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跑團活動區 => 網團活動區 => 暗影法则 => 主题作者是: 马非鱼 于 2017-05-06, 周六 18:51:50

主题: 【原文】SR延迟动作的诠释
作者: 马非鱼2017-05-06, 周六 18:51:50
Delayed actions in shadowrun are handled quite differently to most RPGs. Whats more, the rules are standard Catalyst junk. To help, I've written up a little guide, and am looking for feedback. It won't cover all corner cases, but it's much easier to handle than the gloop on SR5 161.

Delayed actions in Shadowrun are very specific.

Acting on a delayed action is done as follows.

If a character has not acted on their Delayed Action by the end of the Initiative Pass, decrease their Initiative Score by 10 as standard.

Note that if you choose to act at the same time as another character, and they do something you were not expecting, you still must take your action phase then. For example:
引用
Lady Razor is hiding on one side of a hallway intersection that she knows is covered by a roof mounted turret. Steven White, the corpsec rigger is itching for her to stick her head out and blow it off.
Steven White, in hot sim, has a higher initiative (25) than Lady Razor (19), even when she is on drugs. He declares that he will be delaying his action.
The Initiative Pass comes to characters who act on Initiative Score 19. Steven Declares he will be acting at the same time as those characters. Lady Razor, instead of crossing the hallway as Steven White expected, chooses to backtrack and find another route. Steven White's Action Phase ends with nothing happening, and he is no longer Delaying an Action.
Hope that covers the general basics of delaying actions and helps you frag that drekhead who keeps popping out of cover to plink at you.