种族武器大师(Racial Weapon Masters)许多种族都具有自己专属的战斗流派,这些流派都利用了自身的种族和文化上的优势,并且尽可能掩盖自身的劣势。这些战斗流派通常被描述为种族战斗流派,它们会需要特定的种族特性。关于流派专长(style feats)的详细内容请见极限战斗(Pathfinder RPG Ultimate Combat)78页的说明。某些允许角色在选取专长时忽略专长先决条件的职业能力——比如武僧变体的形意拳师
UC(Master of Many Styles)——无法忽略种族流派专长中关于种族特性的先决条件。
种族专长(Racial Feats)后续专长只有那些拥有必要特性的合适种族才能够选取。
矮人气到炸(战斗)Dwarven Fury (Combat)
你能够引导自身的恨意,并利用它来对抗大量的敌人。先决条件:矮人恨意流,矮人怒如火,基本攻击加值+7,防御训练与仇恨种族特性,中等体型
好处:当你使用矮人怒如火时,你能够同时维持防御训练与仇恨种族特性带来的奖励,并且可以用于对抗任意数量的敌人。
矮人恨意流(战斗,流派)Dwarven Hatred Style (Combat, Style)
你将仇恨转化为一腔怒火。先决条件:基本攻击加值+1,防御训练(Defensive Training)与仇恨(Hatred)种族特性,中等体型(Medium size)
好处:在对抗合适的种族或亚种时,你能够将仇恨种族特性的加值同时加到攻击检定和武器伤害检定上,而且这些加值提升至+2点。
矮人怒如火(战斗)Dwarven Seething (Combat)
是仇恨驱使着你挥舞着手中的武器。先决条件:矮人恨意流,基本攻击加值+5,防御训练与仇恨种族特性,中等体型
好处:当你使用矮人恨意流时,若有一名敌人以一次攻击命中你(包括需要进行攻击检定的法术),你便能够以直觉动作,来使用防御训练或仇恨种族特性的加值(由你选择)对抗该目标,无论敌人的种族类型或亚种为何。该能力持续至敌人死亡、战斗结束、你改变流派、或者你使用该能力指定不同的敌人为目标时为止,以较先发生者为准。
精灵武技专攻(战斗)Elven Battle Focus (Combat)
聪明才智能帮助你强化攻击的威力。先决条件:智力13,精灵武技,精灵战斗训练
ARG,武器娴熟,基本攻击加值+4,武器熟悉种族特性
好处:当你使用精灵武技时,你能够将智力调整值加到武器的伤害上(来取代任何其他让你能够加到武器伤害上的属性加值或调整值)。该武器必须符合你的体型。
精灵武技(战斗,流派)Elven Battle Style (Combat, Style)
你使用传统精灵武器的姿势华丽而优雅。先决条件:精灵战斗训练
ARG(Elven Battle Training),武器娴熟(Weapon Finesse),基本攻击加值+1,武器熟悉(Weapon Familiarity)种族特性
好处:当你持用长剑(longsword)、细剑(rapier)、或者任何冠以“精灵(elven)”之名的近战武器时,用这些武器在借机攻击中尝试的战技检定不会让你引起借机攻击。
精灵反击术(战斗)Elven Battle Torrent (Combat)
你能迅速向敌人发起反击。先决条件:智力13,精灵武技专攻,精灵武技,精灵战斗训练
ARG,武器娴熟,基本攻击加值+10,武器熟悉种族特性
好处:当你使用精灵武技时,任何在你使用防御式战斗(fighting defensively)、全防御(total defense)或者寓守于攻(Combat Expertise)专长的情况下对你作出攻击并且失手的敌人,都会引起你的借机攻击。即便具有战斗反射(Combat Reflexes)专长,你在每轮中也只能获取一次该专长带来的好处。
侏儒迷乱打(战斗)Illusive Gnome Bewilderment (Combat)
你能以更为奇特的姿势使用侏儒武器。先决条件:智力13,寓守于攻,侏儒武器专攻
ARG,侏儒幻影武技,侏儒幻影奇袭,精通虚招(Improved Feint),侏儒魔法与武器熟悉种族特性
好处:在你使用侏儒幻影武技期间,当你成功以唬骗对一名敌人使用了虚招的时候,能够从侏儒幻影奇袭中列出的特殊武器特性中选择一种,与此同时还可以让敌人失去AC上的敏捷调整值,就如同普通的虚招一般;或者你也可以选择两种特殊武器特性,以取代选择一种(但是不会让敌人的AC失去敏捷加值)。
侏儒幻影武技(战斗,流派)Illusive Gnome Style (Combat, Style)
造型奔放、设计怪异的侏儒兵器很容易和幻术形成组合技。先决条件:智力13,寓守于攻(Combat Expertise),侏儒武器专攻
ARG(Gnome Weapon Focus),精通虚招(Improved Feint),基本攻击加值+1,侏儒魔法(Gnome Magic)与武器熟悉(Weapon Familiarity)种族特性
好处:当你以冠有“侏儒(gnome)”之名的近战武器进行虚招时,能够牺牲一个法术位(spell slot)、一个幻术学派的法术、或者一个来自侏儒魔法种族特性的法术,并以此来在尝试虚招的技能检定中获得加值。这个加值为1 + 被牺牲的法术环级。如果你牺牲的是0级法术,则在24小时内无法施放或者牺牲该法术。
侏儒幻影奇袭(战斗)Illusive Gnome Surprise (Combat)
你能够以不同寻常的方式使用侏儒武器。先决条件:智力13,寓守于攻,侏儒武器专攻
ARG,侏儒幻影武技,精通虚招(Improved Feint)
好处:当你使用侏儒幻影武技时,执行阴招
APG(dirty tricks)战技的战技检定以及执行虚招的唬骗检定均会获得+2加值。此外,当你成功使用唬骗对一名敌人进行虚招时,可以选择不让该名敌人失去AC上的敏捷加值,取而代之的是让你正在持用的一把“侏儒(gnome)”武器视为拥有后述武器特殊能力中的一种:格挡
UC(Blocking)、反冲锋(Brace)、虚实
UC(Distracting)、演武
UC(Performance)、破武*(sunder)或摔绊(trip)。该效果仅能用于对抗该名敌人,持续轮数等同于你的魅力调整值(最低1轮)。
译注:武器特性中有卸武(Disarm),但是没有破武(sunder),此处怀疑作者笔误。
兽人暴怒斩(战斗,流派)Orc Fury Style (Combat, Style)
你能在敌群中散播恐惧。先决条件:威吓猛击
ARG(Bullying Blow),威逼(Intimidating Prowess),威吓3级,武器熟悉(Weapon Familiarity)种族特性
好处:当你持用巨斧(Greataxe)、弯刃大刀(Falchion)、或任何冠有“兽人(orc)”之名的近战武器时,能够以全力攻击(full-attack action)的首次攻击或以标准动作的一部分做出一次或更多次攻击(比如使用顺势斩专长)时使用威吓猛击
ARG(Bullying Blow)专长。
兽人狂怒斩(战斗)Orc Rampage (Combat)
你能轻松地斩杀心生惧意的敌人。先决条件:威吓猛击
ARG,威逼,兽人暴怒斩,威吓5级,武器熟悉种族特性
好处:当你使用兽人暴怒斩时,对抗战栗(shaken)敌人的攻击检定和伤害检定会获得+1加值,而且你的攻击不再会因为使用威吓猛击
ARG专长而承受减值。
兽人咆哮斩(战斗)Orc Snarl (Combat)
你的攻击会把敌人吓得屁滚尿流。先决条件:威吓猛击
ARG,威逼,兽人暴怒斩,兽人狂怒斩,威吓7级,武器熟悉种族特性
好处:若你正在使用兽人暴怒斩,你的豁免检定便会在对抗战栗(shaken)敌人创造的效果时获得+4加值。
半身人轰击手(战斗)Slipslinger Bombardment (Combat)
You can sling a rain of splash weapons at your enemies.先决条件:即时备战(Quick Draw),半身人投弹兵,半身人投石术,随手投掷,武器专攻(投石索)或武器训练(投掷类)职业能力,战争投石者
ARG种族特性
好处:在使用半身人投弹兵专长时,你能在攻击动作(attack action)或全力攻击动作(full-attack action)中,将炼金溅射武器(alchemical splash weapon)当做投石索的弹药一般使用,并且能够以自由动作进行装填。
特殊:炼金术士的炸弹(alchemists’ bombs)不适用于该专长。
半身人投弹兵(战斗)Slipslinger Grenadier (Combat)
你能用投石索发射溅射武器。先决条件:半身人投石术,随手投掷(Throw Anything),武器专攻(投石索)或武器训练(投掷类)职业能力,战争投石者
ARG种族特性
好处:当你使用半身人投石术时,能够以标准动作使用投石索抛掷(hurl)一个炼金溅射武器(alchemical splash weapon),它在取出物品以及向投石索进行装填之时被视为投石索弹丸(sling bullet)。你的投石索会造成正常的武器伤害,外加被装填上的溅射武器的效果或伤害。这些额外伤害不会在重击时翻倍。
特殊:炼金术士的炸弹(alchemists’ bombs)不适用于该专长。
半身人投石术(战斗,流派)Slipslinger Style (Combat, Style)
你能够使用所有类型的投石索以及与投石索相近的武器。先决条件:武器专攻:投石索(Weapon Focus:sling)或武器训练:投掷类(Weapon Training:thrown)职业能力,战争投石者
ARG(Warslinger)种族特性
好处:你所使用的任何类型的投石索(slings)造成的伤害检定均会获得+1加值,而且在给投石索装填弹药时不会引起借机攻击。此外,你可以将所有名称内具有“投石(sling)”的远程和投掷武器视为投石索(slings),不过仅适用于需要上述武器的专长和职业能力、以及战争投石者
ARG种族特性。
劇透 - 原文:
Racial Weapon Masters
Many races have specialized fighting styles that capitalize on their racial and cultural strengths while minimizing their weaknesses. These fighting styles are represented by racial style feats that require specific racial traits. See page 78 of Pathfinder RPG Ultimate Combat for more information about style feats. Class features that allow a character to ignore the prerequisites of feats when selecting them (such as the master of many styles monk archetype’s bonus feat ability) can’t ignore the racial trait prerequisites of a racial style feat.
RACIAL FEATS
The following feats are available to any member of the appropriate race with the prerequisite traits.
Dwarven Fury (Combat)
You can channel your hatred against many opponents.
Prerequisites: Dwarven Hatred Style, Dwarven Seething, base attack bonus +7, defensive training and hatred racial traits, Medium size.
Benefit: When using Dwarven Seething, you can maintain bonuses from both your defensive training racial trait and hatred racial trait’s against any number of opponents.
Dwarven Hatred Style (Combat, Style)
You harness hatred into ferocity.
Prerequisites: Base attack bonus +1, defensive training and hatred racial traits, Medium size.
Benefit: You apply your hatred racial trait’s bonus on both attack rolls and weapon damage rolls against creatures of the appropriate type or subtype and increase the bonus to +2.
Dwarven Seething (Combat)
Your hatred drives every swing of your weapon.
Prerequisites: Dwarven Hatred Style, base attack bonus +5, defensive training and hatred racial traits, Medium size.
Benefit: While using Dwarven Hatred Style, when an opponent hits you with an attack (including a spell that requires an attack roll), you can apply your defensive training or your hatred racial trait bonus (your choice) against that target, regardless of the opponent’s type or subtype, as an immediate action. This ability lasts until the opponent dies, the combat ends, you change styles, or you designate a different opponent with this ability, whichever occurs first.
Elven Battle Focus (Combat)
Your fighting style is enhanced by your keen intellect.
Prerequisites: Int 13, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +4, weapon familiarity racial trait.
Benefit: While using Elven Battle Style, you can add your Intelligence modifier to that weapon’s damage (instead of any other ability bonus or modifier you can add to your weapon damage). The weapon must be one appropriate for your size.
Elven Battle Style (Combat, Style)
You wield traditional elven weapons with grace.
Prerequisites: Elven Battle TrainingARG, Weapon Finesse, base attack bonus +1, weapon familiarity racial trait.
Benefit: While wielding a longsword, a rapier, or any melee weapon that has “elven” in its name, combat maneuver checks attempted with that weapon as attacks of opportunity don’t themselves provoke attacks of opportunity.
Elven Battle Torrent (Combat)
You rapidly counter enemy attacks.
Prerequisites: Int 13, Elven Battle Focus, Elven Battle Style, Elven Battle TrainingARG, Weapon Finesse, base attack bonus +10, weapon familiarity racial trait.
Benefit: While using Elven Battle Style, any opponent that makes an attack against you and misses while you are fighting defensively or using total defense or the Combat Expertise feat provokes an attack of opportunity from you. Even if you have Combat Ref lexes, you can’t benefit from this feat more than once per round.
Illusive Gnome Bewilderment (Combat)
You can use your gnome weapons in unusual ways.
Prerequisites: Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Illusive Gnome Surprise, Improved Feint, gnome magic and weapon familiarity racial traits.
Benefit: While using Illusive Gnome Style, when you successfully use Bluff to feint against an opponent, you can pick one special weapon feature from among those listed by Illusive Gnome Surprise and deny the opponent its Dexterity modifier to AC, as normal for feinting; alternatively, you can pick two special weapon features instead of one.
Illusive Gnome Style (Combat, Style)
The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions.
Prerequisites: Int 13, Combat Expertise, Gnome Weapon FocusARG, Improved Feint, base attack bonus +1, gnome magic and weapon familiarity racial traits.
Benefit: While feinting with a melee weapon that has “gnome” in its name, you can sacrifice a spell slot, a spell of the illusion school, or a spell from the gnome magic racial trait to gain a bonus on the skill check attempted to feint. This bonus is equal to 1 + the level of the spell sacrificed. If you sacrifice a 0-level spell, you cannot cast or sacrifice that spell again for 24 hours.
Illusive Gnome Surprise (Combat)
You can use gnome weapons in unusual ways.
Prerequisites: Int 13, Combat Expertise, Gnome Weapon FocusARG, Illusive Gnome Style, Improved Feint.
Benefit: While using Illusive Gnome Style, you gain a +2 bonus on combat maneuver checks to perform dirty tricksAPG and on Bluff checks to feint. In addition, when you successfully use Bluff to feint against a foe, instead of denying that foe its Dexterity bonus to AC, you can treat one “gnome” weapon that you are wielding as if it had one of the following weapon special features: blockingUC, brace, disarm, distractingUC, performanceUC, sunder, or trip. This benefit applies only against that foe and lasts for a number of rounds equal to your Charisma modifier (minimum 1).
Orc Fury Style (Combat, Style)
You inspire great fear in your enemies.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Intimidate 3 ranks, weapon familiarity racial trait.
Benefit: While wielding a greataxe, a falchion, or any melee weapon that has “orc” in its name, you can use the Bullying Blow feat with the first attack of a full-attack action or as part of a standard action to make one or more attacks (such as with the Cleave feat).
Orc Rampage (Combat)
You effortlessly savage fearful enemies.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Intimidate 5 ranks, weapon familiarity racial trait.
Benefit: While using Orc Fury Style, you gain a +1 bonus on attack rolls and damage rolls against shaken opponents, and you don’t take an attack penalty when using the Bullying Blow feat.
Orc Snarl (Combat)
Your attacks leave your opponent quivering in fear.
Prerequisites: Bullying BlowARG, Intimidating Prowess, Orc Fury Style, Orc Rampage, Intimidate 7 ranks, weapon familiarity racial trait.
Benefit: While using Orc Fury Style, you gain a +4 bonus on saving throws against effects created by shaken foes.
Slipslinger Bombardment (Combat)
You can sling a rain of splash weapons at your enemies.
Prerequisites: Quick Draw, Slipslinger Grenadier, Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG.
Benefit: You can use a sling to hurl alchemical splash weapons as ammunition with Slipslinger Grenadier during an attack action or a full-attack action, loading your sling with such weapons as a free action.
Special: This feat can’t be used with alchemists’ bombs.
Slipslinger Grenadier (Combat)
You can hurl splash weapons with your sling.
Prerequisites: Slipslinger Style, Throw Anything, Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG.
Benefit: While using Slipslinger Style, as a standard action you can use a sling to hurl an alchemical splash weapon, treating it as a sling bullet for the purpose of drawing and loading it into your sling. Your sling deals its normal weapon damage, plus the loaded splash weapon’s effect or damage. This extra damage is not multiplied on a critical hit.
Special: This feat cannot be used with alchemists’ bombs.
Slipslinger Style (Combat, Style)
You can fire all manner of slings and sling-like weapons.
Prerequisites: Weapon Focus (sling) or weapon training (thrown) class feature, warslinger racial traitARG.
Benefit: You gain a +1 bonus on damage rolls made with all types of slings, and don’t provoke attacks of opportunity when reloading a sling. In addition, you treat all ranged and thrown weapons that have “sling” in their name as if they were slings for all feats and class abilities that require such weapons, as well as the warslinger racial trait.