譯文資料區 > Shadowrun 6E

【SWC】特质历程 Quality Paths,p. 138-142

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马非鱼:
特质历程:宿怨Vendetta
当你的热度到达15或更高时,你可以选择踏上该特质历程。你必须选择获得悬赏对象(p. 136)或者2级的狩猎对象(p. 137)。你不会因为获得这些特质而马上获得奖励业力。
在你第一次承受悬赏对象或狩猎对象的影响时,选择以下选项之一:
劇透 -   : When your Heat level reaches 15 or higher, you may begin this quality path. You must either take Bounty (p. 136) or 2 levels of Hunted (p. 137). You do not initially gain any Karma in return for these qualities.
After the first time you suffer the consequences for Bounty or Hunted, choose one of the following options:
宿怨:躲风头 Vendetta: Lie Low
你会保持低调好让那些特殊关注自行退缩?那么,你的出路就是让你的个人热度降低至0,方法随意。你会在每节团的时候都受到悬赏或狩猎对象的影响,直到你的热度降低至0。当你的热度降低至0,悬赏对象或狩猎对象特质就是被移除。你之后可以用正常价格购买一个正面特质(而非如同一般规则那样翻倍)。该道途会在此终结。
劇透 -   : Will you lie low and hope the special attention blows over? If so, your way out is to reduce your personal Heat to zero using whatever methods are available to you. You will suffer the effects of the Bounty or Hunted quality every session until your Heat reaches zero. Once your Heat reaches zero, the Bounty or Hunted quality goes away.You may then purchase one positive quality at its regular Karma cost (instead of double, per usual character advancement costs). The path ends here.
宿怨:终结Vendetta: Shut It Down
你会找到那个拿到你号码的人?找到是谁在追踪你需要你人脉的协助,给出至少1000新円的方便费。当你知道是谁在追踪你后,你必须决定是和他达成一致,或让他们退缩。这会需要作为一两节狂奔的焦点,而非一次常规的狂奔。如果你尝试去平抚你的追击者,你必须为他们一次狂奔(免费),或者给他们{你热度×1,000}新円。如果你想迫使你的追击者停下,你需要进行一次狂奔去获得他们的把柄、威吓他们或将他们击倒。如果狂奔失败了,你获得悬赏对象或2级狩猎对象(其中你没有的那个)。如果你已经两个特质都有了,那么将狩猎对象特质的升级提升至3。如果狂奔成功,你的悬赏对象或狩猎对象特质会被移除,并且参与到狂奔者的每个狂奔者的个人热度-5。该历程在此终结。
劇透 -   : Do you track down who’s got your number? Finding out who is after you will require the help of your contacts, with a bribe of at least 1,000 nuyen. Once you know who is after you, you must decide whether to try to make a deal, or make them back down. This would likely require the focus of a session or two, rather than the usual shadowrun. If you are attempting to appease your pursuer, you must perform a run for them (for free), or pay them 1,000 nuyen for every point of Heat you have. If you force your pursuer to back down, you must perform a run to gain leverage over them, intimidate them, or take them down. If the run fails, you gain either Bounty or 2 levels of Hunted (whichever you didn’t already have). If you already have both qualities, increase the Hunted quality to level 3. If the run succeeds, your Bounty or Hunted quality goes away, and the personal Heat of every runner involved in the run is reduced by 5. The path ends here.
宿怨:也没什么问题? Vendetta: This Is Fine?
你会接受这个情况作为作你的新常态吗?如果这样,那么这个特质就变成永久的,直到你以20业力买除这个特质。但是,你能获得10业力以用于购买单个正面特质或以原本的业力花费买除一个负面特质(而非双倍)。剩余业力将会失去。该历程在此终结。
劇透 -   : Do you accept this situation as just part of your new normal? If so, the quality becomes permanent unless you buy it off later for 20 Karma. However, you gain 10 points of Karma that you may use to purchase a single positive quality or buy off one of your negative qualities at its unmodified Karma cost (instead of double). Any Karma not spent on a quality is lost. The path ends here.

马非鱼:
特质历程:罪人之路Quality Path: SINner’s path
如果你在建卡时选择了有码者特质,那么你就可以选择该特质历程。如果你的个人热度到达10,那么你将获得特质档案记录。
劇透 -   : Unfortunately for you, some evidence of your crimes is being collected to create a profile in a criminal database.罪人之路:档案记录SINner’s Path: Records on File
相当不幸的,你的一些犯罪证据已经在犯罪数据库中形成了一个档案。
游戏效果:当你尝试使用假SIN或执照时,它的等级被视为实际等级-1。每当你获得热度,你将额外获得一点(每节最多额外+1)。如果你的热度到达17,那么当局就会收集到足够的信息来指证你的罪行。你的有码者特质变为犯罪SIN。
劇透 -   : Game Effect: Whenever you attempt to use a fake SIN or license, treat the rating as if it were one lower. Whenever you gain Heat, you gain one extra (max +1 heat per session). If your heat ever reaches 17, the authorities have gathered enough information to identify you with your crimes. Your SINner quality becomes a Criminal SIN.
Gain 5 Karma, which you may save or spend as you wish.
罪人之路:犯罪SIN  SINner’s Path: Criminal SIN
也许你原来的SIN因为你的犯罪行为被标记了,又或者你在被指控有重大犯罪行为后获得了一个。
游戏效果:当你尝试使用假SIN或执照时,它更有可能根据你的犯罪 SIN 进行识别并销毁。你所有的假ID效果如同他们只有一半的等级(向上取整),并且你不可以获得或使用极限来影响查SIN。狂奔结束时的热度检定并没有带来任何热度,你依然获得1点个人热度。此时档案记录并不会生效。
劇透 -   : Either your original SIN has been flagged for your criminal acts, or you were issued one after being charged with a crime.
•    Game Effect: Whenever you use a fake SIN or license, it is much more likely to be identified against your criminal SIN and burned. All of your fake IDs function at half their rating (rounded up), and you may not gain or spend Edge to influence a SIN check. If the Heat roll at the end of a run results in no Heat gained, you gain 1 personal Heat anyway. Records on File does not apply in this instance.罪人之路:遁入暗影 SINner’s Path: Into the Shadows
你的SIN对你来说太沉重了,因此你需要找到一个消失在暗影中的门路。历程的这部分是由GM发起的,但它应该作为玩家想要对不断增加的压力做点什么的响应。
游戏效果:一个中间人或ID制造商人脉会需要{10,000+个人热度×1,000}新円来做好从矩阵上小心清除你个人信息的安排。你的个人热度减半。你能以8业力来买除你的有码者或犯罪SIN特质。之后,你可以用10业力买除档案记录。该历程在此终结。
劇透 -   : Your SIN weighs heavily on you, and so you’re going to need to find a way to disappear into the shadows. This part of the path is initiated by the gamemaster, but it should be in response to the player wanting to finally do something about the mounting pressure.
•    Game Effect: A fixer or ID manufacturer contact will require 10,000 nuyen plus 1,000 nuyen for every point of personal Heat to arrange for your original identity to be carefully purged from the Matrix. Reduce your personal Heat by half. You may buy off your SINner or Criminal SIN quality for 8 Karma. At any point after this, you may buy off Records on File for 10 Karma. The path ends here.

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