純美蘋果園
跑團活動區 => 網團活動區 => 冬雨的贤者们 => 主题作者是: joeycaturra 于 2015-04-18, 周六 16:02:06
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Male Half-Elf
Wizard 3
Neutral Good
Strength 7 (-2)
Dexterity 16 (+3)
Constitution 13 (+1)
Intelligence 20 (+5)
Wisdom 7 (-2)
Charisma 8 (-1)
Size: Medium
Height: 5' 4"
Weight: 125 lb
Eyes:
Hair:
Skin:
Total Hit Points: 7+3+3=13
Speed: 30 feet
Armor Class: 13 = 10 + 3 [dexterity]
Touch AC: 13
Flatfooted: 10
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = +2 [base] + 1 [constitution]
Reflex save: + 4 = +1 [base] + 3 [dexterity]
Will save: + 1 = +3 [base] 2[wisdom]
Attack (handheld): + 3= +1 [base] 2[strength]
Attack (missile): + 4 =+1 [base] + 3 [dexterity]
Combat Maneuver Bonus: +3= +1 [base] 2[strength]
Combat Maneuver Defense: + 12 = 10 + 1 [base] 2[strength] + 3 [dexterity]
Light load: 23 lb. or less
Medium load: 24-46 lb
Heavy load: 47-70 lb
Lift over head: 70 lb
Lift off ground: 140 lb
Push or drag: 350 lb
Languages: Common + 精灵+龙+巨人+兽人+地精
Dagger [1d4, crit 1920/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 1920/x2, range inc 80 ft., 4 lb, piercing]]
Feats:
Skill Focus (Spellcraft)
Spell Focus (Illusion)
Scribe Scroll [free to wizard]
Ability Modifier Modifier Modifier
Acrobatics Dex* 3 = +3
Appraise Int 5 = +5
Bluff Cha -1= -1
Climb Str* -2= -2
Craft_1 Int 5 = +5
Craft_2 Int 5 = +5
Craft_3 Int 5 = +5
Diplomacy Cha 1 = -1 + 2 [halfelf]
Disguise Cha -1= -1
Escape Artist Dex* 4 = +3 + 1
Fly Dex* 4 = +3 +1
Heal Wis -2= -2
Intimidate Cha -1= -1
Knowledge (arcana) Int 11 = +5 + 1 + 3 [class skill] +2
Knowledge (dungeoneering) Int 11 = +5 + 1 + 3 [class skill] +2
Knowledge (history) Int 11 = +5 + 1 + 3 [class skill] +2
Knowledge (nature) Int 11 = +5 + 1 + 3 [class skill] +2
Knowledge (planes) Int 11 = +5 + 1 + 3 [class skill] +2
Perception Wis 0 = -2 + 2 [halfelf]
Perform_1 Cha -1= -1
Perform_2 Cha -1= -1
Perform_3 Cha -1= -1
Perform_4 Cha -1= -1
Perform_5 Cha -1= -1
Ride Dex* 3 = +3
Sense Motive Wis -2= -2
Sleight of Hand Dex* 4 = +3 + 1
Spellcraft Int 14 = +5 + 1 + 3 [class skill] + 3 [skill focus]+2
Stealth Dex* 3 = +3
Survival Wis -2= -2
Swim Str** -2= -2
语言学 Int 9= +5 + 1 + 3[class skill]
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zerolevel
Wizard spells: 3 can be chosen per day; unlimited casting
Firstlevel
Wizard spells: 3 (1 + 2) per day
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic
This half-elf
chose +2 to intelligence (already included)
Immune to magical sleep
Allowed two favored classes. Here I am assuming it is the first two favored classes.
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. enchantments
Lowlight
vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Wizard
Familiar / Alertness, etc.; or bound object that can contain one known spell
Bonus Feats (already included)
Armor causes a chance of arcane spell failure only if there is a somatic component.
High intelligence gains bonus spells daily
Concentration check: d20 + wizard level + intelligence modifier vs. DC
Nonspecializing
wizards can now use melee wepons to 30 feet, the return to thehand,
int mod to hit, strength mod fordamage. At level 8, apply one metamagic to a spell you
are casting.
Class HP rolled
Equipment:
5 lb
1 lb
3 lb
_____
9 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Spellbook x1
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假如Aki的HP是取均值的话那么应该是6+3+4(以上是HD,因为d6的平均是3.5而不是3)+3(体质调整每级都有)+1(我记得一级升二级天赋职业奖励选的HP)
所以大概是17
技能点:法师每级都有2+智力调整的技能点。所以对Aki来说有3*(2+5)=21个,比现在的多不少
Linguisitcs每加一点还会学会一门新语言,所以Aki还多会一门,可以选个你喜欢的语言
魔宠和法术书上的已知法术推荐列出来。法师最好单独开一栏计算当下抄录学习法术计划所需的时间和金钱
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Male Half-Elf
Wizard 3
Neutral Good
Strength 7 (-2)
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 20 (+5)
Wisdom 7 (-2)
Charisma 8 (-1)
Size: Medium
Height: 5' 4"
Weight: 125 lb
Eyes:
Hair:
Skin:
Total Hit Points: 9+4+3+3+3+2+3.5=27.5
Speed: 30 feet
Armor Class: 13 = 10 + 3 [dexterity]
Touch AC: 13
Flatfooted: 10
Initiative modifier: + 3 = + 3 [dexterity]
Fortitude save: + 3 = +1 [base] + 2 [constitution]
Reflex save: + 4 = +1 [base] + 3 [dexterity]
Will save: + 2 = +4 [base] - 2[wisdom]
Attack (handheld): + 4 = +2 [base] 2[strength]
Attack (missile): + 5 =+2 [base] + 3 [dexterity]
Combat Maneuver Bonus: +4= +2 [base] 2[strength]
Combat Maneuver Defense: + 13 = 10 + 2 [base] 2[strength] + 3 [dexterity]
Light load: 23 lb. or less
Medium load: 24-46 lb
Heavy load: 47-70 lb
Lift over head: 70 lb
Lift off ground: 140 lb
Push or drag: 350 lb
Languages: Common + 精灵+龙+巨人+兽人+地精+植物
Dagger [1d4, crit 1920/x2, range inc 10 ft., 1 lb., light, piercing]
Light Crossbow [1d8, crit 1920/x2, range inc 80 ft., 4 lb, piercing]]
Feats:
Skill Focus (Spellcraft)
Spell Focus (Illusion)
Scribe Scroll [free to wizard]
Ability Modifier Modifier Modifier
Acrobatics Dex* 3 = +3
Appraise Int 9 = +5 + 3 [class skill] +1
Bluff Cha -1= -1
Climb Str* -2= -2
Craft_1 Int 5 = +5
Craft_2 Int 5 = +5
Craft_3 Int 5 = +5
Diplomacy Cha 1 = -1 + 2 [halfelf]
Disguise Cha -1= -1
Escape Artist Dex* 3 = +3
Fly Dex* 7 = +3 + 3 [class skill] + 1
Heal Wis -2= -2
Intimidate Cha -1= -1
Knowledge (arcana) Int 10 = +5 + 3 [class skill] +2
Knowledge (dungeoneering) Int 10 = +5 + 3 [class skill] +2
Knowledge (history) Int 10 = +5+ 3 [class skill] +2
Knowledge (nature) Int 10= +5 + 3 [class skill] +2
Knowledge (planes) Int 10 = +5 + 3 [class skill] +2
Knowledge (nobility) Int 9 = +5 + 3 [class skill] +1
Knowledge (local) Int 10 = +5 + 3 [class skill] +2
Knowledge (engineering) Int 9 = +5 + 3 [class skill] +1
Knowledge (geography) Int 9 = +5 + 3 [class skill] +1
Knowledge (religion) Int 11 = +5 + 3 [class skill] +3
Perception Wis 4= -2 + 2 [halfelf] +4
Perform_1 Cha -1= -1
Perform_2 Cha -1= -1
Perform_3 Cha -1= -1
Perform_4 Cha -1= -1
Perform_5 Cha -1= -1
Ride Dex* 3 = +3
Sense Motive Wis -2= -2
Sleight of Hand Dex* 3 = +3
Spellcraft Int 15 = +5 + 3 [class skill] + 3 [skill focus] + 4
Stealth Dex* 3 = +3
Survival Wis -2= -2
Swim Str** -2= -2
语言学 Int 9= +5 + 3[class skill]+1
* = check penalty for armor/shield
** = some groups double armor/shield penalties for swimmers
Zerolevel
Wizard spells: 3 can be chosen per day; unlimited casting
Firstlevel
Wizard spells: 3 (1 + 2) per day
Favored class points: Hit points +0; Skill points +1
Adjust weapon attack rolls and armor penalties as required for masterwork / magic
This half-elf
chose +2 to intelligence (already included)
Immune to magical sleep
Allowed two favored classes. Here I am assuming it is the first two favored classes.
Take a skill focus as a bonus feat at level 1
+ 2 racial bonus on saves vs. enchantments
Lowlight
vision
+ 1 racial bonus on perception checks
+ 2 racial bonus on diplomacy and gather information checks
Wizard
Familiar / Alertness, etc.; or bound object that can contain one known spell
Bonus Feats (already included)
Armor causes a chance of arcane spell failure only if there is a somatic component.
High intelligence gains bonus spells daily
Concentration check: d20 + wizard level + intelligence modifier vs. DC
Nonspecializing
wizards can now use melee wepons to 30 feet, the return to thehand,
int mod to hit, strength mod fordamage. At level 8, apply one metamagic to a spell you
are casting.
Class HP rolled
Equipment:
5 lb
1 lb
3 lb
_____
9 lb
Weapons / Armor / Shield (from above)
Crossbow bolts (quiver of 10) x1
Spellbook x1
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法术书:
魔法飞弹
油腻术
睡眠术
羽落术
七彩喷射
防护邪恶
护盾术
无声幻影
易容术
魅惑人类
炙热射线
蛛网术
闪光尘
隐形术
识破隐形
镜影术