作者 主题: 【Heroes of The High Court】《皇庭英豪》全部变体职业自翻整合帖  (阅读 16074 次)

副标题: 肝出一片新天地!

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 :em006 肝了了两天两夜终于把酷酷的皇庭英豪变体职业全部翻完了

大佬们看看还有哪里可以优化改进的地方,能帮忙捉虫的话更是感激不尽 :em023

如果想看简洁版本的请戳【这里】

变体职业目录
圣武士          仁义剑客
武僧          天选神通
骑将          豪勇先锋
炼金术师          皇家药师
秘学士          纨绔公子
战士          至高禁卫
侠客          龙主秘卫
杀手          蝴蝶双刀
铳士          护王典卫
先知          真言智库
歌者          宫廷文豪
吟游诗人          朝廷弄臣
女巫          守望女巫

重大勘误更新
2017年3月5日,把纨绔公子的职业特性“宝具灵器”名称修改成“灵器”,同时把里面“穿着一件铺张炫耀的衣服”更改成“在对应栏位中穿着铺张炫耀的衣服”;“宝具专家”修改成“灵器专家”
2017年3月6日,把纨绔公子的职业特性“灵器”内的描述“铺张奢华的服装”修改成“锦罗玉衣”,同时插入专门的“锦罗玉衣”词条

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【HoHC】圣武士变体-仁义剑客(Virtuous Bravo)
« 回帖 #1 于: 2017-03-02, 周四 16:28:16 »
引述:皇庭英豪《Heroes of The High Court》

圣武士变体-仁义剑客(Virtuous Bravo)

『我是迪昂·德·鲍蒙。守护法兰西王家与你的——白百合骑士』
                                       ——迪昂·德·鲍蒙,《Fate Grand Order》


有别于其他依赖力量和坚甲的圣武士同僚,仁义之剑凭借着自身的才智以及优雅引领着正义和希望的光辉。

武器和护甲擅长:仁义剑客并不擅长重甲以及除小圆盾外的所有盾牌,这项能力调整了圣武士的护甲擅长

义剑巧技(Bravo’s Finesse,EX):仁义剑客在使用轻型或单手穿刺类近战武器时使用敏捷修正取代力量修正进行攻击检定,然而如果他装备了盾牌,他仍然需要在这次攻击检定中受到护甲检定减值。除此之外,仁义剑客可以用魅力属性代替智力满足战斗专长的前提。这个职业能力在满足其他专长的前提条件时视作“武器娴熟”专长。

义剑之裁 (Bravo’s Smite,Su):当使用制裁邪恶时,仁义剑客的防御等级不会得到偏斜加值。这项能力调整了制裁邪恶

机敏(Nimble,Ex): 3级起,当仁义剑客穿着轻甲或无甲时防御等级获得+1闪避加值。任何使仁义剑客无法将敏捷加至防御等级的效果均会令其失去该加值。此加值在3级后的每4级再+1,19级时为最大的+5。这项能力取代了恩惠

派头炫技(Panache and Deeds,Ex):4级起,仁义剑客得到了游荡剑客的派头职业能力以及以下炫技:闪避派头;威胁剑舞;适时格挡反击;精确刺击;游荡剑客之反应。而判断这些炫技的效果时,仁义之剑的圣武士等级和可以和任何游荡剑客职业等级叠加。这项能力取代了圣武士的施法能力。

高阶炫技(Advanced Deeds,Ex):11级起,仁义剑客得到以下游荡剑客炫技:伤口出血;闪避精通;狡猾之刃;迅捷佯攻;游荡剑客之优雅;精确瞄准。这项能力取代了审判灵光。

绚烂绽放的百合花 仁剑无敌(Bravo’s Holy Strike,Su):20级时,仁义剑客成为了以手中利刃行使神圣正义的宗师。当仁义剑客在使用轻型或单手穿刺类近战武器确认重击后,除了伤害以外他还能选择以下三种效果之一:致使目标失去意识1d4小时;目标麻痹2d6轮;或者直接杀死目标。无论仁义剑客选择了哪种效果,目标必须进行一次强韧检定。若通过则只会震慑1轮,但仍然会受到伤害。该豁免的DC是10+1/2仁义剑客等级+仁义剑客的魅力修正。一旦目标成为仁剑无敌的目标后,无论其是否通过该次豁免,其在接下来的24小时内对仁剑无敌免疫。免疫重击的生物同样免疫仁剑无敌能力。这项能力取代了神圣代行者。

剧透 -  原文:
Virtuous Bravo (Paladin Archetype )
Although no less a beacon of hope and justice than other paladins, virtuous bravos rely on their wit and grace rather than might and strong armor.

Weapon and Armor Proficiency: Virtuous bravos aren’t proficient with heavy armor or shields (except for bucklers). This ability alters the paladin’s armor proficiency.

Bravo’s Finesse (Ex): A virtuous bravo can use her Dexterity modifier instead of her Strength modifier on attack rolls with light or one-handed piercing melee weapons (though if she carries a shield, she applies its armor check penalty to such attack rolls), and she can use her Charisma score in place of her Intelligence score to meet prerequisites of combat feats. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.

Bravo’s Smite (Su): When using smite evil, a virtuous bravo doesn’t gain a deflection bonus to AC. This ability alters smite evil. Nimble (Ex): At 3rd level, a virtuous bravo gains a +1 dodge bonus to AC while wearing light armor or no armor. Anything that causes the virtuous bravo to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 paladin levels beyond 3rd (to a maximum of +5 at 19th level). This ability replaces mercy.

Panache and Deeds (Ex): At 4th level, a virtuous bravo gains the swashbuckler’s panache class feature along with the following swashbuckler  deeds:  dodging panache,  menacing  swordplay, opportune  parry  and  riposte, precise strike, and swashbuckler initiative. The virtuous bravo’s paladin levels stack with any swashbuckler  levels  when using these deeds. This  ability  replaces  the paladin’s spellcasting.

Advanced Deeds (Ex): At 11th level, a virtuous bravo gains the following swashbuckler deeds: bleeding wound, evasive, subtle blade, superior feint, swashbuckler’s grace, and
targeted strike. This ability replaces aura of justice.

Bravo’s Holy Strike (Su): At 20th level, a virtuous bravo becomes a master at dispensing holy justice with her blade. When the virtuous bravo confirms a critical hit with a light or one-handed piercing melee weapon, she can choose one of the following three effects in addition to dealing damage: the target is rendered unconscious for 1d4 hours, the target is paralyzed for 2d6 rounds, or the target is slain. Regardless of the effect chosen, the target can attempt a Fortitude save. On a success, the target is instead stunned for 1 round (it still takes damage). The DC of this save is equal to 10 + 1/2 the virtuous bravo’s paladin level + her Charisma modifier. Once a creature has been the target of a bravo’s holy strike, regardless of whether or not it succeeds at the save, that creature is immune to that bravo’s holy strike for 24 hours. Creatures that are immune to critical hits are also immune to this ability. This ability replaces holy champion.

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【HoHC】武僧变体-天选神通(Invested Regent)
« 回帖 #2 于: 2017-03-02, 周四 16:28:58 »
引述:皇庭英豪《Heroes of The High Court》

注:以下武僧变体适用于任何武僧职业,包括《极限解放》里面的Unchianed武僧

武僧变体-天选神通(Invested Regent)

          『趣味でヒーローをやっている者だ』
                                                    ——埼玉老师,《One-Punch Man》

被玄奥难懂的神力所亲自选中,天选神通的使命就是在当下或者未来号令世俗。通过驾驭神性的火花,天选神通能展示超凡的绝技影响他人,避害免灾。尽管天选神通可以是凡世上的任何种族,但一般倾向于出现在该种族文化中的贵族后裔之中。尽管一些天选神通能确切感知到自身力量的神性之源——比如在切利亚斯某次神选仪式中从阿斯莫迪尔斯处得到的力量——然而其他的却可能对自己能力的起源知之甚少。天选神通一般有着鲜明的性格,以及统治凡生的天命

神授权能(Investiture,Su):天选神通获得一个权能池,当中流转的超自然能量能让天选神通召来玄奇能力和神圣庇护。天选神通权能池的大小等同于「1/2武僧等级+魅力修正」。只要他的权能池中至少还有1点权能,天选神通就能以迅捷动作让自己的一个豁免检定在1轮内获得对应的+1神圣加值。如果在使用上述能力时他选择消耗1点权能,其对应豁免则得到等同于天选神通自身魅力修正的神圣加值。如果角色同时拥有权能池和气池职业能力,计算时把两个池子分开对待。这项能力取代1级时得到的奖励专长

冠位之力(Vested Power,Ex or Sp):2级起,以及之后每4个武僧等级,天选神通能把该等级获得的武僧奖励专长替换成一项冠位之力(见下表)。冠位之力并非必选,天选神通可以选择原来的奖励专长。但他一旦选择了奖励专长或者冠位之力,天选神通之后无法作出更改。这项能力取代选择冠位之力后放弃的奖励专长(就是说如果不选冠位之力就不会取代)

冠位之力(Vested Powers)
冠位之力是天选神通从权能池中消耗权能所展示的力量。冠位之力分为两种类别,专长法术
先决条件:所有冠位之力都有最低等级要求。没达到相应武僧等级的天选神通不能选择对应的冠位之力。
启动:大部分的冠位之力都需要天选神通消耗权能。冠位之力对应的权能消耗已经在下表列出。使用消耗0点权能的冠位之力时不需要天选神通的权能池里有任何权能点。如果某项冠位之力要求DC检定,其DC=10+1/2天选神通武僧等级+自身魅力修正。
专长:这类冠位之力其效果和对应同名专长完全一致。天选神通在选择这些冠位之力时不需要满足对应专长的先决条件。例如,即使不满足跳跃攻击专长的先决条件,天选神通依然可以选择跳跃攻击作为自己的冠位之力。启动这类的冠位之力是一个在天选神通行动轮内的自由动作。直到下一轮开始之前,天选神通视作拥有此专长。下表里标有*号的冠位之力专长可以在天选神通的回合外以直觉动作启动。
法术:这类冠位之力其效果和对应同名法术完全一致,并视作类法术能力。使用这些类法术能力时把天选神通的武僧等级视作施法者等级,并且使用魅力来决定专注检定。启动这类的天赐能力是一个标准动作。

2级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
通晓语言(Comprehend languages)          法术          2             
神恩(Divine favor)          法术          1             
闪避(Dodge)*          专长          0             
熵光护盾(Entropic shield)          法术          1             
脚底抹油(Expeditious retreat)          法术          2             
轻羽步(Feather step)          法术(APG)          1          仅限自身
亡灵无视术(Hide from undead)          法术          1          仅限自身
圣域术(Sanctuary)          法术          1          仅限自身
虔诚护盾(Shield of faith)          法术          1          仅限自身
6级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
安定心神(Calm emotions)          法术          1             
风之衣(Cloak of winds)          法术(APG)          2          仅限自身
注目术(Enthrall)          法术          2             
气化形体(Gaseous form)          法术          1          仅限自身
引导之手(Helping hand)          法术          1             
英勇气魄(Heroic Defiance)*          专长(APG)          1             
英勇自愈(Heroic Recovery)*          专长(APG)          1             
守护之灵(Protective spirit)          法术(APG)          2             
移除疾病(Remove disease)          法术          2          仅限自身
滑步(Sidestep)*          专长(APG)          1             
抓取飞箭(Snatch Arrows)*          专长          1             
跳跃攻击(Spring Attack)          专长          1             
巧言术(Tongues)          法术          2          仅限自身
10级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
凌空而行(Air walk)          法术          2          仅限自身
防死结界(Death ward)          法术          2          仅限自身
任意门(Dimension door)          法术          2          仅限自身
辨识谎言(Discern lies)          法术          3             
神能(Divine power)          法术          3             
行动自如(Freedom of movement)          专长(APG)          3          仅限自身
精通盲斗(Improved Blind-Fight)*          专长(APG)          1             
精通强韧加强(Improved Great Fortitude)*          专长          1             
精通钢铁意志(Improved Iron Will)*          专长          1             
精通闪电反射(Improved Lightning Reflexes)*          专长          1             
审判烙印(Mark of justice)          法术          3             
中和毒素(Neutralize poiso)          法术          3          仅限自身
复原术(Restoration)          法术          2          仅限自身
法术抗力(Spell resistance)          法术          2          仅限自身
疾风步(Wind Stance)          专长          2         
14级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
防活物护罩(Antilife shell)          法术          3             
卸武重击(Disarming Strike)          专长(APG)          2             
高等盲斗(Greater Blind-Fight)*          专长(APG)          2             
高等命令术(Greater command)          法术          3             
高等行动禁制(Greater forbid action)          法术(UM)          3             
闪电步(Lightning Stance)          专长          3             
行影术(Shadow walk)          法术          3          仅限自身
强迫护卫(Unwilling shield)          法术(APG)          3             
18级冠位之力
剧透 -   :
名称          类型          消耗权能          备注
神圣化身(Divine vessel)          法术(APG)          3             
预警术(Foresight)          专长(APG)          3             
高等复原术(Greater restoration)          法术          3          仅限自身
再生术(Regenerate)          法术          3          仅限自身
排斥术(Repulsion)          法术          3             

剧透 -  原文:
Invested Regent
The invested regent has been handpicked by inscrutable divine forces to command others—either at the present or at some future time. The invested regent can harness a divine spark to perform superhuman stunts, influence others, and escape injury. Invested regents come from all races and walks of life, but they are more likely to be nobleborn in their cultures. Although some invested regents are acutely aware of their powers’ divine origins (such as powers gained from an investment ceremony to Asmodeus in the nation of Cheliax), others do not know the source of their abilities. Invested regents have strong personalities and a destiny to rule.

Investiture (Su): An invested regent gains a pool of investiture points, supernatural energy he can use to call upon amazing abilities and divine protection. The number of points in the invested regent’s investiture pool is equal to 1/2 his monk level + his Charisma modifier. As long as he has at least 1 point in his investiture pool, the invested regent can select one of his saving throws as a swift action and gain a +1 sacred bonus on saving throws of that type for 1 round. If he spends 1 point from his investiture pool during this swift action, he instead gains a sacred bonus equal to his Charisma modifier on the saving throw selected.
A character with this feature and the ki pool class feature tracks investiture points and ki points separately.
This ability replaces the bonus feat gained at 1st level.

Vested Power (Ex or Sp): At 2nd level and every 4 monk levels thereafter, an invested regent can select a vested power (see the Vested Powers
section below) for which he qualifies in place of selecting a monk bonus feat. The invested regent need not do so and can instead take the bonus feat, but once the decision to take a bonus feat or a vested
power is made, he can’t change it.
This replaces the bonus feat the invested regent gives up for the vested power.

Vested Powers
Vested powers are abilities that draw on an invested regent’s investiture pool. Vested powers are divided into two categories: feats and spells.
Requirements: All vested powers have a minimum level requirement to select them. An invested regent who hasn’t reached the required monk
level cannot select that vested power.
Activation: Most vested powers require the invested regent to spend investiture points; the exact amount is listed after the vested power. Vested powers that cost 0 investiture points don’t require the invested regent to have any investiture points in his investiture pool to use the ability. The saving throw against an invested regent’s vested power, if any, is equal to 10 + 1/2 the invested regent’s monk level + his Charisma bonus.
Feats: These vested powers duplicate the effects of specific feats. An invested regent doesn’t need to qualify for a feat to select it as a vested power. For example, an invested regent can select Spring Attack as a vested power even if he doesn’t meet the prerequisites for selecting Spring Attack as a feat. Activating one of these vested powers is a free action on the invested regent’s turn; until the start of his next turn, the invested regent is treated as if he had that feat. Feats marked with an asterisk (*) can also be activated as an immediate action when it isn’t the invested regent’s turn.
Spells: These vested powers duplicate the effects of a spell and are spell-like abilities. An invested regent’s monk level is the caster level for these spell-like abilities, and he uses Charisma to determine his concentration check bonus. Activating one of these vested powers is a standard action.

2nd-Level Vested Powers
Comprehend languages (2 investiture points)
Divine favor (1 investiture point)
Dodge* (0 investiture points)
Entropic shield (1 investiture point)
Expeditious retreat (2 investiture points)
Feather step APG (self only, 1 investiture point)
Hide from undead (self only, 1 investiture point)
Sanctuary (self only, 1 investiture point)
Shield of faith (self only, 1 investiture point)

6th-Level Vested Powers
Calm emotions (1 investiture point)
Cloak of winds APG (self only, 2 investiture points)
Enthrall (2 investiture points)
Gaseous form (self only, 1 investiture point)
Helping hand (1 investiture point)
Heroic Defiance APG,  * (1 investiture point)
Heroic Recovery APG,  * (1 investiture point)
Protective spirit APG (2 investiture points)
Remove disease (self only, 2 investiture points)
Sidestep APG,  * (1 investiture point)
Snatch Arrows* (1 investiture point)
Spring Attack (1 investiture point)
Tongues (self only, 2 investiture points)

10th-Level Vested Powers
Air walk (self only, 2 investiture points)
Death ward (self only, 2 investiture points)
Dimension door (self only, 2 investiture points)
Discern lies (3 investiture points)
Divine power (3 investiture points)
Freedom of movement (self only, 3 investiture points)
Improved Blind-Fight APG,  * (1 investiture point)
Improved Great Fortitude* (1 investiture point)
Improved Iron Will* (1 investiture point)
Improved Lightning Reflexes* (1 investiture point)
Mark of justice (3 investiture points)
Neutralize poison (self only, 3 investiture points)
Restoration (self only, 2 investiture points)
Spell resistance (self only, 2 investiture points)
Wind Stance (2 investiture points)

14th-Level Vested Powers
Antilife shell (3 investiture points)
Disarming Strike APG (2 investiture points)
Greater Blind-Fight APG,  * (2 investiture points)
Greater command (3 investiture points)
Greater forbid action UM (3 investiture points)
Lightning Stance (3 investiture points)
Shadow walk (self only, 3 investiture points)
Unwilling shield APG (3 investiture points)

18th-Level Vested Powers
Divine vessel APG (3 investiture points)
Foresight (self only, 3 investiture points)
Greater restoration (self only, 3 investiture points)
Regenerate (self only, 3 investiture points)
Repulsion (3 investiture points)

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【HoHC】骑将变体-豪勇先锋(Gallant)
« 回帖 #3 于: 2017-03-02, 周四 16:29:33 »
引述:皇庭英豪《Heroes of The High Court》

骑将变体-豪勇先锋(Gallant)

『告诉其他人巫妖王死了,伯瓦尔·弗塔根和他同归于尽』
                                       ——大公爵伯瓦尔·弗塔根,于冰封王座前


豪勇先锋乃是荣誉,慷慨,以及礼仪的化身。即使出入宫廷,豪勇先锋其依然能像身处沙场一般鼓舞着身边的人。

豪勇先锋之道(Code of Gallantry):豪勇先锋所宣誓的骑士团必须是以下之一:蓝玫瑰骑士团,护卫骑士团,雄狮骑士团和利剑骑士团。豪勇先锋的阵营必须是守序善良或者中立善良。而一旦豪勇先锋的阵营不再是守序善良或者中立善良,或是违背了骑士团的守则,则他失去所有除了武器和护甲擅长外的职业特性,直到豪勇先锋重新回到原来阵营或是其对自己打破守则的行为进行赎罪(参照赎罪术)。这项能力调整了骑士道。

骑士典范(Symbol of Inspiration,Ex):5级起,豪勇先锋的纹章成为骑士精神的理想具现并时刻鼓舞着周围的盟友。只要他处于展示自己罩袍,旗帜或者类似物体上的纹章的状态下,60尺以内能看见他的盟友在对抗魅惑,胁迫和恐惧效果的豁免上获得+2士气加值。并且在造成非致命伤害的伤害骰上获得+2加值。在10级及之后每5个骑将等级,这个加值额外增加1。这项能力代替旗帜。

坚韧之证(Symbol of Resilience,Su):14级起,豪勇先锋的纹章能增强盟友对抗邪恶的能力。只要他处于展示纹章的状态下,豪勇先锋能以一个标准动作激励周遭盟友并使其坚韧不屈。他60尺内所有盟友得到DR 5/邪恶,维持一分钟。任何盟友每天只能从该能力得到一次好处。这项能力代替旗帜高扬。


剧透 -  原文:
Gallant (Cavalier Archetype )
Gallants embody the virtues of honor, generosity, and civility. Their personal symbol serves as an inspiration to others in a courtly setting as much as on a battlefield.

Code of Gallantry:A gallant must belong to either the order of the blue rose UC , the order of the guard (Pathfinder Campaign Setting: Inner Sea Combat 30), the order of the lion APG , or the order of the sword APG . A gallant must also be of lawful good or neutral good alignment. A gallant who ceases to be lawful good or neutral good, or who violates his order’s edicts, loses all class features except armor and weapon proficiencies until he restores his alignment or atones for his violation (see the atonement spell), as appropriate.This alters the cavalier’s order.

Symbol of Inspiration (Ex): At 5th level, the gallant’s personal crest becomes an inspirational symbol of his chivalrous ideals. As long as he displays his crest on his tabard, banner, or similar item, allies within 60 feet who can see him gain a +2 morale bonus on saving throws against  charm,  compulsion, and fear effects, and a +2 bonus on  damage  rolls to deal nonlethal damage.  At 10th level and every 5 cavalier levels thereafter, these bonuses increase by 1.This ability replaces banner.

Symbol of Resilience (Su): At 14th level, the gallant’s personal crest empowers his allies to stand firm against evil. While his personal crest is displayed, the gallant can bolster his allies’ resilience as a standard action. All allies within 60 feet of the gallant gain DR 5/evil for 1 minute. An ally cannot benefit from this ability more than once per day. This ability replaces greater banner.

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【HoHC】炼金术师变体-皇家药师(Royal Alchemist)
« 回帖 #4 于: 2017-03-02, 周四 16:30:05 »
引述:皇庭英豪《Heroes of The High Court》

炼金术师变体-皇家药师(Royal Alchemist)

『这就是所谓的概念食品吧。当然,原料并不是暗影Servant。绝对不是。虽然是【其他类似的东西】,但我的炼金术奥义是不会让你感觉到的。』
                                                                                                           ——冯・霍恩海姆・帕拉塞尔苏斯,《Fate Grand Order》


猜忌和疑心在内海世界的贵族宫廷里猖獗横行。出于这种不信任感,许多统治者经常雇佣专门的炼金术师以为贵族及其宾客提供保护,避免他们受到剧毒和疾病的困扰。皇家药剂师的传统起源于誓言之战后的拉哈多姆,并作为旧日的牧师和祭祀的替代角色提供服务。如今,皇家药剂师遍布在切利亚斯,伽尔特,塔尔多的宫廷内。甚至在盖布,鲜血领主(Blood Lords)的活人贵客也会被周遭的死者所保护着。

本职技能:皇家药剂师把交涉和知识(贵族)加入本职技能列表,把知识(自然)和生存从本职技能列表中移除。这调整了炼金术师的本职技能列表。

SCP500 万灵药(Alchemical Antidote):2级起,皇家药剂师可以把抗毒剂,药物以及其他处方混合在一起,并做成可以给任何人服用的万灵药。皇家药剂师在每日准备化合炼成的时候能制造一定量的万灵药。万灵药一旦被创造出来,在它失效前可以储存一天。制造万灵药的材料价格大都是可以忽略不计的。在应用专长以及科研发现时,万灵药不被视作是化合炼成或者灌注炼成。

同时,皇家药剂师得到一个灵药池,大小等同于其1/2炼金术士等级+其智力修正值。皇家药剂师能把灵药池中的灵药点分配成任意数量的万灵药,尽管每剂万灵药可拥有的最大灵药点上限不能超过其炼金术士等级的1/2(至少为1)。每一点灵药点都可以为服用万灵药的对象在对抗毒素豁免时提供+1炼金加值,持续等同于皇家药剂师智力修正的小时数(至少为1)。

皇家药剂师同样也能制作对抗疾病的万灵药。皇家药剂师每花费两点灵药点,都可以为服用万灵药的对象在24小时内对抗疾病豁免时提供+1炼金加值。皇家药剂师也能从池中消耗10点灵药点以让服用者免疫疾病或者毒素,这样的选择必须在制作万灵药时决定。服用万灵药后,免疫效果持续等同于皇家药剂师智力修正的分钟数(至少为1)。万灵药只能针对毒素或疾病的其中一种提供保护,不能同时针对两者生效。(注:这里原文把万灵药称作alchemical remedy,意味着其可能适用于包含alchemical remedy字眼的资源)

6级起,皇家药剂师能通过一个整轮动作对任何未使用的万灵药进行重调分配,并对其进行混合或者稀释。要用这种方法进行重调分配,皇家药剂师必须手持所有需要进行调整的万灵药。

这项能力取代用毒以及迅捷上毒。


剧透 -  原文:
Royal Alchemist (Alchemist Archetype )
Paranoia runs rampant among the noble courts of the Inner Sea. On account of this distrust, many rulers often hire specialized alchemists capable of concocting protections from both poisons and diseases for the nobles and their guests. The royal alchemist tradition began in the nation of Rahadoum shortly after the Oath Wars as a replacement for the protection once offered by the clerics and priests of the region. Today, royal alchemists are found in the courts of Cheliax, Galt, Taldor, and, surprisingly, Geb, where living visitors to the Blood Lords are offered protection from the death around them.

Class Skills: A royal alchemist adds Diplomacy and Knowledge (nobility) to his list of class skills instead of Knowledge (nature) and Survival. This alters the alchemist’s class skills.
Alchemical Antidote: At 2nd level, a royal alchemist can blend special mixes of antitoxin, medicine, and other remedies into alchemical antidotes that can be imbibed by anyone. The royal alchemist creates his alchemical antidotes when he prepares his extracts for the day; they remain potent for 1 day before losing their properties, and the cost of the materials used to make them is insignificant. An alchemical antidote does not qualify as an extract or an infusion for the purpose of feats or discoveries. The royal alchemist has a pool of points equal to 1/2 his alchemist level + his Intelligence bonus that he can divide among any number of alchemical antidotes, though the maximum number of points he can spend on a single
antidote is equal to 1/2 his alchemist level (minimum 1). Each point grants the imbiber of the alchemical antidote a +1 alchemical bonus on saving throws against poison for a number of hours equal to the royal alchemist’s Intelligence bonus (minimum 1). The royal alchemist can also create an antidote that protects against diseases. For every 2 points the royal alchemist spends from his pool, the imbiber of the alchemical antidote gains a +1 alchemical bonus on saving throws against disease for 24 hours. The royal alchemist can expend 10 points from his pool to provide immunity to diseases or poisons (decided by him at the time of the antidote’s creation); this immunity lasts for a number of minutes equal to the royal alchemist’s
Intelligence bonus (minimum 1) after the antidote is imbibed. An alchemical remedy can
protect against either diseases or poisons, but not both.

At 6th level, the royal alchemist can alter the distribution of the bonuses of any unused alchemical antidotes as a full-round action, either combining them or splitting the bonuses further. The royal alchemist must be holding all unused alchemical antidotes he wishes to alter in this way. This ability replaces the alchemist’s poison use and swift poisoning.


这个看似一脸狂气炸你MB的家伙居然是个救死扶伤的皇室御医....

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【HoHC】秘学士变体-纨绔公子(Silksworn)
« 回帖 #5 于: 2017-03-02, 周四 16:30:49 »
引述:皇庭英豪《Heroes of The High Court》

秘学士变体-纨绔公子(Silksworn)

『...话未报完,已进来了一位年轻公子:头上戴着束发嵌宝紫金冠,齐眉勒着二龙抢珠金抹额,穿一件二色金百蝶穿花大红箭袖袍,束着五彩丝攒花结长穗宫绦,外罩石青起花八团倭缎排穗褂,登着青缎粉底小朝靴...』
                                                                                                                          ——《红楼梦》第三回:托内兄如海酬训教 接外孙贾母惜孤女


有的秘学士认为华美衣裳和时尚首饰在合适的条件下能和异能遗物一样强大,这些人被称为纨绔公子。他们从身上穿着的奢华服装中汲取力量,其经常出没在格拉里昂各处的贵族宫廷,但是对自己的能力守口如瓶。甚至在奈克斯练习神秘及魔法技艺的门徒中也不乏这样的人士,而且每一位都致力寻求来自某位或更多弧光领主的支持。

本职技能:纨绔公子把唬骗和知识(贵族)加入到本职技能列表,把知识(工程学)和知识(位面)从本职技能列表中移除。这调整了秘学士的本职技能列表。

施法:纨绔公子的法术被视作奥能法术而不是异能法术,而且他施法时以语言成分和姿势成分替代思维成分和情绪成分。这调整了秘学士的施法。

灵器(Implements):当纨绔公子选择某个灵器学派时,他无须选择一个特定的物品。作为替代,纨绔公子必须在下列对应栏位中穿着锦罗玉衣,或是价值10gp以上的类型恰当的魔法物品:防护学派(腕部);咒法学派(肩部);预言学派(眼部);惑控学派(颈部);塑能学派(手部);幻术学派(头部);死灵学派(胸部);变化学派(脚部)。纨绔公子如果不能满足上述条件时,在行使包括施法在内的职业能力时视作缺少对应的灵器。这调整了秘学士的灵器能力。
剧透 -  锦罗玉衣:
锦罗玉衣(OSTENTATIOUS GARMENT) 出自《皇庭英豪,Heroes of The High Court 28页》
价格:10gp;重量:1lb
类型:礼服
内容:锦罗玉衣涵盖那些在别处没详细列出的物品,比如精美假发,丝绸斗篷,和褶饰宽衣等。然而这类服装佩饰除了显得时尚潮流外无法提供其他好处。而纨绔公子必须穿着数件品质对应的锦罗玉衣才能使用其魔法力量。

剧透 -  原文:
OSTENTATIOUS GARMENT
Source Heroes of The High Court  pg. 28
Price 1 gp; Weight 1lb
Category:Mannerly Dress
Description
This term covers items not listed elsewhere, such as elaborate wigs, silk-lined cloaks, and ruffled blouses. While such garments usually offers no benefit beyond fashion, a silksworn occultist must wear several such garments of suitable quality to access her magic.
戏法(Cantrips):每当纨绔公子习得一个灵器学派时(包括重复习得),他都能同时得到一个戏法,或者说0环奥能法术。戏法在使用上视作秘学士的念力。这项能力替代了秘学士的念力。

心智点(Mental Focus,Su):纨绔公子的心智点等于秘学士等级+智力调整值+魅力调整值。这调整了秘学士的心智点能力。

醉心玄奇(Devoted Mystic):纨绔公子只擅长简易武器,不擅长任何盔甲和盾牌。1级起,纨绔公子习得4个灵器学派而非原来的2个。在2级以及之后每4个秘学士等级,他都可以习得一个新的灵器学派,最高在18级时习得9个灵器学派。在8级,12级和16级时,纨绔公子在所有环级上的每日可施法的次数增加1。但无法让他施放未达到相应环位等级的法术。这项能力调整了秘学士的灵器能力和武器与护甲擅长,并且替代了异界接触。

绣袄妙语(Silksworn Eloquence,Ex):8级起,纨绔公子的每个灵器学派其对应栏位上装备的衣物类魔法物品都各能为唬骗和交涉提供+1加值。这项能力替代了魔法阵。

金衣藏艺(Silksworn Deception,Su):12级起,纨绔公子能用奢侈的服饰掩盖自己的言语和肢体动作。无论何时,纨绔公子在施法时都能尝试一个唬骗检定,正在观察他的对象必须进行察言观色检定来进行对抗。没能对抗成功的对象无法发现纨绔公子正在施法,除非出现明显源自后者的效果。这项能力替代了束缚法阵。

绫罗奥秘(Silksworn Arcana,Su):16级起,纨绔公子在施法时,只要在对应学派的栏位上装备有衣物类魔法物品,法术的豁免DC增加2点。这项能力替代法阵速写。

灵器专家(Implement Mastery,Su):20级时,纨绔公子可以选择2个灵器学派而非原来的1个,并且秘学士的灵器专家能力可以同时应用于这两个学派。这两个学派各为纨绔公子提供额外4点心智点以填充进灵器中。这调整了秘学士的灵器专家能力。


剧透 -  原文:
Silksworn (Occultists Archetype )
Occultists who recognize that flashy garb and fashionable accoutrements can be just as powerful as psychically charged relics in the right situations are known as silksworn. They draw their power from wearing luxurious garments and can be found in many noble courts throughout Golarion, though they often keep their abilities secret. Silksworn are even found among the mystics and the magical practitioners of Nex, each seeking the patronage of one or more of the Arclords. Class Skills: A silksworn adds Bluff and Knowledge (nobility) to his list of class skills, instead of Knowledge (engineering) and Knowledge (planes). This alters the occultist’s class skills. Spells: A silksworn’s spells are considered arcane spells, not psychic spells, and his spells use verbal and somatic components instead of thought and emotion components. This alters the occultist’s spells.Implements: When a silksworn chooses an implement school, he does not choose a specific object. Instead, a silksworn must be wearing an ostentatious garment or magic item worth 10 gp or more of the appropriate type and in the appropriate slot: abjuration (wrists), conjuration (shoulders),  divination  (eyes),  enchantment  (neck), evocation (hands), illusion (head), necromancy (chest), and transmutation (feet). A silksworn who does not meet this requirement is treated as lacking the appropriate implement for the purpose of his class features, including spellcasting. This alters the occultist’s implements.

Cantrips: Each time he selects an implement school, a silksworn gains one cantrip, or 0-level arcane spell (including when he selects a school that he has already learned to use). These cantrips otherwise behave as an occultist’s knacks. This ability replaces knacks.

Mental Focus (Su): The silksworn’s available mental focus is equal to his occultist level + his Intelligence modifier + his Charisma modifier. This ability alters mental focus.

Devoted Mystic: A silksworn is proficient with only simple weapons and isn’t proficient with any armor or shields. At 1st level, the silksworn gains access to four implement schools instead of two. At 2nd level and every 4 occultist levels thereafter, the silksworn gains access to an additional implement school, to a maximum of nine schools at 18th level. At 8th, 12th, and 16th levels, the silksworn increases the number of spells of each level he can cast each day by one.  This does not allow the silksworn to cast spells of a level he does not yet have access to. This ability alters implements and the occultist’s weapon and armor proficiencies, and replaces outside contact.

Silksworn Eloquence (Ex): At 8th level, a silksworn gains a +1 bonus on Bluff and Diplomacy checks for each magical article of clothing occupying one of his implement schools’ magic item slots. This ability replaces magic circles.


Silksworn Deception (Su): At 12th level, a silksworn can hide his speech and gestures within his extravagant clothing. Whenever the silksworn casts a spell, he can attempt a Bluff check opposed by Sense Motive checks from those observing him. Those who fail are unaware of his spellcasting, unless an effect obviously originates from the silksworn. This ability replaces binding circles.

Silksworn Arcana (Su): At 16th level, when a silksworn casts a spell while wearing a magic article of clothing in the appropriate school’s magic item slot, the spell’s saving throw DC increases by 2. This ability replaces fast circles.

Implement Mastery (Su): At 20th level, a silksworn chooses two implement schools instead of one, and implement mastery’s effects apply to both. The silksworn gains 4 additional points of mental focus for each school’s implement. This alters the occultist’s implement mastery.


来人!把这个被色孽腐化的行星总督拖出去烧了!

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【HoHC】战士变体-至高禁卫(High Guardian)
« 回帖 #6 于: 2017-03-02, 周四 16:31:19 »
引述:皇庭英豪《Heroes of The High Court》

战士变体-至高禁卫(High Guardian)

『当他取下【白牛】系于我肩的披风,并于同一天派人来杀我时,我眼中的障膜彷佛突然揭开。我意识到必须寻找真正的国王,并为他而死』
                                                                                                                                             ——“无畏的”巴利斯坦,《冰与火之歌》


至高禁卫如坚盾般为自己的主上抵御无处不在的各种危险,为了确保自己的保护对象安然无恙甚至不惜拼上性命。因为至高禁卫就是自我奉献的缩影,使其在塔尔多的贵族阶层之间尤为流行,乃至让皇帝侧畔的乌尔芬卫士也为之妒忌。无论是在林诺姆诸王国的厅堂内,还是摩尔苏恩终焉之墙的战争议会之中,包括在奥斯里昂的精美内室里,至高禁卫都享有一席之地。

本职技能:至高禁卫把知识(本地)和知识(贵族)加到其本职技能列表中,把知识(地城)和知识(工程学)从本职技能列表中移除。这调整了战士的本职技能。

捍卫誓言(Obligation,Ex):1级时,至高禁卫每天可以花1分钟以把注意力集中到自己的一个盟友身上,以把其视作自己的捍卫对象,并宣誓当天之内必将保证其得以存活。一旦他做出了选择,在次日到来之前都无法改变捍卫对象。如果捍卫对象死亡,至高禁卫必须进行一周的赎罪,随后才能选择另一个捍卫对象。

得力助手(Right Hand,Ex):1级时,至高禁卫能以直觉动作进行五尺快步,但终点必须在他捍卫对象的相邻方格内。如果至高禁卫如上述般进行了五尺快步,那他在下一轮之中都无法进行五尺快步,而且下一轮内的总移动距离减少5尺。这项能力替代战士1级获得的奖励专长。

禁卫反射(Defender’s Reflexes,Ex):2级时,至高禁卫得到战斗反射作为奖励专长。并且以力量修正而非敏捷修正决定每轮额外借机攻击的次数。如果已经获得战斗反射专长,则他获得禁止通行作为奖励专长。这项能力替代战士2级获得的奖励专长。

忠贞不屈(Unassailable Allegiance,Ex):2级起,至高禁卫在对抗胁迫法术和效果的意志检定上得到+1加值。这个加值在2级后的每4个战士等级增加1点。这项能力替代英勇。

御林铁卫(Royal Protector,Ex):4级时,至高禁卫获得保镖和肉盾作为奖励专长,尽管他只能借此增加其捍卫对象的AC或者拦截针对捍卫对象的成功攻击。这项能力替代4级获得的奖励专长。


剧透 -  原文:
High Guardian(Fighter Archetype )
As the shield that protects his lord from the myriad dangers around every corner, the high guardian pledges his life tokeep his charge safe. High guardians epitomize personal devotion, making them especially popular among Taldan nobles envious of the emperor’s Ulfen Guard, as well as in the courts of the Lands of the Linnorm Kings, the war councils of Molthune and Lastwall, and the refined chambers of Osirion.

 Class Skills: A high guardian adds Knowledge (local) and Knowledge (nobility) to his list of class skills, instead of Knowledge (dungeoneering) and Knowledge (engineering).  This alters the fighter’s class skills.

Obligation (Ex): At 1st level, a high guardian can spend 1 minute of focused concentration each day to select a single ally as his obligation, vowing to keep that person alive for that day. Once he has chosen, he can’t change his obligation until the following day. If his obligation dies, the high guardian must atone for 1 week before he can select another obligation.

Right Hand (Ex): At 1st level, a high guardian can take a 5-foot step as an immediate action, as long as he ends this movement adjacent to his obligation. If he takes this step, he cannot take a 5-foot step during his next turn and his total movement is reduced by 5 feet during his next turn. This ability replaces the bonus feat gained at 1st level.

Defender’s Reflexes (Ex): At 2nd level, a high guardian gains Combat Reflexes as a bonus feat, and he can use his Strength modifier instead of his Dexterity modifier to determine the number of additional attacks of opportunity he can make per round. If he already has Combat Reflexes, he instead gains Stand Still as a bonus feat. This ability replaces the bonus feat gained at 2nd level.

Unassailable Allegiance (Ex): At 2nd level, a high guardian gains a +1 bonus on Will saves against compulsion spells and effects. This bonus increases by 1 for every 4 fighter levels beyond 2nd. This ability replaces bravery.

Royal Protector (Ex): At 4th level, a high guardian gains Bodyguard APG and In Harm’s Way APG as bonus feats, though he can use them only to improve his obligation’s AC or intercept a successful attack against his obligation. This ability replaces the bonus feat gained at 4th level.

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【HoHC】侠客变体-龙主秘卫(Dragonscale Loyalist)
« 回帖 #7 于: 2017-03-02, 周四 16:31:51 »
引述:皇庭英豪《Heroes of The High Court》

侠客变体- 永远忠诚 龙主秘卫(Dragonscale Loyalist)

『初,上设锦衣卫,因有罪官民,多不尽由三法司,其重者辄令收系卫中』
                                                                                                  ——夏燮,《明通鉴》


自从罗加维亚家族消失后,布雷斡已经日渐濒临内战的边缘。而诺莱斯基•萨托瓦国王的统治也越发岌岌可危。为了保住自己的地位,诺莱斯基•萨托瓦亲自挑选了一批特工,并将其派遣到王国的各个宫廷之内,以铲除妄图夺取龙主宝座的叛徒逆贼。当不在廷殿中逢场作戏时,这些特工就会戴上骇人的龙形面具,化身为无名保卫者以捍卫国王的统治。

红宝石侍臣(Ruby Courtier,Ex):萨托瓦的宠臣把自己伪装成低级贵族,并像后者那样学习在布雷斡随处可见的奥多里剑豪传统技艺。1级时,龙主秘卫获得异种武器擅长(奥多里决斗剑)作为奖励专长。他的社交身份必须看起来像是一位贵族,并且不能选择专业赶工(Double Time),百变(Many Guises),或者任何不适合贵族社交身份的社交天赋。这项能力调整了社交天赋并且替代1级时的社交天赋。

疾若雷霆(Reflexive Reaction,Ex):龙主秘卫不如其他侠客那般意志坚定,但他的反射神经久经磨炼。3级时,如果龙主秘卫在突袭轮中行动,他能进行需要整轮时间的动作。如果他这样做了,那他在接下来战斗中的第一个回合内一直处于恍惚状态。这项能力替代不可动摇。

暗中忠诚 虚伪效忠(False Allegianc,Ex):龙主秘卫在最终要接受渗透进布雷斡其中一个大家族的训练。5级时,龙主秘卫必须选择布雷斡七大家族中的一个,并得到对应的奖励专长和特殊能力,他无须满足这些专长的前置条件。这项能力替代惊愕现身。

伽勒斯家族(House Garess:):龙主秘卫获得可靠抓握(Sure Grasp)专长和矮人的岩石敏锐种族特性。

莱贝达家族(House Lebeda):龙主秘卫获得技能专攻(估价)。他也能以列出价格的60%而不是50%卖出物品。该定居点必须拥有可以满足本天赋提升的物品售价的买入限额

劳道佛卡家族(House Lodovka):龙主秘卫得到海腿子(Sea Legs)专长。当尝试游泳检定时,他忽略轻甲和中甲带来的防具检定减值。如果秘卫拥有重装训练(Heavy Training)侠客天赋,那么也可以忽略重甲带来的防具检定减值。

麦迪伟家族(House Medvyed):龙主秘卫获得坚忍(Endurance)专长和德鲁伊的抗自然诱惑(Resist Nature's Lure)职业特性。

奥洛夫斯基家族(House Orlovsky):龙主秘卫获得呼吁停战(Call Truce,UI)专长,并且在其CMD上得到+3加值。

罗加维亚家族(House Rogarvia):龙主秘卫获得技能专攻(知识[历史])以及在收集信息的交涉检定上获得+2加值。而当收集的信息和罗加维亚家族有关时,这项加值提高到+4。

萨托瓦家族(House Surtova):龙主秘卫获得说服者(Persuasive)专长,并且在对抗伪装成自己盟友生物的察言观色检定上获得+4奖励。

龙卫无眠(Dragonscale Vigilance,Su):龙主秘卫在察觉针对自己主上的阴谋时拥有超自然的觉知。在11级时,当处于侠客身份的状态下,龙主秘卫视作一直具有法术谋逆探知(perceive betrayal)的效果。而该法术的施法者等级等同于龙主秘卫的等级,并且他无须准备施法材料或是维持专注。这项能力替代侠客的骇人现身。

真龙之怒(Conqueror’s Wrath,Ex):受征服者卓拉尔的事迹所激励,龙主秘卫能在敌阵中七进七出。17级时,以一个整轮动作,龙主秘卫能进行全回合攻击并且以自身速度移动。秘卫能在移动中的任意时刻停下并进行1次或多次攻击,然后继续移动。而对秘卫进行借机攻击的生物此时在自己的攻击骰和伤害骰上各获得+4奖励。使用该能力视作使用了一个侠客天赋。这项能力替代侠客的震撼现身。


剧透 -  原文:
Dragonscale Loyalist(Vigilante Archetype )
Since the disappearance of the Rogarvias, Brevoy draws ever closer to civil war. The rule of King-Regent Noleski Surtova grows increasingly tenuous; to hold his position, he sends handpicked agents into the kingdom’s courts to flush out traitors to the Dragonscale Throne. When not acting as courtiers, these agents don fearsome draconic masks, becoming anonymous protectors of the king- regent’s rule.

Ruby Courtier (Ex): Surtova’s minions pose as minor nobles studying the Aldori swordlord traditions common throughout Brevoy. At 1st level, a Dragonscale loyalist gains Exotic Weapon Proficiency (Aldori dueling sword ISWG ) as a bonus feat. His social identity must appear to be that of a noble, and he can’t select double time, many guises, or any social talent inappropriate for a noble social identity. This ability alters social talents and replaces the 1st-level social talent.

Reflexive Reaction (Ex): A Dragonscale loyalist lacks the conviction of other vigilantes, but his reactions are keenly honed. At 3rd level, if a Dragonscale loyalist acts during a surprise round, he can take a full round’s worth of actions. If he does, he is staggered during the first full round of combat. This ability replaces unshakable.

False Allegiance (Ex): Eventually, a loyalist begins training to infiltrate one of Brevoy’s great houses. At 5th level, a Dragonscale loyalist chooses one of the seven houses of Brevoy, gaining a bonus feat and a special ability appropriate to the chosen house. He need not meet the feat’s prerequisites.

House Garess: The Dragonscale loyalist gains Sure Grasp UC and dwarves’ stonecunning racial trait.

House Lebeda: The Dragonscale loyalist gains Skill Focus (Appraise). He can also resell items for 60% of their listed value, rather than 50%. The purchase limit of the settlement must be high enough to accommodate the increased value.

House Lodovka: The Dragonscale loyalist gains Sea Legs UC .  When attempting Swim checks, he ignores the armor check penalty of light or medium armor. If the loyalist has the heavy training vigilante talent, this applies to heavy armor as well.

House Medvyed: The Dragonscale loyalist gains Endurance and the druid’s resist nature’s lure class feature.

House Orlovsky: The Dragonscale loyalist gains Call Truce UI and a +3 bonus to his CMD.  House Rogarvia: The Dragonscale loyalist gains Skill Focus  (Knowledge [history]) and a +2 bonus on Diplomacy checks to gather information. This bonus increases to +4 when gathering information related to the Rogarvias.

House Surtova: The Dragonscale loyalist gains Persuasive and a +4 bonus on Sense Motive checks against creatures that profess to be his allies.  This ability replaces startling appearance.

Dragonscale Vigilance (Su): A Dragonscale loyalist becomes supernaturally perceptive to plots against his lord. At 11th level, while in his vigilante identity, a Dragonscale loyalist is treated as constantly being under the effects of perceive betrayal (see below). This effect’s caster level is equal to the Dragonscale loyalist’s vigilante level, and he doesn’t require material components or a focus. This ability replaces the vigilante’s frightening appearance.

Conqueror’s  Wrath  (Ex): Inspired by the deeds of Choral the Conqueror, a loyalist can rampage  through  enemy ranks. At 17th level, as a full- round action, a Dragonscaleloyalist can make a full attack and move up to his speed. The loyalist can pause at any point or points during the  movement,  make  one or more of his attacks, and continue moving. Creatures making attacks of opportunity against the loyalist during this movement gain a +4 bonus on their attack and damage rolls.  Using this ability counts as using a vigilante talent. This  ability  replaces stunning appearance.


“对唔住,我是卧底”

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【HoHC】杀手变体-蝴蝶双刀(Butterfly Blade)
« 回帖 #8 于: 2017-03-02, 周四 16:34:31 »
引述:皇庭英豪《Heroes of The High Court》

杀手变体-蝴蝶双刀(Butterfly Blade)

『为你的国王杀人。不是用浩得教你的那种花俏方式杀,不是在有人看得到你、替你喝采的战场上杀。不是。我是要教你阴狠、隐密、有礼的杀人方式。你要不就是会喜欢上它,要不就是不会喜欢上它,这不是我能管得了的。但我会确保你学会怎么做』
                                                                                                                                                ——老刺客切德,《刺客正传:刺客学徒》


蝴蝶双刀的传统可以追溯到古帝国仪兴的时期,而在当下,这些黄衣特工主要在过峡活动。并为当地精于政治的统治者服务。蝴蝶双刀出没于阴影之中,以和自己同名的兵刃诛杀威胁,并威胁那些恼人的贵族让其安分守己。

精研追迹(Studied Stalker,Ex):蝴蝶双刀在1级而不是7级时得到追踪者职业特性,并且无法在知识和生存检定上得到杀戮目标能力的加值。这项能力调整了杀戮目标并替换了追踪。

奖励专长:每当蝴蝶双刀能获得一个杀手天赋,他能将其更换为下列专长之一:刻薄羞辱(Cutting Humiliation,UI);胁迫者(Enforcer);威逼(Intimidating Prowess);冷面交涉人(Nerve-Racking Negotiator,UI);凶恶交涉人(Threatening Negotiator,UI)。蝴蝶双刀无须满足这些专长的先决条件。这调整了杀手天赋。

蝶吻(Butterfly’s Kiss):蝴蝶双刀的训练使其知晓如何下刀能让人痛苦欲绝,又不至于危及性命。蝴蝶双刀在使用蝴蝶双刀造成非致命伤害时不会在攻击上受到减值。自3级起,蝴蝶双刀在使用蝴蝶双刀时其攻击得到+1加值,并且任何在手中的蝴蝶双刀其伤害骰上升一个等级。并且在9级和15级,对应的攻击加值再+1,伤害骰再上升一个等级。在6级时,蝴蝶双刀得到拳师的震荡击职业特性,只是蝴蝶双刀的拳师等效等级相当于蝴蝶双刀等级-2。这项能力替代偷袭。

彩蝶何辜(Innocent Butterfly,Sp):7级时,蝴蝶双刀每天能以类法术能力施放一次平凡灵光(aura of the unremarkable)。在11级时,他每天可以使用两次该能力。而在14级,这成为了一个常驻类法术能力,蝴蝶双刀能以一个自由动作启动或解消该状态。而该能力的施法者等级等同于蝴蝶双刀本身的杀手职业等级。对应的豁免DC=10+蝴蝶双刀在唬骗或威吓上投入的技能等级,取两者中较高的一个。这项能力替代了追踪者,快速追踪和狩猎目标。

告死冥蝶(Deadly Butterfly,Ex):在19级,蝴蝶双刀能在战斗中成为血雨腥风的化身。当他以蝴蝶双刀攻击敌人时,所有重击威胁确认自动成功。此外,他手持的任何蝴蝶双刀都视作具有追击(speed)特殊能力。如果该武器已经具有追击特性,两者不会叠加。这项能力取代精通狩猎目标。


剧透 -  原文:
Butterfly Blades(Slayer Archetype )
Followers of a tradition dating back to the ancient empire of Yixing, the yellow-robed agents known as butterfly blades now operate primarily in Goka, where many serve the city’s politically savvy ruler. Butterfly blades work in the shadows,  eliminating threats with their namesake weapons and intimidating troublesome nobles.

Studied Stalker (Ex): A butterfly blade gains the stalker class feature at 1st level, rather than at 7th level. The butterfly blade doesn’t add his studied target bonus on Knowledge or Survival checks. This ability alters studied target and replaces track.

Bonus Feats: Whenever a butterfly blade would gain a slayer talent, he can instead select a feat from the following list: Cutting Humiliation UI , Enforcer APG , Intimidating Prowess, Nerve-Racking Negotiator UI , or Threatening Negotiator UI . The butterfly blade does not need to meet the feat’s prerequisites.  This alters slayer talents.

Butterfly’s Kiss (Ex): Butterfly blades train to inflict painful cuts rather than lethal ones. A butterfly blade can deal nonlethal damage with butterfly swords (Pathfinder RPG Ultimate Equipment 25) without taking a penalty on attack rolls. At 3rd level, a butterfly blade gets a +1 bonus on attack rolls with butterfly swords, and the damage die of any butterfly sword he wields increases by one step; at 9th level and again at 15th level, the attack bonus increases by 1 and the damage die increases by an additional step. At 6th level, the butterfly blade gains the knockout class feature (Pathfinder RPG Advanced Class Guide 24), as per a brawler of his class level – 2. This ability replaces sneak attack.

Innocent Butterfly (Sp): At 7th level, a butterfly blade can use aura of the unremarkable UI once per day as a spell- like ability. At 11th level, he can use it twice per day, and at 14th level, it becomes a constant spell-like ability that he can activate or deactivate as a free action. The ability’s caster level is equal to his slayer class level, and the DC is equal to 10 + the number of ranks the butterfly blade has in either Bluff or Intimidate, whichever is higher.  This ability replaces stalker, swift tracker, and quarry.

Deadly Butterfly (Ex): At 19th level, a butterfly blade becomes a bloody whirlwind in combat. When he strikes a foe with a butterfly sword, he automatically confirms critical threats. In addition, any butterfly sword he wields is treated as if it has the speed weapon special ability. If the weapon already has the speed weapon special ability, this doesn’t stack. This ability replaces improved quarry.


配图什么的领会精神就好!


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【HoHC】铳士变体-护王典卫(Thronewarden)
« 回帖 #9 于: 2017-03-02, 周四 16:35:26 »
引述:皇庭英豪《Heroes of The High Court》

铳士变体-护王典卫(Thronewarden)

『...他在一瞬间作出了反应,完全不假思索,仿佛天生就有这样的反应。他大步奔前,两只手迅速地从枪套里拔出手枪。枪托捏在手里显得很沉,给他心定的感觉...』
                                                                                                                                                           ——《黑暗塔1:枪侠》


昼警夕惕的护王典卫能迅速地察觉危机并加以阻止,他们最早是由阿肯斯塔大公国率先雇佣。而如今,无论是在莽吉荒原的丛林厅殿,或是奈克斯的三九议会的内廷,还是镣铐岛暴风王的群英会上都能发现这群守望者的身影。

本职技能:护王典卫把察言观色加到本职技能列表中,把唬骗从本职技能列表中移除。这调整了护王典卫的本职技能。

一触即发(Hair-Trigger Reflexes,Ex):2级时,只要护王典卫拥有至少1点勇毅值,他就能在突袭轮行动,即使他没能发现敌人也是如此,然而在轮到护王典卫行动前,他仍会处于措手不及。此外,护王典卫在先攻上得到+1加值,并在2级后的每4个铳士等级再+1。最后,在10级时,他能消耗1点勇毅,以在突袭轮中同时进行一个标准动作和移动动作,或者是一个整轮动作。这项能力替代机敏。

析微察异(Eye for Trouble,Ex):4级时,护王典卫能在尝试察觉检定或察言观色检定时消耗1点勇毅,使该检定结果增加1d6点。他必须在骰出检定数值但宣布结果之前使用此能力。这项能力替代4级时的奖励专长。

炫技(Deeds):护王典卫获得如下炫技:

警告射击(Warning Shot,Ex):7级时,拥有至少1点勇毅值的护王典卫可以通过一个标准动作,对一个可以用火器正常瞄准的生物进行射击,并故意失手,让其三思而后行。该生物在下一个回合内处于恍惚状态。若护王典卫在突袭轮对一个还没轮到它行动的生物使用了该能力,如果该生物能在突袭轮中行动,那么它将失去在突袭轮里面的动作。这项炫技替代惊异射击。

鸣枪为号(Opening Shot,Ex):11级时,护王典卫能在突袭轮内以一个标准动作消耗1点勇毅值朝天开火以号召他的盟友采取行动。30尺内任何无法在突袭轮正常行动的盟友得以在突袭轮的最后行动。行动顺序由他们的先攻结果决定,然后在接下来的战斗轮里按照正常先攻顺序行动。而能在突袭轮正常行动,且还没行动的盟友则可以进行一个需要整轮时间的动作,而不是一个移动动作或者标准动作。这项炫技替代伤口出血。


剧透 -  原文:
Thronewarden(Gunslinger Archetype )

As vigilant sentinels, thronewardens identify and head off trouble. First employed in the Grand Duchy of Alkenstar, they are now also found in the jungle courts of the Mwangi Expanse, the lesser chambers of Nex’s Council of Three and Nine, and the Hurricane King’s gatherings in the Shackles.

Class Skills: A thronewarden adds Sense Motive to her list of class skills, instead of Bluff. This alters the gunslinger’s class skills.

Hair-Trigger Reflexes (Ex): At 2nd level, as long as she has at least 1 grit point, a thronewarden can act in a surprise round even if she doesn’t notice her enemies, though she remains flat-footed until she acts. In addition, she gains a +1 bonus on initiative checks. This bonus increases by 1 for every 4 gunslinger levels beyond 2nd. Finally, at 10th level, she can spend 1 grit point to take both a standard action and a move action (or a full-round action) during the surprise round. This ability replaces nimble.

Eye for Trouble (Ex): At 4th level, a thronewarden can spend 1 grit point when she attempts a Perception or Sense Motive check to roll 1d6 and add the result to the check. She can do this after she attempts the check but only before the result is revealed. This ability replaces the bonus feat gained at 4th level.

Deeds: A thronewarden has access to the following deeds. Warning Shot (Ex): At 7th level as a standard action, a thronewarden with at least 1 grit point can purposely miss a creature that she could normally target with a firearm attack and make it second-guess its actions. The creature is staggered on its next turn. If a thronewarden uses this ability in a surprise round on a creature that has not yet acted, that creature instead loses its surprise-round action if it has one. This deed replaces startling shot.

Opening Shot (Ex): At 11th level as a standard action, a thronewarden can call her allies to action in a surprise round by spending 1 grit point and shooting a firearm into the air. Any allies within 30 feet who would not normally be able to act in the surprise round can act at the end of the surprise round (their order is determined by their initiative results; they act in normal initiative order in following rounds). Allies who would normally act in the surprise round but who have not yet acted can take a full round’s worth of actions instead of just a move or standard action. This deed replaces bleeding wound.