作者 主题: 看醉酒捉的paranoia对这个游戏感兴趣的,想问一下zap style是怎样  (阅读 12760 次)

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离线 y247200

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还有诸如一按门铃就爆炸,各种一路爆炸啥的,这种是日本特有的风格么?

离线 一大串泡泡

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  • 是泡泡呀~~
倒也不是日本特有……2E的规则书里还没有提出这个概念,正式提出应该是从XP版本开始,以下摘自维基百科。

引用
This edition also introduced three different styles of play, with some game mechanics differing between the various modes to support the specific tone being sought-after:

Zap is anarchic slapstick with no claims to making sense and little effort at satire. Zap represents Paranoia as popularly understood: troubleshooters who open fire on each other with little to no provocation. It is often associated with the "Fifth Edition". The symbol of this game style is two smoking boots, much like the front cover. Best for a One-Shot Game of Paranoia.

Classic is the atmosphere associated with the 2nd edition. While conflict inside of troubleshooter teams is common, it is less common and less frequently lethal. The symbol of this game style is a computer (representing The Computer). Good for a One-Shot game of Paranoia, but still suitable for an ongoing campaign.

Straight represents a relatively new style for Paranoia, although it is not entirely without precedent in the darker portions of the original 1st edition rules. Straight Paranoia is more serious and focuses more on dark, complex satire. In Straight Paranoia, players are punished for executing other characters without first filing evidence of the other character's treason; this encourages slower, more careful gameplay and discourages random firefights and horseplay. The symbol of this game style is an enormous eye, much like the eye on the front cover. Very poor for a One-Shot game of Paranoia. Very good for an ongoing campaign.

具体的团内画风会是什么样的,还是看GM(以及玩家)的安排和喜好。毕竟……所有的规则都是选用的。
咱也没看过所有版本的规则书,有一个翻译组在施工中的25th版本应该也在附录里包含了不同style的说明,不过应该还没翻译到那里吧……参见
https://trow.cc/board/s=721737e6144f49880076a9a0edc34193&showtopic=48459
……感兴趣的话可以加我604123948索要英文版规则书……日版的话咱就没有了。

离线 y247200

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倒也不是日本特有……2E的规则书里还没有提出这个概念,正式提出应该是从XP版本开始,以下摘自维基百科。

引用
This edition also introduced three different styles of play, with some game mechanics differing between the various modes to support the specific tone being sought-after:

Zap is anarchic slapstick with no claims to making sense and little effort at satire. Zap represents Paranoia as popularly understood: troubleshooters who open fire on each other with little to no provocation. It is often associated with the "Fifth Edition". The symbol of this game style is two smoking boots, much like the front cover. Best for a One-Shot Game of Paranoia.

Classic is the atmosphere associated with the 2nd edition. While conflict inside of troubleshooter teams is common, it is less common and less frequently lethal. The symbol of this game style is a computer (representing The Computer). Good for a One-Shot game of Paranoia, but still suitable for an ongoing campaign.

Straight represents a relatively new style for Paranoia, although it is not entirely without precedent in the darker portions of the original 1st edition rules. Straight Paranoia is more serious and focuses more on dark, complex satire. In Straight Paranoia, players are punished for executing other characters without first filing evidence of the other character's treason; this encourages slower, more careful gameplay and discourages random firefights and horseplay. The symbol of this game style is an enormous eye, much like the eye on the front cover. Very poor for a One-Shot game of Paranoia. Very good for an ongoing campaign.

具体的团内画风会是什么样的,还是看GM(以及玩家)的安排和喜好。毕竟……所有的规则都是选用的。
咱也没看过所有版本的规则书,有一个翻译组在施工中的25th版本应该也在附录里包含了不同style的说明,不过应该还没翻译到那里吧……参见
……感兴趣的话可以加我604123948索要英文版规则书……日版的话咱就没有了。

感谢回答!英文废,这两天在nico看了好几个妄想症的团,他们跑的好像基本是paranoia O的规则。还会在一个小队里分任务,多的有队长,记录役,装备役,幸福役,清洁役,忠诚役啥的,在最后汇报的时候更容易抨击跟甩锅w

离线 Ra酱

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倒也不是日本特有……2E的规则书里还没有提出这个概念,正式提出应该是从XP版本开始,以下摘自维基百科。

引用
This edition also introduced three different styles of play, with some game mechanics differing between the various modes to support the specific tone being sought-after:

Zap is anarchic slapstick with no claims to making sense and little effort at satire. Zap represents Paranoia as popularly understood: troubleshooters who open fire on each other with little to no provocation. It is often associated with the "Fifth Edition". The symbol of this game style is two smoking boots, much like the front cover. Best for a One-Shot Game of Paranoia.

Classic is the atmosphere associated with the 2nd edition. While conflict inside of troubleshooter teams is common, it is less common and less frequently lethal. The symbol of this game style is a computer (representing The Computer). Good for a One-Shot game of Paranoia, but still suitable for an ongoing campaign.

Straight represents a relatively new style for Paranoia, although it is not entirely without precedent in the darker portions of the original 1st edition rules. Straight Paranoia is more serious and focuses more on dark, complex satire. In Straight Paranoia, players are punished for executing other characters without first filing evidence of the other character's treason; this encourages slower, more careful gameplay and discourages random firefights and horseplay. The symbol of this game style is an enormous eye, much like the eye on the front cover. Very poor for a One-Shot game of Paranoia. Very good for an ongoing campaign.

具体的团内画风会是什么样的,还是看GM(以及玩家)的安排和喜好。毕竟……所有的规则都是选用的。
咱也没看过所有版本的规则书,有一个翻译组在施工中的25th版本应该也在附录里包含了不同style的说明,不过应该还没翻译到那里吧……参见
……感兴趣的话可以加我604123948索要英文版规则书……日版的话咱就没有了。

感谢回答!英文废,这两天在nico看了好几个妄想症的团,他们跑的好像基本是paranoia O的规则。还会在一个小队里分任务,多的有队长,记录役,装备役,幸福役,清洁役,忠诚役啥的,在最后汇报的时候更容易抨击跟甩锅w
MBD在2E规则书里好像没写,应该算是官方后来出的扩吧,不过很多模组里也都有提到