar traits that we can combine to get an idea of how much this is worth.
The damage bonus is most easily compared to a +2 Strength increase. A fixed +2 increase is 2 BP. We could debate the precision of this comparison, but I think it’s close enough that it will suffice.
Powerful Build is 0.25 BP and replicates the weight capacity changes of increased size, which makes it an excellent comparison.
Increased reach is difficult to assess, and the only time we’ve done it is for the assessment of the official Bugbear. We landed on a BP value of 0.5 BP.
That brings use to 2.25 BP for large size, 2.75 BP for the jump up to huge, and 2.25 for the jump from huge to gargantuan. That’s roughly 2.5 on average, so we’ll fudge the numbers a bit to 2.5 BP, 5 BP, and 8 BP.
Let’s also look at centaur-like creatures, which we’llcall Centauroids until someone finds me a better word. They get the enlarged space and increase carrying capacity, but that’s all. I think we’ll call it 0.5 BP, but honestly that might be too high. Larger space means your reach goes further, but it also means that maneuvering is more difficult. It’s hard to objectively weigh those two points, so we’ll call 0.5 BP an educated guess.
With BP values defined, we can throw them on the table of race sizes and we’re done with size as a racial trait.
Next, we’ll look at feats. Each size increase is roughly 2.5 BP, which conveniently falls within our target BP range of 2-4 BP. So, we’ll make a single feat which increases the player’s size by one stage, and I think that’s all we need to do. If you don’t think that’s enough, consider giving your players a +1 Strength or +1 Constitution increase as well. For centauroid creatures, I recommend giving them their size increase at first level using the Size as Racial trait option because the BP value is so low.
Finally, we’ll look at templates. Leveled templates have a larger target BP range than feats, so we’ll need to include some extra stuff to make the templates make sense. I think we’re going to deviate from normal design parameters here and not make the first level of the template worth additional BP because I don’t want going from medium to large be more appealing than going from large to huge.
Our target range for each template level is 4-5 BP. We’re locked into 2.5 BP for the size increase, cutting our BP budget in half. For hit dice, I think we’ll use d12s because they’re the biggest, and that seems somehow appropriate. That’s another 2 BP per level, which brings us to 4.5 BP. As startling quick as that was, that means we’re done.

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法术 Spells
      这一节包括对中型以上智慧生物而言有用的法术。
劇透 -   :
This section includes spells which make sense thecontext of intelligent creatures larger than medium size.
法术列表 Spell Lists     
      调整魔法物品 Resize Magic Item 2环
      职业:吟游诗人,牧师,德鲁伊,术士,邪术师,法师

法术详述 Spell Descriptions      
调整魔法物品 Resize Magic Item
二环 变化(仪式)
施法时间:8小时
施法距离: 触及
法术成分: V, S
持续时间: 永久
      通过触碰一件魔法物品,你可以使它的尺寸增大或缩小,以适配比它被创造时适合的生物体型小或大一个级别的生物。小型和中型装备被视为同一尺寸,该物品不能变得比超巨型更大或比微型更小。
      举例来说:一把中型+1长剑可以变成一把大型+1长剑或微型+1长剑。
      对同一物品再次施放该法术会取代任何已生效的调整魔法物品Resize Magic Item法术效果。如果法术被驱散或压制,物品会立即恢复到原来的大小。如果该物品被一个生物着装并且变得太小,它就会掉下来,落在之前的穿戴者脚边。
      升环施法效应:使用四环或更高法术位施展该法术时,你使用的法术位每比二环高两环,魔法物品的尺寸变化范围就额外增加一级。*
      *you may alter the size of the item by one additional size category for every two spell levels above 2nd.实在不知道怎么说了大家意会一下
劇透 -   :
Resize Magic Item
2nd-level Transmutation (ritual)
Casting Time: 8 hours
Range: Touch
Components: V, S
Duration: Permanent Upon touching a magic item, you may cause its size to increase or decrease in size to suit creatures one size category smaller or larger than the size creature it was intended for it was when it was created. Small and medium equipment are treated as the same size, and items may not be made larger than gargantuan or smaller than tiny.
For example: A medium +1 longsword could become a large +1 longsword or a tiny +1 longsword.
Casting this spell a second time on the same item replaces any existing resize magic items spells in effect on that item. If the spell is dispelled or suppressed, the item instantly returns to its original size. If the item is worn by a creature and becomes too small, the item falls off, landing at the former wearer’s feet.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you may alter the size of the item by one additional size category for every two spell levels above 2nd.

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