This elephant-sized equine creature has bright red skin,fangs, sixeyes, and armored plates on its head, neck, and back.
CR14 XP 38,400
N Huge magical beast
lnit +6; Senses darkvision 120 ft., low-light vision; Perception +23
DEFENSE
AC 31, touch 11, flat-footed 28 (+2 Dex, +1 dodge, +20 natural,-2 size)
hp 195 (17d10+102)
Fort +15, Ref +12, Will +10
Immune cold; Resist electricity 30, fire 30; SR 25
OFFENSE
Speed 60 ft.
Melee bite +23 (2d6+8), 2 hooves +21 (1d8+4), tail slap +21
(2d6+4)
Space 15 ft.; Reach 1 O ft.
Spell-Like Abilities (CL 15th; concentration +16)
5 / day - know direction, locate creature, purify food and
drink, teleport
STATISTICS
Str 26, Dex 15, Con 21, Int 12, Wis 16, Cha 13
Base Atk +17; CMB +27; CMD 40 (44 vs. trip)
Feats Blind-Fight, Combat Casting, Dodge,
Endurance, Improved Initiative, Iron
Will, Mobility, Multiattack, Toughness,
Wind Stance
Skills Climb +19, Intimidate +10,
Knowledge (any one) +10,
Perception +23,
Swim +19
Languages Aklo;
telepathy s ft.
SQ exploit stellar conjunction, hold breath
ECOLOGY
Environment any land
Organization solitary or gang (2-5)
Treasure none
SPECIAL ABILITIES
Exploit Stellar Conjunction (Su)
A xanthos can sense the alignment of stellar objects (planets, comets, asteroids,
and so on) and when they form conjunctions that allow it to use its magic for interplanetary travel. During these conjunctions, the xanthos can use its teleport spell-likeability as interplanetary teleport"M to reach any other world in its current solar system, or as plane shift to reach any known plane. A conjunction remains viable for only 10d10hours, after which it could be days, weeks, or even monthsbefore another conjunction occurs that would once again allow travel between those two locations.
A xanthos is a strange creature, part equine, part reptile.Bred as mounts by a long-dead race of alien plane-jumpingexplorers, xanthoi have a remarkable intelligence and theability to teleport themselves and their riders over longdistances. The race that created xanthoi has since died offor left for remote destinations, and the remaining xanthoihave lost many of their former powers, but they still havea driving need to explore worlds and planes.Xanthoi are omnivores but can survive onvegetable matter.
A xanthos memorizes geography,flora, and fauna in case its lost mastersever return. In its travels, it mayseek out powerful adventurers toform a mutual alliance of curiosityand friendship, and continue itsexplorations in their company.
Each xanthos has a specificinterest, and its desire to examineand catalog might be inconvenient orirrelevant to an adventurer's desires.
Xanthoi avoid using their abilities to interfere or help with wars, planarinvasions, and natural disasters, as theybelieve doing so violates an ancient code limiting their actions to observation andmemorizationrather than influencing events. Theyare more likely to flee than to fight unless fleeingwouldleave their friends stranded or in danger.
A xanthos is 13 feet tall at the shoulder and weighs 15,000pounds. Its sloping, armored back is not particularlycomfortable for humanoids to sit on, but is well suitedfor bearing a howdah that can hold up to four Mediumor Small creatures. It may accept a howdah, but doesn'ttolerate being treated as a beast ofburden.