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跑團活動區 => 私有分區 => 凛冬将至 => 主题作者是: sprinia 于 2006-08-11, 周五 12:22:37

主题: [职业]与等级有关的受益
作者: sprinia2006-08-11, 周五 12:22:37
level Benefits
与等级有关的受益

As characters gain Experience Points, they advance in Levels. A 1st Level character begins the game with 0 XP, but when he or she gains enough Experience, the character increases his or her Class Level (or acquires a Level in a new Class, if multiclassing). See Table 6-1: Level-Dependent Benefits for information regarding Level advancement.
人物得到经验值之后将升级。1级人物在开始游戏的时候经验值为0,但当他/她得到足够的经验值,人物将在他原有的职业中升级(或者作为兼职人物获得一个新的职业)。见表6-1:与等级有关的信息及升级受益。

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Substituting Benefits
替代好处

If a character gains a new benefi t upon progressing a Level, but he or she already possess that benefi t (acquired during an earlier Level), the GM may allow the character to select an alternate ability with a similar benefit. For example, the Maester gains the Literacy Feat upon acquiring 1st Level. If a 4th Level Noble — who already gained the Literacy Feat at 1st Level — advances by gaining the Maester Class at 1st Level, the GM may let the character select an alternate replacement Feat.
如果一个人物由于升级得到了一个新的好处,但他/她已经拥有这项好处了(在更早的等级时得到),GM可以允许人物选择一个相似的好处来作为替代。例:学士在第1级获得读写能力专长。如果一个4级贵族已经在第1级得到了读写能力专长——比得到1级学士等级早,GM可以允许人物选择一个替代专长。


Maximum Skill Ranks
The maximum number of Skill Ranks your character can have in a Class Skill is equal to his or her Character Level + 3. For Cross-Class Skills, the maximum is one-half the maximum for a Class Skill. Class and Cross-Class Skills are listed with the descriptions for each Class.
最大技能等级
玩家人物所拥有的本职技能等级最大数值等于他/她人物等级+3。对跨职技能,最大值为本职技能最大值的一半。本职技能和跨职技能在每个职业描述中列出。

Multiclass characters treat all Skills gained from any of their Classes as Class Skills. The Character Level determines a Skill’s maximum Rank.
兼职人物的所有职业中的本职技能都是该人物的本职技能。人物等级决定其技能等级最大值。

Feats
Characters gain one Feat at 1st Level (see appropriate Class tables), and an additional Feat at 3rd, 6th, 9th, 12th, 15th, and 18th character (not Class) Level, as listed in Table 6-1. These Feats are in addition to the bonus Feat that human characters have (see Being Human, page 96), and to any bonus Feats gained as specific Class Special Abilities.
专长
人物在第1级得到1个专长(见职业属性表),在第3,6,9,12,15和18级人物等级(而非职业等级)人物各得到一个额外专长,这部分在表6-1中列出。这些专长加上作为人类所拥有的调整专长(见“人类”一节,96页),以及每一职业本身所特有的调整专长就是该人物的所有专长。

Ability Score Increases
At 4th, 8th, 12th, 16th, and 20th Character (not Class) Level, your character increases one of his or her Ability Scores (player’s choice) by one Point.
基本属性点的增加
在第4,8,12,16和20级人物等级(而非职业等级),玩家角色增加基本属性点1点(玩家可以自己选择任一属性)。

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XP and Starting at Higher Level
If a campaign begins at a higher Level than 1st, such as for a highpowered game (5th to 8th Level), characters should start with the minimum Experience Points needed to achieve that Level.
XP和从高等级开始游戏
如果冒险从比1级高的等级开始,例如一个上层阶级的权力争夺游戏(5级至8级),人物应该在开始的时候拥有要达到该等级所需的最少经验值点

XP and ECL
When a character has an ECL Modifier, the player adds the character’s total Character Level plus the ECL Modifier. This is the character’s Effective Level, and used for determining XP and Level advancement.
XP和ECL
当一个人物拥有ECL调整值,玩家的人物等级要计算ECL调整值。这是人物的影响力等级,用来决定XP和升级。

Example: Dev’s campaign is set for 6 total character Levels. Linda’s character, Morgan Snow is a 6th Level Man-at-arms with no ECL Modifier. When the game begins, she has 15,000 XP. When she reaches 21,000 XP, she will gain a Level. At that point, she will have 7 total Character Levels.
例:戴维的游戏设定为6人物等级。琳达的人物,摩艮•雪诺是个没有ECL调整值的6级战士。当游戏开始时,她有15,000XP。当她达到21,000XP时,她将升级。在这一点上,她将有7点人物等级。

Elio’s character, Ran Tyrell, is a 3rd Level Noble, with a +3 ECL Modifier. When the game begins, he has 15,000 XP, and will not gain another Level until he reaches 21,000 XP. At that point, he may take another Level in Noble, or a Level in Man-at-arms. He will have 4 Class Levels, but with his +3 ECL he is considered to have 7 Character Levels.
艾里欧的人物,冉•提利尔,是个3级贵族,并拥有+3的ECL调整值。当游戏开始时,他有15,000XP,当他达到21,000的时候他也会升级。这时他可以得到另一个贵族等级,或者一个战士等级。他将有4级职业登记,但是由于他拥有+3 ECL,因此他是个7级人物。

Matt’s character, Ser Sebastian, is a 4th Level Man-at-arms / 2nd Level Knight with no ECL Modifier. At the first session, he also has 15,000 XP. When he reaches 21,000 XP he will gain a Level, and can take either a Level in Man-at-arms or Knight, depending on which makes most sense to his personal story (or makes most sense based on what advantages he will gain from that particular Class Level). He will likely progress as a Knight, and become a 4th Level Man-at-arms / 3rd Level Knight.
玛特的人物,萨尔•赛巴斯蒂安,是个4级战士/2级骑士,没有ECL调整值。开始时,他也有15,000经验值。当他达到21,000XP时,他获得升级机会,可以根据什么更符合他在故事里的人物在1级战士和1级骑士里面任意选择(或者根据他选择何种职业更能得到好处来选择)。他可能喜欢晋阶一级骑士,变成战士4级/骑士3级。

Even if Ser Sebastian continues to prove himself in his lord’s service, and is raised in Social Status to Rank 2 (House Retainer) his ECL Modifier never changes. Should he perform a duty for the king, marry into a noble house, or enter the Kingsguard, his Social Status will fl uctuate, but not his ECL Modifier. A character’s ECL Modifier should be set when he or she is first created, and not change no matter if his or her Social Status Rank improves or worsens.
假设萨尔•赛巴斯蒂安继续为他的领主竭力服务来证明自己,因此提升了社会地位到2级(家族的家臣),他的ECL调整值不会改变。如果他受到国王的使命,与一个贵族家族结合,或者加入皇家卫队,他的社会地位将有影响力,但是不会改变他的ECL调整值。角色的ECL调整值将在游戏开始的时候被设定,而无论社会地位如何提高,这个值都不会改变。

主题: [职业]与等级有关的受益
作者: Manfred2007-03-15, 周四 14:51:19
Even if Ser Sebastian continues to prove himself in his lord’s service

赛巴斯蒂安爵士……

 
主题: [职业]与等级有关的受益
作者: 缪兹2007-03-15, 周四 20:18:45
这有什么问题?
主题: [职业]与等级有关的受益
作者: Graycrom2007-03-15, 周四 21:37:05
萨尔•赛巴斯蒂安

 :em001 72姐姐最迷糊!