<LifePath>
>Background (+1+1)
Rampart Citizen 學識/L+1, 知覺/A+1
1/2) Labor-descent
3/4) Craft-descent
5/6) Guard-descent
7/8) Harvest-descent
9/0) MotorCider-descent
Rampart Elite 存在/P+1, 學識/L+1
1/2) Committee-descent
3/4) Healer-descent
5/6) Technologist-descent
7/8) Trader-descent
9/0) Spiritual/Iconic-descent
Settlement 俊敏/N+1, 存在/P+1
1/2) Gravekeeper/Ruin Clans
3/4) Oasis/Settled Clans
5/6) Burrow/Underground Clans
7/8) Toll/Highway Clans
9/0) Rampart Satellite Colonies
Waste Nomads 知覺/A+1, 強頑/S+1
1/2) Waste Roamers Clans
3/4) Husk Divers/Scavengers Clans
5/6) Purifier Clans
7/8) Lone Wolf
9/0) You clan was destroyed by Robots/Mutants/Bandits/Ramparts
Bandit Camp 強頑/S+1, 俊敏/N+1
1/2) Innocent/Convicted outcast of a Rampart
3/4) Borne and raised in the camp
5/6) Ventured in from The Waste with/without memory
7/8) Escaped from whatever previous life and joined by own will
9/0) Freed slave who fell in with his/her captors.
+???
>Run Style: (+2+2+1)
Pushers (Melee) 強頑/S+2, 俊敏/N+2, 存在/P+1,
Knockers (Range) 知覺/A+2, 學識/L+2, 俊敏/N+1,
Blunters (Defense) 學識/L+2, 強頑/S+2, 知覺/A+1,
Sprinters (Speed) 俊敏/N+2, 存在/P+2, 強頑/S+1,
Weavers (Tactics) 存在/P+2, 知覺/A+2, 學識/L+1,
+Tactical Commands
>Job Class: (+2+1+1)
Survivalists (Survival, Physical) 強頑/S+2, 俊敏/N+1, 知覺/A+1,
Specialists (Relics, Operations) 學識/L+2, 強頑/S+1, 存在/P+1,
Medics (Health, Analyze Life/Location) 知覺/A+2, 存在/P+1, 學識/L+1,
Riggers (Repair, Engineer) 俊敏/N+2, 學識/L+1, 強頑/S+1,
Speakers (Communication, Conman) 存在/P+2, 知覺/A+1, 俊敏/N+1,
+Skills
==========================================
Sample Characters:
Sample Character 1:
Rampart Elite 存在/P+1, 學識/L+1
Weavers (Tactics) 存在/P+2, 知覺/A+2, 學識/L+1,
Speakers (Communication, Conman) 存在/P+2, 知覺/A+1, 俊敏/N+1,
存在 / Presence 5
學識 / Learning 2
知覺 / Awarenes 3
俊敏 / Nimbleness 1
強頑 / Stoutness 0
HP(P+S*2, 3Lvls) = 10/10/10
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Sample Character 2:
Bandit Camp 強頑/P+1, 俊敏/N+1
Splinters (Speed) 俊敏/N+2, 存在/P+2, 強頑/S+1,
Survivalists (Survival, Physical) 強頑/S+2, 俊敏/N+1, 知覺/A+1,
存在 / Presence 2
學識 / Learning 0
知覺 / Awarenes 1
俊敏 / Nimbleness 4
強頑 / Stoutness 4
HP(P+S*2, 3Lvls) = 12/12/12
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Sample Character 3:
Settlement 俊敏/N+1, 存在/S+1
Knockers (Range) 知覺/A+2, 學識/L+2, 俊敏/N+1,
Riggers (Repair, Engineer) 俊敏/N+2, 學識/L+1, 強頑/S+1,
存在 / Presence 1
學識 / Learning 2
知覺 / Awarenes 3
俊敏 / Nimbleness 4
強頑 / Stoutness 1
HP(P+S*2, 3Lvls) = 4/4/4
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Sample Character 4:
Rampart Citizen 學識/L+1, 知覺/A+1
Blunters (Defense) 學識/L+2, 強頑/S+2, 知覺/A+1,
Medics (Health, Analyze Life/Location) 知覺/A+2, 存在/P+1, 學識/L+1,
存在 / Presence 1
學識 / Learning 4
知覺 / Awarenes 4
俊敏 / Nimbleness 0
強頑 / Stoutness 2
HP(P+S*2, 3Lvls) = 6/6/6
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Waste Nomads 知覺/A+1, 強頑/S+1
Pushers (Melee) 強頑/S+2, 俊敏/N+2, 存在/P+1,
Specialists (Relics, Operations) 學識/L+2, 強頑/S+1, 存在/P+1,
存在 / Presence 2
學識 / Learning 2
知覺 / Awarenes 1
俊敏 / Nimbleness 2
強頑 / Stoutness 4
HP(P+S*2, 3Lvls) = 12/12/12
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5*5*5 = 125 possible combinations
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[fluff-related]
Your reason of becoming a MotorCider:
1) Justice
2) Vengence
3) Glory
4) Profit
5) Tradition
6) Crime
7) Debt
8) Violence
9) Insanity/Trauma
0) Circumstance
Your long-term goal: ( In terms of "___ of ___" )
1) Protection (Individual/race/idea/value)
2) Growth (Self/Others/Group/Location)
3) Recognition (Self/Others/Group/Value)
4) Vindication (Self/Others/Group/Value)
5) Conspiracy (Ending/Engaging)
6) Survival (Self/Others/Group/Location)
7) Worth (Self/Others/Group/Location)
8) Legend (Self/Group/Location/Value)
9) Elimination (Individual/group/race/location)
0) None (Nihilist/Narcissist/Uncaring/Wavering)