作者 主题: 【CF】新特质 p.54~60  (阅读 12398 次)

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【CF】新特质 p.54~60
« 于: 2017-11-18, 周六 12:27:24 »
正面特质


被恐惧比被喜欢好 BETTER TO BE FEARED THAN LOVED
(COST: 5 KARMA)

你在暗影中狂奔不是为了交朋友的。这是一个狗咬狗的世界,而你希望吃掉所有其他的狗。在一路上,你会遇到那些有你所需要的东西的人,而你会把这些东西拿走,因为你有能力拿走。这个角色有着可怕的声誉,他所有的联系人都被选取为被胁迫的联系人因为他们对你感到害怕,他们听到了那些让你不快的人的下场。你不需要额外的做些什么来胁迫联系人——他们对你的恐惧就足够了。此外,你可以把自己的街头信誉加在这些联系人的忠诚(利用)属性上。(译注:被胁迫的联系人的忠诚不是按照一般的忠诚算的,而是一种会消耗的资源。具体请参见Run Faster p. 178的说明。)
劇透 -   :
You’re not running the shadows to make friends. It’s a dog-eat-dog world, and you intend to eat all the other dogs. Along the way, you’re going to meet people who have things you need, and you intend to take those things, because you can. The character has such a fearsome reputation that all Contacts chosen as Blackmailed contacts (p. 178, Run Faster) are terrified of the character, having heard what he does to people who cause him displeasure. The character does not need anything additional to blackmail contacts—the sheer threat of the horrors he can inflict upon them is enough. Further, the character may add their Street Cred rating as a bonus to the Loyalty (Leverage) attribute of those contacts.

然而不利的一面是,一但某个被胁迫的联系人鼓起了足够的勇气来对抗你的时候,他们可不会轻易饶过你。将你角色的街头信誉加上联系人的关系等级,这就是即将来追杀你的人的专业等级。
劇透 -   :
the downside, however, is that should a blackmailed contact gather enough nerve to turn on you, they aren’t going to do so lightly. Add the character’s Street Cred to the blackmailed Contact’s Connection Rating to determine the Professional Rating of the people who are going to come after the character.


生物相容性 BIOCOMPATIBILITY
(COST: 5 KARMA)

你的身体的一个特性就是非常容易接受生体改造和赛博改造殖装(二选一)。殖装不仅不被拒绝,而且它们无缝的融合在身体内,对整体的完整性影响较小。在游戏数值方面,你选定的那类改造的精华损失减少10%。这个折扣可以和殖装等级带来的折扣叠加。这个特质必须选择是生体改造还是赛博改造能够享有好处,这个特质也只能选择一次。
劇透 -   :
Something about the character’s body is exceptionally accepting of either bioware or cyberware implants (choose one). Not only are the implants not rejected, but they seamlessly fit within the body, having less impact on its holistic integrity. In game terms, the Essence cost of implants of the particular chosen type are reduced by ten percent, rounded down to the tenth. This rebate is cumulative with the reduction offered by the chosen ’ware’s grade, if any (e.g., the reduction for alphaware of 0.8 is reduced by ten percent, or 0.08, to become 0.72, and is rounded down to 0.7). This quality can only be chosen for bioware or cyberware. This quality may only be taken once.

 
赛博奇点追索者 CYBER SINGULARITY SEEKER
(COST: 12 KARMA)

在第六纪,很多人接受赛博改造来增强能力,作为他们达成目的的手段。对于大多数人来说,这是自我存在与更强能力的交换,但是对于你来说,赛博殖装才是一切的终极解决之道。你相信你“镀铬”越多,你就越能接近涅槃——那个人与机器完美融合的奇点。
劇透 -   :
In the Sixth World, many accept cyberware as a means to an end, as a way to augment their capacity. For most it is a trade-off between their sense of self and being more capable. For you, though, cyberware is the end. You believe that the more chrome you get, the closer you get to some sort of point of nirvana, of hitting a singularity where you blend man and machine to perfection.

拥有此特质的角色每更换两条完整的肢体,即可获得一点意志。(肢体部分替换不计在内)最多可以以此方法获得两点意志。
劇透 -   :
The character gains +1 Willpower for every two full cyberlimb replacements they get (partial limb replacements don’t count), up to a maximum of +2 Willpower.

 
药物抗性 DRUG TOLERANT
(COST: 6 KARMA)

拥有这个特质的角色对药物的耐受性高于平均值(又被称为奥齐·奥斯本综合症)这可能源于强壮的体质或者基因突变让角色可以更好的吸收和过滤来自系统外的化学物质。拥有该特质的角色在成瘾检定时获得+2骰池调整值。(p.414, SR5)但是他们在成瘾后的戒断检定中不会获得任何奖励。
(译注:奥齐·奥斯本是一位有着四十年滥用药物及酒精史的摇滚明星。截止至2017年他依旧活跃并完成了他的告别演出。他在2017年时年龄为68岁。)
劇透 -   :
The character has a higher-than-average tolerance for drugs (sometimes called Ozzy Osborne Syndrome). This could be due to a hardy constitution, or a natural genetic mutation that allows for better absorption and filtering of foreign chemicals from their system. The character in question receives +2 dice to all Addiction Tests (p. 414, SR5) to resist addiction. They gain no bonus, however, for attempting to dry out after being addicted.

 
原型超人 PROTOTYPE TRANSHUMAN
(COST: 10 KARMA)

一直有谣言说超企或是其他什么机构正在培养一只超级战士组成的军队。那些传言一直萦绕在耳畔,有些人确信,有些人嗤之以鼻——这算是个人意见不同。但是,对你而言,这是事实。你是一个非常罕见的,经过基因操作的实验性后人类原型。因为你比一般人类的结构要优秀,你可以选择至多总计1点精华的生体改造(不是赛博改造),并且按照角色创建规则正常支付新円以及其他代价而不损失任何精华。所以,基本上说,你获得了1点额外的免费精华,专门用于生体改造。那些特殊的器官从一开始就被基因修改成了你身体的一部分,如同正常的肝脏和心脏一样。
劇透 -   :
There are always rumors in the shadows of this or that megacorp or organization working to build an army of super soldiers. Those rumors always seem to persist, always seem to be around. Some choose to believe, others don’t, but for them, it’s a matter of opinion. For you, it’s a matter of fact. You are an extremely rare, genetically crafted, experimental post-human prototype. Unfortunately, this has its ups and downs. You were built better than a normal human, so you may pick up to 1 point of Essence of bioware (not cyberware). While you must pay the normal cost in nuyen of the bioware and otherwise follow all character creation rules, you do not incur any essence cost. So, essentially, you gain up to 1 point of free Essence to be used exclusively on bioware. These special organs were genetically grown into you from your inception—they are as much a natural part of you as your liver or heart.

然而,作为一名罕见且独一无二的原型超人的缺点是,你身上总有些问题存在。作为这个特质的一部分,你必须选择以下负面特质之一:通缉名单,过敏(常见,轻度),星界信标或者失眠(10)。你不会因为这个负面特质获得业力奖励。这个额外的负面特质说明要么你的制造商很想要你回家,要么就是你出了啥问题(那些负面特质就是你的问题)。这个特质仅可在角色创造阶段选择。
劇透 -   :
However, the downside of being a rare, one-of-akind transhuman prototype is that, well, something is wrong with you. As part of this Quality, you must also pick one of the following negative qualities: Wanted, Allergy (Common, Mild), Astral Beacon, or Insomnia (10). You do not get the Karma bonus for this Negative Quality. This additional Negative Quality represents that you are either wanted back by your manufacturer, or that there is something wrong with you (them’s the breaks for being a prototype). This quality can only be taken during character creation.


红线战士 REDLINER
(COST: 10 KARMA)

你装的任何赛博肢体都是顶尖的,安全限制被禁用,性能超频过保修范围,这就是你喜欢的方式。你每安装一对赛博手臂或者赛博下肢,你将获得+1力量和+1敏捷,最多可以以这种方式获得+2力量和+2敏捷(我很抱歉,超级蜈蚣人)。然而缺点是,如此强行驱动你的殖装是有害的,它们会持续受到伤害。每安装2条完整的赛博手臂或下肢时,你就会损失3格物理CM。通常情况下,每安装一个赛博肢体会奖励一格额外的物理CM,拥有这个特质的人安装了2条赛博肢体后,反而会扣掉一格物理CM。(+2格-3格最后结果为-1格)
劇透 -   :
Any cyberlimbs you have installed are jacked-to-themax, with safety limits disabled and performance overclocked beyond what the warranty normally covers, and that’s the way you like it. You receive +1 Strength and +1 Agility for every two full cyberarms or cyberlegs installed, up to a maximum of +2 for both attributes (sorry, no super centipede-man builds). The downside to pushing your ’ware that hard, however, is that the strain is quite damaging. You lose three Physical Condition Monitor boxes per two full cyberarms and legs installed. Normally, every cyberlimb gives you one additional box, but with this quality, after two full limbs you end up with net one less box (i.e., –1 instead of +2).

 
杀戮狂喜 REVELS IN MURDER
(COST: 8 KARMA)

叫你精神病也许会过分一点,但是不管怎么样,所有人都会质疑你的观点。杀戮带给你欢乐。也许这是对你技能的终极测试,也许是对你的极限的终极挑战,杀或被杀,胜利的荣光促使你继续前行。也许你只是喜欢流血。亲,第六纪是个冷酷的时代,你不过是随时随地找个机会取乐而已。
劇透 -   :
Calling you psychotic might be going too far, but in any case it’s doubtful anyone is going to debate the point to your face. Killing brings you joy. Maybe it’s the thrill of the ultimate test of your skills, the ultimate redline, kill or be killed, and the triumph of victory that keep you going. Maybe you just like gore. The Sixth World is a cold place, chummer, and you get your kicks where you can.

当具有这个特质的角色在一个攻击性战斗动作中使用了极限点,并且造成了足够的伤害使目标的物理CM溢出时,角色可以立即将刚刚花费的极限点返还。另外,目标必须符合资格才可以返还极限点数,目标必须要理解到受到伤害会有什么样的后果,且不是自愿的受到伤害。目标还必须是一名泛人类(人类,兽人,巨魔,精灵,矮人和任何相关变种)。小动物,精魂等不计在内。GM拥有目标合法与否的最终解释权。
劇透 -   :
When a character with this quality uses a point of Edge as part of an offensive combat action against a target and causes enough damage to send that target into physical overflow, the character immediately regains the spent point of Edge. To qualify, the target must be aware of the possibility of damage and not willing to receive it, and they must be a metahuman (human, ork, troll, elf, dwarf, or any associated metavariant). Critters, spirits, and the like do not count. In case of doubt as to whether a target counts or not, the gamemaster has final say.

神秘治愈者 UNCANNY HEALER
(COST: 12 KARMA)

拥有该特质的角色一直是一个快速的治疗者,可以以几乎是超自然的速度从伤病中恢复过来。然而,安装殖装的角色很快的发现了不自然的造物干扰了他们不自然的恢复能力。拥有此特质的角色将自己的精华属性添加到所有自然恢复眩晕和物理伤害的检定中。(p.207, SR5)这个特质不会影响其他人对你释放的魔法愈合或者急救检定。这个特质不能和快速治疗(p.77,SR5)叠加使用。
劇透 -   :
The character has always been a fast healer, recovering from injuries with almost supernatural speed. Characters who embrace augmentation soon discover that it interferes with their unnatural healing ability, however. The character adds their current Essence attribute as a dice pool modifier to all Natural Recovery Healing Tests for both Stun and Physical damage (p. 207, SR5). This does not affect magical healing or First Aid tests performed by others. This quality cannot be combined with Quick Healer (p. 77, SR5).


« 上次编辑: 2019-04-27, 周六 15:39:16 由 秘银枫叶 »

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Re: 【CF】新特质 p.54~60
« 回帖 #1 于: 2017-11-18, 周六 12:35:20 »
负面特质
 
共情缺失 ANTIPATHY
(BONUS: 8 KARMA)

你的父母总是告诉你思考他人的感受,但不管你是否愿意,你都不知道如何做。所有对抗社交检定的骰池受到-2骰池调整值惩罚。
劇透 -   :
Your parents always told you to think about how others feel, but whether you want to or not, you don’t know how. You suffer a –2 penalty to all opposed Social Tests.


人工诱导精神分裂综合症 AIPS
(BONUS: 10 KARMA)

AIPS,在第二次矩阵奔溃后被诊断为人工诱导精神分裂综合症。患有AIPS的角色进入填埋区时,每一级杂讯等级都会使侦查检定受到-1骰池调整值的惩罚,最大-6。另外,在没有压力的场景下,GM可以要求AIPS患者以所处填埋区的杂讯等级为阈值,进行沉着检定。
劇透 -   :
Diagnosed with artificially induced psychotropic schizophrenia syndrome after the Second Crash, an AIPS sufferer who physically enters a spam zone receives a –1 dice pool penalty to Perception Tests per level of the spam zone’s Noise Rating, to a maximum of –6. Additionally, in non-stressful situations, the gamemaster may require the character to make a Composure Test (p. 152, SR5) at a threshold equal to the Noise Rating of the spam zone.

白板人格 BLANK SLATE
(BONUS: 15 KARMA)

拥有这个特质的角色可能用了太多的人格软件以至于他们不再拥有原来的人格。他们进入了一种类似神游的状态,几乎没有自己的意志力。他们很容易被别人带着走,除非他们正在运行一个给与他们人格的人格软件。这个特质可以伴随失忆症特质(p.152,SR5)。原先的人在所有的意义上均已“死亡”,躯壳中只剩下了虚拟的人格。
劇透 -   :
The character in question has abused personasofts to the degree they no longer have an original personality. They enter a near-fugue state, having nearly no willpower of their own. They are easily led unless they have a personasoft running to give them a personality. This can come with or without Amnesia (p. 152, Run Faster) of varying degrees. For all intents and purposes, the original person has “died” and only the virtual personalities remain.

买除这个特质可能是因为以前的人格在人格修正的冲击下被埋没了很长时间,现在终于浮出水面,或者是因为安装了人格修正芯片而永久的获得新的人格。
劇透 -   :
Buying off this quality can mean either that the original personality, buried under the shock of the persona fixes for a long time, finally emerges, or that a persona installed through a personafix becomes the new permanent personality.

 
赛博错乱 CYBERPSYCHOSIS
(BONUS: 10 KARMA)

要求:共情缺失特质,至少因为殖装损失5点精华
劇透 -   :
Requirements: Antipathy Negative Quality, minimum 5 Essence points lost from augmentations

据说随着身体更多的被大量增加的殖装和铬替代,泛人类会失去使他们成为人类的元素。不管传言是否真实,拥有更多的殖装的确会使得和他人联系更加困难。在进行社交检定时,角色如果出现了失误,则他们会以不恰当的方式行事,或者他们反应过度暴力。如果角色遭受了严重失误,则他们会被精神病击溃,基本成为NPC,直到GM决定他们恢复为止。
劇透 -   :
It’s said that as more of the body is replaced with chrome, heavily augmented individuals lose part of what makes them metahuman. Whether that’s true or not, having more augmentations does make it more difficult to relate to others. During any Social Test, if the character glitches, they act in an inappropriate manner or violently overreact to their situation. If the character suffers a critical glitch, they suffer a psychotic break, essentially becoming an NPC until such time that the gamemaster decides they’ve recovered.

注意:过度殖装的角色有极高的风险触发赛博错乱因为过度殖装为社交检定带来了负调整值,任何拥有赛博错乱特质的人物也必须拥有共情缺失的负面特质,以反映由于障碍导致的共感缺失。
劇透 -   :
Note: Characters augmented heavily enough to risk cyberpsychosis may suffer negative social modifiers due to excessive augmentation. Any character with cyberpsychosis must also have the Antipathy Negative Quality to reflect the loss of empathy due to the disorder.

 
赛博虚荣者 CYBER-SNOB
(BONUS: 12 KARMA)

先把它们强化,然后他们才是殖装,亲。如果你想要往自己的身体里粘一大块金属和肉块,那么它们的质量必须是最好的!拥有赛博虚荣者的角色不会接受任何比贝塔级殖装等级更低的殖装。一个角色必须拥有至少损耗1精华的贝塔级殖装才能选取这个特性。
劇透 -   :
There are augmentations, and then there are augmentations, chummer. If you’re gonna stick a chunk of metal or hunk of flesh inside your body, it’s going to be nothing but the best! A character with Cyber-Snob will not accept any augmentations of a grade lower than betaware. A character must have at least 1 point worth of Essence of betaware-grade cyberware or bioware to be able to take this quality.


情感坏死 DEAD EMOTION
(BONUS: 5 KARMA)

拥有这个特质的角色滥用BTL级别的情态芯片,导致在任何情况下都不能再感受到某种特定的情绪(例如,快乐,愤怒,恐惧)。我们强烈建议玩家和GM共同选择情感,发掘出这将如何影响角色,并计划如何表现出来。
劇透 -   :
The character has abused BTL-level moodsofts and can no longer feel one specific emotion (e.g., happiness, anger, fear) under any circumstances. The player and the gamemaster are highly advised to work together to select the emotion, figure out how this will affect the character, and plan how it should be played out.
« 上次编辑: 2018-08-22, 周三 18:48:59 由 秘银枫叶 »

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Re: 【CF】新特质 p.54~60
« 回帖 #2 于: 2017-12-02, 周六 22:47:43 »
负面特质(续)

过干瘾 DRY ADDICT
(BONUS: 2 TO 13 KARMA)

这个特质可以在角色能够达到成瘾特质的要求(参见戒断与脱瘾,p. 77,SR5)或者角色创建时替代成瘾特质。对某种物质的依赖性依然存在,但是人物不再受到特定的实质性惩罚。在任何角色可以爽一发的情况下,角色必须通过沉着检定来拒绝,阈值则根据当时受到的压力而被定为从1(社交场合的饮料)到5(遭遇生命威胁之前或者之后)之间的一个值。根据特质等级,角色在使用了使他们成瘾的物质时,会在成瘾检定中获得-1~-4的骰池调整值惩罚。如果成瘾检定失败,则意味着角色陷入全面沉迷,这个特质将会消失,并且被成瘾特质取代。角色不会因此获得任何业力奖励。
劇透 -   :
Can be taken at character creation or substituted for the Addiction Quality (p. 77, SR5) after the user has met the requirements for buying off an Addiction (see Withdrawal and Staying Clean, p. 415, SR5). The addiction still exists, but the character no longer suffers the penalties from being without the particular substance. Any situations that make the fix available require a Composure Test with a threshold based on the stress the character is currently under, starting at 1 for passive situations (offer of a social drink) to 5 for highstress situations (before, during, or right after a major life-threatening situation.) Based on the level of the quality (see below), players receive a 1, 2, 3, or 4 dice pool penalty on any Addiction Tests following the use of the substance they used to abuse to see if they relapse into full addiction again. If they do, this quality disappears and is replaced by the Addiction quality, but the player does not receive any Karma bonus for the change.

过干瘾特质如同成瘾一般有4个等级:轻度,中度,重度,极度。而本特质的业力奖励是成瘾特质的一半,四舍五入。这就是说轻度可以获得2点业力,中度5点,重度10点,极度13点业力。玩家必须选择和之前成瘾特质一致的等级。
劇透 -   :
The Dry Addict quality includes the following levels, just like addiction: Mild, Moderate, Severe, and Burnout level. The Karma bonus is equal to half that of their respective Addiction levels, rounded up, meaning 2 for Mild, 5 for Moderate, 10 for Severe, and 13 for Burnout. Players must select the level for this quality that is the same as their former Addiction quality.


家传诅咒 FAMILY CURSE
(BONUS: 5 KARMA)

你的双亲酷爱使用药物,用很多。他们的父母,祖父母也一样。所以说你们家对药物上瘾就像孤星警官喜欢泡朋克吧一样传统。在进行成瘾检定时,角色会受到-2骰池调整值的惩罚。
劇透 -   :
Your parent(s) liked their drugs. A lot. So did theirs, and their parents before them. To say that addiction runs in the family is like saying Lone Star officers enjoy clubbing punks. When making Addiction Tests, the character receives a –2 dice pool penalty.

 
植入体诱发型免疫缺陷 IMPLANT-INDUCED IMMUNE DEFICIENCY
(BONUS: 5 KARMA)

赛博殖装和生体殖装的用户有时会遭受一系列健康问题的困扰,因为他们被改变的器官和系统抛弃了新陈代谢的自然平衡。殖装生物学的要求以及身体不断的尝试调整植入物将会造成对病原体,毒素以及其他化合物的免疫力下降。具有这种特质的角色对于疾病,药物,毒素以及其他化合物的肉体检定(包含生理成瘾检定以及疾病抵抗检定)中获得-2骰池调整值。你只能在拥有殖装并且精华少于等于5时选择这个特质。
劇透 -   :
Cyberware and bioware users sometimes suffer from a number of health problems as the natural balance of their metabolisms is thrown off by modified organs and systems. The demands of their augmented biologies and the body’s continuous attempts to adjust to the implants can lead to decreased immunity to pathogens, poisons, and other compounds. Characters with this quality suffer a dice pool modifier of –2 on all Body Tests to resist the effects of diseases, drugs, toxins, and other compounds (including Physical Addiction Tests and Disease Resistance Tests). This quality is only available to characters with bioware or cyberware implants and an Essence of 5 or less.

 
失焦症 LACK OF FOCUS
(BONUS: 6 KARMA)

患有这种注意力缺陷多动障碍症的难以专注于单个主题。当进行任何间隔大于5分但是小于一天的延续检定时,或者在一段时间内重复进行某种简单检定时(例如监视期间的侦查检定),角色在每个时间段内都必须进行沉着(3)检定。而且如同正常的延续检定一样,每当再度进行沉着检定时,角色的骰池会减少1并且会不断累积。当角色没有骰子可以进行沉着检定之时,这就意味着角色已经不能再聚焦于他的目标,必须休息至少一个时间段,然后可能还会加上一些因为任务中断带来的其他后果。当角色休息完毕后,角色的沉着检定累积的罚值将清空,并重新开始该过程。
劇透 -   :
Characters suffering from attention deficit hyperactivity disorder have difficulty focusing on a single subject for long. When making any Extended Test with an interval greater than five minutes and shorter than one day, or if repeated simple tests are made within a period of time (such as Perception Tests during surveillance), the character must make a Composure (3) Test each interval after the first. The character’s Composure dice pool is cumulatively reduced by 1 for each of these tests, like any other Extended Test. Failing the Composure Test indicates the character can no longer focus and must take a break for a minimum of 1 interval, plus any other consequences that result. After the break, the character’s Composure dice pool is refreshed, and the process starts over again.

 
不胜杯酌 LIGHTWEIGHT
(BONUS: 6 KARMA)

这个特质好的一面是,你能够花很少钱就能很容易的灌醉自己。不利的地方是,你比其他人要容易对市场上那些令人眼花缭乱的化学药品上瘾。拥有此特质的角色接触成瘾表(p. 414,SR5)上的任何物质时,成瘾等级均+2。
劇透 -   :
On the bright side, this quality means it’s easy, and cheap, to get drunk. On the downside, it takes far less to get a person addicted to the various types of chemical drugs on the market. The Addiction Rating of any substance on the Addiction Table (p. 414, SR5) or any other related tables is 2 levels higher for the character.

 
它们中的一员 ONE OF THEM
(BONUS: 7 KARMA)

除非你在SOX辐射区(译注:萨尔-洛林-卢森堡特别行政区。由于炉心融解事故,该区域存在着大量的辐射污染。只有联络公司的一部分员工在此居住以清除污染。)度过了最近的几年,你会深刻的意识到CFD是一个严重的问题。神秘而又难以捉摸的CFD能够轻易的传染,从根本上窃取一个人的灵魂。CFD可以袭击任何一个人,无论你有多少财富,在多高的社会阶级,都没有预防手段,没有治疗方式。此外,受CFD影响的人可以在被发现前伪装成正常人很长一段时间。是不是开始觉得最近这个世界开始变得有点偏执了?
劇透 -   :
Unless you’ve been living in the middle of the SOX Irradiated Zone for the last few years, you know that cognitive fragmentation disorder is a pretty serious problem. Mysterious and misunderstood, CFD can spread easily and essentially steals someone’s soul. It can strike anyone, anywhere, regardless of wealth or social class, and there are no cures, nor means of prevention. Plus, affected individuals can masquerade as healthy people for a significant period of time before being detected. Is it any wonder the world is feeling a little paranoid these days?


对你来说不幸的是,街头上的传言都说你是一个脑病患(译注:指CFD感染者。)。至今为止,你没有任何办法说服你的朋友和熟人这是毫无根据的传言——大家都觉得你感染了CFD。娘希匹。这个特质尽管可以被正常的以规则来买除,但是在此之前,所有的人脉都会认为你已经被CFD感染。没有人愿意冒着受感染的风险在肉界与你会面。如果你意外撞见了他们,他们会试图揍你或者赶紧逃离。有些人可能仍然愿意与你打交道,但是具有讽刺意味的是,他们的忠诚对你反而不利。为了与角色做生意,人脉必须进行一个失败的忠诚检定。
劇透 -   :
Unfortunately for you, word on the street is that you are a head case, as CFD-inflicted individuals are colloquially known. No amount of reasoning has thus far convinced your friends and acquaintances that these are baseless rumors—everyone is convinced you’re crawling with CFD. Bummer. While this quality can be bought off with Karma as per normal rules, until this happens, all of your Contacts believe you’re afflicted with CFD. None will agree to meet you in the flesh for fear of being infected. If you drop in on them in person unexpectedly, they will either fight you or flee from your presence. Some may still agree to deal with you virtually, though ironically, their Loyalty works against you now. In order to do business with the character, the Contact must fail a Loyalty Test.

自控力低下 POOR SELF CONTROL
(新类型, BONUS: 5 OR 8 KARMA)

参见p. 158,RF来获得更多关于此特质的信息。下文是该特质的新类型。
劇透 -   :
See p. 158, Run Faster for more information on this quality. New variants of this quality are as follows:

• 求关注(5业力):聚光灯就是角色的天然栖息地,如同鱼要在水里一样——她不在的时候就会极度痛苦。角色希望在自己选择的道路上活力四射,并获得大家的赞同。除非角色通过沉着(3)检定,否则角色会尽可能的成为关注的中心(这可能包括也可能不包括战斗情况,具体由GM定夺。)
劇透 -   :
• Attention-Seeking (5 Karma): The spotlight is the character’s natural habitat, like a fish in water— and she suffers just as much when she’s not in it. The character goes out of her way to be vivacious and gain approval from others. Unless she succeeds at a Composure (3) Test, the character seeks to be the center of attention whenever possible (this may or may not include combat situations, at the gamemaster’s discretion).

• 虐待狂(8业力):在小的时候,角色就开始欺负他人,虐待小动物。成年以后,只要她有机会,就会在精神与肉体上给周围的人带来痛苦。角色必须通过沉着(3)检定来停止造成某种形式的痛苦,无论是可能不会引发危险的情景,还是可能会把自己也卷进去的情景——例如队伍里的出面人正在想法用三寸不烂之舌阻止一场枪战之时。
劇透 -   :
• Sadistic (8 Karma): As a child, the character bullied others and tortured small animals. As an adult, she’s moved on to inflicting pain and suffering on those around her, physical and mental, whenever she has the chance. A Composure (3) Test is required to stop from inflicting some form of pain whenever the character has the reasonable chance to do so without incurring danger, even when it might interfere with her own safety, like when the team’s face is trying to talk their way out of a firefight.

卡西莫多 QUASIMODO
(BONUS: 5 KARMA)

第六纪充满了威胁基因组正常表现的事物。这包括了危险的觉醒,污染的环境,难料的突变和秘密的实验。具有这种特质的角色就是这种基因遭受篡改的极端个例,无论是因为遗传还是意外。具有这个特质的角色遭受到意想不到的遗传病,外在表现为丑陋的面貌和生理的畸形。该角色的任何不通过矩阵的社交检定遭受-3骰池调整值惩罚,威吓检定则获得+2骰池调整值奖励。玩家和GM应该协商来决定一个适当的负面影响。拥有这个特质的角色也可能由于多年的社会排斥导致个性乖僻或者有攻击性行为。
劇透 -   :
The Sixth World is full of things that endanger normal genome expression, including Awakened dangers, environmental pollution, unpredictable mutagenics, and secret experimentation. People with this quality are the extreme result of such genetic tampering, whether hereditary or accidental. Characters with this quality suffer an unexpected genetic disorder that manifests as ugly and visceral physical deformities. The character suffers a –3 dice pool modifier on all Social Skill Tests not done via the Matrix and a +2 dice pool modifier for all Intimidation Tests. The character and gamemaster should negotiate to decide on an effect that is suitably negative. Quasimodo characters might also have developed personality quirks or aggressive behavior from years of social rejection.

深陷其中 SO JACKED UP
(BONUS: 10 KARMA)

这个角色已经深陷于滥用人工情绪增强剂之路,不论是BLT还是化学药物。这个角色已经基本失去了调节自己情绪的能力,而且这个角色必须在模糊的情绪中不断轮换,不是太嗨就是太失落。每当角色使用药物例如“超感“(Cram)啦,”深草”(Deepweed)啦等等等等(使用描述来说明这个药物使兴奋还是低落)。这不是严格必需的,因为人物可以假定有一些通用的兴奋/低落药物。低落药物使角色获得-1反应和+1逻辑,兴奋剂则使角色获得+1反应和-1逻辑。
劇透 -   :
The character is deep down the road of artificial mood enhancers, whether those are BTLs or chemicals. The character has basically lost the ability to regulate her own moods and must alternate between mind-benders to get cranked up or bring herself down. While the character is encouraged to use drugs such as cram, deepweed, and so on (using the description to determine if it’s an upper/stimulant or a downer), this is not strictly necessary, as the character can be assumed to be on generic upper/downer pharmaceuticals. Generic downers cause –1 Reaction and +1 Logic, while uppers cause +1 Reaction and –1 Logic.

不管如何,这个特质的效果要求角色决定他到底是兴奋还是低落。切换心情需要30分钟。在错误的时间有着错误的心情会引起一些尴尬的社会问题(比如在黑道家长最爱的儿子的葬礼上太嗨,或者整场战斗都处于低落的情绪)。如果这种情况发生,则角色在所有的社会检定上都会受到-2骰池调整值的惩罚。这种情况很大程度取决于GM,尽管玩家“大多数时间”都可以管理自己的预期情感。
劇透 -   :
In any case, the effect of this quality is that the character must decide whether she is “up” or “down” ahead of time. It takes thirty minutes to switch between conditions. Having the wrong mood at the wrong time can cause embarrassing social issues (for example, being on an up mood while at an oyabun’s beloved son’s funeral, or being down in basically any combat situation) If the character has the wrong mood at the wrong time, they incur a –2 penalty to all Social Tests. What constitutes the wrong mood at the wrong time is largely up to the gamemaster, though characters can expect this to be “most of the time.”

超人症候群 SUPERHUMAN PSYCHOSIS
(BONUS: 2 KARMA)

当你能跑的比汽车快,一拳打碎混凝土,用意念丢出火球并且把突击炮弹弹开时,你可能会觉得自己比人类更加像人类。如果你比人类更加像人类,那么他们算什么?人踩到蚂蚁的时候会感到难受么?如果不会的话,那么你为何还要对旧人类这种弱小的生物有感觉呢?他们是如此缓慢,如此虚弱,如此黯淡。具有超人力量的角色,比如那些因为殖装,或者觉醒而被赋予力量的角色,他们将开始视他人为小牛一般。他们好像在简单模式中玩游戏一样,生活的挑战似乎黯淡无趣。患有超人症候群的人寻找着那种和他们是一类的,不断挑战自己的人,看看他们能走到哪里,走到多远。
劇透 -   :
When you can run faster than a car, punch through concrete, throw fireballs with your mind, and shrug off assault cannon rounds, you might start feeling that you’re more human than human. And if you’re more human than human, what are they? Does a person that steps on ants feel bad? If not, then why should you feel anything toward these lesser beings of the old human race? So slow, so weak, so dim. Characters with superhuman strengths, such as those granted by augmentations, or Awakened powers, can start to feel detached from the human race. They start seeing everyone else kind of like cattle. Like playing a game on the easy mode, the challenges of life seem dim and uninteresting. Characters suffering from Superhuman Psychosis seek out others like them, to belong but also to test themselves, to see how far they can go, how far they can push themselves.

超人症候群会导致一些影响。拥有此特质的角色没有任何关于杀人的道德疑虑,他将此视为自己的权利。他们不会不顾一切的杀人,但他们也会毫不犹豫的杀死任何人,甚至大规模屠杀——他们只是不在乎那些下等的生命。此外,角色普遍不关心他人(和他们的子弹)。这使他们在战斗中相当可怕。这个特质使他们自动在近战战斗检定获得+1骰池调整值。这个角色也不怕弱小的凡人往他丢铅弹,所有火力压制带来的惩罚均减半。
劇透 -   :
Superhuman Psychosis causes a few effects. The character has absolutely no moral qualms about killing people, seeing it as his right. They won’t go out of their way to kill people, but also won’t hesitate to kill anyone, even going up to mass murder—they just don’t value the lives of lesser beings. In addition, the character’s general lack of concern for others (and their bullets) makes them pretty formidable in combat. This quality grants an automatic +1 die bonus in melee combat. The character is also less perturbed about puny mortals flinging lead at him, and so suffers only half the penalty from incoming Suppressive Fire.

为了平衡特质带来的好处,他们很难掩饰对他人的蔑视,导致所有礼仪与领导力检定遭受-2骰池调整值的惩罚。然而,当角色面对专业等级5级以上的对手时,角色会相当有兴趣。这是对他们技能的真正考验,他们不想退缩。不论情况如何,角色必须通过沉着(3)检定来从战斗中撤退。如果他们没有通过检定,他们必须继续战斗。有这个特质的人不能获得任何荣誉守则特质,因为他们无人不杀。
劇透 -   :
This is balanced by the fact that they have difficulty disguising their contempt for others, leading to a –2 penalty on all Etiquette and Leadership tests. When facing opponents equivalent to Professional Rating 5 or above, however, the character gets interested. This is a true test of their skills, and they won’t want to back down. The character must make a Composure (3) Test to withdraw from a fight with such opponents, regardless of the situation. If they fail the test, they must continue the combat. Characters with Superhuman Psychosis cannot take any Code of Honor quality, as there is nobody they won’t kill.

赛博性脑颞叶癫痫症 TLE-X
(BONUS: 15 KARMA)

这是一种来自第六纪的神经系统疾病,伴有并发症的脑颞叶癫痫症(TLE)是由于过度的赛博殖装导致的代谢与神经应激,特别是跳线回路(move-by-wire)殖装(跳线回路并不是TLE-x发作的必要条件,也不会自动触发TLE-x)。在一些适当的压力下,角色必须进行体质+意志(4)检定,否则将癫痫发作(5-成功数)分钟。服用生物制剂AEXD(p. 179)可以获得+3骰池调整值来抵抗癫痫,但是要完全治愈疾病需要修正基因疗法(Corrective gene therapy,p. 156)或者脑外科手术。即使采取了后两者选择,如果引发疾病的赛博殖装没有被拆除,TLE-x仍然可能再度发作。完全移除这个特质,需要随着疗程花费业力。
劇透 -   :
A neurological disorder from the Sixth World, temporal lobe epilepsy with complications results from the metabolic and neurological stress of excessive cyberware implantation, especially move-by-wire implants (note, though, that move-by-wire implants are not required for TLE-x to occur, nor do they cause it automatically). In appropriately stressful situations, the character must make a Body + Willpower (4) Test or fall into epileptic seizures for (5 – hits) minutes. The biomedical AEXD (p. 179) grants a +3 bonus to dice pools to resist the onset of TLE-x, but the disease may only be cured fully with corrective gene therapy (p. 156) or brain surgery. Even if one of the latter two options is taken, TLE-x may recur if the cyberware that caused the initial onset is not removed. Removing the quality still requires a Karma expenditure, along with the procedure.

被盯上的硬茬 TOUGH AND TARGETED
(BONUS: 10 KARMA)

拥有这个特质的角色是街头最大的大坏蛋。然而,在街头出道的方式是干掉骑在你上面的家伙。一个月最少一次,角色会被一个来为自己赚名头的竞争对手随机的攻击。对手的专业等级等于角色的街头信誉。如果具有这个特质的角色被击败,如果他还活着(对手只要对角色造成溢出伤害就会满足,没有必要杀死角色),那么这个特质将会被移除并且不需要花费业力。取而代之的是,人物的街头信誉被重置为0并且获得一点恶名。没人喜欢失败者,亲。
劇透 -   :
The character is well-known as one of the biggest bad asses on the streets. However, one way to make a name for yourself on the streets is to be known as the guy who killed the top dog. At least once a month or so, the character is randomly attacked by an up-and coming rival looking to make a name for himself. The Professional Rating of the guy who comes looking for him is equal to the character’s Street Cred. Should the character with this quality be defeated by his rival, assuming he lives (the rival will be satisfied so long at the character goes into overflow damage; death is not necessary), then this quality is removed without Karma expenditure, but the character’s Street Cred resets to 0 and he gains 1 point of Notoriety. Nobody likes a loser, chummer.

译注:附送AEXD与修正基因疗法的资料
AEXD
媒介方式:摄入
起效速度:即时
持续时间:10 x 2D6 分钟
成瘾方式:生理
效果:对抗由于TLE-x导致的癫痫发作时获得+3骰池调整值。

修正基因疗法
疗程:一个月
精华消耗:0.2
可获得性:10
花费:90,000¥

译注:跳线回路(Move-by-wire)也送了 :em032
跳线回路,1级
精华消耗:3.0
可获得性:12F
花费:40,000¥
效果:+1反应,+3主动性

跳线回路,2级
精华消耗:4.0
可获得性:18F
花费:125,000¥
效果:+2反应,+6主动性,+1主动性骰

跳线回路,3级
精华消耗:5.0
可获得性:24F
花费:205,000¥
效果:+3反应,+9主动性,+1主动性骰

无线:所有经技能闭路施展的技能固有上限+1
« 上次编辑: 2020-05-04, 周一 07:44:32 由 秘银枫叶 »