純美蘋果園
跑團活動區 => 艾伯伦史诗 => 奥秘扉的另一边 => 私有分區 => 第一部·消失的龙纹 => 主题作者是: omnific9 于 2009-03-01, 周日 01:45:08
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请。
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Player KKMAN
Name Alice.Deepwater
Race Human(Aundair)
Size Medium
Age 22
Height 5'60"
Weight 96 lbs
Skin blond
Hair blond
Eyes Green
Gender Female
AL NG
Base Speed 30'
Language Common, Elven, Draconic ,Quori
Faith The Sovereign Host
Action Point 9/11
Level Sorcerer 6/Dragon Prophet 6
XP 67367/78000
Str:11/+0
Dex: 14/+2
Con: 12/+1
Int: 16/+3
Wis: 12/+1
Cha: 20/+5(+2 item)
HP 53
AC 15 (Touch 14 FF 13)
Fortitude +5
Reflex +6
Will +11
Init. +2
Bab/Grapple +6/+6
Melee(Dagger)
Attack Bonus +6
Damage 1d4
Melee(Shortspear)
Attack Bonus +6
Damage 1d6
Ranged(Crossbow, light)
Attack Bonus +8
Damage 1d8
Name Key Skill = Ability + Ranks + Misc.
Appraise INT 9= 3+ 3+ 3
CONCENTRATION# CON 14= 1+ 13+ 0
DIPLOMACY# CHA 10 = 4+ 6+ 0
^KNOWLEDGE(Arcana) INT 14= 3+ 10+ 1
^KNOWLEDGE(History) INT 10= 3+ 7+ 0
^KNOWLEDGE(Local) INT 10= 3+ 7+ 0
^KNOWLEDGE(Nobility and royalty) INT 10 = 3+ 6+ 1
^SPELLCRAFT INT 16= 3 + 13+ 0
Heal WIS 6= 1 + 5+ 0
^KNOWLEDGE(Religion) INT 8= 3 + 5 + 0
^KNOWLEDGE(Dungeoneering) INT 5= 3 + 2 + 0
^KNOWLEDGE(The planes) INT 8= 3 + 5+ 0
^Use Magic Device CHA 5= 4+ 1+ 0
^KNOWLEDGE(Nature) INT 6= 3 + 3 + 0
Feats:
LV1:Education
Human Bonus:Least Dragonmark of Passage
LV3:Draconic Heritage
LV6:Dragon Prophesier
LV9:Lesser Dragonmark of Passage
Bonus Feat:Prophecy’s Shaper
Bonus Feat:Draconic Power
LV12:Greater Dragonmark of Passage
Special:
Constellation Power:Io
Constellation Power:Falazure
Constellation power:Garyx
Skill Trick:
Collector of Stories(Arcana)
Swift Concentration
Load: 38/76/115
Possessions:
Name Weight(lbs) GP
Shortspear 3 1
Dagger 1 2
Crossbow, light 4 35
Traveler’s outfit 5 1
Backpack 2 2
Bread (10) 5 1
Spell component pouch 2 5
Mirrior,Small Steel 0.5 10
Waterskin 4 1
Scroll case 2 1
Aecane signer ring - 150
Bolts(20) 2 2
Soap 2 1
Glamerweave Dress 5 180
Pouch,belt 0.5 1
Vestment of Many Styles - 500
Quicken Channeling Rod
Handy Haversack
Wand of Mage Armor (5charges)
Rune stuff 5400
Cloak of Charisma +2
Ring of Sharpshooting
Healing Belt
Wand of dispel magic (CL 10th, 7 charges)
magic bedroll
Charm Person Minor Schemas
Benign Transposition Minor Schemas
Necklace of fireballs type II
Gems 2000GP
+2 Protecion Ring
Rod of Lesser Sculpting Spell
Boots of tremorsense
Potion:
Cure light wounds potion*4
Cure mimor wounds potion*2
Shield of Faith+2 potion*4
Scrolls:
Ture Strike 25G
==============================================================
Total 898.1GP 44b
(38/76/115),Moderate Load, 30ft
Initial Gold: 900GP
Gold Left:22323.06G
Familiar:Alan(Raven)
Memorized:
Lv0(6) - Read Magic、Detect Magic、Light、Disrupt Undead、Ray of Frost、Mending、Repair Minor Damage、Amanuensis、Prestidigitation
Lv1(6+1)-Orb of Fire Lesser、Shield、Magic Missile、Comprehend Languages、Mage Armor
LV2(6+1)-Scorching Ray、Mirror Image、Dimension Leap、Baleful Transposition、See Invisibility
LV3(6+1)-Fireball、Greater Thunderclap、Dragonskin、Dispel Magic
LV4(6+1)- Wings of Flurry、Flight of the Dragon、Orb of Fire
LV5(4+1)- Teleport、Moonbow
Rune stuff:LV1: Orb of Cold Lesser
LV2:Ray of Ice
LV3:Ice lance
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Garyx: This is the dragon deity of chaos and destruction.
If you attune to this constellation, you can deal devastation with a moment’s thought. While in prophetic favor, you can cast a single evocation spell as a swift action, as long as the spell’s casting time is no more than 1 round. Using this ability ends your prophetic favor. Minimum class level 5th.
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爱丽丝没有Vest of Resistance么......
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询问女士的vest实在是不够风雅。
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“华丽而优雅。”
----菲娜·珐姆·阿修莱特
Name Feena fam Earthlight
Race Human, Half-fey
Class Beguiler(6)/Magical Trickster(3)/Uncanny Trickster(3)
Gender Female
Size Medium
Weight 100 lbs
Height 5'5
Hair Silver
Eyes Green
Age 22
Hand Right
Speed 30', Fly 60'(Good)
Align Neutral Good (Good +20, Lawful +1)
Language Common, Elven, Halfling, Sylvan, Draconic
Ability: 14 14 16 16 18 18
Str 14(+2) = 14
Dex 20(+5) = 16 + 2(Racial) + 2(Gloves)
Con 16(+3) = 16 - 2(Racial) + 2(Amulet)
Int 26(+8) = 18 + 3(lv4, lv8, lv12) + 5(Headband)
Wis 16(+3) = 14 + 2(Racial)
Cha 24(+7) = 18 + 4(Racial) + 2(Cloak)
Save:
Fort: +10 = +2(Beg) +1(MT) +1(UT) +3(Con) +3(Res)
Ref: +14 = +2(Beg) +1(MT) +3(UT) +5(Dex) +3(Res)
Will: +15 = +5(Beg) +3(MT) +1(UT) +3(Wis) +3(Res)
(+1 vs Spell & Spell-like ability)
(Immune to Enchantment spells & effects)
XP:
66100/78000
HP:
6 + 4 + 6 + 4 + 5 + 4 + 4 + 5 + 4 + 4 + 3 + 5 + 12*3 = 90
Armor Class:
10 + 5(Dex) + 5(Armor) + 1(Shield) - 1(Flaw) - 1(Trait) = 19
touch 13, flat-footed 14
Action Point:
11/11
Initiative:
+16 = +5(Dex) + 4(Familiar) + 2(Trait) +5(Insight)
BAB/Grapple:
+6/+8
Attack:
Melee:
+7 short sword +1 (1d6+3, 19-20/x2)
Ranged:
+11 shortbow (1d6, x3)
Skills:
Total: (6 + 2 + 4) * (3 + 6) [Beguiler 6]
+(4 + 2 + 4) * 1 [Magical Trickster 1]
+(8 + 2 + 5) * 1 [Uncanny Trickster 1]
+(4 + 2 + 5) * 1 [Magical Trickster 1]
+(8 + 2 + 5) * 1 [Uncanny Trickster 1]
+(4 + 2 + 5) * 1 [Magical Trickster 1]
+(8 + 2 + 5) * 1 [Uncanny Trickster 1]
= 203
Balance +7 = 0(Rank) +5(Dex) +2(Synergy)
Bluff +27 = 15(Rank) +7(Cha) +2(circumstance) +3(Competence)
Concentration +23 = 15(Rank) +3(Con) +5(Competence)
Diplomacy +31 = 14(Rank) +7(Cha) +4(Synergy) +2(circumstance) +1(Polite) +3(Competence)
Disguise +27 = 15(Rank) +7(Cha) +2(circumstance) +3(Competence)
Heal +5 = 0(Rank) +3(Wis) +2(Belt)
Hide +20 = 15(Rank) +5(Dex)
Intimidate +12 = 0(Rank) +7(Cha) +2(circumstance) +2(Synergy) -2(Polite) +3(Competence)
Jump +4 = 0(Rank) +2(Str) +2(Synergy)
Knowledge(arcana) +23 = 15(Rank) +8(Int)
Listen +18 = 15(Rank) +3(Wis)
Move Silently +25 = 15(Rank) +5(Dex) +5(Competence)
Sense Motive +8 = 5(Rank) + 3(Wis)
Sleight of Hand +22 = 15(Rank) +5(Dex) +2(Synergy)
Spellcraft +25 = 15(Rank) +8(Int) +2(Synergy)
Spot +18 = 15(Rank) +3(Wis)
Tumble +14 = 9(Rank) +5(Dex)
Use Magic Device +23 = 11(Rank) +7(Cha) +2(circumstance) +3(Competence)
Perform(Dance) +20 = 8(Rank) +7(Cha) +2(circumstance) +3(Competence)
Skill Tricks: [Base 3 + Bonus 5]
Conceal Spellcasting: You can cast spells without others noticing
Assume Quirk: Familiar viewers get no bonus to see through your disguise
Second Impression: make a Bluff check to re-establish a blown disguise
Group Fake-Out: Feint against multiple foes simultaneously
False Theurgy: Your spell appears to be another spell of the same level
Swift Concentration: Maintain concentration on spell as swift action
Shrouded Dance: Use move action to gain concealment for 1 round
Nimble Stand: You can rely on your acrobatic talent to stand up from prone safely
Flaws:
Vulnerable: AC - 1
Noncombatant: Melee AB -2
Traits:
Aggressive: +2 initiative checks, -1 AC
Polite: +1 Diplomacy, -2 Intimidate
Feats:
Human: Nymph's Kiss [BoED]
Flaw(Vulnerable): Able Learner [RoD]
Flaw(Noncombatant): Spell Focus (enchantment)
Lv1: Arcane Preparation [CArc]
Lv3: Obtain Familiar (Hummingbird)
Beguiler lv5: Silent Spell
Lv6: Versatile Spellcaster [RotD]
lv9: Practiced Spellcaster(Beguiler)
Magical Trickster lv2: Heighten Spell
lv12: Rapid Metamagic [CM]
Ricial Features:
Half-Fey:
Becomes a 'Fey'.
Gains Butterfly Wings if the base creature did not already have wings. Flying speed is 2x fastest normal movement with Good maneuverability.
Gains Low-Light Vision.
Immune to Enchantment spells & effects.
Damage Reduction: 5/cold iron.
Charm Person(Sp, DC18): at will.
Hypnotism(Sp, DC18): 1/day.
Faerie Fire(Sp, DC18) –or– Glitterdust(Sp, DC19): 1/day
Detect Law(Sp): 3/day
Sleep(Sp, DC18) –or– Enthrall(Sp, DC18): 1/day
Protection from Law(Sp, DC18): 3/day
Hideous Laughter(Sp, DC19) -or- Suggestion(Sp, DC20): 1/day
Confusion(Sp, DC21) –or– Calm Emotions(Sp, DC19), 1/day
Geas, Lesser(Sp, DC21)
Dominate person(Sp, DC22) or hold monster(Sp, DC22), 1/day
Class Features:
Beguiler: (Beguiler considered as lv8)
Armored Mage (Ex)
Trapfinding
Cloaked Casting (Ex): +1 DC, +2 to overcome SR
Silent Spell
Surprise casting (move action)
Advanced Learning(Net of shadows)
Advanced learning(Shadow Conjuration)
Magical Trickster:
Bonus Trick(Second Impression)
Bonus trick(Shrouded Dance)
Spontaneous Trickster (Su)
Bonus Metamagic Feat(Heighten Spell)
Metamagic Trick (Ex)
Tricky Magic (Ex)
Uncanny Trickster:
Bonus Trick(False Theurgy)
Bonus Trick(Swift Concentration)
Bonus Trick(Nimble Stand)
Favorite Trick(False Theurgy)
Favorite Trick(Conceal Spellcasting)
Favorite Trick(Shrouded Dance)
Tricky Defense (Ex)
Begulier Spells:
CL 12 (CL10 for spells known & spell slots)
Base DC 18
Base DC 21 for enchantment
Bonus Spell known:
lv1: Serene Visage(SPC, p182)
lv1: Share Talents(PHB2, p124)
lv2: Tongues (PHB)
lv2: Elation (BoED, p98)
lv3: Speak with Animals (PHB)
lv3: Blink (PHB)
lv4: Sirine's Grace(SPC, p191)
lv4: Voice of the Dragon(SPC, p232)
lv4: Celerity(PHB2, p105)
lv5: Unfettered Heroism(RoE, p190)
Beguiler Spells per day:
Base: 6/6/6/6/5/3
Bonus: 0/2/2/2/2/1
Total: 6/8/8/8/7/4
Left: 6/7/8/8/7/4
Runestaff: 3/3
Items:
Armors:
Mithral Shirt +1 2,100gp/2 10lb.
Mithral Buckler 1,015gp 2.5lb.
Weapons:
Short sword +1, warning 8,310gp/2 2lb.
Shortbow 30gp 2lb.
Arrows(20) 1gp 3lb.
Wonderous Items:
crystal of adaptation, least 500gp
Amulet of Health +2, 7,450gp/2
with amulet of tear
Bracers of arcane freedom 2,300gp*0.7
Headband of Intellect +5, 4,000gp
with Circlet of Persuasion +27,750gp/2
Runestaff of Healing 1,800gp
(2nd level)
Gem of Promise
Boots of Elvenkind 2,500gp 1lb.
Blessed Bandage*2 10gp*2
Gloves of Dex +2 4,000gp/2
Healing Belt 750gp/2
Handy Haversack 2,000gp
Vestment of Resistance +3 1,000gp
with steady spellcasting +2,500gp*1.5*0.75
+8,800gp/2
Cloak of Charisma +2
Goggles of minute seeing 1,250gp*0.7 (unloaded)
Veil of allure
Clw wand (12charges) 180gp/2
Wand of mirror image (10 charges) 900gp*0.7
Scroll of invisibility purge
Wand of invisibility sphere (10 charges)
rod of bodily restoration 3,100gp
Potions:
Potion of Cure Light Wounds 50gp
Gears:
Snowshoes 15gp 8lb.
Explorer's outfit 10gp --
Spell Component Pouch 5gp 2lb.
Case, map or scroll 1gp 0.5lb.
Mirror, small steel 10gp 0.5lb.
Waterskin 1gp 4lb.
Flint and steel 1gp
Alchemist's fire 20gp 1lb.
Backpack 2gp 2lb.
Bedroll 0.1gp 5lb.
Sack*2 0.1gp 1lb.
Ration*4 2gp 4lb.
Everbright Lantern 212gp 1lb.
==============================================================
41.5lb.
(56/116/175), Light Load, 30ft
Gold left: 32017.45gp
Item Description:
Runestaff of Healing(2nd level):
* Cure Moderate Wounds
* Cure Light Wounds
====
Familiar:
Hummingbird
Fine Animal
Hit Dice: 12HD (39hp)
Initiative: +8
Speed: 5 ft. (1 squares), fly 120 ft. (perfect) (24 squares)
Armor Class: 32 (+8 size, +8 dex, +6 Natural), touch 26, flat-footed 24
Base Attack/Grapple: +5/-16
Attack: Touch +21 (no damage)
Full Attack: Touch +21 (no damage)
Space/Reach: 0.29 ft./0 ft.
Special Attacks: --
Special Qualities: Exceptional flight, metabolism, sustenence
Saves: Fort +0, Ref +14, Will +10
Abilities: Str 1, Dex 26, Con 4, Int 11, Wis 14, Cha 6
Skills:
Bluff +13 = 15(Rank) - 2(Cha)
Concentration +12 = 15(Rank) - 3(Con)
Diplomacy +12 = 14(Rank) - 2(Cha)
Disguise +12 = 15(Rank) - 3(Cha)
Hide +39 = 15(Rank) +16(Size) +8(Dex)
Knowledge(arcana) +15 = 15(Rank) +0(Int)
Listen +17 = 15(Rank) +2(Wis)
Move Silently +23 = 15(Rank) +8(Dex)
Sense Motive +7 = 5(Rank) +2(Wis)
Sleight of Hand +23 = 15(Rank) +8(Dex)
Spellcraft +15 = 15(Rank) +0(Int)
Spot +17 = 15(Rank) +2(Wis)
Tumble +17 = 9(Rank) +8(Dex)
Use Magic Device +9 = 11(Rank) -2(Cha)
Perform(Dance) +6 = 8(Rank) -2(Cha)
Others: Alertness, improved evasion, share spells, empathic link,
Deliver touch spells, Speak with master, Speak with animals of its kind,
Spell resistance 17
Exceptional Flight (Ex): A humming bird flies as fast as a creature 7 size catagories larger than it, except perfectly, and can use the Run action while doing so. While diving, the hummingbird gains the use of the Run feat as well.
Metabolism (Ex): A hummingbird's metabolism is so high it must consume more than its weight in food a day, in both insects and sugar water (mostly found in flowers). At any given moment, except when sleeping, a well-fed hummingbird is 1d4 hours away from starving to death. If administered poison, the secondary effect takes place immediately instead of a minute later. Ability damage is quadrupled, but also wears off in one fourth the time.
Sustenence (Sp): Twice a year, when migrating, the hummingbird acts as if wearing a Ring of Sustenance. This effect lasts for two weeks.
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Name : Grom
Race : Crucian(呃,外表就参照sandstorm里那张图好了...)
Alignment : CG
Age : 92
speed : 30 ft.
Language : Comman, Draconic
pal of freedom 12
xp:69089/78000
base racial equip lv-up
str 24 18 +4 +2
dex 14 14 -2 +2
con 24 15 +6 +3 -1
int 10 10
wis 16 15 +1
cha 18 15 -2 +4 +1
init +2
HP 164 = 10 +8 +6 +7 +6 +7 +6 +9 +8 +8 +7 +10 +12*6
AC 39 = 10 +9(armor) +2(dex) +8(na) +6(shield) +5(def) -1(taint)
ff37 touch22
+4(cover)
+5(Sacred 4/day)
+3(Shield of Warding 1/day)
+5 vs ranged weapon
+5 vs incoporeal
SR 17
fort 21 = 8 +7 +4 +3 -1
ref 14 = 4 +2 +4 +3 +1
will 14 = 4 +3 +4 +3
+1 vs spell and spell-like (Nymph's kiss)
+2 ref (cover)
+3 ref (Shield of Warding 1/day)
bab/grapple +12/+27
ab +20/+15/+10 adamantine greatsword +1 (2d6+11, 19-20/*2)
+24/+19/+14 holy avenger (1d8+15, 19-20/*2)
+20/+15/+10 mwk lance (1d8+10, 20/*3)
平时PA2
+22/+17/+12 holy avenger (1d8+21, 19-20/*2)
divine favor PA2
+25/+20/+15 holy avenger (1d8+24, 19-20/*2)
feat
flaw1 power attack
flaw2 Shield Specialization(PH2)
lv1 Nymph's kiss (BoED)
lv3 protective devotion (CC)
lv6 battle blessing (CC)
lv9 Practiced Spellcaster
lv12 Shield Warding(PH2)
Traits
quick: +10 base speed, -1 hp/level (UA)
nimble reflection: -1 fort, +1 ref (HR)
Flaws
Shaky -2 ranged ab
那啥啥 -4 listen spot
Class Features:
detect evil at will
smite evil 3/day
lay on hand 48/day
Aura of Resolve(vs Compulsion)
divine health
turn undead 10/day
remove desease 2/week
Armor Check Penalty -3
skills
concerntration 12 = 0 +7 +5
sense motive 18 = 15 +3
diplomacy 16 = 7 +3 +2 +4
ride 20 = 15 +2 +3
jump 7 = 0 +6 +5 -4
spellcraft 4 = 4 +0
listen -1 = 0 +3 -4
spot -1 = 0 +3 -4
AP 9
equipment
cha +4
+1 Animated Darkwood Heavy Rider's Shield 9325
+2 vestment of resistance //Unicorn
+4 vestment of resistance //Griffon
+1 adamantine Greatsword
+1 Chainshirt 1,250gp
con +1, wis +1
mwk coldiron heavy flail 330
mwk 甲刺 350
mwk lance 310
daylight pellet
unicorn masterwork military saddle + armor + 1 1635GP
Griffon masterwork military saddle + armor 635GP
hippogriff saddle + armor 190GP
+1 con
+1 dex
Crystal of Return 300GP
Crystal of Restful armor 500GP
Potion of heal*1
跑跳靴
防晒抗寒服 26GP*3
nightstick
lesser restoration *5
ring of protection +1 //坐骑
ring of protection +5
vestment of resistance +3, tunic of steady spellcasting 8750GP
amulet of con+3, wis +1, Amulet of retributive healing, amulet of tears,
14750GP
lv1 法力珍珠*3
gloves of dex +2
Blindfold of true darkness
Armbands of Might
rod of lesser extend
crystal of touch, lesser -5
crystal of Arrow deflection, lesser -5
holy avenger
义手 1000GP
crystal of true death, lesser
memento magika lv1(samiel)
余款 16318.64GP
spells
1 divine favor*2
2 call mount, Shield of Warding
3 rightous fury, find the gap
简历:
Grom除了自己出生在刀锋沙漠之外,很少向别人提起自己曾经的经历。和Grom有过接
触的人只知道,他是一个有着自己处世原则的人。对于他来讲,保护他人生命永远是放在
第一位的。同时,他还对不死生物有着超出常人的仇视。
GRIFFON Large Magical Beast
Hit Dice: 11d10+33 = 6+8+6+8+8+8+6+7+7+9+8+11*3 (110 hp)
Initiative: +2
Speed: 40 ft. (6 squares), fly 90 ft. (good)
Armor Class: 29 (–1 size, +3 Dex, +12 natural, +4 armor, +1 def), touch 13,
flat-footed 25
Base Attack/Grapple: +11/+20
Attack: Bite +14 melee (2d6+5)
Full Attack: Bite +16 melee (2d6+5) and 2 claws +13 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2, Smite Evil 1/day
Special Qualities: Darkvision 60 ft., low-light vision, scent, Resistance to
acid, cold, and electricity 10, DR 5/magic, SR 16, impr evasion
Saves: Fort +15, Ref +14, Will +11
Abilities: Str 20, Dex 16(15), Con 16, Int 7, Wis 13, Cha 8
Skills: Jump +8, Listen +6, Spot +14
Feats: Iron Will, Multiattack, Weapon Focus (bite), 改善机动性
Environment: Temperate hills
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: +3 (cohort)
Griffons are powerful, majestic creatures with the characteristics of both
lions and eagles. From nose to tail, an adult griffon can measure as much as 8
feet. Neither males nor females are endowed with a mane. A pair of broad,
golden wings emerge from the creature’s back and span 25 feet or more. A
griffon weighs about 500 pounds.
A griffon cannot speak, but understands Common.
COMBAT
Griffons prefer to pounce on their prey, either diving to the attack or
leaping from above.
Pounce (Ex): If a griffon dives upon or charges a foe, it can make a full
attack, including two rake attacks.
Rake (Ex): Attack bonus +11 melee, damage 1d6+2.
Skills: Griffons have a +4 racial bonus on Jump and Spot checks.
*UNICORN
Large Magical Beast
Hit Dice: 10d10+10*7 = 6+8+6+8+8+8+6+7+7+9+70 = 143 hp
Initiative: +4
Speed: 70 ft. (14 squares)
Armor Class: 32 (–1 size, +4 Dex, +14 natural, +5armor), touch 13, flat-
footed 28
Base Attack/Grapple: +10/+15
Attack: Horn +16 melee (1d8+9)
Full Attack: Horn +19 melee (1d8+10) and 2 hooves +11 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil 1/day
Special Qualities: Darkvision 60 ft., magic circle against evil, spell-like
abilities, immunity to poison, charm, and compulsion, low-light vision, scent,
wild empathy, Resistance to acid, cold, and electricity 10, DR 5/magic, SR15,
Saves: Fort +16, Ref +13, Will +13
Abilities: Str 24(23), Dex 18, Con 22(21), Int 10, Wis 21, Cha 24
Skills: Jump +21, Listen +11, Move Silently +9, Spot +18, Survival +8*, tumble
+11
Feats: Alertness, Skill Focus (Survival), Impr Toughness, Iron will
Alignment: Always chaotic good
Level Adjustment: +4 (cohort)
A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a
white beard.
A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the
shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer
than males.
Unicorns speak Sylvan and Common.
COMBAT
Unicorns normally attack only when defending themselves or their forests. They
either charge, impaling foes with their horns like lances, or strike with
their hooves. The horn is a +3 magic weapon, though its power fades if removed
from the unicorn.
Magic Circle against Evil (Su): This ability continuously duplicates the
effect of the spell. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will as a free action.
Once per day a unicorn can use greater teleport to move anywhere within its
home. It cannot teleport beyond the forest boundaries nor back from outside.
A unicorn can use cure light wounds three times per day and cure moderate
wounds once per day (caster level 5th) by touching a wounded creature with its
horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with
a touch of its horn. The save DC is Charisma-based.
Wild Empathy (Ex): This power works like the druid’s wild empathy class
feature, except that a unicorn has a +6 racial bonus on the check.
Skills: Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns
have a +3 competence bonus on Survival checks within the boundaries of their
forest.
RHINOCEROS Large Animal
Hit Dice: 10d8+60 (105 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 24 (–1 size, +11 natural, +4 armor), touch 9, flat-footed 20
Base Attack/Grapple: +7/+20
Attack: Gore +15 melee (2d6+13)
Full Attack: Gore +15 melee (2d6+13)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge
Special Qualities: Low-light vision
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 28(27), Dex 10, Con 22(21), Int 2, Wis 13, Cha 2
Skills: Listen +14, Spot +3
Feats: Alertness, Endurance, Improved Natural Attack (gore), Power Attack
Environment: Warm plains
Organization: Solitary or herd (2–12)
Challenge Rating: 4
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment: —
The rhinoceros is infamous for its bad temper and willingness to charge
intruders.
The statistics presented here are based on the African black rhino, which is 6
to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000
pounds. These statistics can describe any herbivore of similar size and
similar natural weapons (antlers, horns, tusks, or the like).
Combat
When it is harassed or annoyed, a rhinoceros lowers its head and charges.
Powerful Charge (Ex): A rhinoceros deals 4d6+24 points of damage when it makes
a charge.
SEA CAT
Large Magical Beast
Hit Dice: 8d10+18 = 6+8+6+8+8+8+6+7+24 (89 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 26 (–1 size, +1 Dex, +12 natural, +4 armor), touch 10, flat-
footed 17
Base Attack/Grapple: +6/+14
Attack: Claw +9 melee (1d6+4)
Full Attack: 2 claws +12 melee (1d6+5) and bite +7 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Rend 2d6+6
Special Qualities: Darkvision 60 ft., hold breath, low-light vision, scent
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 20, Dex 12, Con 17, Int 2, Wis 13, Cha 10
Skills: Listen +8, Spot +7, Swim +12
Feats: Alertness, Endurance, Iron Will
Environment: Temperate aquatic
Organization: Solitary, pair, or pride (5–12)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Large); 10–18 HD (Huge)
Level Adjustment: —
A typical sea cat is 12 feet long and weighs 800 pounds.
COMBAT
Sea cats attack on sight, either for food or to defend their territory, and
use both claws and teeth to grab and rend their prey. They display tremendous
courage, always fighting to the death, even against creatures many times their
size. Pairs and prides of sea cats attack in concert, trying to wear the
opponent down until one beast can dispatch it.
Hold Breath (Ex): A sea cat can hold its breath for a number of rounds equal
to 6 x its Constitution score before it risks drowning.
Rend (Ex): A sea cat that hits with both claw attacks latches onto the
opponent’s body and tears the flesh. This automatically deals an extra 2d6+6
points of damage.
Skills: A sea cat has a +8 racial bonus on any Swim check to perform some
special action or avoid a hazard. It can always choose to take 10 on a Swim
check, even if distracted or endangered. It can use the run action while
swimming, provided it swims in a straight line.
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修改了一下,卖掉了str+4腰带,给DM减负
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核心造物专长全至霸达成
Name: Samiel X'anith, the Tinker
(Famility name: Samuel Caron d'Cannith)
Medium Humanoid
6', 170 lb
Level 12 Human Artificer
Patron Deity: Aureon
init +3; listen +1, spot +6,
Language: common elven dwarven draconic gnome
AP:10
_______________________________________________
AC: 12/12/9
hp: 87
saves: +7/+7/+9
___________________________________________________
speed: 30ft.
Attack: + 9 sword(1d6/x2) + 13 crossbow(1d8/19-20x2)
(melee ab-2)
space/reach: 5/5
bab +9 grapple +8
Infusion perday: 5/4/4/4/3
Spell-like: make whole 2/day, minor creation 1/day
__________________________________________________
raw attributions: str 9,dex 15, con 16,int 18 , wis 11,cha 17
final attribution: str 9, dex 16, con 16, int 20, wis 12, cha 20
SQ: artificer knowledge, artisan bonus, disable trap, create homunculus, item creation, retain essence, metamagic spell trigger, metamagic spell completion
feat:
Human bonus: extraordinary artisan
Flaw(noncombatant, vulnerable): legendary artisan, extend spell
upgrade:Least Dragonmark (Making) , Magical Artisan(Craft Construct), leadership, Lesser Dragonmark, Forge Ring
artificer: scribe scroll, brew potion, craft wondrous item, craft magic armor and weapon, craft wand, craft rod, craft staff
artificer bonus: craft construct, twin spell, extra ring