由于狂野世界在系统上并没有包含类似“挑战等级”或是“挑战难度”这类参考机制,因此许多新接触的GM可能会在遭遇的难度安排上多花很多心思才能适应,因而将国外同好计算出来的特性投骰成功率表格转载到这里,以方便大家使用。实际操作中的加值、减值、优良等对应的概率都可以通过高低不同的目标值来得以体现。
由于绝佳(爆骰)机制的存在,目标值为6时d4骰子的表现在客观概率上要比d6稍微更理想一点。然而,实际游戏中的投骰次数不一定多到能明显地体现这一差距,而且骰子面值高低的成功概率差距在针对更高难度时会较为明显,因此具体取舍仍然属于见仁见智的范畴。
注意,本表格中不考虑大失败(双骰出1)的情况。目标值/骰子 | | D4 | | D6 | | D8 | | D10 | | D12 |
1 | | 100.00% | | 100.00% | | 100.00% | | 100.00% | | 100.00% |
2 | | 95.79% | | 97.21% | | 97.91% | | 98.35% | | 98.61% |
3 | | 83.26% | | 88.86% | | 91.65% | | 93.31% | | 94.42% |
4 | | 62.38% | | 75.01% | | 81.20% | | 84.97% | | 87.50% |
5 | | 49.91% | | 55.49% | | 66.71% | | 73.37% | | 77.80% |
6 | | 32.28% | | 30.47% | | 47.93% | | 58.31% | | 65.36% |
7 | | 27.05% | | 30.47% | | 37.50% | | 49.99% | | 58.41% |
8 | | 19.26% | | 25.79% | | 24.58% | | 39.71% | | 49.80% |
9 | | 16.67% | | 20.91% | | 22.16% | | 28.92% | | 40.73% |
10 | | 12.61% | | 15.91% | | 18.29% | | 17.51% | | 31.23% |
11 | | 8.48% | | 10.76% | | 14.36% | | 15.01% | | 21.26% |
12 | | 4.29% | | 5.49% | | 10.34% | | 11.53% | | 10.89% |
13 | | 4.29% | | 5.49% | | 8.82% | | 10.56% | | 10.89% |
14 | | 3.46% | | 4.59% | | 6.88% | | 9.16% | | 9.80% |
15 | | 2.62% | | 3.68% | | 4.91% | | 7.75% | | 8.71% |
16 | | 1.79% | | 2.77% | | 2.93% | | 6.31% | | 7.57% |
17 | | 1.32% | | 1.85% | | 2.47% | | 4.89% | | 6.45% |
18 | | 0.77% | | 0.92% | | 1.82% | | 3.44% | | 5.32% |
19 | | 0.67% | | 0.92% | | 1.63% | | 2.45% | | 4.63% |
20 | | 0.49% | | 0.77% | | 1.36% | | 1.39% | | 3.87% |
21 | | 0.41% | | 0.62% | | 1.09% | | 1.32% | | 3.09% |
22 | | 0.30% | | 0.47% | | 0.82% | | 1.14% | | 2.32% |
23 | | 0.20% | | 0.31% | | 0.55% | | 0.96% | | 1.54% |
24 | | 0.10% | | 0.16% | | 0.28% | | 0.79% | | 0.78% |
25 | | 0.10% | | 0.16% | | 0.28% | | 0.69% | | 0.78% |
26 | | 0.08% | | 0.13% | | 0.24% | | 0.58% | | 0.70% |
27 | | 0.06% | | 0.10% | | 0.20% | | 0.46% | | 0.64% |
28 | | 0.04% | | 0.08% | | 0.17% | | 0.34% | | 0.56% |
29 | | 0.03% | | 0.05% | | 0.13% | | 0.23% | | 0.49% |
30 | | 0.02% | | 0.03% | | 0.09% | | 0.11% | | 0.42% |