純美蘋果園
跑團活動區 => 艾伯伦史诗 => 奥秘扉的另一边 => 私有分區 => 第一部·消失的龙纹 => 主题作者是: omnific9 于 2008-08-18, 周一 04:20:00
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久久忘了这一贴,嗯…… :em003
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没人记得贴的,相信我
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我这边倒无所谓,大家只要记得把自己的search, spot, listen, sense motive这几项技能每次更新时告诉我一下就行了。这里贴卡主要是怕PC自己重装系统什么的时候把卡丢掉。
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Player KKMAN
Name Alice.Deepwater
Race Human,Aundair
Size Medium
Age 22
Height 4'90"
Weight 89 lbs
Skin Pale
Hair Golden
Eyes Green
Gender Female
AL NG
Base Speed 30'
Language Common, Elven, Draconic,
Faith The Sovereign Host
Action Point 9
Level Sorcerer 6/Dragon Prophet 2
XP 31147/36000
Str:11/+0
Dex: 14/+2
Con: 12/+1
Int: 16/+3
Wis: 12/+1
Cha: 17/+3
HP 29
AC 13 (Touch 12, FF 11)
Fortitude +3
Reflex +4
Will +9
Init. +2
Bab/Grapple +4/+4
Melee(Dagger)
Attack Bonus +3
Damage 1d4
Melee(Shortspear)
Attack Bonus +3
Damage 1d6
Ranged(Crossbow, light)
Attack Bonus +5
Damage 1d8
Name Key Skill = Ability + Ranks + Misc.
CONCENTRATION# CON 10= 1+ 9+ 0
DIPLOMACY# CHA 7= 3+ 4+ 0
^KNOWLEDGE(Arcana) INT 12= 3+ 8+ 1
^KNOWLEDGE(History) INT 8= 3+ 5+ 0
^KNOWLEDGE(Local) INT 8= 3+ 5+ 0
^KNOWLEDGE(Nobility and royalty) INT 9 = 3+ 5+ 1
^SPELLCRAFT INT 12= 3 + 10 + 0
Heal WIS 4= 2 + 2 + 0
^KNOWLEDGE(Religion) INT 8= 3 + 5 + 0
^KNOWLEDGE(Dungeoneering) INT 5= 3 + 2 + 0
^KNOWLEDGE(The planes) INT 6= 3 + 3 + 0
^Use Magic Device CHA 4= 3+ 1+ 0
Feats:
Education
Least Dragonmark
Draconic Heritage
Dragon Prophesier
Special:
Constellation Power:Io
Skill Trick:
Collector of Stories
Load: 38/76/115
Possessions:
Name Weight(lbs) GP
Shortspear 3 1
Dagger 1 2
Crossbow, light 4 35
Traveler’s outfit 5 1
Backpack 2 2
Bread (10) 5 1
Spell component pouch 2 5
Bedroll 5 0.1
Mirrior,Small Steel 0.5 10
Waterskin 4 1
Scroll case 2 1
Aecane signer ring - 150
Bolts(20) 2 2
Soap 2 1
Dress 6 80
Pouch,belt 0.5 1
Vestment of Many Styles - 500
Quicken Channeling Rod
Bracers of Armor+1
Handy Haversack
Wand of Mage Armor (7charges)
Rune stuff 5400
Cloak of Charisma +1
Potion:
Cure light wounds potion
Cure mimor wounds potion*2
Scrolls:
Ray of Enfeeblement 25G
Ture Strike 25G
Hypnotism 25G
==============================================================
Total 898.1GP 44b
(38/76/115),Moderate Load, 30ft
Initial Gold: 900GP
Gold Left:6432.365G
Familiar:Alan(Raven)
Memorized:
Lv0(6) - Acid Splash、Detect Magic、Light、Disrupt Undead、Ray of Frost、Mending、Repair Minor Damage
Lv1(6+1)-Orb of Fire Lesser、Shield、Magic Missile、Comprehend Languages、Detect Dragonmark
LV2(6+1)-Scorching Ray、Mirror Image、Dimension Leap
LV3(4+1)-Fireball、Mage Armor Greater
Rune stuff:LV1: Orb of Cold Lesser
LV2:Ray of Ice
LV3:Icelance
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没人记得贴的,相信我
看,有好孩子贴了喔 :em009
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没到ECL8哪,想贴也贴不鸟 ;)
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没人记得贴的,相信我
看,有好孩子贴了喔 :em009
要开ECL9的了……
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Player redmage
Name Mortarion Barbarus
Race Human, Aundair
Size Medium
Age 37
Height 5'90"
Weight 117 lbs
Skin White
Hair Black
Eyes Blue
Gender Male
AL LE
Base Speed 30'
Language Common, Draconic, Celestial, Infernal
Faith None
Action Point 9
Level Sorcerer 8
XP 28256/36000
Str: 14 +2
Dex: 16 +3
Con: 9 -1
Int: 16 +3
Wis: 15 +2
Cha: 22 +6
HP 29= 4+7d4+(con+2)*8
AC 18= 10 +3(Dex) +5(Armor) (Touch 13, FF 15)
Fortitude 2= +2 -1(con) +1(ench)
Reflex 6= +2 +3(dex) +1(ench)
Will 9= +6 +2(wis) +1(ench)
Init. +3(dex) +2(belt)
Bab/Grapple +4/+6
Melee(Longsword)
Attack Bonus +7 Damage 1d8+2
Ray
Attack Bonus +7
Skill:
Bluff 11 = 5 + 6(cha)
CONCENTRATION 10 = 11 - 1(con)
KNOWLEDGE(Arcana) 14 = 11 + 3(int)
SPELLCRAFT 16 = 11 + 3(int) + 2(Synergy)
Spot 6 = 8/2 + 2(wis)
DISGUISE 10 = 4/2 + 6(cha) + 2(Synergy)
KNOWLEDGE(Religion) 5 = 4/2 + 3(int)
KNOWLEDGE(The planes) 6 = 6/2 + 3(int)
SENSE MOTIVE 4 = 4/2 + 2(wis)
Feats:
Stalwart Sorcerer (Longsword)
Metamagic Specialist 6/day
LV1: Combat Casting
Empower Spell
LV3: Craft Wonderful Items
LV6: Spell focus (Conjuration)
Possessions:
Name Weight(lbs) GP
Longsword 4 15
Headband of Charisma +2 - 2000(craft)
Belt of Battle - 6000(craft)
Amulet of Tear - 2300
Vest of Resistance +1 1 500(craft)
Runestaff of Ray 7600
LV1 Ray of Enfeeblement (3/day)
LV2 Scorching Ray (3/day)
LV3 Ray of the Python (3/day)
LV4 Enervation (2/day)
Spell component pouch 2 5
Backpack 2 2
Traveler’s outfit 5 1
Bread (10) 5 1
Bedroll 5 0.1
Mirrior,Small Steel 0.5 10
Waterskin 4 1
Scroll case 2 1
Potion:
Cure light wounds potion 50
Scrolls:
Detect secret door 25
Obscuring Mist 25
Comprehend Languages 25
Feather Fall 25
Cash: 1413.9
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Total: 20000 gp 30.5 lbs
(58/116/175)
Spell:
Lv0(6) -Resistance, Detect Magic, Read Magic, Light, Mage Hand, Mending, Prestidigitation, Ghost Sound
Lv1(6+2) -Shield, Magic Missile, Grease, True Strike, Mage Armor
LV2(6+2) -Eagle's Splendor, Mirror Image, Glitterdust
LV3(5+1) -Haste
LV4(3+1) -Greater Invisibility
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是啥原因又一个术士出现了呢?你还不如来个牧师呢,我们一直都没有牧师。 话说红梅子头像和本人感觉非常配...
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是啥原因又一个术士出现了呢?你还不如来个牧师呢,我们一直都没有牧师。 话说红梅子头像和本人感觉非常配...
至少同意最后一句 :em001
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是啥原因又一个术士出现了呢?你还不如来个牧师呢,我们一直都没有牧师。 话说红梅子头像和本人感觉非常配...
偶觉得...
..
偶觉得牧师攻防辅助都比mage强...就是feat不够
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是啥原因又一个术士出现了呢?你还不如来个牧师呢,我们一直都没有牧师。 话说红梅子头像和本人感觉非常配...
因为……我想做lich……虽然牧师也能做lich,不过总觉得不如奥术施法者做lich自然。而且Eb的信仰看着都不爽……
如果真的缺牧师的话,我换个卡?……
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在EB,人物和信仰可以完全脱离。你把信仰当作工具就好了呗 :em001
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唯一的缺憾是跟信仰脱线太多会转阵营......
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是啥原因又一个术士出现了呢?你还不如来个牧师呢,我们一直都没有牧师。 话说红梅子头像和本人感觉非常配...
因为……我想做lich……虽然牧师也能做lich,不过总觉得不如奥术施法者做lich自然。而且Eb的信仰看着都不爽……
如果真的缺牧师的话,我换个卡?……
荔枝的话Sandstorm里面好像有个不用+la,10级直接变干荔枝的进阶-_-...?
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dry lich吧,奥秘妃撺叨我好久了,别再诱惑我了……
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干荔枝不错啊, 除了不能入水-_-.....
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可惜干荔枝不是荔枝不能变大米荔枝
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:em005
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新的牧师卡
Player redmage
Name Mortarion Barbarus
Race Aasimar, Aundair
Size Medium
Age 37
Height 6'10"
Weight 127 lbs
Skin White
Hair Golden
Eyes Blue
Gender Male
AL LN
Base Speed 30'
Language Common, Celestial, Infernal
Faith Dol Arrah
Action Point 9
Level Clr 5/ Ordained Champion 3
XP 32336/36000
15 17 14 16 16 13
Str: 19 = 17 +2(lv8)
Dex: 14 = 13 +1(enh)
Con: 16 = 16
Int: 14 = 14
Wis: 18 = 16 +2(racial)
Cha: 18 = 15 +2(racial) +1(enh)
HP 73= 8+7d8(5+7+6+6+7+6+4)+con*8
AC 20= 10 +2(Dex) +8(Armor) (Touch 12, FF 18)
Fortitude 11= +4 +3 +3(con) +1(ench)
Reflex 5= +1 +1 +2(dex) +1(ench)
Will 12= +4 +3 +4(wis) +1(ench)
Special Qualities: Darkvision 60ft, resistance to acid 5, cold 5, and electricity 5
Init. +3(dex) +2(belt)
Bab/Grapple +6/+10
Melee(MW Halberd)
Attack Bonus 12 = +6(bab)+1(MW)+1(Focus)+4(Str)
Damage 2d8 + 6 20/x3
Melee(MW Longspear)
Attack Bonus 11 = +6(bab)+1(MW)+4(Str)
Damage 2d6 + 6 20/x3
Skill:
CRAFT(Armor) 10 = 8 + 2(int)
CONCENTRATION 14 = 11 + 3(con)
KNOWLEDGE(Religion) 9 = 7 + 2(int)
SPELLCRAFT 10 = 8 + 2(int)
Listen 8 = 4/2 + 4(wis) +2(racial)
Spot 8 = 4/2 + 4(wis) +2(racial)
SENSE MOTIVE 5 = 2/2 + 4(wis)
Feats:
Divine Magician
(lv1: Shield Lv2: See Invisibility Lv3: Vampiric Touch Lv4:Ray Deflection)
Domain: War
Bonus Domain: Glory
War: Weapon Focus(Halberd)
LV1: Extend Spell
LV3: Craft Wonderful Items
LV5: Bonus Domain: Glory
Combat Feats:Glory --> Powerattack
Modified Spontaneous Casting
LV6: Persistent Spell
Diehard
Smite(Su)
LV7: Channel Spell(Sp)
Divine Bulwark(Sp)
Possessions:
Name Weight(lbs) GP
MW Adamantine Large Longspear 9 3005
Energy Assault (Acid lesser)
MW Large Halberd, Cold Iron 12 320
Strongarm Bracers - 3000(craft)
Belt of Battle - 6000(craft)
Vest of Resistance +1 1 500(craft)
Dex +1 Cha+1 Glove 1250(craft)
Mithral Full Plate 25 3500(craft)
Reliquary Holy Symbol, Dol Arrah 1 1000
Spell component pouch 2 5
Backpack 2 2
Traveler’s outfit 5 1
Bread (10) 5 1
Bedroll 5 0.1
Mirrior,Small Steel 0.5 10
Waterskin 4 1
Scroll case 2 1
Potion:
Cure light wounds potion 50
Cash: 1678.9 gp +4694 gp
================================================
Total: 73.5 lbs
(116/233/350)
Sp: Daylight 1/day
Turn Undead: 8/day
Spell:
Lv0(6) - Cure Minor Wounds x 2, Detect Magic, Detect Poison, Guidance, Read Magic
Lv1(4+1+1) - Bless, Divine Faver x2, Remove Fear, Shield of Faith, Shield
LV2(3+1+1) - Cure Moderate Wounds x2, Remove Paralysis, Silence, See Invisibility
LV3(2+1+1) - Sound Lance x2, Dispel Magic, Vampiric Touch
LV4(1+1+1) - Divine Power, Lesser Holy Transformation, Divine Power
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猴抓DMM牧-_-
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Name : Grom Grap
Race : Crucian
Alignment : CG
speed : 30 ft.
Language : Comman, Draconic
pal of freedom 6 / shadow striker 1
xp:34632/36000
str 22 18 +4
dex 12 14 -2
con 22 15 +6 +1
int 10 10
wis 16 15 +1
cha 16 15 -2 +2 +1
init +1
HP 85 = 10 +8 +6 +7 +6 +7 +6 +7*5 -2
AC 32 = 10 +9(armor) +1(dex) +8(na) +3(shield) -1(flaw) +1(luck) +1(def)
ff31 touch12
fort 17 = 7 +6 +3 +1 +1 -1
ref 9 = 2 +1 +3 +1 +1 +1
will 12 = 4 +3 +3 +1 +1
+1 vs spell and spell-like (Nymph's kiss)
bab +7
ab +14/+9 adamantine greatsword +1 (2d6+10, 19-20/*2)
+15/+10 greatsword+2 (2d6+11, 19-20/*2)
+14/+9 mwk lance (1d8+9, 20/*3)
feat
flaw1 power attack
flaw2 luck of heroes
lv1 Nymph's kiss (BoED)
lv3 protective devotion (CC)(6/day)
lv6 battle blessing
Traits
quick: +10 base speed, -1 hp/level (UA)
nimble reflection: -1 fort, +1 ref (HR)
Flaws
Shaky -2 ranged ab
vulnerable -1 ac
Class Features:
detect evil at will
smite evil 1/day
lay on hand 15/day
Aura of Resolve(vs Compulsion)
divine health
turn undead 1/day
Armor Check Penalty -5
skills
knowledge(rel) 2 = 2 +0
sense motive 13 = 10 +3
diplomacy 17 = 10 +3 +2 +2
ride 10 = 6 +1 +3
jump 6 = 0 +6 +5 -5
spellcraft 1 = 1 +0
AP 2
equipment
+1 full plate 2650
+1 Animated Darkwood Heavy Rider's Shield 9325
+1 vestment of resistance 1000GP
+1 adamantine Greatsword
+1 Chainshirt 1,250gp/2
con +1, wis +1
mwk coldiron heavy flail 330
mwk 甲刺 350
mwk lance 310
oil of magic weapon
daylight pellet
unicorn masterwork military saddle + armor 460GP
hippogriff saddle + armor 190GP
+1 con 750GP
+1 dex 750GP
Crystal of Return 300GP
Crystal of Restful armor 500GP
Potion of lesser restoration
跑跳靴
Crystal of Acid Assult *2
ring of protection +1
Greatsword +2
余款 3974.14
spells
1 divine favor, bless weapon
简历:
Grom除了自己出生在刀锋沙漠之外,很少向别人提起自己曾经的经历。和Grom有过接触的人只知道,他是一个有着自己处世原则的人。对于他来讲,保护他人生命永远是放在第一位的。同时,他还对不死生物有着超出常人的仇视。
DIRE WOLF Large Animal
Hit Dice: 8d8+18 (68 hp)
Initiative: +2
Speed: 50 ft. (10 squares)
Armor Class: 17 (–1 size, +2 Dex, +3 natural, +3 armor), touch 11, flat-footed 15
Base Attack/Grapple: +6/+18
Attack: Bite +14 melee (1d8+12)
Space/Reach: 10 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent
Saves: Fort +12, Ref +9, Will +9
Abilities: Str 26, Dex 15, Con 18, Int 6, Wis 12, Cha 10
Skills: Hide +0, Listen +8, Move Silently +4, Spot +8, Survival +2*
Feats: Alertness, Run, TrackB, Weapon Focus (bite)
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+12 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.
HIPPOGRIFF
Large Magical Beast
Hit Dice: 5d10+15 = 5+6+8+7+7+15 = 48
Initiative: +2
Speed: 50 ft. (10 squares), fly 100 ft. (average)
Armor Class: 20 (–1 size, +4 Dex, +4 natural, +3 armor), touch 11, flat-footed 13
Base Attack/Grapple: +5/+13
Attack: Claw +8 melee (1d4+4)
Full Attack: 2 claws +8 melee (1d4+4) and bite +3 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent
Saves: Fort +10, Ref +7, Will +5
Abilities: Str 20, Dex 16, Con 16, Int 6, Wis 13, Cha 8
Skills: Listen +5, Spot +9
Feats: Dodge, Wingover
Challenge Rating: 2
Level Adjustment: —
Hippogriffs are aggressive flying creatures that combine features of horses and giant eagles. Voracious omnivores, hippogriffs will hunt humanoids as readily as any other meal. A typical hippogriff is 9 feet long, has a wingspan of 20 feet, and weighs 1,000 pounds.
COMBAT
Hippogriffs dive at their prey and strike with their clawed forelegs. When they cannot dive, they slash with claws and beak. Mated pairs and flights of these creatures attack in concert, diving repeatedly to drive away or kill intruders. Hippogriffs fight to the death to defend their nests and their hatchlings, which are prized as aerial mounts and fetch a handsome price in many civilized areas.
Skills: Hippogriffs have a +4 racial bonus on Spot checks.
TRAINING A HIPPOGRIFF
A hippogriff requires training before it can bear a rider in combat. Training a hippogriff requires six weeks of work and a DC 25 Handle Animal check. Riding a hippogriff requires an exotic saddle. A hippogriff can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Hippogriff eggs are worth 2,000 gp apiece on the open market, while young are worth 3,000 gp each. Professional trainers charge 1,000 gp to rear or train a hippogriff.
Carrying Capacity: A light load for a hippogriff is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
UNICORN
Large Magical Beast
Hit Dice: 6d10+42 = 6+8+6+8+8+8+42 = 86 hp -6
Initiative: +4
Speed: 60 ft. (12 squares)
Armor Class: 22 (–1 size, +4 Dex, +6 natural, +3armor), touch 13, flat-footed 18
Base Attack/Grapple: +6/+13
Attack: Horn +14 melee (1d8+8)
Full Attack: Horn +14 melee (1d8+9) and 2 hooves +6 melee (1d4+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy
Saves: Fort +13, Ref +9, Will +9
Abilities: Str 22, Dex 18, Con 22, Int 10, Wis 21, Cha 24
Skills: Jump +21, Listen +12, Move Silently +9, Spot +12, Survival +8*
Feats: Alertness, Skill Focus (Survival), Impr Toughness
Alignment: Always chaotic good
Level Adjustment: +4 (cohort)
A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.
A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.
Unicorns speak Sylvan and Common.
COMBAT
Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will as a free action. Once per day a unicorn can use greater teleport to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.
A unicorn can use cure light wounds three times per day and cure moderate wounds once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.
Skills: Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns have a +3 competence bonus on Survival checks within the boundaries of their forest.