純美蘋果園
跑團活動區 => 網團活動區 => Shrine of the Goddess => 主题作者是: Sigel 于 2004-07-11, 周日 23:51:41
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This campaign could be a pain… But anyway, let’s do it…
Since I am not good at English, this campaign will focus on combat (but not very tough) with some role-playing elements. We probably have to discuss rules and language while playing, so the pace of the game could be quite slow. However, anyone with courage to participate is welcomed.
Adventure Scenario: “the Forge of Fury”.
Number of Players: Up to 8. (This time, let us have some reserves…)
Character Ability: 32 Point Buy.
XP/GP: 3000/3000
Race & Class: Core Rule. (That’s for sure…)
Alignment: Any Non-Evil. (After this adventure, maybe we can have some Evil Character)
Time: 7:30 PM, Sunday / 2:00 PM, Saturday. (Pick one you like… or both...)
Player background: You have successfully solved the problem in Oakhurst (Detailed in the Sunless Citadel).
Your courage is everything…
Beautiful Angel called the summon...
Brave young heroes make wonders happen…
Anyone interested please posts your character and your preferred time under this thread.
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Beautiful Angel called the summon...
Brave young heroes make wonders happen…
这个都翻译成英文了 寒........
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频道描述我都想好了
English Corner, NO CHINESE :D
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-___-b
广告词我都想好了。“学英语,爱英语,欢迎加入饿死哥哥的英语团”~
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随团附赠和美丽的柿子姐姐亲密接触的机会~
机会难得,不容错过~
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............................不要跑题!
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prefer time: either
人物姓名 Luck Man
种族:半兽人 阵营:绝对中立 信仰:无 玩家姓名:BrainFish
体型:中 年龄:23岁 性别:男性 惯用:右手
身高:6英尺3英寸 体重:200磅 语言:通用语
瞳色:黑 发色:棕 肤色:苍白 基本速度:40英尺
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等级 3 = 战士 1 蛮子 2
经验值 3000
生命值 30
财产 28gp
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力量 20 +5 AC 17=10+4+3
敏捷 16 +3 强韧 +8=+2+3+1
体质 14 +2 反射 +4=+3+1
智力 6 -2 意志 +0=-1+1
知觉 8 -1
魅力 6 -2 先攻 +3=+3
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BAB/GRAB +3/+8
Melee +8
MWGS AB+10 Dam 2d6+7 ch 19-20/*2 S
Range +6
CLB(+5) AB+6 Dam 1d8+5 ch *3 P 110ft
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Armor
ChainShirt,AC+4,AP-2
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Feat 3
WF:GreatSword
Power Attack
Cleave
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Race Feature
·Darkvision 60 ft
·Orc Blood
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Class Feature
·Fast movement
·rage 1/day
·Uncanny dodge
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Skill 2*5+1
技能 技能调整值 级数 关键属性和调整值 杂项调整值
Listen 4 5 -1
Ride 9 6 3
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Gear:
Weapon:46lb,1625gp
MWGS*1,ironcoldMWGS*1,AsilvlerGS*1 GreatClub*1 Lance*1 LS*1 SS*2
CLB(+5)*1 Arrow(20+AS20+IC20)
Armor&Shield:70lb,137gp
MWCS*1, Tower Shield*1
Magic Item:1000gp
Cloak of resistance +1
Potion:200gp
CLW*2,SoF*2
Others:10gp,12lb
Backpack,WaterSkin,ration*1,bedroll
Total 2872gp,129lb
Carrying Capacity 133/266/400
Spd 40ft
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prefer time: either
人物姓名 Midia Skywalker
玩家姓名: Ellesime
Race:Human
Alighment:Lawful Good
Faith:Heironeous
Size:Medium
Age:22
Gender:Female
Height:5'7
Weight:90 pt
Language:Common,Elven,Draconic,Orc,Giant
Base Speed:30ft
[Appearance]
Eye Color:Bright Green
Hair Color:Dark Brown
Skin Color:White
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Level 3 = Wizard 3
EXP:3000/6000
HP:15
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Str 8 -1 AC 12=10+2
Dex 14 +2 Fort +3=+2+1
Con 14 +2 Ref +3=+2+1
Int 18 +4 Will +3= 0+3
Wis 10 0
Cha 10 0 init +6=+2(dex)+4(imp init)
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bab/Grap +1/0
Melee 0
Range +3
Dagger +0(1d4, 19-20/*2, P)
Light Crossbow +3(1d8, 19-20/*2, P)
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Armor
-
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Feat 3 (Base 2 hum 1)
·Skill Focus (Concentration)
·Imp init
·Spell Focus(Conj)
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Class Feature
·Scribe Scrolls
·Summon Familiar
·Spells
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Skills:42
Concentration +8(6+2)
Decipher Script +10(6+4)
Knowledge(Arcana) +10(6+4)
Knowledge(Dungeoneering) +5(1+4)
Knowledge(Geography) +5(1+4)
Knowledge(History) +10(6+4)
Knowledge(Local) +5(1+4)
Knowledge(Nature) +6(2+4)
Knowledge(Nobility and Royalty) +5(1+4)
Knowledge(the Planes) +10(6+4)
SpellCraft +10(6+4)
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Spells:
Spell Book:
0-lv(19 Pages): All
1-lv(6 Pages): Mage Armor, Grease, Sleep, Magic Missle, Ray of Enfeeblement, Enlarge Person
2-lv(4 Pages): Glitterdust, Scorching Ray
Prepared Spells(default)
DC: 14+Spell Level
0-lv: Read magic, Detect magic, Daze, Light
1-lv: Grease, Magic Missle, Sleep
2-lv: Glitterdust, Scorching Ray
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Gear:
Weapon(6lb,33gp):
Dagger*1, LightCrossbow*1,Bolt(20)
Armor: -
Magic Item(2000gp):
Cloak of resistance +1
Pearl of Power, 1st-level spell
Potion(100gp):
CLW*2
Scroll(400gp):
Animate rope*1 25gp
Comprehend languages*1 25gp
Mage Armor*2 50gp
Enlarge person*2 50gp
Feather Fall*1 25gp
Tenser's floating disk*1 25gp
unseen servant*2 50gp
false life 150gp
Others(121gp,14lb):
Backpack,WaterSkin,ration*3,bedroll, Everburning torch
Spell component pouch,Spell book(29/100)
Total 20lb
Remaining:34pp, 6gp
Carrying Capacity 26/53/80
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Hinnei Mondatta:Drd3;Medium Humanoid (Elf);
HD:3d8+3;HP:(20);
Init:+3;Spd:20ft.;AC:20 (+3 Dex,+5 LED dragonhide breastplate,+2 heavy wooden shield),T13,FF17;
Base Attack/Grapple:+2/+4;
Attack:MW cold iron LS +5 melee (1d8+2/19-20) or club +4 melee (1d6+2) or CLB (+2 Str) +5 ranged (1d8+2/×3);
Space/Reach:5ft./5ft.;
SA:-;
SQ:Animal companion,link with companion,nature sense,share spells,wild empathy,woodland stride,trackless step,elven traits;
SV:Fort +4,Ref +4,Will +6;
Abilities:Str 14,Dex 16,Con 12,Int 10,Wis 16,Cha 10;
Skills:Concentration +7,Handle Animal +6,Knowledge (nature) +3,Listen +6,Spellcraft +1,Spot +8,Survival +11;
Feats:Spell Focus (conjuration),Augment Summoning;
Spells Prepared (4/3/2):
0 (DC13):Create Water,Cure Minor Wounds,Detect Magic,Light;
1 (DC14):Entangle,Magic Fang,Shillelagh;
2 (DC15):Flame Blade,Soften Earth and Stone;
Description:
Sex:Male;Height:5ft.6in.;Weight:120lb.;Primary Hand:Right;
Haircolor:Brown;Skincolor:White;Pupilcolor:Black;
AL:NG;Language:Common,Elven;Carrying Capacity:58/116/175;
Possessions:
Weapons and Armors (1358GP/53lb.):MWCILS,Club,CLB (+2 Str),Arrow (10),Silver Arrow (10),DHBP,HWS;
Wondrous Items (1000GP):Pearl of Power, 1st-level Spell;
Wands (540GP):CLW (36 charges);
Adventuring Gear (13.1GP/18lb.):Signet Ring,Sunrod (1),Backpack with Bedroll,Waterskin,Ration (6),88.9GP;
Total:72lb.;
Animal Companion:
Last Three:Wolf;Medium Animal;HD:4d8+15;HP:(33);
Init:+3;Spd:50ft.;AC:17 (+3 Dex, +4 natural),T13,FF14;
Base Attack/Grapple:+3/+5;Attack:Bite +6 melee (1d6+3);Full Attack:Bite +6 melee (1d6+3);
Space/Reach:5ft./5ft.;SA:Trip;SQ:Bonus trick (attack,attack all),evasion,low-light vision,scent;
SV:Fort +6,Ref +6,Will +2;Abilities:Str 14,Dex 16,Con 16,Int 2,Wis 12,Cha 6;
Skills:Hide +3,Listen +3,MS +4,Spot +3,Survival +3*;Feats:Track,Toughness,Weapon Focus (bite)。
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人物姓名 John Fedona
种族:人类 阵营:守序善良 信仰: Heironeous 玩家姓名:eth
体型:中 年龄:23岁 性别:男性 惯用:右手
身高:5英尺10英寸 体重:142磅 语言:通用语
瞳色:蓝 发色:金黄 肤色:苍白 基本速度:30英尺
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等级 3 = 圣骑士3
经验值 3000
生命值 29
财产 89gp
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力量 16 +3 AC 17=10+4+3
敏捷 10 +0 强韧 +8=+2+3+3
体质 14 +2 反射 +4=+0+1+3
智力 10 +0 意志 +6=+2+1+3
知觉 14 +2
魅力 14 +2 先攻 +0=+0
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BAB/GRAB +3/+6
Melee +6
MasterWork GreatAxe AB+8 Dam 1d12+4 ch *3 S
Range +3
LongBow AB+3 Dam 1d8 ch *3 P 110ft
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Armor
FullArmor,AC+8,AP-6
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Feat 3
WF:GreateAxe
Power Attack
Mounted Combat
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Race Feature
·Bonus Feat
·Bonus Skill
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Class Feature
·Aura of Good
·Detect Evil
·Smite Evil 1/day
·Divine Grace
·Lay on Hand
·Aura of Courage
·Divine Health
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Skill 3X4+3X2=18
技能 技能调整值 级数 关键属性和调整值 杂项调整值
Ride 8 6 +0 +2
Handle Animal 8 6 +2
Diplomacy 5 3 +2
SM 5 3 +2
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Gear:
Weapon:77lb,1901gp
MasterWork GreateAxe 320GP 20lb
GreateClub 5GP 10lb
LongBow 75GP 3lb
ArrowsX20 1GP 3lb
FullArmor 1500GP 50lb
Magic Item:1000gp
Cloak of resistance +1
Others:10gp,12lb
Backpack,WaterSkin,ration*1,bedroll
Total 2911gp,89lb
Carrying Capacity 76/153/230
Spd 20ft
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Time: 7:30 PM, Sunday
Aust:Obad-Hai Clr3;Medium Humanoid (Human);
Description:
Sex:Male;Height:6ft.3in.;Weight:110lb.;Primary Hand:Right;
Haircolor:Light Gold;Skincolor:White;Pupilcolor:purple;
AL:TN;Language:Common;Carrying Capacity:58/116/175;
HD:8+2d8+6;HP:(22)
Init:+5;Spd:20ft;AC:21 (+1 Dex,+8 MW fullplate,+2 heavy wooden shield)
Base Attack/Grapple:+2/+4
Attack:MW cold iron Morningstar +5 melee (1d8+2/x2) or Shortspear +4 (1d8+2/x2) or Javelin +4 range (1d6+2/x2)
Space/Reach:5ft./5ft
SA:Turn Undead 5/day; Turn Earth creature or Rebukes Air creature 5/day;
牐燭urn Water creature or Rebukes Fire creature 5/day
SQ:Domains:Air,Fire ; Spontaneous Casting: cure
SV:Fort +5,Ref +2,Will +6;
Abilities:Str 14,Dex 12,Con 14,Int 8,Wis 16,Cha 14;
Skills:Concentration +12,Knowledge(religion) +5,Heal +5,Turn +4
Feats:Combat Casting,Improved Initiative,Scribe Scroll
Spells Prepared (4/3+d/2+d):
0 (DC13):Cure Minor Wounds,Detect Magic,Virtue,Light;
1 (DC14):Magic Weapon,Bless,Command,Obscuring Mist
2 (DC15):Sound Burst,Hold Person,Wind Wall
Possessions:
Weapons and Armors (2147GP/73lb.):MW Full fullplate,heavy wooden shield,MW cold iron Morningstar,Silver Shortspear,Javelinx3
Wands (750GP):CLW (50 charges);
Adventuring Gear (11.1GP/14lb.):Backpack with Bedroll,Waterskin,Ration 103GP;
Total:87lb.
SPELL LIST
0-LEVEL CLERIC SPELLS (ORISONS)
Create Water: Creates 2 gallons/level of pure water.
Cure Minor Wounds: Cures 1 point of damage.
Detect Magic: Detects spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or object.
Guidance: +1 on one attack roll, saving throw, or skill check.
Inflict Minor Wounds: Touch attack, 1 point of damage.
Light: Object shines like a torch.
Mending: Makes minor repairs on an object.
Purify Food and Drink: Purifies 1 cu. ft./level of food or water.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Virtue: Subject gains 1 temporary hp.
1ST-LEVEL CLERIC SPELLS
Bane: Enemies take –1 on attack rolls and saves against fear.
Bless: Allies gain +1 on attack rolls and saves against fear.
Bless Water M: Makes holy water.
Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Command: One subject obeys selected command for 1 round.
Comprehend Languages: You understand all spoken and written languages.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Curse Water M: Makes unholy water.
Deathwatch: Reveals how near death subjects within 30 ft. are.
Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Doom: One subject takes –2 on attack rolls, damage rolls, saves, and checks.
Endure Elements: Exist comfortably in hot or cold environments.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Hide from Undead: Undead can’t perceive one subject/level.
Inflict Light Wounds: Touch deals 1d8 damage +1/level (max +5).
Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage.
Magic Weapon: Weapon gains +1 bonus.
Obscuring Mist: Fog surrounds you.
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Sanctuary: Opponents can’t attack you, and you can’t attack.
Shield of Faith: Aura grants +2 or higher deflection bonus.
Summon Monster I: Calls extraplanar creature to fight for you.
2ND-LEVEL CLERIC SPELLS
Aid: +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
Align Weapon: Weapon becomes good, evil, lawful, or chaotic.
Augury M F: Learns whether an action will be good or bad.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Calm Emotions: Calms creatures, negating emotion effects.
Consecrate M: Fills area with positive energy, making undead weaker.
Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).
Darkness: 20-ft. radius of supernatural shadow.
Death Knell: Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level.
Delay Poison: Stops poison from harming subject for 1 hour/level.
Desecrate M: Fills area with negative energy, making undead stronger.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Enthrall: Captivates all within 100 ft. + 10 ft./level.
Find Traps: Notice traps as a rogue does.
Gentle Repose: Preserves one corpse.
Hold Person: Paralyzes one humanoid for 1 round/level.
Inflict Moderate Wounds: Touch attack, 2d8 damage +1/level (max +10).
Make Whole: Repairs an object.
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Remove Paralysis: Frees one or more creatures from paralysis or slow effect.
Resist Energy: Ignores 10 (or more) points of damage/attack from specified energy type.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Shatter: Sonic vibration damages objects or crystalline creatures.
Shield Other F: You take half of subject’s damage.
Silence: Negates sound in 20-ft. radius.
Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Spiritual Weapon: Magic weapon attacks on its own.
Status: Monitors condition, position of allies.
Summon Monster II: Calls extraplanar creature to fight for you.
Undetectable Alignment: Conceals alignment for 24 hours.
Zone of Truth: Subjects within range cannot lie.
AIR DOMAIN
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as
an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This
granted power is a supernatural ability.
Air Domain Spells
1 Obscuring Mist: Fog surrounds you.
2 Wind Wall: Deflects arrows, smaller creatures, and gases.
3 Gaseous Form: Subject becomes insubstantial and can fly slowly.
4 Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
5 Control Winds: Change wind direction and speed.
6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
7 Control Weather: Changes weather in local area.
8 Whirlwind: Cyclone deals damage and can pick up creatures.
9 Elemental Swarm*: Summons multiple elementals.
*Cast as an air spell only.
FIRE DOMAIN
Granted Power: Turn or destroy water creatures as a good cleric turns undead. Rebuke, command, or bolster fire creatures as
an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This
granted power is a supernatural ability.
Fire Domain Spells
1 Burning Hands: 1d4/level fire damage (max 5d4).
2 Produce Flame: 1d6 damage +1/ level, touch or thrown.
3 Resist Energy*: Ignores 10 (or more) points of damage/attack from specified energy type.
4 Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
5 Fire Shield: Creatures attacking you take fire damage; you’re protected from heat or cold.
6 Fire Seeds: Acorns and berries become grenades and bombs.
7 Fire Storm: Deals 1d6/level fire damage.
8 Incendiary Cloud: Cloud deals 4d6 fire damage/round.
9 Elemental Swarm**: Summons multiple elementals.
*Resist cold or fire only.
**Cast as a fire spell only.
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why u always like to list all spells you have known...
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why not?