魔法类型:奥术、神术与异能(Magic Type:Arcane, Divine, and Psychic Magic)
在探索者中核心魔法的某中一面就是魔法類型;典型的魔道源流為奥术、神术与异能。核心魔法系統跟魔道源流能達到相同的目的:个別职业可以使用不同的施法能力,甚至有独特的缺陷,但探索者的核心魔法系統絕大部分能以奥术、神术与异能这三大魔道源流作為代表,每一个都有自己的关联缺陷,以及有關學習法术、準備法术、奧術失敗機率等等的規則。
此区別在探索者的核心魔法系統尤其重要,例如能否使用法术完成型道具(例如卷轴)。探索者的核心系統將施法者分為适当的魔法類型(奥术、神术或异能)和职业法术列表。但是此区別不在此魔道源流中详述,因為只跟特定核心魔法系統互动时才提供功能;魔道源流已蓋括了奧術失敗機率和具體呈现的方式,若再分為奥术、神术或异能已没其它好處。
若GM真想旳话,他们能完全无视魔法类型,又或者把每一个魔道源流都分為奥术、神术或异能(實際上,為了便於參考,這些區別在下列的「標準源流」部分中列出)。另外他们能創造自己的魔法类型以反映他们的世设(包括奥术、神术、异能、秘學、原能、血源、龙脉等等),或视每个自創源流都是独立的魔法类型。最终都由GM自行決定。
[註:原文又长又廢,译者在此意译了一部分]
复数源流(Multiple Traditions)
作為变种规则,GM能允許玩家跟隨2种源流(例如典型探索者那样兼职法师/牧师)。当1级后獲得一个施法职业等级时,施法者在该施法等级能應用新的源流。
他获得了一个完全獨立的魔域、天赋(包括角色獲得首次施法职业时獲得的+2额外天赋)、CL、魔力点、缺陷和优势,判斷方式相似但完全独立于第一组魔域。当創造魔法时,他们必选选择以那套源流(以及相应的魔域、天赋、魔力点等等)发动;他们不能以一套源流去强化另一套源流。
每当施法者在施法职业獲得等级时,他们必须决定该施法职业等级將應用那一套源来判断魔力点、CL和天赋。
标准源流(Standard Traditions)
探索者中每个核心魔法使用职业都擁有自己的魔道源流:法师不适合穿甲并且需要能够为施法提供语言成分和姿势成分,而牧师可以穿甲但必须持有圣徽。当使用Spheres of Powe时,有些玩家或GM可以想继续使用这些经典源流,特别是在进行以这些原版职业设计出来的战役时。
除非GM特别说明,否则在一场传统的trpg冒险中使用标准源流是合理假設。当使用标准源流时,每个探索者职业对应以下的源流。
炼金术士(Alchemist)
施法类型:奥术
CAM:智力
缺陷:冗长法术x2,材料成分;化身魔酿(化形)、体液学说(鲜血)、融身幽影和暗影魔酿(幽暗)、死灵合剂(死亡)、形状专攻(能量炸弹)(破坏)、占卜药剂(卜卦)、附魔药锭(附魔)、诅咒魔酿和传世真言(命运)、幻象魔酿和幽影法师(幻影)、魔法药学(生命)、炽光魔酿(光明)、迷情魔酿(心灵)、自然魔酿和有限自然x2(自然)、局限守护(护符)和护符魔酿(守护)、岁月魔酿(时间)、翘曲魔酿(转移)、大气魔酿和局部天气(天候)
优势:施法职业中每等级+1魔力点。
奥能师(Arcanist)
施法类型:奥术
CAM:智力
缺陷:材料成分,准备魔法,姿势成分x2,语言成分
优势:施法职业中每等级+1魔力点。
吟游诗人(Bard)
施法类型:奥术
CAM:魅力
缺陷:姿势成分, 语言成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
血脉狂怒者(Bloodrager)
施法类型:奥术
CAM:魅力
缺陷:姿势成分(变体),语言成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
牧师(Cleric)
施法类型:神术
CAM:感知
缺陷:法器成分,准备魔法,语言成分;阵营破坏(破坏),阵营守护(守护)
优势:施法职业中每个奇数等级+1魔力点。
德鲁伊(Druid)
施法类型:神术
CAM:感知
缺陷:法器成分,准备魔法,语言成分;动物萨满(心灵)
优势:+1魔力点,施法职业中每个奇数等级+1魔力点。
[註:疑官方搞错,按缺陷是没有+1魔力点]
猎人(Hunter)
施法类型:神术
CAM:感知
缺陷:法器成分,语言成分;动物萨满(心灵)
优势:+1魔力点,施法职业中每3个等级+1魔力点。
审判者(Inquisitor)
施法类型:神术
CAM:感知
缺陷:法器成分,语言成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
魔战士(Magus)
施法类型:奥术
CAM:智力
缺陷:材料成分,准备魔法,姿势成分,语言成分
优势:+1魔力点,施法职业中每1.5个等级+1魔力点。
通灵者(Medium)
施法类型:异能
CAM:魅力
缺陷:情绪成分,思维成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
催眠师(Mesmerist)
施法类型:异能
CAM:魅力
缺陷:情绪成分,思维成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
秘学士(Occultist)
施法类型:异能
CAM:智力
缺陷:情绪成分,思维成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
先知(Oracle)
施法类型:神术
CAM:魅力
缺陷:语言成分
优势:+1魔力点,施法职业中每6个等级+1魔力点。
圣骑士(Paladin)
施法类型:神术
CAM:魅力
缺陷:法器成分,准备魔法,语言成分;阵营破坏(破坏),阵营守护(守护)
优势:施法职业中每个奇数等级+1魔力点。
异能者(Psychic)
施法类型:异能
CAM:智力
缺陷:情绪成分,思维成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
游侠(Ranger)
施法类型:神术
CAM:感知
缺陷:准备魔法,语言成分;动物萨满(心灵)
优势: +1魔力点,施法职业中每3个等级+1魔力点。
萨满(Shaman)
施法类型:神术
CAM:感知
缺陷:准备魔法,语言成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
歌者(Skald)
施法类型:奥术
CAM:魅力
缺陷:姿势成分,语言成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
术士(Sorcerer)
施法类型:奥术
CAM:魅力
缺陷:姿势成分x2,语言成分。
优势:施法职业中每个奇数等级+1魔力点。
唤魂师(Spiritualist)
施法类型:异能
CAM:感知
缺陷:情绪成分,思维成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
召唤者(Summoner)
施法类型:奥术
CAM:魅力
缺陷:姿势成分,语言成分
优势:+1魔力点,施法职业中每3个等级+1魔力点。
战斗祭司(Warpriest)
施法类型:神术
CAM:感知
缺陷:法器成分,准备魔法,语言成分;阵营破坏(破坏),阵营守护(守护)
优势:施法职业中每个奇数等级+1魔力点。
女巫(Witch)
施法类型:奥术
CAM:智力
缺陷:材料成分,准备魔法,姿势成分x2,语言成分
优势:施法职业中每等级+1魔力点。
法师(Wizard)
施法类型:奥术
CAM:智力
缺陷:材料成分,准备魔法,姿势成分x2,语言成分
优势:施法职业中每等级+1魔力点。
Magic Type: Arcane, Divine, and Psychic Magic
One aspect of core magic use in Pathfinder is magic type; whether a particular casting tradition uses arcane, divine, or psychic magic. In the core magic system these serve much the same purpose as a casting tradition: individual classes may use different casting abilities and even sometimes possess their own unique drawbacks, but for the most part arcane, divine, and psychic magic represent the three major casting traditions of the core Pathfinder magic system, each with their own associated drawbacks and rules regarding learning spells, preparing spells, chances for failure, etc.
In the core Pathfinder magic system this distinction is important when determining whether or not a caster can do things such as use a spell completion item (such as a scroll), which in the core Pathfinder system requires that the caster be of the proper magic type (arcane, divine, or psychic) as well as have the spell on their class spell list. However, this distinction is not discussed in detail here as part of casting traditions because it only serves such a purpose when interacting with that very specific core magic rule; as casting traditions already cover things such as arcane spell chance failure and specific manifestation, no other benefit is gained by deciding if a casting tradition is arcane, divine, or psychic in nature.
If a GM so desires, they may completely ignore magic type, or decide that every casting tradition must be either arcane, divine, or psychic in nature (and indeed, such distinctions are listed in the ‘standard traditions’ section below for ease of reference). Alternatively, they may invent their own magic types to reflect how magic works within their world (which could include arcane, divine, psychic, occult, primal, blood, draconic, etc.), or treat each custom tradition as if it were its own separate magic type. The choice, ultimately, is up to them.
Multiple Traditions
As a variant rule, a GM may permit a player to follow two traditions (similar to creating a wizard/cleric in traditional Pathfinder). When gaining a level in casting classes beyond their 1st, the caster may apply that casting level to a new tradition.
They gain an entirely separate set of spheres, talents (including the +2 bonus talents gained from a character’s first level in casting classes), caster level, spell points, drawbacks, and boons, which are determined similarly to but completely separate from the first set. When creating a magical effect, they must choose which of these traditions (and its associated spheres, talents, spell points, etc.) they will use; they cannot use aspects of one tradition to empower the other.
Whenever the caster gains a level in casting classes, they must decide which of their traditions that casting class level will be applied to for gaining spell points, casting level, and talents.
Standard Traditions
Every core magic-using class in Pathfinder has its own casting tradition: wizards cannot use armor and must be able to speak and gesture, while clerics can wear armor but must often handle a holy symbol. When using Spheres of Power, some players and GMs may wish to keep these classical traditions, especially when using a pre-published campaign setting that assumes them.
Unless the GM says otherwise, it is reasonable to assume that a game set in a traditional tabletop RPG setting will use standard traditions. When using standard traditions, each Pathfinder class comes with the tradition listed below.
Alchemist
Magic Type: Arcane
Casting Ability Modifier: Intelligence
Drawbacks: Extended Casting x2, Material Casting; Transformative Brew (Alteration), Humors (Blood), Meld Into Dark and Shadowed Brew (Dark), Necromantic Concoction (Death), Shape Focus (Energy Bomb) (Destruction), Divining Concoction (Divination), Special Delivery (Enhancement), Cursed Brew and Tongue Of Ages (Fate), Glamered Brew and Obscura Mage (Illusion), Medicinal (Life), Glowing Brew (Light), Addling Brew (Mind), Holistic Brew and Limited Nature x2 (Nature), Limited Protection (aegis) and Protective Brew (Protection), Temporal Brew (Time), Warping Brew (Warp), Atmospheric Brew and Localized Weather (Weather).
Boon: +1 spell point per level gained in casting classes.
Arcanist
Magic Type: Arcane
Casting Ability Modifier: Intelligence
Drawbacks: Material Casting, Prepared Caster, Somatic Casting x2, Verbal Casting
Boon: +1 spell point per level gained in casting classes.
Bard
Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks: Somatic Casting, Verbal Casting
Boon: +1 spell point, +1 per three levels gained in casting classes.
Bloodrager
Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks: Somatic Casting (alternate), Verbal Casting
Boon: +1 spell point at 1st level, +1 per 3 levels in casting classes.
Cleric
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Focus Casting, Prepared Caster, Verbal Casting; Aligned Combatant (Destruction), Aligned Protection (Protection)
Boon: +1 spell point per odd level in casting classes.
Druid
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Focus Casting, Prepared Caster, Verbal Casting; Animal Shaman (Mind)
Boon: +1 spell point, +1 per odd level in casting classes.
Hunter
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Focus Casting, Verbal Casting; Animal Shaman (Mind)
Boon: +1 spell point, +1 per three levels in casting classes.
Inquisitor
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Focus Casting, Verbal Casting
Boon: +1 spell point, +1 per three levels in casting classes.
Magus
Magic Type: Arcane
Casting Ability Modifier: Intelligence
Drawbacks: Material Casting, Prepared Caster, Somatic Casting, Verbal Casting
Boon: +1 spell point, +1 per one and a half levels in casting classes.
Medium
Magic Type: Psychic
Casting Ability Modifier: Charisma
Drawbacks: Emotional Casting, Rigorous Concentration
Boon: +1 spell point, +1 per three levels in casting classes.
Mesmerist
Magic Type: Psychic
Casting Ability Modifier: Charisma
Drawbacks: Emotional Casting, Rigorous Concentration
Boon: +1 spell point, +1 per three levels in casting classes.
Occultist
Magic Type: Psychic
Casting Ability Modifier: Intelligence
Drawbacks: Emotional Casting, Rigorous Concentration
Boon: +1 spell point, +1 per three levels in casting classes.
Oracle
Magic Type: Divine
Casting Ability Modifier: Charisma
Drawback: Verbal Casting
Boon: +1 spell point, +1 per six levels in casting classes.
Paladin
Magic Type: Divine
Casting Ability Modifier: Charisma
Drawbacks: Focus Casting, Prepared Caster, Verbal Casting; Aligned Combatant (Destruction), Aligned Protection (Protection)
Boon: +1 spell point per odd level in casting classes.
Psychic
Magic Type: Psychic
Casting Ability Modifier: Intelligence
Drawbacks: Emotional Casting, Rigorous Concentration
Boon: +1 spell point, +1 per three levels in casting classes.
Ranger
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Prepared Caster, Verbal Casting; Animal Shaman (Mind)
Boon: +1 spell point, +1 per three levels in casting classes.
Shaman
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Prepared Caster, Verbal Casting
Boon: +1 spell point, +1 per three levels in casting classes.
Skald
Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks: Somatic Casting, Verbal Casting
Boon: +1 spell point, +1 per three levels in casting classes.
Sorcerer
Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks: Somatic Casting x2, Verbal Casting
Boon: +1 spell point per odd level in casting classes.
Spiritualist
Magic Type: Psychic
Casting Ability Modifier: Wisdom
Drawbacks: Emotional Casting, Rigorous Concentration
Boon: +1 spell point, +1 per three levels in casting classes.
Summoner
Magic Type: Arcane
Casting Ability Modifier: Charisma
Drawbacks: Somatic Casting, Verbal Casting
Boon: +1 spell point per three levels in casting classes.
Warpriest
Magic Type: Divine
Casting Ability Modifier: Wisdom
Drawbacks: Focus Casting, Prepared Caster, Verbal Casting; Aligned Combatant (Destruction), Aligned Protection (Protection)
Boon: +1 spell point per odd level in casting classes.
Witch
Magic Type: Arcane
Casting Ability Modifier: Intelligence
Drawbacks: Material Casting, Prepared Caster, Somatic Casting x2, Verbal Casting
Boon: +1 spell point per level in casting classes.
Wizard
Magic Type: Arcane
Casting Ability Modifier: Intelligence
Drawbacks: Material Casting, Prepared Caster, Somatic Casting x2, Verbal Casting
Boon: +1 spell point per level in casting classes.