作者 主题: 【SW】精魂荟萃  (阅读 4971 次)

副标题: 含今日精魂世界p54-55,以及p55-57的新精魂类型

离线 海上钓鲸客

  • 黑暗与光明之本源
  • Knight
  • ***
  • 帖子数: 457
  • 苹果币: 7
【SW】精魂荟萃
« 于: 2022-03-16, 周三 17:01:57 »
精魂荟萃
A CONGRESS OF SPIRITS
今日精魂世界
The Spirit World Today
发贴人:不求荣耀
POSTED BY: Asiking n’O G’lori

精魂的世界已经和仅仅数年前大不相同了。魔域(manasphere)的变化——其原因依然未知——已经改变了我们对第六纪精魂一些最基本的认知。就像‘50s,’60s UMT(大一统魔法理论)上的改变预测了赫尔墨斯和萨满流派精魂的重要转变那样,奥秘学的领域同样发生着微妙、动态的变化。精魂正在变得独立,用我们的意愿和我们的世界约束他们变得越来越有挑战性。
剧透 -   :
The world of spirits is not the same as it was just a few years ago. Shifts in the manasphere, the causes of which are still unknown, have altered some of our most basic understandings about the spirits that inhabit the Sixth World. Much like the shifts back in the ’50s and ’60s with UMT, which saw the core shift in hermetic and shamanic spirits, another subtle alteration in the dynamic is sliding into the realm of arcana. Spirits are growing in independence, and binding them to our world and our wills is becoming more challenging.
它们的同一性和对我们世界的知识每次召唤都在增长,我们认识到他们能够记住它们发现的事。他们知道它们和他们的同类是如何被对待的。这无关它是一个火精魂、水精魂,还是我们熟悉的人精魂。它们知道并感觉到在我们邀请他们来到我们的世界时,我们如何看待、如何对待他们。不同流派对待他们的方式并不相同,这似乎意味着精魂世界的演变反映着UMT的演变。一度,自然精魂和元素精魂之间是泾渭分明的,但如今他们混为一体,模糊不清,仿佛被我们的理解和处理所塑造。我们思维的变化反映在整个多元宇宙(multiverse)中,如今,我们面对着一个精魂们——虽然不记得细节、灵光或动作——记得意图的世界。这种意图铭刻在咒术师身上,为所有精魂所见,无论善恶。
剧透 -   :
Their level of unity and knowledge about our world grows with each summoning, and we are learning that they remember the things they discover. They know how they and others of their kind are treated. It doesn’t matter if it’s a spirit of fire or water or even the oh-so-familiar kindred spirit; they know and sense how we regard them and act toward them when we invite them into our realm. Our treatment across traditions is not universal, which means this seems to be a spirit world evolution that reflects the UMT revolution. Where once the world of spirits was easily split between the spirits of nature and the elemental spirits, now they blend and blur, as if shaped by our understanding and treatment. This change in our thinking is reflected in the multiverse, and now we face a world of spirits who, while they do not remember details, auras, and actions, do remember the intent. This intent is imprinted on their conjurers and can be recognized by all spirits, for good or ill.
作为最后的说明,我们最近已经看见了这么多的神秘学事件,并且最近不同的泛位面是那么经常地以一种改变所有世界的方式相互作用。这些碰撞和法力、精魂关系以及凡俗/奥秘之间互动的转变必然意味着什么。当我们在街头看见扭曲和破坏时,指引世界的当权者却视若无睹。我们是抵御麻烦的前线——底线——也是唯一的线。那些在我们头顶的人只寻求盘剥和牟利,而非修复。
剧透 -   :
As a final note, we have seen so many arcane events of late, and so often in recent times have the various metaplanes interacted with each other in ways that change all involved worlds. These collisions and the shift in mana, spirit relations, and mundane/arcane interactions have to mean something. While we at the street level see the twisting and devastation, the powers that guide our worldsee none of it. We are the front line—the bottom line—and the only line that will fight off trouble. Those above us seek to only to exploit and monetize, not fix.
我不是信徒,但作为原罪的贪婪和骄傲正是现代公司思维易于操纵的一个弱点。
剧透 -   :
I’m not a believer, but pride and greed as deadly sins seems an easy manipulation point for the modern corp mentality.

译注:关于UMT的部分见前朝的FA。

精魂大观
Spirit Catalog
核心规则书包含了基础的精魂召唤种类,对于那些想要走得更远的的玩家或GM,这里列出了一些额外的精魂类型以使本书中提供的流派完善和多样化。如果玩家因为他们个人的流派和奥秘学观念想要召唤不同类型的精魂,只要玩家能够为自己的角色创造一个好的故事,GM就应该对这个想法持开放态度。核心规则书中的基础萨满和赫尔墨斯流派只是在具有高度多样性和差异性的魔法的世界中的笼统规则。
剧透 -   :
The core rulebook covers the basic summoned spirit types. For those players and gamemasters who want to stray from the basics, a few additional spirit types are included here for variety and to round out the traditions offered in this tome. If a player wants their character to summon a different type of spirit due to their own personal tradition and arcane philosophy, the gamemaster should be open to the idea as long as the player can generate a good story for their character. The basic shamanic and hermetic traditions of the core rule book are broad guidelines in a world of highly versatile and divergent magic.

引用
植物精魂
第六纪的植物种类繁多,充满活力。植物同样和泛人类的精神深切地联系,这意味着精魂世界也将反映出这种多样性。从长满荆棘的人形到有着捕蝇草头部的藤蔓,植物精魂的型态和外观就像精魂世界里的其他居民一样多样
剧透 -   :
The flora of the Sixth World is highly varied and vibrant. Plant life is also deeply connected to the psyche of metahumanity, which means the spirit world reflects this diversity. From thorn-covered humanoids to Venus-flytrap-headed vine creatures, the forms and shapes of plant spirits are as varied as any other in the spirit realms.
植物精魂
体质   敏捷   反应   力量   意志   逻辑   直觉   魅力   魔法   精华
F+2   F-1   F    F+1   F   F-1   F   F   F   F
动作   CM   移动
A1,I3   (F/2)+8   10/15/+1
主动性   [(F x 2) ] + 2D6
星界主动性   (F x 2) + 3D6
防御等级   F + 2
技能   星界,近战,异种远程武器,侦查,巫术
能力   星界形体,遮蔽,吞噬(水),恐惧,守护,魔法守护*,具象化,灵智,沉默*
可选能力   降祸,困惑,移动,毒性呼吸,搜索
攻击
吞噬 [DV (F )P , 攻击等级 (F x 3) /—/—/—/—]

引用
守护精魂
外观从复仇天使到祖鲁战士,守卫精魂作为终极的保护者而被召唤。被战士准则驱使着,强烈反对不道德的策略,这些精魂为援助和守卫它们的召唤者而来,然而,他们极少对那些有着一颗黑心的咒术师屈膝。守护精魂会积极地抗拒并在最大程度的藐视下为任何具有负面星际声誉(p.64)的咒术师工作。
剧透 -   :
With appearances ranging from avenging angels to Zulu warriors, guardian spirits are summoned to be the ultimate protectors. Driven by a warrior’s code and strongly opposed to immoral tactics, these spirits come to their summoner’s aid and defense but rarely bend a knee to a conjurer with a dark heart.
Guardian spirits will actively oppose and work at a maximum level of defiance against any conjurer with a negative Astral Reputation (p. 64).
守护精魂
体质   敏捷   反应   力量   意志   逻辑   直觉   魅力   魔法   精华
F+1   F+2   F +3   F+2   F   F   F   F   F   F
动作   CM   移动
A1,I4   (F+1)/2+8   10/15/+1
主动性   [(F x 2)+3 ] + 2D6
星界主动性   (F x 2) + 3D6
防御等级   F x 2 + 1
技能   星界,近战,异种远程武器,侦查
能力   星界形体,恐惧,守护,魔法守护,具象化,移动,灵智
可选能力   控制动物,遮蔽,元素攻击(召唤者召唤时选择元素),天生武器,念动,技能专精(选择任意近战技能专精)
攻击
可选的天生武器 [ 近战 DV (F/2 )+1 P , 攻击等级 (F x 2) /—/—/—/—]

引用
引导精魂
有时召唤并非为了服务,而是为了寻求智者的建议。虽然他们指点的方向可能是以谜语的形式或是藏在典故中,引导精魂很少觉得它们的工作已经完成,直到他们给出了明智的建议。
引导精魂的建议和咒术师的星界声誉密切相关,声誉越低,精魂提供的建议就越隐蔽,越难懂,反之亦然。
剧透 -   :
Sometimes summoning is not about service but instead about seeking the advice of a wise sage. While the direction they deliver may come in the form of a riddle or masked in allusions, a guidance spirit rarely feels their job is complete until they have offered wise counsel.
The advice of a guide is directly related to the Astral Reputation of the conjurer (p. 64). The lower the score, the more cryptic and harder to understand the guidance will be, while the opposite is true for higher Astral Reputation scores.
引导精魂
体质   敏捷   反应   力量   意志   逻辑   直觉   魅力   魔法   精华
F+3   F-1   F +2   F+1   F   F   F   F   F   F
动作   CM   移动
A1,I3   (F+1)/2+8   10/15/+1
主动性   [(F x 2)+2 ] + 2D6
星界主动性   (F x 2) + 3D6
防御等级   F + 3
技能   星界,近战,侦查, 巫术
能力   星界形体,困惑, 占卜*,魔法守护*,具象化,灵智,搜索,阴影斗篷
可选能力   吞噬,增强感官(听觉,低光视觉,热感视觉,嗅觉),恐惧,影响
攻击
可选的天生武器 [ 近战 DV (F/2 )+1 P , 攻击等级 (F x 2) /—/—/—/—]

引用
任务精魂
工作,创造,创新,发明,劳作——这些全是几个世纪以来和泛人类的精神密切相关的概念,自从泛人类进入都市文明以来,世界上的不同职业便被分化、剖析和专门化。精魂世界反应了这些变化,产生了一族在不同领域技艺娴熟的精魂。当你寻求任务精魂的帮助时,确保你清楚你所寻求的帮助,一个精通补鞋(cobbling)的精魂并不能帮助你做出完美的鞋底饼(cobbler)
任务精魂热衷于工作,当它们被成功召唤时,它们为咒术师提供一个额外的服务。只要咒术师的星界声誉为正,束缚它们会提供额外的任务点(task point)。
剧透 -   :
Work, creation, innovation, invention, effort—these are all concepts intimately connected with the metahuman psyche for centuries. Since metahumanity first shifted to urban civilization, the various jobs of the world have been split, dissected, and narrowed. The spirit realm has mirrored those changes, creating a realm of spirits all skilled in differing ways. When you seek the aid of a task spirit, be sure you know the help you are seeking, for a spirit skilled in cobbling cannot help you make the perfect cobbler.
Task spirits are willing workers, and when successfully summoned, offer an additional service to their conjurer. When bound they offer an extra task point as long as the conjurer’s Astral Reputation (p. 64) is positive.
任务精魂
体质   敏捷   反应   力量   意志   逻辑   直觉   魅力   魔法   精华
F   F   F +2   F+2   F   F   F   F   F   F
动作   CM   移动
A1,I3   (F+1)/2+8   10/15/+1
主动性   [(F x 2)+2 ] + 2D6
星界主动性   (F x 2) + 3D6
防御等级   F
技能   星界,近战, 侦察
能力   降祸,星界形体,黏缠,具象化,移动,灵智,搜索,技能(选择生物技术,电子学,工程学,户外,驾驶中的一项以及一项所选技能的专精以及一个合适的知识技能)
可选能力   遮蔽,增强感官(听觉,低光视觉,热感视觉,嗅觉),影响,念动,技能(如上所述选择一套额外的技能套组)

带*号是本书新精魂能力
在光明与黑暗中挣扎,这原是我生存之道
凤毛麟角差比拟,绣虎雕龙欠斐然
磐石不坚,牡马非玄,子胥过关,眇龙潜渊
还没坑的团:龙之回归三部曲(欣欣向荣!)
看看小龙!