作者 主题: 【UCa】少年角色(Young Characters)  (阅读 22276 次)

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【UCa】少年角色(Young Characters)
« 于: 2013-07-08, 周一 13:59:03 »
少年角色(Young Characters)
并不是所有魔幻角色都能够奢望自己能够等到成年再开始自身的冒险生涯——像是艾莉亚·史塔克(Arya Stark,《冰与火之歌》中的角色),Sabriel the Abhorsen(古国三部曲的首部《役亡师》的主角),the Pevensie siblings(这些孩子是《纳尼亚传奇》的主角),以及哈利·波特(似乎是知名度最高的)。魔幻世界的危险并不会因为角色的年龄而进行区分。即使是婴儿海格力斯也不得不在襁褓中掐死赫拉派去刺杀他的蛇。尽管年轻孩子们经常被低估轻视,不过他们的确还未做好承担一切的准备。通常情况下,新作的角色都是成年人,他们的年龄被随机确定或者至少受到随机起始年龄表格的影响。然而,如果你希望扮演天才并从较早的年岁开始她的传奇,此处的规则会叙述如何将这样的角色代入生活。

制作少年角色(Creating Young Characters)
少年角色本质上就是普通的角色,不过年龄的类别要比核心手册中刊载的任何角色都要年轻。这个年龄类别的角色机智而有才华、充满好奇心以及才能,但是经验不足也不够事故。她们在成就伟大事业之路的门槛上,仍需一步之遥才能成功。这种青春活力表现在三个方面:属性的调整,可选职业的制约以及缓慢获得的背景特性。

属性调整(Ability Score Adjustments):这与成年角色在到达中年(middle)、老年(old)或暮年(venerable)时调整她的属性方式相同,少年角色属于称作未成年(pre-adulthood age)的新类别,并因此进行属性调整,这种青春活力会给予你一定的好处。少年角色的敏捷获得+2加值,不过力量、体质和感知受到-2减值。(少年角色缺乏经验的特质体现在她仅有1级角色的技能等级,而非在智力与魅力上受到减值。)
当少年角色成年后,便会失去这些属性调整。

可选职业(Available Classes):少年角色不能像成年角色那样选择相同的职业。由于还未在战争、奥术、信仰以及其他不同的工作中经受训练并强化技巧,少年角色只是一名随侍、学徒、助手或者某种专业领域的学生。以这种资格而言,你只能在这个年龄类别中选择NPC职业,根据你的社会背景和兴趣选取职业,成为导师(adept)、望族(aristocrat)、平民(commoner)、专家(expert)或武者(warrior)并提升等级。当你达到成年后,便可以将这些NPC职业等级重训为你所选择的任何基础职业的等级。

背景特性(Traits):由于背景特性代表着你的角色在成为冒险者之前的背景,所以DM可以限定你只能在1级选取一个背景特性而非通常的两个。当你的角色到达成年,就可以选择第二个背景特性。请注意正常情况下你只能在角色选取了额外背景专长时,才能在1级之后选取新的背景特性,所以该方式使你能够更加灵活地选择你的第二个背景特性,因为相比战役刚开始时选取的那些背景特性,在战役中新近发生的事件可能会使你的背景特性选择更加具有价值。

表:随机少年起始年龄
种族青少年1    望族, 平民, 专家    导师, 武者    成年2
人类(Human)8岁        +1d6    +2d315岁
矮人(Dwarf)20岁        +2d6    +4d440岁
精灵(Elf)55岁        +4d6    +6d6110岁
侏儒(Gnome)20岁        +4d4    +3d640岁
半精灵(Half-elf)10岁        +1d4    +1d620岁
半兽人(Half-orc)7岁        +1d6    +2d314岁
半身人(Halfling)    10岁        +1d6    +2d420岁
1在青少年时期,+2敏捷;-2力量、体质和感知。
2在成年后,青少年的属性调整值均会消除。


将青春年少抛诸脑后(Leaving Youth Behind)
与其他年龄类别不同,有两种常规方式能够让少年角色成年。

年龄(Age):让少年角色成年最简单的方式便是成长到新的年龄阶段。上表注明了核心种族的成员何时达到成年的年龄。一旦角色到达这个年龄,她便会失去青少年带来的属性调整,并且可以重训NPC职业。如果你扮演的并非核心手册中的种族,那么就从中比照与你的角色种族寿命最相近的一种,同时与你的DM沟通建立合理的青少年、成年、中年以及其他年龄层的具体年龄。

奖励(Reward):在不同战役中获取经验的速率是完全不同的。在一场战役中,一名角色可能在一个月的游戏时间内获得数个等级,而其他角色则可能要花费数年的时间才能提升至相同的水准。如果在一场战役中,成年只和时间的推移相关的话,一名少年角色可能会拥有丰富的冒险经历,但是却只能受限于NPC职业进行选择。
DM可以准许一名少年角色在冒险中完成某个重要目标之后,选择更早地进入成年类别。可能的成就包括你的技巧超越自身的导师,击败强大的成年敌人,解除家园遭受的威胁或者完成了漫长的旅程。完成一个模组或者类似长度的冒险可能会使年龄从青少年推进到成年,亦或者NPC等级达到某个程度(也许3级或5级)。如果你的DM准许你的少年角色的能力更早达到成年的水准,你便可以作此选择并从中获得好处。在你重训NPC职业等级之前,你的属性不会更新至新的年龄类别。

少年角色的注意事项(Considerations of Youth)
你可能会选择扮演少年角色来了解你的角色生涯,或者只是醉心于你还未曾尝试过的角色概念。DM可能会模仿少年小说、电视游戏、漫画中的超级英雄团队或者其他媒体中常见的冒险来展开你的战役。如果你在打算扮演少年角色,请考虑后述几点。计划这么做的DM应该了解并找出方法针对每个问题。

扮演(Roleplaying):不同于现代社会倾向于将有能力的青少年当做儿童对待,中世纪社会通常会将孩童当做成人对待——只要她们证明自己能够承担成人的任务和责任。这意味着NPC们可能会将一群少年玩家冒险者视作成年冒险家,尽管体能方面的不足可能会成为大家耻笑或蔑视的缘由。

战力不均(Uneven Parties):NPC职业不像玩家职业那样强力。因此一旦有部分玩家使用少年角色而其他玩家使用成年角色,成年角色在队伍中就会变得更为强力并且拥有其他的优势。即使你把这些不够强力的角色扮演得非常好,队伍中的其他玩家可能也会不太乐意有弱小的角色当跟屁虫,特别在你的角色拥有的弱点可能危及整个队伍的时候。在你建立少年角色之前,请确认所有玩家都愿意接受少年角色进入队伍。

危害儿童(Child Endangerment):把陷阱、怪物和致命的魔法丢到自愿冒险的成人的前路上是一回事,但是将青少年至于这样的危险中则是另一回事。尽管魔幻作品中充满了将青少年角色至于危险中的例子,给予她们机会证明自己的潜力并成为英雄,但是并非所有玩家都能够轻松地将少年角色至于危险之中。在将她们纳入游戏之前,DM应该与玩家们进行讨论这件事否会使任何人在战役中的兴致受到影响。

劣势(Weakness):少年角色要比标准的角色要弱。已经出版的冒险都是基于玩家们拥有足够的能力、技能、灵活性以及基础职业的全部潜能,这使得这些冒险对少年角色过于致命。作为快速规则,冒险之路的等级(Average Party Level,简称APL)对于NPC职业角色的队伍来说,大约要比同等级的玩家职业角色队伍低两级。

原文
剧透 -   :
Young Characters
Not all fantasy characters have the luxury of waiting until adulthood to begin their adventuring careers—take Arya Stark, Sabriel the Abhorsen, the Pevensie siblings, and Harry Potter, for example. The dangers of fantasy worlds don't discriminate between the ages of those they threaten. Even the infant Hercules had to strangle the serpents Hera sent to kill him in his crib. But though they're often underestimated, such youths are rarely the ready victims they're often treated as. By default, newly made characters are adults, their ages randomly assigned or at least influenced by the Random Starting Ages table. However, should you wish to play a young prodigy getting an early start on her legend, the rules here detail how to bring such a character to life.

Creating Young Characters
Young characters are essentially normal characters with an age category younger than any presented in the Core Rulebook. Characters of this age category are able and intelligent, curious and talented, but not yet experienced or worldly. They are on the threshold of great things, but still a step away. This youthfulness is represented in three ways: ability score adjustments, restrictions to available classes, and slower trait acquisition.

Ability Score Adjustments: In the same way an adult character gains adjustments to her ability scores as she reaches middle, old, and venerable age, a young character occupies a new pre-adulthood age category, and therefore has altered physical ability scores, though the vigor of youth does grant some benefit. A young character has a +2 bonus to Dexterity and a —2 penalty to Strength, Constitution, and Wisdom. (A young character's potential inexperience and awkwardness are represented by having only the skill ranks of a 1st-level character rather than taking a penalty to Intelligence or Charisma.)

When a young character reaches adulthood, she loses these ability score adjustments.

Available Classes: A young character does not have access to the same classes as adult characters. Not yet trained in the advanced techniques of war, arcana, faith, and varied other pursuits, a young character is a squire, apprentice, acolyte, or student on the path to expertise. As such, you can select only NPC classes while in this age category, beginning play and advancing in level as an adept, aristocrat, commoner, expert, or warrior, according to your interests and social background. As soon as you reach adulthood, though, you may retrain those NPC class levels as levels in any base classes of your choosing.

Traits: Because character traits represent your character's background before becoming an adventurer, the GM might limit you to selecting only one trait at 1st level instead of the normal two traits allowed. When your character reaches adulthood, you select your second trait. Note that normally you can select a new trait after 1st level only if your character takes the Additional Traits feat, so this option allows you more flexibility in choosing your second trait, as recent events in the campaign might make some of your trait options more valuable than they originally appeared when the campaign started.

Random Young Starting Ages Race Youth1 Aristocrat, Commoner, Expert Adept, Warrior Adulthood2
Human 8 years +1d6 +2d3 15 years
Dwarf 20 years +2d6 +4d4 40 years
Elf 55 years +4d6 +6d6 110 years
Gnome 20 years +4d4 +3d6 40 years
Half-elf 10 years +1d4 +1d6 20 years
Half-orc 7 years +1d6 +2d3 14 years
Halfling 10 years +1d6 +2d4 20 years
1 During youth, +2 Dex; —2 to Str, Con, and Wis.
2 At adulthood, ability score adjustments for young age are lost.

Leaving Youth Behind
Unlike higher age categories, there are two common ways a young character might advance into adulthood.

Age: The simplest way for a young character to reach adulthood is by aging into new age thresholds. This table includes the age when members of the core races reach adulthood. Once a character reaches that age, she loses the ability score adjustments related to youth and may retrain NPC classes. If you aren't playing one of the races from the Core Rulebook, find a race with the lifespan that most closely approximates that of your character's race and work with your GM to create reasonable age benchmarks for youth, adulthood, middle age, and beyond.

Reward: The pace at which characters gain experience varies widely from campaign to campaign. In one campaign, a character might gain multiple levels in a single month of in-game time, while in another a character might spend years at the same level. If adulthood were purely tied to the passage of time in a campaign, a young character might gain extensive adventuring experience but still be restricted to selecting only NPC classes.

A GM may grant a young character the option of passing into the adult age category early after achieving some noteworthy goal. Potential accomplishments include surpassing your instructor's skill, defeating a powerful adult foe, overcoming a threat to your home, or completing a lengthy journey. The completion of a published module or adventure of similar length might warrant a youth advancing to adulthood, or perhaps attaining a certain level in an NPC class (perhaps at 3rd or 5th level). If your GM grants your young character the ability to advance into adulthood early, you may choose when to take advantage of that benefit. Your ability scores do not change to reflect your new age category until you retrain an NPC class level.

Considerations of Youth
You might choose to play a young character to gain insight into your PC's life or indulge a character concept you haven't tried. A GM might start your campaign at a young age to mimic adventures common in young adult fiction, video games, superhero teams from comics, and various other media. If you are thinking about playing a young character, consider the following points. The GM planning for this should be aware of and have methods of addressing each topic.

Roleplaying: Unlike modern society, which tends to treat even very competent youths like children, medieval societies usually treated children like adults as soon as they proved they were able to handle adult tasks and responsibilities. This means NPCs might treat a group of young PC adventurers just like they would treat adult adventurers, though any physical shortcomings could be a source of jokes or disdain.

Uneven Parties: NPC classes are not as powerful as PC classes. Therefore, if some players have young characters and others have adult characters, the adults in the group will be more powerful and have other advantages. Even if you are fine with playing an underpowered character, the other players in the group might not be okay with a weaker character tagging along, especially if your character's relative weakness potentially jeopardizes the group. Before you create a young character, make sure that all players are willing to accept a young character into the party.

Child Endangerment: It's one thing to throw traps, monsters, and deadly magic into the path of willing adults, but another thing to threaten young people with such dangers. Although fantasy fiction is filled with instances of peril giving juvenile characters the opportunity to be heroic and prove their potential, not all players are going to be comfortable with putting young characters in danger. Before including them in a game, the GM should discuss with the group whether or not this might negatively impact any players' enjoyment of the campaign.

Weakness: Young PCs are weaker than standard PCs. Published adventures are designed assuming PCs have the abilities, skills, flexibility, and full potential of base classes, making them too lethal for young characters. As a quick rule, the Average Party Level (APL) of a party of NPC-classed characters is approximately 2 character levels lower than that of a party of PC-classed characters of the same level.
« 上次编辑: 2013-07-08, 周一 22:57:21 由 四月 »
没有团,为什么还要翻译规则呢?
当然是为了友情了

离线 Falengel

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #1 于: 2013-07-08, 周一 14:14:21 »
童子军呢。

同意楼下意见,建议翻为少年。
* Falengel 中二病重症患者希望
« 上次编辑: 2013-07-08, 周一 15:12:11 由 Falengel »

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #2 于: 2013-07-08, 周一 15:06:06 »
通常翻译成“少年”吧?

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #3 于: 2013-07-08, 周一 16:32:04 »
童子军呢。

同意楼下意见,建议翻为少年。
* Falengel 中二病重症患者希望

于是改了
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #4 于: 2013-07-08, 周一 19:40:47 »
从善如流,赞  :em009

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #5 于: 2013-07-08, 周一 22:43:24 »
请问UCa是哪一本书啊? :wacko:

身随心动。
这是个角色扮演游戏,不是一个坐着等打架游戏!
比起决定好的故事,人类的历史美得叫人心醉。

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #6 于: 2013-07-08, 周一 22:47:37 »
你标题没改啊?!

从今天起我就不是BON太君了……而是BON太DOG·QB。

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #7 于: 2013-07-08, 周一 22:58:42 »
请问UCa是哪一本书啊? :wacko:
http://paizo.com/pathfinderRPG/prd/
极限战役,PRD已经上架了

你标题没改啊?!
:em007 改得仓促……已经修正
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #8 于: 2013-07-08, 周一 23:09:41 »
引用
极限战役,PRD已经上架了
喔,因为原本月伶用了UCp被放行,所以我以为是哪本没看过的书 :em002

目前这本的缩写决定采用的是UCa了吗?是的话那我回去改改


身随心动。
这是个角色扮演游戏,不是一个坐着等打架游戏!
比起决定好的故事,人类的历史美得叫人心醉。

离线 四月

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Re: 【UCa】青年角色(Young Characters)
« 回帖 #9 于: 2013-07-08, 周一 23:13:15 »
引用
极限战役,PRD已经上架了
喔,因为原本月伶用了UCp被放行,所以我以为是哪本没看过的书 :em002

目前这本的缩写决定采用的是UCa了吗?是的话那我回去改改

我的个人习惯而已,并没有什么规定的
没有团,为什么还要翻译规则呢?
当然是为了友情了