洪流行者【女巫变体】(Flood Walker)出自极限荒野89页 Ultimate Wilderness pg. 89
居于洪泛之地或危危可及的河岸边,洪流行者可借洪流之潜能,助长他们的惧怖邪力。阵营(Alignment):洪流行者欣喜于溺水者最后一丝喘息,并且其必须是邪恶阵营。不再是邪恶阵营的洪流行者会失去这个变体所赋予的所有能力,且不会重新获得任何被取代的职业能力。
本职技能:洪流行者获得生存和游泳作为本职技能,但不获得飞行和治疗。
这调整了女巫的本职技能。庇护主法术:不管洪流行者选择何种庇护主,他都会用以下的庇护主奖励法术代替他原本的法术:
4级 —— 底栖魔鱼之肺(Aboleth's Lung)
10级 —— 绞杀 (Suffocation)
16级 —— 水幕天华 (Seamantle)
18级 —— 群体绞杀 (Suffocation, Mass)
这改变了女巫的庇护主法术。喘吁光环(Su):试图在洪流行者30尺范围内屏住呼吸的生物,在决定它能在水中屏住呼吸的时间时,会被视为做出了一个整轮动作或者标准动作,而不管它在一回合内实际采取了多少行动和类型。5级时,在洪流行者30尺范围内尝试游泳的DC将增加5,并且在光环内积极从事战斗或类似的剧烈活动的生物消耗空气的速度是原本的两倍。洪流行者可以免除该光环内的生物受到的这些额外负面效果。
这取代了1级时获得的女巫巫术。驭浪而行(Su):6级时,洪流行者和他的魔宠可以在水和其他液体的表面行走,如同在法术水面行走(Water Walk)的效果的作用下。洪流行者在每回合开始前决定是否激活这个能力(对他自身和他的魔宠分别选取),以让他在水面上行走或是游泳。
这取代了6级时获得的女巫巫术。气息抽取(Su):在10级时,当生物窒息或溺水时,洪流行者从他的庇护主那里获得力量。每当一个智力为3或更高的生物在他周围30尺内窒息或溺水时,洪流行者就会获得法术“死亡丧钟(Death Knell)”的增益效果,持续1小时。如果洪流行者自己淹死了这样的无助的生物(比如把一个被抓住或无助的生物按在水里直到它死亡,或者用窒息法术杀死它),那么持续时间会加倍,而且洪流行者会获得4d8的临时HP和+6的力量增强加值,而不是来自死亡丧钟的通常的临时1d8点HP和+2力量增强加值。如同死亡丧钟,这是一个恶行(evil act)。
这取代了10级时获得的女巫巫术。巫术:推荐巫术:凋零(Blight, Su),槛发(Prehensile Hair, Su),沼鬼(Swamp Hag, Sp),水息(Water Lung, Su)。
推荐强力巫术:御天(Weather Control, Su)。
推荐高等巫术:天灾(Natural Disaster, Su)。
剧透 - :
Flood Walker
Source Ultimate Wilderness pg. 89
Witches who dwell in floodplains or along the banks of predictably dangerous rivers can tap into the underlying potential of surging waters in order to enhance their eerie powers.
Alignment: Flood walkers exult in the final gasp for air of a drowning victim and must be evil in alignment. A flood walker who becomes nonevil loses access to all abilities granted by this archetype but does not regain any abilities this archetype replaced.
Class Skills: A flood walker gains Survival and Swim as class skills but does not gain Fly and Heal as class skills.
This alters the witch’s class skills.
Patron Spells: Regardless of which patron a flood walker selects, he replaces some of his patron spells with the following: 4th—aboleth’s lung, 10th—suffocation, 16th— seamantle, 18th—mass suffocation.
This alters the witch’s patron spells.
Gasping Breath Aura (Su): A creature attempting to hold its breath within 30 feet of a flood walker is treated as having taken a standard or full-round action when determining how long it can hold its breath, regardless of the number and type of actions it takes in a round. At 5th level, increase the DC of Swim checks attempted within 30 feet of the flood walker by 5, and creatures actively engaged in combat or a similarly strenuous activity use air twice as quickly within the aura. The flood walker can exempt creatures within this aura from these increased penalties.
This replaces the hex gained at 1st level.
River Stride (Su): At 6th level, a flood walker and his familiar can walk on the surface of water and other liquids as if under the effects of a water walk spell. The flood walker chooses at the beginning of his turn each round whether this ability is active or suppressed (for himself and his familiar separately), allowing him to walk on water or swim.
This replaces the hex gained at 6th level.
Breath Siphon (Su): At 10th level, a flood walker gains strength from his patron when creatures suffocate or drown. Whenever a creature with an Intelligence of 3 or higher asphyxiates or drowns within 30 feet of him, the flood walker gains the benefit of a death knell spell for 1 hour. If a flood walker drowns such a victim himself (such as by holding a grappled or helpless creature under water until it dies or by killing it with a suffocation spell), the duration is doubled, and the flood walker gains 4d8 temporary hit points and a +6 enhancement bonus to Strength instead of the usual temporary hit points and enhancement bonus to Strength from death knell. Like death knell itself, this is an evil act.
This replaces the hex gained at 10th level.
Hexes: The following witch hexes complement the flood walker archetype: blight, prehensile hair, swamp hag, water lung.
Major Hexes: The following major hex complements the flood walker archetype: weather control.
Grand Hexes: The following grand hex complements the flood walker archetype: natural disaster.