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武术 Martial Arts
剧透 -   : For as long as one metahuman has had beef with another metahuman, we’ve been looking for more effective ways to beat the hell out of each other, whether with blunt objects, sharp objects, or our bare hands—and thus, martial arts were born. In the earliest years of their development, the martial arts had a very Darwinian progression: If they were ineffective, the user died, leaving only the best techniques and styles to be passed on. The introduction of firearms to war, and the resulting ability of minimally trained gunners to mow down skilled melee fighters with relatively little risk to themselves, relegated most martial arts styles to pastime status—until the Sixth World came around.
殖装人可以可以靠着快速的反应以躲避子弹,修士可以感知危险并在它击中之前闪避,甚至有些泛人类是如此的强壮以至于子弹对他们基本没什么效果,这些新涌现的存在再一次引发了武术作为实用能力的复苏。(当然,日本企业早期推广“武士文化”的举措也有着它们的影响,由此激起其他文化以自身武术对日本武术的辩斥也有着同样的效果。) 一向务实的狂奔者们欣赏武术既完全静谧又不需要弹药的优秀品质。如今,任何期望参与战斗的狂奔者(也就是说,每一个狂奔者)都应该学习一点格斗技巧。
剧透 -   : The emergence of cybernetically enhanced fighters who could react fast enough to dodge bullets, mystical warriors who could sense danger and avoid it before it landed, and metahumans who were simply too tough for bullets to do much of anything to them sparked a resurgence in the martial arts as practical exercises. (Naturally, the early initiatives by the Japanacorps to promote “samurai culture” had their own effects, too, as did the response from other cultures who vehemently argued that their martial arts were just as good as Japan’s.) Shadowrunners, ever pragmatic, appreciated the value in weapons that were both utterly silent and didn’t require ammunition. Nowadays, any runner who expects to get into combat (or in other words, any runner) would do well to learn a little about the fighting arts.

武术规则 Martial Arts Rules
剧透 -   : Acquiring a martial art happens during character creation or advancement; styles are purchased with Karma, much as qualities are. The costs are listed in the Learning Martial Arts table.

--- 引用 ---学习武术
类别          学习时间       业力      教学费用
新流派        1个月           7        2,500¥
新武技        2 周             5        1,500¥
--- 引用结尾 ---

剧透 -   : Each martial art is associated with one or more categories of techniques. When a character first learns a martial art, they receive the signature technique for free. The remaining techniques from the categories associated with the style may be learned separately. Techniques that are listed in the General category (see the table on p. 106) may be learned by practitioners of any style, and certain techniques may have additional restrictions on their use (such as Meridian Strike, which requires the user to possess a certain adept power). Unless stated otherwise in the technique’s description, Grappling and Striking techniques may only be used unarmed, and Weapon techniques may only be used with weapons. For the purposes of martial arts techniques, fist-loaded weapons such as knucks (p. 249, SR6) and shock gloves (p. 250, SR6) count as an unarmed attack, not a weapon attack.

剧透 -   : There are no limits on how many styles a character may learn, provided they can find either a teacher or suitable reference material (exactly what’s considered “suitable reference material” is up to the gamemaster’s discretion). Each technique may only be learned once, unless noted otherwise in that technique’s description; a character who learns the Joint Lock technique while studying Close Quarters Combat wouldn’t be able to learn the technique a second time by going on to study Jujutsu.

传统武术Traditional Martial Arts
剧透 -   : A sampling of the styles Sixth World fighters use to batter each other around is included below.

52格挡术 52 Blocks
“52格挡术”有很多其他不同的名字,它是从美国黑人奴隶的格斗流派演变而来的,并在整个20世纪由美国监狱系统的囚犯间进一步发展。该流派具有很强的防御性和机动性,同时也包含了打击和使用小刀的技法,突出表现为 "52格挡术",这也是其名称的由来。
类别:机动性, 击打
招牌武技:手肘紧缩(Elbows In)
剧透 -   : Known by a wide variety of other names, 52 Blocks evolved from fighting styles practiced by African American slaves and was further developed by inmates in American prison systems throughout the twentieth century. The style is highly defensive and mobile, highlighted by the “52 blocks” that give it its name, while also incorporating striking and knife techniques. Category: Mobility, Striking Signature Technique: Elbows In
合气道 Aikido
相似流派: 八卦掌(中国)、太极拳(中国)
招牌武技:舍身投技(Sacrifice Throw)
剧透 -   : Widely known as the “pacifist’s martial art,” aikido is a “soft” martial art that relies on using the opponent’s force against them. The techniques are almost purely defensive, emphasizing disarming and restraining attackers without inflicting harm. Aikido also possesses a strong spiritual element, combining traditional Buddhist and Shinto beliefs with a philosophy of peace and non-violence. Similar Styles: Baguazhang (China), Taijiquan (China)
Category: Grappling
Signature Technique: Sacrifice Throw

菲律宾魔杖 Arnis
招牌武技:双武器格斗(Two-Weapon Fighting)
剧透 -   : An umbrella term for a collection of Filipino martial arts, arnis (also known as arnis de mano, escrima, or kali) emphasizes the use of paired rattan sticks (baston) or daggers (baraw/daga), as well as longer blunt and bladed weapons, unarmed strikes, and joint locks.
Similar Styles: Banshay (Myanmar), gatka/ shastar vidya (India), krabi-krabong (Thailand), Nguni stick fighting (Azania)
Category: Weapon
Signature Technique: Two-Weapon Fighting

巴顿术 Bartitsu
剧透 -   : Known as the “gentleman’s martial art” and made famous by literary heroes like Sherlock Holmes and John Steed, bartitsu teaches the use of a cane or umbrella—back in the day, those were objects people might carry on an everyday basis— as a self-defense tool.
Similar Styles: Bataireacht (Tír na nÓg)
Category: Weapon
Signature Technique: Parry

拳击 Boxing
招牌武技:强力右勾拳(Mean Right Hook)
剧透 -   : Ah, good ol’ fisticuffs. Boxing is the ancient art of punching someone until they fall over, hopefully before they punch you until you fall over. The styles of individual boxers vary greatly—some are highly mobile and throw flurries of punches, while others focus on taking punishment until they can knock their opponent out in a single blow. The chief difference is that unlike other styles of unarmed combat, boxing relies on fists alone. Similar Styles: Dornálaiocht (Tír na nÓg) Category: Mobility, Striking Signature Technique: Mean Right Hook

巴西战舞 Capoeira
剧透 -   : Developed in Amazonia (then known as Brazil) by slaves of African heritage, capoeira has practitioners who avoid detection by disguising their art as a dance. Since the practitioners’ hands were often shackled, preventing them from attacking or defending effectively with their arms, capoeira emphasizes highly evasive movements and leg techniques like kicks and sweeping the legs. Similar Styles: Engolo (Angola) Categories: Mobility, Striking Signature Technique: Feint

轮刃技法 Chakram Fighting
剧透 -   : The chakram is originally a throwing weapon from the Indian subcontinent, though it was widely used across various parts of Asia. It typically takes the form of a sharpened ring that can be worn as jewelry until it was needed in combat. The chakram can also be worn as a sharpened knuckle-duster, provided the user is willing to risk cutting their own hand.
Similar Styles: Shurikenjutsu (Japan)
Categories: Ranged
Signature Technique: Pin

CQC近身格斗术 Close Quarters Combat/Combatives
招牌武技:空手入白刃(Releasing Talons)
剧透 -   : “Combatives” is a general description for practically focused, “tactical” martial arts developed for use by law enforcement and military personnel, rather than traditional styles carried into the present day. They often include a mix of grappling and striking techniques, including baton techniques, disarming opponents with weapons, and methods of using firearms in hand-to-hand combat. Similar Styles: Krav Maga, MCMAP, Systema Categories: Grappling, Mobility Signature Technique: Releasing Talons

欧洲击剑术(长剑)European Fencing (Longsword)
剧透 -   : One of many weapons flying the banner of “historical European martial arts,” the longsword is the archetypal two-handed sword used throughout Europe during the Middle Ages. Its resurgence in the Sixth World came about thanks to the re-discovery of manuals by masters like Fiore dei Liberi and Johannes Lichentauer, which gained special traction among street samurai who disdain the katana as being over-hyped. Originally developed for the battlefield, longsword fencing is perfect for those who intend to cut through swathes of opponents in a single swing.
Category: Weapon
Signature Technique: Half-Sword

欧洲击剑(迅捷剑/军刀)European Fencing (Rapier/Saber)
剧透 -   : This is not modern sport fencing, but rather combat in the style of Bonetti, Capo Ferro, Thibault, Agrippa, and that one classic flatvid duel from the 1980s. Most twenty-first-century fencing is based on techniques that originated in France and Italy, although the Spanish style of la verdadera destreza has gained quite a bit of traction in recent years. European duelists often paired their rapiers with an off-hand weapon like a dagger, a tradition that’s survived into the modern day. Category: Weapon Signature Technique: Ballestra

截拳道/混合武术 Jeet Kune Do/ Mixed Martial Arts
招牌武技:扫堂腿(Sweep the Leg)
剧透 -   : The style of Jeet Kune Do was first developed by the legendary martial artist Bruce Lee, combining elements of many existing martial arts styles under a philosophy of “whatever works”— the same philosophy applied by practitioners of mixed martial arts, who often study both grappling and striking styles (jujutsu and Muay Thai is a popular combination) to ensure their effectiveness in the ring.
Similar Styles: Hapkido (Korea)
Categories: Grappling, Striking
Signature Technique: Sweep the Leg

葡萄牙杖术 Jogo do Pao
招牌武技:锋芒逼人(Threatening Edge)
剧透 -   : Developed in Portugal, Jogo do Pao is effectively staff fighting. It evolved from the techniques that residents of rural areas used to fend off dangerous wildlife with long walking sticks. Its popularity fell as time passed and more people moved into the city, but it maintained enough of a following to survive into the Sixth World.
Similar Styles: Ball de bastons (Iberian peninsula), canne de combat (France)
Category: Weapon
Signature Technique: Threatening Edge

柔术 Jujutsu
招牌武技:关节技(Joint Lock)
剧透 -   : Jujutsu (and its combat-sport variant, judo) is an unarmed combat style from Japan that focuses heavily on grappling, restraining/subduing, and throwing techniques. It’s frequently studied by police officers for the purposes of disarming and arresting suspects, and by bouncers for escorting unruly customers off the premises.
Similar Styles: Malla-yuddha (India), sambo (Russia), shuai jiao (China)
Categories: Grappling
Signature Technique: Joint Lock

空手道 Karate
剧透 -   : One of the first Asian martial arts introduced to the Western world, karate originates from Okinawa and focuses primarily on striking, with particular emphasis on the fists and other parts of the hand (“karate” translates as “empty hand”). Kicking techniques are relatively common in karate, while grappling and weapon use is more rare.
Similar Styles: Tang Soo Do (Korea)
Category: Striking
Signature Technique: Tameshiwari

剣术 Kenjutsu
剧透 -   : A term well-known to both street samurai and anyone within earshot of a Japanese culture enthusiast, kenjutsu is the art of fighting with the Japanese sword. It’s strongly associated with the katana, but most kenjutsu styles also include techniques for using the kodachi/wakizashi (short swords) and tanto (dagger), as well as the related art of battojutsu/iaijutsu (the art of drawing the sword and attacking in the same motion). The sport form, kendo, is widely popular in Japan.
Similar Styles: Geom beop (Korea)
Categories: Weapon
Signature Technique: Iaijutsu

踢拳 Kickboxing
相似流派: 缅甸拳(缅甸), 古代泰拳/泰拳(泰国),老挝拳(老挝) , 拳头战斗(印度),柬式拳击(柬埔寨)、散打(中国)。
招牌武技:膝击(Ti Khao)
剧透 -   : As one might guess from the name, kickboxing is boxing with the addition of feet—and often elbows, knees, and other body parts, including the head. Much like its hands-only cousin, kickboxing relies almost exclusively on striking, with relatively little in the way of grappling or weapons techniques (though many kickboxing styles have companion arts focusing on the use of weapons).
Similar Styles: Lethwei (Myanmar), Muay Boran/Muay Thai (Thailand), Muay Lao (Laos), Musti-yuddha (India), Pradal Serey (Cambodia), sanshou (China)
Categories: Grappling, Striking
Signature Technique: Ti Khao

功夫 Kung Fu
招牌武技:醉拳(Drunken Boxing)
剧透 -   : More properly a group of related martial arts styles, the term “kung fu” usually applies to the “external” or “hard” styles characterized by dynamic, physically strenuous techniques with a heavy emphasis on striking. Popular examples of kung fu styles include the Five Animals style, the Shaolin styles, Wing Chun, and wushu.
Similar Styles: Silat/pencak silat (Indonesia), silat Melayu (Malaysia), Shorinji kempo (Japan)
Categories: Mobility, Striking
Signature Technique: Drunken Boxing

功夫(十八般武艺)Kung Fu (Eighteen Weapons)
剧透 -   : Historically, many styles of martial arts integrated the study of weapons into the same curriculum as unarmed techniques. In China, the four main martial arts weapons were the spear (qiang), staff (gun), saber (dao), and straight sword (jian), along with more exotic weapons like the halberd, three-section staff, and rope dart.
Similar Styles: Bojutsu (Japan), kobudo (Okinawa), quarterstaff fighting
Categories: Mobility, Weapon
Signature Technique: Tricking

弓术 Kyujutsu
剧透 -   : Kyujutsu is a Japanese form of archery using an unusually long bow called a yumi, the largest of which were sometimes taller than their wielders. Originally practiced by the samurai, kyujutsu fell out of mainstream use with the introduction of firearms, but it has regained popularity in the Sixth World for both cultural and practical reasons.
Similar Styles: Turkish archery (Turkey)
Categories: Ranged
Signature Technique: Pin

忍术 Ninjutsu
招牌武技:点穴(Dim Mak)
剧透 -   : Though widely known in popular culture as assassins, ninja were historically infiltrators and spies. In contrast to the samurai (and much like shadowrunners), ninjas were willing to employ any number of “dishonorable” techniques to win battles and achieve their objectives. Stealth and quickly disabling opponents were key tenets of ninjutsu (sometimes known as taijutsu). Ninja combat arts also included many weapons techniques, most notably the use of the shuriken.
Categories: Mobility, Striking
Signature Technique: Dim Mak

克里战舞 Okichitaw
招牌武技:近距离枪械(长枪)(Close-Quarter Firearms (Longarms))
剧透 -   : Originating with the Plains Cree of North America, Okichitaw is one of the few indigenous North American fighting styles to have survived into the Sixth World. The style is highly aggressive and focuses neutralizing opponents with rapid takedowns. The primary weapon used in Okichitaw is the gunstock war club, though the style also incorporates the tomahawk and dagger.
Categories: Grappling, Ranged
Signature Technique: Close-Quarter Firearms (Longarms)

跑酷 Parkour
招牌武技:卷云(Rolling Clouds)
剧透 -   : Not strictly a martial art, parkour was developed as a form of quick and effective movement through dense urban environments. Many of the techniques used in parkour can be adapted to martial arts practice, whether to gain a tactical advantage over an opponent or just run the hell away from a fight you shouldn’t have picked.
Categories: Mobility
Signature Technique: Rolling Clouds

跆拳道 Tae Kwon Do
招牌武技:飞踢(Flying Kick)
剧透 -   : Like its Japanese counterpart, karate, tae kwon do was synthesized from indigenous Korean fighting styles and external styles of kung fu imported from China. Tae kwon do is famous for its flashy high and spinning kicks, often complimented with rapid hand strikes, and continues to be one of the most popular combat sports in Korea.
Similar Styles: Savate (France)
Categories: Striking
Signature Technique: Flying Kick

牛仔道 The Cowboy Way
剧透 -   : Popularized by flatvids set in the American West, the art now referred to as the Cowboy Way—using the lasso to entangle enemies at range—arguably has its origins with the Huns and other nomadic cultures of central Asia. The additions of fisticuffs, gun-twirling, and ten-gallon hats are almost certainly American innovations. Given the similarities of the weapons, many of the techniques used in the Cowboy Way can also be applied to
Similar Styles: Latigo y daga (Philippines), nawajutsu (Japan), whip fighting
Category: Weapon Signature Technique: Entanglement

摔跤 Wrestling
招牌武技:舍身投技(Sacrifice Throw)
剧透 -   : Although “wrestling” is an extremely broad category (in much the same way as “kung fu”), in a general sense, wrestling consists of grabbing a part of your opponent’s body (or an item of clothing), then bending it into a pretzel or pinning them to the ground until they beg you to stop. In some cases, like in Japanese sumo, it’s possible to win matches by pushing the opponent out of the ring.
Category: Grappling
Signature Technique: Sacrifice Throw

第六纪武术 Sixth World Martial Arts
剧透 -   : Developing new ways to hit each other with fists, sticks, and sharp objects didn’t stop just because people started growing horns or shooting lightning from their fingers. The Sixth World has spawned its own crop of new combat techniques, many of which have made their way into the shadows.

卡罗梅勒格 Carromeleg
招牌武技:动如脱兔(近战)(Bending of the Reed (Melee))
剧透 -   : The much-celebrated elven martial art relies on quick, accurate strikes (both unarmed and with various bladed weapons) and highly mobile defenses, often leading to the claim that there are “no stances” in carromeleg. Claims that the style was actually developed in a previous age of the world continue to swirl, and traditionally minded carromeleg instructors will only accept elves as students—but a handful of carromeleg masters have begun sharing their style with non-elves, leading to a great deal of friction within the carromeleg community (such as it is).
Categories: Mobility, Striking, Weapon
Techniques: Bending of the Reed (Melee)

枪道/枪斗术 Gun Kata/Gun Fu
剧透 -   : More of a performance art than a combat art in its twentieth-century flatvid incarnations, Gun Kata (also known as Gun Fu) has taken on a new practicality in an era of supernaturally and technologically enhanced reflexes and aim. The style focuses on the use of the pistol as both a melee and ranged weapon, and many Gun Kata practitioners modify their guns to increase their sturdiness in melee (and disable the annoying warnings from their smartlinks about improper shooting posture). Gun Kata retains some of the flashiness of its showbiz origins, and Gun Kata stylists have been known to incorporate both acrobatics and trick shots into their fighting style.
Categories: Mobility, Ranged
Signature Technique: Close-Quarters Firearms (Handguns)

合织道 Hapsum-Do
虽然说无论何种武术流派在修士的手上都能有可怕的效果,但是合织道(或法力统合之道)是第一个专门为利用觉醒者的超自然力量而开发的武术流派。宗师“犬魔”克诺尔(Grandmaster "Barghest" Knorr)是一个游历世界传授武艺的修士,他被公认为是该流派的创始人。它在技法上与其他包括擒抱和击打技术的“混合”风格相似(因此在许多方面可供非觉醒者使用),但某些合十道的武技需要依靠习练者的觉醒能力才能有效。
剧透 -   : Though adepts practice a wide variety of martial arts styles with fearsome effectiveness, hapsum-do (or the Way of Unified Mana) is the first martial arts style developed specifically to make use of an adept’s supernatural powers. Grandmaster “Barghest” Knorr, an adept who travels around the world to share his techniques, is widely acknowledged as the founder of the style. Functionally similar to other “hybrid” arts that include both grappling and striking techniques (and thus usable by non-adepts in many respects), certain hapsum-do techniques rely on the practitioners’ Awakened abilities to be effective.
Categories: Grappling, Striking
Signature Technique: Meridian Strike

游侠战术和孤星战术 Knight Errant Tactical and Lone Star Tactical
剧透 -   : These two combat systems, developed by the law-enforcement corps whose names they bear, are essentially Sixth World spins on the CQC combatives of the twentieth century. Practitioners of either style would swear that their approach was completely different than the other guys. At the end of the day, though, both Knight Errant and Lone Star deal with basically the same situations in the course of their duties, and each corp’s approach to dealing with those situations is fundamentally similar. The primary difference between the two styles is that Knight Errant places more emphasis on disarming individual attackers (you never know when they might be a SINner who can file a complaint and cause a PR headache), while Lone Star focuses on crowd control.
Categories: Grappling, Ranged, Striking
Signature Techniques: Multiple Opponent Combat (Lone Star Tactical)/Releasing Talons (Knight Errant Tactical)

鬼流体术 Oni-ryu Taijutsu
鬼道会(Oni Do Kai)是一个几乎完全由兽人和巨魔组成的极道“忍者”(自由职业者)。早期,鬼道会成员认识到,在日本这个同时盛行柔道和柔术的国家,他们强大的体型和力量会使他们处于不利地位,于是他们开始改变他们的忍术风格,将这些弱点变成优势——因此,鬼流体术诞生了。没人清楚鬼道会为什么决定与外人分享他们的技术,但这并没有阻止日本各地的兽人和巨魔(以及其他拥有大型日裔社区的国家)成群结队地报名参加课程。在鬼道会半公开化之后,其他有着自己武术流派且主体为长牙者的武术团体(名如穴居拳道和尖牙术等)也纷纷效仿,因而这个社群得以迅速发展。
招牌武技:马步(Oaken Stance)
剧透 -   : The Oni Do Kai is a group of Yakuza “ninja” (freelance operatives) composed almost entirely of orks and trolls. Early on, Oni Do Kai members recognized that their imposing size and strength would put them at a disadvantage in the same country that produced judo and jujutsu, and they began modifying their style of ninjutsu to turn those weaknesses into strengths—and thus, Oniryu taijutsu was born. Nobody’s quite sure why the Oni Do Kai decided to share their techniques with outsiders, but that hasn’t stopped orks and trolls around Japan (and in other countries with large Japanese communities) from signing up for classes in droves. After the Oni Do Kai went semi-public, other tusker-focused martial arts groups with their own styles (under names like Trog Kwan Do and Tuskrima, among others) followed suit, and the community is growing rapidly.
Categories: Grappling, Mobility, Striking
Signature Technique: Oaken Stance

血钢 Sangre y Acero
类别:击打, 武器
招牌武技:铁锻肢(Iron Limbs)
剧透 -   : After the invention of functional cybernetic limbs in the 2030s, it was only a matter of time before someone designed cyberlimbs that were optimized for combat. Originating in the gladiator pits of Tenochtitlán, Sangre y Acero (also known as Etzilitzli and Ars Cybernetica) makes the best possible use of the advantages granted by cyberlimbs, especially against other melee weapons.
Categories: Striking, Weapon
Signature Technique: Iron Limbs

野猫 Wildcat
当苏族野猫部队在2080年终于解除了对其成员的赛博科技禁令时,谁也不知道他们的内传武术会因此而兴或衰。目前尚无定论,但这种流派——专注于尽可能快地使对手失能,融合了克里战舞、合气道、空手道和泰拳的技术——和以前一样有效,特别是在面对无殖装的对手时(如野猫部队的宿敌,提尔幽灵Tír Ghosts)。
类别:擒抱, 远程, 击打
剧透 -   : When the Sioux Wildcats finally lifted their ban on cybernetics in unit members in 2080, it was anyone’s guess whether their in-house martial art would flourish or suffer because of it. The jury’s still out, but the style—a blend of Okichitaw, aikido, karate, and Muay Thai that focuses on disabling opponents as quickly as possible—is as effective as ever, particularly against non-augmented opponents (like the Wildcats’ arch-rivals, the Tír Ghosts).
Categories: Grappling, Ranged, Striking
Signature Techniques: Releasing Talons


--- 引用 ---攻击弱点(Called Shots)的备注 a note on called shots
澄清:本书p. 47-48中所记载的攻击弱点动作,能以骰池-4为代价使用,如果花费极限那么就无需承受骰池罚值。
剧透 -   : a note on called shots
Clarification: The Called Shots listed on pp. 47-48 of that book may be made either by taking a –4 penalty to your roll, or spending Edge to attempt the Called Shot without a dice pool penalty.

--- 引用结尾 ---

武术武技 Martial Art Techniques

突刺 Ballestra
剧透 -   : Reduce the Edge cost for the Shank Edge Action by 1. Category: Weapon; may only be used with bladed weapons

棍锁 Baton Lock
剧透 -   : In the hands of a trained fighter, sticks of various lengths can be used as grappling aids. When using a blunt weapon, you may use any technique from the Grappling category as though you were unarmed, with the option of using the weapon’s damage (including the bonus from Precision Strikes, if applicable) in place of your base unarmed damage.
Category: Weapon

动如脱兔 Bending of the Reed
剧透 -   : Gain a bonus Edge when using the Dodge Minor Action against melee or ranged attacks (choose which category when learning this technique). This technique may be taken up to twice in order to gain both the melee and the ranged Dodge bonus.
Category: Mobility

近身枪械(手枪)Close-Quarters Firearms (Handguns)
剧透 -   : When using a light pistol, heavy pistol, holdout pistol, machine pistol, or taser in melee combat, that firearm may count as a Clubs weapon for the purposes of martial arts techniques. At the gamemaster’s discretion, striking an opponent with an un-reinforced weapon may damage or even break the weapon.
Category: Ranged

近身枪械 Close-Quarters Firearms
剧透 -   : When using a rifle, shotgun, or submachine gun in melee combat, that firearm may count as a Clubs weapon for the purposes of martial arts techniques. At the gamemaster’s discretion, striking an opponent with an un-reinforced weapon may damage or even break the weapon. Category: Ranged

挑衅之舞 Defiant Dance
当要面对擒抱时(p. 111,SR6),角色尝试逃脱的检定可以变为,运动+敏捷(取代正常的近身战斗+力量),阈值为对手擒抱所进行的力量对抗检定时所获得的净成功。
剧透 -   : When caught in a Grapple (p. 111, SR6), the character may roll Athletics + Agility as though they were escaping from restraints in place of their normal Close Combat + Strength, using the opponent’s net hits on the opposed Strength Test to initiate the grapple as the threshold for the Escape test. Category: Mobility

点穴 Dim Mak
通过对某一肢体进行弱点攻击(Called Shot),在攻击成功后,你可以选择对所选肢体施加残废状态(p. 106),而不是造成伤害,每2净成功会使状态提升一级。
剧透 -   : By making a Called Shot to target a specific limb, on a successful attack you may choose to inflict the Disabled status (p. 106) on the selected limb instead of inflicting damage, with every two net hits increasing the level of the status by 1. Category: Striking

醉拳Drunken Boxing
剧透 -   : You’ve been trained to move and attack in unpredictable ways, which can be both a benefit and a drawback. The number of 1s you need to glitch on any Unarmed attack is reduced by 1 due to the sloppy execution, but your target loses two dice from their Defense Tests against those attacks thanks to the difficulty in anticipating your movements. Category: Mobility

手肘紧缩 Elbows Tight
剧透 -   : Gain a bonus Edge when using the Block Minor Action without a weapon. If not used immediately, the bonus Edge is lost. Category: Mobility

正确地终结 End Them Rightly
在使用近战武器时,你可以将“虚招”武技的奖励用于投掷武器而非近战武器的攻击。如果投掷武器是作为武器附件安装在近战武器上的,你可以将其分离并投掷,并且无需花费一个“准备武器(Ready Weapon)”次要动作来拔出投掷武器。
(校注:标题有梗,梗自Gladiatoria MS KK5013,视频https://www.bilibili.com/video/BV1sW411T7Zf/?share_source=copy_web&vd_source=f90980a6f5ce6addb790d23a7fe5d1a6有介绍,视频中翻译为“切实破敌”,但是感觉不如直译有趣(?,所以就还是这么翻译了。)
剧透 -   : When using a melee weapon, you may apply the bonus granted by the Feint Maneuver to an attack with a throwing weapon instead of a melee weapon. If the throwing weapon is fitted to the melee weapon as a weapon attachment, you may detach and throw it without spending a Ready Weapon Minor Action to draw the thrown weapon. Category: Weapon

缠绕 Entanglement
这个武技与其同名的极限动作(p. 93)有着一样的效果,但不用花费极限。当使用异种武器,如鞭子、链子、飞石索和套索作为擒抱的一部分时,进行对抗检定,异种武器+敏捷 v. 敏捷+反应。如果成功,不仅对手被束缚,你还可以通过一个次要动作,让武器本身来束缚对手,让而其使用者可以自由地做其他事情。如果净成功超过了对手的敏捷属性,那么就会因此而[跋足]{净成功}轮。
剧透 -   : This functions the same as the Edge Action (p. 93) but without the Edge cost. When using exotic weapons such as whips, chains, bolos, and lariats as part of grapple, roll Exotic Weapon + Agility vs. Agility + Reaction. If successful, not only is the opponent restrained, but with a Minor Action, the weapon now restrains the opponent, leaving the attacker free to do other things. If net hits of the attack exceed the opponent’s Agility, the opponent gains the Hobbled status for a number of combat rounds equal to the number of net hits.
Category: Weapon

虚招 Feint
剧透 -   : By spending a Minor Action and succeeding at a Close Combat + Agility (3) test, you may reduce your target’s Defense test dice pool against your next Close Combat attack by 3 dice. Category: General

飞踢 Flying Kick
剧透 -   : You’ve trained yourself to become a metahuman projectile, battering opponents down with your soaring feet of fury. By spending an extra Minor Action and succeeding at an Athletics + Agility (3) test, you may extend your Close range bracket by 0.5 meters/hit (not net hit) and increase your DV by 2 (stacking with the bonus from Kick Attack, for a total bonus of +3). However, a glitch on either the Athletics + Agility test to launch yourself successfully or the Close Combat + Agility test for the attack roll results in gaining the Unbalanced status until your next action, and a critical glitch on either roll makes you take a tumble, inflicting both the Prone status and the Disabled II status (p. 106) on one of your legs (randomly determined) as you twist your joints in a way they weren’t intended to move. Category: Striking; requires the Kick Attack technique

地面斗士 Ground Fighter
你已经习惯了战斗时会和你的对手在地上扭成一团。你免受匍匐状态的攻击和防御罚值(p. 53, SR6),且被束缚(restrained)时,你的防御检定罚值减半(向下取整)。
剧透 -   : You’re used to fights ending up as a mass of tangled limbs rolling around on the nearest flat surface. You never suffer penalties for attacking or defending while you have the Prone status (p. 53, SR6), and the penalty to your Defense tests while restrained is reduced by half (rounded down). Category: Grappling

半剑 Half-Sword
剧透 -   : Increase the Attack Rating of the weapon by 2 when making Half-Sword attacks, but reduce the Close Range bracket by 1 meter.
Category: Weapon; may only be used with swords

居合 Iaijutsu
像旧时的武士(至少是那些在三维剧里的)一样,该角色可以使用“快拔”次要动作(p. 42,SR6),使用任何适当存放的、小到可以用一只手挥舞的近战武器——没有可以快拔的长杆武器,除非它是给矮人用的,而你是个巨魔。该角色仍然必须将快拔动作与攻击主要动作一起使用。
剧透 -   : Like the samurai of old (or at least the ones in the trids), the character may use the Quick Draw Minor Action (p. 42, SR6) with any properly stored melee weapon that is small enough to be wielded in one hand—no quick-drawing polearms, unless it’s dwarf-sized and you’re a troll. The character must still use the Quick Draw action together with the Attack Major Action. Category: Weapon

铁锻肢 Iron Limbs
使你的基本徒手伤害+1 DV。
剧透 -   : Add +1 DV to your base unarmed damage. Category: Striking

角抵 Jiao Di
这可能不是你父母告诉你“要用脑袋”时想表达的意思,但它确实是有效的。即使你的四肢不能动(包括进行擒抱与被擒抱时),你也可以进行头槌,攻击范围为{近距攻击范围/2}米,+1DV(不与铁锻肢或膝击叠加)。此外,在对抗擒抱时,你可以尝试伤害你的对手,就像你是攻击者一样(p. 111,SR6)。
剧透 -   : This probably wasn’t what your parents meant when they told you to “use your head,” but it works. You may use a head butt to make unarmed attacks at half your normal Close range increment even when your limbs are otherwise immobile, including while grappling or being grappled, and you gain +1 DV to those attacks (does not stack with Iron Limbs or Ti Khao). Also, when defending against a grapple, you may attempt to damage your opponent as though you were the attacker (p. 111, SR6). Category: Grappling

关节技 Joint Lock
在进行擒抱时(p. 111,SR6),角色可以用“造成伤害”选项使被擒抱者的臂或腿[残废](p. 106),每2净成功会使该状态的等级+1。
剧透 -   : When executing a grapple (p. 111, SR6), the character may use the “Inflict Damage” option to inflict the Disabled status (p. 106) on the grappled arm or leg, with every two net hits increasing the level of the status by 1. Category: Grappling

踢击 Kick Attack
剧透 -   : You’ve been trained to use all sorts of kicks effectively in combat, whether they’re front kicks, side kicks, or even the legendary roundhouse kick (beard optional). When attacking with Kick Attack, add +1 to your unarmed Damage Value and 2 meters to your Close Range. Rolling a glitch on a Kick Attack inflicts the Off-Balance status on you, while rolling a critical glitch inflicts the Prone status. Category: Striking

强力右勾拳 Mean Right Hook
剧透 -   : Reduce the Edge cost of the Knockout Blow Edge Action (p. 47, SR6) by 1. Category: Striking

经络打击 Meridian Strike
剧透 -   : By combining their Awakened talents with their martial arts expertise, adept practitioners of hapsum-do may disrupt the flow of mana in their opponent’s bodies. When making an unarmed attack against an Awakened opponent, if the adept has the Killing Hands power active, they may choose to reduce the dice pool for their target’s next Magic-linked test by 1 per net hit instead of inflicting damage. Category: Striking; requires Killing Hands

多敌攻击 Multiple Opponent Combat
剧透 -   : When using the Multiple Attacks Minor Action to attack multiple targets, add 1 die to your attack pool for every two targets you attack. (For the purposes of this technique, attacking multiple locations on the same target counts as one target.) Category: Mobility

多敌防御 Multiple Opponent Defense
剧透 -   : When you’re attacked by multiple attackers in the same Combat Round, gain +2 to your Defense Rating on all attacks after the first. This bonus is not cumulative; if you’re attacked three times, you get +2 to your Defense Ratings against the second and third attacks, not +2 against the second and +4 against the third. Category: Mobility

内家 Neijia
剧透 -   : You might not be Awakened, but you’ve learned to channel your qi (or ki, prana, ruach, pneuma, “spirit energy,” or sheer meanness) into a strike that reaches across the boundaries between material and immaterial. You may make unarmed attacks against astral entities as though you were Awakened (see Astral Combat, p. 160, SR6), with a Damage Value of (WILL/2 + net hits). This technique does not give you the ability to perceive astrally or bond weapon foci. Category: General

马步 Oaken Stance
剧透 -   : Gain a bonus Edge when resisting attempts to knock you prone in melee combat. If not used immediately, the bonus Edge is lost. Category: Mobility

持械格挡 Parry
剧透 -   : Gain a bonus Edge when using the Block Minor Action with a weapon. If not used immediately, the bonus Edge is lost. Category: Weapon

钉住 Pin
剧透 -   : This works the same as the Edge Action of the same name, only without the Edge cost. With this attack, if the number of hits exceeded the Defense Rating of the target, regardless if whether attack inflicted actual any damage or not, then the opponent has been pinned to the wall or floor, giving them the Immobilized status. The opponent must spend a Pick Up/Put Down Object action to remove the Immobilized status. Category: Weapon; may only be used with sharp weapons.

精确打击 Precision Strikes
剧透 -   : Thanks to extensive training with your chosen weapon, you may add (STR/3, rounded up) to the DV of your attacks when using weapons from the specified category. This technique may be taken multiple times, applying to a different category of weapon (Blades, Clubs, Exotic) each time it’s taken. Category: Weapon.

空手入白刃 Releasing Talons
夺械绞手极限动作(p. 47,SR6)的极限花费-1。
剧透 -   : Reduce the Edge cost of the Wrest Edge Action (p. 47, SR6) by 1. Categories: Grappling, Striking

卷云 Rolling Clouds
这个武技与其同名的极限动作(p. 95)有着一样的效果,但不用花费极限。进行检定,运动+敏捷,你免受伤害的坠落距离增加{成功}米。
剧透 -   : This works the same way as the Edge Action of the same name (p. 95), only without the Edge cost. With an Athletics + Agility test, each success extends the number of meters that you can fall without suffering damage Category: Weapon

舍身投技 Sacrifice Throw
“如果我倒下了,我就带着你一起倒下!”如果攻击者设法将你击倒,你可以立即花费一个次要动作(如果你有的话)来试图将他们击倒,就像你对付他们一样(见擒抱,p. 111,SR6)。
剧透 -   : “If I’m going down, I’m taking you with me!” If an attacker manages to knock you prone, you may immediately spend a Minor Action (if you have one) to attempt to knock them down as though you were tackling them (see Grapple, p. 111, SR6).
Category: Grappling

盲斗 Striking the Darkness
当在弱光条件下进行近身战斗时(见环境与能见度,p. 118,SR6),你可以视为拥有视觉增强以获得极限。
剧透 -   : When in melee combat in low-light conditions (see Environment and Visibility, p. 118, SR6), you are treated as having a vision enhancement for the purposes of gaining Edge. Category: General

扫堂腿 Sweep the Leg
剧透 -   : When performing the Trip Minor Action while unarmed, you receive a free point of situational Edge that goes away if you do not use it on the Trip test. Categories: Grappling, Striking

破击 Tameshiwari
剧透 -   : Boards might not hit back, but you never know when it’ll be useful to break through a solid surface with your hands, feet, head, or other part of your body. When attacking a barrier (including magical barriers that impede the user’s physical movement) with an unarmed attack, treat the barrier as if the Structure rating were 4 lower for the purposes of determining damage. At the gamemaster’s discretion, a glitch or critical glitch may result in the attacker breaking their own hand/foot/head on the offending object. Category: Striking

锋芒逼人 Threatening Edge
剧透 -   : This works the same as the Edge Action of the same name, only without the Edge cost. For the duration of an encounter, while wielding a melee weapon, the character’s Defense Rating is replaced by the Close Attack Rating of the weapon. Category: Weapon

膝击 Ti Khao
你受过训练,可以在擒抱时用膝盖攻击对手,无论是跪在他们身上掐住他们的脖子,还是击打他们以获得额外的气势。擒抱时造成的伤害+1 DV(见擒抱,p. 111,SR6)。
剧透 -   : You’ve been trained to use your knees to attack an opponent while grappling, whether by kneeling on them to choke them out or striking them for a bit of extra oomph. Add +1 DV to damage you inflict while grappling (see Grapple, p. 111, SR6). Category: Grappling

骗招 Tricking
华丽的旋踢、旋转的棍棒、从对手嘴里射出的浓烟,在常规情况下可能并不实用,但如果使用得当的话,它们可以给你的朋友留下深刻印象,并吓到你的敌人。每当你进行团队协作检定以帮助盟友威吓一个目标时,包括使用宏大演讲(p. 47,SR6),你可以进行检定,武器技能+敏捷,来代替,影响+魅力。(当使用这个武技和宏大演讲时,只有第一个影响+魅力的检定可以用武器技能+敏捷来代替,而不是两个都用。)
剧透 -   : Flashy spinning kicks, twirling staves, and shooting the cigarette out of an opponent’s mouth might not be practical in the normal sense, but if done right, they can impress your friends and scare your enemies. Whenever you make a Teamwork test to help an ally intimidate a target, including using the Big Speech Edge Action (p. 47, SR6), you may roll Weapon Skill + Agility in place of Influence + Charisma. (When using this technique with the Big Speech Edge Action, only the first Influence + Charisma test may be replaced with Weapon Skill + Agility, not both.) Category: General

双武器战斗 Two-Weapon Fighting
剧透 -   : When using the Multiple Attacks Minor Action with more than one weapon, gain an additional two dice to split between your attacks. Category: Weapon.

武器破坏者 Weapon Breaker
剧透 -   : When using Called Shot—Disarm, reduce either the Edge cost (if spending Edge) or the dice pool penalty (if not spending Edge) by 1. Category: General.

--- 引用 ---武技的类别
武器(10):突刺(仅利刃武器),棍锁(仅钝器武器),正确地终结,缠绕(仅易曲武器)        半剑(仅剑),居合,持械格挡,钉住(仅锋利武器),精确打击,双武器战斗,锋芒逼人

--- 引用结尾 ---


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