译文资料区 > Shadowrun 6E
暗影狂奔第六纪FAQ
马非鱼:
魔法 Magic
魔法效果的目标选定规则 Rules for targeting magic effects
下列六条规则应该可以解答关于任何魔法效果的目标选定规则,无论它们是法术,怪物能力,或修士能力:
1. 目标(们)必须要与施放者处于同一位面。这意味着双重性质的存在可以在任意位面中选定目标或作为目标;(译注:双重性质的存在指同时身处物质界与星界的存在)
2. 物理类别的魔法效果不能影响只存在于星界的目标,也不能由一个只处于星界的存在使用。一个双重性质的存在当然可以使用物理类别的魔法,但只能针对物质位面的目标;
3. 法力类别的魔法效果,在两个位面都能过使用,但是他们只影响有生命的或者有魔法的东西;
4. 施放者必须通过他们的自然视觉对目标有直接视线。即使获得的视线是穿过透明屏障的,法术也不会被阻隔。但是,很多法力屏障是同时存在于两个位面的,即使法力屏障位于星界位面,而目标和施法者都在物质位面,只要法力屏障在他们之间,就会降低魔法的有效性(p. 161, SR6)。自然视觉包括通过光学透镜获得的调整,以及通过镜子或者巫师之眼护目镜所获得的对光的折射,但是通过电子显示又或者设备带来的视觉是无效的。
- 这个规则的其中一个例外是间接战斗法术。它们在施放者的位置形成破坏性的能量,再向远处投放,类似于一个远程攻击。这些能量会被路径上的屏障所阻隔,即使这些屏障是透明的。当一个间接战斗法术有范围影响时,它们会影响范围内的所有东西,无论施放者是否能看到。
- 这个规则的另一个例外是赛博眼与赛博眼增强。支付精华就足以让他们融入到你的灵光中了,因此尽管他们有电子性质,但是依然属于你的自然视觉。
5. 星界战斗(p. 160-161, SR6)的目标一般不能是星界形态的法术,激活法器,或其他维持中的怪物能力。除非你的攻击明确提到它可以将这些形式里面的哪一个作为目标,否则你将不得不使用其他选项,比如说驱散、分解、或消除附魔;
6. 增强现实物体(AROs)、图标、主机、化身或者其他仅在矩阵上存在的构体都将无法被魔法所影响或作为目标。
剧透 - : The following six rules should answer questions regarding eligible targets for any kind of magical effect, whether they are spells, critter powers, adept powers:
The target(s) of an effect must be on the same plane as the caster. This means dual-natured entities can target, and be targeted by, elements on either plane simultaneously.
Magical effects with the Physical type can never affect a purely astral target, nor can they be employed by a purely astral entity. A dual-natured entity can of course employ a Physical magical effect, but only against targets on the material plane.
Magical effects with the Mana type work equally well on either plane, but they can only affect living or magical things.
The caster must have direct line of sight to all targets with their own natural sight. Spells are unaffected by line of sight passing through a transparent barrier. However, any mana barriers on either plane between the caster and target will degrade the magic’s effectiveness (p. 161, SR6), even a mana barrier on the astral plane that is between casters and targets that are both on the physical plane. Natural sight includes magnification via optical lenses and bending light around corners via mirrors or mage-sight goggles, but it does not include digital displays or devices.
An exception to this rule is given to Indirect Combat spells. They generate destructive energies at the caster’s position and are directed from there in what resembles a ranged attack. These energies are affected by any barriers in between, even if they are transparent. When an Indirect Combat spell has an area, they affect everything in that area whether the caster can see them or not.
Another exception is given to cybereyes and cybereye enhancements. Paying Essence sufficiently incorporates them into your aura to count as your natural sight despite their digital nature.
Astral combat (pp. 160-161, SR6) cannot normally target the astral forms of spells, active foci, or other sustained critter powers. Unless the attack explicitly permits targeting these kinds of astral forms, you’ll have to use other options such as dispelling, disjoining, or disenchanting instead.
AROs, icons, hosts, personas, or other constructs that exist solely on the Matrix cannot be targeted or affected by magic.
施法 Spellcasting
如果我愿意承受无限的耗竭,我能用无限的法术调整来炸掉全世界吗? Can I really blow up the entire world with infinite spell adjustments, so long as I’m willing to experience infinite drain?
想得美!如果你没有最新版本的《暗影狂奔,第六纪》(西雅图版本),那么你需要知道,根据最新的勘误,你能套用的法术调整的最大数量为{你魔法属性或巫术技能等级的更高值}。
剧透 - : Nice try! If you don’t have access to the most recent (Seattle edition) printing of Shadowrun, Sixth World, be aware that errata established that the maximum number of spell adjustments you can apply is equal to the higher of your Magic or skill ranks in Sorcery.
当利用施法距离为LOS的法术进行目标选定时,掩蔽状态或两者之间的距离重要吗?Does cover or distance matter when targeting a spell that uses LOS range?
掩蔽#(p. 52, SR6)会带来防御等级奖励,因此当对比施法AR与DR时,会为施法带来妨碍。当考虑能否获得奖励极限时,只能看到目标的部分躯体也会使目标更有可能获得优势。极远距离也可以以这种方式来权衡。
剧透 - : Cover # (p. 52, SR6) grants a Defense Rating bonus, which will impede spellcasting that checks AR against DR. Only being able to see a portion of the intended target can also be a factor in the target’s favor when considering Edge gains. Extreme distances can be weighed in this way as well.
控制思维/控制行为/命令之声看起来有点变态/猥琐。魔法真的可以强迫你违背你的意愿做…任何事情…吗? Control Thoughts/Control Actions/Commanding Voice seems kind of creepy. Can magic really force you to do … anything … against your will?
不要忘记,《暗影狂奔》是一个游戏,是旨在带来乐趣的。不管战役旨在给人带来多么真实或者多么艰苦的感受,没有任何因素能让对现实世界中的玩家的针对变得合理化。带一次“第0次团”来聊一聊战役的主题和玩家所喜欢的氛围永远都是一个好主意,这种办法可以帮助我们在游戏前确定好边界。无论“第0次团”是否开起来,官方的态度都是魔法不能强迫任何角色去做任何现实玩家感到不舒服,即使角色并非玩家。
剧透 - : Never forget that Shadowrun is a game and it’s meant to be fun. No factor ever justifies triggering real world players, no matter how gritty or realistic the campaign is meant to feel. A “session zero” where campaign themes and player preferences are established is always a good idea, where mature themes can be ruled in or out of bounds before play begins. Whether or not such a session zero was performed, the official stance is that magic cannot force any character to perform any actions that makes a real life player uncomfortable, even if that character isn’t the player’s.以上是后续讨论的重要大前提。在此原则的基础上,当一个角色被强迫去做某些强烈抵触的事情时(比如自杀,谋杀爱人等),可以考虑让角色在抵抗魔法时获得一个强力的极限奖励,比如说降低重骰所有失败骰,或重骰施法者成功骰的极限花费。甚至可以在极端的情况下,可以将极限费用降低至1。
剧透 - : With that very important and primary clarification being said, when a character is being forced to do something they would be intensely opposed to (such as suicide, killing a loved one, etc.), consider giving a powerful Edge bonus to resist the magic, such as lowering the Edge cost for rerolling all failures or rerolling the caster’s hits. Perhaps all the way down to 1, in extreme cases.最终,这种精神侵入与逼迫在游戏世界中被认为是令人生厌的。如果有法师强迫他们的受害者去做糟糕的事情,我们鼓励GM提升声誉惩罚甚至热度调整值。
剧透 - : Lastly, this sort of mental invasion and coercion is considered highly distasteful in-world. Gamemasters are encouraged to lavish Reputation penalties and possibly Heat modifiers on any magician forcing their victims to do awful things.
隐形法术到底能有多隐形?What exactly is covered by the Invisibility spells?
当你被作为隐形术或进阶隐形术的目标时,任何你穿戴或正在持有的所有物和装备都获得同样的隐形#或进阶隐形#状态。任何在袋子或容器里的东西此时也会同样变得隐形。但是,任何你随后拾起(或向你投掷)的东西不会变得隐形。任何东西都会在离开你本人的瞬间变得可见,只要它们不再与你保持接触。
剧透 - : When you are targeted by an Invisibility or Improved Invisibility spell, any possessions and gear you were wearing or holding at the time also become subject to the same Invisibility # or Invisibility (Improved) # status. Anything inside bags or containers will also become invisible at this time. However, any objects you subsequently pick up (or have thrown on you) do not also become invisible. Any objects that leave your person become visible as soon as they cease being in contact with you.因此,只要你丢下或者放下什么,它就会变得可见。如果你用一把枪开火,枪口的火光是可见的。直接从你的身体和衣服发出的红外辐射与在可见光波长下从你身上反射的辐射一样不可见,但是你呼出的温热气息对于热成像视觉来说并不是不可见的。这同样包括你落在地上的脚印。基于声音的“视觉”,如超声波或者空间分析器,完全无视隐形的影响,但是它们可能会被消声#或进阶消音#的状态“致盲”。
剧透 - : Ergo, if you drop something or put it down, it becomes visible. If you fire a gun, the muzzle flash is visible. The infrared radiation coming directly off your body and clothing is as invisible as the radiation reflecting off you in visible light wavelengths, but your warm, exhaled breath is not invisible to thermographic vision. Neither are your footprints in the ground. Sound-based “vision” like ultrasound and spatial analyzers are flatly unaffected by these effects, but they can in turn potentially be “blinded” by the Silent # or Silent (Improved) # statuses.注意,魔法带来的隐形意味着目标不能看到他们自己的手指或者工具,因此会让精细技术活变得更加困难。
剧透 - : Note that magically granted invisibility means the subject cannot see their own fingers and tools, which can complicate delicate technical tasks.
我想出了一种办法,能让一个一般来说算是增益性的法术对我们目标产生某种损害。鉴于这样的法术没有写出什么抵抗检定,那么目标可以尝试抵抗吗? I thought of a way to use a normally beneficial spell in a way that harms the target. Since the spell doesn’t list a resistance test, do they get one or not?
当法术没有写出防御或者抵抗检定的时候,如果他们想要,目标依然可以尝试抵抗法术。对于没有明确声明的法术,进行体质+意志抵抗。
剧透 - : In cases where the spell gives no defense or resistance test the target can still attempt to resist the spell if they want to. Roll Body + Willpower to resist spells with no resistance test explicitly given.
咒术 Conjuring
精魂可以飞吗?Can spirits fly?
他们可以不受地面约束的行动和冲刺。大部分人会将此称之为飞行。注意,当精魂能立于地面时,它们能更容易担起物理负重——当飞行时,如要计算精魂的负重能力(见p. 68),将精魂的力量减半(向下取整)。由于气精魂更熟悉这种移动方式,所以它们不用承受相应的罚值。
剧透 - : They can walk and sprint without being confined to the ground. Most would call that flying. Note that physical burdens are more easily borne when the spirit can push off against the ground—spirits’ strength is halved (rounded down) when it comes to calculating how much weight they can carry (see p. 68) while flying. Spirits of air, given their affinity for this kind of travel, do not suffer this penalty.
精魂可以多次选取同样的怪物能力吗?Can spirits have the same critter power multiple times?
在一些情况下,一个怪物能力会有多个版本可供选择,因此在这种情况下可以多次选取。比如说,一个气精魂,可以同时拿能量光环(寒冷)和能量光环(电击),鉴于这两者都是它的可选能力。
剧透 - : In some cases, the same power can be picked more than once when different versions are available. For example, a spirit of air could have both Energy Aura (Cold) and Energy Aura (Electricity) as two of its available optional powers.
精魂可以花极限去抵抗被召唤吗?
精魂与极限章节(p. 147,SR6)表明,精魂不能为他们自己和召唤者获得极限。这是在说被召唤的精魂。如果GM决定增加难度,他们可以让精魂在被召唤前用极限增幅对抗他们的未来召唤者。如果要这么做,让精魂获得{强度/2,向上取整}的极限点,并在召唤检定的时候使用。
剧透 - : Spirits and Edge, p. 147 SR6 states that spirits cannot gain Edge for themselves or their summoner. That is referring to summoned spirits. If a gamemaster wishes to ramp up the difficulty, they can have spirits use Edge boosts against their would-be summoner before they become summoned. If doing so, consider the spirit to have ½ Force (rounded down) Edge points available for use during the summoning test.
我能让那个我的精魂在敌人的车里具现化攻击里面的人吗?Can I tell my spirit to materialize inside a hostile vehicle to attack its occupants?
精魂可以具现化在任何地方,只要那里的物理空间足够大到可以容纳它们。这同样也包括了敌方载具的载客区。当这样做的时候,具现化的精魂也会获得等同于载具的动量。这意味着,即使是在载具行驶的过程中,它们也不会马上与载具内部或载客发生碰撞。
剧透 - : A spirit can ostensibly materialize anywhere big enough for them to physically fit inside. This includes a hostile vehicle’s passenger compartment. When doing so, a spirit’s materialized momentum matches the vehicle’s. This means they don’t immediately collide with the vehicle’s interior or its passengers as it continues to move.但是,一个星界存在能移动的最大距离是100米/轮,也就是差不多75公里/小时。如果所讨论的载具有着更高的速度,又或者进行着低速不规则移动(比如说在战斗中),那么这个问题的答案就是不能。精魂没办法做到如此精准的出现在出现在一个移动目标的时空位置上。
剧透 - : However, remember that the maximum speed any astral entity can travel while still being able to see details is 100 meters per turn, which is about 75 miles per hour. If the vehicle in question is at highway speeds or moving erratically (as one does during combat) at lower speeds, then the answer is no. A spirit cannot achieve the precision required in space and time to appear inside the confines of a moving target.
附魔
如果一个法术制剂有可变的耗竭,那么该如何计算? How is a preparation of a spell with variable drain value calculated?
像是提升反射或者提升属性那样的法术在制作制剂的第三步时,仅需要对抗法术的基本耗竭值,耗竭只受像是触发类型或者试剂使用那样的附魔效果影响。法术的效果由释放制剂时的净成功所决定。如果净成功高到能影响耗竭值,那么提升的耗竭也会被忽略,鉴于耗竭已经结算了。
剧透 - : Spells such as Increase Reflexes or Increase Attribute complete step 3 of making a preparation (p. 150, SR6) against the spell’s base drain value, modified only by other enchanting effects such as trigger type and reagent use. The effect of the spell will be determined by net hits generated when the preparation is cast. If there are enough net hits to modify the drain value, this increased drain is ignored since drain was already paid for.
修士
在结算提升能力修士异能时,什么技能被算作战斗技能?
当应用到以下技能时,必须采用更高的“战斗技能”异能点花费,这些技能包括:近身战斗,咒术,异种武器,火器,巫术。当应用到下列技能时,提升能力修士异能允许以“战斗技能”或“非战斗技能”购买。注意,如果该异能时以“非战斗技能”的价格购买,那么战斗相关检定将不会享受到额外技能等级的奖励。
技能:战斗相关检定
星界:星界战斗
运动:弓术,投掷,闪避
破解:赛博战斗
附魔:消除附魔,分解
工程:炮术
驾驶:防御检定,撞击检定
剧透 - : The higher “combat skill” Power Point price must always be paid when being applied to the following skills: Close Combat, Conjuring, Exotic Weapons, Firearms, Sorcery. This adept power may be purchased either at either the “combat skills” or “non-combat skills” cost when applied to the skills listed below. Note that if this power is purchased at the “non-combat skill” price, then combat-related tests will not benefit from the bonus skill ranks.
Skill: Combat-related tests
Astral: Astral Combat
Athletics: Archery, Throwing, Dodging
Cracking: Cybercombat
Enchanting: Disenchanting, Disjoining
Engineering: Gunnery
Piloting: Defense tests, ramming tests
修士异能会被视为法术吗?Do adept powers count as spells?
一个有着被动激活动作的异能被视为“总是开启”的,也不具有它们自己的星界形态。它们不会因为穿过法力屏障而消解,也不会被解法。另一方面,能用动作激活的异能有它们自己的星界形态。它们和法术一样,有着同样的目标限制,当它们被激活时,它们能如同法术般被消解或解法。
剧透 - : Powers that have a passive activation type are “always on” and do not have their own astral forms. They are not disrupted by walking through a mana barrier, nor can they be dispelled. On the other hand, powers that cost an action to activate do have their own astral forms. They have all the same targeting restrictions as spells, and while they are active they can be disrupted or dispelled in all the same ways spells can.
我能买的修士异能等级有什么限制吗?Is there a limit on the number of levels I can buy for adept powers?
你能用的异能点就是主要的限制。除此以外,角色单个异能的等级不能超过他们当前的魔法属性,通过气法器获得的提升也包括在内。
剧透 - : The number of Power Points available serves as the primary limitation. But beyond that, a character cannot have more levels in any one power than their current Magic attribute. This includes powers gained via qi foci.
法器
威能法器会提升我的魔法属性吗?Do Power foci increase my Magic attribute?
不。当你的魔法属性作为骰池构成的一部分时,它们将提供奖励骰子。你的魔法属性依旧不变。
剧透 - : No. They give bonus dice when your Magic attribute is involved in a test. Your Magic attribute value remains unchanged.
我可以在同一个检定中用多个法器吗?Can I use multiple foci on the same test?
见核心规则的p. 154。
“无论你有多少个绑定的法器,任何检定都只能将单个法器的强度加入到骰池中。”
剧透 - : To quote the core rulebook, page 154:
“Regardless of the number of bonded foci you have, only one focus may add its Force to a dice pool for any given test.”
气法器能叠加吗?Do qi foci stack?
能,它们如常受到绑定法器的强度等级和数量的限制(SR6, p. 154),并且任意气法器提供的异能等级都无法让你的异能等级超过角色的魔法属性(见修士,在上面)。
剧透 - : Yes, subject to the usual limitations on the number and force levels of bonded foci given on page 154 of SR6 and that any gained adept powers do not end up with more levels than the magician’s Magic attribute (see Adepts, above).
星界位面
投影中的法师可以偷听物理位面的交谈吗?Can projecting magicians eavesdrop on physical conversations?
某种程度上可以。如果一个星界投影中的法师或者精魂能够听到物理位面的交谈,那么他们将听到讲述者意指的内容(mean)而非他们口述出来的内容(the literal words)。情绪与意图在星界中是容易被看出来的,因为当你能直接看到含义时(在字面意义上),就不存在语言障碍了,但是交谈中提到的技术细节(technical details),就和星界感知无关了。
剧透 - : Only to a degree. If an astrally projecting magician or spirit listens to a conversation occurring on the physical plane, instead of the literal words being heard they perceive what the speakers mean. Emotions and intent are easy to see on the astral plane and there’s no language barrier when you literally see meaning, but technical details of a conversation are simply not relevant to astral senses.通过星界投影进行的视觉侦察要面对同样的问题。因为要在星界位面辨识出物理细节可以说是困难甚至是不可能的,鉴于任何房间或物品的用途主要是被其所有者或使用者对其的感觉所渲染出来的。一个隔间农场可能是一个沾染着苦难的压抑场所,而员工休息室可能会被视为避难、休息、甚至可能是享乐的场所。
剧透 - : Visual reconnaissance via astral projection faces similar problems. Because it ranges from hard to impossible to discern physical details from astral space, the purpose of any room or object has to primarily be inferred by how its occupants or users feel about it. A cubicle farm might be an oppressive place stained by misery, whereas the employee break room would probably be perceived as a place of sanctuary and respite, and perhaps even enjoyment.当投影法师显形时,物理细节就变得容易收集了(p. 160,SR6)。显形的法师或精魂依然完整的存在于星界位面,但是他们能如同自己就物理在场般获得接受物理细节的能力,甚至参与到一个双向交谈中。当然,如果他们显形,那么他们就能被看到了。显形实体依然无法感知到任何技术成像或者播音。比如说,即使法师显形了,他们依然看不到ARO、全息成像、视频屏幕(vidscreen)上正在播放的内容,也无法听到扬声器广播出来的声音。
剧透 - : Physical details are easier to gather when the projecting mage manifests (p. 160, SR6). The manifested magician or spirit is still wholly on the astral plane, but they gain the ability to perceive physical details as if they were physically present, and even engage in a two-way communication. Of course, they can in turn be seen. Any technological images or sounds are still imperceptible to the manifesting entity. For example, even while manifested a magician cannot see AROs or holograms, see what is being broadcast on a vidscreen, or hear what a voice is saying through a speaker.
你可以通过灵光辨识年龄,性别,或种族吗?Can you discern age, sex, or race from auras?
灵光主要被情绪塑造,被个人特质上色。虽然在灵视检定中获得两个成功(p. 156,SR6)你就能辨识出种族与性别,但你只能看到个体自我认同的部分。(译注:也就是如果一个男性巨魔自我认同为女性人类,那么你灵视所能看到的就是一个女性人类)。
剧透 - : Auras are predominantly shaped by emotion and colored by personality traits. With at least two hits on an assensing test (p. 159, SR6) you can however discern race and gender, but only those that the individual self-identifies as.
投影中的法师能依然感知到他们被空置的躯体吗?Can projecting magicians still perceive their vacated bodies?
一般来说不行。当他们投影时,他们的身体本质上就是瞎的,聋的,也没有触觉感知。当法师在星界投影的过程中转移他们的躯体是一个既老且幼稚的狂奔者恶作剧。
剧透 - : Generally no. Their bodies are essentially blind, deaf, dead to tactile input, and have no sense of when they are in motion. Relocating the mage’s body while they’re out on an astral jaunt is as old a shadowrunner prank as it is juvenile.
但是,疼痛与伤害带来的精神创伤依然会通过灵与肉之间的稀薄联系传递到星界形态上。当投影时,法师依然要承受物理和晕眩伤害所带来的伤势调整值。如果躯体在法师离开时受到伤害,法师无法准确感知到具体发生了什么,但他们会模糊的意识到有什么正在让他们开始承受伤势罚值。
剧透 - : However, the psychic trauma of pain and damage still carries over to the astral form through the tenuous link that remains between the two. Magicians still suffer wound penalties from Physical and Stun damage while projecting. If the damage occurs after leaving the body, the magician cannot feel exactly what happened but they’re aware in a vague way that something has caused the wound penalties they’ve begun to suffer.
如果我维持法术时进行投影,那么会发生什么?What happens if I project while I have sustained spells?
任何物理法术或者影响你物理躯体的怪物能力会保留在你当下那个被空置的躯体上。但是,当你的星界形体离开躯体后,你身上任何法力法术或效果依然会留在你的星界形体上。你可以继续维持你在星界投影前所释放的法术,即使原本的法术目标可能会因为你离开了物理位面而变成非法目标。最后,任何需要计算距离的法术(比如说心灵链接),会从你的星界形体开始计算距离,而非你的躯体。
剧透 - : Any physical spells or critter powers affecting your physical body will remain on your now-vacated body. However, any mana spells or effects will go with your astral form after it departs your body. You can continue to sustain any spells you cast prior to projecting, even if they are targeted on what would now be illegal targets due to your loss of contact with the physical plane. Lastly, any spell that measures distance (for example, Mindlink) measures from your astral form rather than from your body.
侦测法术在星界位面能生效吗? Do Detection spells work in astral space?
能,但他们只能在你当前所在的位面剩下。如果你在投影中,侦测敌意法术将无法告诉你物理位面周围的人是否对你有敌意。同理,在物理位面时,这个法术也无法侦测星界投影的敌人。
剧透 - : Yes, but they only function on the plane you currently are on. If you’re projecting, a Detect Enemies spell cannot tell you if any nearby people on the physical plane are thinking hostile thoughts about you. Likewise, a beneficiary of the spell on the physical plane cannot detect astrally projecting enemies, either. Remember that dual-natured characters are on both planes simultaneously.
投影中的法师或精魂可以通过星界旅行飞到空间站吗?Can projecting mages or spirits fly up to a space station using astral travel?
不可以。
这是因为在地球的盖亚球体以外就是法力虚空了,在这个空间中任何魔法都无法使用,包括星界旅行。关于法力虚空的更多信息,见扩展街头巫觋(Street Wyrd)。
注意,除了卫星和空间站之外,在《暗影狂奔》的设定中,还经常有着以实现快速洲际旅行的弹道导弹式(Semiballistic)太空飞机航班。 这些航班的很大一部分路程是处于盖亚球体以外的法力虚空中。
剧透 - : No.
This is because beyond the earth’s gaiasphere is a mana void where no magic can take place whatsoever, not even astral travel. See Street Wyrd for more information about mana voids.
Note that in addition to satellites and space stations, the Shadowrun setting frequently incorporates flights on semiballistic spaceplanes for speedy intercontinental travel. Significant portions of these flights take place in the mana void outside the gaiasphere.
精魂导师
一个没有魔法属性的角色可以有一个精魂导师吗? Can a character with no magic attribute have a mentor spirit?
不可以。但是,一个当前魔法属性降低至0的角色依然可以享受他们精魂导师带来的“所有”增益。
注意,本FAQ仅适用于是否能拥有精魂导师特质。角色当然可以有一个信仰某精魂导师的背景,而这并不需要特质去进行相关信仰的角色扮演。
剧透 - : No. However, a character that currently has their Magic attribute lowered to 0 does still enjoy the “All” benefit granted by their mentor spirit.
Note that this answer only applies to possessing the Mentor Spirit quality. Characters may certainly have a background involving belief in a mentor spirit and are not required to have this quality to roleplay such beliefs.
启蒙
修士能用什么技能去进行启蒙? What skills can adepts use to perform an initiation?
谈到“魔法技能”,修士基本就没招了,因为星界技能对他们来说是唯一一个可用的且关联到魔法属性上的技能。因此,仅在启蒙检定(p. 167,SR6)上,修士可以将任何技能视为“魔法技能”,只要对应技能与任何掌握的修士异能关联。比如说,一个有声音控制的修士的启蒙检定为唬骗+魔法,一个有杀戮之手的修士的启蒙检定为近身战斗+魔法,一个有飞檐走壁的修士的启蒙检定为运动+魔法,如此类推。
剧透 - : Adepts are in a bit of a bind when it comes to “magical skills,” with Astral being the only one available to them linked to the Magic attribute. For this reason, adepts may consider any skill to be a “magic skill” for the sole purpose of the initiation test (p. 167, SR6) if they use that skill in conjunction with any adept powers they possess. For example, an adept with Vocal Control may initiate with Con + Magic, an adept with Killing Hands may initiate with Close Combat + Magic, an adept with Wall Running may initiate with Athletics + Magic, and so on.
CZJ:
狂野生活 Wild Life
喽啰与怪物是否具备独立的两条(物理与晕眩)CM值?Do grunts and critters have separate condition monitors?
通常情况下,这些NPC并不具备独立的两条CM值(译者注:低级NPC通常按照模板区分,而计算CM值时,使用8+体质或意志(选更高的)的一半,四舍五入)。同理而言,精魂与无人机也是如此。物理与晕眩伤害只会(一同)记录于一条独立的CM表上(不同与PC的两条CM值)。不过请记住,精英狂奔者NPC(pp. 210-211, SR6)与PC相同,具备两条独立的CM值。
剧透 - : They typically do not. Neither do spirits and drones, for that matter. Physical and Stun damage accumulate together in a single condition monitor track. Remember that Prime Runner NPCs (pp. 210-211, SR6) have separate condition monitors in the same way player characters do.
为何某些NPC副官有着较高的CM值?How come some Lieutenants have enormous condition monitors?
请注意,作为喽啰中的领导者/精英,a.k.a 副官,会将他们的NPC的专业等级(Professional Rating)加入到他们的CM值中(p.203, SR6)。
剧透 - : Remember that grunt leaders, a.k.a. Lieutenants, add their Professional Rating to their condition monitor (p. 203, SR6).
那些能使用2个主要动作的怪物是怎么回事?What’s up with critters that have A2 as their action allotment?
PC每回合有1个主要动作。大多数NPC每回合也有1个主要动作。不过,一些怪物NPC每回合可能会有2个主要动作。如果每一个角色总是拥有同样的数值,那么还有必要用各种状态表来区分每个怪物有多少主要动作吗?
所以同理,有些怪物NPC只是比泛人类移动的更快或者更慢,而有些则拥有不同于10/15的动作罢了。
剧透 - : Player characters have 1 Major Action per turn. Most NPCs have 1 Major Action per turn. However some critters get 2 Major Actions per turn. There wouldn’t be any need for a statline to specify how many Major Actions a critter gets if everyone always gets the same number, would there be?
Likewise, some critters simply move faster or slower than metahumans, and some have movement allowances other than 10/15, as well.
鲨鱼与硬化装甲是怎么回事/指什么?What’s up with sharks and Hardened Armor?
由于PC不太可能与离开水面的鲨鱼交战,因此可以合理地假设硬化装甲代表了其强韧与PC水下攻击力减弱的结合。 GM可以在面对来自完全有效的水下攻击时忽略鲨鱼的硬化装甲,例如来自鱼枪和闪电箭(法术)。
剧透 - : Since you’re unlikely to be in combat with a shark that’s out of the water, it’s reasonable to presume the Hardened Armor represents a combination of its toughness coupled with the diminished force of attacks that are made underwater. Gamemasters may ignore a shark’s Hardened Armor from fully effective underwater attacks such as those from spearguns and lightning bolts.
怪物的怪物能力(critter power)能算作法术吗?Do critter powers count as spells?
目标型(译者注:原文为Targeted critter powers,即怪物能力为锁定某一目标而发动)的怪物力量(译者注:怪物能力是一只怪物拥有的特殊能力。有些怪物能力是天然的,比如它们的爪或硬皮;还有一些相对自然界是魔法的,比如一只犬妖(barghest)的「麻痹之嚎」。)与法术一样受到所有相同的目标限制,但它们不会对维持(怪物能力)(译者注:维持(Sustained):这意味着能力可以被无消耗地长久保持。因为这些能力是内在的,所以怪物保持能力生效并不像维持法术那样受到限制或者减值——虽然当怪物用〈巫术〉施放并维持法术的时候,还是要套用正常的维持法术规则。即使受到伤害,怪物也不会因分心停止维持能力施放。如同维持法术一样,在能力对目标生效后,视线就不一定需要被保持着。怪物同一时间可以维持{魔法属性}个的能力(可以是多个同名能力)。)造成任何惩罚。有目标和维持的怪物能力可以像法术一样被破坏或反制。任何始终有效的怪物能力都没有自己的星界形态,因此无法被单独的干扰或驱散。 事实上,某些“永远在线”的怪物能力(译者注:原文为“always on”,参考5e怪物能力,始终(Always):这意味着能力永远有效(动作为自动)。)可能根本就不是魔法,比如盔甲或强化感官。
剧透 - : Targeted critter powers are subject to all the same targeting restrictions as spells, but they do not impose any penalty to sustain. Targeted and sustained critter powers can be disrupted or counterspelled in all the same ways spells can be. Any critter powers that are always in effect do not have their own astral forms and therefore cannot be independently disrupted or dispelled. Indeed, certain “always on” critter powers might not even be magical in nature at all, such as armor or enhanced senses.
那些受到怪物能力影响的群体是否必须一直在一起?Do groups with critter powers sustained on them have to remain together?
答案为是的。 当PC受到有益的的怪物能力例如隐蔽、守护或移动的影响,PC必须保持在怪物的视线范围内,否则这些能力将不再继续影响它们。这不适用于各种敌对性质的能力,例如恐惧或者移动方面的减益(译者注:原文为offensive use of Movement,即指怪物能力中的Movement对目标增减益中负面的效果)。
剧透 - : Yes. Runners that are subjected to beneficial critter powers such as Concealment, Guard, or Movement must remain in the critter’s line of sight or the power ceases to continue to affect them. This does not apply to hostile powers such as Fear or the offensive use of Movement.
导览
[0] 帖子列表
[*] 上页
前往完整版本