Name | Page | Change |
Weapon of Myrdroon’s Shard | 24 | Clarifies that the daily power’s push happens before the lightning damage, and the at-will power has the lightning keyword. |
Armbow | 34 | Rarity changed to common, and at-will power turned into a property. |
Delver’s Light | 35 | Rarity changed to common. |
Name | Page | Change |
Cunning Escape | 181 | Action type changed to Immediate Interrupt. |
Mage’s Spellbook | 200 | Second paragraph, first three sentences replaced with “Find your level on the Spells Prepared per Day table. The row corresponding to your level indicates how many encounter attack powers, daily attack powers, and utility powers you are allowed to prepare each day. You cannot prepare more than one encounter attack power, daily attack power, or utility power of any given level on the same day.” This change makes clear that the mage is permitted to prepare both an encounter attack power and a daily attack power at first level. |
Shield of Deflection | 349 | Add “Prerequisite: Any” to make clear that this arms slot item must be a shield. |
Name | Page | Change |
Resolute Scout | 196 | Delete “Resolute Scout” from the Scout Epic Tier progression table. This was a printing error. |
Name | Page | Change |
Fighter Weapon Talent | 76 | Clarifies that the bonus is only for weapon attack rolls. |
Defensive Training | 80 | Clarifies that the power bonus applies to all three defenses. |
Come and Get It | 80 | The power now targets Will instead of AC. Moved the Effect rules into the Hit line, no longer making the pull automatic and tightening the rules for which targets can be affected. Removed the extra Strength modifier damage. |
Exorcism of Steel | 83 | The power now affects items instead of only weapons, increasing its versatility. |
Act of Desperation | 84 | Clarifies the requirement, preventing the power’s user from spending two action points during an encounter. |
Warrior’s Urging | 85 | The power now targets Will instead of AC. Moved the Effect rules into the Hit line, no longer making the pull automatic and tightening the rules for which targets can be affected. |
Force the Battle | 86 | Limited the free action attack to once per round, instead of once per adjacent enemy’s turn. |
Frontline Surge | 86 | Clarifies that the attacker now has a choice in where to move after the push. The allies’ shift granted by the Hit line now requires a free action. |
Kensei Focus | 87 | Clarifies that the bonus is only for weapon attack rolls. |
Extra Damage Action | 87 | Clarifies that the extra damage is a bonus to the damage rolls of the attacker’s standard action attacks. Attacks that deal half damage on a Miss now deal the correct amount. |
Deadly Payback | 88 | Removed the Weapon keyword, since this is a Utility power. |
Lion of Battle | 88 | Uses the correct formatting for secondary attacks. Clarifies that the secondary attack is a close burst, and that on a hit, the secondary target moves as a free action. |
Steel Blitz | 88 | Clarifies that the recharged power has to be an attack power. |
Avandra’s Rescue | 194 | The power now specifies that the shift is a free action. |
Mounted Combat | 199 | Feat updated for Rules Compendium compliance. |
Pelor’s Radiance | 199 | The burst no longer grows with level, the damage has been reduced, and the target is dazed, not stunned. |