Sarenite Magic
The following section details magic items and a ritual favored by the priests and dervishes of the House of Dawn’s Redemption.
Sarenite Magic Items
The House of Dawn’s Redemption has amassed an impressive collection of Sarenite relics, including the magical altar of the original Opparan temple. In times of need, the Dawnmother might loan one or more of the following magic items to noble adventurers who perform services in the name of Sarenrae.
Altar of the Dawnflower
Source Inner Sea Temples pg. 52
Aura moderate conjuration and enchantment [good, healing] CL 10th
Slot none; Price 10,000 gp; Weight 250 lbs.
Description
Unearthed from the ashes of Oppara’s former temple of Sarenrae, the restored and rededicated altar of the Dawnflower sits inside the House of Dawn’s Redemption at the exact location it resided nearly 200 years ago. As a gift to welcome Sarenrae’s faith back into Taldor, this reclaimed treasure symbolizes the hope for a peaceful existence between the traditionalists of Oppara and those longing for the light of the Healing Flame.
This altar consists of a tiled blue box detailed with mosaics of doves in flight. A stand for a scimitar is built on top of the altar. During important worship services, the scabbard of the Lost Kiss (see below) is often placed atop the altar’s scimitar stand. Praying at the altar grants a +3 bonus on Diplomacy checks to redeem an evil creature or change the attitude of a creature opposed to the Sarenite faith. Creatures who rest or receive long-term care (with the Heal skill) within 60 feet of the altar also regain 1 additional hit point per level each day.
Construction
Requirements Craft Wondrous Item, cure light wounds, eagle’s splendor, magic circle against evil, creator must worship Sarenrae; Cost 5,000 gp
Dervish Sikke
Source Inner Sea Temples pg. 52
Aura moderate transmutation; CL 10th
Slot head; Price 10,000 gp; Weight 1 lb.
Description
This cylindrical felt hat, favored by Dawnflower dervishes, grants its wearer a +2 competence bonus on one Knowledge or Perform skill, chosen when the dervish sikke is created. Most dervish sikkes grant bonuses on Knowledge (religion) or Perform (dance) checks.
If the wearer is a bard, he is considered 5 class levels higher for purposes of determining the effects of his bardic knowledge class feature. In addition, the bonuses granted by a bard’s inspire courage and inspire competence class features are increased by 1. Finally, a bard wearing a dervish sikke can take 10 on any Perform skill check he has ranks in.
Construction
Requirements Craft Wondrous Item, fox’s cunning, timely inspirationAPG; Cost 5,000 gp
Saliharion
Source Inner Sea Temples pg. 52
Aura faint divination; CL 5th
Slot none; Price 3,000 gp; Weight 15 lbs.
Description
Named for Nashina aj-Salihar, the Sarenite monk who penned the original work, this hefty tome contains inspiring parables, simple folk remedies for widespread illnesses and injuries, and helpful hints for dealing with common monsters. Its pages are expertly illuminated with brilliant inks and metallic foil, depicting scenes of angels battling various monstrosities. While in possession of this book, the owner gains a +2 sacred bonus on Heal checks and Knowledge skill checks to identify the abilities and weaknesses of monsters.
If Sarenrae is the owner’s patron, the owner may instead choose to gain a sacred bonus equal to her Wisdom or Charisma modifier on these skill checks instead of the normal +2 bonus.
Construction
Requirements Craft Wondrous Item, know the enemyUM, owl’s wisdom; Cost 1,500 gp
Scabbard of the Lost Kiss
Source Inner Sea Temples pg. 52
Aura faint evocation; CL 4th
Slot none; Price 8,600 gp; Weight 1 lb.
Description
This aged and worn scabbard is believed to have once held one of a dozen legendary scimitar relics named Dawnflower’s Kiss. From its prolonged proximity to such a divine blade, the scabbard has acquired its own unique magical abilities. Twice per day on command, the wearer can draw forth a blazing beam of red-hot fire from the scabbard that can be wielded as if it were a scimitar, as per flame blade.
If Sarenrae is the wearer’s patron, half of the flame blade’s damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire.
Construction
Requirements Craft Wondrous Item, flame blade, flame strike; Cost 4,300 gp
Sunlord's Feather
Source Inner Sea Temples pg. 52
Aura moderate transmutation; CL 10th
Slot none; Price 1,100 gp; Weight —
Description
Named after Sarenrae’s herald, Sunlord Thalachos, this +1 flaming holy arrow has a platinum arrowhead and brilliant white fletching. When the arrow successfully strikes an evil-aligned creature, it explodes in a shower of golden sparks that summons a swarm of celestial doves (treat as a celestial bat swarm; Pathfinder RPG Bestiary 294, 30) that continues to attack the arrow’s target for 10 rounds or until destroyed or dismissed. If the target is slain before the duration expires, the remaining doves fly off into the horizon.
Construction
Requirements Craft Magic Arms and Armor, flame strike, holy smite, summon swarm, creator must be good; Cost 550 gp
Sarenite Occult Ritual
The famous Dawnflower dervishes inspire both awe and fear in those who witness their elegant, ritualistic spinning dance and whirling fighting style. With years of practice, these holy warriors can enter a trance and perform the following occult ritual that mystically bolsters their already formidable fighting prowess. More information about occult rituals can be found on page 208 of Pathfinder RPG Occult Adventures.
Dance of the Dawnflower Dervish
Source Inner Sea Temples pg. 53
School transmutation; Level 8
Casting Time 80 minutes
Components V, M (a flask of blessed sunflower seed oil worth 100 gp for each caster and a potion of cat’s grace), F (a masterwork scimitar made from rose gold worth 5,000 gp), SC (at least 1, up to the Charisma modifier of the primary caster)
Skill Checks Acrobatics DC 30, 3 successes; Knowledge (religion) DC 30, 2 successes; Perform (dance) DC 30, 3 successes
Range touch
Target primary and secondary casters
Duration 1 day (D)
Saving Throw Will negates (harmless); SR yes (harmless)
Backlash The primary caster takes 2d6 points of damage and all casters are exhausted.
Failure All casters cannot be targeted by any beneficial spells from the conjuration (healing) school (such as cure light wounds) and cannot touch a scimitar for 1 year (this is a curse effect, and can be removed with remove curse or similar effects).
Effect
This ritual must be cast at dawn beneath the open sky on the Material Plane. The ritual must be performed at a site of Sarenite worship (such as a dervish house, shrine, or temple of Sarenrae) that has hosted active worship services for at least 52 consecutive weeks. The primary caster holds aloft the rose-gold scimitar, and the secondary casters stand around him and begin spinning in place. The primary caster recites 23 verses from Sarenrae’s holy text, The Birth of Light and Truth, taking a sip from the potion of cat’s grace between each stanza. After the last verse is completed, the secondary casters whirl around the primary caster, each anointing the rose-gold scimitar with blessed sunflower seed oil. Upon the successful completion of the ritual, all the casters are filled with the spirits of dervish heroes, becoming faster, stronger, tougher, and more skilled in combat. Each caster gains a +4 enhancement bonus to Strength, Dexterity, and Constitution; a +2 dodge bonus to AC; and a +2 sacred bonus on all saving throws. The caster’s base attack bonus is equal his character level (which may give the caster multiple attacks). If the caster’s base attack bonus is already equal to his character level, he gains one additional attack at his highest base attack bonus when making a full-attack action. In addition, any scimitar wielded by a caster is treated as if it has the keen weapon special ability. In exchange, each caster temporarily loses his ability to cast spells, save for those from the conjuration (healing) school.
Finally, once during the duration of the ritual, each caster can activate a whirling dance on the battlefield as a standard action. While dancing, the caster gains the effects of a displacement spell and can use the Spring Attack and Whirlwind Attack feats as if he possessed them without meeting their prerequisites. This dance is a supernatural effect and lasts a number of rounds equal to the primary caster’s character level.
Each caster of the ritual can individually choose to dismiss the ritual’s effects for himself.