純美蘋果園

跑團活動區 => 艾伯伦史诗 => 奥秘扉的另一边 => 私有分區 => 第一部·消失的龙纹 => 主题作者是: omnific9 于 2008-11-30, 周日 22:14:00

主题: ECL11 PC贴卡处
作者: omnific92008-11-30, 周日 22:14:00
嗯。
主题: ECL11 PC贴卡处
作者: g844480982008-12-09, 周二 02:25:31
Player         KKMAN
Name         Alice.Deepwater
Race          Human(Aundair)
Size          Medium
Age          22
Height        5'60"
Weight        89 lbs
Skin          blond
Hair          blond
Eyes          Green
Gender        Female
AL           NG
Base Speed     30'
Language      Common, Elven, Draconic,
Faith         The Sovereign Host
Action Point    10
Level         Sorcerer 6/Dragon Prophet 5
XP           58973/66000

Str:11/+0
Dex: 14/+2
Con: 12/+1
Int: 16/+3
Wis: 12/+1
Cha: 19/+4(+2 item)

HP            50
AC            15     (Touch 14 FF 13)
Fortitude      +4
Reflex        +5
Will          +10

Init.   +2
Bab/Grapple     +5/+5
Melee(Dagger)
Attack Bonus  +5
Damage        1d4
Melee(Shortspear)
Attack Bonus  +5
Damage        1d6
Ranged(Crossbow, light)
Attack Bonus  +7
Damage        1d8

Name                       Key  Skill = Ability + Ranks + Misc.
Appraise                        INT  6=   3+   3+    0
CONCENTRATION#             CON  13=   1+  12+   0
DIPLOMACY#                  CHA 10 =   4+   6+    0
^KNOWLEDGE(Arcana)          INT  14=   3+    9+    1
^KNOWLEDGE(History)          INT   9=   3+    6+   0
^KNOWLEDGE(Local)            INT  8=   3+    5+   0
^KNOWLEDGE(Nobility and royalty) INT  10 =  3+    6+   1
^SPELLCRAFT                  INT  15=  3 +  12 +   0
Heal                           WIS   6=  1 +   5+   0
^KNOWLEDGE(Religion)          INT   8=  3 +   5 +   0
^KNOWLEDGE(Dungeoneering)     INT   5=  3 +   2 +   0
^KNOWLEDGE(The planes)        INT   8=  3 +   5+   0
^Use Magic Device                CHA  5=  4+   1+    0
^KNOWLEDGE(Nature)           INT   6=  3 +   3 +   0


Feats:
Education
Least Dragonmark
Draconic Heritage
Dragon Prophesier
Lesser Dragonmark
Prophecy’s Shaper
Draconic Power

Special:
Constellation Power:Io
Constellation Power:Falazure
Constellation power:Tamara

Skill Trick:
Collector of Stories(Arcana) 
Swift Concentration


Load:   38/76/115
Possessions:
Name                       Weight(lbs)       GP     
Shortspear                         3          1
Dagger                            1          2
Crossbow, light                      4         35
Traveler’s outfit                     5          1
Backpack                           2          2
Bread (10)                          5          1
Spell component pouch                2         5
Mirrior,Small Steel                    0.5      10
Waterskin                           4          1
Scroll case                            2          1
Aecane signer ring                      -        150
Bolts(20)                             2           2
Soap                                2           1
Dress                               6          80
Pouch,belt                           0.5          1
Vestment of Many Styles                -          500         
Quicken Channeling Rod              
Handy Haversack
Wand of Mage Armor (6charges)
Rune stuff                                     5400
Cloak of Charisma +2
Ring of Sharpshooting 
Healing Belt
Wand of dispel magic (CL 10th, 8 charges)
magic bedroll
Charm Person Minor Schemas
Benign Transposition Minor Schemas
Necklace of fireballs type II
2000GP gems
+2 Protecion Ring

Potion:
Cure light wounds potion*4
Cure mimor wounds potion*2
Shield of Faith+2 potion*4

Scrolls:
Ture Strike                       25G
==============================================================
Total 898.1GP 44b
(38/76/115),Moderate  Load, 30ft
Initial Gold: 900GP
Gold Left:3423.06G


Familiar:Alan(Raven)

Memorized:
Lv0(6) - Acid Splash、Detect Magic、Light、Disrupt Undead、Read Magic、Mending、Repair Minor Damage、Amanuensis、Prestidigitation
Lv1(6+1)-Orb of Fire Lesser、Shield、Magic Missile、Comprehend Languages、Mage Armor
LV2(6+1)-Scorching Ray、Mirror Image、Dimension Leap、Baleful Transposition
LV3(6+1)-Fireball、Greater Thunderclap、Dragonskin
LV4(5)- Wings of Flurry、Flight of the Dragon
LV5(3)- Teleport

Rune stuff:LV1: Orb of Cold Lesser
LV2:Ray of Ice
LV3:Ice lance
主题: ECL11 PC贴卡处
作者: omnific92009-01-07, 周三 07:10:23
第二级龙纹的名字我记得应该是Lesser Dragonmark,不是Greater

把Special和Skill trick里面各项的功能也写上吧,否则很容易忘。然后Collector of Stories是要选择一项知识的,不过似乎从来没见你用过……

奥术师手套在这个阶段似乎可以考虑卖掉了?除非是为了那12小时法师护甲……



另外,其他没有给我暗卡的同学也请贴一下自己的人物卡。要不写了的东西,我不知道,你自己可能也不完全知道。这也是耽误游戏时间的一个很大的因素。
主题: ECL11 PC贴卡处
作者: g844480982009-01-07, 周三 16:29:55
故事大全(Collector of Stories)[精神技法]
你听过太多传奇怪兽的传说,你记得全部血腥细节。
先决条件:知识(任一种)5级
效果:当你试图以一项已受训的知识检定来鉴定一种生物、获悉他的特殊能力或可伤害性时,你获得+5表现加值。

迅捷专注(Swift Concentration)[精神技法]
即使被另一件事情干扰,你也能集中精神。
先决条件:专注12级
效果:你可以以一个迅捷动作保持在施法或类似效果上的专注。

Constellation Power:Io
This is the dragon deity of magic and knowledge.
If you attune to this constellation, all Knowledge skills become class skills for you. In addition, any Knowledge check you make is treated as a trained check, even if you have no ranks in the skill. While in prophetic favor, you gain an insight bonus on Knowledge checks equal to one-half your class level (minimum +1).
Minimum class level 1st.

Constellation Power:Falazure
 This is the dragon deity of death and decay.
If you attune to this constellation, you gain +2 bonus on saving throws against death effects, disease, and poison.
While in prophetic favor, you can force a creature that has confirmed a critical hit against you to reroll the confi rmation roll.
 If this second confirmation roll fails, the attack is not a critical hit (though it deals damage normally).
Using this ability ends your prophetic favor. Minimum class level 1st.

Constellation power:Tamara
This is the dragon deity of life.
If you attune to this constellation, you gain fast healing 1 (see page 309 of the Monster Manual) whenever you are in prophetic favor.
Minimum class level 5th
主题: ECL11 PC贴卡处
作者: silverphater2009-01-09, 周五 08:22:23
Unearthed Arcana
REDUCING LEVEL ADJUSTMENTS
 
When a character with a level adjustment advances in experience, the level adjustment he started with becomes more and more of a burden. Eventually, the benefits of the creature type may come to be eclipsed by those of his class features, and the player may regret his choice of race. Under this variant system, the character can pay an XP cost at certain intervals to decrease the burden of his level adjustment.

Table:Reducing Level AdjustmentsStarting LA

Number of Class Levels Necessary for LA Reduction
(Not Including Racial HD)
1 3
2 6,9
3 9, 15, 18
4 12
5 15
6 18


 就是说我们还是有关于LA buyoff的房归喽?具体是啥样子呢?3,6,9,12,15,18各可以buyoff一级,总共可以buyoffLA+6?
主题: ECL11 PC贴卡处
作者: omnific92009-01-09, 周五 09:29:32
嗯,我的房规是把他那个规则倒过来了,3级BUY第一个,9级第二个,18级第三个,然后30级第四个。也就是说你最多可以BUY4个。这样让你在初期就能享受到低LA的乐趣,但是LA越高拖的时间越长。虽然会让你在选LA时有所顾虑但是顾虑并不太大。我真是宅心仁厚。
主题: ECL11 PC贴卡处
作者: 依文小鯛2009-02-14, 周六 13:36:41
引用
嗯,我的房规是把他那个规则倒过来了,3级BUY第一个,9级第二个,18级第三个,然后30级第四个。也就是说你最多可以BUY4个。这样让你在初期就能享受到低LA的乐趣,但是LA越高拖的时间越长。虽然会让你在选LA时有所顾虑但是顾虑并不太大。我真是宅心仁厚。
內心宅了,人也會比較厚 :em003

純看卡的路人經過 :em001
主题: ECL11 PC贴卡处
作者: stevenfisher2009-03-11, 周三 14:27:20
Name : Grom
Race : Crucian(呃,外表就参照sandstorm里那张图好了...)
Alignment : CG
Age : 88
speed : 30 ft.
Language : Comman, Draconic

pal of freedom 11
xp:56509/66000

str   27   18   +4   +4   +1   -4
dex   14   14   -2   +2
con   24   15   +6   +3   
int   10   10
wis   16   15      +1
cha   16   15   -2   +2   +1   

init   +1

HP   148 = 10 +8 +6 +7 +6 +7 +6 +9 +8 +8 +7 +11*6   

AC   37 = 10 +9(armor) +2(dex) +8(na) +3(shield) +5(def) +1(luck) -1(taint)
   ff35 touch17
   +4(cover)  +4(Sacred)

fort   20 = 7 +7 +3 +1 +3 -1
ref   13 = 3 +2 +3 +1 +3 +1
will   13 = 3 +3 +3 +1 +3
+1 vs spell and spell-like (Nymph's kiss)
+2 ref (cover)

bab   +11
ab   +20/+15/+10 adamantine greatsword +1 (2d6+13, 19-20/*2)
   +21/+16/+11 greatsword+2 (2d6+14, 19-20/*2, +1d6酸)
   +20/+15/+10 mwk lance (1d8+12, 20/*3)
   居高 +1
   one mind +2

平时PA2   +22/+17/+12 greatsword+2 (2d6+20, 19-20/*2, +1d6酸)
   +21/+16/+11 mwk lance (1d8+18, +1d6冷 20/*3)

rightous fury PA2 +23  (1d8+21, 1d6冷)



feat
flaw1   power attack
flaw2   Luck of Heroes
lv1   Nymph's kiss (BoED)
lv3   protective devotion (CC)
lv6   battle blessing (CC)
lv9   Practiced Spellcaster

Traits
quick: +10 base speed, -1 hp/level (UA)
nimble reflection: -1 fort, +1 ref (HR)

Flaws
Shaky      -2 ranged ab
   

Class Features:
detect evil at will
smite evil 3/day
lay on hand 30/day
Aura of Resolve(vs Compulsion)
divine health
turn undead 10/day

Armor Check Penalty   -4

skills
concerntration      12 = 0 +7 +5
sense motive      16 = 13   +3
diplomacy      16 = 7   +3 +2 +4
ride         18 = 14   +1 +3
jump         7 = 0    +6 +5 -4
spellcraft      4 = 4   +0

AP   10


equipment
+1 darkleaf full plate
cha +2
+1 Animated Darkwood Heavy Rider's Shield 9325
+2 vestment pf resistance *2
+1 adamantine Greatsword
+1 Chainshirt               1,250gp/2
con +1, wis +1
mwk coldiron heavy flail 330
mwk 甲刺      350
mwk lance      310
daylight pellet
unicorn masterwork military saddle + armor    635GP
Griffon masterwork military saddle + armor    635GP
hippogriff saddle + armor   190GP
+1 con      
+1 dex*2
Crystal of Return   300GP
Crystal of Restful armor 500GP
Potion of heal*2
跑跳靴   
Crystal of Acid Assult
Ctystal of Cold Assult
Greatsword +2
防晒抗寒服 26GP*3
str+4
nightstick
lesser restoration *5
ring of protection +1
ring of protection +5
vestment of resistance +3, tunic of steady spellcasting      8750GP
amulet of con+3, wis +1, Amulet of retributive healing, amulet of tears 14750GP
lv1 法力珍珠*3            3000GP
gloves of dex +1 -> +2         3000GP
Blindfold of true darkness      9000GP
Armbands of Might         4100GP
rod of lesser extend         3000GP
crystal of touch -5         1000GP
crystal of Arrow deflection      2500GP


余款 3812GP







spells
1   divine favor, bless weapon
2   call mount, one mind
3   rightous fury


简历:

    Grom除了自己出生在刀锋沙漠之外,很少向别人提起自己曾经的经历。和Grom有过接触的人只知道,他

是一个有着自己处世原则的人。对于他来讲,保护他人生命永远是放在第一位的。同时,他还对不死生物有

着超出常人的仇视。



GRIFFON Large Magical Beast
Hit Dice: 11d10+44 = 6+8+6+8+8+8+6+7+7+9+8+11*4 (121 hp)
Initiative: +2
Speed: 40 ft. (6 squares), fly 90 ft. (average)
Armor Class: 29 (–1 size, +3 Dex, +12 natural, +4 armor, +1 def), touch 13, flat-footed 25
Base Attack/Grapple: +11/+20
Attack: Bite +14 melee (2d6+5)
Full Attack: Bite +16 melee (2d6+5) and 2 claws +13 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Pounce, rake 1d6+2, Smite Evil 1/day
Special Qualities: Darkvision 60 ft., low-light vision, scent, Resistance to acid, cold, and

electricity 10, DR 5/magic, SR 14
Saves: Fort +10, Ref +10, Will +6
Abilities: Str 20, Dex 16(15), Con 16, Int 7, Wis 13, Cha 8
Skills: Jump +8, Listen +7, Spot +11
Feats: Iron Will, Multiattack, Weapon Focus (bite), impr toughness
Environment: Temperate hills
Organization: Solitary, pair, or pride (6–10)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 8–10 HD (Large); 11–21 HD (Huge)
Level Adjustment: +3 (cohort)
 
Griffons are powerful, majestic creatures with the characteristics of both lions and eagles.

From nose to tail, an adult griffon can measure as much as 8 feet. Neither males nor females

are endowed with a mane. A pair of broad, golden wings emerge from the creature’s back and

span 25 feet or more. A griffon weighs about 500 pounds.
A griffon cannot speak, but understands Common.

COMBAT
Griffons prefer to pounce on their prey, either diving to the attack or leaping from above.
Pounce (Ex): If a griffon dives upon or charges a foe, it can make a full attack, including two

rake attacks.
Rake (Ex): Attack bonus +11 melee, damage 1d6+2.

Skills: Griffons have a +4 racial bonus on Jump and Spot checks.




*UNICORN
Large Magical Beast
Hit Dice: 8d10+8*7 = 6+8+6+8+8+8+6+7+56 = 113 hp
Initiative: +4
Speed: 70 ft. (14 squares)
Armor Class: 29 (–1 size, +4 Dex, +12 natural, +4armor), touch 13, flat-footed 25
Base Attack/Grapple: +8/+13
Attack: Horn +16 melee (1d8+9)
Full Attack: Horn +16 melee (1d8+9) and 2 hooves +8 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: Smite Evil 1/day
Special Qualities: Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity

to poison, charm, and compulsion, low-light vision, scent, wild empathy, Resistance to acid,

cold, and electricity 10, DR 5/magic, SR13, 
Saves: Fort +14, Ref +13, Will +10
Abilities: Str 22, Dex 18, Con 22(21), Int 10, Wis 21, Cha 24
Skills: Jump +21, Listen +15, Move Silently +9, Spot +15, Survival +8*
Feats: Alertness, Skill Focus (Survival), Impr Toughness
Alignment: Always chaotic good
Level Adjustment: +4 (cohort)
 
A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.

A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and

weighs 1,200 pounds. Females are slightly smaller and slimmer than males.

Unicorns speak Sylvan and Common.

COMBAT
Unicorns normally attack only when defending themselves or their forests. They either charge,

impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic

weapon, though its power fades if removed from the unicorn.

Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A

unicorn cannot suppress this ability.

Spell-Like Abilities: Unicorns can use detect evil at will as a free action. Once per day a

unicorn can use greater teleport to move anywhere within its home. It cannot teleport beyond

the forest boundaries nor back from outside.

A unicorn can use cure light wounds three times per day and cure moderate wounds once per day

(caster level 5th) by touching a wounded creature with its horn. Once per day it can use

neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-

based.

Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a

unicorn has a +6 racial bonus on the check.

Skills: Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns have a +3 competence

bonus on Survival checks within the boundaries of their forest.


RHINOCEROS Large Animal
 
Hit Dice: 10d8+60 (105 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 24 (–1 size, +11 natural, +4 armor), touch 9, flat-footed 20
Base Attack/Grapple: +7/+19
Attack: Gore +14 melee (2d6+12)
Full Attack: Gore +13 melee (2d6+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Powerful charge
Special Qualities: Low-light vision
Saves: Fort +11, Ref +6, Will +3
Abilities: Str 27, Dex 10, Con 21(22), Int 2, Wis 13, Cha 2
Skills: Listen +14, Spot +3
Feats: Alertness, Endurance, Improved Natural Attack (gore), Power Attack
Environment: Warm plains
Organization: Solitary or herd (2–12)
Challenge Rating: 4
Advancement: 9–12 HD (Large); 13–24 HD (Huge)
Level Adjustment: —
The rhinoceros is infamous for its bad temper and willingness to charge intruders.

The statistics presented here are based on the African black rhino, which is 6 to 14 feet long,

3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. These statistics can describe

any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like).

Combat
When it is harassed or annoyed, a rhinoceros lowers its head and charges.
Powerful Charge (Ex): A rhinoceros deals 4d6+24 points of damage when it makes a charge.


SEA CAT
Large Magical Beast
 
Hit Dice: 8d10+18 = 6+8+6+8+8+8+6+7+24 (89 hp)
Initiative: +1
Speed: 10 ft. (2 squares), swim 40 ft.
Armor Class: 26 (–1 size, +1 Dex, +12 natural, +4 armor), touch 10, flat-footed 17
Base Attack/Grapple: +6/+14
Attack: Claw +9 melee (1d6+4)
Full Attack: 2 claws +12 melee (1d6+5) and bite +7 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Rend 2d6+6
Special Qualities: Darkvision 60 ft., hold breath, low-light vision, scent
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 20, Dex 12, Con 17, Int 2, Wis 13, Cha 10
Skills: Listen +8, Spot +7, Swim +12
Feats: Alertness, Endurance, Iron Will
Environment: Temperate aquatic
Organization: Solitary, pair, or pride (5–12)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 7–9 HD (Large); 10–18 HD (Huge)
Level Adjustment: —
 
A typical sea cat is 12 feet long and weighs 800 pounds.

COMBAT
Sea cats attack on sight, either for food or to defend their territory, and use both claws and

teeth to grab and rend their prey. They display tremendous courage, always fighting to the

death, even against creatures many times their size. Pairs and prides of sea cats attack in

concert, trying to wear the opponent down until one beast can dispatch it.

Hold Breath (Ex): A sea cat can hold its breath for a number of rounds equal to 6 x its

Constitution score before it risks drowning.

Rend (Ex): A sea cat that hits with both claw attacks latches onto the opponent’s body and

tears the flesh. This automatically deals an extra 2d6+6 points of damage.

Skills: A sea cat has a +8 racial bonus on any Swim check to perform some special action or

avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or

endangered. It can use the run action while swimming, provided it swims in a straight line.