深山鸣涧(The Depths of the Mountain)【UM】【核心】【PFS】你强大的颤音技艺足以震碎坚硬的岩石。
条件 表演(打击乐)或表演(管乐)15级
代价 专长或5环已知法术
使用 10轮吟游表演轮数,之后每持续1轮额外消耗1轮吟游表演轮数
动作 10个整轮
就像一个以完美颤音震碎酒杯的歌手,你的音乐能令岩石破裂,让坚固巨岩不停颤抖直到断裂。当你完成这项表演,你可以造成如同「地震术」一般的骇人震动。只要你持续消耗吟游诗人表演轮数,你就可以造成持续整整一轮的余震效果,其效果如下:
石窟、洞穴或坑道:小规模的崩塌造成4d6点伤害(反射豁免DC5减半),并活埋任何在崩塌区内的生物。
悬崖:更多的崖壁崩落,产生一个如同崩落高度一半的滑坡,路径上的任何生物受到4d6的钝击伤害(反射豁免DC5减半),并被埋在废墟下。
开阔地:站在地表上的生物必须通过DC5的反射检定以避免摔倒。地上会出现小型的裂缝,每轮站在地表上的生物有25%的机率坠入其中(反射豁免DC10)。这些裂缝有20呎深,并且在余震结束之后依然存在。
活埋:被余震活埋的生物每分钟受到1d3点非致命伤害。如果依个被活埋的生物陷入昏迷,他必须通过DC5的强韧检定,否则在之后每分钟受到1d3致命伤害直到被救出或死亡。
河川、湖泊或沼泽:这些地区在余震的持续时间之内会干枯。
施法:在此地区中施法者必须通过DC为「15+法术等级」的专注检定,否则失去该法术。
建筑物:在地表上的建筑物将会受到50点伤害。如果建筑物因此坍塌,那么在其内的生物会受到4d6点钝击伤害(反射豁免DC5减半)。在建筑物崩塌时呆在里面的生物会被活埋。
劇透 - :
The Depths of the Mountain (Percussion, Wind)
Your drumming skills can break solid rock.
Prerequisite: Perform (percussion) 15 ranks or Perform (wind) 15 ranks.
Cost: Feat or 5th-level bard spell known.
Effect: Like a singer shattering a wine glass with a perfect note, your music cracks stone, shivering solid rock until it snaps. When you complete the performance, you create a tremor identical to an earthquake spell.
For each round you continue to expend bardic performance rounds, the area experiences a round-long aftershock, which has the following effects.
Caves, Caverns, or Tunnels: Smaller collapses cause 4d6 points of damage (Reflex DC 5 half) and pin any creatures caught inside.
Cliffs: More cliffs crumble, creating a landslide that travels half as far horizontally as it falls vertically. Any creature in the path takes 4d6 points of bludgeoning damage (Reflex DC 5 half) and is pinned beneath the rubble.
Open Ground: Each creature standing in the area must make a DC 5 Reflex save or fall down. Fissures open in the earth, and every creature on the ground has a 25% chance of falling into one (Reflex DC 10 to avoid a fissure). The fissures are 20 feet deep, and these fissures remain open at the end of the quake.
Pinned Beneath Rubble: Any creature pinned by the effects of the aftershock takes 1d3 points of nonlethal damage per minute while pinned. If a pinned character falls unconscious, she must make a DC 5 Constitution check or take 1d3 points of lethal damage each minute thereafter until freed or dead.
Rivers, Lakes, or Marshes: The area drained away by the earthquake remains drained for the duration of the aftershock.
Spellcasting: The concentration DC to cast during an aftershock is 15 + the spell's level.
Structure: Any structure standing on open ground takes 50 points of damage. A collapsing structure deals 4d6 points of bludgeoning damage to creatures inside it (Reflex DC 5 half), and the creatures inside are pinned beneath the rubble.
Use: 10 rounds of bardic performance, +1 round for each round of aftershocks.
Action: 10 full rounds.