純美蘋果園
跑團活動區 => 網團活動區 => Legacy劇目所 => 主题作者是: Mounrou 于 2020-12-12, 周六 12:01:11
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On paper only, I think the current Motorcider System can have 250,000 possible PC/Ride combos.
Yeah, that's flicking stupid. :em005 I mean at least some of that combos are probably unplayable. (Welp, the whole game's not even playable as of yet on the other hand... Nevermind.)
So I am just curious with what kind of character YOU can come up with out of that thing.
The game itself is not ready for play, just saying. Still haven't get some key bits done, and I need to balance the numbers further and change some stuffs. The character making process is about done though.
So, think of this as a BS session with no consequences (I mean I ain't gonna laugh at whatever you came up with... Unless it's seriously extremely stupid or something. =w=) Brainstorm something smart, or stupid or crazy or whatever, put a name to it (I use the Pacific Rim-type of naming conventions, but you do you.) And call it a day.
Let's see what you can come up with. (I mean, in long-term it can probably help me fix the numbers and fluffs, but whatever. ~~~=3=~~~ )
If you really need a background, just use the Mad Max series with a tiny little bit of Terminator & Fallout, that wouldn't be too far away.
...Or, seriously, nobody's gonna read this and I'm just talking to thin electrons. In that case, maybe some of our invisible AI-overlords are interested?
Oh, whatever.
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CharGen Howto:
1) Go to 【新繹】MotorCider (閱讀 309 次) (http://www.goddessfantasy.net/bbs/index.php?topic=119418.0)
2) Pick a background (http://www.goddessfantasy.net/bbs/index.php?topic=119418.msg1065796#msg1065796) Roll or choose specifics if you want.
3) Pick a "Run Style" and "Job Class", also from previous link.
4) Pick a Bike/Motorcide (http://www.goddessfantasy.net/bbs/index.php?topic=119418.msg1065800#msg1065800)
5) Install one "Front Weapon/Fore", one "Back Weapon/Aft", and one "Special Equipment/Rig", also from previous link.
6) Give the bike a name. (Samples = "Landshot Meteorite", "Dead Man Run", "Signal Tower", "Gipsy Danger"... Like I said I'm using Pacific Rim Jaeger naming troupe, but you do you. =w=b )
7) Gimme a reason why it's born that way. (Yeah baby Pimp it HARD) <===== The Actual point of this thing.
8) ?????
9) Profit!!!
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Character design test:
(You don't have to do all those messy numbers, this is just an example on my part.)
Test PC #1
2) Bandit Camp
>Convicted outcast of a Rampart
3) Sprinters (Speed)
3) Survivalists (Survival, Physical)
4) MotorDavies
5) Fore: Ram Shield
5) Aft: Firebreathers
5) Rig: Fryers
6) Duelist Motorcide: "Landshot Meteorite"
7) *words and words*
Test PC #1
Bandit Camp 強頑/P+1, 俊敏/N+1 >Convicted outcast of a Rampart
Sprinters (Speed) 俊敏/N+2, 存在/P+2, 強頑/S+1,
Survivalists (Survival, Physical) 強頑/S+2, 俊敏/N+1, 知覺/A+1,
存在 / Presence 2
學識 / Learning 0
知覺 / Awarenes 1
俊敏 / Nimbleness 4
強頑 / Stoutness 4
HP(P+S*2, 3Lvls) = 12/12/12
Duelist Motorcide: "Landshot Meteorite"
Ride: MotorDavies
Sharp = 1
Speed = 2
Swerve = 4
Total Armor(HP) = 4(x5) = 20+RS = 25(Fore=10+5RS=15/ Aft=10)
Weight Class: Heavy
Fore: Ram Shield
Aft: Firebreathers
Rig: Fryers
=================
Skills:
>Core/Motorciders
-Motorcide Operation (CORE)
-Motorcide Combat (CORE)
-Gunnery Operation (CORE)
> Class Skills / Survivalists
-Waste Survival (mdeium)
-Radiation Survey (low)
-Agricultural Science (low)
-Livestock Handling (low)
-Tracking (low)
-Killbot Behaviours (low)
-Mutant Behaviours (low)
-Trapping (low)
-Navigation (low)
-Animal Riding (low)
>Other Skills
(low rank # = Learning) = 0
>Basic Fame:
(Presence *1) = 2
=================
MotorCider Stat: (Duelist Splinter)
Basic Sharp = Awareness + Motorcide = 1+1 = 2
Basic Speed = Nimbleness + Motorcide = 4+2 = 6
Basic Swerve = Learning + Motorcide = 0+4 = 4
Armor = 15/10
Starting TRICK = (Presence/2rdup) =1, (+Presence/3rdup=) +1 per end of round
=================
Motorcider Commands:
>Basic:
Draw - Draw target into engagement area.
Push - Push target out of engagement area.
Shift - (Chase Map) Move one zone forward/backward; (Free/Normal Map) Move into/out of Engagement Zone.
Ram - Basic Speed-based melee attack to target in same zone. Both sides take same damage equals to Final Speed Score.
>Sprinters:
Quickster - / T2 / Always act before any others [this current round] regardless of speed or abilities
Speed Demon - / T2 / Change one non-speed dice into speed dice [this Current Round]
>MotorDavies
Power through - / T2 / [Immediately remove all penalties and negative effects] via blunt output.
Alpha Strike - / T4 / Use ALL combat commands from BOTH Fore/Aft/Special Weapon Parts at One single target, regardless of range limitation. Disable used parts for 2 rds.
>Ram Shield (Fore)
---Ram Shield effects cannot be disrupted, as its effects are all essentially from it being a lump of tougher-than-average metal.
[Passive]Hardened Shell - / Halve 1/2 Ramming Damage.
[Passive]Improved Materials - / Increase Fore HP.
>Firebreathers (Aft)
Dragon Breath (Sharp) / Low Dice damage melee attack that lasted for Low Dice in rounds.
Heat Flare (Speed) / Create Fiery Clouds to reduce accuracy; Penalty for everyone who tries to attack the zone this motorcade is in for this current round equals to Speed Dice.
>Fryer
Ping / Taser Effect - Disrupts equipment-based commands. [They cannot be used this and next round] - to everyone in the same zone including self.
======================
Test PC #2
2) Rampart Citizen
>MotorCider-descent
3) Blunters (Defense)
3) Medics (Health, Analyze Life/Location)
4) MotorRoadsters
5) Fore: Dual Chaingun
5) Aft: Hypershifts
5) Rig: Pulse Barrier
6) Chevalier Motorcide: "Bastille Palisade"
7) *etcetcetc*
Test PC #2
Rampart Citizen 學識/L+1, 知覺/A+1 >MotorCider-descent
Blunters (Defense) 學識/L+2, 強頑/S+2, 知覺/A+1,
Medics (Health, Analyze Life/Location) 知覺/A+2, 存在/P+1, 學識/L+1,
存在 / Presence 1
學識 / Learning 4
知覺 / Awarenes 4
俊敏 / Nimbleness 0
強頑 / Stoutness 2
HP(P+S*2, 3Lvls) = 6/6/6
Chevalier Motorcide: "Bastille Palisade"
Ride: MotorRoadsters
Sharp = 2
Speed = 2
Swerve = 2
Total Armor(HP) = 4(x5) = 20(10/10)
Weight Class: Medium
Fore: Dual Chaingun
Aft: Hypershifts
Rig: Pulse Barrier
=================
Skills:
>Core/Motorciders
-Motorcide Operation (CORE)
-Motorcide Combat (CORE)
-Gunnery Operation (CORE)
> Class Skills / Medics
-Diagnosis (mdeium)
-Treatment (low)
-Poisons & Diseases (low)
-Surgeries (low)
-Mutant Biology (low)
-Pharmacy (low)
-Psychiatry (low)
-Veterinary (low)
-Forensics (low)
-Pathologies (low)
>Other Skills
(low rank # = Learning) = 4
-Radiation Survey (low)
-First Aid (low)
-Psychoanalysis (low)
-Local Lore (low)
>Basic Fame:
(Presence *1) = 1
=================
MotorCider Stat: (Blunter Chevalier)
Basic Sharp = Awareness + Motorcide = 4+2 = 6
Basic Speed = Nimbleness + Motorcide = 0+2 = 2
Basic Swerve = Learning + Motorcide = 4+2 = 6
Armor = 10/10
Starting TRICK = (Presence/2rdup) =0, (+Presence/3rdup=) +1 per end of round
=================
Motorcider Commands:
>Basic:
Draw - Draw target into engagement area.
Push - Push target out of engagement area.
Shift - (Chase Map) Move one zone forward/backward; (Free/Normal Map) Move into/out of Engagement Zone.
Ram - Basic Speed-based melee attack to target in same zone. Both sides take same damage equals to Final Speed Score.
>Blunters:
Attack Angling - (Swerve) / T3 / Reduced damage taken to 1/2 this round.
Intercept - (Speed) / T2 / Make attacks directed at one target [this current round] with lower Speed attack you instead.
>MotorRoadsters:
Simple is Best - / T3 / Roll 4 dice this current round and use the 3 of your own choosing.
Emergency Boost - / T2 / Use ANY ONE COMMAND immediately regardless of cost or cooldown or condition as long as it is functional. Remove card & command card used from the rest of combat afterward.
>Dual Chaingun (Fore)
Chain Shots - (Sharp) / Basic Range Attack.
Sustained Volley - (Sharp) / -1 Damage rank, attacks [everyone] in targeted zone.
>Hypershifts (Aft)
Nitro Run - Double [Speed Dice] this current round.
>Pulse Barrier
Parrying (Speed) Negate one attack including damages and effects. Cooldown 1 round.