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雜項翻譯
« 于: 2021-11-26, 周五 08:13:48 »
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劇透 -   :
【G&G】第三章:弩銃士 (Gunslinger)
[已放原書插圖] [原文全數放上] [尚未全篇校对][目前仅供参考]

弩銃士全文原文
此篇譯文部分經作者[沉淪]同意後引用槍手(Gunslinger)之翻譯,此篇內文已由我(笨哈)進行校對。


弩銃士(GUNSLINGER)

稀有度:罕見



引用
有些人恐懼這類射擊武器,但你卻沉醉在伴隨鎗聲而來,灼燒的氣味、慌亂的踐踏和惡臭的硝煙;或在你的弩矢正中目標前,弓弦釋放的聲響。你隨時準備瞄準敵人,憑藉自身的反射神經、穩定的手和瞭如指掌的武器,在敵人身上開滿洞。
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While some fear projectile weapons, you savor the searing flash, wild kick, and cloying smoke that accompanies a gunshot, or snap of the cable and telltale thunk of your crossbow just before your bolt finds purchase. Ready to draw a bead on an enemy at every turn, you rely on your reflexes, steady hand, and knowledge of your weapons to riddle your foes with holes.
引用
關鍵屬性:敏捷。1級時,你的職業會在敏捷上給你屬性加成。
生命值:8+你的體質調整值。1級與1級後,你能在最大生命值上增加此項數值。
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Key Ability: DEXTERITY
At 1st level, your class gives you an ability boost to Dexterity

Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
在戰鬥遭遇中
你會在遠處開鎗,在敵人還未構成真正威脅前,就解決他們。根據你所選擇的武器,你可能喜歡躲在暗處,在敵人一無所知時展開攻擊、在混戰中灑下鎗林彈雨,或在戰鬥上從容漫遊,等待完美的時機,用一次完美的射擊結束一切。
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You strike from range with your firearms, seeking to defeat your opponents before they can pose a true threat. Depending on your choice of weapon, you might prefer to strike your opponent from a hidden position before they ever realize you're there, dash through a frenzied melee with pistols blazing, or glide effortlessly across the battlefield, waiting for the perfect moment to end the conflict with a single, well-placed shot.
在社交遭遇中
你有雙銳利的眼眸,能夠看得更遠。 你或許不是團隊的支柱,但你的夥伴清楚當你輕輕點頭或焦慮嘟囔,就表示該提高警覺了。
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You have a keen eye and can see things coming from farther than most. You might not be the life of the party, but your companions know to pay attention when your subtle nod or concerned grunt indicates that something's amiss.
當探索時
你會巡視團隊的位置,應對將來的威脅,能協助搜尋暗門和隱藏的通道,時時警惕無預警的危險。
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You scout the group's position for incoming threats and help search for secret doors and hidden passages, keeping a weather eye out for unexpected threats.
在休整期
你能製造子彈或保養武器維持最佳狀態,你或許會尋找趁手的工作,例如當個鐵匠、工程師或地方守衛。你或許會在城市間徘徊,或停留一段時間,享受鎗火之間的沉靜。
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You might craft ammunition or keep your complex weapons clean and maintained, and you might look for work that matches your unique talents, such as working as a blacksmith, engineer, or part of the local watch. You might wander from town to town, or stay put for a spell to enjoy the silence that lingers between gunfights.
你可以是
●尋找衝突最激烈的區域,驅使獨特的武器使你名揚天下。
●探索新世界,倚靠千錘百鍊的直覺和致命武器保護自身安全。
●對各式鎗枝彈藥認識廣博,對最新鎗械科技充滿好奇。
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Seek out areas of great conflict where your unique choice of weaponry can help build your reputation.
Explore new horizons, trusting your honed senses and deadly weapon to keep you safe.
Demonstrate extensive knowledge about various types of guns and ammunition, along with curiosity about the latest in gun technology.
其他人覺得你
●覺得你既然知道自己的鎗是怎麼回事,那你也一定清楚怎麼解決其他機械問題。
●對你的第一印象就是你弱,覺得你是因為缺乏其他技能所以只能倚賴鎗枝。
●對你時刻保持警惕、堅毅不屈以及精準射擊表示敬意。
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Assume that since you know how your gun works, you must also understand how to resolve other mechanical challenges.
Underestimate you at first glance, thinking you rely on your gun because you lack any other skills.
Respect your eternal vigilance, unyielding grit, and excellent aim.
引用
起始熟練
1級時,你會獲得下面列出項目的熟練度。所有沒列出來的你都未受訓,除非你用其他方式獲得了更高的熟練度。
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At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
察覺
察覺有專家熟練度

豁免
強韌有專家熟練度
反射有專家熟練度
意志有受訓熟練度

技能
依據你的弩銃士道途在至少一種技能上受訓。
在3+你智力調整值的額外技能上受訓。

攻擊
簡易火器和弩有專家熟練度
軍用火器和弩有專家熟練度
進階火器和弩有受訓熟練度
簡易武器有受訓熟練度
軍用武器有受訓熟練度
非武裝攻擊有受訓熟練度

防禦
輕甲有受訓熟練度
中甲有受訓熟練度
在非武裝防禦上有受訓熟練度。

職業DC
弩銃士職業DC有受訓熟練度。
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Perception
Expert in Perception
Saving Throws
Expert in Fortitude
Expert in Reflex
Trained in Will
Skills
Trained in one or more skills determined by your gunslinger's way
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks
Expert in simple firearms and crossbows
Expert in martial firearms and crossbows
Trained in advanced firearms and crossbows
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in medium armor
Trained in unarmored defense
Class DC
Trained in gunslinger class DC

引用
表格3-1:弩銃士成長表
弩銃士等級職業特性
1族裔與背景、起始熟練、弩銃士道途、初始勇毅、弩銃士專長、專擅此道
2弩銃士專長、技能專長
3通用專長、技能提升、頑強
4弩銃士專長、技能專長
5屬性加成、族裔專長、弩銃士武器精通、技能提升
6弩銃士專長、技能專長
7通用專長、技能提升、警戒感知、武器專精
8弩銃士專長、技能專長
9進階勇毅、族裔專長、弩銃士專業訓練、技能提升
10屬性加成、弩銃士專長、技能專長
11反射閃避、通用專長、技能提升
12弩銃士專長、技能專長
13族裔專長、槍法如神、中甲專業訓練、技能提升
14弩銃士專長、技能專長
15屬性加成、通用專長、高等勇毅、高等武器專精、技能增強
16弩銃士專長、技能專長
17族裔專長、鋼鐵之軀、射手極境、技能提升
18弩銃士專長、技能專長
19通用專長、超絕感知、中甲大師訓練、技能提升
20屬性加成、弩銃士專長、技能專長
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職業特性
作為弩銃士,你會獲得這些能力。因為等級提升可獲得的能力,其獲得等級列在能力名稱旁。
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You gain these features as a Gunslinger. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
族裔與背景
除了職業在1級給你的能力外,你還會從自己選擇的族裔與背景中獲益。
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Ancestry and Background
In addition to those from your class at 1st level, you have the benefits of your selected ancestry and background.
起始熟練
1級時,你會獲得一些反應你基礎訓練的熟練。這些熟練已列在本職業開始處。
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Initial Proficiencies
At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.
弩銃士道途
所有弩銃士都有自己的道途,所謂「道途」融合了哲學和戰鬥風格,決定他們如何作戰和熟悉什麼武器。 1級時,你的道途會給你初始勇毅,一種被稱為「弩銃士裝填技」的獨特裝填動作,以及特定技能的熟練度。 你還會在後續等級獲得進階和高等勇毅,以及道途限定的專長。

本書的弩銃士道途如下:
漫遊道途:你在戰場中處四處遊蕩,徘徊其中就和回家一樣。
短鎗道途:你握著手槍,小心翼翼與敵人保持十步外的距離。
狙擊道途:你從遠處的掩蔽發動攻勢,有條不紊的射擊。
先鋒道途:你的戰鬥風格狂暴野蠻,善使重武器和爆炸攻擊。

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Gunslinger's Way
All gunslingers have a particular way they follow, a combination of philosophy and combat style that defines both how they fight and the weapons they excel with. At 1st level, your way grants you an initial deed, a unique reload action called a slinger's reload, and proficiency with a particular skill. You also gain advanced and greater deeds at later levels, as well as access to way-specific feats.

The following ways are presented in this book.
Way of the Drifter: You wander across the battlefield,
equally at home in and out of the fray.
Way of the Pistolero: You carefully maintain your
distance at a duelist’s 10 paces with pistol in hand.
Way of the Sniper: You practice a methodical style of
shooting, striking from far cover.
Way of the Vanguard: You rely on a brutal combat
style that uses heavy weapons and explosive attacks.

弩銃士專長
你在1級與之後的每個偶數等級獲得一個弩銃士職業專長。
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Gunslinger Feats
At 1st level and every even-numbered level, you gain a gunslinger class feat.
專擅此道
你尤其精於使用槍械與弩,這讓你在使用它們時更加熟練,並能夠造成更多的傷害。你在使用火器與弩的時候,于傷害檢定上獲得+1環境加值。

不過,對於火器跟弩的極度專註,使得你在使用其他武器時無法達到同樣的水平。即便你獲得的能力能夠將一或多種武器的熟練提升至等同你最高的武器熟練(舉例來說,許多族裔都會有的“武器專精(weapon expertise)”專長)武器,你在無武裝攻擊以及火器和弩以外的武器上的熟練等級仍不得高於受訓。若你有“弩銃士武器精通(gunslinger weapon mastery)”特性,此限制放寬至專家,且若你有“槍法如神(gunslinging legend)”,限制放寬至大師。
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Singular Expertise
You have particular expertise with guns and crossbows that grants you greater proficiency with them and the ability to deal more damage. You gain a +1 circumstance bonus to damage rolls with firearms and crossbows.

This intense focus on firearms and crossbows prevents you from reaching the same heights with other weapons. Your proficiency with unarmed attacks and with weapons other than firearms and crossbows can't be higher than trained, even if you gain an ability that would increase your proficiency in one or more other weapons to match your highest weapon proficiency (such as the weapon expertise feats many ancestries have). If you have gunslinger weapon mastery, the limit is expert, and if you have gunslinging legend, the limit is master.
技能專長(Skill Feats)    2級
在2級和之後的每個偶數等級時,你都會獲得一個技能專長。你在對應的技能上必須達到受訓或更高的熟練度才能選擇技能專長。
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Skill Feats
Level 2
At 2nd level and every even-numbered level, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.
通用專長(General Feats)    3級
在3級和之後的每4級時,你都會獲得一個通用專長。
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General Feats
Level 3
At 3rd level and every 4 levels thereafter, you gain a general feat.
技能提升(Skill Increases)    3級
在3級與之後的每2級時,你都會獲得一個技能提升。你可以利用該技能提升將一個你未受訓的技能熟練等級提升至受訓,或者將一個你早已受訓的技能熟練等級提升至專家。

7級時,你能夠以此法將一個你早已是專家熟練等級的技能提升至大師。15級時,你能夠以此法將一個你早已是大師熟練等級的技能提升至傳奇。
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Skill Increases
Level 3
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.
頑強         3級
你不喜歡別人對你指手畫腳,也不會輕言放棄。你在意志豁免上的熟練等級提升至專家。當你進行意志豁免去對抗一個會讓你陷入受控(controlled)狀態的效果卻失敗(但並未大失敗)時,你可以在你下一回合開始時進行第二次豁免檢定來對抗該效果。 若第二次豁免檢定成功,該受控狀態結束,不過其他效果會繼續存在。通常來說,在第二次豁免中失敗之後,你便不能在後續回合中進行第三次豁免檢定。
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Stubborn
Level 3
You don't like being told what to do, and you don't give up. Your proficiency rank for Will saves increases to expert. When you fail, but don't critically fail, a Will save against an effect that would give you the controlled condition, you can attempt a second save against the effect at the start of your next turn. On a successful second save, the controlled condition ends, though any other effects remain. As normal, failing this second save doesn't allow you to attempt a third save on the subsequent turn.
族裔專長(Ancestry Feats)    5級
除了你起始時獲得的族裔專長之外,你在5級與之後的每4級時都會獲得一個族裔專長。
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Ancestry Feats
Level 5
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
屬性加成      5級
在5級與之後的每5級時,你都會在四個不同的屬性值上獲得加成。你能夠這些屬性加成將屬性值提升至18以上。加成某個屬性時,若它已為18或更高,則增加1點,若起始時低於18,則增加2點。
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Ability Boosts
Level 5
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18.
弩銃士武器精通   5級
如何發揮你的專屬武器你熟稔於心。你在簡單與軍用火器、弩上的熟練等級提升至大師,在進階火器與弩上則提升至專家。你在簡單武器、軍用武器與無武裝攻擊的熟練等級上提升至專家。你能夠使用火器與弩的重擊專精效果。
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Gunslinger Weapon Mastery
Level 5
You fully understand the best way to utilize your unique weapons. Your proficiency rank increases to master with simple and martial firearms and crossbows. Your proficiency rank for advanced firearms and crossbows, simple weapons, martial weapons, and unarmed attacks increases to expert. You gain access to the critical specialization effects for firearms and crossbows.
警戒感知    7級
你的冒險生涯磨練出你那敏銳的感知,以及對於細節的注意。你在察覺上的熟練等級提升至大師。
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Vigilant Senses
Level 7
Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.
武器專精    7級
你學到如何運用自己最為擅長的武器來造成更嚴重的傷勢。當你在武器與無武裝攻擊上的熟練等級達到專家時,你造成2點額外傷害。熟練等級大師時,額外傷害增加至3點,傳奇時增加至4點。
劇透 -   :
Weapon Specialization
Level 7
You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
進階勇毅      9級
你從所選道途學會了一門威力強大的新技術。你獲得1級時所選弩銃士道途的進階勇毅能力。
劇透 -   :
Advanced Deed
Level 9
You've learned a powerful new technique of your chosen way. You gain the advanced deed ability of the way you chose at 1st level.
弩銃士專業訓練   9級
你的射術如羚羊掛角,敵人難以預判或抵抗。弩銃士職業DC上的熟練等級提升至專家。
劇透 -   :
Gunslinger Expertise
Level 9
Your special shots become harder for opponents to predict or resist. Your proficiency rank for your gunslinger class DC increases to expert.
反射閃避      11級
你學會如何透過快速移動來避開爆炸、龍息或者更要命的玩意。你在反射豁免上的熟練等級提升至大師。當你在反射豁免上投出成功時,改為獲得大成功。
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Evasion
Level 11
You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
槍法如神      13級
在使用火器和弩你學會獨樹一幟的技術,令你如身使臂,如臂使指。你在簡單與軍用火器、弩上的熟練等級提升至傳奇,在進階火器與弩上則提升至大師。你在簡單武器、軍用武器與無武裝攻擊的熟練等級上提升至專家。
劇透 -   :
Gunslinging Legend
Level 13
You've learned unique techniques for wielding firearms and crossbows that give you unmatched skill in their use. Your proficiency rank increases to legendary with simple and martial firearms and crossbows and to master with advanced firearms and crossbows. Your proficiency rank for simple weapons, martial weapons, and unarmed attacks increases to expert.
引用
關鍵詞彙
你會在多項弩銃士能力中看到下列詞彙:

引用
絕技:擁有該特徵的動作是極特殊的技術,需要大量的訓練才能經常展現。你每回合只能使用1個擁有絕技特徵的動作。

引用
啞火:火器如果保養不當或遭受異常勞損,就會啞火。如果你沒有先清鎗,又想用一把至少一天前曾經開過火的火器再開火,那你在骰攻擊骰前,請先骰一次DC5的純骰檢定。如果此檢定失敗,武器會啞火堵塞。攻擊會自動大失敗,並且如果你想重新裝彈開火,你必須花一個交互動作清堵塞。如果你花至少一小時清鎗,那直到明天前你都不用骰啞火,除非有能力特別說要。你在這一小時間可以同時清很多把鎗,GM能定奪數量上限(通常不超過5把)。

有些能力的效果會造成武器啞火。如果這個啞火是因為攻擊的結果導致(例如有個動作是因為攻擊失敗導致啞火),那會追溯導致這攻擊變成大失敗。
劇透 -   :
Key Terms
You'll see the following key terms in a number of gunslinger abilities.

Flourish: Flourish actions are actions that require too much exertion to perform a large number in a row. You can use only 1 action with the flourish trait per turn.

Misfire: Firearms that are improperly maintained or subjected to unusual strain can misfire. If you attempt to fire a firearm that was fired the previous day or earlier and hasn't been cleaned since, roll a DC 5 flat check before making your attack roll. If you fail this misfire check, the weapon misfires and jams. The attack is an automatic critical failure, and you must use an Interact action to clear the jam before the weapon can be reloaded and fired again. Once you've spent at least an hour cleaning a weapon, you don't need to roll for a misfire until the next day unless an effect says otherwise. You can clean multiple firearms during this hour, up to a reasonable limit as determined by the GM (typically no more than five).

Some abilities cause a weapon to misfire as a part of their effects. If such a misfire happens as a result of an attack (due to an action that causes a misfire on a failed attack, for example), it retroactively makes the attack a critical failure.

中甲專業訓練      13級
你學到如何更好地保護自己不受攻擊所害。你在輕甲、中甲與無甲防禦上的熟練等級提升至專家。
劇透 -   :
Medium Armor Expertise
Level 13
You've learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
高等勇毅      15級
你在所選道途上可說是登峰造極。你獲得1級時所選弩銃士道途的高等勇毅能力。
劇透 -   :
Greater Deed
Level 15
You've mastered the pinnacle technique of your chosen way. You gain the greater deed ability of the way you chose at 1st level.
高等武器專精      15級
你從武器專精處獲得的額外傷害加值,在武器與無武裝攻擊上的熟練等級達到專家時增加為4點。熟練等級大師時增加至6點,傳奇時增加至8點。
劇透 -   :
Greater Weapon Specialization
Level 15
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
鋼鐵之軀      17級
你的身體已經習慣物理危害以及抵抗病痛。你在強韌豁免檢定上的熟練等級提升至大師。當你在強韌豁免上投出成功時,改為獲得大成功。
劇透 -   :
Juggernaut
Level 17
Your body has become accustomed to physical hazards and resistant to ailments. Your proficiency rank for Fortitude saves increases to master. When you roll a success on a Fortitude save, you get a critical success instead.
射手極境      17級
你能夠做出在他人眼中不可思議的射擊動作。你在弩銃士職業DC上的熟練等級提升至大師。當你使用你熟練等級為大師或更高的遠程武器時,你可以忽略在該武器第二與第三射程增量內進行攻擊時的減值。
劇透 -   :
Shootist's Edge
Level 17
You make shots others find impossible. Your proficiency rank for your gunslinger class DC increases to master. When using a ranged weapon in which you have master or greater proficiency, you ignore the penalty for attacking within the weapon's second and third range increments.
超絕感知      19級
你能注意到大部分人沒法發現的東西。你在察覺上的熟練等級提升至傳奇。 
劇透 -   :
Incredible Senses
Level 19
You notice things that most people can't detect. Your proficiency rank for Perception increases to legendary.
中甲大師訓練      19級
你運用輕甲或中甲的能力更進一步提升,讓你能夠更好地躲避攻擊或用其承受攻擊。你在輕甲、中甲與無甲防禦上的熟練等級提升至大師。
劇透 -   :
Medium Armor Mastery
Level 19
Your skill with light and medium armor improves, increasing your ability to dodge or absorb blows. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to master.


弩銃士道途

你習得一種特定的戰鬥風格,即“道途”。你的鎗道會給予一系列的勇毅、使你能夠選取某些專長、讓你在某些技能上獲得熟練,還有特殊的裝填動作,這些都會形塑和影響到你改變戰局的方式。所有弩銃士都可選用下方所描述的道途。
劇透 -   :
You learn a particular fighting style, known as a way. Your way grants a series of deeds, access to feats, proficiency with a skill, and a special reload action, all of which help shape and influence the way you affect the battlefield. The ways available to all gunslingers are described below.

引用
漫遊道途
一把槍、一把近戰武器,伴隨你浪跡天涯。也許你是從鐐銬島(Shackles)海盜那裡學到了槍劍合一的戰鬥方式,從明海(Minkai)那裡掌握手銃與武士刀並持的技巧,或者在頓加堡(Dongun Hold)習練過操使短柄斧與氏族手槍(clan pistol)的戰技。總之,你靠著自己的巧妙身法,以及對武器的靈活運用來贏得戰鬥。

弩銃士裝填技:填彈擊
起始勇毅:突入戰場;進階:打完收工;高等:漫遊天下
道途技能:特技
劇透 -   :
You're a wanderer traveling from land to land with your gun and a melee weapon as company. Maybe you learned to fight with blade and pistol as a Shackles pirate, mastered the hand cannon and katana in Minkai, or practiced with a hatchet and clan pistol in Dongun Hold. You win battles by relying on mobility and flexible use of your weapons.

Slinger's Reload Reloading Strike
Deeds Initial Into the Fray; Advanced Finish the Job; Greater Drifter's Wake
Way Skill Acrobatics
弩銃士裝填技

引用
填彈擊 [A]
弩銃士
需求:你其中一隻手正持用着一把火器或弩,另一隻手則持用一把單手近戰武器或空手。
 
你進行一次近戰打擊,然後順勢重新裝填你的槍械。用你的單手近戰武器打擊觸及內的一名敵人(若你另一隻手是空着的,那麼進行一次無武裝攻擊),接着互動進行重新裝填。你以這種方式重新裝填時無須一隻空手。
劇透 -   :
Slinger's Reload
Reloading Strike
Single Action
Gunslinger
Source Guns & Gears pg. 108
Requirements You're wielding a firearm or crossbow in one hand, and your other hand either wields a one-handed melee weapon or is empty.
You make a melee attack and then reload your gun in one fluid movement. Strike an opponent within reach with your one-handed melee weapon (or, if your other hand is empty, with an unarmed attack), and then Interact to reload. You don't need a free hand to reload in this way.
引用
起始勇毅
突入戰場 [F]
弩銃士
觸發:你投擲先攻。
你知道麻煩無所不在,所以你的手永遠都會擺在槍袋附近。你可以用互動抽出一把單手遠程武器,接着互動抽出一把單手近戰武器。作為你第一個回合的頭一個動作,你能夠用自由動作朝一名你能察覺到的敵人行走。如果你無法察覺到任何敵人,或者在更靠近其中一名敵人的位置結束移動,你就不能進行此次行走。
劇透 -   :
Initial Deed
Into the Fray
Free Action
Gunslinger
Source Guns & Gears pg. 108
Trigger You roll initiative.
You know trouble can lurk around every corner, and your hands never stray far from your holsters. You can Interact to draw a one-handed ranged weapon and can then Interact to draw a one-handed melee weapon. As your first action on your first turn, you can Stride as a free action toward an enemy you can perceive. If you can't perceive any enemies or can't end your movement closer to one, you can't use this Stride.
引用
進階勇毅   9級
打完收工   [A]
弩銃士
需求:你上一個動作是用其中一隻手持握火器或弩進行打擊且失敗了(但沒有大失敗),而你的另一隻手持用一把近戰武器或者空手。
你最後一下攻擊失手了,但也讓你有再次出手的機會。用你的另一隻手進行一次打擊,使用單手近戰武器或無武裝攻擊。
此次打擊使用與上一個行動中失敗的該次打擊使用相同的多次攻擊減值。然後如常增加你的多次攻擊減值。
劇透 -   :
Advanced Deed
9th
Finish the Job
Single Action
Gunslinger
Source Guns & Gears pg. 108
Requirements On your last action, you failed (but didn't critically fail) a Strike with a firearm or crossbow you're holding in one hand, and your other hand is either wielding a melee weapon or empty.
Your last attack failed, but it set you up for another. Make a Strike with your other hand, using a one-handed melee weapon or unarmed attack. This Strike uses the same multiple attack penalty as the Strike that failed on the last action. Afterward, increase your multiple attack penalty normally.
引用
高等勇毅   15級
漫遊天下 [AAA]
弩銃士
你飄逸的身姿橫跨戰場,沿路將敵人一一擊倒。你行走一次,然後你可以在移動過程中的任何一點上進行最多三次打擊。每次攻擊都必須以不同的敵人為目標,而且必須以單手火器、弩、近戰武器或無武裝攻擊做出。每次攻擊都會算入你的多次攻擊減值中,但直到你進行全部三次攻擊之前,多次攻擊減值都不會增加。你的移動不會觸發反應動作。
劇透 -   :
Greater Deed
15th
Drifter's Wake
Three Actions
Gunslinger
Source Guns & Gears pg. 109
You drift across the battlefield, striking down foes as you go. You Stride, and you can Strike up to three times at any points during your movement. Each attack must target a different enemy and must be made with a one-handed firearm, crossbow, melee weapon, or unarmed attack. Each attack counts toward your multiple attack penalty, but your multiple attack penalty doesn't increase until you've made all your attacks. Your movement doesn't trigger reactions.

 

引用
短槍道途
無論你是專業的決鬥者還是耍槍的藝人,你靈活的步伐與更勝一籌的雙手似乎從來不會辜負你,而你的嘴上功夫也同樣厲害,能刺的敵人遍體鱗傷。你可能會空著一隻手,也可能會培養自己左右互搏、雙武並用的功夫。但無論如何,你都會待在敵人附近,但同時又留下足夠安全開火的距離,好讓你那非凡的反射速度能夠大發神威。
 
弩銃士裝填:話術裝填
起始勇毅:決鬥步法;進階:短槍交擊;高等勇毅:冷厲威脅
道途技能:從欺騙或威嚇中擇一
劇透 -   :
Way of the Pistolero
Source Guns & Gears pg. 109
Whether you're a professional duelist or a pistol-twirling entertainer, you have quick feet and quicker hands that never seem to let you down, and an equally sharp wit and tongue that jab your foes. You might leave a hand free or cultivate the ambidexterity for twin weapons. Either way, you stay close enough to your enemies to leverage your superior reflexes while leaving enough space to safely fire.

Slinger's Reload Raconteur's Reload
Deeds Initial Ten Paces; Advanced Pistoler's Retort; Greater Grim Swagger
Way Skill choose Deception or Intimidation
弩銃士裝填技

引用
話術裝填   [A]
弩銃士
你妙語如珠或字字鏗鏘,把敵人的注意力你的雙手上帶開,好讓你能趁機填彈。互動進行重新裝填,接着進行欺騙檢定來分散注意(Create a Diversion),或進行威嚇檢定來挫敗士氣(Demoralize)。
劇透 -   :
Slinger's Reload
Raconteur's Reload
Single Action
Gunslinger
Source Guns & Gears pg. 109
Your rapid or forceful words draw the enemy's attention away from your hands long enough to chamber another bullet. Interact to reload and then attempt a Deception check to Create a Diversion or an Intimidation check to Demoralize.
引用
起始勇毅
決鬥步法    [F]
弩銃士
觸發:你投擲先攻。
你的危機應對能力快速閃電,讓你搶佔先機。你在先攻骰上獲得+2環境加值,並且你能用交互(Interact)抽出一件單手火器或單手弩。作為你第一回合的第一個動作,你能以一個自由動作進行最遠10尺的快步(Step)。
劇透 -   :
Initial Deed
Ten Paces
Free Action
Gunslinger
Source Guns & Gears pg. 109
Trigger You roll initiative.
You react to trouble with lightning speed, positioning yourself just right. You gain a +2 circumstance bonus to your initiative roll, and you can Interact to draw a one-handed firearm or one-handed crossbow. As your first action on your first turn, you can Step up to 10 feet as a free action.
引用
進階勇毅      9級
短槍交擊      [R]
弩銃士
需求:你持用着一把單手火器或單手弩。
觸發:在你持用的單手火器或單手弩第一射程增距內的一個敵人,對你進行一次攻擊骰卻大失敗。
你對敵人的失敗報以回擊。對導致觸發的敵人,使用你持用的單手火器或單手弩進行一次打擊。
劇透 -   :
Advanced Deed
9th
Pistoler's Retort
Reaction
Gunslinger
Source Guns & Gears pg. 109
Trigger A foe within the first range increment of the one-handed firearm or one-handed crossbow you're wielding critically fails an attack roll against you.
Requirements You're wielding a one-handed firearm or one-handed crossbow.
You punish your foe's failure with a shot. Make a Strike against the triggering foe with a one-handed firearm or one-handed crossbow.
引用
高等勇毅   15級
冷厲威脅   [AA]
聽覺   情感   恐懼   弩銃士   心靈   語言
需求:你戴著或持用着一把清楚可見的單手火器或單手弩。
你恐嚇室內的人如果不快照你說的做,就會迎來悲慘的命運,藉此淨空室內。常是一次欺騙或威嚇檢定,對抗30呎內除盟友外每位生物的意志DC。無論成敗,目標都會暫時免疫你的冷厲威脅能力10分鐘。
舉例來說,如果你嘗試一次欺騙檢定,你可以騙他們說你有多猛,或有一大票兄弟正準備過來助陣。如果你嘗試一次威嚇檢定,你可以說你保證房間內的大家臨終前看到的會是你。

大成功:目標生物變得驚懼3。如果目標等級比你低,他還會逃走(fleeing)1輪。
成功:目標生物變得驚懼2。
劇透 -   :
Greater Deed
15th
Grim Swagger
Two Actions
AuditoryEmotionFearGunslingerLinguisticMental
Source Guns & Gears pg. 109
Requirements You have a one-handed firearm or one-handed crossbow visibly worn or wielded.
You attempt to clear the room by promising a grim fate to anyone who doesn't do what you say, and quickly. Attempt a Deception or Intimidation check against the Will DCs of each creature within 30 feet, except for your allies. Regardless of whether you succeed or fail, each subject is temporarily immune to your Grim Swagger for 10 minutes.

For example, if you attempt a Deception check, you lie and boast about your prowess or the large group of friends on their way to back you up. If you attempt an Intimidation check, you promise everyone in the room that you're going to be the last thing they see.

Critical Success The creature becomes frightened 3. If it's lower level than you, it's also fleeing for 1 round.
Success The creature becomes frightened 2.


引用
狙擊道途
你的射擊風格仰賴極度的精準以及首發射擊的完美位置。你會保持隱密或拉開距離,在遠離衝突的情況下帶給你的敵人無形的死亡。
 
弩銃士裝填技:掩護裝填
初始勇毅:百發百中;進階:致命射擊;高等:無定射擊
道途技能:隱秘
劇透 -   :
Way of the Sniper
Source Guns & Gears pg. 109
You practice a style of shooting that relies on unerring accuracy and perfect placement of your first shot. You keep hidden or at a distance, staying out of the fray and bringing unseen death to your foes.

Slinger's Reload Covered Reload
Deeds Initial One Shot, One Kill; Advanced Vital Shot; Greater Ghost Shot
Way Skill Stealth

引用
弩銃士裝填技
掩護裝填   [A]
弩銃士
你一邊往安全處躲或極力壓縮自我身形,一邊為了下次攻擊而裝填。無論是尋找掩蔽(Take Cover)或是嘗試躲藏(Hide),然後交互裝填。一般來說,你必須滿足尋找掩蔽或躲藏的前提;你必須倒地、從掩蔽獲得好處,或在某個能讓你尋找掩蔽的地形附近,並且你必須從掩蔽中獲得好處,或在想要躲避的生物感知中隱蔽(concealed)。
劇透 -   :
Slinger's Reload
Covered Reload
Single Action
Gunslinger
Source Guns & Gears pg. 109
You duck into a safe position or minimize your profile while reloading to make your next attack. Either Take Cover or attempt to Hide, then Interact to reload. As normal, you must meet the requirements to Take Cover or Hide; you must be prone, benefiting from cover, or near a feature that allows you to Take Cover, and you need to be benefiting from cover or concealed to a creature to Hide from that creature.
引用
交互裝填
每個弩銃士道途給的弩銃士裝填凳坐和各種專長,能給予交互裝填一件武器的能力。這類能力應足以為需要一個交互動作裝填的武器進行裝填,但一件至少需要兩個交互動作裝填的武器,這類能力只能提供兩個交互動作中的一個。一般來說,你可以單獨提供剩下的交互動作。
劇透 -   :
Interacting to Reload
The slinger's reload action from each gunslinger way, as well as many feats, give the ability to Interact to reload a weapon. This is enough to reload a weapon that takes 1 Interact action to reload, but only provides one of the Interact actions needed to reload a weapon with reload 2 or greater. As normal, you can provide the remaining Interact actions separately.
起始勇毅
百發百中   [F]
弩銃士
觸發:你用隱秘骰先攻。
你的首發射擊極度致命。交互拔出一件火器或弩。在你第一回合,你用此武器進行的首次打擊額外造成1d6點精準傷害。這精準傷害在9級變成2d6,15級變成3d6。
劇透 -   :
Initial Deed
One Shot, One Kill
Free Action
Gunslinger
Source Guns & Gears pg. 110
Trigger You roll Stealth for initiative.
Your first shot is the deadliest. Interact to draw a firearm or crossbow. On your first turn, your first Strike with that weapon deals an additional 1d6 precision damage. This precision damage increases to 2d6 at 9th level and 3d6 at 15th level.
引用
進階勇毅      9級
致命射擊      [AA]
弩銃士
你對一名漫不經心的敵人謹慎射擊,貫穿他的重要動脈或器官。進行一次遠程打擊,如果目標措手不及,此打擊額外造成一顆武器骰的傷害,並且敵人會受到從你百發百中能力所造成的精準傷害相同的持續流血傷害。
劇透 -   :
Advanced Deed
9th
Vital Shot
Two Actions
Gunslinger
Source Guns & Gears pg. 110
Your careful shot against an unsuspecting opponent pierces a vital artery or organ. Make a ranged Strike. If the target is flat-footed, the Strike deals an extra die of weapon damage, and the foe takes persistent bleed damage equal to the amount of precision damage from your One Shot, One Kill.
引用
高等勇毅   15級
無定射擊      [A]
絕技   弩銃士
進行一次火器或弩的打擊。如果你對目標來說是無蹤(undetected)或藏匿(hidden),此打擊額外增加從百發百中能力帶來的額外精準傷害;如果你的打擊已經獲得該額外傷害,效果不會疊加。如果你對其他生物來說是未發現(Unnoticed)或無蹤,那你現在對他們來說是藏匿,因為攻擊來源很清楚。
劇透 -   :
Greater Deed
15th
Ghost Shot
Single Action
FlourishGunslinger
Source Guns & Gears pg. 110
Make a firearm or crossbow Strike. If you're hidden from or undetected by the target, the Strike adds the additional precision damage from One Shot, One Kill; if you would already receive that additional damage on the Strike, the effects aren't cumulative. If you were undetected or unnoticed by any creatures, you're now hidden from them instead, as the origin of the attack is clear.

引用
先鋒道途
你學了源自矮人堡壘工程師獨特的戰鬥風格,使用有寬闊攻擊區域的重型武器將敵人的陣線轟出破口,為你的盟友清出道路,以及保護佔地區域。

弩銃士裝填技:暢行無阻
初始勇毅:活動堡壘;進階:迴旋碾壓;高等:破璧者
道途技能:運動
劇透 -   :
Way of the Vanguard
Source Guns & Gears pg. 110
You practice a unique combat style originated by dwarven siege engineers, using heavy weapons with wide attack areas to blast holes through enemy lines, clear an opening for your allies, and defend the conquered territory.

Slinger's Reload Clear a Path
Deeds Initial Living Fortification; Advanced Spinning Crush; Greater Siegebreaker
Way Skill Athletics
引用
弩銃士裝填技
暢行無阻   [A]
弩銃士
需求:你正持用一件雙手火器或雙手弩。
你用你的武器清出一些空間,然後快速裝填子彈。你用自己的武器,進行一次運動檢定推撞(Shove)一名位於你觸及範圍內的敵人,然後交互裝彈。這個推撞不需要你有一支空手,同時你可以把武器在攻擊骰的物品加值(如果有)加到運動檢定上。如果你上一個動作是用這個武器進行的遠程打擊,那這次推撞就用和遠程打擊一樣的多重攻擊罰值;這個推撞仍會計入接下來的多重攻擊罰值。
劇透 -   :
Slinger's Reload
Clear a Path
Single Action
Gunslinger
Source Guns & Gears pg. 110
Requirements You're wielding a two-handed firearm or two-handed crossbow.
You push outward with your weapon to clear some space before quickly reloading a fresh round. You make an Athletics check to Shove an opponent within your reach using your weapon, then Interact to reload. For this Shove, you don't need a free hand, and you add the weapon's item bonus on attack rolls (if any) to the Athletics check. If your last action was a ranged Strike with the weapon, use the same multiple attack penalty as that Strike for the Shove; the Shove still counts toward your multiple attack penalty on further attacks as normal.
引用
起始勇毅
活動堡壘   [F]
弩銃士
觸發:你投擲先攻。
你能用火器或弩擺出防禦姿態,活像著行動塔盾。交互拔出一件火器或弩。接著你用武器擺出防禦姿態,直到你第一回合開始前在AC上獲得+1環境加值,如果所選武器有格擋(parry)特徵,環境加值為+2。
劇透 -   :
Initial Deed
Living Fortification
Free Action
Gunslinger
Source Guns & Gears pg. 110
Trigger You roll initiative.
You can posture defensively with firearms or crossbows, acting like a walking tower. Interact to draw a firearm or crossbow. You then position that weapon defensively, gaining a +1 circumstance bonus to AC until the start of your first turn, or a +2 circumstance bonus if the chosen weapon has the parry trait.
引用
進階勇毅      9級
迴旋碾壓      [AAA]
弩銃士
需求:你正持用一件已裝填的火器或已裝填的弩。
你開始瘋狂旋轉,把武器砸向附近的人,開鎗則是為了增加動能。所有鄰接你的生物會受到1d6+你力量調整值的鈍擊傷害,如果你的火器有強擊符文,傷害增加為2d6;如果有高等強擊符文,傷害增加為3d6;如果有上等強擊符文,傷害增加為4d6。這項能力不會應用其他會增加你火器打擊傷害的效果,例如武器專精。受此攻擊影響的生物必須通過基礎反射或免檢定。豁免失敗的生物會筆直被你推離5呎。
劇透 -   :
Advanced Deed
9th
Spinning Crush
Three Actions
Gunslinger
Source Guns & Gears pg. 110
Requirements You're wielding a loaded firearm or loaded crossbow.
You go into a vicious spin, smashing your weapon into those nearby and increasing your momentum by firing. All creatures adjacent to you take 1d6 bludgeoning damage plus your Strength modifier; this increases to 2d6 if your firearm has a striking rune, 3d6 if it has a greater striking rune, and 4d6 if it has a major striking rune. This ability does not apply other effects that increase damage with your firearm Strikes such as weapon specialization. Creatures affected by this attack must attempt a basic Reflex save. A creature that fails its save is also pushed 5 feet directly away from you.
引用
高等勇毅   15級
破壁者   [AA]
弩銃士
需求:你正持用有反沖(kickback)或散射(scatter)特徵的一件火器,或一件雙手弩。

在上彈射擊之前,夾帶無與倫比的怪力,你朝著目標揮動武器一往無前。選擇跳躍或行走,然後用需求條目的火器或弩對鄰接的目標進行一次打擊。這次打擊額外造成3d8點鈍擊傷害,並忽視目標10點硬度(如果有),或如果目標使用盾牌格擋(Shield Block),那就忽視盾牌的硬度。
打擊完後,你會禁足(immobilized),而需求條目的武器會以防禦姿態安置,給予AC+1環境加值,如果選擇的武器有格擋(parry)特徵那環境加值+2。兩個效果持續到你下一回合開始。如果有力量在你這況下禁足時迫使你移動,那必須通過一次對抗你職業DC,相應的檢定。
劇透 -   :
Greater Deed
15th
Siegebreaker
Two Actions
Gunslinger
Source Guns & Gears pg. 110
Requirements You're wielding a firearm that has the kickback or scatter trait, or a two-handed crossbow.
With unbelievable force, you charge and smash your weapon into a target before digging in your heels and pulling the trigger. Leap or Stride, then make a Strike with the required firearm or crossbow against an adjacent target. This Strike deals an additional 3d8 bludgeoning damage and ignores 10 points of the target's Hardness (if any), or of their shield's Hardness if the target uses Shield Block.

After the Strike, you become immobilized and position the required weapon defensively, gaining a +1 circumstance bonus to AC, or a +2 circumstance bonus if the chosen weapon has the parry trait. Both effects last until the start of your next turn. If a force would move you while you're immobilized in this way, it must succeed at an appropriate check against your class DC.






弩銃士專長
每當你獲得弩銃士專長,你可以從下列專長中挑一個。挑選前,你必須滿足專長前提。
劇透 -   :
Gunslinger Feats
At every level that you gain a gunslinger feat, you can
select one of the following feats. You must satisfy any
prerequisites before selecting the feat.

破鎖衝擊   [A]   1級專長
[攻擊][弩銃士]
需求:你正持用一件已裝填的火器。
有時兩點之間最短的線需要你去清出來。你使用火器對10呎內的一把鎖開火。進行一次攻擊骰,對抗開鎖(Pick the Lock)的DC。

大成功:你開了鎖,或你在開複雜鎖時算做兩次成功。

成功:你開了鎖,或你在開複雜鎖時算做一次成功。

失敗:你沒開鎖,而且這射擊讓鎖更難開了。之後若想要開鎖(Pick the Lock)或破鎖(Blast the Lock)皆須承受-2環境罰值。

大失敗:你沒開鎖,而且這射擊讓所更難開了。之後若想要開鎖(Pick the Lock)或破鎖(Blast the Lock)皆須承受-4環境罰值。
劇透 -   :
BLAST LOCK [one-action] FEAT 1
ATTACK GUNSLINGER
Requirements You’re wielding a loaded firearm.
Sometimes taking the shortest distance between two points
involves removing an obstacle or two. You shoot your firearm
at a lock within 10 feet. Make an attack roll against the DC
required to Pick the Lock.
Critical Success You open the lock, or you achieve two
successes toward opening a complex lock.
Success You open the lock, or you achieve one success toward
opening a complex lock.
Failure You fail to open the lock, and your shot makes it harder
to open. Future attempts to Pick the Lock or Blast the Lock
take a –2 circumstance penalty.
Critical Failure You fail to open the lock, and your shot makes
it much harder to open. Future attempts to Pick the Lock or
Blast the Lock take a –4 circumstance penalty.

掩護射擊     [A]   專長1
弩銃士
需求:你正持用一件已裝填的火器或弩。
頻率:一輪一次
你停下保護盟友的火力壓制,轉而使用狂野攻勢迫使敵人尋找掩蔽。進行一次火器或弩的打擊;在你骰攻擊骰前,目標必須選擇是否要找個不那麼合適的地方躲避你的攻擊。如果目標選擇躲避,在對抗你的攻擊時,目標的會獲得+2環境加值,如果目標有掩蔽,那會環境加值變成+4。但目標同時也會在遠程攻擊骰承受-2環境罰值,直到目標下一回合結束。如果目標選擇不躲,你在這次打擊的攻擊骰獲得+1環境加值。
劇透 -   :
COVER FIRE [one-action] FEAT 1
GUNSLINGER
Frequency once per round
Requirements You’re wielding a loaded firearm or crossbow.
You lay down suppressive fire to protect allies by forcing
foes to take cover from your wild attacks. Make a firearm or
crossbow Strike; the target must decide before you roll your
attack whether it will duck out of the way. If the target ducks,
it gains a +2 circumstance bonus to AC against your attack, or
a +4 circumstance bonus to AC if it has cover. It also takes a
–2 circumstance penalty to ranged attack rolls until the end of
its next turn. If the target chooses not to duck, you gain a +1
circumstance bonus to your attack roll for that Strike.

神弩手                         專長 1
弩銃士
你對弩知之甚詳。當你持用一把弩並交互裝填時(此交互也包含弩銃士裝填技和類似效果內的交互動作),你使用這把弩進行的下一次打擊,傷害骰會獲得+2環境加值。一般來說,這不會和專擅此道職業能力的+1環境加值疊加。如果這弩是簡易弩,那傷害骰還會提升一階。你必須在你下一回合結束前進行此攻擊,否則上述好處皆會失去。
劇透 -   :
CROSSBOW CRACK SHOT FEAT 1
GUNSLINGER
You have a deep understanding of the crossbow. When you’re
wielding a crossbow and Interact to reload it, including
Interact actions as part of your slinger’s reload and similar
effects, you gain a +2 circumstance bonus to the damage roll
on your next Strike with that crossbow. As normal, this isn’t
cumulative with the +1 circumstance bonus from singular
expertise. If the crossbow is a simple crossbow, also increase
the damage die size for that attack by one step. You must
make the attack before the end of your turn or these benefits
are lost.

決鬥武器裝填    [A]   專長1
弩銃士
需求:你用兩手分別持握一件單手遠程武器。
你獨特的裝填手法,能讓你在握著兩件武器時依然能裝填。你為一件你持握的單手遠程武器進行交互裝填。不同於大多數交互動作,使用此法裝填你的遠程武器時,你無須有一支空閒的手。
劇透 -   :
DUAL-WEAPON RELOAD [one-action] FEAT 1
GUNSLINGER
Requirements You’re wielding two one-handed weapons, each
in a different hand, one of which is a ranged weapon.
You carry your ammunition in a way that allows you to
reload while holding two weapons. You Interact to reload
a one-handed ranged weapon you’re holding. Unlike most
Interact actions, you don’t need a free hand to reload your
ranged weapon in this way.

緊急迴避        [R]   專長1
弩銃士

觸發:一名你看得見的生物正嘗試對你進行一次遠程打擊。
你正準備脫離險境。你使用跳躍(Leap)。你的行動讓你在對抗目標生物攻擊時,AC獲得+2環境加值。不論目標生物的攻擊是否擊中,在跳完後你會著陸然後倒地(prone)。
劇透 -   :
HIT THE DIRT! [reaction] FEAT 1
GUNSLINGER
Trigger A creature you can see attempts a ranged Strike
against you.
You fling yourself out of harm’s way. You Leap. Your movement
gives you a +2 circumstance bonus to AC against the triggering
attack. Regardless of whether or not the triggering attack hits,
you land prone after completing your Leap.
軍需匠人   專長1
弩銃士
彈藥和炸彈並非隨手可得,所以你學會自給自足。你在工藝獲得受訓熟練度,並獲得練金術師的灌注試劑(infused reagent)職業能力,每天獲得與你等級相同的試劑。你還會獲得煉金工藝(Alchemical Crafting)專長和四個1級練金物品的公式。你獲得可用來製作練金物品的「灌注試劑」和讓你能在日常準備中製作練金物品,無須一般情況下的開支與時間成本的「高階煉金術(Advanced Alchemy)」。你每天會獲得和等級相同的多批灌注試劑,但你只能用來製造炸彈或煉金彈藥。在創造這些東西時,你的高階煉金術等級是一,並且不會自行增長。如果你使用一批灌注試劑創造基礎等級為0的彈藥,像是黑火藥定裝彈( black powder cartridges)或多份黑火藥(black powder doses),你能製作10發彈藥(ammunition)中的子彈(rounds)。
劇透 -   :
MUNITIONS CRAFTER FEAT 1
GUNSLINGER
Bullets and bombs can be scarce in some parts, so you’ve
learned to make your own. You become trained in Crafting
and gain the alchemist’s infused reagents class feature (Core
Rulebook 72), gaining a number of reagents each day equal to
your level. You also gain the Alchemical Crafting feat and four
additional formulas for 1st-level alchemical items.
You gain infused reagents (a pool of reagents usable to make
alchemical items) and advanced alchemy (allowing you to make
alchemical items during your daily preparations without the
normal cost or time expenditure). You gain batches of infused
reagents per day equal to your level, which you can use to
create only bombs or alchemical ammunition. Your advanced
alchemy level for creating these is 1 and doesn’t increase on
its own. If you use a batch of infused reagents to create basic
level-0 ammunition such as black powder cartridges or black
powder doses, you produce 10 rounds of ammunition.

鎗劍齊鳴   專長1
弩銃士
你擅長一手持用火器或弩,另一手一件近戰武器,將近戰攻擊和火器射擊結合使用。當你使用你的單手火器或單手弩,對觸及範圍內一名敵人進行遠程打擊成功時,該敵人在對抗你接下來使用你單手近戰武器進行的單手近戰攻擊會措手不及(flat-footed)。
當你使用你的單手近戰武器對一名敵人進行近戰攻擊成功時,你用單手火器或單手弩對該敵人進行的下一次遠程打擊,並不會觸發那些條件為一次遠程攻擊而非一次近戰攻擊的反應動作,例如借機攻擊(Attack of Opportunity)。這些好處會你在下回合結束前消失。
劇透 -   :
SWORD AND PISTOL FEAT 1
GUNSLINGER
You’re comfortable wielding a firearm or crossbow in one hand
and a melee weapon in the other, combining melee attacks
with shots from the firearm. When you make a successful
ranged Strike against an enemy within your reach with your
one-handed firearm or one-handed crossbow, that enemy is
flat-footed against your next melee attack with a one-handed
melee weapon.
When you make a successful melee Strike against an enemy
with your one-handed melee weapon, the next ranged Strike
you make against that enemy with a one-handed firearm or
one-handed crossbow doesn’t trigger reactions that would
trigger on a ranged attack but not a melee attack, such as
Attack of Opportunity. Either of these benefits is lost if not
used by the end of your next turn.

自衛武裝   專長2
弩銃士
你用大體積火器或弩保護自己,免受敵人攻擊。所有你持握的雙手火器和雙手弩獲得格擋(parry)特徵。如果符合條件的武器已經有格擋特徵,那使用格擋效果時,AC從+1環境加值變為+2。
劇透 -   :
DEFENSIVE ARMAMENTS FEAT 2
GUNSLINGER
You use bulky firearms or crossbows to shield your body from your foes’ attacks. Any two-handed firearms and
two-handed crossbows you wield gain the parry trait. If an
appropriate weapon already has the parry trait, increase the
circumstance bonus to AC it grants when used to parry from
+1 to +2.

出人意料   [R]   專長2
[弩銃士][視覺]
需求:你正持用一件已裝填的火器或弩。
觸發:有一位盟友使用一個需要攻擊骰的動作,目標為在你武器第一射程增距的一名生物。
你恣意誇耀你的武器,迫使敵人認定你是個威脅。投一次攻擊骰對觸發條件的攻擊進行援助(Aid)。如果你用和上回合開始時相同的武器對該敵人造成傷害,你在此攻擊骰獲得+1環境加值。
劇透 -   :
FAKE OUT [reaction] FEAT 2
GUNSLINGER VISUAL
Trigger An ally is about to use an action that requires an
attack roll, targeting a creature within your weapon’s first
range increment.
Requirements You’re wielding a loaded firearm or crossbow.
With a skilled flourish of your weapon, you force an enemy to
acknowledge you as a threat. Make an attack roll to Aid the
triggering attack. If you dealt damage to that enemy with the
same weapon since the start of your last turn, you gain a +1
circumstance bonus to this roll.

短槍旋轉   專長2[A]
[弩銃士]
前提:在欺騙上受訓
需求:你正持用一件已裝填的單手遠程武器。
你目不暇給的手速和表演天賦深深干擾著敵人,令他難以招架你接踵而來的攻勢。
你用此專長需求武器,在第一射程增距內(而非僅近戰觸及)內對一名敵人使用虛招(Feint )。如果成功,敵人會同時對你的近戰和遠程攻擊(而非僅近戰)陷入措手不及。如果大失敗,你在對抗目標的近戰和遠程攻擊(而非僅近戰)時措手不及。
劇透 -   :
PISTOL TWIRL [one-action] FEAT 2
GUNSLINGER
Prerequisites trained in Deception
Requirements You’re wielding a loaded one-handed ranged
weapon.
Your quick gestures and flair for performance distract your
opponent, leaving it vulnerable to your follow-up attacks.
You Feint against an opponent within the required weapon’s
first range increment, rather than an opponent within melee
reach. If you succeed, the foe is flat-footed against your melee
and ranged attacks, rather than only your melee attacks. On
a critical failure, you’re flat-footed against the target’s melee
and ranged attacks, rather than only its melee attacks.

快拔武器   [A]   專長2
[弩銃士]
你在同一動中拔武器又攻擊。你交互拔出一把武器,然後用此武器打擊。
劇透 -   :
QUICK DRAW [one-action] FEAT 2
GUNSLINGER
You draw your weapon and attack with the same motion. You
Interact to draw a weapon, then Strike with that weapon
大膽裝填   [A]   專長2
絕技   弩銃士
需求:你正持用一件火器。
你有一招為自己火器快速裝填的絕招,但這招是拿你火器功能安危來賭。交互裝填一件火器,然後用這件火器做一次打擊。如果打擊失敗,火氣會啞火。
劇透 -   :
RISKY RELOAD [one-action] FEAT 2
FLOURISH GUNSLINGER
Requirements You’re wielding a firearm.
You’ve practiced a technique for rapidly reloading your
firearm, but attempting to use this technique is a dangerous
gamble with your firearm’s functionality. Interact to reload
a firearm, then make a Strike with that firearm. If the Strike
fails, the firearm misfires.


警告射擊   [A]       專長2
[弩銃士]
前提:威嚇上受訓
需求:你正持用一件已裝填的火器。
有了乾淨俐落的鎗響,話語理所當然的蒼白無力。你對空鳴鎗,對一名敵人進行挫敗士氣(Demoralize),使用火器的最大射程而非正常的30呎射程。即使目標不懂你的語言,這檢定也無須承受-4環境罰值。
劇透 -   :
WARNING SHOT [one-action] FEAT 2
GUNSLINGER
Prerequisites trained in Intimidation
Requirements You’re wielding a loaded firearm.
Who needs words when the roar of a gun is so much more
succinct? You attempt to Demoralize a foe by firing your
weapon into the air, using the firearm’s maximum range rather
than the usual range of 30 feet. This check doesn’t take the
–4 circumstance penalty if the target doesn’t share a language
with you.


煉金射擊   [AA]   專長4
[弩銃士]
需求:你將一枚練金炸彈攜帶(worn)或拿在一隻手上,且其他手正持用一把火器或弩。
你有一招可以把鍊金炸彈和裝填好的子彈混合的絕招。你交互取出炸彈(如果炸彈不在你手上),將之內容物傾倒在你的彈藥上,這樣會消耗炸彈。接著,用你的火器打擊。這打擊會造成和炸彈同類型的傷害(舉例來說,你用熾火膠就是火焰傷害),並額外造成1d6持續傷害,類型和炸彈也一樣。如果打擊失敗,你會受到所炸彈相同傷害類型1d6點傷害,並且火器會啞火。
如果炸彈至少11級,那持續傷害增加為2d6,如果炸彈至少17級,那3d6。
劇透 -   :
ALCHEMICAL SHOT [two-actions] FEAT 4
GUNSLINGER
Requirements You have an alchemical bomb worn or in one
hand, and are wielding a firearm or crossbow in the other.
You’ve practiced a technique for mixing alchemical bombs
with your loaded shot. You Interact to retrieve the bomb
(if it’s not already in your hand) and pour its contents onto
your ammunition, consuming the bomb. Next, Strike with
your firearm. The Strike deals damage of the same type as
the bomb (for instance, fire damage for alchemist’s fire),
and it deals an additional 1d6 persistent damage of the
same type as the bomb. If the Strike is a failure, you take
1d6 damage of the same type as the bomb you used, and
the firearm misfires.
The persistent damage increases to 2d6 if the bomb is 11th
level or higher, or 3d6 if it’s 17th level or higher.

黑火藥推進  [A] 或 [AA]   專長4
[弩銃士]
需求:你正持用一件已裝填的火器。
你在騰挪之際開火擊發,利用後座力"彈"得更遠。你先跳躍(Leap)接著用火器開火,讓跳躍距離增加10呎狀態加值。如果你用兩個動作進行黑火藥推進,你可以改成跳高(High Jump)或跳遠(Long Jump)。
特殊:如果有個能力讓你能用一個動作就跳高或跳遠(例如迅速跳躍[Quick Jump]職業專長),那這個能力也能讓你在使用黑火藥推進時用一個動作就這樣跳。
劇透 -   :
BLACK POWDER BOOST [one-action] OR [two-actions] FEAT 4
GUNSLINGER
Requirements You’re wielding a loaded firearm.
You fire your weapon as you jump, using the kickback to go
farther. You Leap and discharge your firearm to add a +10-foot
status bonus to the distance traveled. If you spend 2 actions
for Black Powder Boost, you High Jump or Long Jump instead.
Special An ability that allows you to High Jump or Long Jump
as a single action (like the Quick Jump skill feat) lets you use
Black Powder Boost as a single action for those jumps as well.

急取備品   [R]   專長4
[弩銃士]
觸發:你用來攻擊的一件火器啞火了。
即使你的火器啞火,你也能迅速拔出一件備用武器。你可以選擇松開啞火的武器,然後交互抽出一件單手武器。
劇透 -   :
INSTANT BACKUP [reaction] FEAT 4
GUNSLINGER
Trigger Your attack with a firearm misfires.
Even as your firearm misfires, you quickly draw a backup
weapon. Release the misfired weapon if you so choose, and
Interact to draw a one-handed weapon.

交錯射擊    [AA]    專長4
弩銃士
需求:你正持用兩件武器,可以是已裝填的單手火器或已裝填的單手弩。
你的射擊同時命中。分別使用你的兩件遠程武器進行一次打擊,皆使用你當前的多重攻擊罰值。兩次打擊必須瞄準同一目標。
如果都擊中,合併傷害後再適當添加兩件武器賦予的效果。你能選要在哪次攻擊添加任何精準傷害(但只有一次)。
合併兩次打擊的傷害,但只應用一次抗性(resistances)和弱點(weaknesses)。計算你的多重攻擊罰值時,算做兩次攻擊。
劇透 -   :
PAIRED SHOTS [two-actions] FEAT 4
GUNSLINGER
Requirements You’re wielding two weapons, each of which
can be either a loaded one-handed firearm or loaded
one-handed crossbow.
Your shots hit simultaneously. Make two Strikes, one with each
of your two ranged weapons, each using your current multiple
attack penalty. Both Strikes must have the same target.
If both attacks hit, combine their damage and then add
any applicable effects from both weapons. You add any
precision damage, only once, to the attack of your choice.
Combine the damage from both Strikes and apply resistances
and weaknesses only once. This counts as two attacks when
calculating your multiple attack penalty.


疾馳裝填   [A]   專長4
[弩銃士]
你能在移動中裝填你的武器。你先行走、快步或潛行(Sneak),接著交互裝填。
劇透 -   :
RUNNING RELOAD [one-action] FEAT 4
GUNSLINGER
You can reload your weapon on the move. You Stride, Step, or
Sneak, then Interact to reload.
老練射手   專長6
[弩銃士]
你深愛最為複雜且奇異的武器組,願意奉獻一切去練習掌握。選擇火器或弩。你獲得所有進階火器(advanced firearms)的熟練度,如同他們是軍用火器,或你獲得所有進階弩(advanced crossbows)的熟練度,如同他們是軍用弩。
劇透 -   :
ADVANCED SHOOTER FEAT 6
GUNSLINGER
You’ve dedicated your training to the most complex and
weird weapons of your favorite group. Choose firearms or
crossbows. You gain proficiency with all advanced firearms as
if they were martial firearms or with all advanced crossbows
as if they were martial crossbows.


鎗烙止血 [A]    專長6
絕技   弩銃士
需求:你正持用一件已裝填的火器,並且你或一名鄰接的盟友正受到持續流血傷害。
你用你火器冒煙的鎗管灼燒,閉合流血的傷口。用你的火器做一次打擊。接著你將炙熱的槍管,壓在正在承受持續流血傷害的自己,或一名鄰接且在觸及的盟友傷口,立刻做一次純骰檢定結束流血,並當作特別有效的協助,使用較低的DC。
譯註:原文寫Core 62頁,應為622頁,在CRB此頁有說明:獲得特別有效的協助後,較低的DC一般為10。
劇透 -   :
CAUTERIZE [one-action] FEAT 6
FLOURISH GUNSLINGER
Requirements You’re wielding a loaded firearm and you or an
adjacent ally are taking persistent bleed damage.
You use the smoking barrel of your firearm to sear shut a
bleeding wound. Make a Strike with your firearm. You then
press the heated barrel to the wounds of you or an ally
within reach that is taking persistent bleed damage, giving an
immediate flat check to end the bleed with the lower DC for
particularly effective assistance (Core Rulebook 62).

DRIFTER’S JUKE   [AA]   專長6
絕技   弩銃士
前提:漫遊道途
需求:你正一手持用一件火器或弩,而你其他手正持用一件近戰武器或乾脆空手。
你靠進進出出彌補攻擊範圍的不足。你先快步,然後做一次打擊,然後快步,然後再做一次打擊。其中一次打擊必須使用你火器或弩的遠程打擊,而另一次必須使用你進站武器或非武裝攻擊的近戰打擊。你可以選擇要不要快步。
劇透 -   :
DRIFTER’S JUKE [two-actions] FEAT 6
FLOURISH GUNSLINGER
Prerequisites way of the drifter
Requirements You’re wielding a firearm or crossbow in one
hand, and your other hand is either wielding a melee
weapon or is empty.
You move in and out of range to complement your attacks. You
Step, make a Strike, Step, and make another Strike. One Strike
must be a ranged Strike using your firearm or crossbow, and
the other must be a melee Strike using your melee weapon or
unarmed attack. You can choose not to take one or both Steps.

軍需技師   專長6
弩銃士
前提:軍需匠人、工藝有專家熟練度
在製造彈藥和炸彈上,你精於此道。你在彈藥和炸彈的高階煉金術等級提升至你的等級-3。
劇透 -   :
MUNITIONS MACHINIST FEAT 6
GUNSLINGER
Prerequisites Munitions Crafter, expert in Crafting
You’re particularly adept at crafting ammunition and bombs.
Your advanced alchemy level for ammunition and bombs
increases to your level – 3.

破陣者   [AA]   專長6
[弩銃士]
前提:先鋒道途
需求:你正持用一件雙手火器或雙手弩。
你知道要破壞敵人的陣行,首先要在他們的中央開一個洞。用「需求」寫的武器,在第一射程增距內對一個目標做一次遠程打擊。目標會筆直向後推10呎(如果重擊那是20呎),如果目標被推到障礙物上,目標會受到和你等級一半的鈍擊傷害。
劇透 -   :
PHALANX BREAKER [two-actions] FEAT 6
GUNSLINGER
Prerequisites way of the vanguard
Requirements You’re wielding a two-handed firearm or a
two-handed crossbow.
You know that to take out an enemy formation, you must
punch a hole through its center. Make a ranged Strike with
the required weapon against a target within the weapon’s first range increment. The target is pushed directly back 10 feet (20 feet on a critical hit),
and if this pushes the target into an obstacle, the target takes bludgeoning damage
equal to half your level.


短鎗挑戰   [A]   專長6
[聽覺][絕技][弩銃士][語言][心靈]
前提:短鎗道途
你高聲怪叫、用語刻薄,或採取其他方式宣戰,在決鬥中吸引敵人的注意力。
選擇一名30呎內,你觀察的到且能聽到你的敵人,然後選擇欺騙或威嚇檢定對抗目標的意志DC。無論檢定結果如何,敵人會暫時對你的短槍挑戰能力免疫,直到明日中午。
成功:你和敵人在互相攻擊時,都會在傷害骰上獲得+2狀態加值。如果你進行檢定的技能熟練度有大師,狀態加值為+3,如果是傳奇,那+4。
同一時間你只能有一個挑戰生效;挑戰新的敵人會立刻結束當前目標的挑戰效果。不然,這效果會持續直到你們其中一人被打敗、逃走或遭遇結束。
大失敗:你獲得驚懼1(frightened 1),並且要1分鐘後才能再用這個能力。
劇透 -   :
PISTOLERO’S CHALLENGE [one-action] FEAT 6
AUDITORY FLOURISH GUNSLINGER LINGUISTIC MENTAL
Prerequisites way of the pistolero
With a stern call, carefully chosen barb, or some other challenging declaration, you
demand your foe’s attention in a duel. Choose an opponent within 30 feet who you
can perceive and can hear you, and make your choice of a Deception or Intimidation
check against the target’s Will DC. No matter the result of the check, the foe is
temporarily immune to your Pistolero’s Challenge until noon the next day.
Success Both you and the opponent gain a +2 status bonus to damage rolls with
Strikes made against each other. If you’re a master in the skill you used for the
check, the status bonus to damage rolls increases to +3, and if you’re legendary,
it increases to +4.
You can have only one challenge in effect at a time; challenging a new opponent
ends this effect on any current target. Otherwise, the effect lasts until one of you
is defeated, flees, or the encounter ends.
Critical Failure You become frightened 1 and can’t use this ability again for 1 minute.

散彈爆射   [AA]   專長6
[弩銃士]
需求:你正持用一件已裝填並有散射(scatter)特徵的火器。
你在武器裡塞入過量子彈和火藥,營造高風險但更具破壞力的攻擊。用火器做一次遠程打擊檢定。火器的射程增距增加20呎,散射半徑也增加20呎。這次打擊獲得下列失敗效果。

失敗:火器啞火,但不會出現下面的大失敗效果。
大失敗:火器啞火並爆炸。火器會破損,並以火器為中心產生20呎爆炸,對所有生物造成正常武器傷害,可以用基礎反射豁免檢定對抗你的職業DC。這傷害還包含來自武器的基礎(fundamental)和性能(property)符文。
劇透 -   :
SCATTER BLAST [two-actions] FEAT 6
GUNSLINGER
Requirements You’re wielding a loaded firearm that has the scatter trait.
You pack your weapon with additional shot and powder, creating a risky but
devastating wave of destruction. Make a ranged Strike with the firearm. The firearm’s
range increment increases by 20 feet and the radius of its scatter increases by 20
feet. The Strike gains the following failure conditions.
Failure The firearm misfires, but it doesn’t cause the other critical failure effects
listed below.
Critical Failure The firearm misfires and also explodes. It becomes broken, and it
deals its normal weapon damage to all creatures in a 20-foot burst centered on
the firearm, with a basic Reflex save against your class DC. This damage includes
any from the weapon’s fundamental and property runes.

凝神狙擊   [AA]   專長6
[專注][弩銃士]
前提:狙擊道途
你花時間小心把準心和呼吸協調一致,隨後分毫不差的開火。
做一次遠程武器打擊。你在這次打擊的攻擊骰上獲得+2環境加值並忽視目標的隱蔽(concealment)。如果你使用有反沖(kickback)特徵的火器,你不會因為沒有滿足力量需求或沒使用穩定器(stabilizer)就開火,在此次打擊中承受正常環境罰值。
劇透 -   :
SNIPER’S AIM [two-actions] FEAT 6
CONCENTRATE GUNSLINGER
Prerequisites way of the sniper
You take an extra moment to carefully sync your aim and breathing, then fire a
shot with great accuracy. Make a ranged weapon Strike. You gain a +2 circumstance
bonus to this Strike’s attack roll and ignore the target’s concealment. If you’re using
a kickback firearm, you don’t take the normal circumstance penalty on this Strike for
not having the required Strength score or firing without using a stabilizer.


一分為二   [A]   專長8
絕技   弩銃士
需求:你正一手持用一件火器或弩,而你其他手正持用一件揮砍(或通用 S)近戰武器。
你小心將武器對準刃口鋒銳處,在開火時讓子彈分裂攻擊兩個不同目標。做兩次打擊,目標不能相同。兩個目標必須相鄰,且都在你武器的最大射程內。兩次打擊的攻擊骰都承受-2罰值,但在計算多重攻擊罰值時只算做一次攻擊。
劇透 -   :
BULLET SPLIT [one-action] FEAT 8
FLOURISH GUNSLINGER
Requirements You’re wielding a firearm or crossbow in one hand and a slashing (or
versatile S) melee weapon in the other.
You carefully align your weapon with the edge of your blade, splitting the
projectile in two as you fire to attack two different targets. Make two Strikes, one
each against two separate targets. The targets must be adjacent to each other and
within your weapon’s maximum range. Each of these attacks takes a –2 penalty
to the attack roll, but the two count as only one attack when calculating your
multiple attack penalty.


堅忍不拔    [R]   專長8
[幸運][弩銃士]
觸發:你強韌或意志豁免失敗
頻率:每小時一次
你呼喚深藏的根性和強大的意志力,對抗衰弱效果。重骰觸發條件的豁免並獲得+2環境加值;你必須使用重骰結果。
劇透 -   :
GRIT AND TENACITY [reaction] FEAT 8
FORTUNE GUNSLINGER
Frequency once per hour
Trigger You fail a Fortitude or Will save.
You call upon deep reserves of toughness and mental fortitude
to power through an otherwise debilitating effect. Reroll the
triggering save with a +2 circumstance bonus; you must use
the second result.

跳躍射擊    專長8[/s