译者的话:
1、(Billowing):由于可以创造出持续性的气元素缓存,而其也可以翻译为:随风起伏、汹涌等含义。英英释义为When something made of cloth billows, it swells out and moves slowly in the wind.暂译气缓,求更好的译名。
2、(Cotraveling):co前缀表示共同,一起,互相,同等,连接、联合,伙伴,traveling旅行,游历等,暂译为共旅。
3、(Shadow Blending):价格是+2,成本是+3,表格中的基础价格也是+3,数据无误。但或许是书中作者笔误。这里特附上原文截图。
(https://s3.bmp.ovh/imgs/2022/06/29/d98ee884fb237b72.png)
Magic Items
The following magic items are divided into the categories outlined in Pathfinder RPG Ultimate Equipment, so you can use them with the treasure generator detailed in that book. If you’re running a planar adventure, consider either using items from this book before rolling randomly on the treasure generator, or adding these items to the treasure generator.
ARMOR SPECIAL ABILITIES
These armor special abilities help protect those who would explore the Great Beyond. See the Armor section starting on page 461 of the Pathfinder RPG Core Rulebook for the rules regarding magic armor.
Table 1–3: Armor Special Abilities
+1 Armor Special Ability Base Price1
Billowing +1 bonus
Cocooning +1 bonus
+3 Armor Special Ability Base Price1
Cotraveling2 +3 bonus
Shadow blending +3 bonus
1 Add to the enhancement bonus of the armor to determine the
total price.
2 This special ability can also be applied to shields.
Billowing
Source Planar Adventures pg. 46
Aura faint conjuration CL 3rd
Slot none; Price +1 bonus; Weight —
Description
Billowing armor constantly creates a cushion of elemental air around the wearer. The wearer is immune to additional damage from constriction and damage from being buried, although he gains no protection from suffocation. When the wearer falls more than 20 feet, he can attempt a DC 15 Fly skill check as an immediate action to reduce his falling damage by half.
Construction
Requirements Craft Magic Arms and Armor, cushioning bands, feather fall; Price +1 bonus
Cocooning
Source Planar Adventures pg. 46
Aura moderate transmutation CL 9th
Slot none; Price +1 bonus; Weight —
Description
Cocooning armor protects the wearer against planar hazards when she is defenseless, enveloping her in a thin, protective membrane. If the wearer falls unconscious on a plane other than her native plane, the armor grants her immunity to the harmful environmental effects of that plane, including toxicity, extreme temperatures, negative energy, and lack of air. This immunity lasts for as long as she remains unconscious.
Construction
Requirements Craft Magic Arms and Armor, planar adaptation; Price +1 bonus
Cotraveling
Source Planar Adventures pg. 46
Aura strong conjuration CL 14th
Slot none; Price +3 bonus; Weight —
Description
Cotraveling armor is decorated with the embroidered image of a five-armed spiral. While the armor is worn, the wearer can touch a willing creature and attune that creature to one of the five arms; once an arm is attuned, it glows faintly with what appears to be starlight. Once per day as a free action (even if it is not the wearer’s turn) when the wearer is sent to another plane by a spell or effect, he can activate the armor to allow all creatures attuned to it to accompany him, provided the attuned creature is within 30 feet. If an attuned creature is willing, it travels along with the character, arriving with that character on the destination plane at the same relative distance from the wearer as when the wearer used this ability (or as close to it as possible, given the nature of the new plane). Once used, all five arms of the spiral deactivate, even if not all of the attuned characters were willing or able to accompany the traveler to the new destination, and the wearer must wait 24 hours before attuning new creatures to the spiral.
Construction
Requirements Craft Magic Arms and Armor, plane shift; Price +3 bonus
Shadow Blending
Source Planar Adventures pg. 46
Aura moderate illusion CL 11th
Slot none; Price +2 bonus; Weight —
Description
Shadow blending armor is drab and mutes any colors in its wearer’s attire into dull grays. Attacks against the wearer in dim light have a 40% miss chance instead of the normal 20%. This ability does not grant total concealment; it only increases the miss chance. If the armor also has the shadow, improved shadow, or greater shadow armor special ability, the miss chance increases to 50%.
Construction
Requirements Craft Magic Arms and Armor, shadow walk; Price +3 bonus