作者 主题: 【IST】法莱斯玛的魔法(Pharasmin Magic)  (阅读 6095 次)

副标题: 出自Inner Sea Temples

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【IST】法莱斯玛的魔法(Pharasmin Magic)
« 于: 2022-11-08, 周二 11:56:19 »
法莱斯玛的魔法(Pharasmin Magic)
以下小节所列的是法莱斯玛高阶圣堂(the High Temple of Pharasma)的祭祀们所偏好的装备、魔法物品、及法术。

法莱斯玛的装备(Pharasmin Equipment)
以下道具受到法莱斯玛狂信徒的偏爱,而且在法莱斯玛高阶圣堂(the High Temple of Pharasma)中可供出售。


陶土夜鹰(Clay whippoorwill)
价格:5 GP;重量:1/2磅。
除了作为一种适用于作为表演(吹奏)检定的乐器以外,这种被精心制作的夜鹰形陶土球笛也可以使秘密哨语“夜歌”(见37页)达到其双倍的有效距离,其距离可至1000尺。


魂烛(Soul candle)
价格:1 GP;重量:-磅。
当点燃时,这种螺旋形蜡烛会燃烧24小时,但如果一个作祟(haunt)在一根点燃的魂烛5尺内成型(manifests)或一个不死生物来到一根点燃的魂烛5尺内的话,该蜡烛会在吱吱作响的发出一道强光(bright flash)后熄灭。
« 上次编辑: 2024-04-02, 周二 09:20:33 由 沉淪 »

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Re: 【IST】法莱斯门魔法(Pharasmin Magic)
« 回帖 #1 于: 2022-11-08, 周二 11:58:57 »
法莱斯门魔法物品(Pharasmin Magic Items)
以下魔法物品有助于法莱斯玛高阶圣堂(the High Temple of Pharasma)的祭祀们把不死生物的威胁拒之门外。


暗夜钉匠(Nightpiercer)
灵光:中等咒法系;施法者等级:9级
栏位:腕部;价格:12,700 GP;重量:12磅
描述

这种+1连发重弩(+1 repeating heavy crossbow)被雕刻成一种非写实的夜鹰形态;其弩踏(stirrup)似头,其臂如翼,而弹匣则形似鸟尾。暗夜钉匠可将幽冥(ghost touch)武器特殊能力应用于从其发射的所有的矢上,而其矢在空气中划过时的尖声则好似夜鹰啼鸣。每当一根从暗夜钉匠中发射的矢对一名虚体不死生物造成伤害时,矢会持续嵌入在该生物上,并在1轮内将该目标所有速度减半(最低5尺)。

制造条件:制造魔法武器与防具(Craft Magic Arms and Armor),次元锚(dimensional anchor),异界传送(plane shift);
制造成本:6,700 GP


贞死之戒(Ring of the Faithful Dead)
灵光:昏暗塑能系;施法者等级:3级
栏位:戒指;价格:1,000 GP;重量:-磅
描述

当一名活物戴上这枚螺旋状的银戒指时,它会短暂的发光。如果贞死之戒的佩戴者被一名拥有创造衍体(create spawn)的生物所杀时,其佩戴者不会作为不死生物复活,即使戒指其后被移除。如果一具尸体佩戴贞死之戒的话,任何从该尸体上创造一个不死生物的尝试(例如一道操纵死尸)都会自动失败,尽管只需移除戒指就会终止这种保护。

制造条件:锻造戒指(Forge Ring),尸体圣化(sanctify corpse,UM);
制造成本:500 GP


护墓石(Stone of Tomb Warding)
灵光:昏暗死灵系;施法者等级:3级
栏位:无;价格:5,000 GP;重量:1磅
描述

当悬挂在一扇门或其他传送门上方时,这种光滑的圣甲虫状的石头可以阻止不死生物的通行。一名智能不死生物试图通过受保护的门户,或是接触该石头时,都必须尝试一次DC 13的意志豁免。如果失败的话,该生物直到24小时过后才能再次尝试。如果成功的话,该生物在24小时内免疫该石头的效果。无智能的不死生物不能获得对该效果的豁免。

制造条件:制造奇物(Craft Wondrous Item),命令死灵(command undead);
制造成本:2,500 GP

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Re: 【IST】法莱斯门魔法(Pharasmin Magic)
« 回帖 #2 于: 2022-11-08, 周二 12:04:53 »
法莱斯门法术(Pharasmin Spells)
以下法术有助于法莱斯玛高阶圣堂(the High Temple of Pharasma)的祭祀们执行他们的日常工作并与不死生物战斗。


送葬之刃(Funereal Weapon)|本条翻译致谢 Banjo
学派:变化系
环位:牧师/先知/战斗祭祀 1,审判者 1,秘学士 1,圣骑士 1
施法时间:标准动作
成分:语言,姿势,法器
距离:接触
目标:接触的的武器 或 50发弹药,所有弹药在施法时必须互相碰触
持续时间:1分钟/等级
豁免:意志,通过则无效(无害)
法术抗力:可(无害)

你给武器注入了可以照亮约5尺范围的微弱的银光.受影响的武器还可以轻松穿透不死生物的物理防御,可以忽略不死生物的5点伤害减免,只要伤害减免类型不是DR/传奇.举例来说,用受本法术影响的武器将完全忽视丧尸(zombie)的DR 5/挥砍,或将巫妖的伤害减免减少到DR 10/钝击和魔法.(译者注:原文写法如此,但这里的意思是针对用送葬之刃影响武器的这次攻击,不是把怪物针对所有攻击的DR给减少了)

你无法将此法术施展到天生武器上,例如徒手打击.送葬之刃仅能影响不死生物的DR.



坏死(Necrostasis)
学派:死灵系
环位:牧师/先知/战斗祭祀 2,审判者 2,萨满 2,术士/法师/奥能师 3,唤魂师 2,女巫 2
施法时间:标准动作
成分:语言,姿势,材料/法器(一根指骨)
距离:近距(25尺+5尺/2等级)
目标:一名不死生物
持续时间:1轮/等级(可解消)
豁免:意志,通过则无效
法术抗力:可

你从一名不死生物上吸取死灵能量,致使其行动迟缓、昏昏沉沉。该目标会恍惚(staggered,又译蹒跚)。在法术持续期间,一缕缕黑色的能量从该目标生物身上渗出。如果该目标已具有恍惚(staggered,又译蹒跚)状态的话(就像丧尸那样),取而代之的,它则会晕眩(dazed,又译眩晕)1轮。


保鲜(Preserve)
学派:死灵系
环位:导师 1,牧师/先知/战斗祭祀 1,猎人/游侠 1,通灵者 1,秘学士 1,萨满 1,术士/法师/奥能师 1,唤魂师 1,女巫 1
施法时间:标准动作
成分:语言,姿势,材料/法器(一撮盐)
距离:接触
目标:一件或更多物体,至多1磅/等级
持续时间:1周
豁免:意志,通过则无效(物体)
法术抗力:可(物体)

你为一个或多个物体注入魔力,并可以大大减缓导致腐烂和变质的自然过程。在法术持续期间,食物、水、植物和其他受法术影响的易腐烂物品则可保持与施法时一样新鲜。该法术还可以保护这些物体以对抗那些与其相同环级或更低环级的致腐败法术,比如腐化食粮(putrefy food and drink,APG)。当保险的持续时间到期时,目标将恢复至其正常老化速率。该法术也适用于被切断的身体部件以及小体型生物的躯体,如同一道遗体防腐(gentle repose),只要该生物或部件的重量不超过法术的限制。

保鲜(Preserve)可以被魔法恒定术 (permanency) 所恒定,需要施法者等级9级或更高以及花费500 GP。


螺旋上升(Spiral Ascent)
学派:咒法系(传送)
环位:牧师/先知/战斗祭祀 3,审判者 3
施法时间:标准动作
成分:语言,姿势
距离:远距(400尺+40尺/等级)
目标:你和接触到的物体
持续时间:立即
豁免:意志,通过则无效(物体)
法术抗力:可(物体)

你将自己转变成一股螺旋状的神圣能量束,它会立即将你向上送至法术范围内的某位点。其终点必须是在你正上方的法术距离中,某一位点10尺内的一个方格。目的地必须处于你的视觉线或你熟悉的位置。使用此法术后,在下一回合之前,你不能采用任何其他动作。只要物品的重量不超过你的最大负重,你就可以携带着这些物品。

如果你到达了一个已经被一个实体占据的地方,你会被传送到一个在法术距离和其他限制范围内的适用表面上的一处随机开放空间。如果没有适用的空间,法术就会失败。该法术在缺乏重力的位面上不起作用。在具备主观指向重力的位面上,你可以使用该法术向任何方向传送。


螺旋下降(Spiral Descent)
学派:咒法系(传送)
环位:牧师/先知/战斗祭祀 2,审判者 2
施法时间:标准动作
成分:语言,姿势
距离:远距(400尺+40尺/等级)
目标:你和接触到的物体
持续时间:立即
豁免:意志,通过则无效(物体)
法术抗力:可(物体)

该法术如螺旋上升(spiral ascent)一般起效,除了目的地和旅行方向是从你当前位置向下。


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Re: 【IST】法莱斯门魔法(Pharasmin Magic)
« 回帖 #3 于: 2022-11-08, 周二 12:05:24 »
原文:
劇透 -   :
Pharasmin Magic

The following section details equipment, magic items, and spells favored by priests of the High Temple of Pharasma.


Pharasmin Equipment

The following items are favored by Pharasmin devotees, and are available for sale at the High Temple of Pharasma.

  Clay whippoorwill
Source Inner Sea Temples pg. 42
Price 5 gp; Weight 1/2 lb.
Category Adventuring Gear
Description
In addition to being an instrument suitable for Perform (wind instruments) checks, this elaborately crafted whippoorwill-shaped clay ocarina also doubles the effective range of the secret whistled Nightsong language (see page 37) to a distance of 1,000 feet.

  Soul candle
Source Inner Sea Temples pg. 42
Price 1 gp; Weight —
Category Adventuring Gear
Description
When lit, this spiral-shaped candle burns for 24 hours, but if a haunt manifests or an undead creature comes within 5 feet of a lit soul candle, the candle goes out in a bright, sizzling flash.

Pharasmin Magic Items

The following magic items help the priests of the High Temple keep the threat of undead at bay.

  Nightpiercer
Source Inner Sea Temples pg. 42
Aura moderate conjuration CL 9th
Slot wrists; Price 12,700 gp; Weight 12 lbs.
Description
This +1 repeating heavy crossbow is carved in the shape of a stylized whippoorwill; the stirrup resembles the head, the limbs look like the wings, and the stock is shaped like the bird’s tail. Nightpiercer applies the ghost touch weapon special ability to all bolts fired from it, and the bolts shriek like whippoorwills as they fly through the air. Whenever a bolt fired from Nightpiercer deals damage to an incorporeal undead creature, the bolt remains embedded in the creature, reducing all of the target’s speeds by half (to a minimum of 5 feet) for 1 round.
Construction
Requirements Craft Magic Arms and Armor, dimensional anchor, plane shift; Price 6,700 gp


  Ring of the Faithful Dead
Source Inner Sea Temples pg. 42
Aura faint evocation CL 3rd
Slot ring; Price 1,000 gp; Weight —
Description
This spiraling silver ring glows briefly when a living creature puts it on. If its wearer of a ring of the faithful dead is slain by a creature with the create spawn ability, the wearer does not rise as an undead creature, even if the ring is later removed. If a corpse is wearing a ring of the faithful dead, any attempts to create an undead creature from the corpse (such as via animate dead) automatically fail, though simply removing the ring ends this protection.
Construction
Requirements Forge Ring, sanctify corpseUM; Cost 500 gp


  Stone of Tomb Warding
Source Inner Sea Temples pg. 32
Aura faint necromancy; CL 3rd
Slot none; Price 5,000 gp; Weight 1 lb.
Description
When hung above a door or other portal, this smooth, scarab-shaped stone prevents undead creatures from entering. An intelligent undead creature attempting to move through the warded portal or touch the stone must attempt a DC 13 Will save. If it fails, the creature cannot make another attempt until 24 hours have passed. If it succeeds, the creature is immune to the stone’s effect for 24 hours. Nonintelligent undead creatures don’t get a saving throw against the effect.
Construction
Requirements Craft Wondrous Item, command undead; Cost 2,500 gp


Pharasmin Spells

The following spells help the priests of the High Temple perform their daily tasks and fight undead.


  Funereal Weapon
Source Inner Sea Temples pg. 42
School transmutation; Level cleric 1, inquisitor 1, occultist 1, oracle 1, paladin 1, warpriest 1
Casting
Casting Time 1 standard action
Components V, S, DF
Effect
Range touch
Target weapon touched or 50 projectiles (all of which must be together at the time of casting)
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)
Description
You imbue a weapon with a faint silvery glow that dimly illuminates a 5-foot square. An affected weapon also easily bypasses the physical defenses of undead creatures, ignoring 5 points of an undead creature’s damage reduction, as long as the damage reduction is not DR/epic. For example, attacks with a weapon affected by this spell completely ignore a zombie’s DR 5/slashing or reduce a lich’s damage reduction to DR 10/bludgeoning and magic.

You can’t cast this spell on a natural weapon, such as an unarmed strike. Funereal weapon affects the DR of only undead creatures.


  Necrostasis
Source Inner Sea Temples pg. 42
School necromancy; Level arcanist 3, cleric 2, inquisitor 2, oracle 2, shaman 2, sorcerer 3, spiritualist 2, warpriest 2, witch 2, wizard 3
Casting
Casting Time 1 standard action
Components V, S, M/DF (a finger bone)
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one undead creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
Description
You drain necromantic energy from an undead creature, inducing a sluggish stupor. The target becomes staggered. For the duration of the spell, dark wisps of energy seep out of the target creature. If the target already has the staggered condition (as a zombie does), it becomes dazed for 1 round instead.


  Preserve
Source Inner Sea Temples pg. 43
School necromancy; Level adept 1, arcanist 1, cleric 1, hunter 1, medium 1, occultist 1, oracle 1, ranger 1, shaman 1, sorcerer 1, spiritualist 1, warpriest 1, witch 1, wizard 1
Casting
Casting Time 1 standard action
Components V, S, M/DF (a pinch of salt)
Effect
Range touch
Target one or more objects, up to 1 lb./level
Duration 1 week
Saving Throw Will negates (object); Spell Resistance yes (object)
Description
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage. For the duration of the spell, food, water, plants, and other perishable objects affected by the spell remain as fresh as they were when the spell was cast. The spell also protects these objects against spells of the same level or lower that cause spoilage, such as putrefy food and drinkAPG. When the duration of preserve expires, the objects resume aging at their normal rate. The spell also works on severed body parts and the bodies of small creatures as per gentle repose, provided that the weight of the creature or part does not exceed the spell’s limit.

Preserve can be made permanent with a permanency spell by a caster of 9th level or higher for 500 gp.


  Spiral Ascent
Source Inner Sea Temples pg. 43
School conjuration (teleportation); Level cleric 3, inquisitor 3, oracle 3, warpriest 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range long (400 ft. + 40 ft./level)
Target you and touched objects
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)
Description
You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range. The destination must be a square in the spell’s range that’s within 10 feet of a point directly above you. The destination must be within your line of sight or familiar to you. After using this spell, you can’t take any other actions until your next turn. You can bring along objects as long as their weight doesn’t exceed your maximum load.

If you arrive in a place that is already occupied by a solid body, you are teleported to a random open space on a suitable surface within the range and other limitations of the spell. If no such space is available, the spell simply fails. This spell does not function on a plane lacking gravity. On a plane with subjective directional gravity, you can use this spell to teleport in any direction.


  Spiral Descent
Source Inner Sea Temples pg. 43
School conjuration (teleportation); Level cleric 2, inquisitor 2, oracle 2, warpriest 2
Casting
Casting Time 1 standard action
Components V, S
Effect
Range long (400 ft. + 40 ft./level)
Target you and touched objects
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)
Description
This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.

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Re: 【IST】法莱斯门魔法(Pharasmin Magic)
« 回帖 #4 于: 2022-11-08, 周二 12:05:43 »
译者的话:

由于有不少大佬都零散的翻译了本书中的各类资源,所以如果萌新能找寻到大佬翻译的出处,会于此处致谢并贴出大佬翻译的传送门。但如果大佬所翻译的资源处于专区中,萌新就不会贴传送门,仅致谢大佬。

感谢:
1、送葬之刃 (Funereal Weapon):已被Banjo大佬翻译,感谢大佬的工作让萌新白嫖。



专有名词:

1、法莱斯门(Pharasmin):即法莱斯玛(Pharasma)。结合上下文,应该可以意译为法莱斯玛(Pharasma)的门徒。
2、三声夜鹰(见于北美)(whippoorwill):是法莱斯玛(Pharasma)的神选动物。被原子能青蛙大佬在PF2中的【LOGM】内海诸神:核心神祇(完结)一贴中被译为夜鹰。
3、弩踏(stirrup):其实(stirrup)本意是译为马镫的,但是作为连发重弩上的部件,萌新觉得不能这样翻(因为太出戏了),所以专门查了古代众多弩的结构解析后,暂译为弩踏(stirrup)。
4、目标指向重力(subjective directional gravity):详见灯泡powerbult大佬翻译的位面特性。



闲话:
1、螺旋升天,法力无边!