译文资料区 > Shadowrun 6E

【SC】新特质历程,p. 14-169

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马非鱼:
本贴仅包括暗影阵容(Shadowrun Cast)里的特质之路(希望能翻完...),不包括角色背景,车卡建议,角色扮演建议,冒险引子那些内容。有值得看的地方,但是也还是太多了。

且吐槽一下枪兵,这个特质历程系统可以说承担了不应承受之重...太多这个枪兵想写,但是没有接到单的资源,被用特质历程的形式写在了这本里。甚至在枪兵个人推书的时候,还自爆塞了他PC的设定作为彩蛋...太多的私货了。这是一本需要和GM讨论着用,不适合直接拿来主义的书...

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这里是2023.2.15的本人。依然是吐槽,几本书里对特质历程的定义飘忽不定,一时一个样。至少在这本书(的前三个特质历程)中,特质历程里的特质似乎被作为剧情进展的特殊奖励,这个在野兽召唤师(Beast Summoner)里面特别明显。如果翻译内容哪怕勾起你一丝好奇心,记得去看(or翻译)SC的冒险引子。

马非鱼:
特质历程:法师猎人Quality Path: Mage Hunter
注意:如果你成功完成了魔法萃取(Magical Extraction)或奇物回收(Artifact Recovery)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   : Note: If you have successfully completed the Magical Extraction or Artifact Recovery adventure hook, the Karma costs for purchasing qualities from this path are not doubled.觉醒知觉Awakened Awareness
你在星界中是如此自在,因而你可以更轻易的灵视与追踪灵光和星界印记。
花费:8业力
游戏效果:当你灵视或尝试追踪一个星界印记或灵光时,你获得一点极限。你对你亲自灵视过的灵光与星界印记有着完美记忆,并且以一个次要动作,你可以与你的精魂或其他通过心灵链接法术(或类似效果)和你链接的角色进行自由分享。
剧透 -   : You’re so comfortable in astral space that you more easily assense and track auras and astral signatures.
•    Cost: 8 Karma
•    Game Effect: Whenever you assense or attempt to track an astral signature or aura, gain a point of Edge.
You have a perfect recollection of any aura or astral signature that you have personally assensed, and with a minor action, you may share freely with any of your spirits or characters connected to you via the Mindlink spell (or a similar effect).反应式反制法术Reactive Counterspelling
你学会了一种迅速且精准的反制法术技巧。
消耗:10业力
游戏效果:要踏上此道途,你必须拥有觉醒知觉特质。每当你的视野范围内有一个法术的目标对象(人或物),你可以用一个次要动作去保护这个法术的单个目标。将你在巫术(反制法术)上的等级添加到目标对抗该法术的防御骰池中。这不会与增强防御或者任何其他形式的反制法术叠加,取高值。对于范围法术,你必须决定哪一个目标会获得你的保护。
剧透 -   : You have learned a swift and surgical technique for counterspelling.
•    Cost: 10 Karma
•    Game Effect: In order to take this quality, you must possess the Awakened Awareness quality. Whenever a spell targets something or someone within your line of sight, you may spend a Minor Action to use counterspelling to defend a single target from that spell. Add your ranks in Sorcery (Counterspelling) to the target’s dice pool to defend against the spell. This does not stack with Boosted Defense or any other form of counterspelling—only the best bonus is used. In the case of an area effect spell, you must designate which target gains your protection.防御性调和(指定法术类别) Defensive Attunement
你承受过太多的敌对法术,因此你对其中一些有了抵抗力。
消耗:5业力
游戏效果:以获得该特质,你必须在一次狂奔中被所选类别的敌对法术影响一次。选择一个法术类别:战斗,侦察,生命,幻觉,或操纵。每当你用任意形式的反制法术去保护一个目标免受对应类别法术的伤害时,该目标将获得一点只能用于这次防御检定的极限。此外,法术的施放者不能在他们的巫术检定上获得或者花费极限(但他们可以在他们的耗竭检定上那么做)。你只能获得该特质一次。作出明智的选择。
剧透 -   : You’ve been the target of one too many hostile spells, and you’ve developed a resistance to some of them.
•    Cost: 5 Karma
•    Game Effect: In order to take this quality, you must have been affected by a hostile spell of the chosen type at least once during a run. Choose a spell type: Combat, Detection, Health, Illusion, or Manipulation. Whenever you use any form of counterspelling to defend a target from a spell of that type, the spell’s target gains a point of Edge that may only be spent on the defense roll against that spell. Furthermore, the caster of that spell may not gain or spend Edge on their Sorcery test (but may do so on their drain resistance test). You may only take this quality once. Choose wisely.
特质历程:星界旅行者Quality Path: Astral Traveler
注意:如果你成功完成泛位面行者任务(Metaplanar Quest)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   : Note: If you successfully complete the Metaplanar Quest adventure hook, the Karma costs for purchasing any positive qualities in this path are not doubled.星界住民Astral Resident
你在星界上花了太多的时间,在那对你来说就像是在家一样。
花费:5业力
游戏效果:每当你使用星界技能进行灵视或星界导航,你获得一点必须用在该检定上的极限(若不在本次检定中使用将失去)。如果你在任何星界技能检定上选择取定值而非投骰,那么你检定骰池中每三个骰子就可以获得一个成功(而非四取一,向下取整)。
剧透 -   : You have spent so much time in astral space that you feel at home there.
•    Cost: 5 Karma
•    Game Effect: Whenever you use the Astral skill for assensing or navigating in astral space, gain a point of Edge that must be spent on that test or is lost. If you choose to buy hits instead of rolling dice on any Astral skill test, gain one hit for every three dice you would roll (instead of four, round down).泛位面契约学识(特定精魂类别)Metaplanar Contract Lore (Select Spirit Type)
你非常了解与某种精魂订立契约的细枝末节。
花费:10业力
游戏效果:你必须有星界住民特质才能获得该特质。当你在精魂中有了负面信誉后,该特质对你无效。选择该特质时,指定一种你至少束缚过一次的精魂。当涉及到束缚对应种类精魂的检定时,任何极限增幅或行动都只花费正常极限的一半(向上取整)。你可以多次选择该特质。每次要选择不同的精魂类别。
剧透 -   : You deeply understand the nuances of making pacts with one type of spirit.
•    Cost: 10 Karma
•    Game Effect: You must have Astral Resident in order to take this quality. Whenever you have a negative reputation among the spirits, this quality doesn’t work for you. Choose a spirit type that you have bound at least once when selecting this quality. Any Edge Boosts or actions affecting a test made to bind a spirit of that type cost only half as much Edge as normal (round up). You may take this quality multiple times. Choose an additional spirit type each subsequent time.星门通道(特定泛位面以及自由精魂或稳定星门)Astral Gate Access (select metaplane and either free spirit or stable gate)
你知道该如何找到和通过某一星门去一个特定的泛位面。
消耗:3业力
游戏效果:你必须有星界住民特质才能获得该特质。选定一个泛位面。对于该泛位面的稳定星门或愿意为你开启星门的自由精魂,你清晰知晓且也有可靠途径去找到它们。对于一个无需说明且能便捷通行的稳定星门,你每次前往必须给守卫或当局价值2000新円的贿赂或礼物。如果你呼唤一个自由精魂为你开门,那么你必须给他们1业力。通道能允许合理数量的队友通行。你可以多次选择该特质。每次要选择不同的泛位面以及其对应的方式(稳定星门或自由精魂)。
剧透 -   : You know how to locate and access a gate to a specific metaplane.
•    Cost: 3 Karma
•    Game Effect: You must have Astral Resident in order to take this quality. Specify a metaplane. You have reliable knowledge of and access to either a stable gate or a free spirit willing to create an astral gateway for you. For no-questionsasked, easy passage through a stable gate, you must offer a bribe or gift to a guardian or authority of 2,000 nuyen. If you call upon the free spirit option instead, you must pay them 1 Karma. Passage covers any reasonable number of team members. You may take this quality multiple times. Choose an additional metaplane and method (stable gate or free spirit) each subsequent time.
特质历程:罪犯法师Quality Path: Crime Magic
注意:如果你成功完成了魔法研究劫案(the Magical Research Heist)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
该历程上的特质无需安装特定顺序获取,不过它们代表了觉醒罪犯会有的魔法特长。
剧透 -   : Note: If you successfully complete the Magical Research Heist adventure hook, the Karma costs for positive qualities in this path are not doubled.
The qualities in this path need not be taken in any specific order but are instead meant to represent a number of magical specialties developed by Awakened criminals.守护穿越者 Ward Pusher
你知道该如何通过守护还不触发任何警报。
花费:3业力/等级
游戏效果:要拿该特质,你必须先在狂奔中成功通过某个敌对守护。每当你尝试进行魔法+魅力检定以穿越守护时,你获得一点必须用在该检定上的极限(若不在本次检定中使用将失去)。如果你成功通过了守护,该特质上的每等级都可以让你多带一个朋友,精魂,激活法器,维持法术,或其他星界形体。这与你净成功能携带的数量叠加。
剧透 -   : You know how to press through wards without setting off any alarms.
•    Cost: 3 Karma/level
•    Game Effect: In order to take this quality, you must have successfully pressed through a hostile ward as part of a run. Whenever you make a Magic + Charisma test to push through a ward, gain a point of Edge that must be spent on that test or is lost. If you are successful in pressing through a ward, you may bring one additional friend, spirit, active focus, sustained spell, or other astral form for every level of this quality. This is in addition to any you may bring through due to your net hits.反制精魂Counter Spirits
你懂得如何用你自己的魔法技能来反制精魂能力。
花费:15业力
游戏效果:以获得该特质,你必须先在狂奔中成为一个敌对精魂的目标。当你使用防御增幅或其他形式的反制法术,你可以选择让你的防御针对精魂能力生效而非法术。(译注:然而根据FAQ,精魂能力一样可以被反制法术正常的康,因此这个特质好像一点用都没有呢…)
剧透 -   : You’ve learned how to use your own magical skills to counter spirit powers.
•    Cost: 15 Karma
•    Game Effect: In order to take this quality, you must have been affected by a hostile spirit power while on a run. When you use Boosted Defense or any other form of counterspelling, you may choose to provide protection against spirit powers instead of spells.星界潜行Astral Stealth
你擅长在星界中偷偷摸摸的行动。
花费:7业力
游戏效果:以获得该特质,你必须有该道途上的另一个特质。当你使用潜行躲避星界中或泛位面上的注意时,获得1点奖励极限。
剧透 -   : You are good at sneaking around in astral space.
•    Cost: 7 Karma
•    Game Effect: In order to take this quality, you must possess at least one other quality from this quality path. When you use the Stealth skill to avoid notice in astral space or on a metaplane, gain a bonus point of Edge.法术揭穿者 Spell Spoiler
你有破解别人法术的诀窍。
花费:5业力
游戏效果:当你驱散一个维持法术(p. 143, SR6)时,维持它的魔法师不可以因此获得或花费极限。此外,抵抗骰池仅为该法术耗竭值(而非翻倍)。
剧透 -   : You’ve got a knack for unraveling other peoples’ spells.
•    Cost: 5 Karma
•    Game Effect: When you are dispelling a sustained spell (p. 143, SR6), the magician sustaining it may not gain or spend Edge on its behalf. Also, the opposing dice pool is simply the spell’s Drain Value (not doubled).被留档的星界印记 Known Astral Signature
你在犯罪现场上留下了你的星体印记作为证据,至少有一名魔法犯罪调查员知道这一点。
奖励:5业力
游戏效果:以获得该特质,你必须有该道途上的另一个特质。如果你在狂奔中使用任何法术,精魂,或星界投影,那么热度调整值+2。这个热度调整值的提升仅对你有用,不包括你的狂奔者同伴。可能会出现你获得了热度但他们没有的情况。该特质的奖励业力仅能用于购买罪犯法师特质历程上的特质。
剧透 -   : You have left behind evidence of your astral signature at a crime scene, which has become known to at least one investigator of magical crimes.
•    Bonus: 5 Karma
•    Game Effect: You must possess at least one of the other qualities in this path in order to choose this quality. If you use any spells, spirits, or astral projection during a run, add 2 to the Heat modifier. The effect of this Heat modifier increase only applies to you, not your fellow runners. It is possible that you may gain Heat while they do not. The bonus Karma from this quality may only be used to purchase qualities from the Crime Magic quality path.
特质历程:龙之敌(或吸血鬼,大法师,之类的) Quality Path: Enmity of a Dragon (or vampire, megalomaniac mage, etc.)
注意:如果你成功完成了奇物回收(Artifact Recovery)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。如果你买除了纠缠(Entangled)特质,那么该历程上所获得的后续特质将失去这个折扣。
剧透 -   : Note: If you successfully complete the Artifact Recovery adventure hook, the Karma costs for the positive qualities in this path are not doubled. If you ever buy off Entangled, any further qualities from this path do not receive this discount.纠缠 Entangled
某一位龙,吸血鬼,自由精魂或其他强大的存在宣称你属于他们。他们想得到你的臣服,为他们服务。
奖励:10业力
游戏效果:你和你的GM需要商定这位想要得到你的存在的一些细节。当你在场时,任何狂奔的热度调整值+1。当你的个人热度达到11或更高,你敌人的星界追踪手段开始跟上你,因此你需要更加小心不要留下任何星界痕迹。直到你将你的个人热度降低到10或更低,用于提升你魔法属性、启蒙等级、巫术、咒术、附魔和星界技能的业力消耗翻倍。该特质的奖励业力仅能用于购买该特质历程上的特质。
剧透 -   : A dragon, vampire, free spirit, or other powerful entity has claimed you as their own. They seek to bring you to heel and into their service.
•    Bonus: 10 Karma
•    Game Effect: You and the gamemaster should work out some of the details about the entity that seeks to claim you. Add 1 to the Heat modifier of any run you participate in. Whenever your personal Heat is at 11 or higher, astral tracking methods of your antagonist begin to close in on you, so that you must take extra care to avoid leaving any astral impressions. Until you reduce your personal Heat to 10 or less, the Karma costs to advance your Magic attribute, Sorcery, Conjuring, Enchanting, and Astral skills, or to pay for initiation, are doubled. You may only spend the bonus Karma from Entangled to purchase other qualities in this quality path.以下特质你只能通过纠缠的奖励业力购得:
剧透 -   : You may only acquire the following qualities by spending the bonus Karma from Entangled:禁忌学识 Forbidden Lore
你拥有对龙的第一手知识和经验,因此你也有着对它们谋划的宝贵见解。
花费:5业力
游戏效果:你获得知识技能龙学识(Dragon Lore),它一般而言是不可获取的。如果你的经历是与其他种类的秘密社团伙存在有关(比如说吸血鬼,德鲁伊,虫萨满等),这个特质会提供对应的同等知识技能。当你能在任何与魔法相关的对象上使用任何知识技能时,获得1点奖励极限。
剧透 -   : You have firsthand knowledge and experience that provides you with valuable insight into the machinations of dragons.
•    Cost: 5 Karma
•    Game Effect: You gain the knowledge skill Dragon Lore, which is not normally otherwise available. If your experience is with a different type of secret society or entity (such as vampires, druids, insect shamans, etc.), this quality provides an appropriate equivalent knowledge skill. Whenever you are able to make use of any knowledge skill that is related to any magical subject, gain a point of Edge.不想要的保护 Unwanted Protection
宣称你属于他们的龙(或其他存在)已经让人们知道,如果他们杀了你,无论是谁都要承受严重的后果。
花费:5业力
游戏效果:如果敌人知道你是谁,并且在可以击晕你(比如说通过剑侧,凝胶弹等)的时候,依然选择对你进行会造成物理伤害的攻击,那么将一半的伤害转化为晕眩伤害(向下取整)。剩下一半的伤害依然是物理伤害。这个特质在你个人热度到达13或更高时无效。
剧透 -   : The dragon (or other entity) that claims you as their own has let it be known that there will be severe consequences to anyone if they kill you.
•    Cost: 5 Karma
•    Game Effect: If an enemy knows who you are and still chooses an attack that does Physical damage when a Stun option was available to them (such as using the flat of the blade, gel rounds, etc.), convert half of the damage (rounded down) to Stun damage. The other half remains Physical damage. This quality has no effect while your personal Heat is 13 or higher.泛基因调整 Metagenic Alteration
为了满足那个自称为你主人的存在的需求,你已经被永久性的改造了。
花费:5业力
游戏效果:获得一个价值5业力或更低的正面泛基因特质。你可以多次选择这个特质,以用于购买多个泛形态特质,或将它们的业力合在一起算,购买一个更贵的版本。
剧透 -   : You have been permanently modified to suit the desires of the entity that would call itself your master.
•    Cost: 5 Karma
•    Game Effect: Gain a positive metagenic quality worth 5 Karma or less. You may take this quality multiple times, either to purchase additional metagenic qualities, or to pool the Karma together for a more expensive one.
特质历程:奇物贩子的死党 Quality Path: Talismonger’s Best Friend
注意:如果你成功完成了奇物贩子的假期(Talismonger’s Vacation)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
以下两个正面与反面特质必须在该特质开始时同时获得。他们的业力消耗会相互抵消。
剧透 -   : Note: If you successfully complete the Talismonger’s Vacation adventure hook, the Karma costs for positive qualities in this path are not doubled.
The following two positive and negative qualities must be taken together at the start of this quality path. Their Karma costs cancel each other out.奇物贩子的帮助Talismonger’s Assistance
你和一个奇物贩子很熟,他们很乐意在你的魔法训练上为你提供一些帮助。
花费:5业力
游戏效果:无论可获得性与合法性如何,你都能以正常价格快速获得试剂、法术公式、法器、炼金制剂和其他魔法补给。在提升你的魔法属性、星界、咒术、附魔或咒术技能时,你都可以获得1业力的折扣。
剧透 -   : You know a talismonger very well, and they are eager to help you with your magical training.
•    Cost: 5 Karma
•    Game Effect: You have ready access to reagents, spell formulae, foci, alchemical preparations, and other magical supplies at regular price, regardless of availability or legality. You get a discount of 1 Karma for any character advancements to learn or increase your Astral, Conjuring, Enchanting, or Sorcery skills, or to increase your Magic attribute.奇物贩子的助手Talismonger’s Assistant
作为回报,你的奇物贩子指望得到你的帮助。
奖励:5业力
游戏效果:有时候,你的奇物贩子可能需要你的帮助。这会成为GM要求你和你的团队进行一次冒险的机会。有时候它可能只是一系列的活,比如说帮忙设计公式,对法器附魔,采集试剂,制造制剂,或者经营商店之类的。当你有幕间的时候,骰1d6,如果骰出1,你就被叫去帮忙了。你可以选择放弃你一个星期的幕间(这个过程中你不能用于提升角色)或者失去1点忠诚度。如果连续发生两次,那么你可以拒绝而无需付出代价——直到下一次。
剧透 -   : Your talismonger expects your assistance in return for their help.
•    Bonus: 5 Karma
•    Game Effect: Sometimes your talismonger contact might require your assistance. This provides an opportunity for the gamemaster to involve you and your team in adventures. Sometimes it’s just a whole bunch of extra work, though, like helping to design formulas, enchant foci, harvest reagents, create preparations, and run the shop. Whenever you have an opportunity for downtime, roll 1d6. if the result is 1, you’re called in to help out. You must choose to either forego at least one week of your available downtime (during which you may make no character advancements) or lose 1 point of Loyalty. If this happens twice in a row, you may refuse without consequence—until next time.学院派炼金术Academic Alchemy
你的奇物贩子,又或者其他炼金术导师,愿意教你一些秘传技术。
花费:15业力
游戏效果:你必须有一个奇物贩子或炼金术师的联系和忠诚等级均达到5。如果你和他们是去了联系,你依然保留学院派炼金术的技术,但不能再获得更多。你能够获得三种新的炼金术技术,它们可以被你以任何组合用在你的制剂上。每种技术都有一个缺陷,如果一起使用,那么这些缺陷也会累积。
剧透 -   : Your talismonger, or some other alchemy mentor, is willing to teach you some esoteric techniques.
•    Cost: 15 Karma
•    Game Effect: You must have a talismonger or alchemist contact with Connection and Loyalty ratings of at least 5 each. If you ever lose access to that contact, you still keep any academic alchemy techniques but may purchase no more of them. You gain access to three new alchemy techniques, which you may apply in any combination to your preparations. Each technique has a drawback, and the drawbacks for multiple techniques are cumulative if more than one are used together.
--- 引用 ---学院派炼金技术Academic Alchemy Techniques
快速制剂:你只需要花{耗竭值}分钟去制作制剂。如果你用这个技术,那么你不能在制作制剂或抵抗耗竭的检定上获得或花费极限。
剧透 -   : Quick Preparation: It takes you only one minute per point of drain value to create a preparation. If you use this technique, you may not gain or spend Edge on any tests made to create the preparation or resist drain.批量制剂:你可以同时制作出两份同样的制剂。如果你用这个技术,那么你只能进行一次耗竭抵抗,但总耗竭值翻倍。
剧透 -   : Batch Preparation: You may prepare two copies of the same preparation at the same time. If you use this technique, make only a single drain resistance test, but double the total drain value.保质制剂:以将制剂的耗竭值+2为代价,制剂的效力会在48小时后才会流失——之后它会如同在那刻才被做出来般正常的流失效力。如果与批量制剂结合使用,那么耗竭值会先翻倍再+2。
剧透 -   : Preserved Preparation: At the cost of increasing a preparation’s drain value by 2, it will not begin to lose potency until 48 hours have passed—after which it will begin losing potency over time as if it had been created at that moment. If combined with Batch Preparation, double the drain value after applying the +2 from this technique.
--- 引用结尾 ---

马非鱼:
特质历程:残忍且罕见Quality Path: Cruel and Unusual
如果你成功完成了破损(Breakages)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   : If you have successfully completed the Breakages adventure hook, the Karma costs for any positive qualities in this path are not doubled.我闻到了虚弱的气息I Smell Weakness
每个人都有弱点。一旦你知晓该如何发现它,剩下的不过是例行公事罢了。
花费:15业力
游戏效果:通过花时间研究一个人,并成功至少一次研究检定,角色获得这个目标的1点弱点(WP)。这个弱点可以是对目标重要的人,一件值钱的装备或载具,或目标不愿公开的私人信息。多个WP可以通过多个检定获得。角色可以将WP如同极限那般使用,但只能用在对应任务的检定上。这些奖励点数不会如常恢复,但是会在一周过去后,或通过另一个研究检定后恢复。
研究检定可以包括挖掘目标的矩阵活动,与知道目标的人交流,进行严密监视,或其他类似的深入活动。研究检定是一个延续检定(6,4小时),使用合适的技能与属性作为骰池构成。
剧透 -   : Everyone has a weak point. Once you know how to spot it, everything that follows is just a formality.
•    Cost: 15 Karma
•    Game Effect: By spending time studying a person and succeeding on at least one research check, the character can gain one weakness point (WP) against the target. A weakness point could be a person important to the target, a valuable piece of equipment or vehicle, or private data that the target would not want to be made public. Multiple WPs can be found by succeeding at multiple tests. A character may utilize WPs as if they were bonus Edge points that can be spent any time Edge could be spent, but only on tests directly related to this job. These bonus points do not regenerate as normal but may be regained after a week has passed and another research test is passed.
Research tests may include delving into the target’s Matrix activities, speaking to people who know the target, performing detailed surveillance, or other similar indepth activities. Succeeding on the research requires 6 hits on an Extended test (with a time interval of 4 hours) using appropriate skill checks for the approach taken.
压力点Points of Pressure
打击目标稳定的根源,他们就会像树叶一样倒下。
花费:5业力
游戏效果:需要具备“我闻到了虚弱的气息”特质。角色能够从目标分离出来或向公众揭示的每点WP都会使目标的最大极限属性-1。这个效果持续一周。角色从目标分离出或向公众揭示出WP的行动可能会有其他由GM决定的游戏内影响,比如说警察会对玩家感兴趣。
剧透 -   : Strike at the source of your target’s stability, and they fall like leaves. •    Cost: 5 Karma •    Game Effect: Requires the I Smell Weakness quality. For each Weakness Point that the character is able to isolate from the target or reveal to the public, the target of those WPs has their maximum Edge attribute reduced by 1. This effect lasts for a week. Actions taken by the players to isolate or reveal the WPs may have other in-game effects as determined by the gamemaster, such as police and corp interest in the PCs.

特质历程:礼貌,高效 Quality Path: Polite, Efficient
如果你成功完成了贝尔福德制裁(贝尔福德制裁)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   : If you have successfully completed The Belford Sanction adventure hook, the Karma costs for any positive qualities in this path are not doubled.
典范Standards
专业人士的标志是一丝典雅。它使你与客户维持良好关系,也是你能接近目标。
花费:10业力
游戏效果:你非常善于对手头上的任务保持专注。在一份受聘任务中,当你与目标或目标的一个保护者进行互动时,你的社交检定骰池+2。每次任务中,这个奖励最多能用在三个社交检定上。
剧透 -   : The mark of a professional is a touch of class. It’s good with the clients and gets you close to the targets.
•    Cost: 10 Karma
•    Game Effect: You are excellent at focusing on the task at hand. While on a hired job, you can gain a +2 dice pool bonus on a social test when interacting with your target or one of your target’s protectors. This bonus can be used on no more than three social tests for each job.
有一个计划Have a Plan
临场发挥是最后一招。你离未知越远,你就能活得更久。
花费:10业力
游戏效果:一点准备堪比大量适应。每任务一次,你可以花4点极限问GM是否有遗漏某些重要事项。这不会允许玩家自己填充对情况未知的部分,但它会为玩家指出现在还未知的部分,好让玩家可以进行后续调查,通过进行相应检定来找出包含更多细节的那部分信息。
剧透 -   : Improvisation is the tool of last resort. The more contingencies you have between you and the unknown, the longer you stay alive.
•    Cost: 10 Karma
•    Game Effect: A little preparation is worth a lot of adaptation. Once per job you can spend 4 Edge points in order to ask the gamemaster if you have missed anything important. This does not entitle the player to full details about the unknown aspect of the situation, but it can point the player toward what is currently unknown so the player can investigate that lead further to find out full details by making appropriate tests to uncover that information.

特质历程:比我更糟的玩意Quality Path: Worse Things Than Me
如果你成功完成了蜂巢中的蜜(the Honey from the Comb)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。
剧透 -   : If you have successfully completed the Honey from the Comb adventure hook, the Karma costs for any positive qualities in this path are not doubled.
麻木无情 Calloused and Numb
当你以带来死亡为生时,你会与你能想象到的最糟糕的烂事肩并肩。过了一段时间之后,它就失去了对你的影响。
花费:15业力
游戏效果:当你面对可能使你厌恶或震惊的事情时,你抵抗恐惧的检定骰池+1。
剧透 -   : Calloused and Numb When you deal death for a living, you rub shoulders with the worst shit you can imagine. After a while, it loses all capacity to phase you.
•    Cost: 15 Karma
•    Game Effect: You gain a bonus die on tests to resist fear effects or attempts made to disgust or shock you.
畅饮于罪恶中 Drinking In Sin
你身上的病毒可能是寄生虫,但你仍然是做主的那个。不是每个怪物都这么幸运,与普通泛人类的方式相比,你已经学会了如何从它们身上汲取到更多的好处。
先决条件:必须有感染特质和精华汲取能力
花费:10业力
游戏效果:每当你获得血魔点,你额外获得1点。
剧透 -   : The virus in you might be a parasite, but you’re still calling the shots. Not every monster is so lucky, and you’ve learned how to siphon a bit more out of them than regular metahuman means.
•    Prerequisite: Must have Infection quality and Essence Drain power
•    Cost: 10 Karma
•    Game Effect: Whenever you would gain Blood Magic Points, you gain 1 additional point.

马非鱼:

(译注:这部分特质历程与书中的冒险引子深度挂钩,基本上就是在描述完成同名冒险引子的某些内容后能获得的特殊奖励。感觉这里一段就应该是一个特质,搞不懂为什么写出来的结构是如此混乱的…)

精魂的援助 Spiritual Assistance
某一精魂对角色进行了指导,让后者的召唤技能得到精进,使其对前者对应类别的精魂得到最好的连接,这回为角色带来“精魂亲和”特质。这伴随着长谈和星界远足,以向其他类似的精魂学习。
剧透 -   : The spirit directs the character on how to hone their skills of summoning to best connect with their type of spirit, providing the Spirit Affinity quality. This comes with long talks and astral jaunts to learn from other similar spirits.达成更深的联系后,精魂发现了角色并比不上其他召唤师,于是教导他该如何找到一个可以帮助他们更好在遭遇对手的技能与法术时进行自我保护的导师。这一训练让他们在任何反制法术的检定(但不包括驱散魔法)上获得骰池+2。
剧透 -   : With a greater connection, the spirit knows the character is no magical match for the other summoner and helps to teach and direct them to instructors who can help them protect better against the skills and spells of their opponent. This training gives them +2 dice to use on any counterspelling test (but not tests to dispel magic).由于这位类毒萨满周围的社区某种程度上受到了他的影响,角色可以开始闲逛,了解到街区状况,帮助当地人做一些小事情——为安保提供精魂协助,帮助搬运家具,或者其他日常事务。这些行动带来了“自家地盘”特质,也为角色提供了一点优势,并且当他们收拾这位秘法恶霸后,他们可以获得一个称之为家的地方。
剧透 -   : Since the neighborhood around this near-toxic shaman seems to be under their sway in one sense or another, the character can start hanging out, learning the lay of the land, helping out locals in small tasks—offering spirit assistance for security, helping to move furniture, or other everyday things. These actions build up the Home Ground quality (p. 72, SR6) and give the character a little advantage and a place to call home once they’ve dealt with the local arcane bully.最后同样重要的是那个不知去向的法器。这一物品可以是一个保留作奖品的特殊奇物,或者给回精魂保管。如果保留,那么这一物品将允许角色召唤一个特定的6强度精魂,它仅会以强度/2(骰池3)来抵抗召唤与束缚,并且总是会给角色额外1服务。如果这一精魂被邀请变为盟友精魂(p. 59-60, SW),它的业力花费降低25%(向上取整)。
剧透 -   : Last but not least is the focus in question. This item can come as a reward in terms of a special artifact, or it can be given back to the spirit for safekeeping. If kept, the item conveys the ability to summon a specific Force 6 spirit of beasts that only resists summoning and binding with Force/2 (3 dice) and always comes with one additional service. If this spirit is asked to become an ally (p. 59-60, Street Wyrd), its Karma costs are reduced by twenty-five percent (round up).
家,甜蜜的家 Home Sweet Home
虽然说重点是作为一个兽精魂召唤师,但是角色在踏上该历程时尚未找到一个适合他们内在能力的导师。在该历程开始时,他们感到以一股力量将他们拉扯想一个陌生的方向。它将他们带来了一个正在挣扎的社区——这个地方还不完全属于一个荒地,而且也很努力的不让自己变成一处荒地。角色感受到一个力量正在告诉他们他们可以在这个社区中找到一位导师。
剧透 -   : While focused as a summoner of beast spirits, the character starting this path has yet to find a mentor that suits their inner power. At the start of this path, they feel a force pulling them in a strange direction. It brings them to a struggling community—the type of place that is not quite a barrens and is working hard to not become one. The character feels a pull telling them they can find a mentor in this community.当他们探索这个社区的时候,的确有一个精魂出现与他们接触——但是这是一个亲属精魂而非兽精魂。他们看待事物的方式最初存在着一个令人恼火的鸿沟,但精魂和召唤师都开始明白最终的结果将是成功与力量。
剧透 -   : As they explore the community, a spirit indeed reaches out to them—but it’s a kindred spirit rather than a beast spirit. The gulf between their approaches is initially irritating, but the spirit and the summoner start to understand that the final result will be prosperity and power问题是这个导师更加倾向对兽精魂的奴役,因此必须取得某种程度的平衡。
剧透 -   : The problem is the mentor leans more toward the subservience of beasts, and certain balances must be drawn.
精魂导师Mentor Spirit
作为该历程的第一步,角色在街区安顿了下来并且见到了精魂。他们必须在街区生活一个月的游戏时间并且为精魂做价值6人情点的帮助(见p. 172, SRC)。这允许他们花费6业力,获得该亲属精魂作为精魂导师(特质)。该导师的优势为户外检定与召唤兽精魂的检定的极限增幅花费减少1,但作为回报,召唤师必须为该地区居民提出的任何援助请求。
剧透 -   : In the first step of this path, the character settles into the neighborhood and meets the spirit. They must live there for a month in game time and do favors for the spirit worth 6 favor points (see p. 172, Sixth World Companion). This allows them to gain the Mentor Spirit quality for this kindred spirit for only 6 Karma. The advantage of this mentor is that Edge Boosts cost 1 less for Outdoors tests and for summoning beast spirits, but in return the summoner must answer any request for aid from inhabitants of the neighborhood.这一亲属导师会指导玩家召唤精魂协助当地人——比如说像是看门狗之类的。他们会开始成为这个由幸存者和独立思考者所组成的繁荣当地社区的一部分。即使是当地的帮派也开始对野兽召唤师产生好感,因为他们看到了与有力量的人成为盟友的价值。
剧透 -   : The kindred mentor directs the summoner to conjure spirits that help the locals—watchdogs and the like. They start to become a part of the thriving local community of survivors and independent minds. Even the local gangs start to warm to the beast summoner as they see the value of allying with someone who has power.
自家地盘Home Ground
当角色在一个社区生活至少三个月,并且从为这个社区抵御各种威胁中赚取至少8业力后,角色就可以移动到这一步角色历程了。此时,他们应该加深了自己与社区以及精魂导师之间的关系。他们可以用6业力购得自家地盘特质(p. 72,SR6)。这个特质会应用在角色现在所生活的社区中。
剧透 -   : The character moves to this part of the character path after living in the community for three ingame months and earning at least 8 Karma defending the community from various threats. In this time, they should be deepening their relationship with their mentor spirit and with the community. They may purchase the Home Ground quality (p. 72, SR6) for only 6 Karma. The quality applies to the community where they are now living.
精魂亲和 Spirit Affinity
此时,这个精魂导师会认为野兽召唤师已经做好准备更进一步了——是时候从被动转化为主动了。该精魂导师希望狂奔者在当地警局中召唤一群你搞混。目标是进行破坏——尤其是对场内电子设备的破坏。记录当然依然存在,但至少当地警方会难以访问它们。
剧透 -   : By this point, the mentor spirit feels the beast summoner is ready to move to the next level— it’s time to be proactive rather than reactive. The mentor spirit wants the summoner to summon a swarm of spirits on a local police station. The goal is destruction—particularly any electronics on site. The records will still exist, but at least for a time the local cops will have trouble accessing them.难点在于,精魂通常对电子设备一无所知,也不习惯攻击它们,而导师希望快速完成。精魂导师会试图迫使召唤师做得既快又严;而召唤师必须对他们的精魂态度坚定(逻辑+魅力 v. 精魂的强度*2)以打破它们的惯性操作。(译注:这段整个行文莫名其妙的…我只能牵强意会翻一下,和原文存在不少出入)如果召唤师能在一天内完成这个任务,那么他们就可以半价购得精魂亲和特质。如果他们在这个过程中虐待了任何精魂,那么他们就不得不承受其后果了(见精魂关系, p. 63, SW)。
剧透 -   : The trick is, spirits are generally ignorant about electronics and not in the habit of attacking them, and the mentor wants this done quickly. The mentor will push the summoner to be fast and harsh; they’ll have to be firm with their spirits (Logic vs. Charisma test opposed by the spirit’s Force x 2) has to break out their best training methods, and the mentor will be pushing them to be fast and harsh. If the summoner can accomplish the job in a single day, they can buy the Spirit Affinity quality for half price. If they abused any spirits in the process, they’ll have to deal with the consequences (see Spirit Relations, p. 63, Street Wyrd).
奇物Artifact
如果召唤师能抵达这一步,那么精魂导师会对他们十分满意,并且派他们去找一件独特的奇物。他们并不急于分享它的背景,但这件奇物在很久以前被一个敌对的精魂偷走,并放置在了一个难以抵达的地点。这个阶段的任务应该是探索一个危险的荒野之地——火山洞穴、沙漠绿洲或其他一些令人生畏的地方。这个地方应该有大量的敌对精魂保护着,以及敌对的奇物猎人,这些都会使野兽召唤师以及同去的朋友们要面临的情况变得更加复杂。
剧透 -   : If the summoner has made it this far, the mentor is pleased with them and sends them on a quest to find a unique artifact. They are not eager to share its background, but it was stolen from them by a rival spirit long ago and placed in a difficult-to-reach spot. This stage should be a quest into a dangerous wilderness place—a volcanic cave, a desert oasis, or some other forbidding spot. Plenty of hostile spirits should be on guard, and rival teams of artifact hunters can make things more complicated for the beast summoner and any friends they bring with them.这个奇物可以有任何GM想要它有的能力,但作为底线,它需要于兽精魂召唤相关。它可以是一个与特定精魂有关的链接,这允许持有者对其进行反复召唤(并建立起召唤师与精魂之间的关系),或者当兽精魂被召唤时提供额外服务,又或者让被召唤的精魂获得额外可选能力,甚至是以上这些能力的组合。
剧透 -   : The artifact can have whatever power the gamemaster wants it to have, but as a baseline, it should be related to beast summoning. It could be a link to a specific beast spirit to repeatedly summon them (and build a relationship between summoner and spirit), or it could provide bonus services when beast spirits are summoned, or a bonus optional power to summoned spirits, or a combination of those abilities.
没那么自由的自由精魂 Not So Free Spirit
随着剧情的展开,精魂试图让角色联系它们。精魂会教导或指引角色去学习正确的研究和知识以获得对兽精魂的亲和。这可能包括反复到访当地动物园以记住关于神秘生物的每个铭牌和信息ARO。或者,它可以是一个为了感受那里多种多样动物而去附近公园、动物庇护所或自然保护区的任务。虽然你会看到的都比较平常,但依然蕴含多种多样的支持。这会为一些有趣的社交遭遇提供了机会,社交的对象可以是当地安保、萨满、甚至只是一些对角色奇怪行为指手画脚但又被其奇怪联系和魅力所吸引的当地人。在这一系列研究或社交的结尾,该角色获得兽精魂的精魂亲和特质(p. 73, SR6),将他们与他们同伴的挣扎联系在一起。
剧透 -   : As the plotline begins, the spirit seeks to have the character connect to them. They teach them or direct them to the right studies and knowledge to gain an affinity for beast spirits. This could include repeat trips to a local zoo with assignments to memorize every plaque and information ARO about its various arcane critters. Or it could be a quest to visit a nearby park, animal sanctuary, or nature preserve and experience the wide breadth of animals that live in the area. While you see the common ones, the knowledge is in the variety. This makes an opportunity for interesting social encounters with local security or shamans, or even just locals who comment on the strange behavior but are drawn in by the character’s strange connection and charm. At the end of all of this study or socialization, the character gains the Spirit Affinity quality (p. 73, SR6)for beast spirits, connecting them to the struggles of their associate.然后,在角色开始调查和造成麻烦的时候,他们的雇佣者也可以将他们视为威胁。这可能有一个漫长的铺垫,但到了最后,它可能会变成一个实实在在的狩猎对象特质(p. 137, SRC),因为野兽召唤师无法背叛和他有着强烈连接的精魂,而公司则只想给他们钱。无论角色的掩饰做得多么的好,公司总会查出真相。除非他们背叛精魂,否则他们的所作所为总是会带来反弹的。
剧透 -   : Then, as the character begins to investigate and cause trouble, their employer sees them as a threat. This could be a slow build, but in the end it is more likely to end up as a solid Hunted quality (p. 137, Sixth World Companion), as the beast summoner cannot betray the spirits they have a strong connection with for a corporation that just wants to give them money. No matter how good the character hides their coverup, they will get found out. That is, unless they betray the spirits, an action that will have its own vast repercussions.当这个精魂被解放,它变得和狂奔者们很亲近。角色获得至爱亲朋特质(p. 75,SR6),因为他要花时间让精魂开心以及让他们的生活维持平稳。虽然不是这个特质所代表的标准关系,但是关系之中的纠结和张力也是足够的相似。如果有需要,GM可以调整那些必要条件,和玩家一起商讨出结果。
剧透 -   : And once the spirit has been freed, it becomes kin to the runner. The character gains the Dependents quality (p. 75, SR6) for keeping this spirit happy and stable in their life. While not the standard relationship for this quality, the struggles and strains are still similar enough. The gamemaster can alter the requirements if desired, working in tandem with the player.

马非鱼:
特质历程:脉动Quality Path: Pulse
如果你成功完成除了你生命的所有事物(the Everything But Your Life)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

肌肤之下 Skin Deep
当你把人当作猎物来看的时候你会获得某种新的视角。毕竟,哪只狼不会因为靠近羊而受益呢?
花费:10业力
游戏效果:花至少8小时去研究一个人,并且在至少一次研究检定中获得成功,那么角色在接下来一周内对目标进行的社交检定都能获得一点奖励极限。
研究检定可以包括挖掘目标的矩阵活动,与知道目标的人交流,进行严密监视,或其他类似的深入活动。研究检定是一个延续检定(6,4小时),使用合适的技能与属性作为骰池构成。
剧透 -   : Looking at people as though they were prey offers certain insights. After all, what wolf doesn’t benefit from getting closer to the sheep?
•    Cost: 10 Karma
•    Game Effect: By spending at least 8 hours studying a person and succeeding on at least one research check, the character can gain one bonus point of Edge on every social test against that person for a week.
Research tests may include delving into the target’s Matrix activities, speaking to people who know the target, performing detailed surveillance, or other similar indepth activities. Succeeding on the research requires 6 hits on an Extended test (with an interval of 4 hours) using the appropriate skill for the approach taken.血誓 Blood Oath
真正的力量是凌驾于人权力,一种叫做信任的货币。
花费:5业力
游戏效果:你的人脉愿意花费他们的极限来避免背叛你。当他们在面对迫使你交出信息的压力是,他们会使用最多{忠诚等级}点极限在对应的社交检定上。
剧透 -   : Real power is power over people, a currency called trust.
•    Cost: 5 Karma
•    Game Effect: Your contacts are willing to spend their own Edge to avoid betraying you. They’ll spend up to their Loyalty with you in Edge points on social tests used to pressure them to give up information on you.
特质历程:血压Quality Path: Blood Pressure
如果你成功完成了老破玩意儿(the Old, Darke Things)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

血色守护Sanguine Wards
血魔法似乎在形成守护上特别有效。也许它向来便是如此...
花费:10业力
游戏效果:献祭超魔(p. 156, SW)可以被用在守护的创造过程中以让后者变得更强以及有更长的持续时间。花费血祭点(BMP)将会带来以下三个增益之一:1)使决定守护等级的巫术检定获得{所消耗的BMP}点净成功、2)在决定守护范围时,使参与者们的魔法属性提升{所消耗的BMP}等级、或3)使守护的持续时间增加{所消耗的BMP}个星期。创造守护的过程中可以花出多点BMP,但在创造单个守护的过程中,单个增益上所花的BMP不能超过3,全部增益上所花的BMP不能超过9。
剧透 -   : Blood magic seems to be especially effective in the generation of wards. Perhaps it always has been …
•    Cost: 10 Karma
Game Effect: The Sacrifice metamagic (p. 156, Street Wyrd) may be used in the creation of wards to make them stronger and last longer. Each Blood Magic Point (BMP) spent will add 1 to the net hits on the Sorcery step of the ritual to determine the rating of the ward, add 1 to the sum of the participants’ Magic ratings to determine the size of the ward, or add one additional week to the duration of the ward. More than one BMP may be spent in the creation of the ward; however, no more than 3 BMPs may be spent on any single benefit from this list and no more than 9 BMPs in total during the creation of a single ward.针刺 Pinpricks
另一方面,血魔法似乎同样在打破禁制时很有效。若有足够的献祭,又能将什么释放到这个世界中呢?
花费:10业力
游戏效果:血祭点(BMP)可以被用于驱逐被召唤的精魂。每花一点BMP,角色的驱逐检定骰池+1。但是,如果这个检定成功驱逐精魂,那么它可能被血魔法腐化并因此陷入狂暴。精魂进行对抗检定,它的强度v. 驱逐检定中所用的BMP。如果精魂没有净成功,那么就如常被驱逐,否则精魂会陷入狂暴状态,持续{驱逐检定中所用的BMP}轮。一个狂暴的精魂会攻击离它最近的目标。当狂暴结束后,那么精魂就如常被驱逐。
剧透 -   : On the other hand, blood also seems to be effective at breaking restraints. With enough sacrifice, what might be unleashed into the world?
•    Cost: 10 Karma
•    Game Effect: Blood Magic Points (BMP) may be spent to Banish a summoned spirit. For each BMP spent, the character gains 1 extra die on the test. However, if the test manages to banish the spirit, it may instead become tainted by the blood magic and go berserk. The spirit makes an opposed resistance test against the blood magic by rolling its Force against the number of BMPs used in the Banish test. If the spirit rolls at least as many successes as the BMP dice pool rolled, then the spirit is banished as usual. Otherwise the spirit goes berserk for a number of rounds equal to number of BMPs used on the Banish test. A berserking spirit attacks the nearest target to it. Once the berserk wears off, the spirit is banished as usual.
特质历程:遥远的过去与渗血的当下 Distant Past and Bleeding Present
如果你成功完成了血化改善生活(the Better Living Through Blood Chemistry)冒险引子,购买该历程上正面特质的业力售价将不会被翻倍。

埋藏的秘密 Buried Secrets
第六纪之所以如此称呼是有原因的。魔法和怖物并非第一次来到现实,有些人已经开始发现了尘封的历史。对于你而言,这个旅程才刚刚开始…
花费:10业力
游戏效果:从你发现第六纪的秘密历史中获得的知识既有启发性又令人恐惧。除了本特质的业力花费,角色可以无需额外花费的情况下进行启蒙。所有角色都会获得奥秘知识,除非已经有了。GM可以允许角色有一个觉醒的机会(以及购得魔法等级1)。
剧透 -   : There’s a reason they call it the Sixth World. This isn’t the first time magic and horror have visited this reality, and some have begun to uncover that history. For you, the journey is only beginning …
•    Cost: 10 Karma
•    Game Effect: The knowledge gained from your discovery of the secret history of the Sixth World is both enlightening and terrifying. The character may initiate at no additional cost beyond the cost of this quality. Any characters without the Arcana knowledge skill gain it. Gamemasters may consider allowing this to be an opportunity for a character to Awaken (and purchase a Magic attribute at rating 1).技术的终点 Technological Terminus
过去从未有过如此程度的技术大爆炸。日常的生活中就已经包含了如此之多过往无法想象的事情,大部分人对权力殿堂中正在发生的奇迹根本毫无概念。但你感觉自己好像了解到了什么…
花费:8业力
游戏效果:角色获得赛博丧尸知识,并且在所有生物技术检定上获得一点极限,这点极限如果不在该检定上使用就会失去。
剧透 -   : There has never been a time of such unprecedented technological development. For all the everyday miracles that are now possible as a matter of casual experience, most folks have no idea what wonders are being implemented in the halls of power. But you have an inkling …
•    Cost: 8 Karma
•    Game Effect: The character gains a bonus Edge point on all Biotech tests and gains the Cyberzombies Knowledge skill. Edge gained through this quality is lost if unused on the test.

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