Calistrian Magic
The Imvrildarai favor the following magic items and spells.
Calistrian Magic Items
The Imvrildarai use the following magic items to set up spectacular acts of trickery or vengeance.
Elixir of Emulation
Source Inner Sea Temples pg. 62
Aura moderate transmutation; CL 9th
Slot none; Price 4,000 gp; Weight —
Description
A drinker must add hair, skin, fur, blood, or nail clippings of a single creature to this elixir before drinking it, or it is expended uselessly. Once appropriate material has been added, the elixir retains potency for 24 hours, after which it becomes an inert, valueless liquid. If drunk while potent, the elixir functions as alter self, allowing the drinker to assume the shape of the donor creature, which must be a living, corporeal, Small or Medium creature. In addition, the elixir aids the drinker in duplicating the mannerisms of the donor creature, granting her a +20 bonus on Disguise checks to pass herself off as that creature and eliminating the penalty for masquerading as a different gender, race, or age. Once during the elixir’s duration, the drinker can try to learn information known by the donor creature at the time its material was harvested, as if she had cast harvest knowledge (see below). An elixir of emulation lasts 2d6+12 hours.
Construction
Requirements Craft Wondrous Item, detect thoughts, polymorph; Cost 2,000 gp
Hateful Sting
Source Inner Sea Temples pg. 62
Aura strong transmutation CL 15th
Slot none; Price 60,302 gp; Weight 1 lb.
Description
This +1 dancing dagger can attack foes up to 60 feet from the activating character, and takes the form of a rat-sized metal wasp when the dancing special ability is in use. It can store up to 4 doses of poison in its hilt. While dancing, if it does not currently have poison applied to it, it automatically applies 1 dose of stored poison (if any is currently stored) to itself before the first attack it makes each round. The hateful sting can envenom itself only when dancing. Removing the poison from the hilt to apply to the blade manually takes a full-round action.
Construction
Requirements Craft Magic Arms and Armor, animate objects, summon swarm; Price 30,302 gp
Calistrian Spells
These spells are known by few outside the Imvrildarai, but other Calistrian priests and spellcasters can use them.
Betraying Sting
Source Inner Sea Temples pg. 62
School evocation; Level cleric 6, occultist 6, oracle 6, psychic 6, shaman 6, warpriest 6, witch 6
Casting
Casting Time 1 standard action
Components V
Effect
Range long (400 ft. + 40 ft./level)
Target one creature
Duration instantaneous
Saving Throw Will partial; Spell Resistance yes
Description
You unleash divine power to smite those who wrongly trusted you. The power takes the form of a yellow-and-black bolt of energy that makes the sound of a thousand angry, swarming wasps. This spell affects only creatures that have an attitude toward you of indifferent, friendly, or helpful. The spell deals 1d8 points of damage per 2 caster levels you have.
Harvest Knowledge
Source Inner Sea Temples pg. 62
School divination [mind-affecting]; Level alchemist 4, antipaladin 4, arcanist 4, bard 4, inquisitor 4, investigator 4, mesmerist 4, psychic 4, skald 4, sorcerer 4, witch 4, wizard 4
Casting
Casting Time 1 standard action
Components V, S, M (a piece of lodestone)
Effect
Range touch (see text)
Target one creature or object; see text
Duration concentration, up to 1 minute/level
Saving Throw Will negates; see text; Spell Resistance no
Description
You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort through its lore and memories. You can retrieve one answer to a specific question per minute, as through sifting through the creature’s surface thoughts with detect thoughts. Alternatively, you can tap into the target’s learned experiences and attempt one Knowledge check in a skill in which the target has at least 1 rank, using the target’s total skill modifier. Each Knowledge check requires 1 minute and allows the target another Will save to resist the effect. If the target successfully resists, the spell does not end, but you are unable to attempt another Knowledge check for that skill using this spell. You can also use this spell against targets trapped in magic items or spells that hold their bodies or souls, such as an iron flask or the spell trap the soul, by touching the associated receptacle.
Incessant Buzzing
Source Inner Sea Temples pg. 62
School illusion (figment); Level antipaladin 1, arcanist 1, bard 1, psychic 1, shaman 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting
Casting Time 1 standard action
Components V, S, M/DF (insect wing)
Effect
Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-diameter sphere
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Description
You summon an illusory swarm of angry wasps that fills a 10-foot-diameter sphere. You can summon it so that it shares an area with other creatures, and you can move it up to 40 feet each round as a move action. Creatures caught inside the swarm’s area of effect cannot use skills that require patience or concentration. Additionally, spellcasters within the area must succeed at a caster level check (DC = 20 + level of spell to be cast) in order to cast spells. On a failed caster level check, the spell is lost. While the buzzing is unpleasant, it is not so loud as to drown out other noises or make communication difficult.
Painful Revelation
Source Inner Sea Temples pg. 63
School abjuration [mind-affecting, pain]; Level antipaladin 2, arcanist 2, bard 2, mesmerist 2, psychic 2, skald 2, sorcerer 2, wizard 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one ongoing illusion effect
Duration 1 hour/level or until discharged
Saving Throw Will partial; Spell Resistance no
Description
You augment an ongoing illusion effect to strike out painfully at creatures that see through it. When a creature successfully disbelieves an illusion that is the target of painful revelation, it takes 1d6 points of nonlethal damage for every 2 caster levels you have (maximum 10d6) and is staggered for 1d4 rounds. A successful Will save reduces the nonlethal damage by half and negates the staggered effect. Once painful revelation has been triggered, the spell ends.
However, creatures under the effect of spells such as true seeing that automatically pierce illusions are not subject to this effect.
Pillow Talk
Source Inner Sea Temples pg. 63
School enchantment (compulsion) [language-dependent, mind-affecting]; Level arcanist 3, bard 3, inquisitor 3, mesmerist 3, psychic 3, skald 3, sorcerer 3, witch 3, wizard 3
Casting
Casting Time 10 minutes
Components S
Effect
Range touch
Target sleeping, living creature touched
Duration 1 minute/level
Saving Throw Will negates; see text; Spell Resistance yes
Description
This spell can be cast only on a sleeping creature, which must be present for the full duration of the casting time. You grant the semblance of wakefulness to the target, allowing it to answer questions. You can ask one question per 2 caster levels. The target’s knowledge is limited to what it normally knows, including the languages it speaks. Answers are brief, cryptic, or repetitive, especially if the creature would have opposed you when awake. If the target succeeds at a Will save, it awakens (unless some force is preventing it from being awake, such as magic or drugs), and it remains aware of the first question you asked. If the target has been subject to pillow talk within the past week, the new spell fails. While your questions don’t otherwise wake the target, this spell does nothing to prevent other sounds or stimulus from waking the target. A target who sleeps through the spellcasting and duration of the spell has no memory of it taking place, but a target who awakens before the spell ends remembers every question asked and what answers it gave.
Reveal Secrets
Source Inner Sea Temples pg. 63
School enchantment (compulsion) [language-dependent, mind-affecting]; Level arcanist 1, bard 1, inquisitor 1, mesmerist 1, psychic 1, skald 1, sorcerer 1, witch 1, wizard 1
Casting
Casting Time 1 standard action
Components V, S, M (a drop of alcoholic liquid)
Effect
Range touch
Target creature touched
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Description
When you cast this spell, you ask the target whether it has a secret about a specific topic that can be described in 10 words or fewer. This can concern a person, place, or thing (such as a town’s mayor, the ring worn by a traveling merchant, or the bridge spanning a nearby river) or an easily distinguished event (such as a historic battle or a recent rash of disappearances). If the target knows a secret about the topic (information it believes isn’t common knowledge and which it would not normally tell you), it states it has a secret. The target doesn’t mention anything about the secret and doesn’t remember telling you it has a secret. If the target succeeds at its saving throw, it isn’t compelled to reveal whether it knows a secret and is aware that you asked.
侧边栏:
NEW SPELLS
Worshipers of Calistria gain access to the new spells as noted below.
Betraying Sting: bard 6
Harvest Knowledge: cleric 4, ranger 4
Incessant Buzzing: cleric 1
Painful Revelation: cleric 2, witch 2
Pillow Talk: antipaladin 3, cleric 3
Reveal Secrets: antipaladin 1, cleric 1