<power name="Twin Strikes" spec="Ranger 1 AA" keywords="w,mar">
<attack count="2" defense="A" hit="1[W] dmg">
<var bonus="{StrM}" require="weapon.melee,weapon.melee" set.range.type="melee" />
<var bonus="{DexM}" require="weapon.ranged" set.range.type="ranged" />
</attack>
</power>
<power name="Summon Giant Toad" spec="Druid 1 DA" keywords="i,summoning,pri">
<summon range="5" size="small" speed="5,swim 6" skill="jump+10">
<command range="m3" attack="WvR" attack.hit="d8+{WisM} damage, pull 2" >
<set name="last_target" value="{target}" />
</command>
<command action="instinct">
<exec command="command.1" target="$last_target">
<onfail>
<exec command="command.1">
<onfail>
<move>
<target> <within range="3" enemy="nearest" /> </target>
</move>
</onfail>
</exec>
</onfail>
</exec>
</command>
</summon>
</power>
<power name="Lifeblood" spec="Vryloka U" action="free">
<trigger>
<status actor="you" subject="enemy" to="bloodied|dead"/>
</trigger>
<choice onuse="1">
<option>
<shift range="{spd}" />
</option><option>
<grant thp="5+{halfLv}" />
</option><option>
<bonus roll="attack" amount="+2 power" until="eoynt" />
</option>
</choice>
</power>
<item name="Genasi Soul Armor" spec="4+ uncommon armor" armor="leather,hide">
<choice option="//power.Genasi.lv0" />
<power action="minor" frequency="daily">
<grant power="choice.1" until="eoe" />
</power>
</item>
<item name="Demonbound" spec="3+ uncommon boon">
<power keywords="summoning" action="minor" frequency="daily">
<summon range="r10" size="medium" speed="fly 6 hover" defense="AC+2,Fort+2">
<var level="13+" set.size="large" set.defense="AC+4,Fort+4" set.reach="2" />
<var level="18+" add.keywords="phasing" />
<var level="28+" add.defense="Ref+2,Will+2" />
<command>
<attack range="M1" attack="{PrimeM}+4 vs AC" hit="d8+{PrimeM} damage">
<var level="8+">
<set><hit>
<damage require="target.status.bloodied"> 5 </damage>
<damage> d8+{PrimeM} </damage>
</hit></set>
</var>
<var level="23+" set.range="L2" />
<var level="28+" add.hit="ongoing 10 poison damage se" />
</attack>
</command>
<command action="instinct">
<exec command="command.1" require="target.status.bloodied target.is.enemy">
<onfail>
<move target="adjacent nearest enemy">
<onfail>
<exec command="command.1" require="target.status.bloodied target.is.ally">
<onfail>
<exec command="command.1" tagName="charge" require="target.status.bloodied target.is.ally" />
</onfail>
</exec>
</onfail>
</move>
</onfail>
</exec>
</command>
</summon>
</power>
</item>
<feat name="Weapon Proficiency" source="PHB,HFL,HFK">
<choice option="//item.weapon.mundane" />
<grant proficiency.weapon="choice.1" />
</feat>
<feat name="Divine Channeler" source="DP" require="wis 13, religion">
<choice option="//class.divine" require="hasnot.#" />
<choice option="//class.{choice.1}.power.channel" />
<multiclass> {choice.1} </multiclass>
<grant is="{choice.1}" />
<var require="feature.channel_divinity" grant.power="choice.2">
<else>
<grant feature="feature.divine.channel_divinity" set.frequency="daily" />
<grant power="choice.2" />
</else></var>
</feat>
<feat name="Mighty Crusader Expertise" source="Dr402">
<var req="item.holy_symbol, item.left_hand.is.{item.right_hand}.is.weapon.is.two_handed">
<bonus roll="attack" amount="+1 feat" require="tool.is.{item.holy_symbol}">
<bonus roll="attack" amount="+1 feat" require="tool.is.weapon.is.two_handed.is.{item.left_hand}.is.{item.right_hand}">
<var level="11+" set.bonus.amount="+2" />
<var level="21+" set.bonus.amount="+3" />
</var>
</feat>