作者 主题: 城市风貌官网增强内容,新的暗影秘术。  (阅读 7345 次)

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离线 Lisopa

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城市风貌官网增强内容,新的暗影秘术。
« 于: 2019-07-09, 周二 20:13:12 »
学徒秘术
黑夜长指

1凌眼之速:在手上功夫检定上获得加值。能在远距离使用手上功夫。
2阴霾痕迹:接触目标并且标出一个只有你能看见的散发出阴暗雾气的痕迹。
3暗影之拳:在远距离使用特殊攻击。

进阶秘术
渐暗小巷

4恐惧愁云:阴影区域会使所有进入其中的人陷入恐惧。
5致病幽影:阴影区域会使所有进入其中的人生病。
6致命阴影:阴影区域增强或抑制其内部造成的伤害。

大师秘术
幽影风貌

7众影掌控:触手抓住敌人并导致失明。
8黑暗兽群:将附近的动物和虫类转变为阴影生物并控制他们。
9黑色迷宫:将现实世界的一部分转变为暗影,反之亦然,创造出一系列令人眼花缭乱的效果。

原文:(注,本来4-6是没有写进阶秘术的,但在后面的法术详述上有,所以加上去了)
Apprentice Path Mysteries
Night's Long Fingers
1 Quicker than the Eye: Gain bonus on Sleight of Hand checks; use Sleight of Hand at a distance.
2 Trail of Haze: Touched target emits a trail of shadowy mist only you can see.
3 Umbral Fist: Make special attacks at a distance.

Initiate Path Mysteries
Darkened Alleys
4 Fearful Gloom: Area of shadow causes fear in all who enter.
5 Sickening Shadow: Area of shadow causes illness in all who enter.
6 Deadly Shade: Area of shadow enhances or dampens damage dealt within.

Master Path Mysteries
Shadowscape
7 Grasping Shadows: Tendrils grapple foes and cause blindness.
8 Menagerie of Darkness: Transform nearby animals and vermin into shadow creatures and gain control over
them.
9 Black Labyrinth: Shift portions of the real world into Shadow and vice-versa, creating a bewildering array of effects.

离线 Lisopa

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Re: 城市风貌官网增强内容,新的暗影秘术。
« 回帖 #1 于: 2019-07-09, 周二 20:26:20 »
新秘术
黑色迷宫

大师,幽影风貌分支
等级/学派:9th/咒法系(创造)
距离:远距(400 ft. + 40 ft./等级)
范围:一英里半径扩散范围,以空间点为中心
持续时间:24小时/2等级(可消解)
豁免:意志通过则部分生效,见正文
法术抗力:
当阴影与物质位面发生交汇时,空气变得暗沉,小巷的影子拉得狭长,风也开始尖啸起来。
黑色迷宫在其影响范围造成方向感的缺失。随着世界本身的偏斜和扭曲,方向和距离变得无法确定。

● 所有攻击有50%的失手率
● 当一个法术来源或者目标在黑色迷宫影响范围内,将有20%的几率施放不当。
如果发生这种情况,该法术将会在施法者所在位置面前1d4x 5英尺的随机方向,要确定具体方向,请使用泼溅武器失手规则(ph 158)。
● 所有搜索和侦察检定有-10的减值。
● 任何从5尺快步到整轮奔跑,及其处于这之间的移动方式都会随机移动(再次使用泼溅武器失手规则来确定方向。)产生的结果如果使生物处于一个“非法”空间(如在另一个生物的区域,墙里等等)的话,重骰这次的随机方向判定。而如果,这次随机方向判定的结果产生了坠落(或者类似的事故)则是被允许的。一个成功的意志豁免将忽略这个效果,但每轮都要重新进行豁免检定。
● 任何目的地在黑色迷宫内的传送效果,都会使传送者在预定目的地上有1d% x 5 英尺的偏差。如果这会使他们送入一个坚固的物体内,则如同传送法术那样描述的,视为一个不幸的事故。如果这将使他们传送到秘术的区域之外,则重骰。
在黑色迷宫中使用的任何尝试将受术者传送到黑色迷宫外的传送效果,都需要进行一个成功的意志豁免,失败则表示受术者会传送到黑色迷宫内随机位置。
在你自己的黑色迷宫中,你可以无视掉后面两个效果的影响(移动和传送)但是,不能无视其它的。你可以尝试引导你的队友在黑色迷宫中找到方向,但是他们无法确切地找到行进方向,不过可以在意志豁免上有+4的加值在这两个效果上。

原文见下
劇透 -   :
New Mysteries
Black Labyrinth
Master, Shadowscape
Level/School: 9th/Conjuration (Creation)
Range: Long (400 ft. + 40 ft./level)
Area: One-mile-radius spread, centered on a point in space
Duration: 24 hours/2 levels (D)
Saving Throw: Will partial; see text
Spell Resistance: No
The air blackens, the shadows of the alleys lengthen, and the wind shrieks as the Shadow and Material Planes collide.
Black labyrinth causes substantial disorientation within the area it affects. Direction and distance become impossible to determine, as the world itself bends and twists.
● All attacks have a 50% miss chance.
● Area effects with a source or target within the black labyrinth have a 20% chance of improper placement.
If this occurs, the spell is centered 1d4 x 5 feet in a random direction from where the caster intended. To determine direction, use the rules for a missed splash weapon (PH 158).
● All Search and Spot checks take a -10 penalty.
● Any movement, from a 5-foot step to a full run and everything between, occurs in a random direction.
(Again, use the rules for a missed splash weapon to determine direction.) Reroll any result that places
the creature in an "illegal" space (in another creature's area, within a wall, and so on). A random roll that
results in a fall off a ledge (or a similar mishap) is allowable. A successful Will save negates this
particular effect, but that save must be repeated for each round of movement.
● Any teleportation effects with a destination inside the black labyrinth deposit their passengers 1d% x 5
feet from the intended destination. If this would put them inside a solid object, treat as a mishap as
described in the teleport spell. If this would send them outside the mystery's area, roll again. A teleport
effect cast within the black labyrinth and intended to transport the subject to a point outside the affected
area requires a successful Will save; failure indicates that the subject instead teleports to a random point
within the blacklabyrinth.
When within your own black labyrinth, you are immune to the last two effects (movement and teleportation), but
not the others. You may attempt to guide your companions through the labyrinth; this does not allow them to find
their way automatically, but it does grant them a +4 bonus on Will saves to resist those two effects.

致命阴影
进阶,渐暗小巷
等级/学派:6th/死灵系[黑暗]
距离:近距(25 ft. + 5 ft./等级)
范围:半径30英尺弥漫区域
持续时间:1轮/等级(可消解)
豁免:强韧通过则无效,见正文
法术抗力:
黑暗的卷须像烟一样从地面流出,充满了扭动,变幻的黑暗。随着卷须的增加,冷风冲刷着你的灵魂。
在致命阴影的影响范围内,都将变为昏暗照明,如同黑暗术(PH216)。此外,你每次施放这个秘术时,都要决定是这个法术是要造成或者吸收伤害。
如果你选择了造成伤害,任何在影响区域内的受到其它来源造成的伤害的目标都要进行一个强韧豁免。如果豁免失败,则目标获得一个负向等级。成功则无视这个效果。
如果在该区域再次受到伤害,他必须再进行一个新的强韧豁免。
这些负向等级会持续1小时每施法者等级,并不会造成永久的负向等级损失。
如果你选择让致命阴影吸收伤害,所有在这个区域的生物都会获得DR 4/-- 和4点对所有能量类型伤害的抗性。(这与其他来源的抗性或者DR X/--叠加)

劇透 -   :
Deadly Shade
Initiate, Darkened Alleys
Level/School: 6th/Necromancy [darkness]
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft.-radius emanation
Duration: 1 round/level (D)
Saving Throw: Fortitude negates; see text
Spell Resistance: Yes
Tendrils of darkness flow from the ground like smoke, filling the area with writhing, shifting darkness. A cold draft washes over your soul even as the tendrils rise.
The area of deadly shade is filled with shadowy illumination, as per darkness (PH 216). In addition, each time you invoke this mystery, decide if you wish the spell to deal or absorb damage.
If you choose to deal damage, anyone within the area who suffers hit point damage from any source must make
a Fortitude save. Failure indicates that the subject gains a negative level. Success prevents the negative level,
but if the individual is damaged again within the area, he must attempt a new save. These negative levels fade
in 1 hour per caster level, and they never cause permanent level loss.
If you choose instead to have the deadly shade absorb damage, all creatures within the area gain DR 4/-- and
energy resistance 4 against all energy types. (This stacks with other forms of resistance or other sources that
grant DR X/--.)

恐惧愁云
进阶,渐暗小巷
等级/学派:4th/死灵系[黑暗,恐惧,影响心灵]
距离:近距(25 ft. + 5 ft./等级)
范围:半径30英尺弥漫区域
持续时间:1轮/等级(可消解)
豁免:意志通过则部分生效,见正文
法术抗力:
一阵黑烟像黏稠的雾一样迅速地弥漫在空气中。阴影和薄雾的扭动暗示了在黑暗中隐藏着尖叫的面孔和难以形容的恐怖。
在恐惧愁云的影响范围内,都将变为昏暗照明,如同黑暗术(PH216)。
所有在这个范围内的生物,或者进来的生物都要通过一个意志豁免或者陷入惊惧状态;成功的意志豁免将会变的战栗。
如果该生物HD低于5,失败的意志豁免会使他陷入恐慌,成功的意志豁免会使他陷入惊惧状态。
在影响区域内的生物每轮都要做个新的豁免检定,直到他们失败或者离开这片区域。
一个生物离开恐惧愁云后,它的效果还会持续2d6轮。

劇透 -   :
Fearful Gloom
Initiate, Darkened Alleys
Level/School: 4th/Necromancy [Darkness, Fear, Mind-Affecting]
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft.-radius emanation
Duration: 1 round/level (D)
Saving Throw: Will partial; see text
Spell Resistance: Yes
Plumes of blackness swiftly fill the air like a viscous fog. The shifting of shadow and mists just barely suggests the presence of screaming faces and indescribable horrors lurking in the dark.
The area of fearful gloom is filled with shadowy illumination, as per darkness (PH 216). All creatures within the
area, or who enter it, must attempt a Will save or become frightened; on a successful save, they are shaken
instead. If the creature has fewer than 5 HD, it is panicked on a failed save and frightened on a success.
Creatures within the area must repeat the save each round until they either fail or leave the area. Once a
creature has left the fearful gloom, the effects last an additional 2d6 rounds.

众影掌控
大师,幽影风貌分支
等级/学派:7th/咒法系(创造)
距离:中距(100 ft. + 10 ft./等级)
范围/目标:半径为20英尺的扩散范围
持续时间:1轮/等级
豁免:意志通过则部分生效
法术抗力:见正文
一条条影子从地面迸发出来,仿佛不顾一切地逃离地球的枷锁,并立刻掠向附近的所有人。
这个秘术创造了一片不停攫取的触手的区域,如同黑触手(PH 228),作为额外的威胁:任何一个被触手成功擒抱的人都要进行一个意志豁免,否则失明。成功的意志豁免意味着被触手擒抱的期间不会失明,但是如果她逃脱了并且再次被擒抱住,她必须做一个新的豁免检定。
这个失明状态是永久的直到用魔法治愈。

劇透 -   :
Grasping Shadows
Master, Shadowscape
Level/School: 7th/Conjuration (Creation)
Range: Medium (100 ft. + 10 ft./level)
Area/Target: 20-ft.-radius spread
Duration: 1 round/level
Saving Throw: Will partial
Spell Resistance: See text
Stalks of shadows burst from the ground, as though desperate to escape the bonds of the earth, and immediately flail at everyone nearby.
This mystery creates an area of grasping tendrils that function as the spell Evard's black tentacles (PH 228),
with one additional hazard: Anyone successfully grappled by a tentacle must attempt a Will save or go blind. A successful save means the individual is safe from blinding during that particular grapple, but if she escapes and is then regrappled, she must make another saving throw. The blindness is permanent until magically cured.

黑暗兽群
大师,幽影风貌分支
等级/学派:8th/变化系
距离:30英尺
范围:30英尺半径弥漫范围,以你为中心
持续时间:10分钟/等级(可消解)
豁免:意志通过则无效
法术抗力:
附近的动物和虫类突然不寒而栗。 随着黑暗的洪流从周围的阴霾流入他们,他们的面容变得扩张而扭曲。
任何处于弥散范围内或者进入其中的动物和虫类,都必须进行一个意志豁免或者立刻被他们的影子所影响,获得阴影生物模板(Tome of Magic 158)。
你可以控制这些动物,如同支配动物法术(PH224)。如果你给所有动物相同的指令,你可以用一个移动动作控制任意数量的动物。如果你希望下不同的命令给不同的动物或者虫类,则每种指令都需要用一个移动动作执行。
在持续时间内,你可以操控的动物或者虫类的最大生命骰数等于4 x你的施法者等级。
黑暗兽群不能影响到生命骰大于你施法者等级的动物或者虫类。

劇透 -   :
Menagerie of Darkness
Master, Shadowscape
Level/School: 8th/Transmutation
Range: 30 ft.
Area: 30-ft.-radius emanation centered on you
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Spell Resistance: Yes
Nearby animals and vermin abruptly shudder. Their mouths and eyes gape wide as a torrent of blackness flows into them from the surrounding gloom.
Any animals or vermin within the emanation, or who enter it, must make a Will save or immediately take on the aspects of their shadow selves, temporarily gaining the dark creature template (Tome of Magic 158). You gain
control over these animals, as per the spell dominate animal (PH 224). You can command any number of them
as a single move action if you are giving them all the same orders. If you wish to give different commands to
different animals or vermin, however, you must spend a move action on each order.
At any given time, you may have a total number of Hit Dice of animals and vermin under your control equal to 4 x your caster level.
Menagerie of darkness does not affect animals or vermin with Hit Dice higher than your caster level.

凌眼之速
学徒,黑夜长指分支
等级/学派:1st/变化系
距离:个人
目标:施法者自身
持续时间:1分钟/等级(可消解)
一层微弱的阴影像墨水一样在你的手上流动,染成黑色 - 然后,在瞬间,它们再次回归正常。
你在手上功夫检定上获得+5的增强加值(你可以进行尝试,即使你的手上功夫没有受训)。这个加值在5级时变为+10,并且在10级+15。
作为额外效果,如果你释放了暗影之手(Tome of Magic 152),你可以通过它使用手上功夫。

劇透 -   :
Quicker than the Eye
Apprentice, Night's Long Fingers
Level/School: 1st/Transmutation
Range: Personal
Target: You
Duration: 1 minute/level (D)
A faint layer of shadow flows like ink over your hands, staining them pitch black -- and then, in an instant, they appear normal once more.
You gain a +5 enhancement bonus on Sleight of Hand checks (which you can now attempt even if you have no
ranks in that skill). This bonus increases to +10 at 5th level, and +15 at 10th level. In addition, if you invoke
umbral hand (Tome of Magic 152), you may attempt Sleight of Hand checks through it.

致病幽影
进阶,渐暗小巷
等级/学派:5th/死灵系[黑暗]
距离:近距(25 ft. + 5 ft./等级)
范围:半径30英尺弥漫区域
持续时间:1轮/等级(可消解)
豁免:强韧通过则部分生效,见正文
法术抗力:
一团油腻的黑烟从虚空中滚出,遮挡着视线和声音。 它内部到处都留下了令人厌恶的残留物,其气味如同打开的下水道或腐烂的肉体一般。
在致病幽影的影响范围内,都将变为昏暗照明,如同黑暗术(PH216)。
所有在影响范围内或者进入其中的生物都要通过一个成功的强韧豁免检定或者变得反胃。成功的通过检定的人则陷入恶心状态。
在影响区域内的生物每轮都要做个新的豁免检定,直到他们失败或者离开这片区域。
一个生物离开致病幽影后,恶心状态还会持续2d6轮,反胃还会持续1d4轮然后再陷入持续2d6轮的恶心状态。

劇透 -   :
Sickening Shadow
Initiate, Darkened Alleys
Level/School: 5th/Necromancy [Darkness]
Range: Close (25 ft. + 5 ft./2 levels)
Area: 30-ft.-radius emanation
Duration: 1 round/level (D)
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes
An oily black smoke rolls out of nowhere, obscuring sight and sound. It leaves a distasteful residue on everything within, and the scent is one of open sewers and putrefied flesh.
The area of sickening shadow is filled with shadowy illumination, as per darkness (PH 216). All creatures within
the area, or those who enter it, must attempt a Fortitude save or be nauseated. Those who succeed are merely sickened. Creatures within the area must repeat the save each round until they either fail or leave the area.
Once a creature has left the sickening shadow, the sickened effect lasts for 2d6 rounds. Nausea lasts for 1d4 rounds and is then followed by an additional 2d6 rounds of being sickened.

阴霾痕迹
学徒,黑夜长指分支
等级/学派:2nd/幻术系(魅影幻觉)
距离:接触
目标:一个生物
持续时间:10分钟/等级(可消解)
豁免:意志通过则无效
法术抗力:
在你的触摸下,目标似乎泄漏了一样。 从他的肉体中涌出一股细小的黑色喷雾,首先是涓涓细流,然后是不断增加的细流。
在受术者身上散发一种只有你能看见的幻觉雾。它不断地从受术者漂移到您的位置,提供了一种近乎万无一失的寻找和识别受术者的方式。这条痕迹传播的距离单位是英里,其长度等于你暗影秘使施法者等级的一半。因此,如果目标移动地足够快(或者传送),他就有可能从你的侦测中逃脱。
这条痕迹会在受术者离开这个位面的时候停止,但如果他在这个法术的持续时间内回来,则法术将会继续生效。这条阴霾能让你追踪目标,识别他是否伪装了自己,或者甚至在他隐形的时候锁定他所在的位置。

劇透 -   :
Trail of Haze
Apprentice, Night's Long Fingers
Level/School: 2nd/Illusion (Phantasm)
Range: Touch
Target: One creature
Duration: 10 minutes/level (D)
Saving Throw: Will negates
Spell Resistance: No
At your touch, the target seems almost to leak. A tiny plume of jet-black mist emerges from his flesh, first in a trickle, then an ever-increasing stream.
The mist emerging from the subject is an illusion that only you can see. It constantly drifts from the subject to your location, providing a nearly foolproof way of finding and identifying the subject. The trail stretches for a number of miles equal to half your shadowcaster level, so it is possible for the target to escape your detection if he moves fast enough (or teleports). If the subject leaves the plane, the trail ends, though it resumes if he
returns before the duration expires. The haze allows you to track the target, identify him if he disguises himself,
or even locate the square he is in should he become invisible.

暗影之拳
学徒,黑夜长指分支
等级/学派:3rd/变化系
距离:个人
目标:施法者自身
持续时间:1轮/等级(可消解)
你的手变得乌黑,不断在你手指间跳动并消失的微小黑影,让你的手看上去在不停的闪烁。
在这个秘术持续的时间内,你可以用一个标准动作,对中距范围(100 ft. + 10 ft./level)内的任何敌人进行一次特殊攻击。你必须在目标之间有视觉线。
你可以选择以下特殊攻击方式中的一种:冲撞,卸除武器或者拌摔。
为了给这些攻击进行判定,如果需要,你可以使用正常情况下的接触攻击。
然而,大部分情况下,你也可以使用你的施法者等级代替基础攻击加值,智力或者魅力调整值(由你选择)代替力量调整值。
因为这个攻击是在远处进行的,所以正常情况下不会引发敌人的借机攻击,你的敌人也不能对你使用相同的行动反击,即使通常情况下是允许的。

劇透 -   :
Umbral Fist
Apprentice, Night's Long Fingers
Level/School: 3rd/Transmutation
Range: Personal
Target: You
Duration: 1 round/level (D)
Your hand turns jet black and seems to flicker as tiny wisps of shadow constantly leak from between your fingers and disappear.
For the duration of this mystery, you can, as a standard action, make a special attack against any foe within medium range (100 ft. + 10 ft./level). You must have line of sight to the target.
You can make any one of the following special attacks: bull rush, disarm, or trip.
For purposes of adjudicating these attacks, make your touch attack as normal, if one is necessary. When actually resolving the opposed roll, however, substitute your caster level for your base attack bonus and either your Intelligence or Charisma modifier (your choice) for your Strength. Because the attack is made at a distance, it does not draw an attack of opportunity that such an attack would draw under normal circumstances, nor can your foe attempt to perform the same maneuver on you in turn, even if such is normally allowed.


欢迎大家来抓虫 :D
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