作者 主题: 背景资料:The Gods of Aerynth  (阅读 8652 次)

副标题: 艾林斯神祗 介绍(全英文)

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背景资料:The Gods of Aerynth
« 于: 2006-04-08, 周六 21:04:15 »
The Gods of Aerynth

The dark days since the Turning have been a time without Gods: for the first time since the World’s creation, the great beings who spun the web of history and destiny are all absent. Many think that the Gods are dead, while others cling to the idea that the Age of Strife is but a test, and that someday soon the Gods shall return, to heal the World and reward the faithful. Whatever the truth may be, the Gods of Aerynth have left their mark upon Aerynth: upon its history, its peoples, and even its landscape. To understand the World as it exists now, you must also learn the names and ways of the Gods who steered Aerynth’s past, spinning or pummeling it into the present.

Ancient chronicles and legends teem with mighty beings whose powers far exceeded those of the “mortals” of today. Loremasters and students of theology have divided them into several categories: the True Gods, the first Seven who fashioned Aerynth and its children, the Fallen Ones, pawns of Chaos who seek the destruction of all that is good, the Demi Gods, the first archetypes of every race, near in power to the Gods themselves, the Beast Lords, strange Primal entities who manifest in our World as animals, and the Terrors, hideous creatures that may have the power to destroy the World. Finally, beyond the Void lurk the Dark Lords, masters of Chaos, served by endless legions of Demonspawn, but only the depraved or truly mad would ever seek to worship them.
« 上次编辑: 2006-04-09, 周日 00:23:05 由 blas »
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #1 于: 2006-04-08, 周六 21:04:49 »
The True Gods

Originally seven in number, the True Gods are the creators of the World and the parents to all of her Children. At the creation, there were four Gods and three Goddesses who bore the title of True Gods. The death of one and fall of another are well remembered in history and legend, but in the tumult born of the Turning the other five have also passed beyond any knowledge. It may well be that all of the True Gods have perished, and the Children of the World must fend for themselves against the cruel whims of Fate.

The All-Father

Husband to Braialla and Master of the Three Companions, the Men of Ardan named Him Pandarrion, while the Elves call Him Palandramil, the Wanderer, or Brallankoth, the Tyrant. Not all of Aerynth’s children venerate the All-Father, but few can deny His influence on the World. This mighty God created Aerynth, it is said, and awakened Braialla, the green Mother, who brought the newborn World into bloom. He sired the Elves, and later fashioned both the Giants and Humanity. The All-Father’s deeds have driven all of Aerynth’s history, for good or ill. Both the Temple of the Cleansing Flame and the Holy Church praise the All-Father above all other Gods, and the All-Father is almost universally revered among the Sons of Men, the Dwarves, and the Centaurs. Praised as a Creator, a Wanderer, and an omnipotent Warrior, the All-Father is known both for his jovial manner and awesome temper. Some have called the All-Father the most Human of all the Gods, for across the Ages He has known success and failure, triumph and tragedy, but His commitment to His vision and His children has never wavered. The All-Father’s voice fell silent at the turning, and many believe He died as Aerynth shattered. Others believe that the Lord of the Gods has embarked on another epic quest beyond the Void, and that He shall return to destroy the wicked and heal the hurts of the World, as he has done twice before.

Braialla the Green Mother

Oldest of the True Goddesses, Braialla is the mother of all that lives and grows upon the face of Aerynth. Trees and plants are her favorite creations, and nearly all folk revere the Green Mother as the mistress of bounty and fertility. Mother of the Elves, Braialla has always has little to do with the affairs of the Children of the World, renouncing their strife in favor of the purity of nature’s tapestry. Braialla married the All-Father at the beginning of the World, though the Green Mother has seen little of her husband in the Ages since. Revered by the Druids, Braialla has always worked to heal the corruptions and disruptions brought about by war and civilization. The Green Mother nearly perished in the Turning, and the Druids say that they can still hear her screams of pain. There is, it is said, a sundered aspect of Braialla on every fragment of Aerynth, and these broken pieces will be paralyzed and powerless until the World is healed.
Kenaryn the Hunter

Merriest and freest of the All-Father’s Companions, Kenaryn is the Lord of the Hunt, and his endless thirst for sport and adventure has ensured that he never remains in one place for long. Depicted as a tall, ruddy man with a rack of antlers rising from his head, Kenaryn freed Saedron, the Goddess of the Silver Moon, from her imprisonment, and later married her. The Centaurs were their children, and quickly took up their father’s love of wind and the chase. It is said that Kenaryn runs faster than the winds, and that he has traveled over every inch of Aerynth, from the highest peak to the bottoms of the seas. In the Age of Twilight Kenaryn helped subdue the Dragon, and afterward quickly took up the Long Hunt for Grallokur the Devourer, the hideous beast born of Saedron’s madness. Legends tell of Kenaryn’s long quest to capture the Devourer and restore his wife’s sundered mind, a hunt which has taken him far away from the affairs of the Children of the World. The Centaurs believe that Kenaryn and Grallokur shall finally meet and do battle at the World’s end, although some wonder if this grim event has not already happened. Kenaryn has not appeared or answered any call since the Turning – many fear that the Hunter became the prey, and as met his doom.

Malog the Warrior

Shrewdest and fairest of the All-Father’s Companions, legends tell that Malog was matchless in battle, and fearsome in his wrath. According to the most ancient tales, Malog argued with the All-Father many times, and finally journeyed to the Golden Moon where he married Volliandra, Goddess of Dreams. Alas, the Warrior found little rest or comfort there, for the Dragon incinerated the Golden Moon soon after. The Dragon’s flames killed Malog’s bride and destroyed his beauty forever. Malog withdrew in his pain and rage, and became a master of evil and deception. In time, the Warrior even tried to kill the All-Father himself, luring Him into a trap in the uttermost pits of Chaos. His efforts failed, and Malog was trapped among the Dark Lords, where he was twisted into Morloch the Destroyer, one of the Fallen Ones.

Saedron the Fate Weaver

Wisest of the Three Goddesses, Kenaryn found Saedron in a great palace on the Silver Moon, asleep and imprisoned in a pillar of Ice. The Hunter freed Saedron, and the two married. Saedron is the mother of the Centaurs, but has always favored the Elves more than her own children. Named in some legends as the Source of all Magic, Saedron first taught Sorcery and Wizardry to the Elves, and is still revered by Wizards and seekers of Arcane Lore. Saedron is also said to have an uncanny knowledge of the future, and some claim that she has woven the fate of every living being into a great tapestry that fills her remote palace. While Saedron the Fate Weaver is wise and beautiful, the Goddess has a second, malevolent aspect. When the Dragon destroyed the Golden Moon and killed Volliandra, Saedron felt her twin sister’s pain and was driven mad. Grallokur the Terror was born of her agony, and the mind of Saedron has been unbalanced ever since. When fell moods take her, Saedron the Fate Weaver transforms into Saedron the Hag, Mother of Night, the Goddess of error and nightmares. Many terrible creatures have arisen from the hag’s will, and she has always worked as a force of strife and chaos, even as Saedron’s other aspect vies for control. Few now worship the troubled Goddess in these times, and seekers of Arcane Lore are warned to take the utmost care when dealing with her, for one can never be sure which of Saedron’s faces will smile upon her worshippers.

Thurin the Shaper

Keen of mind and hand, Thurin is also incredibly strong, and is the God of Forge and Craft. The only True God who never married, Thurin descended into the deeps at the beginning of the World and crafted his children, the Dwarves, in his image. Many of the World’s greatest relics and magic treasures were wrought by the Shaper in the early Ages of the World, and it is said that most of his greatest works have yet to be discovered. Thurin forged Shadowbane, the Sword of Destiny, though the effort cost him his left hand. In the Ages since Thurin has undertaken many long, mysterious journeys, searching for the ultimate secrets of Destiny and Fate. The Shaper also served as a mentor to the Dwarves and a stalwart defender of the All-Father, and is universally praised as the most loyal of the All-Father’s three companions. The God is always depicted bearing a hammer, and many images also show Thurin’s legendary silver hand, forged by his children to replace the hand he lost. The Shaper’s whereabouts since the Turning remain unknown, though some whisper that the Father of Dwarves is working in secret to repair the Orb of Aerynth.


Volliandra the Dream Singer

Fairest of the three Goddesses, Volliandra was first awakened by Braialla’s song at the beginning of the World, and loved all the creatures of Aerynth. Her beauty and her songs inspired the Elves and Centaurs, leading them to create endless works of art and beauty. Malog the handsome Warrior wooed the Goddess of the Golden Moon for much of the Age of twilight, and the Dream Weaver set many impossible tasks and quests before the Warrior before she finally agreed to marry him. Before the two could sire children of their own, however, the Dragon destroyed the Golden Moon, transforming it into the fiery Sun. Malog was maimed by the cataclysm, and Volliandra was destroyed.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #2 于: 2006-04-08, 周六 21:08:28 »
The Fallen Ones

Of the seven True Gods, only five remained to witness the Turning. Of the other two, one betrayed the All-Father and was transformed into an agent of Chaos, while the other has since been replaced by a force born entirely of malice and destruction. These two beings have spent most of the span of Ages working to defy and destroy the All-Father’s grand design. Their fates remain unknown, and many hope that the Fallen Ones have suffered the same fate as the True Gods, and will plague Aerynth no more.

Khalikryst the Sun Goddess

Mistress of flame, strife, and discord, few in Aerynth pay homage to this unpredictable and malevolent Goddess, who is as likely to unleash her fiery wrath on her worshippers as she is upon her enemies. Khalikrsyt receives widespread worship only from the Irekei, who call her the Dragon’s Daughter, and credit the Phoenix Goddess with their transformation from Elves into Irekei. Some among the Wise believe that Khalikryst is Volliandra reborn, corrupted by the Dragon’s fire, while others aver that she is a different entity, a powerful spirit of Chaos and fire drawn to the burning Sun. Whatever the case, Khalikryst is believed to possess vast knowledge and tremendous power, and will reward her followers with secrets and boons if the whim suits her. Few seek such gifts, however, for Khalikryst is even more dangerous to deal with than Saedron, and is even crueler than the Irekei who call her mother. The face of the Sun darkened during the Turning, and its fires have been dimmed ever since. Some believe that Khalikryst was somehow destroyed on the Day of Woe, while others fear that the Phoenix left his burning palace, and now walks among Aerynth’s fragments, weaving unfathomable schemes and stratagems.

Morloch the Destroyer

Pain and spite drove Malog the Warrior to renounce the All-Father, and bend all his efforts to destroying his Master’s will. Finally, at the climax of the War of the Scourge, Malog led the All-Father into a deadly trap in the very heart of Chaos, hoping that the Dark Lords would destroy Him forever. The ruse failed, and Malog was left to the mercies of his new masters when the Chaos Gate was sealed. For more tan seven centuries, the stuff of Chaos poisoned and corrupted the Traitor God, transforming him into Morloch, a creature of darkness and unspeakable power. Morloch finally returned to Aerynth, leading vast swarms of Orcs and Ogres, and tried for years to build an empire of cruelty and shadow. Patron of Orcs and all the Twisted Breeds, Morloch is also worshipped by the savage Minotaurs of the Northlands. Late in the Age of Kings, the Children of Aerynth again rose as one to smash Morloch’s designs, and it is said that Thurin, Kenaryn, and Torvald the Titan all engaged Morloch in a mighty battle, defeating him. Many believe that the Destroyer was slain, but the Orcs say that Morloch waits, in hiding, and that the time of his bloody vengeance is near at hand. Some legends hint that Morloch (if he lives) is obsessed with finding Shadowbane, the Sword of Destiny, whose power would make him invincible. Should the Sword of Power fall into such evil hands, the outcome would be grim indeed.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #3 于: 2006-04-08, 周六 21:10:21 »
The Beast Lords

Little is known about these vastly powerful primal entities, beings that are whispered to rival or even surpass the True Gods in strength and power. The embodiments of forces of nature (strength, wisdom, cunning, fertility), these entities take the form of great animals when they manifest on Aerynth, but many magi and Priests believe that these are only masks, simple forms that mortal minds can comprehend. Aloof and distant, the beast lords rarely attempt to influence the flow of events on Aerynth, unlike the other Gods. Incredibly wise and ancient, the beast lords are keepers of ancient knowledge and arcane secrets. Some have devoted themselves to worship of the Animal Gods, hoping to gain power in return for their service. The Elves in particular worship the Beast Lords extensively, and once abandoned the All-Father to serve these strange beings.

Arrugast the Jackal

A trickster and deceiver, Jackal also is a master of stealth and magic. Many Elves believe that Arrugast, not the All-Father, is the true sire of their race.

Boar

Among the most ferocious of the Beast lords, Draethen the Trueson is believed to have defeated the Boar in single combat and fashioned its tusks into a pair of swords.

G’Harron the Bear

Known for his ferocious temper and wisdom, the Bear strives for balance between Nature and civilization. Druids and Rangers sometimes curry Bear’s favor.

Jordmangundir

Jordmangundir is the name of the Serpent, the wisest of Beast Lords. According to the legends of the Rune Casters, the All-Father wandered far into the frozen wastes of the North seeking Jordmangundir and found him at the base of a great Ash Tree. Well did the foul snake remember the bite of the All-Father's spear, and cowed before him. "Teach me, cowed beast, the last secret of the Making and Unmaking," the All-Father demanded. "You will know it," hissed the Serpent, "but the learning will take you to the very edge of death, and no knowledge is without its price." The All-Father stood firm. "I am not afraid, Beast Lord," he said, his voice like thunder, "I will pay your price." And so the Serpent lashed out and bit the left hand of the All-Father. The Serpent's venom raged through the All-Father like a fever, and he writhed on the ground and cried out in agony. For three days he raved in his madness. As he raved, signs of fire burned before his eyes, jagged lines that crept and crawled like snakes. When at last his vision cleared, the All-Father was alone. And the All-Father looked, and saw that in his madness he had clawed the signs of fire into the bark of the ash tree, where they shone red with the blood from his fingers. The All-Father looked, and read them, and saw how the names of things control them, and how the shaping of runes shapes the world in turn. And the All-Father laughed, for his dominion over the things of the world was complete. But he had forgotten the Serpent's price...".

Thaelossor the Eagle

Sire of raptors and griffons, the Elves venerate this mighty Beast Lord to this day.

Vashteera the Panther

A mighty hunter, the Amazons venerate the she-cat above all other Gods.

Wolf

Undoubtedly the most cunning and hostile of all the Beast Lords, Wolf was bested by the All-Father during the Taming, and has nothing but hate for Humans and their works.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #4 于: 2006-04-08, 周六 21:12:37 »
The Terrors

While Aerynth abounds with strange and terrible creatures of all descriptions, from mighty Drakes to baleful Undead, two monsters are feared above all others, and Scholars have named them the Terrors. Malevolent in the extreme, the Terrors command almost unimaginable destructive power, and rival the True Gods in terms of strength and might. The Terrors have never created any Children to worship them, as the True Gods did, and most of Aerynth’s folk are too busy cursing their names or praying for their demise to ever worship them. Isolated madmen, vile cults, and the entire race of the Irekei are the only exceptions. Many legends state that the Terrors will eventually be responsible for the complete and utter destruction of the World, and prove the bane of all the Gods. More than one Scholar as looked upon the events of the Age of Strife and concluded that these events may have already happened.

The Dragon

Also known as the Sleeping Flame and the Terror of Terrors, this incredibly powerful entity was asleep in a deep cavern when all life on Aerynth first awoke, and is ancient beyond all reckoning. The Dragon has risen from its sleep only once, during the Age of Twilight, when it utterly destroyed the Twilight Kingdom of the Elves. The Dragon also created the Sun by immolating the Golden Moon with its fiery breath, and is responsible for the death of Volliandra, the madness of Saedron, and the maiming of Malog. Even the strength of three True Gods in concert could not destroy the Dragon, though the Terror was horribly wounded, and retreated back into its stygian lair. The Dragon is believed to be the progenitor of the various races of Drakes, and may also somehow be related to the Scaly Ones, the Lizard men of the Southern Swamps.

The Irekei believe that the Dragon can communicate with sensitive individuals via its dreams, and has been guiding the Irekei toward their destiny for centuries. They devoutly worship the Dragon, a thing they see as beyond even the Gods in power, and call the Terror Kryquo’khalin, or “sacred source of the Sun.” Many believe that at the End of Days the Dragon will wake a second time, and destroy Aerynth in its vengeance. The Irekei aver that their faith will lead them to be spared by the Terror. Thurin the Shaper forged Shadowbane to slay the Dragon, but it remains to be seen if the Blade of Destiny is powerful enough to harm a creature older than the Gods themselves.

Grallokur the Devourer

When the Dragon incinerated the Golden Moon, Seadron the Fate Weaver felt her twin sister’s dying agonies, and the shock and pain drove her mad. Somehow, the pain and rage that flooded Saedron’s soul took physical form, clothing itself in a hideous, bestial shape nearly immune to any form of magic. The Terror sprang from Saedron and fell to Aerynth, landing in the center of the Vast Plains. The hideous beast fell upon the citadels of Centaurs in an orgy of blood and destruction, its absolute hatred for the Horse Lords a twisted reflection of the Moon Goddess’ love for her equine children. The Centaurs named the Terror Grallokur, the Devourer, and still tell tales of its fury. After the Dragon was defeated, Kenaryn discovered the cataclysm that had befallen his children. The Hunter called the Long Hunt, and led his most trusted servants on an epic quest to slay the Devourer that some say has ranged over every inch of Aerynth. Travelers in the Wild have come across great swathes of destruction, barren patches half a mile wide where even the grass has perished. These blights are thought to be the work of the Devourer, and some stories claim that the beast survived the Turning, and has eluded the Hunter to ravage the fragments of the World. If true, these are grim tidings indeed.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #5 于: 2006-04-08, 周六 21:13:09 »
The Dark Lords

Beyond the Void and the Walls of the Universe lays the infinite expanse of Chaos, where all of the substances and elements known to the Wise (and many that remain unknown) froth and fester, mixing in an endless stew where nothing has a fixed or stable form. Few Magi have proven able to magically find their way Outside into Chaos, and fewer still have returned with their minds and bodies intact. As strange and horrible as Chaos may be, the things that inhabit it are stranger still. Terrible Demons roam the formless void of Chaos, seething with hatred for Aerynth and all her children.

Primal spirits of Chaos, the Dark Lords are the twisted monarchs of the realm Outside, ruling over the teeming Demons through raw strength, magical power, and sheer terror. More powerful than the Archons, the Dark Lords led the invasion of Aerynth that scholars remember as the War of the Scourge. Only Shadowbane and the strength of the All-Father have ever been known to harm a Dark Lord. According to legend, the mightiest of Wizards have sometimes made pacts with these hideous beings, trading service for knowledge and power. Most who make such bargains soon come to rue the terms. Though the Dark Lords number in the hundreds, Magi and Loremasters have only been able to divine a few of their names.

Augrilloth the Bloated Tyrant

Hideously fat, this four-armed glutton eats the corpses of all slain by his legions.

Ekk’linizer the Scourger

A beautiful, childlike being who tears foes apart with a set of long, barbed chains that obey the Demon’s will.

Halgannon the Cruel

A great fanged toad whose malice is matched only by his thirst for blood.

Kliszhenk the Mauler

A brutal, dog-headed warrior who wounded even the mighty Malog in battle.

Thool’hroon Gen’naa

Also known as "The Green Death", bodiless, this Dark Lord manifests as a great cloud of sickly green mist that poisons all it touches.

Veshteroth the Faceless Horror

A master of plagues and pestilence, Veshteroth was slain by Shadowbane during the War of the Scourge.
Vranaxxas the Flayed Lord

A skinless horror who delights in torture and mayhem.

Xalthotlan the Crawling Killer

It is said this Dark Lord takes the form of a massive spider, whose bite is death.

The Nameless God
Nothing at all is known about this Dark Lord, save that even his peers in Chaos are terrified of him.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #6 于: 2006-04-08, 周六 21:13:44 »
The Void and the Black

Before the existence of time, past and future were one. Spirits of the dead went straight into the Black (the Dark World) because there was no need of a journey - no time involved moving from point A to point B. The Black was sated, and energies flowed back out of it and into rebirth.

Time changed everything - the spheres of Light and Black were sundered, and an impermeable Barrier separated them. Now, the souls of the dead were trapped on Aerynth, where they soon learned to jump into corpses, and thus arose the first Undead. The Elves were shocked by the new phenomenon, and quickly sought to combat it using magic. They decided not to prevent the formation of undead or destroy them all, but instead turn the new circumstance to their advantage: They invented Necromancy, and learned to command Undead, channel dead spirits into matter, and even got a hint of the Other entities that lurk in the Black.

The Men of Ardan fought the Undead head on - they devised the arts of Undead Hunting to destroy corporeal undead, and quickly learned of the Null, the dreaded entities that live in the Black and serve almost as hive minds for the undead. The Null were trying to break the Barrier down. Ardan himself, the Nameless Titan, and all of the mightiest spell casters in the Blessed Realm tired to devise a solution. There were two problems - 1) souls do not leave Aerynth upon their death, and 2) the Dark is trying to rip through and "overwrite" the world of the living. They built two solutions.

First, the Ardani constructed, placed, and enchanted the Soul Stones. These black stones served as traps to the spirits of the dead - souls were drawn to them, consumed by them, and trapped inside. Second, the Nameless Titan and many other Magi wove the Net of Binding - a complex pattern of ley lines, laid out according to complex geomancies, that raised a barrier to bolster up the "natural" barrier between the spheres. The Net is anchored by a network of arcane signs and sigils, enchanted at various points all over Aerynth. The two solutions worked - the wave of undead ended (much to the chagrin of Elvish necromancers) and the Null were held at bay.

While the Net was designed to hold the Null off forever, the Soul Stones were only a temporary solution: their capacity, though great, was limited. And so it was that at the end of the War of Spite, after the All-Father saved the Men of Ardan, that the Undead began to appear again. The Nameless Titan warned the All-Father of the problem, beginning His quest to build the conduits to Heaven and Hell. After many sojourns into the black and battles with the Null, the All-Father finally accomplished his goal - he built the Gates of Heaven and Hell in His new fortress on the Moon. These served as conduits into the Black - not only were the spirits of the dead sent from Aerynth, but the Null were fed again, and their pressure to invade the living world relaxed. While there were still occasional instances of undead due to Necromancy or profound evil, for the most part they became a thing of legend.

So it continued until the Turning. There were spaces where the Net was weak (The Chaos Lords actually smashed the Net sigils near Ithriana's palace, creating a tenuous conduit to the Black Caeric would later quest through), but for the most part, the Unholy Legion left Aerynth alone. When the world was sundered, however, the Gates of Heaven and Hell were shut. The souls of the dead were once again trapped on Aerynth, and the massive numbers who died in the disaster and the plagues that followed spawned hordes of angry dead. Many of the Barrier Sigils were also broken or destroyed, and any Fragment of Aerynth without one was left unprotected - many quickly succumbed, turning into Dead Worlds.

The Druids devised the latest solution, tapping into the power of the injured World Tree to create the Trees of Life. By enchanting the petrified Acorns of the First Tree and weaving mighty rituals of revitalization and rebirth, they were able to create anchors for dead souls, drawing them back to the Tree and miraculously crafting a new body for them. There is one drawback, however - the rituals actually draw slightly on the power of the Black, and each time a soul respawns, a tiny amount of Dark Energy is introduced to the world. This "bleed through" of negative energy accounts for the Death Shroud effect, and some believe it occasionally infects unborn Humans, transforming them into Shades. The Druids found a loophole in the Net, if you will, and so now the Black, deprived of sustenance, has its potential conduit. The more people die and are respawned, the stronger the Dark becomes on Aerynth, and the more the Net is weakened. In addition, the Cold Spawn of the Mother of Winter are working to destroy Binding Sigils on the fragments of Aerynth, hoping to pave the way for the Null.

Also, some particularly enterprising Shades have discovered the secret of the Soul Stones, and have also built on the foundations of ancient Elvish necromancy, devising rituals that will free the angry souls trapped within them, or even transform them into one-way valves that will allow the Black to enter Aerynth. The Cult of Katullus is actively seeking the Soul Stones, hoping to use them to unleash storms of angry dead and draw in unholy legions to darken the world forever.

There is a final, even darker threat. One of the Druids who helped devised the Tree of Life solution has gone quite mad and believes she has begun to realize its implications. After extensive travel and arcane research, she has learned of the existence of the Net, and sees it as the only thing that kept Aerynth from being totally destroyed at the Turning. The entire world should have been consumed - instead, everyone lingers on in this bizarre state of blasphemous half life, and the Great Cycle is gone, a mockery. This Druid has left the ranks of his order, and become the Anti-Druid, who strives not for harmony in nature but instead for destruction of nature. She's an Aelfborn (possibly the cause of his dementia), and has allied herself firmly with the Briar King, acting as one of his closest advisers and lover. She hopes to turn the disaffected Aelfborn into an army of guerilla terrorists, who will start massive wars on every fragment between the estranged factions. The Temple is a good place to start. Wars mean death, death means respawning - if the fragments can be pushed to a peak level of carnage, the Net will fail, and the world will be consumed. The travesty of life will be over.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

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背景资料:The Gods of Aerynth
« 回帖 #7 于: 2006-04-08, 周六 21:14:23 »
The Archons

According to the Book of Staves, the Archons are "mighty beings" born of the All-Father’s thought and will.
•    Dangiriel - The Archon of War and the general of Heaven.
•    Hedrusiel - The Archon of strength, who shut the Gates of Chaos at the end of the War of the Scourge, even though all the Demons of Hell pushed back against him.
•    Loromir – The Archon of Peace who was slain by Sillestor, the Last ElfKing of the first Dynasty of the Deathless Empire.
•    Nandramiel - The Archon of Judgment, also known, as the Herald of Pandarrion.
•    Teluranel – The Archon of Grace who assisted Caeric Blackhammer during his quest for Shadowbane and transformed him into the first Paladin.
•    Uvoriel - The Archon of Fire.
•    Volmiriel - Was once the Archon of Valor but several Chaos Lords killed him during the War of the Scourge.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<

离线 布布

  • DnDBot信者
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背景资料:The Gods of Aerynth
« 回帖 #8 于: 2006-04-08, 周六 21:15:21 »
Demi-Gods

While all of the Children of the World are descendents of the True Gods, those born directly of the Gods (either created by their will, their union, or the union of a God with a mortal) are blessed with longevity and powers that far surpass those of mundane folk. The firstborn of each race are remembered in song and legend as Demigods, and some of these mighty beings still walk among the fragments of Aerynth, seeking power or adventure. Demi-Gods can be deadly if angered, and are not to be trifled with.

Draethen

Called the Trueson and the Son of Truth, Draethen is the son of the All-Father and an Elvish queen. Known for his vagabond ways and his love of music, Draethen was also a fierce warrior. He defeated the Beast Lord known as Boar in hand to hand combat, and fashioned two great swords from the primal beast’s tusks. Dreathen is celebrated among men as the father of Blademastery, and the greatest Jen’e’tai that ever lived. Many Aelfborn also offer prayers to Draethen, praising him as the first person ever born of mixed Elvish blood.


Ymur the Old

One of the Demi-Gods: Eldest of the Giants, Ymur read more of the Weltwyrdangssaga than any of is kin, and was renowned the World over for his knowledge of the future and his knowledge of Rune casting. Ymur learned the arts of war from Malog, and led the Giants against the Dwarves in the War of the Stones. Later, he slew Herogar, first Thane of the Northmen, and this deed started the great feud between the Giants and the Invorri. Cuthric the Clever, one of the reatest heroes of the Northmen, stole the secrets of rune mastery from Ymur, and later blinded the Giant in battle. Finally, the Human hero Beregund killed Ymur while questing for Shadowbane. Some say that the Giants of the Northlands still are guided by Ymur’s ancient wisdom.

The Sidhe

Among the fairest and most beautiful creatures that have ever lived, the Sidhe (pronounced ‘shee”) were the firstborn of the Elves, and learned magic and craft from the Gods themselves. While time and the cruel had of war have culled their ranks over the Ages, many Sidhe still endure, helping the shattered remnants of their people rebuild, or else living in total seclusion from the wars and atrocities of the World. The Elves sing daily praises to he grace and power of the Sidhe, and most Elves consider tem on an equal plane as the true Gods.
Corrinandor the Mariner
The greatest shipwright and sea captain the Elvish race has ever known, Corrinandor sailed his enchanted White Ship into the sky on a quest to quench the fires of the newborn Sun. He never returned. The green-skinned Gwaridorn sing his praises above all others.
Dernilla the Star Weaver
Patron of the arts and the mistress of jewels, Dernilla fashioned Gilliandor’s legendary crown and is said to have cast a net of jewels into the sky, creating the stars. Shaken by the rising of the Dragon and the loss of her husband Corrinandor, Dernilla left the Elvish lands late in the Age of Twilight and has not been seen since.
Gillestin the Archer
Blessed with the vision of an eagle, Gillestin was said to have learned the art of Archery from Kenaryn himself. The Archer fought long and hard during the War of the Scourge, then vanished into seclusion. Some say that the Archer has returned since the Turning, and that he hungers for vengeance.
Gilliandor the King
Oldest and wisest of all the Sidhe, Gilliandor was the first King of the Elvish race. He died in the earthquakes that shattered theTwilight Kingdom when the Dragon rose.
Glamandril the Wizard
Saedron’s cleverest pupil, many Elves believe that Glamandril was the first Wizard to ever walk upon Aerynth. She devised much of Sorcery as it is known today, and is thought to be unrivaled by any other magician.
Lilliandra the Fair
The Demigoddess of love and beauty, Lilliandra is the fairest living thing in all the world. Legends say that her grace stirred even the stone hearts of the Dwarves, and that most mortals would weep to look upon her.
Rathelion, Master of Revels
Ancient Elvish songs record how this revered Sidhe first invented wine, and learned music from the doomed Goddess Volliandra. Among the most cherished of the Sidhe, most Elves regret that times are often too cruel to partake of his gifts.
Sellunan the Loremaster
The original compiler and caretaker of the great Library of Aerynth, Sellunan was thought to have known more about ancient history and lore than anyone, save perhaps the All-father Himself. Alas, he died during the War of tears, and his wisdom was lost forever.
Talamar the Sword Dancer
One of the few Elves who faced the Dragon in combat and survived, Talamar is revered as the father of Blade Weaving a the Elves now practice it. A swordsman without equal, Talamar has not been seen since the War of the Scourge, and many fear that he died in combat with a Dark lord.

The Titans

The All-Father fashioned thirteen Humans at the dawn of the Age of Days, and these mighty Demigods are still remembered as the Titans. Once the Titans were widely worshipped among men, but in recent centuries prayers to the All-Father have drowned out all others. Many of the Titans have died, and most of the survivors retreated from Aerynth after the War of the Scourge. Some rustic and isolated groups still raise shrines to the Titans, and the few who remain have been known to aid their faithful from time to time.

Ardan the King

Created first, Ardan was the mightiest of all the titans, and the first kingdom of men bore his name. Wise and just, Ardan ruled the Blessed Realm until the Elves unleashed the dreaded Blood Curse upon it. Ardan died trying to save his people, but the All-Father later brought the Titan back from beyond the shroud of death. Changed by his sojourn through the Dark, Ardan became the Shepherd of the Dead, ensuring rest for the souls of the fallen. Today, many Shades revere Ardan as the first of their race. Ardan抯 feelings about their worship remain unknown.

Arnomus the Rogue

The patron of Thieves, gamblers, and vagabonds, Arnomus is a trickster and reveler of the highest order. The Rogue is known to have survived the War of the Scourge, but has not been seen since the Turning.

Colwynne the Midwife

Mistress of fertility and childbirth, Colwynne is one of the few Titans who still has a place in the liturgy and ceremonies of the Holy Church. Colwynne survived the War of the Scourge, and now dwells with her secluded kin in the refuge of the All-Father.
Gillaya the Healer

Remembered for her beautiful voice and her knowledge of balms and remedies, Gillaya was the greatest Healer the race of men has ever known. Originally the wife of Golgerim, Gillaya perished in te War of the Scourge.

Golgerim the Smith

Taught his craft by the Forge master’s of the Dwarves, Golgerim in the Titan of craft, work, and invention. Most Human Tradesmen invoke his name at the beginning of a new undertaking. Golgerim fashioned many mighty weapons during the War of the Scourge, and then withdrew to the All-Father’s refuge, where he dwells still.

Gorum the Hunter

Tireless tracker and ally of Kenaryn, Gorum served as the realm of Ardan;s chief protector and provider. The Hunter stood at the forefront of many armies in the War of the Scourge, and gave his life defending Aerynth.

Hevralis the Tamer

Beloved of all animals, the ancient Druids prayed to Hevralis as often as they did to Braialla. Hevralis taught the Men of Ardan to tame horses and livestock. She was killed by Grallokur the Devourer during the Age of Days.
Kathellerin the Matron

Lady of the Home and Hearth, marriages among the Sons of men are still consecrated in her name. After the War of the Scourge, Kathellerin left Aerynth to dwell with the All-Father in His hidden refuge.

Lashava the Tempestuous

Lady of the angry sea and of storms, Lashava is Torvald’s wife, though the two haven’t spoken in many Ages. Prone to outbursts of cataclysmic fury, Lashava dwells in the depths of the ocean. All who ply the seas try to appease her with offerings.

Torvald the Strong

Father of the Northmen, Torvald is an impetuous warrior who prizes strength and honor above all things. He had fought long feuds with the Elves, the Giants, and even faced Morloch the Destroyer in mortal combat. Prone to drinking and boasting, Trovald still walks the frozen north, and is revered among the Northmen above all other Gods.

It is rumored that Torvald has been slain and is now the pawn of Frykka, the Mother of Winter as told in Winter is Coming, a tale by Meridian.

Virenna the Fairest

The beautiful bride of Arnomus, Virenna is said to have taught the first Men art and music. Virenna survived captivity among the Elves during the Cruel Years, and after the war of the Scourge joined the All-father in His refuge.

Wendol the Plowman

Master of agriculture, many Men still pray to Wendol for abundant harvests. Tireless and dedicated tot he good of all men, Wendol fell early in the War of the Scourge.


The Nameless One

This Titan took no wife, and is the only Titan who did not sire a nation of men. Strange and clever, the Nameless One is the greatest Wizard mankind has ever known, with magical powers thought to rival even the greatest of Elves. The Nameless Titan vanished at the fall of Ardan, and has not been seen since. Some believe he wanders the World in disguise, helping steer Humanity toward its destiny.

Rumor has it that Zeristan the Wise, the Wizard and Counselor of Cambruin, the Last High King of the Humans, is also the Nameless One.
 
完结的团,不是一帆风顺,而是成功克服了种种困难。
(然而已经变成了蹬轮子社畜鼠)
—————
如今我是结团率120%的主持人啦!>//W//<